@@gamingvish1.0 on the top left side of the program, go to edit menu then got to preference at the bottom of the list. In the preference window search for the Logic node editor.
Nice to see other UPBGE lovers for ones. Just a quick reminder. The mous look logic is bugged. If you parrent a camera to the player object and annoying to the cam, the cam rotation just stops working. I found that puttine a invisible object in front of the cam and than instead of mous look sensor you use a mouse over sensor. Not the best way to do it but it mostly works as long as uou give it collision bounds. Other wise use a mous look script. And for me I suck at python scripting.
9:42 the collision bounds aren't working, the player just glitches on the other (new) cube and manages to get over and around it *when i press 2 direction keys while the player is in contact with the other cube.*
Make sure to check if the other cube has collision bounds enabled. Sometimes that will cause objects to glitch into each other otherwise. Or sometimes the geometry its self can be an issue. Complex objects suffer from this quite a bit.
I already manage to solve it (thanks to some tutorials) the camera was following the character, that was moving in all the four directions, but either the camera or the character was facing the directions, so the vision was very limited, like a "security cam" in some games. Now is working fine like a third person game@@loxaevion
What version are you using? Most newer versions should work right away. If you are using an older version make sure that you have the game engine selected and not the renderer.
I know this is not the tutorial lesson but, can you tell me how to make your character fly and also keeping the normal movement (this tutorial movement)? i am making a dragon game where you can walk and also switch to flying
I dont think I will be able to explain it well in a comment. if you would like to join the community discord, Im sure everyone there could help you depending on their availability. otherwise I can always show short demonstrations.
Is it possible in UPBGE to control a player with the left joystick of an xbox controller? And to also make it that the speed of the player depends on how much the joystick is pushed instead of just one speed? And to get the player to face in the direction of movement? And, lastly, to control the camera with the right joystick?
I'm confused no matter if I have it in EEVEE, Workbench or Cycles. The default light doesn't work I get black silhouettes. I have extensive experience of modeling in cycles and I understand it's not a real time render but none of them are working the way yours seems to be doing so.
Open a new scene then make sure you are in eevee, go into render mode it will look grey and black for now. Go to the world properties and set the world color to white or blue. That will make the scene brighter. Then add a sun this is how you get world shadows. The rest is just tweeking.
@@loxaevion I tried what you suggested but it didn't work. I think it could be a GPU issue but on paper it shouldn't be. I guess I'm going to have to build my games blind or bite the bullet and crawl back to either unity or unreal . . . . 😮💨
its under user prefs logic nodes plus, then create a new window and change the window type to logic nodes. this can be found on the left hand side of the window by geometry nodes. here is a link to my new playlist with updated tutorials on getting started: ruclips.net/p/PLgEMAG_CqTXokJYkS_Hf3lEUkUCCysStj
GOOD VIDEO° I have a problem, when i try put CHARACTER, ACTOR, when I playing demo test my object fly and do not fall intro the floor again, and i put jump and I make all steps in the video, but dont stop fly my object. HUGS!!
If you have a static object parented to your object it will cause it to fly. The way to fix it is to turn everything that parented to it, to no collision. Otherwise make sure your motion logic is correct. Dose it fly straight away or just when you press a key down?
Thank you very much for your work. Very good news about recovering our beloved blender game engine!! it's fabulous!! Do you know if it can be exported for Linux? We work in a public school with free software: linux, blender, gimp, inkscape, moodle...
unfortunately I don't believe there is a way to export to Linux for Upbge 0.30 and higher versions. the legacy versions have options for Linux, like Upbge 2.5 . you can use BGArmor to export to runtime. Range engine is another version of the blender game engine and it also has Linux support. also much better performance. I hope I could help.
Thanks for the help. I'll try. We find it interesting to work everything with free software, without leaving Linux, with the help of the community and helping, as much as possible, the community as well. We will follow your channel waiting for more videos. Thank you very much again from the Basque country.@@loxaevion
Solved. In addons activate GAME EXPORT and GAME PUBLISHING. Use it on another computer by downloading the ENTIRE GENERATED FOLDER, and there is the LINUX executable that .blend(program).@@loxaevion
@@loxaevion I figured it out, but I can’t make them camera bigger. I made a big map but if the cam isn’t big than then the map looks huge. Any fix on that?
@@Neogoescrazy yeah, the best way to do it is to go to the camera settings in the properties panel. Then set the lens to 25mm or lower. That will give you a wider view. Scaling wont change the actual view
Please help! I have been beting my jead aginst a wall try to figuer out a simple way to transfer properties form an object in one sceneto an object in another scene. Like intagers ans strings. Iv tryed python, and logic nodes. Both should work, but uobge 0.36 wont allow the information iv save in either the globaldict or in a text file or a JSON file to be imported in to anther scene. Its driving me nuts!!!
I have run into this issue in the past, for some reason the newer versions upbge dont share information between scenes. The scene has to be initialized before the objects can receive info. So if you try to send a message from an object in your main scene the object in the other scene it wont get it. But if you run both scenes at the same time then send the message it will work.
Logic node editor is not enabled by default. Go to edit->preference and enable/install it
can you make it a bit more clear
@@gamingvish1.0 on the top left side of the program, go to edit menu then got to preference at the bottom of the list. In the preference window search for the Logic node editor.
@@sauravsharma9725 i still can't find it
why cant i find the thing itself,i found prefreses but i cant find logic node editor and there is no good guide to find it
@@sauravsharma9725I can't find it if you can help me somehow 😅😅😅
I never would have known that Blender had a game engine if this hadn't spond in my algorithm.
Thank you so much UPBGE!
no way. people need to know this so this type of program can be expanded for a better quality of life.
I love people who can make videos like this and spread useful knowledge so easily and for free. Thank you.
Nice to see other UPBGE lovers for ones. Just a quick reminder. The mous look logic is bugged. If you parrent a camera to the player object and annoying to the cam, the cam rotation just stops working. I found that puttine a invisible object in front of the cam and than instead of mous look sensor you use a mouse over sensor. Not the best way to do it but it mostly works as long as uou give it collision bounds. Other wise use a mous look script. And for me I suck at python scripting.
Good video, i'll be waiting for the next parts
Love your tutorials. firts time wacthing
Thank u for the video! I didnt know this was possible till @NIF-T told me about ur channel!
Welcome back 🎉
Didn't know about the sloping!! awesome!!!thanks for that sir!!🙂❤️✅🙌💯💪
i didnot know how to code but when i watch this video and i know how to code perfectly
nice tutorial, thanks man
Man, please continue this series for Christ sake
9:42 the collision bounds aren't working, the player just glitches on the other (new) cube and manages to get over and around it *when i press 2 direction keys while the player is in contact with the other cube.*
Make sure to check if the other cube has collision bounds enabled. Sometimes that will cause objects to glitch into each other otherwise. Or sometimes the geometry its self can be an issue. Complex objects suffer from this quite a bit.
This helped me so much 👍
wow you are strong💪💪 in upbge👍
dude wheres the next part? you left us hanging.
its currently in the process of being edited.
do you have something about camera angles? I manage to make the camera follow the simple cube, but the camera doesn't turn, so I have blindspots.
could you explain more. like are you trying to do a ps1 style camera system?
I already manage to solve it (thanks to some tutorials) the camera was following the character, that was moving in all the four directions, but either the camera or the character was facing the directions, so the vision was very limited, like a "security cam" in some games. Now is working fine like a third person game@@loxaevion
I'm curious to see what this is working towards. What's the "end game"
Nice! Great help
can you please help me with start the game and testing wont play when i press P and i have tried using a different keybind
What version are you using? Most newer versions should work right away. If you are using an older version make sure that you have the game engine selected and not the renderer.
I know this is not the tutorial lesson but, can you tell me how to make your character fly and also keeping the normal movement (this tutorial movement)? i am making a dragon game where you can walk and also switch to flying
if I wanted the character to be a ball and have a rotation animation when it moves around, how should I go about it?
I dont think I will be able to explain it well in a comment. if you would like to join the community discord, Im sure everyone there could help you depending on their availability. otherwise I can always show short demonstrations.
i cant find the logic node editor
how do i get it?
You have to go to the user prefs and search for logic nodes
I dont see logic node editor? What do i do? Thanks!
You will have to go to the user preferences and in addons search for nodes+
thank you so much dude :)
@@loxaevion
Is it possible in UPBGE to control a player with the left joystick of an xbox controller? And to also make it that the speed of the player depends on how much the joystick is pushed instead of just one speed? And to get the player to face in the direction of movement? And, lastly, to control the camera with the right joystick?
Yes all the above are possible, even with just logic nodes. I use a ps4 controller but it should also work with xbox.
I'm confused no matter if I have it in EEVEE, Workbench or Cycles. The default light doesn't work I get black silhouettes. I have extensive experience of modeling in cycles and I understand it's not a real time render but none of them are working the way yours seems to be doing so.
Open a new scene then make sure you are in eevee, go into render mode it will look grey and black for now. Go to the world properties and set the world color to white or blue. That will make the scene brighter. Then add a sun this is how you get world shadows. The rest is just tweeking.
Also it only works in eevee
@@loxaevion I tried what you suggested but it didn't work. I think it could be a GPU issue but on paper it shouldn't be. I guess I'm going to have to build my games blind or bite the bullet and crawl back to either unity or unreal . . . . 😮💨
where is logic node editor,i have everything downloaded and i cant find it in prefreses
its under user prefs logic nodes plus, then create a new window and change the window type to logic nodes. this can be found on the left hand side of the window by geometry nodes.
here is a link to my new playlist with updated tutorials on getting started:
ruclips.net/p/PLgEMAG_CqTXokJYkS_Hf3lEUkUCCysStj
GOOD VIDEO° I have a problem, when i try put CHARACTER, ACTOR, when I playing demo test my object fly and do not fall intro the floor again, and i put jump and I make all steps in the video, but dont stop fly my object. HUGS!!
If you have a static object parented to your object it will cause it to fly. The way to fix it is to turn everything that parented to it, to no collision. Otherwise make sure your motion logic is correct. Dose it fly straight away or just when you press a key down?
Thank you very much for your work. Very good news about recovering our beloved blender game engine!! it's fabulous!! Do you know if it can be exported for Linux? We work in a public school with free software: linux, blender, gimp, inkscape, moodle...
unfortunately I don't believe there is a way to export to Linux for Upbge 0.30 and higher versions. the legacy versions have options for Linux, like Upbge 2.5 . you can use BGArmor to export to runtime. Range engine is another version of the blender game engine and it also has Linux support. also much better performance.
I hope I could help.
Thanks for the help. I'll try. We find it interesting to work everything with free software, without leaving Linux, with the help of the community and helping, as much as possible, the community as well. We will follow your channel waiting for more videos. Thank you very much again from the Basque country.@@loxaevion
Solved. In addons activate GAME EXPORT and GAME PUBLISHING. Use it on another computer by downloading the ENTIRE GENERATED FOLDER, and there is the LINUX executable that .blend(program).@@loxaevion
Good video! how to make your character and camera rotate when you press the a and d keys ?
You can use the motion actuator to rotate on the Z axis to rotate the player
@@loxaevion It worked! thanks
I cant find logic node editor. Or logic brick editor. Pls help?😅
What are you using?
@@loxaevion blender. 3.00
just to make sure, did you download upbge? regular blender 3.0 does not have the engine. upbge is version 0.30 it is built on top of blender 3.0
Why is the option logic bricks editor not showing up? Any fix?
I can’t find it in the user preferences either
What version are you using?
@@loxaevion I figured it out, but I can’t make them camera bigger. I made a big map but if the cam isn’t big than then the map looks huge. Any fix on that?
@@Neogoescrazy yeah, the best way to do it is to go to the camera settings in the properties panel. Then set the lens to 25mm or lower. That will give you a wider view. Scaling wont change the actual view
bro please create a playlist with that videos S2
Please help! I have been beting my jead aginst a wall try to figuer out a simple way to transfer properties form an object in one sceneto an object in another scene. Like intagers ans strings. Iv tryed python, and logic nodes. Both should work, but uobge 0.36 wont allow the information iv save in either the globaldict or in a text file or a JSON file to be imported in to anther scene. Its driving me nuts!!!
I have run into this issue in the past, for some reason the newer versions upbge dont share information between scenes. The scene has to be initialized before the objects can receive info. So if you try to send a message from an object in your main scene the object in the other scene it wont get it. But if you run both scenes at the same time then send the message it will work.
ufff nice video
You know How to limit the diagonal speed?
how do i enable the logic node edit?
Its in user preferences, then type Logic Nodes+ then enable the addon.
how do i do that?@@loxaevion
Good
how do i get out of the play mode
Esc on the keyboard
thanks
😮😊😊 nice how to export
Lol were getting there
there is no "Logic Node Editor"
What version are you using?
I just had to enable it sry@@loxaevion
HOW DO I ENABLE IT?@@KeeleyChaos-official
=o
BAD VİDEO
How so?