There were several Guardian Forest mods in development by the community. Some of the more promising ones were abandoned. The one I played was alright with the Guardian mp map included as well as repurposed parts of Sierra 117
The draft script for H3 has been online on the Design Lead & writer, Rob Stokes personal website for a while: If you search: rpstokes53 halo 3 draft there's a halopedia link that has the pdf of the whole thing
Man Halo 3 is my favorite piece of media on the planet and not a day goes by where I don't wish that we got a directors cut with all of these levels fully restored with voiced dialogue and cutscenes.
i think guardian forrest is the thing that hurts most to loose. Having the cheif using forrunner tech to beat the covenant fleet on the ark would have explained why they were able to beat the Brutes. The tiny size of the Covenant Fleet is always something that bugs me in HALO 3. That and how the Flood don't try to infect the entire galaxy and earth but go straight to the Ark.
Always cool to remember too that the ark we go to in 3 is the lesser ark which was smaller than the original one. The greater Ark in the lore. Just mind boggling.
Remember, Bungie cut the city level because they wanted they Forerunners to remain a mystery. One of the reasons the 343 games are disliked is because there is no mystery to whom the Forerunners were. We know everything now.
If Halo 3 ever gets remade, I hope these cut levels get added into the game. Giving us more of the Halo 3 campaign would be so much fun. Guardian Forest, Forerunner City, and High Charity would be so amazing to play.
the rumour is the original trilogy is being remade as a collection for playstation practically a collection of halo 1 remake , halo 2 remake, and halo 3 remake being remade in unreal engine 5
@@DINOMAN1337YT my boy, Halo going to Playstation has been a rumor since H3 was announced back in like, '06. 😂😂 I hate to break it to ya, but that's the one IP Papa Microsoft is gonna milk to death themselves.
“They originally planned for chief to ACTUALLY SHOW HIS CHEEKS to the prophet of truth, in what would have bean (cause his accent) the most ICONIC mooning in all of Halo lore”
I always felt Halo 3 was short by 1 mission. It was a good game but definitely felt shorter than CE or 2, and even Reach. Even ODST felt longer because of the open world aspect.
I mostly felt this way because everyone sped through cortana. That mission would have been so much better if jt resembled Halo 2’s atmosphere. It just doesn’t feel like high charity.
Yes theres is not enough allied elites in the game and should had a extra level with epic battles with them. Its was my favorite part ark and the covenant. Should had allied elites also in the ark level. Yes true flood on earth level had them but if you did not rush to save them they mostly died
This is why I pray we get a full remake for H3 instead of just an anniversary reskin like CE and 2. Too much filler for the first quarter and Arbiter is just a sidekick for most of the story.
It would be nice to have something like but you have to remember before Halo was hail the classic that it is lots of people were complaining about having to play as the Covenant or the Arbiter. So I can see why I would have scaled back on that in 3.
Halo 3 desperately needs more Arbiter centric content. He is essentially entirely cut from the game in coop since he cannot talk and always stays by the chief’s side.
@@godzillaguy47and the single player is built around that so arbiter vanishes at times for 10 mins and then comes back like nothing happened, absolutely no impact on story. but then prophet of truth, cortana, guilty spark, gravemind etc. barely have anything in terms of story either. its worse flashy action for the sake of it than matrix revolutions
If they do remake Halo 1,2 & 3 they should remake the games as they were level by level so you can still enjoy the game experience as it was originally created, and then as an option you can select the extended version where they add in all of the cut content/levels to create a second more complete experience of the original visions for the campaigns. That’s how I’d like to see it done…Am I right Marines!?
It's so sad to see how much potential the original Halo games had which they weren't able to put out either because of time or hardware limitations.. and nowadays we have Halo infinite...
@@Espartanica I know but xperia said its never been done the other way around, that being a campaign mission designed from a multiplayer map from previous games, halo reach did that with the tower in new alexandria that is a halo 2 map
I feel like Halo Reach was a bit rushed, and it wouldn't surprise me if ALL the multiplayer maps came first and were then re-purposed into the campaign.
@@modernmobster They were done simultaneously. The goal from the start was to work on making areas that worked for both Campaign and MP alike and slot those areas into existing environments.
This is a great video. The designer of the forerunner city level share this pictures on Twitter. Someone commented "I don't like this design. The architecture looks too human". I responded that this was the intention. Humans were forerunners in the original Bungie plans. I got a like from said designer, implying that they agreed with me. I can't wait for your video regarding Bungie's original plan regarding your forerunners. There was a clear indecision/difference of opinion regarding what to do with the forerunners within Bungie at the time. Too many people say "the forerunners being a different species was clearly the original intent", but in a world where contact harvest exists, written by the lead story writer of the original trilogy, we know that the decision was never cut and dry.
I remember an old Bungie guy said they cut the Forerunner City because “we didn’t want to humanize the Forerunners” I’d say the Terminals did that on its own, but I digress. This bandage has been torn off now. You know what this means? If the Leak saying 343 (which has fully new Staff) is remaking Halo 1 to 3, they can finally Add this Cut Forerunner City and the other Cut levels! The Books have made Forerunner Living Spaces sound amazing: Rooms that are Larger on the Inside, Doors that Teleport you to Rooms with no doors, Programmable Metal allowing for full customization. Warden Eternal reveals that Forerunner Ancillas basically see Master Chief and the Spartan 2’s as being the Equivalent to Warrior-Servants. As Warden Eternal refers to Chief as a “Warrior-Servant” while he refers to Agent Locke as merely a “Spartan” Knowing this, when Chief walks into a Forerunner Loving Space, it could “come to life” and Consoles, Furniture and maybe AIs could just appear out of thin air, and disappear when he leaves!
@@def3ndr887yes I’m sure 343 will say “ok fuck all our work, let’s add back the thing solely people who hate us want.” Besides Humans and Forerunners are still the same species in a more fleshed out way.
@@def3ndr887 i mean some people worship the human forerunners thing like a Religion, so the “Orthodox” Comparison fits. It’s their Great Journey. But all the stuff I mentioned about Forerunner Living Spaces was made by 343. Bungie didn’t really make anything of that sort. Besides they already recanonized Humans and Forerunners being the same species, they just evolved in a different way. They aren’t going to just remove all the work that they made.
Well the city gave away that humans were forerunners, Look at how similar the structures are too the earth ones. Also the terminals were written by frank who doesn't know anything about halo lore and thinks halo 3 ended with a truce with the covenant
@@jurassicarkjordanisgreat1778 Frank is an original Bungie dev so i think he knows plenty. It did end with a Truce. In this very video he said he would have Glassed Earth entirely if it weren’t for the Arbiter. And Forerunner structure’s really doesn’t look like human stuff.
A bunch of those Forerunner City assets were repurposed for the Reach Forge objects. You can see some of the structure objects from Reach in the screenshots of the level.
Guardian Forest and High Charity are my absolute holy grails of cut Halo content, and I would absolutely LOVE to get a faithful restoration of them, even if it was just partial.
The reasoning for scrapping the Forerunner City level, to keep the mystery of the Forerunners, is yet another example of how well Bungie understood Halo and 343 just didn't. Shoving a ton of Forerunner and Promethean lore into our faces in Halo 4 and 5 took away so much of the mystery and legendary status that Bungie built around the Halo universe's past. And 343 still haven't learned, because now they've added yet more mythical universe history lore through the Harbringer and then immediately blew their load by showing us its design and powers...and then promptly letting us kill it. Jesus.
Honestly if they were to actually make a Halo 3 Anniversary but with these extra environments and enemies and missions and whatnot interspersed between things so we have a remaster of the things we got while also getting the cut content along with it I would…..well I would have a lot less of a social life I’ll say that. The guardian forest and forerunner city areas just look so goddamn cool and that whole high charity sequence sounds awesome and let me just say if the sequence with the Stratosentinels looked half as cool as it does in my head just based on the description it would probably be my favorite thing from any video game.
I would've loved for seeing some Scandinavian area done, to see where Mjolnir armour was made, or tested, sort of a poetic thing, as produce and test a product made in place where name originated from. And I imagine a lot people would've loved having big forest maps, where elites or brutes would stalk you around, having open fights, but also tight spaces thanks to the trees. Could have so much potential
Halo 3 and RS are my tied GOAT games. I really hope we get a Halo 3 remake, according to the original ambitious specs, at some point in the future. We got OSRS, anything is possible!
Wow, besides the cut guardian level, I had no clue this was Bungie’s original plan/idea for the game. This makes sense because I remember how people working at Bungie would describe the game in the forums on Bungie’s website back during the game’s EARLY development. And THIS lines up with the grand scale/“epicness” they would describe. This is much more accurate to what I envisioned/anticipated. I remember on their weekly update postings they’d put out every Friday, they mentioned how most of the earth levels were directly connected and how vast and expansive the game/levels were going to be along with having a drastic increase in the shear size of some of the battles compared to the previous games. I get why they made the cuts and decisions, but my god, this would’ve been fucking incredible.
So tsavo township was probably a complete level that was in between tsavo highway and the storm. In the cutscene for the storm you roll up with a bunch of hogs and marines so you were probably suppose to fight through an industrial town, get reinforcements and then the storm starts
Halo 3 is my favorite game in the series and it introduced me to Halo in the first place and hearing how the game was originally supposed to be makes me pray that if it were to get a Remake I would love for all those concepts and ideas to be implemented!
0:52 wow bungie used this halo 3 concept for destiny 2 final shape, seeing the big bad enemy at this very far away tower in the distance where the final fight will be and we have to traverse the world to get to
I like it. Bungie's last ride with Master Chief. They should've made the campaign as large as possible. I always thought Halo 3 was just cut content from Halo 2 with some filler and culminating in the defeat of the Covenant and the flood. This is amazing, thanks for sharing
I sincerely want them to bring back the menu screens. I miss those menu screens. They were only possibly outdone by valves evolving main menu screens that changed through out the game but the loading screens. I still remember having a copy of halo 3 that was having issues running and noticing the halo finish building right after I installed it trying to get the game to run. Halo 4's loading screen felt disappointing in comparison as halo 3 acted as a clear marker. also I knew so little about halo that I actually thought the pillar of autumn was in halo 4 . I feel embarrassed about the misconceptions I had
It was really short and there were really poor character interactions, with a lot of wasted potential. It’s sad because game 3 didn’t even have the same time constraints as game 2, so even with all the time and money, there are big points of it that fell flat. It kinda just goes downhill as the story progresses and that’s disappointing. It’s a great game but there’s entirely too little of it, and the fates of half the characters feel really…kinda ridiculous :/
@@faefiercevulpine6990i feel the same way. I personally think 3 is the weakest of the trilogy halo 2 is better in nearly every way other than visuals imo. Especially when it comes to story and writing.
The campaign that we got for halo 3 was perfect, a monumental task that bungie had to prove to all of us, and still came on top, and is the best game bungie ever created!😃
@@alexanderrobins7497I mean to be fair Halo 3 is just the end cap that was originally meant to be the final act of Halo 2’s story, albeit heavily changed from the original vision back in 2004. Halo 2 established so much lore and added so much depth to both sides with the dual perspective that it would have been insanely difficult to live up to that while going back to just Chief’s perspective. I think it did well in serving as a climactic finale to the trilogy despite not having nearly as much going on as in Halo 2
@@theaverageclownhole3369 I understood that at the time too. Apparently another reason was because Joseph Staten left Bungie for a while after the burnout from Halo 2, then returned mid-way through Halo 3’s development. Some people like Marty O’Donnell were unsure if he would even return.
A couple years ago my mother-in-law visited the Sheldrick Wildlife Trust in Voi, as part of a Conservancy group as she is an environmental attorney. I further cemented the fact to her that I wasn’t worthy of her daughter, when I started nerding out over the fact of where she was, and what she was close to in Halo.
The things i'd do to be able to live those moments again... It had been like 3 years and Halo 2 ended with the biggest cliffhanger/plot twist in gaming history, then Halo 3 came out and i was 13 and having the time of my life finally playing "the final chapter" 7 years after i first played Halo CE. What the hell happened to the world after like 2010 that suddenly made everything "uninteresting"? Is it social media? Is it just what happens when you grow up? I just miss the Halo 3 days.
I don't think it would be possible, the halo 2 uncut used alot of stuff that was already developed in the betas. it looks like a lot of this stuff never made it out of the concept phase.
Oh my... this original Halo 3 campaign would've really been something else! I doubt we'd get any of this in a remaster, but mods are always on the table for these kind of things. I mean, look at SPV3 👀
i for one am a buzzkill and say i totally understand bungie. even now when i played sierra-storm i was all time thinking "soooo... when does the story start?" you spend half of the game doing really mundane enemy elimination. having more of that with the same lousy prophet speeches and so on wouldnt have helped at all. the latter part of the game however is really rushed and i dont think the things in this version would have helped at all. you see flood on earth for 1 level and then during just 2 levels in space you resolve the coventant alliance and truth story, 2 more and flood is finished too. dont even get me started on how the sinister mastermind Truth from halo2 now has absolutely no game and dies like a wimp, or how little gravemind does to stop you despite having all the flood at his disposal and knowing where you are in high charity and halo. the end part of this would probably have helped the game though. more setup, truth with powerful moment, more sensible change from ark to cortana and some more. compared to halo 1 and 2 its just weak. every level in halo 1 is important for the plot and lore, and 2 is downright epic with the coventant feud so i dont think adding these to a remaster would be anything but "oh, cool extra content, i guess"
Halo 3 is a game that makes me feel the same way Fallout: New Vegas does, in that it’s one of my favourite games of all time but god damn do I wish it got another year or so of development time cause with more time it could have been substantially better.
Just when you thought Halo 3 was already awesome, then you find it originally was going to be that and even more. This reminds me a lot the Half Life 2 beta, many of the cut ideas are absolutely amazing and it's disappointing they were cut, but in the end we still got an incredible game. We definitely need Halo 3 Uncut.
Thank you, HX. My goodness this would have been glorious and…all time on the list of game experiences. Yeah, if they have remaster they need to retro the story with all of this.
Glad you've flushed these levels out. For the past several years I've been sketching ideas for my hypothetical Halo game. Mine would follow a team of Spartan IIIs like noble team after H3 but, before H4 in the outskirts of UNSC space. The game would open with my Spartans, "Gallant Team".Who would be inspecting the ONI listening site, Ellipsis Station just above the world of Periphery IV. While abourd Ellipsis Station they are informed by the stations crew that they went radio silent when ONI probes detected Covenant ships passing in the vicinity once an ancient foreign object was recovered and accidentally triggered by ONIs agents. Soon after this revelation a Covenant fleet appears in space above the planet and are engaged by UNSC forces. While engaging the "Covenant" forces onboard the station you start to realize theses "Covenant have seemingly never encountered humans before!? While enacting Cole Protocol on Ellipsis Station and the grounside site, Tycho Station, you learn they are the "Ascendent". A sect of the Covenant that have been forcefully expelled by the Covenant for blasphemy against the High Council. Later the player discovers through playing as an Ascended Elite known as "Thovu the Faithful" that the leaders of the Ascendent known as the "Sublime" hate the Forerunners and believe them to be the enemies of the ones the Sublime worship. There's more but, suffice it to say learning about these cut levels a couple of years ago inspired me to work elements of these levels into my game concept. Now I just have to get into programming and modding. 😂
I feel like the cut earth levels were warranted since I never thought the levels on earth (besides the storm) were nearly as interesting as the once’s on the Ark. Also I would have kept Guardian Forest and Forerunner city except they would be combined or they would both take place between The Ark and The Covenant. Stretching out the city section would completely destroy the pacing of the Covenant’s final section because Truth is about to fire the Rings so there is no time to explore the city. I would keep High Charity how it was.
Bungie DID manage to incorporate one multiplayer map section into a campaign level. Rather small but it’s there (ONI: Sword Base/Sword Base from Halo: Reach). If none hadn’t already noticed until now, now that I bring this up.
Not just one...pretty much every level! (Though I've always wondered if it was designed campaign first or mp first) You have the first covenant encounter area from Winter Contingency, Oni Sword base interior + exterior and the Package's AA towers and underground base, Nightfall's dam and water pump station, Tip of Spear's Spire, Exodus beachhead, (nothing from New Alexandria), and the shipyard + pelican landing pad area for PoA
@@justinnyugen7015Marcus Lehto said that he designed both the campaign and multiplayer maps consecutively, and it was a real design and technical challenge.
I really hope if they do a remake of the first three games, they take it further and implement these ideas. Imagine spending more time seeing the space battle against truths fleet with the big sentinels. That got me thinking about the cutscene in halo wars 2. Man there's so much potential.
Interesting about the ripping out of guardian eyes and using them as weapons. They ended up recycling that concept in Destiny by the players (guardians) doing that to some Vex units.
I have to get this off my chest. H3's (*20*) year anniversary is literally around the corner! 343 has a monumental title like The Master Chief Collection and we're not utilizing it to its fullest potential, WHY!? Make H3 Anniversary, Put split-screen co-op in H5 and Infinite like it always should have had, add it all on MCC. then you have your entire player base all in one place and you have more time to develop the next main line Halo. I mean am I the fucking crazy person here???
@General83 hopefully. After all that coverage about a soft reboot of Halo CE. That just seems so dumb to me. But what do I know I guess. All I can do is cross my fingers for H3 anniversary at the very least.
It will be garbage if 343 Incompetencies is making it, just like every thing else they did compared to Bungie’s (and Creative Assembly’s) Halo Games. Let Certain Affinity and/or ID Software make it instead.
After watching your “we need to talk about halo 3 anniversary” vid (aug 18?) I could not say why you would ever want a remake without the fleshed out floodvoi+ship and the whole guardian “episode,” when it would show so much of the awesome scale of what a forerunner ARK could be… love the videos, it’s the primary way I get through my cardio!
The only thing realistic locations we got was the galaxy in the background of space, indicating that somewhere deep in space the planets or rings exist but a solid theory easter egg because in 1 mission a ODST comments about the galaxy but was cut off like he knows something that we don't.
My dream Halo Game is a full remake of Halo 2/3 put together as originally intended wit most of the cut content reinserted & the rest can be reused for Future installments like Halo 7
Fuckkkk. And everyone thought the cuts from halo 2 were bad. This game would have been so much more epic it’s crazy. Every one of these cut levels sounds like the same tier as the ark and the covenant. My lord
I don't doubt that someone in the community could build this out in the MCC. The amazing community is the one aspect of Halo that has endured all of these years 🙌🏼
The ground shots of forerunner city look a tad mass effect inspired specifically halofied ilos tbh. Though if 343 decided to finally take a break and create a stand alone side story tangentially set on the ark post halo wars 2. A set of spartan 4's come across the forerunner city and with a team of onboard scientists ply it's depths and networks for some tech to re engineer into existing unsc tech etc etc.
The Halo 3 we got was still incredible, but I wish they were able to incorporate these concepts into the final game. The complete lack of a proper fight against the Gravemind was a little disappointing, and I also wondered why Guardian took place in a dense forest canopy not seen anywhere else in the game.
If they ever do a Halo 3 remake, I hope there's two campaigns. The first campaign is the Halo 3 campaign we know and love with the graphical update. The second campaign is the story with all the excluded missions that you just mentioned. That way, fans of the og story are happy and there's a story that's new to everyone
3:20. It seems more likely to me that the name “Rebel Base” is a reference to Star Wars: The Empire Strikes Back. Crow’s Nest as it is has a somewhat similar theme to the Hoth battle anyway: base has been discovered by the overwhelming enemy force, time to evacuate it while holding off the enemy as long as possible.
Halo 2 does do an excellent job moving through the bottom of Delta Halo up to the top through the level design, which is something I love about the environmental story telling.
you know, it'd be pretty cool if they were to remake Halo 3, instead of changing the direction of the campaign, have a small elite side squad venturing into remade cut levels similar to the arbiter missions of H2
For your reference, please note the following: The removed content forms Halo's ture lore. ONI intentionally expunged it from its records to safeguard its most confidential secrets.
I feel like these levels sound good on paper but in execution wouldve been either bad or not up to their standards which arguably were pretty high and what gave us such amazing games. That being said I do wanna see them somehow brought to life but I cant really see that happening in an official capacity.
I am sure they would have been phenomenal if given as much development time as Infinite and Microsoft not burning out Bungie during Halo 2’s development.
Agreed. Not to mention that they would also ruin the pacing of The Covenant. Since you’d be exploring the forerunner city while truth is activating the rings.
it’s interesting that the final mission would’ve been the covenant cruiser by the portal. in a way, the original halo 3 e3 teaser showed people the intended ending without anyone even knowing. i wonder what made them do that
I don't know about you but forerunner city is exactly Ilos from mass effect 1. You finally discover the truth of the protheans by experiencing their desolate lost city
@SomeMilitaryGeneral nah protheans didn't make the reapers. Also mass effect actually started on the 360! It's an xbox game at heart. Love them, want to play the legendary edition again soon
there are some different ideas and changes and things in a super early halo 3 alpha, the first campaign playtest build, sadly the data was so fragmented that the missions couldnt be saved at all, but the main menu was able to be saved and the video cutscenes, most of it used concept art, someone actually uploaded all these too on youtube, lots of small things were changed and the strato sentinel makes a surprise appearance
Use me as a 'I want to live in the Guardian Forest or Forerunner City' button
Bro how'd you know?!
HOW?!
just letting you know halo eldewrito got a community update
There were several Guardian Forest mods in development by the community. Some of the more promising ones were abandoned. The one I played was alright with the Guardian mp map included as well as repurposed parts of Sierra 117
hidden yo bro ii played act man in a halo match.. he was straight dog water
The draft script for H3 has been online on the Design Lead & writer, Rob Stokes personal website for a while:
If you search:
rpstokes53 halo 3 draft
there's a halopedia link that has the pdf of the whole thing
Man Halo 3 is my favorite piece of media on the planet and not a day goes by where I don't wish that we got a directors cut with all of these levels fully restored with voiced dialogue and cutscenes.
Best game ever made
Halo 3 was perfection but my oh my if only they didnt cut out so much stuff, who knows maybe theres a way to get all the cut stuff back!
@@TrueTributes13If the rumours of a Halo remake are true, I’d love to see remakes for 2 and 3 that add cut content like these levels and new weapons
@@ItsButterBean1020 i wholeheartedly would love that! Lots of stuff we lost that we need back in halo 2
@@TrueTributes13 like the juggernaught or driveable scrab
3:20 it’s just because the covenant occupied earth so the UNSC in essence became “the rebellion” with their own hidden base
Yeah this was my take too, it’s an early Crow’s Nest
Either that, or it's a relic of some ancient war like Crow's nest was; one that was used by a rebel faction against the proto-UNSC. That'd be ironic.
i think guardian forrest is the thing that hurts most to loose. Having the cheif using forrunner tech to beat the covenant fleet on the ark would have explained why they were able to beat the Brutes. The tiny size of the Covenant Fleet is always something that bugs me in HALO 3. That and how the Flood don't try to infect the entire galaxy and earth but go straight to the Ark.
The Ark is my favorite location in Halo, it would’ve been so sick to have that Guardian Forest and Forerunner City level.
Always cool to remember too that the ark we go to in 3 is the lesser ark which was smaller than the original one. The greater Ark in the lore. Just mind boggling.
Remember, Bungie cut the city level because they wanted they Forerunners to remain a mystery. One of the reasons the 343 games are disliked is because there is no mystery to whom the Forerunners were. We know everything now.
Still think the guardian forest would have been sick though...
If Halo 3 ever gets remade, I hope these cut levels get added into the game. Giving us more of the Halo 3 campaign would be so much fun. Guardian Forest, Forerunner City, and High Charity would be so amazing to play.
the rumour is the original trilogy is being remade as a collection for playstation practically a collection of halo 1 remake , halo 2 remake, and halo 3 remake being remade in unreal engine 5
Some modders are already remaking these cut levels into the game over on steam, they're worth checking out.
@@alaskamark4562 Can you link?
@@DINOMAN1337YT my boy, Halo going to Playstation has been a rumor since H3 was announced back in like, '06. 😂😂 I hate to break it to ya, but that's the one IP Papa Microsoft is gonna milk to death themselves.
@@DINOMAN1337YT Hope that never happens. Halo should never be on playstation.
“They originally planned for chief to ACTUALLY SHOW HIS CHEEKS to the prophet of truth, in what would have bean (cause his accent) the most ICONIC mooning in all of Halo lore”
Instead, they decided to have him moon US in the Halo tv show.
I always felt Halo 3 was short by 1 mission. It was a good game but definitely felt shorter than CE or 2, and even Reach. Even ODST felt longer because of the open world aspect.
I mostly felt this way because everyone sped through cortana. That mission would have been so much better if jt resembled Halo 2’s atmosphere. It just doesn’t feel like high charity.
You can casually beat Halo 3 in the span of 4 hours.
Yes theres is not enough allied elites in the game and should had a extra level with epic battles with them. Its was my favorite part ark and the covenant. Should had allied elites also in the ark level. Yes true flood on earth level had them but if you did not rush to save them they mostly died
@@Crispy_DAWG i like that mission but yeah i don't like that it looks nothing like High Charity.
maybe it feels short cause Halo 3 is the most easy Halo campaing :/
“We’ll watch Home Alone and give head to Truth.” -Mattress Chef
such a great li- wait pardon
Are you the prophet of flaccid guy
Lmaooooo
"I know what the ladies like." -Woke Cortana probably
😂 These comments 😂
I was hoping for Halo 3 Uncut.
Also real high framerate, not mediocre 60fps for PC.
@@saricubra2867ummm I can run halo 3 at like 400fps on PC....
@@115spt2 The game engine works at 60fps, those 400fps aren't real, it repeats frames.
Vengeful Vadam is on the case
same!
This is why I pray we get a full remake for H3 instead of just an anniversary reskin like CE and 2. Too much filler for the first quarter and Arbiter is just a sidekick for most of the story.
It would be nice to have something like but you have to remember before Halo was hail the classic that it is lots of people were complaining about having to play as the Covenant or the Arbiter. So I can see why I would have scaled back on that in 3.
Same. Even with the suposed ce remake. I pray its a full remake instead of a remaster. Having new content and shit
Halo 3 desperately needs more Arbiter centric content. He is essentially entirely cut from the game in coop since he cannot talk and always stays by the chief’s side.
@@godzillaguy47and the single player is built around that so arbiter vanishes at times for 10 mins and then comes back like nothing happened, absolutely no impact on story.
but then prophet of truth, cortana, guilty spark, gravemind etc. barely have anything in terms of story either. its worse flashy action for the sake of it than matrix revolutions
AREEES!!!
GIVE ME BUNGIES ORIGINAL HALO 3
AND MY LIFE IS YOURS!!
Best comment 😂👌🏼
If they do remake Halo 1,2 & 3 they should remake the games as they were level by level so you can still enjoy the game experience as it was originally created, and then as an option you can select the extended version where they add in all of the cut content/levels to create a second more complete experience of the original visions for the campaigns. That’s how I’d like to see it done…Am I right Marines!?
Sir, yes sir!!
"Tartarus, Bill Gates has betrayed us".
“Microsoft’s profits have betrayed us…”
@@daveyjones7391 “Fool, he ordered me to do it.”
It's so sad to see how much potential the original Halo games had which they weren't able to put out either because of time or hardware limitations.. and nowadays we have Halo infinite...
@5:00 they did make campaign levels designed from multiplayer maps. The building you go into on halo reach new Alexandria is based on the halo 2 map
Every base game multiplayer and Firefight map in Reach is a Campaign location
@@Espartanica I know but xperia said its never been done the other way around, that being a campaign mission designed from a multiplayer map from previous games, halo reach did that with the tower in new alexandria that is a halo 2 map
Exactly, we walked through the Ivory Tower map remake
I feel like Halo Reach was a bit rushed, and it wouldn't surprise me if ALL the multiplayer maps came first and were then re-purposed into the campaign.
@@modernmobster They were done simultaneously. The goal from the start was to work on making areas that worked for both Campaign and MP alike and slot those areas into existing environments.
This is a great video.
The designer of the forerunner city level share this pictures on Twitter. Someone commented "I don't like this design. The architecture looks too human". I responded that this was the intention. Humans were forerunners in the original Bungie plans. I got a like from said designer, implying that they agreed with me.
I can't wait for your video regarding Bungie's original plan regarding your forerunners. There was a clear indecision/difference of opinion regarding what to do with the forerunners within Bungie at the time. Too many people say "the forerunners being a different species was clearly the original intent", but in a world where contact harvest exists, written by the lead story writer of the original trilogy, we know that the decision was never cut and dry.
the wraith mortar shot at 19:56
I remember an old Bungie guy said they cut the Forerunner City because “we didn’t want to humanize the Forerunners” I’d say the Terminals did that on its own, but I digress. This bandage has been torn off now. You know what this means? If the Leak saying 343 (which has fully new Staff) is remaking Halo 1 to 3, they can finally Add this Cut Forerunner City and the other Cut levels! The Books have made Forerunner Living Spaces sound amazing: Rooms that are Larger on the Inside, Doors that Teleport you to Rooms with no doors, Programmable Metal allowing for full customization.
Warden Eternal reveals that Forerunner Ancillas basically see Master Chief and the Spartan 2’s as being the Equivalent to Warrior-Servants. As Warden Eternal refers to Chief as a “Warrior-Servant” while he refers to Agent Locke as merely a “Spartan”
Knowing this, when Chief walks into a Forerunner Loving Space, it could “come to life” and Consoles, Furniture and maybe AIs could just appear out of thin air, and disappear when he leaves!
I’m heavily orthodox in terms of Halo lore and I’d would love to see human-forerunner recanonized especially in that forerunner city
@@def3ndr887yes I’m sure 343 will say “ok fuck all our work, let’s add back the thing solely people who hate us want.”
Besides Humans and Forerunners are still the same species in a more fleshed out way.
@@def3ndr887 i mean some people worship the human forerunners thing like a Religion, so the “Orthodox” Comparison fits. It’s their Great Journey.
But all the stuff I mentioned about Forerunner Living Spaces was made by 343. Bungie didn’t really make anything of that sort. Besides they already recanonized Humans and Forerunners being the same species, they just evolved in a different way. They aren’t going to just remove all the work that they made.
Well the city gave away that humans were forerunners, Look at how similar the structures are too the earth ones. Also the terminals were written by frank who doesn't know anything about halo lore and thinks halo 3 ended with a truce with the covenant
@@jurassicarkjordanisgreat1778 Frank is an original Bungie dev so i think he knows plenty. It did end with a Truce. In this very video he said he would have Glassed Earth entirely if it weren’t for the Arbiter. And Forerunner structure’s really doesn’t look like human stuff.
Halo 3 is the first halo game I played when I was about 9 years old. Played it over and over again and can’t believe we haven’t got a remake yet
I fell in love with the game when I was 7, I remember getting Halo 3 as my first game on my birthday. Not knowing It’d be a part of me today
i feel proud knowing my city was in the game
A bunch of those Forerunner City assets were repurposed for the Reach Forge objects. You can see some of the structure objects from Reach in the screenshots of the level.
Guardian Forest and High Charity are my absolute holy grails of cut Halo content, and I would absolutely LOVE to get a faithful restoration of them, even if it was just partial.
The reasoning for scrapping the Forerunner City level, to keep the mystery of the Forerunners, is yet another example of how well Bungie understood Halo and 343 just didn't. Shoving a ton of Forerunner and Promethean lore into our faces in Halo 4 and 5 took away so much of the mystery and legendary status that Bungie built around the Halo universe's past.
And 343 still haven't learned, because now they've added yet more mythical universe history lore through the Harbringer and then immediately blew their load by showing us its design and powers...and then promptly letting us kill it. Jesus.
Honestly if they were to actually make a Halo 3 Anniversary but with these extra environments and enemies and missions and whatnot interspersed between things so we have a remaster of the things we got while also getting the cut content along with it I would…..well I would have a lot less of a social life I’ll say that. The guardian forest and forerunner city areas just look so goddamn cool and that whole high charity sequence sounds awesome and let me just say if the sequence with the Stratosentinels looked half as cool as it does in my head just based on the description it would probably be my favorite thing from any video game.
If forerunner city was to ever be made in a halo 3 remake, damn. My body would levitate so high you’d need the space station to retrieve me.
We have a fan made "Halo 2 uncut", we need a Halo 3 uncut next! Restore all this cut content!
I would've loved for seeing some Scandinavian area done, to see where Mjolnir armour was made, or tested, sort of a poetic thing, as produce and test a product made in place where name originated from. And I imagine a lot people would've loved having big forest maps, where elites or brutes would stalk you around, having open fights, but also tight spaces thanks to the trees. Could have so much potential
Halo 3 uncut when?
Halo 3 and RS are my tied GOAT games. I really hope we get a Halo 3 remake, according to the original ambitious specs, at some point in the future. We got OSRS, anything is possible!
Wow, besides the cut guardian level, I had no clue this was Bungie’s original plan/idea for the game. This makes sense because I remember how people working at Bungie would describe the game in the forums on Bungie’s website back during the game’s EARLY development. And THIS lines up with the grand scale/“epicness” they would describe. This is much more accurate to what I envisioned/anticipated.
I remember on their weekly update postings they’d put out every Friday, they mentioned how most of the earth levels were directly connected and how vast and expansive the game/levels were going to be along with having a drastic increase in the shear size of some of the battles compared to the previous games.
I get why they made the cuts and decisions, but my god, this would’ve been fucking incredible.
So tsavo township was probably a complete level that was in between tsavo highway and the storm. In the cutscene for the storm you roll up with a bunch of hogs and marines so you were probably suppose to fight through an industrial town, get reinforcements and then the storm starts
Halo 3 is my favorite game in the series and it introduced me to Halo in the first place and hearing how the game was originally supposed to be makes me pray that if it were to get a Remake I would love for all those concepts and ideas to be implemented!
0:52 wow bungie used this halo 3 concept for destiny 2 final shape, seeing the big bad enemy at this very far away tower in the distance where the final fight will be and we have to traverse the world to get to
I like it. Bungie's last ride with Master Chief. They should've made the campaign as large as possible. I always thought Halo 3 was just cut content from Halo 2 with some filler and culminating in the defeat of the Covenant and the flood. This is amazing, thanks for sharing
I sincerely want them to bring back the menu screens. I miss those menu screens. They were only possibly outdone by valves evolving main menu screens that changed through out the game but the loading screens. I still remember having a copy of halo 3 that was having issues running and noticing the halo finish building right after I installed it trying to get the game to run. Halo 4's loading screen felt disappointing in comparison as halo 3 acted as a clear marker. also I knew so little about halo that I actually thought the pillar of autumn was in halo 4 . I feel embarrassed about the misconceptions I had
I loge how instead of a Chieftain they show a Brute Honor Guard with Truth and Miranda here 21:30
Although I love the Halo 3 story, I always felt like it was very short.
It was really short and there were really poor character interactions, with a lot of wasted potential. It’s sad because game 3 didn’t even have the same time constraints as game 2, so even with all the time and money, there are big points of it that fell flat. It kinda just goes downhill as the story progresses and that’s disappointing. It’s a great game but there’s entirely too little of it, and the fates of half the characters feel really…kinda ridiculous :/
@@faefiercevulpine6990i feel the same way. I personally think 3 is the weakest of the trilogy halo 2 is better in nearly every way other than visuals imo. Especially when it comes to story and writing.
The campaign that we got for halo 3 was perfect, a monumental task that bungie had to prove to all of us, and still came on top, and is the best game bungie ever created!😃
The story felt so flat compared to Halo 2, but the gameplay and environments were pretty good.
@@alexanderrobins7497I mean to be fair Halo 3 is just the end cap that was originally meant to be the final act of Halo 2’s story, albeit heavily changed from the original vision back in 2004. Halo 2 established so much lore and added so much depth to both sides with the dual perspective that it would have been insanely difficult to live up to that while going back to just Chief’s perspective. I think it did well in serving as a climactic finale to the trilogy despite not having nearly as much going on as in Halo 2
@@theaverageclownhole3369
I understood that at the time too. Apparently another reason was because Joseph Staten left Bungie for a while after the burnout from Halo 2, then returned mid-way through Halo 3’s development. Some people like Marty O’Donnell were unsure if he would even return.
4 seconds no views? Bro didnt fall off hes just ahead of the curve :) love you bro
A couple years ago my mother-in-law visited the Sheldrick Wildlife Trust in Voi, as part of a Conservancy group as she is an environmental attorney. I further cemented the fact to her that I wasn’t worthy of her daughter, when I started nerding out over the fact of where she was, and what she was close to in Halo.
The things i'd do to be able to live those moments again... It had been like 3 years and Halo 2 ended with the biggest cliffhanger/plot twist in gaming history, then Halo 3 came out and i was 13 and having the time of my life finally playing "the final chapter" 7 years after i first played Halo CE.
What the hell happened to the world after like 2010 that suddenly made everything "uninteresting"? Is it social media? Is it just what happens when you grow up? I just miss the Halo 3 days.
Vengeful Vadam needs to make a Halo 3 uncut
I don't think it would be possible, the halo 2 uncut used alot of stuff that was already developed in the betas. it looks like a lot of this stuff never made it out of the concept phase.
Oh my... this original Halo 3 campaign would've really been something else! I doubt we'd get any of this in a remaster, but mods are always on the table for these kind of things. I mean, look at SPV3 👀
The time limit was the thing that killed it :( I would have gladly waited how long they needed to make this
i for one am a buzzkill and say i totally understand bungie. even now when i played sierra-storm i was all time thinking "soooo... when does the story start?" you spend half of the game doing really mundane enemy elimination. having more of that with the same lousy prophet speeches and so on wouldnt have helped at all. the latter part of the game however is really rushed and i dont think the things in this version would have helped at all. you see flood on earth for 1 level and then during just 2 levels in space you resolve the coventant alliance and truth story, 2 more and flood is finished too. dont even get me started on how the sinister mastermind Truth from halo2 now has absolutely no game and dies like a wimp, or how little gravemind does to stop you despite having all the flood at his disposal and knowing where you are in high charity and halo.
the end part of this would probably have helped the game though. more setup, truth with powerful moment, more sensible change from ark to cortana and some more.
compared to halo 1 and 2 its just weak. every level in halo 1 is important for the plot and lore, and 2 is downright epic with the coventant feud
so i dont think adding these to a remaster would be anything but "oh, cool extra content, i guess"
Halo 3 is a game that makes me feel the same way Fallout: New Vegas does, in that it’s one of my favourite games of all time but god damn do I wish it got another year or so of development time cause with more time it could have been substantially better.
A level based on blood gulch😮😮😳😳! My oh my! If only we got that!! So much stuff they cut out😮!
Just when you thought Halo 3 was already awesome, then you find it originally was going to be that and even more. This reminds me a lot the Half Life 2 beta, many of the cut ideas are absolutely amazing and it's disappointing they were cut, but in the end we still got an incredible game. We definitely need Halo 3 Uncut.
As long as it fits properly within the story. A lot of things were cut for brevity’s sake, like the back to back floodvoi and floodship levels.
Thank you, HX. My goodness this would have been glorious and…all time on the list of game experiences. Yeah, if they have remaster they need to retro the story with all of this.
Glad you've flushed these levels out. For the past several years I've been sketching ideas for my hypothetical Halo game. Mine would follow a team of Spartan IIIs like noble team after H3 but, before H4 in the outskirts of UNSC space. The game would open with my Spartans, "Gallant Team".Who would be inspecting the ONI listening site, Ellipsis Station just above the world of Periphery IV. While abourd Ellipsis Station they are informed by the stations crew that they went radio silent when ONI probes detected Covenant ships passing in the vicinity once an ancient foreign object was recovered and accidentally triggered by ONIs agents. Soon after this revelation a Covenant fleet appears in space above the planet and are engaged by UNSC forces. While engaging the "Covenant" forces onboard the station you start to realize theses "Covenant have seemingly never encountered humans before!? While enacting Cole Protocol on Ellipsis Station and the grounside site, Tycho Station, you learn they are the "Ascendent". A sect of the Covenant that have been forcefully expelled by the Covenant for blasphemy against the High Council. Later the player discovers through playing as an Ascended Elite known as "Thovu the Faithful" that the leaders of the Ascendent known as the "Sublime" hate the Forerunners and believe them to be the enemies of the ones the Sublime worship. There's more but, suffice it to say learning about these cut levels a couple of years ago inspired me to work elements of these levels into my game concept. Now I just have to get into programming and modding. 😂
👌🏻
I feel like the cut earth levels were warranted since I never thought the levels on earth (besides the storm) were nearly as interesting as the once’s on the Ark. Also I would have kept Guardian Forest and Forerunner city except they would be combined or they would both take place between The Ark and The Covenant. Stretching out the city section would completely destroy the pacing of the Covenant’s final section because Truth is about to fire the Rings so there is no time to explore the city. I would keep High Charity how it was.
Bungie DID manage to incorporate one multiplayer map section into a campaign level. Rather small but it’s there (ONI: Sword Base/Sword Base from Halo: Reach). If none hadn’t already noticed until now, now that I bring this up.
Not just one...pretty much every level! (Though I've always wondered if it was designed campaign first or mp first)
You have the first covenant encounter area from Winter Contingency, Oni Sword base interior + exterior and the Package's AA towers and underground base, Nightfall's dam and water pump station, Tip of Spear's Spire, Exodus beachhead, (nothing from New Alexandria), and the shipyard + pelican landing pad area for PoA
@@justinnyugen7015Marcus Lehto said that he designed both the campaign and multiplayer maps consecutively, and it was a real design and technical challenge.
Every non dlc map is in reach campaign bruh.
@@justinnyugen7015 nothing from New Alexandria?!? the map Reflection would like to have a word with you sir
@@kylereichenbach4475 oops. Forgot lololol
I really hope if they do a remake of the first three games, they take it further and implement these ideas. Imagine spending more time seeing the space battle against truths fleet with the big sentinels. That got me thinking about the cutscene in halo wars 2. Man there's so much potential.
Interesting about the ripping out of guardian eyes and using them as weapons. They ended up recycling that concept in Destiny by the players (guardians) doing that to some Vex units.
Dude you do such a good job breaking down and explaining such an expansive and complicated missing part of Halo, keep it up!
I have to get this off my chest. H3's (*20*) year anniversary is literally around the corner! 343 has a monumental title like The Master Chief Collection and we're not utilizing it to its fullest potential, WHY!? Make H3 Anniversary, Put split-screen co-op in H5 and Infinite like it always should have had, add it all on MCC. then you have your entire player base all in one place and you have more time to develop the next main line Halo. I mean am I the fucking crazy person here???
If there is more people with the same idea maybe 343 will listen.
@General83 hopefully. After all that coverage about a soft reboot of Halo CE. That just seems so dumb to me. But what do I know I guess. All I can do is cross my fingers for H3 anniversary at the very least.
MCC already has a pretty large download as it is. I've seen Mint say that's why they can't really add 5 to MCC.
It will be garbage if 343 Incompetencies is making it, just like every thing else they did compared to Bungie’s (and Creative Assembly’s) Halo Games. Let Certain Affinity and/or ID Software make it instead.
@@iandobosh8584 At this rate the next halo game would be a repeat of halo infinite.
This would have been a spectacular mission cinematic wise for halo 3. I really wish they kept it in!!
18:38 and there comes 343 with Halo 4, the didact, and a whole ass trilogy of books to give everything away about the forerunners
A bunch of modders should get together and recreate this campaign near 1 to 1 it would be epic
Tbh hoping that one day halo modding gets to a a point where someone manages to add these sections into the game.
After watching your “we need to talk about halo 3 anniversary” vid (aug 18?) I could not say why you would ever want a remake without the fleshed out floodvoi+ship and the whole guardian “episode,” when it would show so much of the awesome scale of what a forerunner ARK could be… love the videos, it’s the primary way I get through my cardio!
The only thing realistic locations we got was the galaxy in the background of space, indicating that somewhere deep in space the planets or rings exist but a solid theory easter egg because in 1 mission a ODST comments about the galaxy but was cut off like he knows something that we don't.
Yo! We need a Halo 3 original vision cut NOW!
Every cut content video makes me happier about the possible remake of the the series
My dream Halo Game is a full remake of Halo 2/3 put together as originally intended wit most of the cut content reinserted & the rest can be reused for Future installments like Halo 7
That scene you had of the scarab blowing up, how come no one mentions it? Seeing the missile strike the turret and then it supernovas is just perfect.
Flood infected scarab omg
This game sits as my #1 alongside halo reach
Ironic those are the 2 weakest bungie games.
Fuckkkk. And everyone thought the cuts from halo 2 were bad. This game would have been so much more epic it’s crazy. Every one of these cut levels sounds like the same tier as the ark and the covenant. My lord
Hiddenxperia: Halo There
Us: General Xpedia
I would've loved to see the E3 trailer demo for Halo 2 as a playable level, sort of like a call back/Easter egg.
I don't doubt that someone in the community could build this out in the MCC. The amazing community is the one aspect of Halo that has endured all of these years 🙌🏼
The ground shots of forerunner city look a tad mass effect inspired specifically halofied ilos tbh. Though if 343 decided to finally take a break and create a stand alone side story tangentially set on the ark post halo wars 2. A set of spartan 4's come across the forerunner city and with a team of onboard scientists ply it's depths and networks for some tech to re engineer into existing unsc tech etc etc.
Man, i hate trting to look at the back of my hand and see the entire Halo 3 campaong
The Halo 3 we got was still incredible, but I wish they were able to incorporate these concepts into the final game. The complete lack of a proper fight against the Gravemind was a little disappointing, and I also wondered why Guardian took place in a dense forest canopy not seen anywhere else in the game.
Dude Guardian Forest is somewhat made in the Minecraft Xbox One Edition and Halo Mashup, it’s so cool
Hopefully if the CE Remake is successful and reimplements Cut Content, we can get the Same Treatment for 2 and 3, maybe Reach.
Okay so if Halo CE's remake is an utter banger then I will honestly hope that 2 and 3 get remakes and that they're MASSIVE!
I can’t tell if I would rather have the full Halo 2 (which means no Halo 3 at all), or the full Halo 3.
I've been bing watching your channel all day! Glad we got another video, I can't wait to get into Halo again!
Yeah, if the CE remake is a success we need this with all the original ideas put back in for sure
There is no way 343 makes a remake that’s faithful to Bungie’s intended vision let alone Halo 3.
@@gabethebabe3337I'll laugh when they do
@gabethebabe3337 halo belongs to Microsoft. They can do whatever they want with halo
If they ever do a Halo 3 remake, I hope there's two campaigns. The first campaign is the Halo 3 campaign we know and love with the graphical update. The second campaign is the story with all the excluded missions that you just mentioned. That way, fans of the og story are happy and there's a story that's new to everyone
Some quality editing!
3:20. It seems more likely to me that the name “Rebel Base” is a reference to Star Wars: The Empire Strikes Back. Crow’s Nest as it is has a somewhat similar theme to the Hoth battle anyway: base has been discovered by the overwhelming enemy force, time to evacuate it while holding off the enemy as long as possible.
One of my favourite games ever. It’s insane that basically a whole game’s worth of content was cut.
Halo 2 does do an excellent job moving through the bottom of Delta Halo up to the top through the level design, which is something I love about the environmental story telling.
you know, it'd be pretty cool if they were to remake Halo 3, instead of changing the direction of the campaign, have a small elite side squad venturing into remade cut levels similar to the arbiter missions of H2
Nowadays this is purposely cut to sell back to you as DLC
We need halo 3 anniversary directors cut edition 😭
For your reference, please note the following: The removed content forms Halo's ture lore. ONI intentionally expunged it from its records to safeguard its most confidential secrets.
Tsavo Township sounds like the first campaign level of Reach. At least that's the way I imagined it'd be laid out.
I even had idea to use a level based on Guardian as a kid. Good times
I feel like these levels sound good on paper but in execution wouldve been either bad or not up to their standards which arguably were pretty high and what gave us such amazing games. That being said I do wanna see them somehow brought to life but I cant really see that happening in an official capacity.
I am sure they would have been phenomenal if given as much development time as Infinite and Microsoft not burning out Bungie during Halo 2’s development.
Agreed. Not to mention that they would also ruin the pacing of The Covenant. Since you’d be exploring the forerunner city while truth is activating the rings.
Can't wait to see a halo 3 remake in the future. It WILL happen and it's not a question of IF but WHEN they'll do it.
it’s interesting that the final mission would’ve been the covenant cruiser by the portal. in a way, the original halo 3 e3 teaser showed people the intended ending without anyone even knowing. i wonder what made them do that
I don't know about you but forerunner city is exactly Ilos from mass effect 1. You finally discover the truth of the protheans by experiencing their desolate lost city
arent the protheans just the playstation version of the precursors in mass effect creating the repears
@SomeMilitaryGeneral nah protheans didn't make the reapers. Also mass effect actually started on the 360! It's an xbox game at heart. Love them, want to play the legendary edition again soon
11:53 I can't look at this anymore without seeing Offensive Bias
I wish someone would recreate these levels as a mod.
there are some different ideas and changes and things in a super early halo 3 alpha, the first campaign playtest build, sadly the data was so fragmented that the missions couldnt be saved at all, but the main menu was able to be saved and the video cutscenes, most of it used concept art, someone actually uploaded all these too on youtube, lots of small things were changed and the strato sentinel makes a surprise appearance
Man I’ve had a script saved for YEARS I got randomly that’s so close to this