I love that you’re paying attention to Apple’s haptics! But I’d like to clarify a few things. The Taptic Engine is essentially a Linear Resonant Actuator (LRA), which isn’t exclusive to Apple-many current Android phones use them too. That said, older phones and most budget models still rely on the older ERM (eccentric rotating mass) motors. The key difference between the two? ERM motors use a DC current to rotate a small weight, causing vibrations that are less precise. In contrast, LRAs use an AC voltage to power a voice coil that moves against a mass attached to a spring-kind of like how a speaker works. When the coil moves at the resonant frequency of the spring (typically triggered by pre-made WAV files), the result is a sharper, more controlled vibration. Apple introduced the Taptic Engine in the iPhone 6S, taking advantage of the technology to improve the user experience alongside 3D Touch (formerly Force Touch). This innovation was inspired by the Force Touch trackpads they rolled out on MacBooks earlier in 2015, which also use an LRA motor paired with pressure sensors for that responsive, click-like feel. Apple’s journey with haptics started earlier than most people realize. They first introduced LRA technology in the iPhone 6S with the Taptic Engine, which improved on their earlier efforts in the iPhone 4S and iPhone 6. Their goal was to create a more immersive and precise touch experience, especially when they paired it with Force Touch on MacBooks and 3D Touch on iPhones. One of the reasons Apple’s haptics stand out is their years of experimentation and refinement. While other manufacturers like Samsung and Sony only started integrating LRAs into their smartphones around 2019, Apple had already been perfecting this technology since the early 2010s. As a result, Apple’s Taptic Engine delivers smoother, more nuanced feedback than its competitors, creating a tactile experience that feels far more integrated into the interface. It’s this combination of early adoption, refined hardware, and thoughtful software integration that gives Apple the edge in haptic feedback today.
Nice vid! I agree even on mac the trackpad relies on haptics to make it feel like your actually pressing something, but it's so good that even knowing this you can't tell that it isn't an actual button! I make apps in SwiftUI (for apple devices) and I even made a game that relies on just haptics (it's called Tic!) since they are so fun to work with! Keep up the amazing vids man, I loved ur apple animations one too ;)
I love that you’re paying attention to Apple’s haptics! But I’d like to clarify a few things. The Taptic Engine is essentially a Linear Resonant Actuator (LRA), which isn’t exclusive to Apple-many current Android phones use them too. That said, older phones and most budget models still rely on the older ERM (eccentric rotating mass) motors.
The key difference between the two? ERM motors use a DC current to rotate a small weight, causing vibrations that are less precise. In contrast, LRAs use an AC voltage to power a voice coil that moves against a mass attached to a spring-kind of like how a speaker works. When the coil moves at the resonant frequency of the spring (typically triggered by pre-made WAV files), the result is a sharper, more controlled vibration.
Apple introduced the Taptic Engine in the iPhone 6S, taking advantage of the technology to improve the user experience alongside 3D Touch (formerly Force Touch). This innovation was inspired by the Force Touch trackpads they rolled out on MacBooks earlier in 2015, which also use an LRA motor paired with pressure sensors for that responsive, click-like feel.
Apple’s journey with haptics started earlier than most people realize. They first introduced LRA technology in the iPhone 6S with the Taptic Engine, which improved on their earlier efforts in the iPhone 4S and iPhone 6. Their goal was to create a more immersive and precise touch experience, especially when they paired it with Force Touch on MacBooks and 3D Touch on iPhones.
One of the reasons Apple’s haptics stand out is their years of experimentation and refinement. While other manufacturers like Samsung and Sony only started integrating LRAs into their smartphones around 2019, Apple had already been perfecting this technology since the early 2010s. As a result, Apple’s Taptic Engine delivers smoother, more nuanced feedback than its competitors, creating a tactile experience that feels far more integrated into the interface.
It’s this combination of early adoption, refined hardware, and thoughtful software integration that gives Apple the edge in haptic feedback today.
thank you for this. i didnt have to go search for this
Nice vid! I agree even on mac the trackpad relies on haptics to make it feel like your actually pressing something, but it's so good that even knowing this you can't tell that it isn't an actual button! I make apps in SwiftUI (for apple devices) and I even made a game that relies on just haptics (it's called Tic!) since they are so fun to work with!
Keep up the amazing vids man, I loved ur apple animations one too ;)
nice video, subscribed
I wonder whats inside the taptic engine lol
Many things
@@blazepateis there a haptic engine tear down vid anywhere?
It’s an actuator or something, nothing sounds inside
It’s literally just a bunch of magnets
@@polnischerpaolo fr?
Why ipad doesn’t have taptic engine?
Maybe to big to make the whole thing vibrate?
w vid
Thank you !
Amazing video! Im a huge fan of your videos, from México. (btw ur insta link is broken)
Thank you! I have updated the link