Important note for this deck: Lonely Poro does not proc transform effects when it flips to Jubilant Poro. I’m so sorry to all the Nidalee Poro King players out there.
One important thing about the deck: if a landmark transforms into hallunatis, you get a second hallunatis for free. Normally I wouldn't say anything, but there were a couple times when you ambushed a hallunatis with monument on field instead of playing the unit itself, which I believe should be always be worse than just getting a bunch of 4/2s.
Important thing with big game tycoon and changelings/valley: you need to have your cards positioned right to get the extra double. The way it works is since card effects proc from left to right, you need the big game tycoon to the left of the valley or changelings. That way, when you transform a unit, the tycoon will proc first, then the changeling will proc, carrying over the buff and getting doubled again. If the changelings are left of the tycoon, they will proc first, creating two of the transformed unit, and then tycoon will proc on both units. It’s the same thing with Nakotak, you want nakotak to the left so the +1/+1 also gets doubled. The good news is that you can rearrange units if you have the attack token, just put them in the right order and them pull them back. Unfortunately you can’t do this with the landmark, but you could transform it into a unit and move it over for later, although that probably isn’t as useful
That's just harder to do and almost impossible, unless y draw valley late. You're basically asking him to play valley after turn 7/ 7 mana to do that "the right way" I wish we could choose where to position our cards on the board besides attacking with them
@@magaleans I’m realizing that valley has a different interaction. Changelings can get double buffed because the unit transforms first, gets buffed, changelings transforms into that unit, and gets buffed again (assuming correct positioning). The reason valley gets double buffed is because it can transform into either nakotak or tycoon, and for some reason it can buff itself resulting in a double or triple proc. But since valley only works when you play a unit, positioning doesn’t actually matter. Sorry for the mistake
@@xavierburval4128 You're right! I realized that yesterday. When you play valley, buff it somehow, then you play changelings, left the round pass and then play a unit it does carry on all bonuses. SO BROKEN The nice thing is, when you do this, the changelings will actually turn into valley at the end of the turn, so you will have two stacked valleys to play whatever you want
I made a similar deck with Gnar earlier today and had units with 3 digit stats by turn 8. When you play tower parofant with valley, big game and changeling on board, the changeling turns into valley which turns into parofant so transforms twice same turn and then both valleys keep the stats!
At 20:30 you could have passed the Senna attack and played the 4/2 to flip the landmarks instantly, opponent wouldn’t have had a chance to use their aftershock and would have lost it because of fleeting
The landmark retaining its stats is only less stupid than noone being able to check which one it was. Same goes for which unit was the landmark one if they transformed. You can keep track of it urself, but comon online game. You can easily add some shit to it
@@zorinzorinzorin5243 could you give me some tips? i'm started the game live 1 week ago and i'm diamond 4, i was spamming Darkness then made this deck. It feels SUPER strong sometimes but sometimes just feels like there is nothing you can do. High mana cost, low removals. Any advice?
21:15 The landmark was designed to keep vastaya down while making transform abilities activatable still. That means face up was the correct play for a free 4/2 ok one more unit mana.
Important note for this deck: Lonely Poro does not proc transform effects when it flips to Jubilant Poro.
I’m so sorry to all the Nidalee Poro King players out there.
My disappointment is immeasurable and my day is ruined ...
That sucks
petition to rework lonely poro into a transform card
One important thing about the deck: if a landmark transforms into hallunatis, you get a second hallunatis for free. Normally I wouldn't say anything, but there were a couple times when you ambushed a hallunatis with monument on field instead of playing the unit itself, which I believe should be always be worse than just getting a bunch of 4/2s.
Yh found wish he saw this so could stop wasting lots of mana
Important thing with big game tycoon and changelings/valley: you need to have your cards positioned right to get the extra double. The way it works is since card effects proc from left to right, you need the big game tycoon to the left of the valley or changelings. That way, when you transform a unit, the tycoon will proc first, then the changeling will proc, carrying over the buff and getting doubled again. If the changelings are left of the tycoon, they will proc first, creating two of the transformed unit, and then tycoon will proc on both units. It’s the same thing with Nakotak, you want nakotak to the left so the +1/+1 also gets doubled. The good news is that you can rearrange units if you have the attack token, just put them in the right order and them pull them back. Unfortunately you can’t do this with the landmark, but you could transform it into a unit and move it over for later, although that probably isn’t as useful
That's just harder to do and almost impossible, unless y draw valley late. You're basically asking him to play valley after turn 7/ 7 mana to do that "the right way" I wish we could choose where to position our cards on the board besides attacking with them
@@ragnarmeh8156 you’re correct. It’s pretty much only useful with changelings, and with tycoon the extra stats probably don’t really matter anyways
i don't really think thats right. When i play landmark it is mostly in far left side and it stills procs double/triple Tycoon
@@magaleans I’m realizing that valley has a different interaction. Changelings can get double buffed because the unit transforms first, gets buffed, changelings transforms into that unit, and gets buffed again (assuming correct positioning). The reason valley gets double buffed is because it can transform into either nakotak or tycoon, and for some reason it can buff itself resulting in a double or triple proc. But since valley only works when you play a unit, positioning doesn’t actually matter. Sorry for the mistake
@@xavierburval4128 You're right! I realized that yesterday. When you play valley, buff it somehow, then you play changelings, left the round pass and then play a unit it does carry on all bonuses. SO BROKEN
The nice thing is, when you do this, the changelings will actually turn into valley at the end of the turn, so you will have two stacked valleys to play whatever you want
Another note! If valley ever becomes changeling, and then transforms that turn, it's LOCKED into being that new thing. Wont turn back into valley
very cool to see tft players trying out runeterra, welcome to LoR!
I made a similar deck with Gnar earlier today and had units with 3 digit stats by turn 8. When you play tower parofant with valley, big game and changeling on board, the changeling turns into valley which turns into parofant so transforms twice same turn and then both valleys keep the stats!
Really love playing this deck and excited to see a video on it!
haha I was playing that today for missions, jesus it felt WAY better than I thought it would, there is so much synergy with valley and changeling
At 20:30 you could have passed the Senna attack and played the 4/2 to flip the landmarks instantly, opponent wouldn’t have had a chance to use their aftershock and would have lost it because of fleeting
Happy to see you back welcome
Been jamming this alongside Janna Bibi combo and Wildfire, feels like a solid (if decidedly suboptimal) lineup
Played the shit out of this deck with my version as soon as the expansion got released and it got me to the top 100 NA!
We need an Ambush unit that draws when transformed?
Went from diamond IV to diamond I with Jax/Ornn, and this mono nida deck made the last push to masters. It struggles a bit against voli/galio tho.
I like to play Nidalee with Riven, it's easy to level Riven with Big Game Tycoon in play and reforge provides cheap overwhelm to Valley of Imitation
The landmark retaining its stats is only less stupid than noone being able to check which one it was. Same goes for which unit was the landmark one if they transformed. You can keep track of it urself, but comon online game. You can easily add some shit to it
I have 0% win rate against that deck.
Jace Heimir absolutely wrecked that deck at my lunch break today
x2
I tried this one but got stomped 💀
It takes a long time to understand it. I think it’s worth it though, one of the highest win-rate decks in masters.
@@zorinzorinzorin5243 could you give me some tips? i'm started the game live 1 week ago and i'm diamond 4, i was spamming Darkness then made this deck. It feels SUPER strong sometimes but sometimes just feels like there is nothing you can do. High mana cost, low removals. Any advice?
janna + nilah is sooooo fun!
Yeah, I tried this deck all day yesterday and won zero. Even when the combos went off, it didn't matter.
I love her 🥺❤️
Why did you remind people of this deck, I’ll never forgive you
7:07 Looked like PP time to me
21:15 The landmark was designed to keep vastaya down while making transform abilities activatable still. That means face up was the correct play for a free 4/2 ok one more unit mana.
I am horrible using this deck
Same