I had the same issue in testing over the VXP weekend. 12 should be overkill, but they clearly have the bypass RNG settings dialed right up in these targets seeing as 6 Gales is plenty in the 1200 and 1201 to counter every Ship or Turret UAV.
Initially (before the flagship was released) I was running 4 Worldeaters (one was a CM hull) and a speed matched (Myrmidon ) CM hull. That fleet was in this video if you want to see it: ruclips.net/video/EFIcsIIU1lE/видео.html Now that this Flagship is built I no longer need the Myrmidon CM hull... I now all 12 CMs needed across 5 ship Worldeater hull fleet. Hope that helps
So if I have already 2 regular cm hulls... We would I build a full damage flag cause I've seen that all kingkiller stuff can be countered or avoid. But if a high evade flag is needed then please say. Ty
@@helderlopes1972 have a look at the change again, when I add the additional 3 evade plates I also remove the special that has the speed boost and replace it with another evade boost. the combat speed remains the same then for the full fleet at around 94-95
but only 55% projectile speed?i got 250 and got 12 gales and sometimes some uav comes though
I had the same issue in testing over the VXP weekend. 12 should be overkill, but they clearly have the bypass RNG settings dialed right up in these targets seeing as 6 Gales is plenty in the 1200 and 1201 to counter every Ship or Turret UAV.
for the heavy weapon you can still use the D5E armor
Sure can
So you adding cm to flag cause you didn't have 12 gales earlier or this is a 3rd cm hull? Ty
Initially (before the flagship was released) I was running 4 Worldeaters (one was a CM hull) and a speed matched (Myrmidon ) CM hull. That fleet was in this video if you want to see it: ruclips.net/video/EFIcsIIU1lE/видео.html
Now that this Flagship is built I no longer need the Myrmidon CM hull... I now all 12 CMs needed across 5 ship Worldeater hull fleet. Hope that helps
So if I have already 2 regular cm hulls... We would I build a full damage flag cause I've seen that all kingkiller stuff can be countered or avoid. But if a high evade flag is needed then please say. Ty
@helderlopes1972 yes buddy, but use D5-E after it is @U3 and add GS3 in place of the speed special
Full damage but with evade armor and gs3? The 10 combat speed will be a pain or also drop the speed boost on regulars?
@@helderlopes1972 have a look at the change again, when I add the additional 3 evade plates I also remove the special that has the speed boost and replace it with another evade boost. the combat speed remains the same then for the full fleet at around 94-95