Well, at least my wish came partially true because the volatile gases are destructible :) Also, I now see what you meant for the systems, you basically pulled a Discovery by manually adding new stuff to them. (Which, I am glad that you did that because usually human made systems have more personality and character compared to AI generated ones.) Also, it is really cool that you can destroy a whole huge asteroid!!! Keep up the good work!
My "generated universe" is more about optimizated work with routine operations. I create config file and just want to have asteroid field. My script generates positions and randomly chooses objects with loot. That's my plan for gameplay. Activities just for fun or for getting key. Find key and get more possibilities. I not planing to add more activites. Rock asteroids/gas crystal asteroids/debris boxes/hacking will be enough for universe (also I have a plans for danger-wrecks zone, but this gameplay isn't done at this moment)
Well, at least my wish came partially true because the volatile gases are destructible :) Also, I now see what you meant for the systems, you basically pulled a Discovery by manually adding new stuff to them. (Which, I am glad that you did that because usually human made systems have more personality and character compared to AI generated ones.) Also, it is really cool that you can destroy a whole huge asteroid!!! Keep up the good work!
My "generated universe" is more about optimizated work with routine operations. I create config file and just want to have asteroid field. My script generates positions and randomly chooses objects with loot.
That's my plan for gameplay. Activities just for fun or for getting key. Find key and get more possibilities.
I not planing to add more activites. Rock asteroids/gas crystal asteroids/debris boxes/hacking will be enough for universe (also I have a plans for danger-wrecks zone, but this gameplay isn't done at this moment)
I think you added more than enough cool new activities so that is completely fine by me :)@@MatrixSektor
@@Spiked_Energy_19 looks we have a right way :-)