Just a tip, you can place roads, settlements and cities right on the map instead of going down to the bottom right each time. For example, at 33:20, you place 3 roads. You can just click right on the map to place those roads, instead of going to the bottom right 3 times to pick a road each time.
At around 10:00, why didn't you build one road towards the 3 4 to defend the settlement spot? I know it doesn't really matter, but you didn't need to fully plow him and you'd have enough roads to still connect if it came down to it.
@39:44 should build 3 roads up, that would take road plus plow his settle spot. The other previous option would've been to build towards the brick port instead of the 3:1.
In a two player game, the number of cards you robbed the opponent minus the number of knights played = the number of sevens you rolled. this is not foolproof. It ignored friendly robber 7s and any time you rolled a 7 and the opponent had no cards to steal.
7:20 I know the 5/6/11 is a higher production city than the 3/10/11 but it’s the wrong choice I think. Guaranteed city on next unblocked 10 is amazing, makes your hand actionable and flexible at all times basically. The 10 wheat also doesn’t get blocked which is nice.
gotta disagree, on the production side its an extra 4 pips of sheep for dev buying + red always blocks the 10 ore anyway and as we saw in the game, 1 6 gives another city
bruh that last game was an easy win you had the two wood and brick all you had to have done was build two dan roads... man i swear watching stuff like this really gets under my skin
Just a tip, you can place roads, settlements and cities right on the map instead of going down to the bottom right each time. For example, at 33:20, you place 3 roads. You can just click right on the map to place those roads, instead of going to the bottom right 3 times to pick a road each time.
Just wanted to say, long time follower from France and visiting Tassie at the moment love the work ❤
You could make these over an hour long and I would watch the whole thing!
Yes!!!
At around 10:00, why didn't you build one road towards the 3 4 to defend the settlement spot? I know it doesn't really matter, but you didn't need to fully plow him and you'd have enough roads to still connect if it came down to it.
@39:44 should build 3 roads up, that would take road plus plow his settle spot. The other previous option would've been to build towards the brick port instead of the 3:1.
plow in the beginning to 3 8 stone port?
Can you explain how do you count the number of 7's in 11:52 ? Didn't get what there said you rolled 2 sevens
His opponent was robbed 6 times and he played 4 knights, thus he rolled two 7s (after friendly robber protection)
In a two player game, the number of cards you robbed the opponent minus the number of knights played = the number of sevens you rolled. this is not foolproof. It ignored friendly robber 7s and any time you rolled a 7 and the opponent had no cards to steal.
Oh perfect, got it. Thank you :)
7:20 I know the 5/6/11 is a higher production city than the 3/10/11 but it’s the wrong choice I think. Guaranteed city on next unblocked 10 is amazing, makes your hand actionable and flexible at all times basically. The 10 wheat also doesn’t get blocked which is nice.
gotta disagree, on the production side its an extra 4 pips of sheep for dev buying + red always blocks the 10 ore anyway and as we saw in the game, 1 6 gives another city
Another banger vid m8
Love your videos 💜
How you lost that last match is beyond me
i sometimes think he does that on purpose
Spoiler shield:
37:27 i think that pass was the moment you lost the game
damn straight, had the city in hand which meant if he built it before passing, at the end could have taken road for the win
Greed is good - regarding the last game
bruh that last game was an easy win you had the two wood and brick all you had to have done was build two dan roads... man i swear watching stuff like this really gets under my skin