Good stuff, but the asyncread is a notorious killer on the CPU - I'd stay in the texture realm and use the td.rota shader and you'd reduce load by enormous amounts.
Got it working but had to add an ezdac~ to the cycle, otherwise there was no motion other than the initial zoom feedback loop. I'm using version 8.6.2 (d076223e34e) (x64 mac)
Ah that would be because audio based objects such as the cycle need the audio driver on to output. By adding the Ezdac and clicking on it you likely turned on the audio driver. That alone should be enough to get it to work if it it wasn’t, you shouldn’t have to connect the cycle to the ezdac
@@AndrewRobinson26 That's it! I didn't have the audio driver on (in options->audio status) so the signal generators (e.g. cycle, phasor) weren't running. If I have the driver on, I don't have to have an ezdac in the project (and you're also right that it didn't have to be connected).
Hey Andrew, thanks for the tutorial ! Any idea why my jit.world window isn't showing any of the feedback iterations ? The patch is exactly the same as yours but the interface just shows the lighted sphere. Thanks again!
@@AndrewRobinson26 thanks for the reply! It is in the project as jit.gl.asyncread, but the error message showed jit.asyncread. Now I am not getting error messages but still no feedback iterations, just the lighted sphere. Thanks
Awesome technique and explanation! Was able to copy and iterate on this quickly
Good stuff, but the asyncread is a notorious killer on the CPU - I'd stay in the texture realm and use the td.rota shader and you'd reduce load by enormous amounts.
great tutorial, thank you!
Great stuff man! Simple but quickly affect patches. Where are you based out of?
Got it working but had to add an ezdac~ to the cycle, otherwise there was no motion other than the initial zoom feedback loop.
I'm using version 8.6.2 (d076223e34e) (x64 mac)
Ah that would be because audio based objects such as the cycle need the audio driver on to output. By adding the Ezdac and clicking on it you likely turned on the audio driver. That alone should be enough to get it to work if it it wasn’t, you shouldn’t have to connect the cycle to the ezdac
@@AndrewRobinson26 That's it! I didn't have the audio driver on (in options->audio status) so the signal generators (e.g. cycle, phasor) weren't running. If I have the driver on, I don't have to have an ezdac in the project (and you're also right that it didn't have to be connected).
Hey Andrew, thanks for the tutorial ! Any idea why my jit.world window isn't showing any of the feedback iterations ? The patch is exactly the same as yours but the interface just shows the lighted sphere. Thanks again!
Thought I added a comment, but guess it didn't post. The error message says 'jit.asyncread doesn't understand jit_gl_texture.'
It should be jit.gl.asyncread let me know if that fixes the issue!
@@AndrewRobinson26 thanks for the reply! It is in the project as jit.gl.asyncread, but the error message showed jit.asyncread. Now I am not getting error messages but still no feedback iterations, just the lighted sphere. Thanks
@@tommorley7330 Same as you, no errors but no feed back either. Same exact patch. Any lucky get yours to work? Thx!
@@SleepofEons ran the patch on an updated version of max and it worked!
I was just thinking about making something similar. Pretty cool. Is the feedback 2d video? Or is it a form of iteration, with actual 3d feedback?
This is technically a 2d feedback effect that is applied to everything in the view of the world window.
@@AndrewRobinson26 Nice! It looks really good.
I wrote everything down word for word and it doesn't work...