Gamification - How the Principles of Play Apply to Real Life - Extra Credits

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  • Опубликовано: 5 сен 2024

Комментарии • 514

  • @extrahistory
    @extrahistory 7 лет назад +89

    Before you go emailing us, bear in mind that James's offer of complimentary consulting has expired (this video first aired over 6 years ago, well before we even had a RUclips channel!). HOWEVER, don't despair if you're on a tight budget--in the time since this video was made, there are a LOT more free or very affordable resources available now for applying meaningful game design to your particular situation. We encourage you to peruse the existing research and literature on gamification, or even join one of the existing online communities for people interested in this topic.

    • @felisextraterrestris4303
      @felisextraterrestris4303 6 лет назад +2

      wow, this video is from 2012... and now, we face sesame credit... gamification has more than one downside.
      besides the things you made clear in your video about the chinese "social" rating system, people will be less motivated to learn things irl that are NOT gamified (skinner boxed ;) - the state can use this knowledge against the citizens...

    • @Gilpow
      @Gilpow 6 лет назад

      Felis Extraterrestris this video is from March 2011

    • @Bboyoriginalsin
      @Bboyoriginalsin 6 лет назад +1

      hiya, language educator here currently doing a product design dissertation on a gamified language teaching system. Even though the consulting has ended :( could you recommend any links to the studies and research you mentioned, particularly regarding motivation and education? Would be helpful to supplement my amateur research with that of the pros ;)
      Thanks in advance, for all you all do

    • @IamnotfromUSA
      @IamnotfromUSA 5 лет назад

      Have you watched some of your videos and thought how much correct you all where in some stuff and how wrong you where in other stuff. Like E-sports and MMOS.

    • @SuperHGB
      @SuperHGB Год назад

      "...(this video first aired over 6 years ago, well before we even had a RUclips channel!). " what does that mean, you need to have a channel to upload a video

  • @JobroskiSwaqqman
    @JobroskiSwaqqman 10 лет назад +122

    I know a guy who played all of his games in Spanish. He wasn't Hispanic, but was one of the top students in my Spanish class.

    • @DragoniteSpam
      @DragoniteSpam 9 лет назад +7

      John Elwood I can't believe I never thought of that before. I am SO doing that next chance I get.

    • @FlamerXMagofire01
      @FlamerXMagofire01 9 лет назад +19

      John Elwood I kinda did the same with English. After I started learning a bit more about it on school (I'm Argentinian, so I'm a native Spanish speaker), I started playing games in English more often, and that taught me words, phrases and some terms I wouldn't learn from basic English classes at school =D

    • @jhoktwenty1286
      @jhoktwenty1286 9 лет назад +5

      FlamerXMagofire01 Same for me! (im argentinina too) i started learning english when i was 6 y.o and playing games in english the same year.(AOE being the first one) now im 16 and i have already passed the CAE test with an A haha. Videogames are what motivated me to keep on learning english, so if anyone is wondering, yes it does help a lot if you play your games in foreing languages.

    • @RegsaGC
      @RegsaGC 7 лет назад +1

      I spent nearly as much time wrestling with the unofficial Grim Fandango translation to Spanish as I did doing homework for Spanish class.
      Never did get it past the crash upon meeting Glottis.
      Learned a fair bit of Spanish from the ~2 hrs I did play it, though.

    • @ismirdochegal4804
      @ismirdochegal4804 4 года назад +1

      @John Elwood: Guess how I improved my english. Well I learned most from reading books, but online games made me use english.

  • @introvertedgamer8584
    @introvertedgamer8584 8 лет назад +117

    One of my friends did something like this with his son. He gave him exp for doing things like taking out the trash, doing homework and even less engaging things like not whining. He called them man points (the joke came out of taking away someone's 'man card'). He made a progress chart for his door what level man he was and got privileges and such for leveling up.

    • @danielhall271
      @danielhall271 8 лет назад +35

      +Alissa D
      I remember figuring out my parents gamification system at 14 my world came crumbling down. I cut myself off from everyone and everything because I refuse to be manipulated. These things can fail and when they fail they fail hard.

    • @Scarletraven87
      @Scarletraven87 6 лет назад

      Daniel Hall
      EXACTLY
      Play your little person like a fiddle, see what happends when he realizes how disrespectful that is considered in the adult world.

    • @timwiltshire3895
      @timwiltshire3895 5 лет назад

      @@Scarletraven87 TRUE & EXACTLY WHAT COMMUNICATION CAN DO WHEN BEING MANIPULATED

    • @leadegalzain9371
      @leadegalzain9371 Год назад

      @@Scarletraven87 im confused, I feel like I would've loved this as a kid?

  • @Obscurae
    @Obscurae 8 лет назад +41

    It's unsettling watching this now when I watched your episode on Sesame Credit only a few days ago. 3 and a half years for this concept to be taken to it's extreme isn't really that long.

    • @swishfish8858
      @swishfish8858 8 лет назад +14

      Take into account that this video is more than 3.5 years old. Extra Credits came to RUclips in 2012 but had been making episodes since like 2008, so they uploaded all their older episodes at once when they came here.

    • @niydfass1060
      @niydfass1060 4 года назад

      Swish Fish Even still, that is scarily fast

  • @hauntedcupoftea
    @hauntedcupoftea 7 лет назад +11

    seriously. you guys are the ONLY reason I got back up and started UE4 once again..
    I'm so happy. I can't even thank you guys enough. I'm going through that non violence part and thinking of am idea. thanks a lot already.

  • @Gamelearn
    @Gamelearn 4 года назад +7

    Gamification (game-based learning) has evolved substantially since its appearance in the industry. Still this video is very much instructional and presents a solid basis to start understanding the concept of learning with serious games.

  • @Simon-xi7lb
    @Simon-xi7lb 9 лет назад +135

    We'll remember yooooooooooouuuuuuu.....

    • @NavnikBHSilver
      @NavnikBHSilver 9 лет назад +9

      +Simon H. it's a neat art-style after all.

    • @SolusBatty
      @SolusBatty 8 лет назад +8

      +Navnik BHSilver And she looks cool too ^__^

    • @Cinderbloom
      @Cinderbloom 8 лет назад +3

      +UchihaDualStorm And so does James! Looks kinda badass like that, to be honest.

    • @KABOOMANIMATIONS
      @KABOOMANIMATIONS 8 лет назад +1

      +Simon H. say you'll remember me! standing in a nice dress waiting for the sunset bae (taylor swift

    • @Talladarr
      @Talladarr 8 лет назад +3

      +Navnik BHSilver It's like a rough version of "Hey Arnold!" mixed with something I can't quite put my finger on.

  • @Ecki107
    @Ecki107 9 лет назад +32

    If I have to do homework, I try to think: 1 Homework = 1 Quest = experience points.
    Sometimes it works, sometimes not.

    • @Axel230
      @Axel230 9 лет назад +19

      I get you: Learning Calculus became a lot more easier once I made the connection between studying and level grinding xD

    • @LordBloodySoul
      @LordBloodySoul 9 лет назад +10

      *****
      The best way to deal with homework is to make it more entertaining.
      I do math with my little sister each week and I teach it to her through games like "Poke Math" in which I hide the numbers of the equations as drawn pictures of Pokemon.
      We do Geography combined with history and I sometimes let her learn that stuff through Civi games.
      We talk english with each other when we're alone, so that covers english language training. Music lessons are taught through music she likes and classic music that I have in my collections, where I ask her to find a specific instrument or let her count each instrument that is in, telling her about the musician we listen to.
      It is actually easy to find different ways to make homework more fun. :3

    • @user-ef9gx4kd4r
      @user-ef9gx4kd4r 6 лет назад +1

      My dad used to shout at me when I was in primary school, "Think that each question you solve as destroying as tank (in war games)!". Well, it's not really working, I just don't want to do that. I think one of the reason is that destroying a tank is exciting, but solving a question is at most interesting, that's different aspects of fun.
      Moreover, one of the key to Skinner-box yourself is to make the incitement linearly stronger and stronger. Say, what if all equipment you get in Diablo are of the same stats? It won't work, right? The reward needs to get better to keep people there.

  • @benjohnson6241
    @benjohnson6241 9 лет назад +9

    You have reached level 37438 in Math!
    Congrats,you have earned a calculator!

  • @HatofMuffin
    @HatofMuffin 10 лет назад +3

    My animation class started gamifying the grade system, giving us things like leveling trees, and experience boosts based on grades. It's pretty awesome.

  • @mrrownel
    @mrrownel 4 года назад +1

    At 3:20AM in the morning, you managed to keep me engaged throughout your video. That's a major achievement. Great video. Instructive content!

  • @jimmyc.491
    @jimmyc.491 7 лет назад +2

    "In every job that must be done, there is an element of fun. You FIND the fun, and snap! The job's a game!" -- Mary Poppins

  • @ShunyValdez
    @ShunyValdez 6 лет назад +3

    You should add this to your gamification playlist. Its a good introduction.

  • @81dnomyar
    @81dnomyar 10 лет назад +3

    "in every job that must be done, there is an element of fun!" - Mary Poppins.

  • @mr.poohmakes2041
    @mr.poohmakes2041 3 года назад +3

    It’s been almost 10 years, still no leveling up in school

  • @ArgzeroYT
    @ArgzeroYT 9 лет назад +1

    Gamifying the medical system/utilizing game-related knowledge in the medical system is my life's goal. One day I'll probably talk with you guys about it.

  • @SerpentStare
    @SerpentStare 11 лет назад

    Talking about how it will work, for good or for ill, is also the best way of developing a self-awareness about it, and allowing us to make conscious decisions about what games we do and don't consent to play. If you can see the ad campaign Skinner boxes for what they are, you can decide not to do what they want... because you don't want to support that. Or, you can choose to go along with it, but watch yourself so that you can enjoy it if you will, without getting drawn in.

  • @oPHILOSORAPTORo
    @oPHILOSORAPTORo 10 лет назад

    I think Rocksmith (and more so Rocksmith 2014) is a great example of this concept. Imo, it's done for learning to play the guitar what Rosetta Stone did for learning a new language.
    I'll admit, I'd already had prior experience with the guitar when I first picked up the game, but in my short time with it my skills have improved much faster than in all my previous ten years of playing. Especially with the introduction, in the 2014 edition, of such mechanics as being able to learn various scales, and practice them in a jam session, or to pause in the middle of a song and practice a particular riff. It goes beyond simply learning to play a few chord for a song, and teaches you the basics of how music works, so you can use those tools to creat your own music. And it lets you learn at your own pace - There's no class schedule, or grade you have to achieve. I actually find that I practice more often with the game, than I did before I got it.
    And that feeling of badassery you get when you finally nail that one riff in Walk This Way ain't too bad either.
    I would like to see a broader range of musical genres made available for DL - Maybe Johnny Cash, Bob Marley, Jason Mraz, or Dueling Banjos.
    (wow, that went on for a while)

  • @darcyw156
    @darcyw156 7 лет назад

    I first saw this video 6 years ago when it came out on the escapist. Now that I am moving into the education sector I thought I would revisit it. Still relevant. thanks guys

  • @lastsunofwinter7334
    @lastsunofwinter7334 10 лет назад +1

    I use this at my job everyone think I am crazy but it makes me work hard and smile while I am doing it. Everyone else is mad and balding, seriously.

  • @trnogger
    @trnogger 10 лет назад

    Brilliant summary. I'm currently getting into the whole Gamification thing and bring it into my company and I will surely be referencing this video. Especially to point out the responsibility you asume when you start "influencing" people like this.

  • @soundaholixx
    @soundaholixx 8 лет назад +7

    Even though the term was popularized recently, is it wrong to say that the concept is older than videogames? Chess and Go are a sort of gamification of War and Societal Hierarchy, and they were important tools in the formation of great critical and strategic minds in History, the main reason being it transformed the complexity of theoretical war, politics and social tactics by transforming it into something more engaging than just accumulating knowledge

    • @gannonkendrick9343
      @gannonkendrick9343 8 лет назад +1

      +theoneBernie Mmm... not really. Chess and Go are not gamified, they are actual games.
      I took a course on this, on Coursera, that I never finished and will be returning to. I won't link to it, but you can check it out, at Coursera.org, if you like. It's free without a certificate.
      Basically, for something to be gamified, and not an actual game, it has to have its own boundaries of rules and entertainment that don't directly enter into real life. While we can learn things from games, and while they often contain or are representations or symbols of real life, a gamification only includes enough gameplay elements that it can enhance an otherwise "real" activity, or else draw attention to a real product, etc.
      A game has its own clearly defined context. The value of the game is in playing the game itself.
      A gamification relies on or draws upon the real world for context.
      If Chess were specifically designed to teach people about war, then it would be gamification. But even if that were the intention, we couldn't know it, so it is its own game.

  • @GrimSoul66
    @GrimSoul66 8 лет назад +2

    These videos are awesome bro; I love your topics. I'm sharing this all over the place.

  • @julliettecoeur
    @julliettecoeur 4 года назад +1

    This video kept me engaged. Way to go, using those gamification strategies to do so!

  • @blackakumabutler
    @blackakumabutler 11 лет назад

    Yeah, one of my science teachers had a graph on the wall with all of the various classes they had on it. Each time we all did our homework or the majority of the class got an A on a test or quiz they would add a star to our class's bar. The class will the most stars at the end of the year got 5 bonus points added to our final grade. Was actually very fun.

  • @OwuxGaming
    @OwuxGaming 11 лет назад

    I remember my teacher in prep, if we did our qork quickly, quietly, and didn't make mistakes we all got toys. If you behaved well you would get a gold star, and when you reached a gold star level, you got free time. It made us all do our work, and thinking back on it, my teacher was a genius

  • @lautaroaguirre5474
    @lautaroaguirre5474 8 лет назад

    I do have a job that plays a bit like papers please, and having played the game makes me find this a bit more enjoyable and to see the effect of my job in society, trying to minimize the evil and maximize the opportunities I have to help.

  • @PikatechYoutube
    @PikatechYoutube 7 лет назад +9

    You Might Wanna Look Into A Website Called Habitica It Takes The Idea Of Gamification And Turns It Into A Schedule/Checklist For Goals The User Sets Its Pretty Interesting!

    • @ethanotoroculus1060
      @ethanotoroculus1060 7 лет назад +2

      Please don't capitalize each word in your sentences. I'll let it slide for now though, as this was posted a year ago. I'll be watching you.

    • @bapanada9446
      @bapanada9446 6 лет назад

      you could've said something like "for each word you don't capitalize you get 10 exp"

    • @potterman8494
      @potterman8494 5 лет назад

      This is golden haha @@bapanada9446

  • @DigGil3
    @DigGil3 11 лет назад

    "Level ups" and "Achievements" are another words for rewards. The whole human psychology is supported upon reward systems. Changing the concept of reward won't change the perception people eventually have towards it. Specially when there is a "engagement crisis" (people can't find anything they can stick to and enjoy).

  • @derekallard4599
    @derekallard4599 9 лет назад +1

    Thank you Mr...Credits(?) for this! I'm going to go into interface design and this is indeed a huge potential. I try not to think about dangers so much. Yes, I'm instinctively wary, but putting brain cells toward toxic topics takes away from new ideas. Honestly, plot holes don't appear one day, they're born the same time the law is. It's only a matter of time before someone sees it, and why wouldn't they use it? There are people who prioritize things other than personal gain. I do speculate that the abusers really are just kidding themselves into thinking how they do things is still working out. They've ingrained themselves in methods that they had no way of knowing they'd be dead ends. I know it's a bad thing to say about people, but I really just tune out most of the negativity. Now, I listen to reason, and it's impressive how many people actually have reasons for what they do. We only remember the bad, however, thanks to human programming. I speculate a lot, which means I can't back up my claims on plenty of things. Yet I do feel there's a healthy place for it, somewhere on my path, hopefully. I've always tried to listen to the minorities in things. Even the nit pickiest person had some reason to say what they said. For the most part, humans do try to do good. Anyone not on-board is just too wrapped up in our overly-demanding lives to have anymore room to give.
    Why is a UI designer going on like this? Everything is connected. I want to know a little about a lot of things. To be aware, even if I can't always master, the different factors of my life. And when you find someone who really knows whatever little thing it is, they can sum it up in a few words. There was, are, and will always be intelligent people, even if you don't see them. Each person on the street is a collection of experiences and may just have some incredible information they've been storing. It's interesting to see just how similar we all are. Listen to yourself, and then listen to others. That's all I can think of for now!

  • @Majinbrew
    @Majinbrew 10 лет назад

    Khan Academy is a good example for school gamification, i remember wanting to have the highest score and that lead to me learning a lot more than i would have probably reading out of some 10 pound textbook.

  • @danielstrong3703
    @danielstrong3703 8 лет назад +3

    I like Erin's style.

  • @AlbinosaurusR3X
    @AlbinosaurusR3X 11 лет назад

    That outro music! I love that game, and that's one of my favorite musical pieces from it.

  • @earlwhite6639
    @earlwhite6639 11 лет назад

    Went back a few months worth of comments and noticed no mention of Jane McGonigal, her outstanding book "Reality is Broken", and the web community she actively endorses, Gameful.
    Definitely deserves a shoutout.

  • @Chris-jx4ij
    @Chris-jx4ij 8 лет назад

    While I am fond of the regular art here, your pictures were indeed very pretty Erin. I actually preferred it in this case to the regular style displayed on this channel.

  • @DianaPinguicha
    @DianaPinguicha 11 лет назад

    My Master's Thesis is going to be about Gamification... Well, it should be fun. This video was one of the reasons I chose it!

  • @arturogonzalez2886
    @arturogonzalez2886 5 лет назад

    As a 3 grade teacher 2 weeks into a school system myself hate. I've learned that rewards are more of an incentive than punishment. I've got kids doing work for stickers cuz more stickers mean a prize! I need more of this where's James!

  • @pinkwings8036
    @pinkwings8036 7 лет назад

    If you haven't heard of Habitica (or HabitRPG), its just this, and it's been working well! You set your goals, and your character suffers or benefits for keeping up to your goals. I've already started taking the stairs to make sure my character doesn't die and I lose a level and all my gold. It's been quite a help to have to answer that little pixel avatar. Gamification can be useful and helpful, as long as its used for good!

  • @Kadjicat
    @Kadjicat 8 лет назад +14

    The ending of this episode takes a much, much darker tone after watching the Sesame Credit episode.

  • @mariacargille1396
    @mariacargille1396 6 лет назад

    Habitica is one of my favorite examples of this. I love that app.

  • @mrvideosphere249
    @mrvideosphere249 12 лет назад +1

    Erin's a great basic animating artist :D

  • @wattstyce
    @wattstyce 10 лет назад

    this system works 100 percent have been using systems like this since i was 14 to keep my self motivated to the next goal or level i love it and my friends do it as well we have used it to train certain skills to just about everything

  • @EagleAngelo
    @EagleAngelo 11 лет назад +1

    we'll remember you!!!
    also, it's scary how at some point we'll be defeating advertisement monsters in reality O_o

  • @mrphilip11
    @mrphilip11 9 лет назад +2

    Love the art on this one!

  • @jusk2ru
    @jusk2ru 10 лет назад

    Honesty pays off beyond money.

  • @LucidLegend1984
    @LucidLegend1984 10 лет назад

    You guys are the BEES EFING KNEES! This is a fantastic video!

  • @kerricaine
    @kerricaine 11 лет назад

    a co-worker of mine started making a game of finding tags and packaging from stolen products in our store. she kept track of how many pieces I and my other coworker (also a gamer) brought to her, and how much each was worth. within 1 day, i brought up a couple hundred dollars worth of things i'd found hidden. and you know what? it was fun, because she had made it into a game/competition :P

  • @alexanderleggo9816
    @alexanderleggo9816 8 лет назад

    gameplay will be the future of learning. great video

  • @hardinross2427
    @hardinross2427 6 лет назад +1

    Very great and informative video. This really hit the nail on the head.

  • @jpfd-2315
    @jpfd-2315 10 лет назад

    OMG!!! were those caiques carrying erin away?!! AH they were!! That was adorable!!

  • @bernardosax
    @bernardosax 6 лет назад

    Simply put, incentivising people to do the things you want them to do is far more effective than punishing them for not doing it/doing it right.

  • @mrqsdrx9073
    @mrqsdrx9073 2 года назад

    Interesting how relevant this has become :)

  • @dcordin
    @dcordin 11 лет назад

    This is absolutely brilliant theorizing.

  • @EREJones
    @EREJones 11 лет назад

    I did a little survey: my Costa Coffee Club card, my BA Exec. Club card, my Tesco ClubCard, my MyWaitrose card, my Heathrow Rewards card, my Virgin Atlantic Flying Club card, my Nectar Card, my Air France thing, my Morrisons Petrol Miles loyalty card thingy and my other Tesco ClubCard all use these or similar techniques to make loyalty "More Rewarding". Took me ages.

  • @ZigTheHunter
    @ZigTheHunter 12 лет назад

    Honestly, I have always done this sort of thing in my head from time to time to help me get through something boring or tedious.

  • @zachrodan7543
    @zachrodan7543 3 года назад

    is this why recently there was a massive wave of mobile games advertising themselves as identical puzzle games, even though the actual games had a grand total of 0 puzzle elements, and in fact had at most one thing in common with the puzzles in the ads? (with that one thing being a character asset)

  • @Deltarionalmeides
    @Deltarionalmeides 7 лет назад +1

    love the artstyle, looks cooler

  • @WarpWalker
    @WarpWalker 11 лет назад

    So you think. But you should really check out this DLC I found. It's called "Beyond the Grave." There's this guy called Brandon, and he gives you a choice: Come back as something befitting of your actions, go to a realm befitting of your actions, or "End Game Now." They're all pretty good options if you ask me.

  • @davidgold3nrose
    @davidgold3nrose 7 лет назад

    Erin! LOVE your art style!

  • @ZPM7
    @ZPM7 10 лет назад +49

    Gamification doesn't work because it's fun, it works because it's psychologically manipulative. It's the application of systems intended to artificially extend the length of a game to mundane activities. Is it really fun when you stay up an extra few hours to get your character to the next level? Will it be fun when you stay at work for an extra hour to get to your next level?

    • @paelloyd8981
      @paelloyd8981 10 лет назад +19

      If you're planning on getting anything actually work-related done, it won't be fun. Having some sort of incentive to push us through it is better than nothing. This also talks about several types of gamification, not just arbitrary awards for repetitive tasks, but the idea that we should look into ways to actually make this stuff more fun. As usual, it can be a bit frustrating that Extra Credits is not a show that offers any answers, but hopefully people will at least start thinking about this, like they often do with EC videos.

    • @KazeAizen
      @KazeAizen 10 лет назад +8

      I know your post is a few months old but I'm actually writing a paper on this and used these guys as a resource for it. When applied to most other things that aren't actually video games yes gamification is more of a manipulation of your psyche. However this can be a benefit. Take for instance those hybrid cars. A lot of them have some kind of meter that shows you how economical your driving is gas wise. Keep it in a sweet spot and you eventually save money on gas and do the environment a small favor. For some people with even a little OCD or just have some tick that makes them feel like they are doing bad if the bar goes outside the sweet spot. Its not necessarily fun but it engages you in your driving habits and hopefully in the long haul will save you some extra money. In an age where this kind of stuff can be the norm and all the generations born after 1980 will grow up on video games I think we'll be more naturally inclined to keep that gauge in the sweet spot. So sure that isn't exactly fun but you can't say that kind of manipulation is bad? I know they said we need to be watchful but I'm just trying to say manipulation used right can be good for us. I know that was long winded but youtube doesn't limit my character count anymore :P

    • @ZPM7
      @ZPM7 10 лет назад +2

      Yes, humans are very prone to shallow rewards schedule and overt, immediate feedback. It's basic psychology. It's why people get addicted to gambling. It's not innate to video games, games are just a form that utilizes that fact. It's only called gamification because 1) games are a growing industry/cultural phenomenon and 2) calling it "skinnerization" or something would reveal the techniques it's based on.
      And no, I don't think manipulating people is good. Rich people deciding what we should and shouldn't be manipulated into doing, wanting, and buying is not good. Enslaving people's mind through manipulation is despicable. Using psychology to trick people into doing things they otherwise wouldn't have done is fascist shit.

    • @KazeAizen
      @KazeAizen 10 лет назад +3

      ZPM7 I wouldn't go quite that extreme. Usually and very often manipulating people is a bad thing. I was just saying that what if people are manipulated into doing something that is just inherently good? Good for you, good for them, good for all. It rarely if ever happens I know, but if the government of a town made a gamification system of some kind that encouraged picking up trash in local parks and the citizens did so because of it then you'd have clean parks across the city which would just be an inherent good for the wildlife that make their homes their and the citizens who use it. I wouldn't call "Manipulate citizens to clean up the town." something that is despicable. I'm no fascist if that last little tid bit is what you were implying.

    • @ZPM7
      @ZPM7 10 лет назад +3

      Nothing is inherently good. Good and bad are abstract concepts that exist only in the context of human perception. Good and bad are nothing if they aren't contextualized by beliefs, society, and political values. So nothing is inherently good.
      And perhaps instead of paying some consulting firm lots of money to come up with a gamification system, the town government should be addressing how or why that litter is getting there in the first place. Or actually creating jobs by employing people to pick up the trash.
      And no, I was not calling you a fascist. I'd be willing to bet that you're a liberal Democrat, though.

  • @maxpowr90
    @maxpowr90 10 лет назад +11

    Replace "gamification" with "metrics" and you already see that in the corporate world and it's mostly terrible.

    • @SKyrim190
      @SKyrim190 9 лет назад +4

      Actually...no! I don't think you get it. "Metrics" are usually perceived as a tool for high management to punish bad workers, by the same workers. This subconscious (or not so subconscious) perception is what make the "metrics" horrible. They are usually imposed, often useless and it's just a triple waste of time: the employee waste his time to generate the metrics; the metrics are then completely ignored and they give the employee the perception that he will be punished for bad metrics, thus making him less productive.
      "Gamification" implies that you voluntarily engage in certain own personal goals, for the sake of the "fun" of playing a game. The challenge (for the designer of the "gamification") is to make you voluntarily want to engage in an objective that is productive for the company and that you can't cheat. Of course, that challenge will be easier if it's something that you already do voluntarily, like cooking lessons, it will just make the cooking lessons a little more engaging and keep you motivated. The challenge is much bigger in a work environment, because not everybody loves their work, and some people (sadly most people) are just trying to get it over with to bring home the bacon.

  • @ToShiny4
    @ToShiny4 8 лет назад

    Could you guys possibly do/have you done a video on how gamification has further developed over the past 4 years?

    • @swishfish8858
      @swishfish8858 8 лет назад +2

      Check out the Sesame Credit video, it's about how gamification has gone horribly wrong.

  • @ObeyBunny
    @ObeyBunny 11 лет назад

    I remember my second grade class where the teacher, who was dealing with around 30 hyper students (one of whom was a crack baby whose tantrums would range from screaming outbursts to violence), implemented a system where children would earn classroom dollars for both catching other children behaving well or for behaving well themselves. Then, once a week, there'd be a bunch of toys for sale. It taught us kids both adult levels of good behavior and budgeting, including the volatile crack baby.

  • @kathrynbrown8005
    @kathrynbrown8005 10 лет назад

    i need this in my life. my grades are droping because my friends keep pestering me, or because i need to level up, or because i need to program. i need some factor in my life to help me stay on track.

  • @RPGtourguide
    @RPGtourguide 10 лет назад

    I remember reading an article about a teacher using gamification in his classroom. Creating an experience system for doing work in class, participating in discussions and doing other tasks. I don't remember all the aspects that he had done, but I thought it was a great idea. Good video and good job by the guest artist. :)

  • @naguibal-aswani288
    @naguibal-aswani288 4 года назад

    Thats the Wall Market theme from Final Fantasy VII playing at the end!

  • @davidmalawey
    @davidmalawey 4 года назад

    I've had a concern about exactly this (real life is too boring to keep people happy) and never heard of this word until this year. I wonder if there are major companies embracing this style today or new activities that were not in place at the time this video was released in 2012.

  • @zophie211
    @zophie211 11 лет назад

    A great example of this already exists. The running app "Zombies, Run" insures that I go for a jog everyday cause I need to upgrade the hospital to level 3

  • @KayleLang
    @KayleLang 11 лет назад

    I see employers using an experience system where projects has experience points attach to it. The more complicated/time consuming the project is, the more exp. When the employee racks up enough exp, [s]he levels up and gets a raise.
    There might be controls put in place, especially to stop abuse of overtime, but I see it happening someday.

  • @bugsfm8840
    @bugsfm8840 10 лет назад

    this is exactly the kind of channel I was looking for. Subbed!

  • @SalvadorDolbyvsZAWARUDO
    @SalvadorDolbyvsZAWARUDO 12 лет назад

    Maturity is the mindset producing action, however, actions don't produce a mature mindset. I believe Andrew W.K. put it best when he said "Sometimes people confuse maturity with being boring"

  • @samwallaceart288
    @samwallaceart288 6 лет назад +3

    Not a bad sentiment, but the logic is exactly opposite. It isn’t that life needs to be more like games; it’s that life needs to be more like *life.* I posit that games are in fact a result of the human desire to live a compelling life. As life has become more systemized and drab, people have relied more on virtual entertainment as a supplement. The joy that we get from entertainment *should* be coming from life to begin with, but that’s not how most people’s lives are working right now.

  • @SalvadorDolbyvsZAWARUDO
    @SalvadorDolbyvsZAWARUDO 12 лет назад

    I do believe we've stated the indivisual reasons we love the show. But it's one of those things you have to experience before you actually understand it. Say, like driving. If you've never driven, you don't know how fun it can be. Once you've done it, you can either go "YAY!" or "Meh"
    Try a few episodes, see what you think about it.

  • @juniperbug8699
    @juniperbug8699 11 лет назад

    Wow i've been doing this in my head without others trying to gamify my life.

  • @danidotexe_
    @danidotexe_ 10 лет назад +1

    That moment when your Video Game Design class uses a gameification model for quizzes, tests, and experience... Too meta for me.

  • @sheepfly
    @sheepfly 10 лет назад

    Very nice episode, and nice ending xD, "remember me"

  • @fallout3fan623
    @fallout3fan623 10 лет назад

    Same principles are in that eb edge... thing. encouragement to get more and more games to get more and more "coins" which apparently are good. Oh, and remember that old common courtesy about allowing a game to be returned within 3 days if it's terrible? Card holders only.

  • @TheBigHunger70
    @TheBigHunger70 11 лет назад

    I remember how I hated 7th grade because it was always: read this, write this and solve this.
    And there was once I started playing WoW and played it for a good amount of time. 5th-6th grade I was one of the best english students in my class. By only playing 1 game it made school easier for me.

  • @helenanilsson5666
    @helenanilsson5666 7 лет назад

    Personally I use the productivity challenge app to make my job tolerable. And everything else that needs doing. Work hard until the timer dings, then take a short break to pat myself on the shoulder for the hard work and consider what needs to be done next.
    I just wish I had some hints to help me figure out how to unlock all the achievements. I've only got five left to unlock and I want to win this. Kind of disappointed that reaching the highest rank (udarnik) did not unlock something.

  • @Flowtail
    @Flowtail 11 лет назад

    Erin draws James quite badass.

  • @TheSvnoyi
    @TheSvnoyi 11 лет назад

    OMG this is the best! Level up party? I'm so gonna steal this. Hope you don't mind. :)

  • @bndncn
    @bndncn 11 лет назад

    Is Dan the drummer on that FFVII cover? Because that drumming is seriously badass. Oh, and the guitar's pretty good too. I guess. But the DRUMMING! Wow.

  • @DianaPinguicha
    @DianaPinguicha 11 лет назад

    Really? That is so awesome! I'll be talking about it in a future bi-monthly collumn on a gaming site as well :)

  • @favilla4show
    @favilla4show 8 лет назад

    I like the Final fantasy 7 redefined theme at the end xD

  • @MichaelPiraino
    @MichaelPiraino 10 лет назад +1

    Hey! I love your channel, and as an educator I wanted to show my girlfriend (who is a better educator) and she raised some very good questions. 1) While gamification is very interesting and a very clever idea, she thought that perhaps it is working as a type of social bandaid. It masks the basic problems that are inherent in our american education system (we are american) (as you mentioned in passing with the Prussian model). This mask might prevent people from addressing the problems at their roots. 2) Could this potentially disengage people who were originally intrinsically motivated? Most of these gamification techniques (mentioned at least) are based around extrinsic motivation. I apologize for not having the source, but I remember reading that psychologists had done experiments that resulted in conclusions showing that people who had originally been intrinsically motivated, but then had extrinsic motivators assigned to these tasks stopped doing them to fulfill their intrinsic motivations and started to do them exclusively for the extrinsic ones.
    That being said, I am still a huge advocate for gamification and implement it in my classroom, but these are important questions that need to be addressed. What do you think?

    • @tingmakpuk
      @tingmakpuk 10 лет назад +1

      This is worthy of consideration, but I think you have to examine it with specificity. Everything has disadvantages, so if you examine in generalities, you'll always have legitimate complaints, but miss a lot of opportunities. So pick a specific gamification tool, and examine that. I'm still wrapping my brain around gamification, but let's just go with my noobish perception of a leveling system. First, the inherent weakness of it as an extrinsic tool already exist in the current grading system. However, a leveling system taps into a concept the kids already know. It seems to accentuate the positive -- effort results in some level of movement up, rather than potentially getting a D.It encourages more effort for greater results, and at first glance would seem to discourage fear of failure incidents (someone should use this for their masters thesis, and give us the results).
      Then move on to the next gamification stratagem, and for each, ask: 1. Does it conflict with intrinsic motivations? 2. Does it conflict in a more significant way than the current system? 3. Does it offer advantages over the current system? You will probably find some that you don't want to use. But the answers won't always be the same for every teacher and every population of students.

  • @whokilledmydoggie
    @whokilledmydoggie 8 лет назад

    I think it's important to consider that this thing you call gamification is more of a "meta", I would say, in the same way that killing mobs to gain XP/items/gold is how hack and slash RPGs work but killing hero mobs for better rewards would be the "meta" for such a game. After all gaming, at its very heart, is just simulation with participation. (Also gaming within a game, heh)
    Anyway it follows then that using gamification to affect people's very way of life - not just their hobbies/work routines/learning experiences - is basically the "meta" version of organized religion.
    Your fears are understandable.

  • @powerneg
    @powerneg 11 лет назад

    I don't think we had boring lives 100 years ago, i think we just knew how to play by ourselves(often being easier content)

  • @RecklesslyPessimistic
    @RecklesslyPessimistic 12 лет назад

    Work is already structured, you must have taken it wrong because the idea is to add the instant gratification of games to a learning or work environment. Goals become more fun and easier when you can see your progress on a little bar, and when you instantly get rewarded for your work, e.g EXP.

  • @matrixz12345
    @matrixz12345 10 лет назад

    Most MLM companies have this lvling system, and people LOVE to celebrate when they reached one.. also work your ass off to get there.. So it is a well known and tested system, to give people rewards for their acomblishments, and i really hope it will be taken seriously in the future.. Seriously imagine if you got a new job, and started on lvl 1.. ($100 pay monthly as a start).. the more work you completed and the better the quality of your work you would get small payment raises permanetly.. until you reach a maximum amount for your lvl.. and then have a ladder that you could climb and have more and more power in the company, maybe alongside other people just like yourself who worked their asses off to get to this level..
    Throw away the industrial age thinking.. throw away the 40,40,40 plan... give people the opportunity to work their way to the awesomeness they want.. Not limit success to people with a lucky idea, or talent for musik / sports / politics.. give normal people some way to also become fullfilled, and punish those who suggests otherwise.. :)

  • @bahkwam
    @bahkwam 11 лет назад

    reward system only works with mechanical functions, but when you have to think... that is a different story... for more info watch the video> Dan Pink: The puzzle of motivation

  • @blueveins3238
    @blueveins3238 7 лет назад

    I can hardly even wait.

  • @kbuck09
    @kbuck09 9 лет назад

    One thing i would keep in mind is the people designing most work places are not architects but engineers. If you want a fun and engaging work place it might be wise to inform these math and science happy people how to make your job more fun and engaging . They often lose them self in how to make things more efficient or financially profitable, and lose perspective on the fact they are making things for people.

  • @rupang886
    @rupang886 12 лет назад

    Let the revolution begin!

  • @kwititnow
    @kwititnow 11 лет назад

    I was watching a sci-fi short on here called sight and couldn't help but make comparisons with realistic gamification.

  • @Xenmut
    @Xenmut 11 лет назад

    I might be reaaaally interested to look at your Master´s Thesis =).
    cheers!

  • @catkook543
    @catkook543 9 лет назад +3

    I could tell that it was a different desing to the pitchers.

  • @ajmarr5671
    @ajmarr5671 4 года назад +1

    Gamification: The art of having a good time while investing time. When the investment has a negative (for you) return, gamification may also mean to exchange your time or money for a token, nudge, wink, like, or badge that has no monetary or otherwise practical value to you but rather to someone else, with the belated recognition that you don’t need no ‘steenking badges’!
    from Dr. Mezmer’s World of Bad Psychology, found on an internet near you!

  • @gunguy100
    @gunguy100 10 лет назад

    The issue that I see is that the average attention span of an individual today is 2.5 seconds.We need to increase that because people need to have a longer attention span so that we complete tasks faster,also games are enjoyable because in comparison to the mundanity of reality,we can experience something we otherwise would not have the ability to do.If everything is fun,nothing is fun because free time is experienced to disconnect yourself from your punctual existence and inevideble demise.People want constant enjoyment but that can never happen because the brain can only accept so much happiness(dopamine),too much enjoyment and engagement as well as an extremely short attention span,add up to being bored.I think that gamification is something that we should be trying to avoid ecause people are impatient enough already,the last thing we want to do is to shorten the attention span and bore everyone all the time since too much happiness can lead to boredom and just not caring.Many people probably saw this comment,saw it was long and just disregarded it,I'm sure everybody has done it at least once.That is the underlying problem,however if you managed to read this entire comment,well done.

  • @Roont3
    @Roont3 11 лет назад

    What gamification would provide to life is immediate feedback and rewards for doing well. That's one big problem preventing people from feeling any sense of agency in the workplace, they have no more positive feedback when working hard than anyone else. Any company I run will attribute XP to productive activities and pay raises will correspond with level-ups. I'll need trustworthy employees and a virtually uncheatable system, but even with occasional cheating, it'll improve performance.

  • @sannyfolkesson2226
    @sannyfolkesson2226 8 лет назад

    stores using gamification in stores is really establish itself now in sweden, se a store named webhallen they gone all out and use highscrores atchivements for buying in their shop, and you ahve a rpg avatar that levels upp and you can buy gears for it even.