what gives me anger issues is the FitnessGram™ Pacer Test, which is a multistage aerobic capacity test that progressively gets more difficult as it continues. The 20 meter pacer test will begin in 30 seconds. Line up at the start. The running speed starts slowly, but gets faster each minute after you hear this signal. [beep] A single lap should be completed each time you hear this sound. [ding] Remember to run in a straight line, and run as long as possible. The second time you fail to complete a lap before the sound, your test is over. The test will begin on the word start. On your mark, get ready, start.
I just really hate it when sometimes the meshes in blender don't get routed correctly to the skeleton. So when you try and move the model around, you get either the hair or eyes stuck in place. It is baffling how the people at BHVR worked with bones. Like I even encountered a material just named.... "material". I wonder how everything will be with UE5. I might move from Blender to UE5 if I can do what I do on blender on it. Call me crazy here but assuming the game is made in UE means that working with the meshes and mats SHOULD be easier. If not, I am quitting anything DBD related. Otherwise, I might make like in-game cines by importing the textures and tiles. Through that you can elevate your work. UNTIL THEN, BLENDER IS TERRIBLE
2016 perk icon layout is goated
mmm yes pakbypass my beloved i miss old animations so much
Bro don’t miss 🔥
very poggers indeed brother
what gives me anger issues is the FitnessGram™ Pacer Test, which is a multistage aerobic capacity test that progressively gets more difficult as it continues. The 20 meter pacer test will begin in 30 seconds. Line up at the start. The running speed starts slowly, but gets faster each minute after you hear this signal. [beep] A single lap should be completed each time you hear this sound. [ding] Remember to run in a straight line, and run as long as possible. The second time you fail to complete a lap before the sound, your test is over. The test will begin on the word start. On your mark, get ready, start.
u always doing too much 😭🙏❤️
@@astrolfr boy its just alkahawl
so goodddddd
very good astro 🥇
goated
I just really hate it when sometimes the meshes in blender don't get routed correctly to the skeleton. So when you try and move the model around, you get either the hair or eyes stuck in place. It is baffling how the people at BHVR worked with bones. Like I even encountered a material just named.... "material". I wonder how everything will be with UE5. I might move from Blender to UE5 if I can do what I do on blender on it. Call me crazy here but assuming the game is made in UE means that working with the meshes and mats SHOULD be easier. If not, I am quitting anything DBD related. Otherwise, I might make like in-game cines by importing the textures and tiles. Through that you can elevate your work. UNTIL THEN, BLENDER IS TERRIBLE
yeah
sweet
Not Sharp Hand Joe, DARN anyways ur so good
Big W!
I wonder why the uploader has anger issues :o
ну выдно old anim через байпасс
stretch???
🏃🔁
reshade??
0:01 name character plss
Song name?
ruclips.net/video/OUu0aOMQ5LA/видео.html
@@astrolfr tysm sorry I'm late but I was jaming to this lol
how'd u mod it
old clips
@@astrolfr sending hate from kepler-089b 👽