@@phillipmartin5877you need to play the new baby sanji he will help you -don enough to get your stuff runing again. He also a 1k counter and his effect let you draw 1. -1 don to draw 1 card, with lead ability it’s draw 2. Pretty good
Personally, I feel like the inclusion of Yonji is just too important in this deck. At least at 2 copies (I've tried to run 3 copies but then I can't fit in my blast breaths which I like so still trying to figure out ratios). Not only for when you play Judge, getting some defense from the clap back, but also, I find Yonji immensely helpful in the Yamato and Katakuri matchups. Not to mention, he's not like Borsalino where he's only 6k on your opponent's turn, he's also 6k on your turn so he makes a great attacker when need be too! And of course, he just makes the whole deck that much more consistent which I find Reiju struggles with sometimes..
I'm actually testing out the new OP06 Tsuru Rare instead of the Miss Doublefinger, I think the bounce effect could be more useful in certain situations than the ramp effect of Doublefinger. Still testing though, so we'll see 😂
Double Finger is needed for the RP Law matchup. She allows you to ramp into Judge, which is the sole win condition against that deck. Plus, you can trigger her off of life for that extra swing you sometimes need for lethal.
I disagree that that's the "sole" means of winning that matchup. She can struggle a little to stay under his Don count, but all that really does is turn off your characters secondary effects (which isn't fun tbf). But she's still able to flood the board and go wide/aggressive since Law can only take out 1 character per turn. It's not the easiest matchup for her by any means, but you definitely don't need to rely on Judge to win it either.
@glitchtrack386 Take 1st. Mulligan for Small and Big Niji. If they play Gordon T1 you can pop it. If you don't get small and big Niji by T2 you're in for a rough time and you're probably going to lose. If they make you take 2nd. You mulligan for small and big Reiju. You're going to need the hand to withstand the onslaught of 5k swing coming at you.
this deck looks VERY apealing to me and what I'm looking for in a one piece deck. one of the main issues i had with playing purple was that you never really had ways to fix or add cards to your hand beyond your regular searchers. this decks ability to fill your hand constantly is insane. also this decks ability to combo and constantly recure it's resources from the trash is amazing. i will def be looking into this deck. it looks super fun to play.
Am I the only one who added animal kingdom pirates, specifically ulti and Haccha? With them you can attached a Don to return Vinsmoke Sora to your hand to then repeat the play cycle of Ichiji, Reiju, and Yonji. I’m excited to give that a try!
I feel like gatling has more synergy over blast breath in the deck. Great for bricky hands and getting the bricks you want into the trash while giving them counter power.
at 17:10 I would've swung into the Satori, forcing counter to starve hand or sending him to trash with a 5k and 6k swing and then played Niji to send Kikunojo back. Not saying you played wrong, but you definitely got lucky at the end haha also it was probably wiser to rush instead of getting to Kat's 10 Don turn
I started playing in the emulator and honestly I played the deck well but I had none of what you had here I got destroyed constantly I never saw Ichijis the way you saw them without ichijis perons and gecko just destroys me, I will keep trying to make the deck work but I saw you get so many ichijis I either got the big body and not the small or the small and not the big. and defensively blast breath sounds good man
ever thought about putting in the Sasaki card as a 2k counter instead of the miss double finger? just in case you need to hard mull your hand agian for the germa kingdom?
Don't get me wrong, it's not a bad idea. However, my concern is that if you are playing Sasaki to find the stage, then you aren't playing the stage until at least T3. Ideally, you play out your Germa characters instead and draw into the stage.
My thing with Yonji over Queen is that it feels nearly essential to play out when you do Judge. Chances are you're not playing Judge until what would be your 10 or "12" don turns and at that point of the game, reducing your hand by 3 and using all your don can leave you pretty defenseless for a clapback. Yonji complicates this a lot for the opponent, lets you survive, and then you destroy them on the clapback. He is restable, but he must be answered for them to go for game.
At the same time if you play queen down on 7, you go plus 2 thru queen and lead. Set up your hand for judge to discard, and hes less answerable through amaru and other means.
@KeatenRussell On the other hand if you play Yonji that same turn you can swing with him the next turn and resummon on top of himself to get extra swings while also keeping your blocker, plus you would have saved some don for more offense of even then there's some cool Yonji benefits
If saka banned, then I would be inclined to agree that Yonji is pretty essential...if saka doesn't get banned, he's too easily removed and running Queen is more viable as a defensive option.
Love your explanations and your gameplay as usual. Was just wondering how important is it to play maximum quantities of the "big kids" given youre getting them out of the trash all the time
Lol yea swapping Yonji for Queen is going to save you at least $100 to build a functionally similar deck. What do you replace blast breath with, though?
@@slayxx871 Ah let me clarify - in some instances, you need to be able to minus DON in order to be able to use your character abilities (like in the mirror or potentially against RP Law). This is what I meant.
Discarding to ramp isn’t mandatory, in the mirror match the -1 Don to play her from trigger will help you get to where you need to be Don wise if you can’t get behind the opponent
It's not a meta slayer! It's objectively just a very good deck since shitting out a 7k rush turn 3 is extremely oppressive! That's it! Meta slayer 🙄 any Deck with an in archetype 7k rush turn 3 can be called a meta slayer then
There's not that many dead cards in this deck though. There's really only 4 Ichiji and 2 Judge. You could theoretically call the events "dead," but honestly I feel like that should be saved to be played as much as possible for her. I tried running the 0 cost before and it just never felt good IMO. Not to mention, blast breath really helps in the matchup against Law or in the mirror match where it can be a battle to stay under the opponent's number of Don cards.
This is one of my favorite fun decks of the set. I just hate auto losing to RP Law.
Yep can't get less or equal don to them makes the main point of your deck irrelevant
@@phillipmartin5877you need to play the new baby sanji he will help you -don enough to get your stuff runing again. He also a 1k counter and his effect let you draw 1. -1 don to draw 1 card, with lead ability it’s draw 2. Pretty good
I’m going to start playing OP using your list. I like the Vinsmokes in the anime.
-Deck List-
4x Kaya (1c)
2x Charlotte Pudding (4c)
2x Miss Doublefinger (4c)
4x Vinsmoke Ichiji (4c)
4x Vinsmoke Ichiji (7c)
2x Vinsmoke Judge (8c)
4x Vinsmoke Sora (1c)
3x Vinsmoke Niji (3c)
3x Vinsmoke Niji (5c)
4x Vinsmoke Reiju (2c)
4x Vinsmoke Reiju (4c)
3x Queen (5c)
4x Germa 66 (1c)
3x Blast Breath (1c)
4x Germa Kingdom (1c)
Personally, I feel like the inclusion of Yonji is just too important in this deck. At least at 2 copies (I've tried to run 3 copies but then I can't fit in my blast breaths which I like so still trying to figure out ratios). Not only for when you play Judge, getting some defense from the clap back, but also, I find Yonji immensely helpful in the Yamato and Katakuri matchups. Not to mention, he's not like Borsalino where he's only 6k on your opponent's turn, he's also 6k on your turn so he makes a great attacker when need be too! And of course, he just makes the whole deck that much more consistent which I find Reiju struggles with sometimes..
Great description! As a beginner with legacy tcg skill, this is super understandable and well thought out. Subscribed!
I'm actually testing out the new OP06 Tsuru Rare instead of the Miss Doublefinger, I think the bounce effect could be more useful in certain situations than the ramp effect of Doublefinger. Still testing though, so we'll see 😂
Someone in my Discord mentioned Tsuru and I think it's the most suitable replacement for Doublefinger
I love your videos. They’re very helpful. I am really bad at the One Piece TCG but your videos are helping.
I'm glad they're helping!
Double Finger is needed for the RP Law matchup. She allows you to ramp into Judge, which is the sole win condition against that deck. Plus, you can trigger her off of life for that extra swing you sometimes need for lethal.
would you go second or first in the mu? feel like second could work if you starve them until 8 don
I disagree that that's the "sole" means of winning that matchup. She can struggle a little to stay under his Don count, but all that really does is turn off your characters secondary effects (which isn't fun tbf). But she's still able to flood the board and go wide/aggressive since Law can only take out 1 character per turn. It's not the easiest matchup for her by any means, but you definitely don't need to rely on Judge to win it either.
@kamikaze.33 You should play the matchup with a good RPLaw player. No shade. Just being honest. The matchup is that bad for Reiju.
@glitchtrack386 Take 1st. Mulligan for Small and Big Niji. If they play Gordon T1 you can pop it. If you don't get small and big Niji by T2 you're in for a rough time and you're probably going to lose.
If they make you take 2nd. You mulligan for small and big Reiju. You're going to need the hand to withstand the onslaught of 5k swing coming at you.
this deck looks VERY apealing to me and what I'm looking for in a one piece deck. one of the main issues i had with playing purple was that you never really had ways to fix or add cards to your hand beyond your regular searchers. this decks ability to fill your hand constantly is insane. also this decks ability to combo and constantly recure it's resources from the trash is amazing. i will def be looking into this deck. it looks super fun to play.
Thanks for the video! I like when you do videos for these kind of leaders that little people play.
Am I the only one who added animal kingdom pirates, specifically ulti and Haccha? With them you can attached a Don to return Vinsmoke Sora to your hand to then repeat the play cycle of Ichiji, Reiju, and Yonji. I’m excited to give that a try!
Reiju Master Race 😳
I feel like gatling has more synergy over blast breath in the deck. Great for bricky hands and getting the bricks you want into the trash while giving them counter power.
at 17:10 I would've swung into the Satori, forcing counter to starve hand or sending him to trash with a 5k and 6k swing and then played Niji to send Kikunojo back. Not saying you played wrong, but you definitely got lucky at the end haha also it was probably wiser to rush instead of getting to Kat's 10 Don turn
I started playing in the emulator and honestly I played the deck well but I had none of what you had here I got destroyed constantly I never saw Ichijis the way you saw them without ichijis perons and gecko just destroys me, I will keep trying to make the deck work but I saw you get so many ichijis I either got the big body and not the small or the small and not the big. and defensively blast breath sounds good man
Thanks for the video… It’d be great to hear your thoughts on how to beat this deck… That hand size is just too intimidating!
Good question. I contest the Reiju/Niji as much as possible to whittle the hand down then start going face once the hand isn't massive.
And perona had game there if she went 9k 9k 9k im pretty sure haha
I didn't think i would like it but after i tried it a am in love ❤ only liking reiju as an one piece character but the playstyle is a lot of fun
Same here! I didn't think I would like the deck but it turned out to be one of my favs
ever thought about putting in the Sasaki card as a 2k counter instead of the miss double finger? just in case you need to hard mull your hand agian for the germa kingdom?
That’s a really good idea
Don't get me wrong, it's not a bad idea. However, my concern is that if you are playing Sasaki to find the stage, then you aren't playing the stage until at least T3. Ideally, you play out your Germa characters instead and draw into the stage.
My thing with Yonji over Queen is that it feels nearly essential to play out when you do Judge. Chances are you're not playing Judge until what would be your 10 or "12" don turns and at that point of the game, reducing your hand by 3 and using all your don can leave you pretty defenseless for a clapback. Yonji complicates this a lot for the opponent, lets you survive, and then you destroy them on the clapback. He is restable, but he must be answered for them to go for game.
At the same time if you play queen down on 7, you go plus 2 thru queen and lead. Set up your hand for judge to discard, and hes less answerable through amaru and other means.
@KeatenRussell On the other hand if you play Yonji that same turn you can swing with him the next turn and resummon on top of himself to get extra swings while also keeping your blocker, plus you would have saved some don for more offense of even then there's some cool Yonji benefits
If saka banned, then I would be inclined to agree that Yonji is pretty essential...if saka doesn't get banned, he's too easily removed and running Queen is more viable as a defensive option.
Love your explanations and your gameplay as usual. Was just wondering how important is it to play maximum quantities of the "big kids" given youre getting them out of the trash all the time
I suppose you could cut one of the 4x at the risk of reducing your consistency.
One word: Blue
definitely looking forward to getting this deck, but I wonder how one should adjust to fight a Nami
Swarm the board, swing 5k as much as you can and use Niji to pop their Kayas.
Sick!
what a fun deck
Lol yea swapping Yonji for Queen is going to save you at least $100 to build a functionally similar deck. What do you replace blast breath with, though?
If you're looking for similar defensive events then consider Gum-Gum Giant Gavel, Gum-Gum Jet Gatling, or Gum-Gum Rain.
what app or website is he playing on?
substitute for blast breath or kaya?
If someone doesn't have 3 copies of Queen, what card is a good alternative?
Yonji for sure
@@artresstcgBoth or just the 4c?
yessss yesss play reiju :D (not a yellow video WOOOOOOO)
All my homies hate yellow
Thoughts on khalifa instead of double finger?
Khalifa is fine. Doublefinger is replaceable with any 2k of your choice.
Broo what was that Yamato thinking hahahahah wtf
The video timelines are a bit off. please fix them
Fixed!
Its to bricky and lose hard against the meta. But its a fun deck , thats right.
must havent seen it top regionals most of these dudes on thes videos barely played the deck XD
First!
if you're not first, you're last
Blast breath doesn’t get the effect of leader cause you use it on the opponents turn 😊
I'm not looking to use the leader effect with Blast breath. I'm trying to stay alive LOL
@@artresstcg I know that I heard you say something about the leader ability with blast breath, so that’s why I commented this
@@slayxx871 Ah let me clarify - in some instances, you need to be able to minus DON in order to be able to use your character abilities (like in the mirror or potentially against RP Law). This is what I meant.
i dont get miss doublefingers trigger.
you -1 don to play her and add one don from your don deck by trashing one card.
sounds stupid xd
Discarding to ramp isn’t mandatory, in the mirror match the -1 Don to play her from trigger will help you get to where you need to be Don wise if you can’t get behind the opponent
Unless you’re talking, like, generally then idgi either 😅😅
It's not a meta slayer! It's objectively just a very good deck since shitting out a 7k rush turn 3 is extremely oppressive!
That's it!
Meta slayer 🙄 any Deck with an in archetype 7k rush turn 3 can be called a meta slayer then
Gum gum Gatling instead of blast breath so you can trash your dead cards/power ups?
There's not that many dead cards in this deck though. There's really only 4 Ichiji and 2 Judge. You could theoretically call the events "dead," but honestly I feel like that should be saved to be played as much as possible for her. I tried running the 0 cost before and it just never felt good IMO. Not to mention, blast breath really helps in the matchup against Law or in the mirror match where it can be a battle to stay under the opponent's number of Don cards.