Thank you! The next video of the evolution simulation is taking longer than I'd like since I've probably been too ambitious with it 🤔 But I'll definitely continue both 😊
Rivers seem to be a big ome and maybe oasis in deserts so people can attempt to live there You boundaries are a litttle large for savanana but generally okay
@@OfficialEvoSim yeah idk how they currently determine settlement patterns but if they consider food available radiuses, you could have it see how many people.loxal resources could feed and build a town radius around it.
Yeah it works something like that but for now it's locked to the green land To work with these biomes I'm thinking they will need to blend their settlements with the existing terrain and have different lifestyles Things to work on!
@@OfficialEvoSim Quizá podrías añadir una "cultura", algo así como conocimientos que una tribu tiene sobre otra, y por tanto los hace mejores en sobrevivir en ciertos ambientes. No sé, se me ocurrió cuando mencionaste "distintos estilos de vida"
Thanks for watching! You can view the first update HERE: ruclips.net/video/Kt0wN-ILUbg/видео.html
as an og of this series, I can say KEEP GOING THIS IS SO GOOD
Thank you!
The next video of the evolution simulation is taking longer than I'd like since I've probably been too ambitious with it 🤔
But I'll definitely continue both 😊
Suggestion: Create a tech tree for nations for them to advance through the ages and get an edge over their enemies.
I like it! Thanks for the suggestion!
Rivers seem to be a big ome and maybe oasis in deserts so people can attempt to live there
You boundaries are a litttle large for savanana but generally okay
Ah yes - will look to make all the biomes inhabitable too!
@@OfficialEvoSim yeah idk how they currently determine settlement patterns but if they consider food available radiuses, you could have it see how many people.loxal resources could feed and build a town radius around it.
Yeah it works something like that but for now it's locked to the green land
To work with these biomes I'm thinking they will need to blend their settlements with the existing terrain and have different lifestyles
Things to work on!
@@OfficialEvoSim Quizá podrías añadir una "cultura", algo así como conocimientos que una tribu tiene sobre otra, y por tanto los hace mejores en sobrevivir en ciertos ambientes. No sé, se me ocurrió cuando mencionaste "distintos estilos de vida"
I like the idea! That's probably how I will make it work
where can i play it?
Nowhere yet - its in its early stages right now but will hopefully release sometime in the future!