Heroes of the Shire | Solo mode playthrough | Part 2

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  • Опубликовано: 22 дек 2024

Комментарии • 13

  • @jacobblankenship3262
    @jacobblankenship3262 3 года назад +2

    Really cool game!

  • @Doujou
    @Doujou 8 месяцев назад +1

    This was helpful! Thanks!
    Any proper tutorial / playthrough planned soon with the final production copy? I see some rules got altered since this video (enemies and allies can take limited buffs and conditions for example).

    • @heroesoftheshire4681
      @heroesoftheshire4681  8 месяцев назад

      Hi Chris, yes that is correct a few rules were adjusted to make the trash mob battles more engaging. I have a more up to date demo of the solo mode on our RUclips, but it was a recording of me playing on TTS. I will get round to recording more videos with the final physical copy soon, but as i am away next week for my daughters birthday, these won't be recorded/uploaded until early May. In the meantime, we have plenty of active Discord members'. Hop into our server and fire your questions at our community members :) discord.gg/ue7y4cpem6
      Best wishes, Damian

  • @boardsandstuff5008
    @boardsandstuff5008 2 года назад +1

    When the late pledge manager will open? I want this. Not can’t of the huge player cards but I can live with that. The game play looks amazing and that’s enough for me.

    • @heroesoftheshire4681
      @heroesoftheshire4681  2 года назад +1

      Hi Boards and stuff. Thank you for joining us on this epic journey. Our late pledges should open next week. Be sure to check our KS page as it will have a link and banner to direct you to our pre-order store with Backerkit. Thank you for watching our video. All the best, Damian - Creator

    • @boardsandstuff5008
      @boardsandstuff5008 2 года назад +1

      Man thanks I will be on the look out. The art is phenomenal and the game play looks fun and engaging. And the fact that you can save your progress is over the top. I’m currently working on designing a small box game of eldritch horror and demonicon an rpg style adventure game based on a story my daughter wrote at 11 years old. She is 13 and we are trying to make it in to a board game and a table top rpg.

    • @heroesoftheshire4681
      @heroesoftheshire4681  2 года назад

      @@boardsandstuff5008 Thank you for the kind words. You and your daughters RPG sounds great, i wish you all the best with it. Feel free to join our Discord if you would like to chat. There's a few guys there who have been creating lots of heroes for our game and it's been really fun looking at backer creations. I'm sure myself and others will be able to help inspire you with your own daddy daughter RPG game. Till then, all the best. Damian - Creator

  • @kosterix123
    @kosterix123 3 года назад +1

    I miss the buildup of ai cards
    Look at how Aeons End does it.

    • @heroesoftheshire4681
      @heroesoftheshire4681  3 года назад

      Hi Koteri, thank you for this. Will be sure to check them out. Damian - Creator

    • @kosterix123
      @kosterix123 3 года назад

      @@heroesoftheshire4681 good.
      as for the 1/3 damage tokens, see Warhammer quest the adventure card game. WQ:ACG also has very cool location generation. And it has standard/elite distribution (2:1). I recommend to get a copy because it will help you, on 2nd market a copy costs about $15.
      I backed your game because it has potential, but it needs some work on the bosses, there should be some kind of climax.
      Also IIRC there were several loot tiers, normal, exceptional and rare and such - I haven't checked out everything but would like to see a playthrough when you demonstrate how to obtain a rare loot card.
      I think the bag system is too restrictive. to lose 1 agility per 2 items is disheartening. Add a weight value to it, and then just write spend 1 agility per 10 pounds of item weight.
      This gives players some agency in what to go for, maybe to go back to town and put in stash for other characters.
      The tiles have no thematic connection - it's just hexes that don't do anything. some hexes should have conditions on them, disallowing some elements for example, or some loot icons that allow you to gain better loot when you defeat an elite.
      You can always decide the game needs more time, no problem.

  • @j3errym
    @j3errym 3 года назад +1

    Lots of great theme and clearly a labour of love and work but I cringed every time the term Trash Mob was used and that is a lot of cringing, why invest in theme and then use a non theme pet term!
    The AI is just a minor buff/bane random event not what I would expect from an AI and for this game it just boils down to predictable results with the odd slight set back often followed by something that neutralises it(Bane/boon AI). There is no game tension or risk, for me it needs something like having damage and defence represented by a risk mechanism e.g. damage die vs defence die. The conditions are 1 in 6 chance and rarely do anything, plus when piled up easy to miss. The Allies are meh, would prefer maybe using a hero board with some of the abilities blocked off or not but the AI wouldn't be balanced for that.
    I really wanted to enjoy this as the abilities look great but I worked out the endgame and TBH you may as well had a d6 roll off between the boss and the hero.
    I am sure the euro gamers will enjoy the PVP facing off different combinations but without the tension and risk it is more of an exercise than a fun experience.

    • @heroesoftheshire4681
      @heroesoftheshire4681  3 года назад

      Hi Starman. Thank you for all your feedback, it’s been listens to and noted. All the best, Damian - Creator