3:01 - hello love the tutorial, I’m struggling to get the Boolean “Is MainTrack?” To show up in my character BP. For some reason when I do what you are doing at 3:01 it is not pulling up. When I uncheck context sensitive it does but I can’t link it. I double checked and our boolean settings are the same. New to unreal, I’m sure it’s my fault but I thought I’d ask, thank you!
I’ll just post this in case someone else has the issue. I did fix it but confused on how it’s working now. I restarted the program and it still had the issue. I restarted a second time and it is now pulling up. Obviously that’s confusing especially to someone that’s new to unreal. Hard to judge when it’s my fault or I need a restart, I guess. Sorry for the ignorance I am learning
The camera is set to update on tick so if it's not moving, you've most likely missed something. As you could have multiple tracks in a level, it does however only tick that active camera track. The issue is most likely with how it sets this. It might also be that you haven't denoted a camera track as the main track which it attempts to find when you first start the game.
Truly thank you, You are amazing, And even great at teaching every step.
Its working but when the camera follows it starts glitching out. Do you know what might be the problem?
Hello, I used your tutorial until 7:00. But the camera doesn't track the character. It's fixed in one direction. Do you know what the problem is?
Try to use the Delay node:
Add Mapping Context -> Delay(0.2) -> Use Main Camera
It helped me
@@AndreiTrefilove thx workit fo me
3:01 - hello love the tutorial, I’m struggling to get the Boolean “Is MainTrack?” To show up in my character BP. For some reason when I do what you are doing at 3:01 it is not pulling up. When I uncheck context sensitive it does but I can’t link it. I double checked and our boolean settings are the same. New to unreal, I’m sure it’s my fault but I thought I’d ask, thank you!
I’ll just post this in case someone else has the issue. I did fix it but confused on how it’s working now. I restarted the program and it still had the issue. I restarted a second time and it is now pulling up. Obviously that’s confusing especially to someone that’s new to unreal. Hard to judge when it’s my fault or I need a restart, I guess. Sorry for the ignorance I am learning
just type "Main" and you'll see it.
Hey I tried using your tutorial but the camera doesn't follow the path. it always stays static. Do you also have the same problem?
The camera is set to update on tick so if it's not moving, you've most likely missed something. As you could have multiple tracks in a level, it does however only tick that active camera track. The issue is most likely with how it sets this. It might also be that you haven't denoted a camera track as the main track which it attempts to find when you first start the game.
Thank you for the tutorial. For some odd reason, my Validated Get for Camera Owner is failing. Its always something
I'm not sure what the issue is. What's happening/not happening?
was that boolean set to false@@mpattym