Carving out ice blocks should be a part of the game IMO. Building an ice house using hay bales and ice blocks should be a legit food preservation method.
One technically oriented player tested few setups for water logging a chiseled block. Few months ago. He needed a water source that takes one single block, yet not being water block, being at eyes level, and still not making a waterfall. So the conclusion was as following: for a chiseled block it needs to meet two conditions: a) being equal or less than a 3/4 weight wise (quater of voxels missing) b) having a hole of 16 voxels to any but upper side/surface. So the ultimate minimalistic water source was a chiseled block of pipe form with 4*4 middle part missing vertically, built in into a wall. Actually a hollow block with holes on top an on the bottom. When placed on a full block, the full block seals the bottom hole.
Ah wow that's some investigative work! Thanks for the insight! I like the look of a sink but next time I'll hopefully be able to make this work a lot faster! XD
Colorful kitchen, Kurzy! Spanish influenced, with just a hint of English pub in those oak crown rails. Did I detect some Foghorn Leghorn at 29:31, when you were being mocked by that defiant stair? 😏
Once you get everything set up, you could chisel a shallow 5-point arch (4 corners + center) on the ceiling. this should help raise the ceiling just a bit further while adding some nice ornamentation.
@@Kurazarrh I fed that thought into a GPT, with a fair prompt as to the properties of the world, and said to write a poem, it produced this epic :) _In a world of cogs and wheels, where sheep and dangerous bears roam, And distant howling wolves are heard, in the darkness of their home. A semi-underground house was built, with a cavy bar inside, And the capybartender mixed drinks, with his skills and his pride. The seraf, a mystical humanoid of great will, Created this haven, with his team working still. The bears, Brownie and Grizzly, were regulars too, And they always brought their appetites, for haggis and stew. The wolves, Luna and Grey, were a curious pair, With their eyes always watching, and their senses aware. And then there were the drifters, wracked with malicious intent, Who came to the bar, looking for trouble and dissent. But the seraf kept the peace, with his calm and his grace, And the bar remained a haven, in this strange and curious place. One day, a terrible rift appeared nearby, And the ground shook and trembled, as if ready to die. The capybartender, with his quick wit and skill, Rallied the patrons, and kept them from ill. The seraf, with his mystical powers and might, Stood tall and strong, in the face of the fright. But the rift spilled out more drifters, with their malicious intent, And the bar was filled with chaos, and the seraf was spent. The patrons fought bravely, with their hearts and their souls, And they managed to push back the drifters, and regain control. The seraf looked on, with pride and with awe, At the strength of his patrons, and the bond that they saw. And the capybartender mixed drinks, with his skills and his pride, As the patrons celebrated, and the rift slowly died. So if you're ever in the neighborhood, and you're looking for a drink, Come on down to the cavy bar, and see what you might think._
Great episode! You hit the perfect tone between Let’s Play and Tutorial, and with pacing that is easy to follow. I really appreciate not just the actual info you provide but also the entertainment and the teaching. You have really hit your stride and I want you to know we notice it out here in tubeland. Cheers!
I'm working my way through the series and this episode really helped me understand block chiseling (and quarrying) so much better. I'm feeling very inspired! Thanks for this great series.
Feels like I've been through a ton of videos before coming back to this series. Very nice start to the house build. Placing the kitchen in the center and having it built first is a well thought out plan that I hadn't realized back in the land platting episode. Also nice to see how much you've improved from a lengthy, joyful, inspiring season ago.
Re the drifter spawning on your fort: I've been having drifters spawn in storms inside a very similar structure, as well (whether I'm on the roof or inside). Last storm, I finally saw what I think is happening. Seems in storms they will spawn in any 2 block high air gap around the player. The one I witnessed seem to appear in the block *above* the floor with stones on it, like mid-air, and I saw it plop down to the ground level. This led to having a nightmare drifter inside my storm fort, which was an issue. I will experiment with dropping the ceiling down to 2 blocks (with properly stone-d floor) and see if that changes things.
While during regular time drifters need unlit full block' horizontal surface and 2 air blocks above it (so stoning prevents spawns), during the storm they only need 2 full air blocks (light doesn't matter as well as the need for horizontal surface). So the only spawn free room during storms is 2 blocks high room and anything on the floor to break that bottom air block. Bed, stone, peat, bowl etc. Or one voxel high plate either on the floor or ceiling.
If I may make a suggestion...to maybe not make it feel so much like a mineshaft, chisel out the ceiling into a more domed or A-frame style. Looking at ole Bilbo's home from LOTR, he had most halls and rooms with a hipped ceiling w/ accent beams to give it a more open feeling while being essentially a cavern.
I found that if you climb to the top of the ladder, then close the trap door, you can jump onto the trap door and get out okay. Still awkward and bad, but not too bad.
Dear god you can get a rock block if you chisel it. I've been quarrying the rocks for a project that needed well over a stack of granite rock. It took SO LONG with copper pickaxes, and it was so wasteful of the durability lol. At least now I know for later quarries
Yeah, it's a great way to save time and durability, especially since turning a block into a chiseled block doesn't use chisel durability! Just remember, you can't do this if you want to turn those rock blocks into bricks or anything else! Gotta quarry the old-fashioned way for that!
I love the chisel mechanic but I have been playing a lot lately and have since lost my mind trying to make my stylized vaulted ceiling look like it had a pointed rib cage sort of thing going on. Not difficult, just very tedious.
If you do any mods then you need to prioritize a food one that adds potatoes. How can you be a hobbit without potatoes to boil, mash, and stick in a stew?🥔🥔🥔
"And hey, we're holding a transparent block, so we can see right through ourselves!" Oh yeah, I remember when Frodo held a chunk of something-or-other with a transparent bit in the middle then went invisible! Perfectly normal hobbity things.
Really enjoyed this episode and watching you create while still providing a (sometimes unplanned...) learning experience! I also like that your tone is so relaxed and relaxing. Very Bob Ross! (which is a good thing) I found your channel because another content creator (Rhadamant) started a VS playthrough and RUclips added you to my suggestions. Glad that I did!
Oh hey that's awesome! Glad you found the channel! I just had Rhadamant's channel recommended to me by the Almighty Algorithm, myself! Thanks so much for your kind comment and for watching!
What this build really needs is some round doors. No idea how you'll get those without modding. edit: 1:01:30 what you also get for chiseling ice blocks like that is a lake with annoying flowy water in it ;-)
I'm thinking we'll figure out some kind of round trim for the doors, which should do the trick! As for chiseling ice blocks... you do get flowy water... unless you chisel the whole lake! >:D
Hmm... I don't remember if I fixed that or not... Guess we can all find out together!! XD Maybe I'll leave it. Or exchange it for different colors every couple episodes.
That‘s sooooo cozy! I agree with you in general that the horizontal planks look better, however, I think in this case vertical would have been perfect! But it‘s all a matter of taste of course ;)
Thank you! Vertical planks always feel like they need trim at the top and bottom, otherwise they don't feel right to me! And if you give a mouse a cookie...
Such a cozy kitchen! I love the colours, rich and warm. How about some door framing or trim...yeah, it would mean a lot more chiselling though. Have you thought of curving or barrelling the ceilings in the hallways to make it feel a little more hobbit like?
Thank you! I definitely want to do some circular designs, mostly around the doors and windows. I might do some kind of curving ceilings in a few places, but probably only in a few rooms due to how time-consuming it is!
I think it would be neat if there were different kinds of tool handles, seems odd you always have the makeshift twigs and twine when you're working steel
be cool to have like, the twigs which just are available any time for any tool, bones maybe are only for stone tools but give them a bit more durability, and fine crafted wood handles for metal tools that also give them a touch more durability over basic twig handles, and or maybe improved digging speed not a great deal but enough
I would love if there was more use for having a massive kitchen. I rarely cook freah meals anymore since pies and having a large amount of sealed crocks. What other uses are there for excess food besides eating and feeding to animals? What about excess gears?
I think a "massive" kitchen is probably only really useful in the first place if you're playing with a close-knit multiplayer group and one of your main jobs is to feed the group. Having 3-4 fire pits and 3-4 clay ovens is my perfect kitchen. Even if you have a ton of sealed crocks, remember that you'll need to come back to your kitchen every now and then to refill them! As for excess food, aside from feeding it to animals, you can also let it rot, turn that into compost, and either spread that on your fields or make high-fertility soil. My preferred method of dealing with too much food is to try and find an equilibrium, so that I'm not spending all my time managing my farms and pantry, and have time for everything else I want to do in the game! Extra gears are a different story. Temporal gears have gotten a few more uses in this version, but their main use is, of course, opening up more translocators. Rusty gears are always useful since they're currency. There are 9 different kinds of merchants, and if you enjoy building with unique blocks and decorating your home, you'll definitely find a place to spend those extra gears!
Soooo excited to see what kinds of beautiful hobbit-y chiseling projects are in store for this build! Perhaps a fancy writing desk for you lepi-doctor-octagonopus room ;P And we finally got to meet Dave! He seems polite.
:D Thank you! I wasn't convinced that I'd find the time or energy to do much chiseling, but over the course of a LOT of hours of playing, I slowly came around to the idea. It sort of becomes second nature as you start to grasp the kinds of shapes you want and match that with how to build it!
I've been thinking with shadows, I wonder If you could make a working sun dial with chiseled stone if so, it would be a cool mini build for you to try.
Hey Kurazarrh, I love that you are chose to build a hobbit style home. Will you chisel a custom round entry door with QPTech when you have access to iron? I'd love to see that. I agree that marble doesn't really fit for the theme, but now I am thinking what to do with all the marble you have potentially available. I'll post my thoughts on that on your DISCORD server.
From the top of my head. According to the Simarillion elves were the first race besides Ainur in middle earth and they simply "awoke" as immortals so its almost expected the Ainur made them somehow and with later races figured immortality was a bad move. Much later Ainur live among elves and humans, look at Gandalf and Galadriel, they are essentially lesser Angels. So with all that said I'd say this Seraph is just the first angel to choose the Hobbit live, maybe the founder of the hobbit race. All very fitting with the violin/oboe noise the seraph make seeing that Eru and his Valar and lesser Ainur made the world with music.
Honestly, while usually I'm all for Angels as physically terrifying and unknowable but ultimately benign beings (see Angelarium for a prime example), the idea of one that decided, "hey these guys knocked it out of park with this whole agrarian farming thing, I'm going to dedicated an at the very least sizable portion of my eternal existence to that" seem like prime material for a good story, and honestly one I could see Tolkien making.
@@somerandomschmuck2547 From what I understand, the seraphs in Vintage Story are a pretty far cry from the seraphim in common lore. We're a race of genderless fairies that were sent from some kind of pocket dimension that the original inhabitants of the world fled to to escape the apocalypse. I think we're supposed to basically be the terraforming team, though we don't seem to have a way to communicate back to home base that the world is (mostly) safe!
Are there no blocks with an axle pass through, like a gearbox or something? Or are VS rooms with mechanical power doomed to not be insulated? You'd think walnut trees would drop tons of walnuts, at least seasonal I guess (I'm no walnut expert). But there seems to be some issues with leaf drops anyway as they seem to be meant to drop at least sticks at an 80% drop when felling trees. At least based on the mod description of OneStick who's mod author looked at the code. I ended up using the mod StickEmUp! though, especially after I could not replant even the walnut trees I felled, making them unsustainable. This mod goes a bit farther and adds sapling drop chances to this too, but also tiers it with the tool tiers, with tier 5 giving 100% and each tier below 20% less. So with flint axes you'd get 20% of the sticks & saplings that you'd get by manually breaking the leaf blocks. I think that's a fair compromise and gives the higher tier metals some more validity in terms of progression. Gotta love the multi material chisel blocks though. Gives you so many options instead of being stuck with a 1x1 block texture.
The trees ARE bugged. I and several others reported the bug and it's fixed as of 1.19 pre.10. As for pass-through axles, those do exist but only as part of a mod.
@@Kurazarrh I just saw the news post & teaser video they dropped apparently literally yesterday. I guess I have the best worst timing. :) Looks like a good update though. Lots of bug fixes and it seems they add quite a few mod features into the base game too. Now lets reduce those 11 new goat and deer types down to 3 and let you vote for just one of them to be added! And to make it extra special, we turn them all into big chibi versions with oversized heads and anime eyes. Oh no, wrong block game...
Yeah, I hope we get a stone stove (fire below, cook on top) at some point. That would be pretty cool. Then again, we can always chisel our own fireplaces and stoves, so it's probably not a priority!
Love the videos definetly helping out big time. I wanted to see if anyone knows why i camt make wood lamellar armor even with all the resources it just wont output the armor
Thank you! With the wood lamellar, make sure you're putting more than one firewood in each crafting slot. If you're familiar with that other block game but new to VS, that's a big change in crafting--many recipes require more than one item stacked. If you search the in-game handbook for wood lamellar, it'll show you the full recipe.
What the block forming is blowing my mind never new this game existed pretty insane you can do this. Now if you can carve wood that would be next level
"Mantle: requires tool tier 196 (?) to break" 🤣🤣 *ETA* : it is possible to build a Cart to carry more than one Trunk from one place to another? I would imagine that having a smooth and level pathway would be advantageous but imagine the hilarity of trying to pull a Cart over a small bump 🤣 obviously it's a small step to harnessing a ram to the front of a cart to save you the strain 🤔
Tyron is working on some changes in 1.20 that look like they'll be able to implement carts shortly thereafter. He's at least got a WIP boat that he's shown in a blog post! (And the boat has a place to store your land mount!)
Maybe do not place quern into the house itself and place it nearby other industry and forgery stuff. It makes more sence then noisy shaft going into the house with a quern that produces a ton of dust and garbage when milling.
I've got plans for the quern (and the pulverizer). It won't be up in the first floor of the house, but it will be part of the main complex, probably in the basement. But I want to add some improvements so it only makes noise when we're actually using it!
I know this is very late, but I wonder if you can't place two slabs of different material on the same block vertically together? That would give you the ability to have one block with two different types of wall material. Maybe with chiseling? Another option would just be to make all your walls two blocks thick but... yeah that would add up very quickly in terms of resources. Edit: I'm at the section with the sink problem now. I wonder if you couldn't pull up the whole sink and put the drain on top of the floor block beneath the sink via chiseling. It would at least masquerade that giant black hole at the bottom of the sink block. Also, the more I witness, the more I realize that chiseling is a very dangerous pastime. With that kind of power... man, I'd be chiseling every block in sight. Want a smaller checkered floor in your kitchen? Chisel every single floor block. Want your walls to be wood in your hallway but stone in your fireplace? Chisel it. God, you could spend hours chiseling fine details into things and still find more to do. I'm very encouraged to try and play the game again, but I'm spatially challenged, so I doubt any floor plan I came up with would ever resemble something so detailed as this build. Edit the second: At this point I'm writing an essay in the RUclips comments, but OH MY GOD THE LAKE ICE TRICK IS SO COOL!!
Haha, I'm glad I could open your eyes to the wide world of chiseling! I did think of making the walls 2 blocks... actually 3 blocks thick, for the purposes of making the house feel more Hobbit-like, but I ended up not really liking the design and how thick everything felt. But as I can see you've already commented about the two-materials-in-the-wall trick, I won't delve into that except to say that in 1.18, you couldn't use slabs due to a bug in the chiseling code; you had to merge two full blocks in order to do it. In 1.19, that bug has been fixed, so you can use two slabs now.
Did you try making limestone tiles for the front of your sink? They are super thin, yet cover the water. (edit (DOH, that's a mod...)) I think you chose the perfect colors for a Hobbity kitchen! I love the nook and the fire / oven area! You did a fantastic job, you always do!
I'm not 100% sure, but I'm pretty certain it's like, one of the crazier beings that the people from before the apocalypse awakened when they started tinkering with trans-dimensional travel. Mecha-Cthulhu, if you will. But with legs instead of tentacles!
Of COURSE your first room building is for the kitchen... I mean, what sort of hobbit would you be if you DIDN'T think with your stomach??? LOL!
Hehe. Yeah, we had to start with the kitchen! Granted, it also makes sense from a game and design perspective, but it fits our theme, too! XD
Gotta have your elevenses as Samwise would say. 😂
Carving out ice blocks should be a part of the game IMO. Building an ice house using hay bales and ice blocks should be a legit food preservation method.
I do wonder if Tyron has that on his mental road map but just hasn't gotten around to it yet!
I like the subtle visual comedy of the dirt having grown grass by the time you figure out what's happening with the sink water.
Haha, yeah... I was tinkering with that for WAY too long IRL!
Thanks for heeding my view distance suggestion, it seems a necessity to do to see Dave for a few updates now, so it wasn't just your draw distance
Ah, that was your suggestion! Thank you!! :)
One technically oriented player tested few setups for water logging a chiseled block. Few months ago. He needed a water source that takes one single block, yet not being water block, being at eyes level, and still not making a waterfall.
So the conclusion was as following: for a chiseled block it needs to meet two conditions: a) being equal or less than a 3/4 weight wise (quater of voxels missing) b) having a hole of 16 voxels to any but upper side/surface.
So the ultimate minimalistic water source was a chiseled block of pipe form with 4*4 middle part missing vertically, built in into a wall. Actually a hollow block with holes on top an on the bottom. When placed on a full block, the full block seals the bottom hole.
Ah wow that's some investigative work! Thanks for the insight! I like the look of a sink but next time I'll hopefully be able to make this work a lot faster! XD
Colorful kitchen, Kurzy! Spanish influenced, with just a hint of English pub in those oak crown rails. Did I detect some Foghorn Leghorn at 29:31, when you were being mocked by that defiant stair? 😏
Haha thank you! If there was any Foghorn, it wasn't intentional! XD
Once you get everything set up, you could chisel a shallow 5-point arch (4 corners + center) on the ceiling. this should help raise the ceiling just a bit further while adding some nice ornamentation.
Once we get access to the Chisel Tools mod in the iron and m she and beyond, that might be something to consider!
That one brick on the left of the firepits is gonna get me all season, isn't it?
Haha, it might. I think I went back and fixed it on-camera in a later episode, so you'll have to keep an eye out! XD
that is a active camoflage block at the end :D
These seraphs and their advanced technology! Lol
this kitchen would also be perfect for a guinea pig, since it's a little cavy, but not full capybara.
But we have a bar there... Would a capabaratender be allowed to live here? :D
@@Kurazarrh I fed that thought into a GPT, with a fair prompt as to the properties of the world, and said to write a poem, it produced this epic :)
_In a world of cogs and wheels, where sheep and dangerous bears roam,
And distant howling wolves are heard, in the darkness of their home.
A semi-underground house was built, with a cavy bar inside,
And the capybartender mixed drinks, with his skills and his pride.
The seraf, a mystical humanoid of great will,
Created this haven, with his team working still.
The bears, Brownie and Grizzly, were regulars too,
And they always brought their appetites, for haggis and stew.
The wolves, Luna and Grey, were a curious pair,
With their eyes always watching, and their senses aware.
And then there were the drifters, wracked with malicious intent,
Who came to the bar, looking for trouble and dissent.
But the seraf kept the peace, with his calm and his grace,
And the bar remained a haven, in this strange and curious place.
One day, a terrible rift appeared nearby,
And the ground shook and trembled, as if ready to die.
The capybartender, with his quick wit and skill,
Rallied the patrons, and kept them from ill.
The seraf, with his mystical powers and might,
Stood tall and strong, in the face of the fright.
But the rift spilled out more drifters, with their malicious intent,
And the bar was filled with chaos, and the seraf was spent.
The patrons fought bravely, with their hearts and their souls,
And they managed to push back the drifters, and regain control.
The seraf looked on, with pride and with awe,
At the strength of his patrons, and the bond that they saw.
And the capybartender mixed drinks, with his skills and his pride,
As the patrons celebrated, and the rift slowly died.
So if you're ever in the neighborhood, and you're looking for a drink,
Come on down to the cavy bar, and see what you might think._
Great episode! You hit the perfect tone between Let’s Play and Tutorial, and with pacing that is easy to follow. I really appreciate not just the actual info you provide but also the entertainment and the teaching. You have really hit your stride and I want you to know we notice it out here in tubeland. Cheers!
Aww, thank you so much! I'm glad I'm striking the right balance! :) Thanks for such kind feedback!
Here here!
I'm working my way through the series and this episode really helped me understand block chiseling (and quarrying) so much better. I'm feeling very inspired! Thanks for this great series.
Hey, that's awesome! I'm glad the series is helping you learn the ins and outs of the game! :D
Feels like I've been through a ton of videos before coming back to this series. Very nice start to the house build. Placing the kitchen in the center and having it built first is a well thought out plan that I hadn't realized back in the land platting episode.
Also nice to see how much you've improved from a lengthy, joyful, inspiring season ago.
Haha, I think you HAVE been through a ton of videos! :D I learned a lot from the first season and am still learning in this one! :D
Re the drifter spawning on your fort:
I've been having drifters spawn in storms inside a very similar structure, as well (whether I'm on the roof or inside). Last storm, I finally saw what I think is happening. Seems in storms they will spawn in any 2 block high air gap around the player. The one I witnessed seem to appear in the block *above* the floor with stones on it, like mid-air, and I saw it plop down to the ground level.
This led to having a nightmare drifter inside my storm fort, which was an issue.
I will experiment with dropping the ceiling down to 2 blocks (with properly stone-d floor) and see if that changes things.
Thanks! I've heard of other people having trouble with the drifters spawning in similar setups.
While during regular time drifters need unlit full block' horizontal surface and 2 air blocks above it (so stoning prevents spawns), during the storm they only need 2 full air blocks (light doesn't matter as well as the need for horizontal surface). So the only spawn free room during storms is 2 blocks high room and anything on the floor to break that bottom air block. Bed, stone, peat, bowl etc. Or one voxel high plate either on the floor or ceiling.
Mmm, popcorn chicken
Thank for tell us about the ice cheaper than glass
Sure thing! One thing I'm not XD l clear on, though (pun fully intended) is whether ice blocks will actually insulate.
"Microblockchiseling a**" odd command there lol
Haha yeah, curse my Dvorak keyboard layout! (L and S are both on the right pinky.)
If I may make a suggestion...to maybe not make it feel so much like a mineshaft, chisel out the ceiling into a more domed or A-frame style. Looking at ole Bilbo's home from LOTR, he had most halls and rooms with a hipped ceiling w/ accent beams to give it a more open feeling while being essentially a cavern.
Maybe once we get access to the Chisel Tools mod, I might be able to raise the ceiling without having to take a month off work to do it! XD
I found that if you climb to the top of the ladder, then close the trap door, you can jump onto the trap door and get out okay. Still awkward and bad, but not too bad.
Ah, yeah, that's a solution. But it's full of jank, so I like my solution! XD
2:38 “We have nice red chert. Some vibrant yellow standstone”
Bros about to make the Shire’s first McDonaldton
I'm VSLovin' It! (TM)
The kitchen looks so beautiful! Nice warm tone all around :)
Aww, thank you! :)
Dear god you can get a rock block if you chisel it. I've been quarrying the rocks for a project that needed well over a stack of granite rock. It took SO LONG with copper pickaxes, and it was so wasteful of the durability lol. At least now I know for later quarries
Yeah, it's a great way to save time and durability, especially since turning a block into a chiseled block doesn't use chisel durability!
Just remember, you can't do this if you want to turn those rock blocks into bricks or anything else! Gotta quarry the old-fashioned way for that!
I love the chisel mechanic but I have been playing a lot lately and have since lost my mind trying to make my stylized vaulted ceiling look like it had a pointed rib cage sort of thing going on. Not difficult, just very tedious.
Oh yeah. It's easy to get lost in the chiseling sauce!!
If you do any mods then you need to prioritize a food one that adds potatoes. How can you be a hobbit without potatoes to boil, mash, and stick in a stew?🥔🥔🥔
Hehehe, potatoes would be a fun addition!
I hate hobbits but as a German I still approve. Give me them damn potatoes!
@@Dark__Thoughts I have no strong opinions on Hobbits and I approve, potatoes are an awesome food canvas.
The kitchen look warm and cozy.
Thank you! I like being in it. Very comfy!
Wow. I mean, wow. Hey there. I'm late come to your channel but had to just say, wow. What a kitchen. Phenomenal. Loving this series. Gotta catch up!
:D Thank you! I'm really happy with how the kitchen came out! Thanks for dropping a comment!
"And hey, we're holding a transparent block, so we can see right through ourselves!"
Oh yeah, I remember when Frodo held a chunk of something-or-other with a transparent bit in the middle then went invisible! Perfectly normal hobbity things.
Did you just prove that we actually have The One Ring???? XD
Really enjoyed this episode and watching you create while still providing a (sometimes unplanned...) learning experience!
I also like that your tone is so relaxed and relaxing. Very Bob Ross! (which is a good thing)
I found your channel because another content creator (Rhadamant) started a VS playthrough and RUclips added you to my suggestions.
Glad that I did!
Oh hey that's awesome! Glad you found the channel! I just had Rhadamant's channel recommended to me by the Almighty Algorithm, myself!
Thanks so much for your kind comment and for watching!
What this build really needs is some round doors. No idea how you'll get those without modding.
edit: 1:01:30 what you also get for chiseling ice blocks like that is a lake with annoying flowy water in it ;-)
I'm thinking we'll figure out some kind of round trim for the doors, which should do the trick!
As for chiseling ice blocks... you do get flowy water... unless you chisel the whole lake! >:D
The colours for the house are amazing. I'm stealing the kitchen floor colour scheme for sure :D
Thank you! :D
Please tell me you fixed that one missing blue brick in front of the ovens. Love how the kitchen turned out
Hmm... I don't remember if I fixed that or not... Guess we can all find out together!! XD Maybe I'll leave it. Or exchange it for different colors every couple episodes.
1 hour + episode Nice!! Really Enjoyed it
:D Thank you!
That‘s sooooo cozy! I agree with you in general that the horizontal planks look better, however, I think in this case vertical would have been perfect! But it‘s all a matter of taste of course ;)
Thank you! Vertical planks always feel like they need trim at the top and bottom, otherwise they don't feel right to me! And if you give a mouse a cookie...
Love the layout! Good be so cozy
Thank you! It might not have been clear in the first season, but I actually like small spaces!
Love the kitchen! Im glad to see the chisel coming out in full force! I love that this game has chiseling.
Thank you! Yeah the chisel is (one of many features) that really sets this apart from that other block game. :D
I mean, makes sense for bauxite to not contain a lot of ores, since bauxite _is_ aluminum or aluminium ore.
True, and getting aluminum out of it is pretty far beyond the tech level in Vintage Story!
You might consider adding a firewood storage room on the first floor
I might do a firewood pile in the corner, but I think larger storage probably belongs outside, right? For keeping bugs \ fire risk down?
@Kurazarrh a second entrance to the mud/entry room that has a semi outdoor firewood storage could be pretty practical
The Kitchen is so cute.
Ahh, thank you so much! :)
my head cannon is dave is the cause of the storms or they are fixing the gears keeping the realm stabile.
Dave IS supposed to be some kind of mechanical, eldritch horror, so... yeah, probably the cause!!!
@@Kurazarrh Dave could be the keeper of the realm dragging in random people for its own eldritch designs
I support the chicken orbital facility. Who are you to curtail their endavors to go to space? Build them a ramp!
Chicken mass driver, here we come! XD
Such a cozy kitchen! I love the colours, rich and warm. How about some door framing or trim...yeah, it would mean a lot more chiselling though. Have you thought of curving or barrelling the ceilings in the hallways to make it feel a little more hobbit like?
Thank you! I definitely want to do some circular designs, mostly around the doors and windows. I might do some kind of curving ceilings in a few places, but probably only in a few rooms due to how time-consuming it is!
There should be a mod to help with that...
I think it would be neat if there were different kinds of tool handles, seems odd you always have the makeshift twigs and twine when you're working steel
Yeah, I think it would make sense for tools to have better handles, too. The falxes clearly do, so now we need it on other things!
be cool to have like, the twigs which just are available any time for any tool, bones maybe are only for stone tools but give them a bit more durability, and fine crafted wood handles for metal tools that also give them a touch more durability over basic twig handles, and or maybe improved digging speed not a great deal but enough
so a hobbit hole, i approve. thats second only to a sunken base
I would love if there was more use for having a massive kitchen. I rarely cook freah meals anymore since pies and having a large amount of sealed crocks.
What other uses are there for excess food besides eating and feeding to animals?
What about excess gears?
I think a "massive" kitchen is probably only really useful in the first place if you're playing with a close-knit multiplayer group and one of your main jobs is to feed the group. Having 3-4 fire pits and 3-4 clay ovens is my perfect kitchen. Even if you have a ton of sealed crocks, remember that you'll need to come back to your kitchen every now and then to refill them!
As for excess food, aside from feeding it to animals, you can also let it rot, turn that into compost, and either spread that on your fields or make high-fertility soil. My preferred method of dealing with too much food is to try and find an equilibrium, so that I'm not spending all my time managing my farms and pantry, and have time for everything else I want to do in the game!
Extra gears are a different story. Temporal gears have gotten a few more uses in this version, but their main use is, of course, opening up more translocators. Rusty gears are always useful since they're currency. There are 9 different kinds of merchants, and if you enjoy building with unique blocks and decorating your home, you'll definitely find a place to spend those extra gears!
Soooo excited to see what kinds of beautiful hobbit-y chiseling projects are in store for this build! Perhaps a fancy writing desk for you lepi-doctor-octagonopus room ;P And we finally got to meet Dave! He seems polite.
Haha thank you! Dave seems to like keeping his distance! XD
Didn’t realise you could do detailing like that. Not sure I have the patience but looks amazing!
:D Thank you! I wasn't convinced that I'd find the time or energy to do much chiseling, but over the course of a LOT of hours of playing, I slowly came around to the idea. It sort of becomes second nature as you start to grasp the kinds of shapes you want and match that with how to build it!
I've been thinking with shadows, I wonder If you could make a working sun dial with chiseled stone if so, it would be a cool mini build for you to try.
I do think that's possible--maybe we'll have to give it a try in the future! Maybe in a little hilltop garden on top of our hobbit hole!
Hey Kurazarrh, I love that you are chose to build a hobbit style home. Will you chisel a custom round entry door with QPTech when you have access to iron? I'd love to see that.
I agree that marble doesn't really fit for the theme, but now I am thinking what to do with all the marble you have potentially available. I'll post my thoughts on that on your DISCORD server.
Thanks! Got your comment this time, first try! XD I do want to do SOME circular aspects, probably around doors and windows for sure!
@@Kurazarrh I just had to do it! Great, I think the round aspect is almost a must.
THE BRICK!!! WHY MUST YOU DO THIS TO US!!?!
You get what you deserve!!! :P
From the top of my head. According to the Simarillion elves were the first race besides Ainur in middle earth and they simply "awoke" as immortals so its almost expected the Ainur made them somehow and with later races figured immortality was a bad move. Much later Ainur live among elves and humans, look at Gandalf and Galadriel, they are essentially lesser Angels.
So with all that said I'd say this Seraph is just the first angel to choose the Hobbit live, maybe the founder of the hobbit race. All very fitting with the violin/oboe noise the seraph make seeing that Eru and his Valar and lesser Ainur made the world with music.
Haha so true! We did just appear here AND we're immortal! Or at least we spring back from death pretty quickly.
Honestly, while usually I'm all for Angels as physically terrifying and unknowable but ultimately benign beings (see Angelarium for a prime example), the idea of one that decided, "hey these guys knocked it out of park with this whole agrarian farming thing, I'm going to dedicated an at the very least sizable portion of my eternal existence to that" seem like prime material for a good story, and honestly one I could see Tolkien making.
@@somerandomschmuck2547 From what I understand, the seraphs in Vintage Story are a pretty far cry from the seraphim in common lore. We're a race of genderless fairies that were sent from some kind of pocket dimension that the original inhabitants of the world fled to to escape the apocalypse. I think we're supposed to basically be the terraforming team, though we don't seem to have a way to communicate back to home base that the world is (mostly) safe!
Are there no blocks with an axle pass through, like a gearbox or something? Or are VS rooms with mechanical power doomed to not be insulated?
You'd think walnut trees would drop tons of walnuts, at least seasonal I guess (I'm no walnut expert). But there seems to be some issues with leaf drops anyway as they seem to be meant to drop at least sticks at an 80% drop when felling trees. At least based on the mod description of OneStick who's mod author looked at the code. I ended up using the mod StickEmUp! though, especially after I could not replant even the walnut trees I felled, making them unsustainable. This mod goes a bit farther and adds sapling drop chances to this too, but also tiers it with the tool tiers, with tier 5 giving 100% and each tier below 20% less. So with flint axes you'd get 20% of the sticks & saplings that you'd get by manually breaking the leaf blocks. I think that's a fair compromise and gives the higher tier metals some more validity in terms of progression.
Gotta love the multi material chisel blocks though. Gives you so many options instead of being stuck with a 1x1 block texture.
The trees ARE bugged. I and several others reported the bug and it's fixed as of 1.19 pre.10. As for pass-through axles, those do exist but only as part of a mod.
@@Kurazarrh I just saw the news post & teaser video they dropped apparently literally yesterday. I guess I have the best worst timing. :)
Looks like a good update though. Lots of bug fixes and it seems they add quite a few mod features into the base game too.
Now lets reduce those 11 new goat and deer types down to 3 and let you vote for just one of them to be added! And to make it extra special, we turn them all into big chibi versions with oversized heads and anime eyes. Oh no, wrong block game...
1:00:39 LOL!
XD whoops!
That... One... Brick... @_@
It's trolling time!!! XD Maybe I'll just leave it there..... :P
@@Kurazarrh Noooooo D;
@@Kurazarrh Pure evil, I tell ya.
Ah yes, everyone needs a mate Dave!
We finally got to meet him!
can't you take the polished slate blocks under the workbank next to the sink and use it elsewhere? no one can see them under there.
Ah, I had forgotten about them. Though now that I think about it, putting some in-ground log and peat storage might also be a good idea... Hmmm....
I'm confused. Won't the lake ice blocks melt come summer?
Not if you've chiseled them. Chiseled blocks are stuck in whatever form you chiseled them as.
With the magical power of our chisel, they'll never melt again! ;)
Kinda bummed that the firepit is the best foot cooking, that there isnt a fire stove for cooking
Yeah, I hope we get a stone stove (fire below, cook on top) at some point. That would be pretty cool. Then again, we can always chisel our own fireplaces and stoves, so it's probably not a priority!
blue clay should have been used to make a counter top look, rather than using it as trim
Love the videos definetly helping out big time. I wanted to see if anyone knows why i camt make wood lamellar armor even with all the resources it just wont output the armor
Thank you! With the wood lamellar, make sure you're putting more than one firewood in each crafting slot. If you're familiar with that other block game but new to VS, that's a big change in crafting--many recipes require more than one item stacked. If you search the in-game handbook for wood lamellar, it'll show you the full recipe.
What the block forming is blowing my mind never new this game existed pretty insane you can do this. Now if you can carve wood that would be next level
You CAN actually carve wood in the exact same way you do stone--with the chisel! ;) Welcome to Vintage Story!
Дождалисъ, спасибо! ;)
:D
"Mantle: requires tool tier 196 (?) to break" 🤣🤣
*ETA* : it is possible to build a Cart to carry more than one Trunk from one place to another? I would imagine that having a smooth and level pathway would be advantageous but imagine the hilarity of trying to pull a Cart over a small bump 🤣 obviously it's a small step to harnessing a ram to the front of a cart to save you the strain 🤔
Tyron is working on some changes in 1.20 that look like they'll be able to implement carts shortly thereafter. He's at least got a WIP boat that he's shown in a blog post! (And the boat has a place to store your land mount!)
Maybe do not place quern into the house itself and place it nearby other industry and forgery stuff. It makes more sence then noisy shaft going into the house with a quern that produces a ton of dust and garbage when milling.
I've got plans for the quern (and the pulverizer). It won't be up in the first floor of the house, but it will be part of the main complex, probably in the basement. But I want to add some improvements so it only makes noise when we're actually using it!
I know this is very late, but I wonder if you can't place two slabs of different material on the same block vertically together? That would give you the ability to have one block with two different types of wall material. Maybe with chiseling?
Another option would just be to make all your walls two blocks thick but... yeah that would add up very quickly in terms of resources.
Edit: I'm at the section with the sink problem now. I wonder if you couldn't pull up the whole sink and put the drain on top of the floor block beneath the sink via chiseling. It would at least masquerade that giant black hole at the bottom of the sink block.
Also, the more I witness, the more I realize that chiseling is a very dangerous pastime. With that kind of power... man, I'd be chiseling every block in sight. Want a smaller checkered floor in your kitchen? Chisel every single floor block. Want your walls to be wood in your hallway but stone in your fireplace? Chisel it. God, you could spend hours chiseling fine details into things and still find more to do.
I'm very encouraged to try and play the game again, but I'm spatially challenged, so I doubt any floor plan I came up with would ever resemble something so detailed as this build.
Edit the second: At this point I'm writing an essay in the RUclips comments, but OH MY GOD THE LAKE ICE TRICK IS SO COOL!!
Haha, I'm glad I could open your eyes to the wide world of chiseling!
I did think of making the walls 2 blocks... actually 3 blocks thick, for the purposes of making the house feel more Hobbit-like, but I ended up not really liking the design and how thick everything felt. But as I can see you've already commented about the two-materials-in-the-wall trick, I won't delve into that except to say that in 1.18, you couldn't use slabs due to a bug in the chiseling code; you had to merge two full blocks in order to do it. In 1.19, that bug has been fixed, so you can use two slabs now.
Holy cow @Kurazarrh you might need help keeping up with the comments here soon!
My goodness, you're not wrong there!!! XD
Did you try making limestone tiles for the front of your sink? They are super thin, yet cover the water. (edit (DOH, that's a mod...))
I think you chose the perfect colors for a Hobbity kitchen! I love the nook and the fire / oven area! You did a fantastic job, you always do!
Haha, that's exactly what I did toward the end. Covered it up with some limestone! ;) Thank you!
What’s the lore on Dave?
I'm not 100% sure, but I'm pretty certain it's like, one of the crazier beings that the people from before the apocalypse awakened when they started tinkering with trans-dimensional travel. Mecha-Cthulhu, if you will. But with legs instead of tentacles!
Your kitchen floor looks mine at home. Except mine is asbestos.
Oh yikes!
"PromoSM"
As a dirt castle enjoer, i hate home designe episodes.
Then you've come to the wrong place! ;P