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I'm 52 and recently laid off (for about the 6th time in my 20+ years as a developer) and I decided I can't take the corporate grind any more. Too much uncertainty when you work for someone else so I finally decided to make a go of it on my own. I may crash spectacularly, but I figure you need to give it a shot at least once in your life. The prospect of going it alone gets scarier as you get older, especially when you have a mortgage and a family that depends on you, so my advice is if you have even the slightest desire to try and strike out on your own, don't wait for the opportunity, make it. Because if you sit around waiting for it like I did, you may find that it never comes. Your channel helps keep me inspired. Thanks for what you do.
Mad respect dude! I'm sorry to hear about the layoff, but it looks like it will lead you to greener pastures. And that is really solid advice. What sort or projects are you working on now?
@@TonsOfHunStudios Thanks, appreciate it! No guarantee of success, but I'm happy at the moment because I'm doing something that I'm passionate about. You don't get many opportunities to do that so I'm definitely going to enjoy it while it lasts. My first game was a simple single-player word-builder which I purposely chose mainly as a way to answer the question: can I learn Unity, see an idea through to completion, and get it on the app stores. Making money wasn't even a goal. I just needed to prove to myself that the process of making a game was something I could handle and is what I would suggest to others just starting out; keep your first project small/manageable and only concern yourself with finishing it. Don't worry about selling it. Now that I accomplished the first goal, I'm aiming a little higher in terms of the scope of the project and attempting a space-based colony-building sim aimed at desktops. Again, making money is of lesser concern, though obviously it would be nice to get SOMETHING for my efforts :) At this time, I'm really just focused on just getting better with the tools (Unity, Blender, and Photoshop) and it definitely helps to have a specific project in mind rather than just noodling. Basically, looking to increase my efficiency and reduce the time gap between idea and implementation which I figure is super-important for the indie developer.
@@TsiratiugZ Of course! And yeah definitely a great tip for starting out. Your new game sounds really cool! Games like Rimworld have always interested me. I wish you the best of luck (and hopefully some money too :D)
Out of all the “How I quit my job” videos I have watched on RUclips, this is definitely the most inspiring one. Thank you for all you do and I hope others are inspired by this as well.
Every day after I get home from work I make myself work on my game for 1-2 hours... because the thing is I really don't want to be working their for the rest of my life or any 9-5 job I have a good job, I get payed well and I enjoy being with the people I work with. However, I want to make games, I've wanted to for years even though I haven't finished a single game. I'm horrible at staying motivated, I'm always like, "Yeah I'll just make up for it tomorrow" or, "It'll be fine, it's just one day that I missed"... and I still waste my time doing other things even though I know that if I don't try as hard as I can to do this then I'll inevitably be working these kinds of jobs forever. Seeing this video helps a lot and I plan on working even harder to work on my game as I've been slacking lately. I can't waste these early years of my life because if I do I'll eventually have a much bigger hole to climb out of. So if anybody wants to give any advice on staying motivated that would be great, because right now that's my biggest challenge. Anyways I'll stop rambling on now... I just felt like I needed to write this out for some reason. Thanks for the surge of motivation though Thomas :)
I had the same issue, I am working for even less hours than you, because I have a family that I need to take care of and many responsibilities outside of my day job. What changed my whole life and I am doing this now for 1.5 year working on Dungeon Ward is this: The 5 minute rule: Work for 5 minutes EVERY DAY (if you have access to your PC of course). If you finish the 5 minutes and don't really want to work on the game today, it is OK! You have done a little progress that day especially in terms of reinforcing yourself to be consistent. Some days you will spent hours working, some days only couple minutes, but giving yourself such small goal of 5 minutes makes the starting very easy (that is mostly the hardest thing for people to start doing something and not quit after a month). Even small steps in the right direction add up over time if you stay consistent for years.
@Wizzlez I am in a exact same position as you. In my humble opinion, there is no such a thing like motivation. Motivation only works in the early phases of our projects. We just need to work as far as we can. I don't want to promote Nike or something, but "just do it" is really powerful saying. :)
No tarde nada en subir tus palabras en mi estado de wp, me siento muy identificado contigo, es de lo mas duro, la vida es corta y uno nace para ciertos propósitos, yo en lo personal suelo motivarme viendo videos relacionados a lo que hago, mi objetivo es hacer un juego inspirado en la saga de Silent hill, terror psicológico general, suelo escuchar músicas de ese estilo, ver videos, trailer, y imaginarme que soy yo quien lo ha hecho y mostrando ahí al publico, suena tonto o loco, pero me hace sentir tan bien. Suelo buscar músicas en spotify que tengan un genero musical del mismo tipo de juego que hago, con eso me imagino como sera el juego y me saco nuevas ideas y eso me motiva mucho mas, realmente me cuesta encontrar personas con la que hablar sobre estos temas, pero siempre me doy el lujo de perderme con mi mente, ver trailer o reel de motores graficos, diseños de videojuegos tambien anima muchisimo.
I've been working on my game for almost 2 years now, And later this year I'm aiming to release it on steam! Thanks for all the information that you put into your videos and keep up the good work! Keep on making these videos!
Oh Thomas... Your an inspiration, even to someone who's been coding for over 30 years. This is my first venture into games, everyday I learn something new, I lost an entire level at one point, had to walk away for a few days to calm down. But I haven't stopped, while I was NOT coding, I bought Spine and am learning the basics. All of this has re-ignited the passion that I had for coding over 30 years ago (before I became a professional and ruined it!! HA!), I've rewritten my player controller at least 6 times, each time refining, simplifying, adding new things I learned (It's pretty close to finished now). I spend two hours every night working on the game, and most of the weekend, but I make sure to take time for my wife and to get out, workout, play with my airplanes, compose a soundtrack. My one Achilles Heel is art, I know what I want, I'm just not sure I can create without pounding my head onto the desk. I even own the whole Adobe suite!!, Photoshop and AI used to be simple, now everything's hidden (frustrating)... Anyway, just wanted to say thank you and keep up the good work, oh and if you need a good beta tester I ran a QA lab for many years. I can break anything :) -Paul-
Thank you for the encouragement. I am trying to get my game studio going. I have been fighting with my fears for so long. After watching this, I have a new attitude!!! God bless!!!
This was lovely. That feeling of hell is so real, the heat, the panic, it's a truly sobering feeling when that really hits you. Props on everything you've achieved, man.
"Your indie career starts NOW" really hit hard. Don't know if you intended that, but man it did. Looked you up and we're the same age man, and you're inspiring me more than anyone else previously in life. Thanks for these videos.
I'm almost 42 years old, desperate to change my life. I've always wanted to make games, I got married, and I've been trying to become financially independent for the last 20 years, failing at it. But every day, the feeling of being trapped in my day job is getting more and more overwhelming. My youngest kid just turned 14 and I feel like if I don't make something happen now, soon, I never will. Thanks for the encouraging video.
@requizm left my job, trying to make a game. Can't say I'm any closer to success, but for the last year or so, I've felt more free than I have since I was a kid.
Thanks for inspiring people around the world to follow their dreams. Imagine if everyone did what they were passionate about. Imagine what could be done.
Together with 2 people I met on Discord, I’ve been working on a game for about half a year now. We have two artists (including myself) and one programmer. I’ve been sending some of your videos to the programmer, because he didn’t think we could keep working on the game and acually get somewhere. Your videos really helped inspire him, but also kept me motivated and now we are still working on the game. We hope to make a Kickstarter campaign this year and continue making the game, but I just wanted to thank you for you awesome videos and giving us some more hope! :D
Hey man, this video really spoke to me. A few months ago I quit my job as an animator at a mobile game studio, moved across the country and am now developing a game full-time (with limited runway). The past month I've had a lot of self doubt as I'm approaching topics never considered. What started out as a "simple" project is more nuanced than I realized. I'm pushing forward and I'm making breakthroughs often enough to lift my spirits, but it's a roller coaster. It's so great to hear that you went through a lot of the same emotional and psychological obstacles as I am right now. I too have a wife and a child with one on the way. I am constantly wondering if I made the right decision to do this. This video was a huge inspiration for me.
Thank you for sharing your inspiring story Thomas! We are a small indie game studio in the process of making our first own indie game so this video sounds very familiar and inspiring :)
Thanks for the encouragement to all the aspiring devs out there, like myself, Thomas. I don't loathe my job but I know I was made to do more, and I *can* do more. I know that "flick off" moment is going to happen soon. Really encouraging video!
@@TonsOfHunStudios You know what makes my heart warm a little? Everygame dev i see is always interested in other's projects and is passionate about games and making them, you don't find that anywhere else, this kind of passion for a job, i just love the feeling i get when i think of making a game or when seeing it in action. Btw, what projects are you working on if any? I know 2 years can change a lot
Damnit, I understand you completely! I studied 3d modeling and animation but never could get a job. After working as a technician in a pharmacy for a few years, I got that feeling of being trapped. Can't say it felt like heat or anything but it felt terrible. I gave it some thought and I quit my job, applied to another school, gave it my 200% and today I can say that this is a decision that I will never regret! And you mention that you don't know if you could have done it if you weren't married. In my case it was a bad breakup from a very bad relationship that spilled the glass and made me decide that I had had enough and that I had to focus on myself more than anything else. In the end, whether someone supports you or not, it's about what you're ready to do for yourself.
This video was great and well put together. Very inspirational and trust me as a fulltime indiedev, I can relate to most all of it. To others regarding the marriage thing, just make sure it's someone who believes in you and your dreams.
Thanks for the video Thomas, it's very inspiring! I've been studying and developing games the past 3 and a half years, every day after work and also on weekends mornings/afternoons, I manage to get around 30h of game development per week, it's indeed quite hard to keep pushing day after day without having that feeling of "validation" amount people around me, and frankly without being sure if the day that I will be able to quit my job to become a full-time game developer will ever come. It's very heartwarming to hear stories about people that managed to succeed in actually being able to sustain themselves working as indies, and that they went through the same thing that I'm currently going through. Of course, it's not guaranteed that the same thing will happen to be, I'm just trying to keep my chances as high as possible, and hearing stories like yours helps me remember why :)
@@TonsOfHunStudios thanks for encouraging me :D I'm developing an ever-changing 2D Space Adventure Shooter with realistic physics inspired by FTL and KSP, it's still early into development though (5months in): ruclips.net/video/P4Fwi9DNhqE/видео.html
How did I not know about your RUclips channel!?!? Thank you for making such brilliant games! :) It took me a long time to be able to quit my job to write full time, and it took (and still takes) a lot of work, but I love that I get to write for a living now. So worth all the hard work!
whoa….didnt expect to be tearing up in my cubicle today. I have your same feelings where my job is amazing but just not for me. You are so so inspiring and just as you hoped Mark Hamill would see your work and recognize you I hope one day you can see my work. Thank you for the much needed boost today. I may not be ready to leave my job yet but for sure to learn more so that can be a possibility in the future.
Just subscribed to you last night while watching your solo game dev mistakes video... I think I was supposed to find you on here cause I've been struggling a lot. I'm 24, and trying to learn how to make my own games. I'm not married and never had a real boyfriend (I'm a woman by the way). Don't have the same responsibility that you spoke of, but I do have a lot of responsibility (most that I have put on myself), I got two little brothers that do watch and learn, and my family is fucked up, and I live with them and my grandma who is struggling healthwise. I have a job that I absolutely despise making milkshakes at a restaurant and have to deal with overgrown children in the kitchen everyday. I'm pushing myself. Thanks for making these videos. They help.
I 100% agree with what you said about pushing yourself, I am in a similar boat, started my side project but as I am getting deeper and deeper into it I am losing more and more of the drive for my day job. I am at the breaking point of where I need to decide to just dive into my dreams or settle for average life.
I'll be honest, I almost cried towards the end of the video because with the exception of being married or having kids, your initial experience resonates with me a lot. There have been times where I'm at work and try to find ways to enjoy my job. At best, it helps me get through the day, but eventually I come back to the realization that there goes another eight hours of my life not truly doing what I love. My Masters program in game development challenged me like no other, and there were times I felt like quitting, but part of me loved the feeling of experiencing what it was like to build a game, and I'm glad I didn't give up in the end because even though I'm still working on paying off what's left of my student loan debt, I was able to prove to myself that I am capable of much more than I thought before. Thanks for making this video Thomas, I hope I can get through this soon!
Your story is really inspirational Thomas, didn't know about your channel. It is good to know there are people somewhere else that are having troubles as you do, and they overcome them their own way. Thanks!!
Man this hits close to home. One or two more of these inspirational videos and I might just have to pull the trigger on my own "Quit Story". Just need to get my ducks in a row and convince myself I can do it.
This is really inspiring I am finishing my graphic design course and I have also been in other areas and worked in a lot of places and I can assure you I feel the same way many times I am also developing a game and been talking with some friends that are indie game developers and now I feel very excited to work on my game and come up with new ideas and it's really making me more optimistic and this video also made me feel very confident as well!
Dear Thomas , really really love everything u did !! u inspire me and I learn a lot from u ! ur game bring a lot of emotions for me !! Thank u and wish u and ur family have a nice days
OMG ! I AM LITERALLY DOING THIS NOW! Thank you for this video, I have been waking up at 3am everyday and working on my game for the last 3 months. To know that you did this as well gives me so much hope! Thanks for this video. One day I hope to be able to show you my game! 💜
Great inspirational story Thomas. Even though I'm working toward a job at a game studio, I think a lot of your points on working hard towards your goals are similar.
@@TonsOfHunStudios I'd tried applying at Riot since they had a paid internship. In hindsight though, it's not my style of art. Not a bad thing though, but good to know what to help point me in the right direction. I could see myself working on something like Star Wars Battlefront 2, or maybe games like Skyrim , or Lord of the Rings. Doing research for now. Plus working on new assets for my portfolio.
@@WizardReel Sweet! Yeah personally I would go for me sci-fi games like Star Wars, but working on a medieval RPG would be dope too. Hope you land a great job!
For myself i am currently a web-developper and designer, but a big passionate for Game design and development. Currently working as a programmer and game designer on a project that hopefully will be launched in kickstarter by Early 2020. But i gotta mention something i am noticing. When i think about being indie more globally, the urgent of being Indie is not totally from some inner force that needs to get outside of us. The whole worksystem nowdays really is not properly letting employees get reward from his jobs. I think a system where every employee gains % revenues, according to the job they made and the total amount of money that was earned from that succesful project is a must. That is the future of a better system. Cause we gotta be serious about the fact that being Indie is not for everyone and should not be for everyone. Best wishes for everyone getting indie!!
Awesome! And I'm not to familiar with the different financial models and business aspects of indies, but rev share does seem like it is more rewarding and beneficial to the devs. Also, what is your game about?
I’m in that same situation. I’m not working on my game. My job is a good job in my art field but I’m just not happy with what I have to do. I’ve noticed my job work is taking longer and I’ve been more distracted as the days go on. Staring at the wall. I’m just not happy. But if you can stick it out then so can I. Listening to this does help. I have found my motivation. The motivation of getting to quit my job.
56 years old and got laid off. I got into Blender 2 years ago and started with low Poly scenes. Recently I discovered Unity and started courses to dive deeper into Game dev. I enjoy it very much and I have my own itch.io. account where I put my games I learned so far for others to play for free. So I will continue learning and one day soon want to do my own little game and publish it. I see a lot of older ppl. getting into game dev. Thanks for inspiring me with your story.
Gosh I needed this. I'm turning 20 in a month and I can honestly say I don't know what I want to do with my life. I'm an artist and I have been one for many years now and I feel like finally for the first time I have direction because of you and your videos. so thank you
Very inspiring! Real moral boost for me at rhis time, when I feel like standing on just another crossroad in my life, about to make the next saev path in B2B programming and ignoring my creativity. I wish you a lot of succes with your studio.
I'm 17 I started making art and music for real at about 15 and uploaded on Instagram and RUclips and Spotify to get my work out there and connect with people but always felt like a failure,not long ago about 2 or 3 weeks ago I started developing games in unity because I actually completed studying c++ and c# in high school,so I thought yeah why not I know art and design why not start someday,specially in this quarantine when I have so much time,i still am and I'm almost finishing but i never want to be at a normal job but I'm scared ill never make it I'm always afraid like I'm gonna die on the streets from starvation even though my family is pretty supportive and I got my whole life ahead of me.I struggle so much with self confidence and self love and self love of what I create because of my disorders so it's really hard to push through but it's not impossible.The moment I started game developing i felt this kind of love,love of what I did,actual fulfillment.And soon I will do my first dev log and open a channel,I found a new light in my life when i thought all is over,so can you.
I was in the same boat. I had an "office job" which was actually by most people's standards probably really great. Everyone was nice, the place was a great place to work... but I just didn't have passion for what I was doing, and I felt my dreams of being a game developer slowly dying. I felt trapped, and I knew I didn't want to do my job for another 20 or whatever years. I tried the whole "work on your game outside of work" thing, but found myself constantly burning out having to juggle two long desk jobs at the same time... and I felt like I was missing out on so much time I could have spent developing my game instead of spending at least 40 hours a week working for someone else. So I took a leap got enough money together to survive for a while, and I put in my two weeks notice. I've been doing the full time solo indie dev thing for about 2 months now and I'm LOVING it. Yes, there's a constant worry of "what if this fails" but there's also a huge relief of knowing I'm at least taking the chance. Every day I get to wake up and focus on what I truly want to be doing... and that's priceless. Whether or not I'll succeed, I honestly don't know... I just know even if I fail spectacularly, at least I can say I gave it a shot. I just didn't want to be on my death bed thinking "what happened... why didn't I just try?"
I aspire to someday be my own boss. I wanna get paid for the work that I put in and get nothing when I don't put the work in. Screw static salaries, office opening times and requesting holidays from my boss. Your videos always inspire me Thomas and this one was pure gold. Thank you so much man. Maybe one day I'll be making videos just like this telling others to follow their dreams!
thank you for this video, that helped a lot. since we released our game on early Access on steam, I started losing my positiv mindset. thanks to you i will work on this again. thanks thomas
Hey Thomas great job on almost completing Coma Can't wait to play when its release. Glad i found your channel n also thanks for inspiring me to continue on thinking of my game. :)
I been on the verge of quitting my job for months now to put my 100% on my current project. I started a RUclips devlog series not too long ago to see the response of internet folk and motivate me to go full indie. There is the problem of paying my bills though, hopefully I can find something to fund my project such as kickstarter or even youtube? Thanks for your videos, they have been very informative, stay awesome!
i studied music for 8 years, then got a job at a electronic store. Depression kicked in pretty fast. Quit, studied IT (to keep parents happy and because student allowance xD) but was mostly working on game dev stuff from youtube tutorials. Now full-time game dev. "Just Do It" - Nike. But yea having a supportive wife made it a lot easier.
@@xMEREEELx well That' costs money Altough on the other hand I hsve friends whi are pretty good artists and like video games Maybe I could work with them ?
I see a lot of people chiming in so I'll add to the crowd. 39, Art teacher here for public school K-5., married with two little wonderful boys. I worked for years as a graphic designer (from plate set up to package design to magazine layout to flash animation). After getting married, I tried out working at an independent studio created by my best friend. After two years, it crashed and left me without a job. It was my favorite job: It was great fun. I was working on concepts along with animation in flash. At the time we were creating games from internet browsers. But unfortunately, even with my bachelors degree in game art and design, I was left struggling with unemployment compensation after the studio shut down. (the worst thing ever because it was tough to find a job within my field with the same pay in my city of original employment). Recently married, my wife a nurse, I had to find a way to alleviate our struggle. So I studied for a year and received my teaching certificate. Granted, as a teacher, I make more money now than as a designer. (I was never successful at working for the bigger firms at a higher position) but I don't like it. It's not fulfilling. It has its own problems with red tape as well. So on the side I am trying to redevelop myself. Adding to my portfolio, my youtube channel and attempting my own venture into games. (currently trying to understand Ren'py but would love to create a storybook 2d game some day). My question to everyone: How do I learn programming? If its unity or whatever it may be, what is the best way to learn to create something worthwhile? Also, how can I speed it along? Thanks in advance and good luck to everyone here.
Hello, Chemsem! There are lots of game engines and Unity is just one of the best ones, but not the only one. Programming might become a tough stuff to do, but it is possible to learn. The good news for you is that you can use so-called "visual scripting", which does not require knowledge of any programming language. It is available in a number of engines, either as a paid package (Unity) or out-of-box (Unreal, Godot). Anyway, it will be enough to create at least a demo version of your game, which you can show to get feedback or funding.
My teachers and peers were the reason i started an indie game studio. My good friend is my business partner. We've been working on it for a while now. We were able to create a dedicated team for our first indie game title and now working to get a demo out and trailers.
Great advice's bro.. I'm 24 right now.. always running away from kicking everything and start my own thing. I have the programming/ basic artistic knowledge to start doing my stuff.. but family is pushing hard as always.. i'm constantly feeling that i'm losing time.. I have to act, very nice to hear about your story , maybe one day i will change stuff. Right know i work in a company that treats me very well, i have very good colleges, my boss is cool, i work as a developer. But there is nothing to do with games. And is hard to think that i could be developing.. creating stuff and time is passing .. anyways, thanks for the share, cheers.
Hi Thomas, I have watched your RUclips channel since 2018. The next year I will leave the job that I have done 4 years to produce my new game on Steam. I love the Final Fantasy series, I've been thinking about this for a long time but I think I'll start with one small project. I dont know myself can survive with this new job, anyway I'm happy to know you.
I probably get layed off at the end of the year, and I'm preparing to start on my first commercial game when that happens. Kinda looking forward to it ;)
Time just flies by super fast and I never have enough time to do all the things I want. If I could slow down time I'd be able to do all that millions of hours of work.
@@tiepduongvn 100% agreed. Prioritizing what you really want is super important. I know some people have more difficult situations and I respect that, but if you really want something bad enough you will make time for it.
This video is very inspiring. Ive been working on my game for a couple months now, very part time as I literally have no time for it because of my work schedule. And i hat emy job so Ive been saving uo for the last couple months and at the end of this month I will have enough saved to last for about 3 months. I'm gonna quit my job and focus full time f my game and my yotube channel. Gotta take a shot right lol.
For me the moment to push and succeed was after my partner got pregnant with out first child. I had finished enjoying my youth (done a very thorough job if it to) and now it was time to make my dreams come true! that was only 2 years ago and soon I'm waiting for my page to be reviewed for Wishlist on steam XD
Thanks for watching! Hope you learned a ton.
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I'm 52 and recently laid off (for about the 6th time in my 20+ years as a developer) and I decided I can't take the corporate grind any more. Too much uncertainty when you work for someone else so I finally decided to make a go of it on my own. I may crash spectacularly, but I figure you need to give it a shot at least once in your life. The prospect of going it alone gets scarier as you get older, especially when you have a mortgage and a family that depends on you, so my advice is if you have even the slightest desire to try and strike out on your own, don't wait for the opportunity, make it. Because if you sit around waiting for it like I did, you may find that it never comes. Your channel helps keep me inspired. Thanks for what you do.
Are u making games now?
Mad respect dude! I'm sorry to hear about the layoff, but it looks like it will lead you to greener pastures. And that is really solid advice. What sort or projects are you working on now?
@@TonsOfHunStudios Thanks, appreciate it! No guarantee of success, but I'm happy at the moment because I'm doing something that I'm passionate about. You don't get many opportunities to do that so I'm definitely going to enjoy it while it lasts.
My first game was a simple single-player word-builder which I purposely chose mainly as a way to answer the question: can I learn Unity, see an idea through to completion, and get it on the app stores. Making money wasn't even a goal. I just needed to prove to myself that the process of making a game was something I could handle and is what I would suggest to others just starting out; keep your first project small/manageable and only concern yourself with finishing it. Don't worry about selling it.
Now that I accomplished the first goal, I'm aiming a little higher in terms of the scope of the project and attempting a space-based colony-building sim aimed at desktops. Again, making money is of lesser concern, though obviously it would be nice to get SOMETHING for my efforts :) At this time, I'm really just focused on just getting better with the tools (Unity, Blender, and Photoshop) and it definitely helps to have a specific project in mind rather than just noodling. Basically, looking to increase my efficiency and reduce the time gap between idea and implementation which I figure is super-important for the indie developer.
@@TsiratiugZ Of course! And yeah definitely a great tip for starting out. Your new game sounds really cool! Games like Rimworld have always interested me. I wish you the best of luck (and hopefully some money too :D)
Good luck! If you consistently look at your work objectively and stay passionate I think one can make it. Crossing fingers
Out of all the “How I quit my job” videos I have watched on RUclips, this is definitely the most inspiring one. Thank you for all you do and I hope others are inspired by this as well.
Every day after I get home from work I make myself work on my game for 1-2 hours... because the thing is I really don't want to be working their for the rest of my life or any 9-5 job I have a good job, I get payed well and I enjoy being with the people I work with. However, I want to make games, I've wanted to for years even though I haven't finished a single game. I'm horrible at staying motivated, I'm always like, "Yeah I'll just make up for it tomorrow" or, "It'll be fine, it's just one day that I missed"... and I still waste my time doing other things even though I know that if I don't try as hard as I can to do this then I'll inevitably be working these kinds of jobs forever.
Seeing this video helps a lot and I plan on working even harder to work on my game as I've been slacking lately. I can't waste these early years of my life because if I do I'll eventually have a much bigger hole to climb out of. So if anybody wants to give any advice on staying motivated that would be great, because right now that's my biggest challenge.
Anyways I'll stop rambling on now... I just felt like I needed to write this out for some reason. Thanks for the surge of motivation though Thomas :)
btw. participating in Game Jams is a good practice as well as a nice break from the feeling of not progressing
I had the same issue, I am working for even less hours than you, because I have a family that I need to take care of and many responsibilities outside of my day job. What changed my whole life and I am doing this now for 1.5 year working on Dungeon Ward is this:
The 5 minute rule:
Work for 5 minutes EVERY DAY (if you have access to your PC of course). If you finish the 5 minutes and don't really want to work on the game today, it is OK! You have done a little progress that day especially in terms of reinforcing yourself to be consistent. Some days you will spent hours working, some days only couple minutes, but giving yourself such small goal of 5 minutes makes the starting very easy (that is mostly the hardest thing for people to start doing something and not quit after a month).
Even small steps in the right direction add up over time if you stay consistent for years.
@@DungeonWard really nice advice :) thanks.
@Wizzlez I am in a exact same position as you. In my humble opinion, there is no such a thing like motivation. Motivation only works in the early phases of our projects. We just need to work as far as we can. I don't want to promote Nike or something, but "just do it" is really powerful saying. :)
No tarde nada en subir tus palabras en mi estado de wp, me siento muy identificado contigo, es de lo mas duro, la vida es corta y uno nace para ciertos propósitos, yo en lo personal suelo motivarme viendo videos relacionados a lo que hago, mi objetivo es hacer un juego inspirado en la saga de Silent hill, terror psicológico general, suelo escuchar músicas de ese estilo, ver videos, trailer, y imaginarme que soy yo quien lo ha hecho y mostrando ahí al publico, suena tonto o loco, pero me hace sentir tan bien.
Suelo buscar músicas en spotify que tengan un genero musical del mismo tipo de juego que hago, con eso me imagino como sera el juego y me saco nuevas ideas y eso me motiva mucho mas, realmente me cuesta encontrar personas con la que hablar sobre estos temas, pero siempre me doy el lujo de perderme con mi mente, ver trailer o reel de motores graficos, diseños de videojuegos tambien anima muchisimo.
I've been working on my game for almost 2 years now, And later this year I'm aiming to release it on steam! Thanks for all the information that you put into your videos and keep up the good work! Keep on making these videos!
That's so cool!!! Good luck :)
Thank you! I’m going to be releasing a beta build soon. So that way I can get feedback on the game.
Seriously so awesome! Good job doing such a cool thing!
Cwesolo What’s the game called man? :0
The Amazing Ball
I really needed to hear this. Thank you so much Thomas
Oh Thomas...
Your an inspiration, even to someone who's been coding for over 30 years. This is my first venture into games, everyday I learn something new, I lost an entire level at one point, had to walk away for a few days to calm down. But I haven't stopped, while I was NOT coding, I bought Spine and am learning the basics. All of this has re-ignited the passion that I had for coding over 30 years ago (before I became a professional and ruined it!! HA!), I've rewritten my player controller at least 6 times, each time refining, simplifying, adding new things I learned (It's pretty close to finished now).
I spend two hours every night working on the game, and most of the weekend, but I make sure to take time for my wife and to get out, workout, play with my airplanes, compose a soundtrack. My one Achilles Heel is art, I know what I want, I'm just not sure I can create without pounding my head onto the desk. I even own the whole Adobe suite!!, Photoshop and AI used to be simple, now everything's hidden (frustrating)...
Anyway, just wanted to say thank you and keep up the good work, oh and if you need a good beta tester I ran a QA lab for many years. I can break anything :)
-Paul-
Thank you for the encouragement. I am trying to get my game studio going. I have been fighting with my fears for so long. After watching this, I have a new attitude!!! God bless!!!
This was lovely. That feeling of hell is so real, the heat, the panic, it's a truly sobering feeling when that really hits you. Props on everything you've achieved, man.
"Your indie career starts NOW" really hit hard. Don't know if you intended that, but man it did. Looked you up and we're the same age man, and you're inspiring me more than anyone else previously in life. Thanks for these videos.
I'm almost 42 years old, desperate to change my life. I've always wanted to make games, I got married, and I've been trying to become financially independent for the last 20 years, failing at it. But every day, the feeling of being trapped in my day job is getting more and more overwhelming. My youngest kid just turned 14 and I feel like if I don't make something happen now, soon, I never will. Thanks for the encouraging video.
@requizm left my job, trying to make a game. Can't say I'm any closer to success, but for the last year or so, I've felt more free than I have since I was a kid.
@@JonathanPriceArt Do you suggest to take this risk in early stages of a career Or to get experience with corporate world?
Thanks for inspiring people around the world to follow their dreams. Imagine if everyone did what they were passionate about. Imagine what could be done.
IKR! The world would be even more awesome!
Together with 2 people I met on Discord, I’ve been working on a game for about half a year now. We have two artists (including myself) and one programmer. I’ve been sending some of your videos to the programmer, because he didn’t think we could keep working on the game and acually get somewhere. Your videos really helped inspire him, but also kept me motivated and now we are still working on the game. We hope to make a Kickstarter campaign this year and continue making the game, but I just wanted to thank you for you awesome videos and giving us some more hope! :D
That's great! Thomas is definitely really motivating. What's the game about?
Hey man, this video really spoke to me. A few months ago I quit my job as an animator at a mobile game studio, moved across the country and am now developing a game full-time (with limited runway). The past month I've had a lot of self doubt as I'm approaching topics never considered. What started out as a "simple" project is more nuanced than I realized. I'm pushing forward and I'm making breakthroughs often enough to lift my spirits, but it's a roller coaster. It's so great to hear that you went through a lot of the same emotional and psychological obstacles as I am right now. I too have a wife and a child with one on the way. I am constantly wondering if I made the right decision to do this. This video was a huge inspiration for me.
That's fantastic! It's great to hear you are doing what you love, despite the challenges. And it's awesome you have a baby on the way :D
Thank you for sharing your inspiring story Thomas! We are a small indie game studio in the process of making our first own indie game so this video sounds very familiar and inspiring :)
Amazing, thanks for opening up about your journey.
Thanks for the encouragement to all the aspiring devs out there, like myself, Thomas. I don't loathe my job but I know I was made to do more, and I *can* do more. I know that "flick off" moment is going to happen soon. Really encouraging video!
That's awesome! It's great that you are striving for more in life. What kind of project are you working on now?
@@TonsOfHunStudios You know what makes my heart warm a little? Everygame dev i see is always interested in other's projects and is passionate about games and making them, you don't find that anywhere else, this kind of passion for a job, i just love the feeling i get when i think of making a game or when seeing it in action.
Btw, what projects are you working on if any? I know 2 years can change a lot
Damnit, I understand you completely! I studied 3d modeling and animation but never could get a job. After working as a technician in a pharmacy for a few years, I got that feeling of being trapped. Can't say it felt like heat or anything but it felt terrible. I gave it some thought and I quit my job, applied to another school, gave it my 200% and today I can say that this is a decision that I will never regret!
And you mention that you don't know if you could have done it if you weren't married. In my case it was a bad breakup from a very bad relationship that spilled the glass and made me decide that I had had enough and that I had to focus on myself more than anything else. In the end, whether someone supports you or not, it's about what you're ready to do for yourself.
Love each one of your videos. You inspire me so much to keep working on my own youtube channel and finishing my projects. Thank you again Thomas!
Nice! What kind of projects are you working on right now?
This video was great and well put together. Very inspirational and trust me as a fulltime indiedev, I can relate to most all of it. To others regarding the marriage thing, just make sure it's someone who believes in you and your dreams.
I like that you had a feeling of nostalgia when you left your job. It sounds like a nice transition.
Thanks for the encouragement.
Thanks for the video Thomas, it's very inspiring!
I've been studying and developing games the past 3 and a half years, every day after work and also on weekends mornings/afternoons, I manage to get around 30h of game development per week, it's indeed quite hard to keep pushing day after day without having that feeling of "validation" amount people around me, and frankly without being sure if the day that I will be able to quit my job to become a full-time game developer will ever come.
It's very heartwarming to hear stories about people that managed to succeed in actually being able to sustain themselves working as indies, and that they went through the same thing that I'm currently going through. Of course, it's not guaranteed that the same thing will happen to be, I'm just trying to keep my chances as high as possible, and hearing stories like yours helps me remember why :)
Great to hear Johnny! It's hard to keep working day after day, but it looks like you are on the right path! What project are you working on right now?
@@TonsOfHunStudios thanks for encouraging me :D
I'm developing an ever-changing 2D Space Adventure Shooter with realistic physics inspired by FTL and KSP, it's still early into development though (5months in):
ruclips.net/video/P4Fwi9DNhqE/видео.html
How did I not know about your RUclips channel!?!? Thank you for making such brilliant games! :) It took me a long time to be able to quit my job to write full time, and it took (and still takes) a lot of work, but I love that I get to write for a living now. So worth all the hard work!
That's awesome to hear! What kind of writing do you do?
@@TonsOfHunStudios I've got books published under the name Shannen Crane Camp and I write gaming articles for svg.com :)
@@PersephonePlasmids Awesome! I love the cover art of Fade!
Thank you!!! 💚💚💚
whoa….didnt expect to be tearing up in my cubicle today. I have your same feelings where my job is amazing but just not for me. You are so so inspiring and just as you hoped Mark Hamill would see your work and recognize you I hope one day you can see my work. Thank you for the much needed boost today. I may not be ready to leave my job yet but for sure to learn more so that can be a possibility in the future.
Just subscribed to you last night while watching your solo game dev mistakes video...
I think I was supposed to find you on here cause I've been struggling a lot.
I'm 24, and trying to learn how to make my own games. I'm not married and never had a real boyfriend (I'm a woman by the way). Don't have the same responsibility that you spoke of, but I do have a lot of responsibility (most that I have put on myself), I got two little brothers that do watch and learn, and my family is fucked up, and I live with them and my grandma who is struggling healthwise. I have a job that I absolutely despise making milkshakes at a restaurant and have to deal with overgrown children in the kitchen everyday.
I'm pushing myself. Thanks for making these videos. They help.
I 100% agree with what you said about pushing yourself, I am in a similar boat, started my side project but as I am getting deeper and deeper into it I am losing more and more of the drive for my day job. I am at the breaking point of where I need to decide to just dive into my dreams or settle for average life.
I'll be honest, I almost cried towards the end of the video because with the exception of being married or having kids, your initial experience resonates with me a lot. There have been times where I'm at work and try to find ways to enjoy my job. At best, it helps me get through the day, but eventually I come back to the realization that there goes another eight hours of my life not truly doing what I love. My Masters program in game development challenged me like no other, and there were times I felt like quitting, but part of me loved the feeling of experiencing what it was like to build a game, and I'm glad I didn't give up in the end because even though I'm still working on paying off what's left of my student loan debt, I was able to prove to myself that I am capable of much more than I thought before. Thanks for making this video Thomas, I hope I can get through this soon!
Dude you are so encouraging, I love your videos. Keep it up. Always an inspiration
Your story is really inspirational Thomas, didn't know about your channel. It is good to know there are people somewhere else that are having troubles as you do, and they overcome them their own way. Thanks!!
Thank you for sharing your story, it definitely resonates with me as I'm in almost the exact place you were. Very inspiring and motivational.
I needed this motivation today! thank you !
Man this hits close to home. One or two more of these inspirational videos and I might just have to pull the trigger on my own "Quit Story". Just need to get my ducks in a row and convince myself I can do it.
I believe! Like you said, set yourself up and make sure you are ready, but once you feel ready go for it! Life is too short!
This is really inspiring
I am finishing my graphic design course and I have also been in other areas and worked in a lot of places and I can assure you I feel the same way many times
I am also developing a game and been talking with some friends that are indie game developers and now I feel very excited to work on my game and come up with new ideas and it's really making me more optimistic and this video also made me feel very confident as well!
I am at this stage now, every point of the brush is clearly mapped to me, although I am shocked, but this really increases my confidence, thank you
Dear Thomas , really really love everything u did !! u inspire me and I learn a lot from u ! ur game bring a lot of emotions for me !! Thank u and wish u and ur family have a nice days
super beautiful melody !! love it
OMG ! I AM LITERALLY DOING THIS NOW! Thank you for this video, I have been waking up at 3am everyday and working on my game for the last 3 months. To know that you did this as well gives me so much hope! Thanks for this video. One day I hope to be able to show you my game! 💜
That's awesome dude! Keep working hard! What kind of game is it?
@@TonsOfHunStudios I'm currently working on a jrpg style game.
@@lulucinalive Oh cool!
Great inspirational story Thomas. Even though I'm working toward a job at a game studio, I think a lot of your points on working hard towards your goals are similar.
Agreed! What studio are you looking at?
@@TonsOfHunStudios I'd tried applying at Riot since they had a paid internship. In hindsight though, it's not my style of art. Not a bad thing though, but good to know what to help point me in the right direction. I could see myself working on something like Star Wars Battlefront 2, or maybe games like Skyrim , or Lord of the Rings. Doing research for now. Plus working on new assets for my portfolio.
@@WizardReel Sweet! Yeah personally I would go for me sci-fi games like Star Wars, but working on a medieval RPG would be dope too. Hope you land a great job!
For myself i am currently a web-developper and designer, but a big passionate for Game design and development. Currently working as a programmer and game designer on a project that hopefully will be launched in kickstarter by Early 2020.
But i gotta mention something i am noticing. When i think about being indie more globally, the urgent of being Indie is not totally from some inner force that needs to get outside of us. The whole worksystem nowdays really is not properly letting employees get reward from his jobs. I think a system where every employee gains % revenues, according to the job they made and the total amount of money that was earned from that succesful project is a must. That is the future of a better system. Cause we gotta be serious about the fact that being Indie is not for everyone and should not be for everyone.
Best wishes for everyone getting indie!!
Awesome! And I'm not to familiar with the different financial models and business aspects of indies, but rev share does seem like it is more rewarding and beneficial to the devs. Also, what is your game about?
I’m in that same situation. I’m not working on my game. My job is a good job in my art field but I’m just not happy with what I have to do. I’ve noticed my job work is taking longer and I’ve been more distracted as the days go on. Staring at the wall. I’m just not happy.
But if you can stick it out then so can I. Listening to this does help. I have found my motivation. The motivation of getting to quit my job.
now im starting my own studio with my friends.I appreciate it
56 years old and got laid off. I got into Blender 2 years ago and started with low Poly scenes. Recently I discovered Unity and started courses to dive deeper into Game dev. I enjoy it very much and I have my own itch.io. account where I put my games I learned so far for others to play for free. So I will continue learning and one day soon want to do my own little game and publish it. I see a lot of older ppl. getting into game dev. Thanks for inspiring me with your story.
This is wonderful, love this!
Gosh I needed this. I'm turning 20 in a month and I can honestly say I don't know what I want to do with my life. I'm an artist and I have been one for many years now and I feel like finally for the first time I have direction because of you and your videos. so thank you
This is a great story Thomas, thank you for the inspiration and good luck on your future endeavors.
So true!
Very inspiring! Real moral boost for me at rhis time, when I feel like standing on just another crossroad in my life, about to make the next saev path in B2B programming and ignoring my creativity. I wish you a lot of succes with your studio.
Thomas! Great video topic, and right on time. Love your stuff, keep at it
Thanks man. I needed this.
Thank you for this.
I will push harder. I promise.
Yes!
i bought this game and this soundtrack is always on repeat. love this.
I'm 17 I started making art and music for real at about 15 and uploaded on Instagram and RUclips and Spotify to get my work out there and connect with people but always felt like a failure,not long ago about 2 or 3 weeks ago I started developing games in unity because I actually completed studying c++ and c# in high school,so I thought yeah why not I know art and design why not start someday,specially in this quarantine when I have so much time,i still am and I'm almost finishing but i never want to be at a normal job but I'm scared ill never make it I'm always afraid like I'm gonna die on the streets from starvation even though my family is pretty supportive and I got my whole life ahead of me.I struggle so much with self confidence and self love and self love of what I create because of my disorders so it's really hard to push through but it's not impossible.The moment I started game developing i felt this kind of love,love of what I did,actual fulfillment.And soon I will do my first dev log and open a channel,I found a new light in my life when i thought all is over,so can you.
I feel the same as you in many ways. Only thing different is I have not worked in a AAA studio, but I hear you man, good video! Subscribed!
great story and attitude! Took the leap myself recently. Wish you all the success!
That's great! What kind of game are you working on right now?
Tons Of Hun Studios Open World MOBA with Warriors of history! Check out the links on my channel :)
I was in the same boat. I had an "office job" which was actually by most people's standards probably really great. Everyone was nice, the place was a great place to work... but I just didn't have passion for what I was doing, and I felt my dreams of being a game developer slowly dying. I felt trapped, and I knew I didn't want to do my job for another 20 or whatever years. I tried the whole "work on your game outside of work" thing, but found myself constantly burning out having to juggle two long desk jobs at the same time... and I felt like I was missing out on so much time I could have spent developing my game instead of spending at least 40 hours a week working for someone else.
So I took a leap got enough money together to survive for a while, and I put in my two weeks notice. I've been doing the full time solo indie dev thing for about 2 months now and I'm LOVING it. Yes, there's a constant worry of "what if this fails" but there's also a huge relief of knowing I'm at least taking the chance. Every day I get to wake up and focus on what I truly want to be doing... and that's priceless. Whether or not I'll succeed, I honestly don't know... I just know even if I fail spectacularly, at least I can say I gave it a shot. I just didn't want to be on my death bed thinking "what happened... why didn't I just try?"
I'm a mechanical engineer working in industrial contracting. I hate it. I'm always stressed.
I'm working on a similar path.
love the content rly helped me in my gamedev journey
Agreed! Are you working on any games at the moment?
I aspire to someday be my own boss.
I wanna get paid for the work that I put in and get nothing when I don't put the work in.
Screw static salaries, office opening times and requesting holidays from my boss.
Your videos always inspire me Thomas and this one was pure gold.
Thank you so much man. Maybe one day I'll be making videos just like this telling others to follow their dreams!
Yes dude! Keep going for it!
Thomas, you gave me that push I needed. Thanks man
thank you for this, I am 13 and I am confident in my ability in c++ and hopeful that when I'm older I can work in this profession
Thank you for being honest and telling your story. It inspired me a lot. 👍
Agreed! His honesty is really something special :D
Why are you so insanely talented! I wish, hopefully, I could get there with practice.
Good for you mate
I'm currently a high school maths teacher, love it, BUT i would love to one day do exactly this! Sounds amazing
thank you for this video, that helped a lot. since we released our game on early Access on steam, I started losing my positiv mindset. thanks to you i will work on this again. thanks thomas
Hey Thomas great job on almost completing Coma Can't wait to play when its release. Glad i found your channel n also thanks for inspiring me to continue on thinking of my game. :)
Awesome! What kind of game are you thinking about?
Dude, what a great video. Thank you so much for sharing your story.
Agreed!
Wonderful story well told. Bravo. I hope I can put out content as meaningful as this one day!
Agreed! What sort of stuff are you working on now?
@@TonsOfHunStudios Just making a game and documenting the process as much as I can for now!
@@stefdevs That's awesome! Keep up the good work!
Love your passion , Love ur Mind ! Ur future will be so bright ! Love u man How u embrace ur amazing talent and make it all work!So inspiring!!
It is isn't it?!?
I been on the verge of quitting my job for months now to put my 100% on my current project. I started a RUclips devlog series not too long ago to see the response of internet folk and motivate me to go full indie. There is the problem of paying my bills though, hopefully I can find something to fund my project such as kickstarter or even youtube? Thanks for your videos, they have been very informative, stay awesome!
Great video! Thank you Thomas!
Thank you. This video made me realize that, maybe I'm on the right track.
i studied music for 8 years, then got a job at a electronic store. Depression kicked in pretty fast. Quit, studied IT (to keep parents happy and because student allowance xD) but was mostly working on game dev stuff from youtube tutorials. Now full-time game dev. "Just Do It" - Nike. But yea having a supportive wife made it a lot easier.
every successful man have a woman support his back
I would love to be a indie gsme dev but i'm not that good at drawing sooooo yeah
Sucks....
plz add skull kid in smash just find an artist to work with, there are tons out there!
@@xMEREEELx well
That' costs money
Altough on the other hand I hsve friends whi are pretty good artists and like video games
Maybe I could work with them ?
@@timon4339 Sure, working with friends is also a lot of fun, so I would say go for it!
I see a lot of people chiming in so I'll add to the crowd. 39, Art teacher here for public school K-5., married with two little wonderful boys. I worked for years as a graphic designer (from plate set up to package design to magazine layout to flash animation). After getting married, I tried out working at an independent studio created by my best friend. After two years, it crashed and left me without a job. It was my favorite job: It was great fun. I was working on concepts along with animation in flash. At the time we were creating games from internet browsers. But unfortunately, even with my bachelors degree in game art and design, I was left struggling with unemployment compensation after the studio shut down. (the worst thing ever because it was tough to find a job within my field with the same pay in my city of original employment). Recently married, my wife a nurse, I had to find a way to alleviate our struggle. So I studied for a year and received my teaching certificate. Granted, as a teacher, I make more money now than as a designer. (I was never successful at working for the bigger firms at a higher position) but I don't like it. It's not fulfilling. It has its own problems with red tape as well. So on the side I am trying to redevelop myself. Adding to my portfolio, my youtube channel and attempting my own venture into games. (currently trying to understand Ren'py but would love to create a storybook 2d game some day). My question to everyone: How do I learn programming? If its unity or whatever it may be, what is the best way to learn to create something worthwhile? Also, how can I speed it along? Thanks in advance and good luck to everyone here.
Hello, Chemsem!
There are lots of game engines and Unity is just one of the best ones, but not the only one. Programming might become a tough stuff to do, but it is possible to learn. The good news for you is that you can use so-called "visual scripting", which does not require knowledge of any programming language. It is available in a number of engines, either as a paid package (Unity) or out-of-box (Unreal, Godot).
Anyway, it will be enough to create at least a demo version of your game, which you can show to get feedback or funding.
That's awesome, thank you for sharing your story, it is very informative and inspirational!
I dont know why, but I cried kkkk It feels so good to see that someone else is strugging and winning.
My teachers and peers were the reason i started an indie game studio. My good friend is my business partner. We've been working on it for a while now. We were able to create a dedicated team for our first indie game title and now working to get a demo out and trailers.
So how’s it going for ya?
Thank you 🙏
"honestly, I was worried I wouldn't be able to pay the bills. so I got married."
Great video! I recently started my first game and your videos are helping me a lot during the journey!
Awesome! What kind of game is it?
@@TonsOfHunStudios Basically something like gartic.io with some AI(ANN) in it. I wanted to start with a rather simple one.
@@rouhollahabolhasani1853 Cool! I've played Drawmything before and adding AI to it sounds fun!
Such positively inspiring content. Thank you.
Great advice's bro.. I'm 24 right now.. always running away from kicking everything and start my own thing. I have the programming/ basic artistic knowledge to start doing my stuff.. but family is pushing hard as always.. i'm constantly feeling that i'm losing time.. I have to act, very nice to hear about your story , maybe one day i will change stuff. Right know i work in a company that treats me very well, i have very good colleges, my boss is cool, i work as a developer. But there is nothing to do with games. And is hard to think that i could be developing.. creating stuff and time is passing .. anyways, thanks for the share, cheers.
That fractals screen saver is sick. 👍
A little distracting to me, but yeah it does look cool xD
Hi Thomas,
I have watched your RUclips channel since 2018. The next year I will leave the job that I have done 4 years to produce my new game on Steam. I love the Final Fantasy series, I've been thinking about this for a long time but I think I'll start with one small project. I dont know myself can survive with this new job, anyway I'm happy to know you.
What kind of game do you plan on making? Btw, I heard great things about Final Fantasy, which game of the series do you recommend I should play first?
What a great video and story. Thank you for sharing! I can definitly relate to a lot of this.
I probably get layed off at the end of the year, and I'm preparing to start on my first commercial game when that happens.
Kinda looking forward to it ;)
Time just flies by super fast and I never have enough time to do all the things I want. If I could slow down time I'd be able to do all that millions of hours of work.
@@tiepduongvn 100% agreed. Prioritizing what you really want is super important. I know some people have more difficult situations and I respect that, but if you really want something bad enough you will make time for it.
Thank you!!! ^^
Nice video. This video gives me so much more inspiration.
This video is very inspiring. Ive been working on my game for a couple months now, very part time as I literally have no time for it because of my work schedule. And i hat emy job so Ive been saving uo for the last couple months and at the end of this month I will have enough saved to last for about 3 months. I'm gonna quit my job and focus full time f my game and my yotube channel. Gotta take a shot right lol.
Thank You Man!
You are an incredible man Thomas. Thank you.
You inspired me! This video really gave me more confidence to pursue what I would like doing! Thank you! :)
Hey Thomas, thanks a lot for these videos! They really help a lot!
U did the good thing bro I trust u 💪
5:35 have that feeling daily but with a kid and being 41 I can't help but succumb to that feeling and accept defeat.
Very good stuff bro
What a great video. Very inspiring. Liked and subscribed.
From my heart...
For me the moment to push and succeed was after my partner got pregnant with out first child. I had finished enjoying my youth (done a very thorough job if it to) and now it was time to make my dreams come true! that was only 2 years ago and soon I'm waiting for my page to be reviewed for Wishlist on steam XD