Level End Glitches in Super Mario World

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  • Опубликовано: 11 мар 2018
  • Ever wondered how those tricks speedrunners pull off work? It's all explained right here.
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    Valley of Bowser 4 Boss Kill is featured in the 96 Exit TAS: tasvideos.org/3849S.html
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  • ИгрыИгры

Комментарии • 1 тыс.

  • @Star-jw5mz
    @Star-jw5mz 6 лет назад +2443

    I’ll just... touch the goal post

    • @Gameatronic9000
      @Gameatronic9000 6 лет назад +165

      but
      . . .
      speedruns
      . . .
      *speedruns*

    • @dasutanehineri
      @dasutanehineri 6 лет назад +109

      Diego sure sure, you can do that.
      *If you're a coward.*

    • @firstnamelastname8684
      @firstnamelastname8684 6 лет назад +97

      *Glitchless speedrunners in a nutshell*

    • @MagicPumpkin
      @MagicPumpkin 5 лет назад +33

      But can you spawn a goal post?

    • @BeefBossHorror
      @BeefBossHorror 5 лет назад +5

      Gameatronic9000 not glitchless speedruns...

  • @abyssalboy8811
    @abyssalboy8811 4 года назад +847

    How to speedrun SMW using dinosaur-powered quantum mechanics.

    • @Imirui
      @Imirui 4 года назад +43

      Dinosaurs are the key to quantum mechanics this whole time sounds like a great conspiracy theory.

    • @jan-lukas
      @jan-lukas 3 года назад +12

      Wait, it's all dinosaurs? Always has been

    • @josephdavison4189
      @josephdavison4189 3 года назад

      @@jan-lukas *_gunshot_*

    • @TheYeetedMeat
      @TheYeetedMeat 2 года назад +13

      @@Imirui we all obeyed newton’s laws like good little organisms until those heretic dinosaurs decided microscopic billiard balls weren’t enough for them, and they needed probability orbs instead.

    • @nameless......................
      @nameless...................... Год назад +1

      idk what hes saying but i like listening

  • @mantictac
    @mantictac 6 лет назад +1853

    Schrödinger's Yoshi.

  • @peterjohnson9438
    @peterjohnson9438 6 лет назад +1075

    As a coder, I find this fascinating for the technical aspect - I just can't wrap my head around the amount of time and obsession required to find these exploits. :)
    Many a long night must have been spent staring into a memory monitor and analyzing disassemblies.

    • @randomcatdude
      @randomcatdude 6 лет назад +23

      "coder" It's called "Programmer"!

    • @peterjohnson9438
      @peterjohnson9438 6 лет назад +174

      It's a scene term. A "coder" is "someone who writes code".
      My proper job title would be one of Software Architect, Software Engineer, Lead Programmer, Systems Analyst or Technical Consultant, depending on what "hat" I'm wearing.
      But me and my ilk, in the demo- and gamedev scene, call ourselves coders, at least here in Finland. :)
      Gets the point across without any pompous sounding titles.

    • @randomcatdude
      @randomcatdude 6 лет назад +11

      Ew. Programmer sounds better. Coder just sounds... stupid.

    • @Atlas_Redux
      @Atlas_Redux 6 лет назад +41

      RandomCatDude : no one uses "programmer" in Fenno-Scandinavia. It's archaic and elitist at best.

    • @TiagoTiagoT
      @TiagoTiagoT 5 лет назад +3

      What about "developer"?

  • @TKGPYT
    @TKGPYT 6 лет назад +707

    Really digging that rewind effect

    • @Cybeonix
      @Cybeonix 6 лет назад +22

      Indeed, definitely some extra style points alone for those clips :)

    • @ramonestefano
      @ramonestefano 6 лет назад +47

      That's actually an tool-assisting emulator function. I used to do that with emuhawk. It rewinds the game and allows you to play over from the point you rewinded to (if you record it with the emulator's own recorder, it won't show that you rewinded, so that's how TAS videos are made).

    • @Partition2000GD
      @Partition2000GD 3 года назад

      What rewind effect?

    • @polianavalente5377
      @polianavalente5377 3 года назад +1

      Timestamp?

    • @laeyein
      @laeyein 3 года назад +2

      @@Partition2000GD 10:39

  • @isavenewspapers8890
    @isavenewspapers8890 2 года назад +16

    One of my favorite genres of comedy is “absurdity said in complete seriousness.” The part about Mario punching Yoshi got me.

  • @K2JMan
    @K2JMan 6 лет назад +296

    The Yoshi double-tongue glitch reminds me of SM64 cloning: animation-based, and results in holding an intended-to-be-fixed-but-actually-variable sprite slot.

    • @weinsim3856
      @weinsim3856 5 лет назад +35

      it is basically cloning, just like with the null sprite Glitch in yoshis island

    • @giraffeics4982
      @giraffeics4982 4 года назад +37

      I actually find this really interesting, because it's basically the same glitch, arising from the same systems. I didn't really consider how much the programmers could have taken their experience from 2D games and adapted their methods to SM64, but I guess they must've.

    • @underrated1524
      @underrated1524 4 года назад +19

      This class of glitch is a common one when doing this kind of programming. It's even got a name: Dangling pointers. So I'm not especially surprised that you've seen it twice in two different contexts.

    • @LeedleFace1212
      @LeedleFace1212 Год назад +2

      Nintendo apparently never learns their lesson

  • @PC_Simo
    @PC_Simo 3 года назад +68

    Well, Charging Chucks surely *do* change Mario’s state, when you touch them, since they’re enemies; just not in a way that would be useful for us.

  • @JorWat25
    @JorWat25 6 лет назад +402

    I love how in depth you get with these explanations. That's the interesting thing about these glitches, there's always a perfectly good reason why some weird thing happens, but it's sometimes very complicated.

    • @dusaprukiyathan1613
      @dusaprukiyathan1613 6 лет назад +5

      Such crazy coincidences sometimes...

    • @klauspetersen8593
      @klauspetersen8593 4 года назад +14

      I believe the glitches exists *because* they are complicated. Otherwise they would have been found and corrected in time.

    • @joeydurant6267
      @joeydurant6267 Год назад

      @@klauspetersen8593 *complex* does not necessarily mean complicated. Not to nit pick... Just has been a very apt statement in life lately for me.

  • @dieyoung
    @dieyoung 6 лет назад +322

    This was absolutely fascinating. When I was a kid and SMW came out, my friends and I used to try to find glitches for months. We would have been hysterical if we found a treasure trove of info like this back then. Subscribed.

    • @richardgibson8403
      @richardgibson8403 5 лет назад +4

      Smelson I like that you tried to fix the broken bits of games as a kid. Do you still try to break recent games when they come out now?

    • @ReshiLuna
      @ReshiLuna 4 года назад +17

      @@richardgibson8403 I try *not* to find bugs and find them anyway... :3

    • @olegshkurenko-0448
      @olegshkurenko-0448 4 года назад +3

      @@ReshiLuna Country roooads, take me hooome

    • @undefined06855
      @undefined06855 3 года назад +2

      @@olegshkurenko-0448 what?

    • @tisditxuoc
      @tisditxuoc Год назад +1

      @@undefined06855 i hope that someone also replies to me in a year with a random message

  • @CrazyA9999
    @CrazyA9999 6 лет назад +445

    Production quality of these video's is absolutely awesome!

  • @EZScape
    @EZScape 6 лет назад +672

    So much speedrun content being posted this week. Amazing

    • @raafmaat
      @raafmaat 6 лет назад +3

      i love this kinda stuff man! and yeah the video by Summoningsalt also went up recently, a new one about record progressions wich are always incredible, please can you name some other good ones that came out recently? im looking for some more good channels in this topic like mechanics explained and summoningsalt :)

    • @raafmaat
      @raafmaat 6 лет назад

      i ment to just ask EZscape, since he sounded like he knew a few other good channels on this topic :)

    • @EZScape
      @EZScape 6 лет назад +9

      Bismuth recently posted his Super Mario Bros world record explained video. As far as in depth, speedrunning videos, this week has had some really good content.

    • @raafmaat
      @raafmaat 6 лет назад

      right EZScape, can i ask you to list a few more please? i'd like to add some good channels to my sub list :) (ps i know of your channel too yes :P )

    • @EZScape
      @EZScape 6 лет назад +3

      There really aren't many more, unless you want to watch speedrunning highlight videos. When I say there's a lot of content that came out this week, it usually isn't more than 3. It takes a long time to make so it comes out slow.

  • @gabatrio3603
    @gabatrio3603 6 лет назад +40

    Love your videos! This one is amazing, as always. I always thought Mario was gesturing forwards in that animation, like “go get ‘em, yoshi!” And yoshi scrunching up his face wasn’t in fear of Mario hitting him, but just the anticipation/ preparation of him shooting his tongue

    • @LonelySpaceDetective
      @LonelySpaceDetective 4 года назад +12

      I want to say Miyamoto or one of the other big-name Nintendo dudes did confirm Mario's punching him, or something. I remember hearing that.
      Though, even if that's what they say, I don't think that's what the artist drew. Note how the fist is drawn to the side of Yoshi's head, rather than actually fitting him in the head.

    • @ReySilverskin
      @ReySilverskin 2 года назад +18

      @@LonelySpaceDetective I believe that Miyamoto or whoever said Mario was originally intended to be punching Yoshi, but late in development someone said that seemed kind of mean and the official art was redone to show him pointing forward instead. Or something like that.

    • @testerwulf3357
      @testerwulf3357 2 года назад +6

      @@LonelySpaceDetective His hand next to the head isn’t meant to be seen as the animation happens so fast plus the limitations of 2d pixel art. The actual maker of the sprite intended for it to be mario hitting yoshi..there was even a bap sound effect for the hit! But it later was changed in further games I think? Not the animation however but the sound effects to symbolize mario saying go as hitting yoshi would make mario look evil which he’s meant to be hero so it was sort of retconned. Not sure why they ever thought mario abusing yoshi was a good idea for a hero character they didn’t want to be seen as a villain!

    • @TheSmart-CasualGamer
      @TheSmart-CasualGamer Год назад +4

      On the original sprite, it's an obvious punch, but it was toned significantly down for the one that ended up in the game.

  • @marscaleb
    @marscaleb 5 лет назад +165

    Glitches back then:
    Here's some speedrun hacks that we only discovered by looking at the ROM in an assembly debugger.
    Glitches today:
    People's faces aren't loading.

    • @Zawmbbeh
      @Zawmbbeh 4 года назад +14

      i had Joe disappear twice now in Mafia II and i'm entirely convinced that he isn't real

    • @newagederpderp
      @newagederpderp 4 года назад +11

      Today, we’ve got Assassin’s Creed, running at 14 frames/second and badly rendering

  • @danxepha4535
    @danxepha4535 6 лет назад +161

    This was the first of your videos where I pretty much understood everything you were saying!
    I have enjoyed all your videos but being completely clueless about game coding I usually end up somewhat lost in all the technical talk, but this video did a great job of simplifying it down to something I could follow.
    Great stuff. Keep up the good work!

  • @whatisthis2809
    @whatisthis2809 6 лет назад +91

    18:35 +1 Million score for eating a fireflower?! Now that's just ridiculous!!

    • @BichaelStevens
      @BichaelStevens 4 года назад +1

      @@JustJory are you blind?

    • @SuperDZ555
      @SuperDZ555 4 года назад +2

      Actually its exactly 1 million points

    • @8jesusramirez9
      @8jesusramirez9 4 года назад

      @@SuperDZ555 How? Looks like 20K to me.

    • @TheFlipside
      @TheFlipside 4 года назад +12

      It's just 1000 points twice, both numbers are close together. Look at how much the points value increments

    • @rubenvanderark4960
      @rubenvanderark4960 4 года назад +5

      Its twice 1K, 1K from collecting the fireflower by mario, and 1K from collecting the fireflower by yoshi.

  • @afeliafail
    @afeliafail 6 лет назад +38

    This is art. Especially the TAS recordings.

  • @tamertamertamer4874
    @tamertamertamer4874 4 года назад +55

    Once I had a corrupted save state that made yoshi 1 become an auto scroller that goes from right to left and the goal tape was a glitchy bomb omb

    • @user2C47
      @user2C47 4 года назад +17

      You should send the save to someone.

  • @doctorphrog
    @doctorphrog 6 лет назад +7

    This was insanely well made. This stuff was super technical and was explained so thoroughly and your graphics and gameplay footage were spot on. Really well done.

  • @djmoch1001
    @djmoch1001 6 лет назад +8

    I'm finding this fascinating, despite being lost by all the technical stuff. It's very intriguing that so much can of this kind of stuff can be done in SMW.

    • @suezuccati304
      @suezuccati304 2 года назад +2

      If you know how 65816 works it becomes a bit more digestable.
      A little bit.

  • @333Rich33
    @333Rich33 6 лет назад +10

    Really cool video again! I really liked the duplication explanation. (Also that Bruno Butter Bridge 1 TAS was amazing!)

  • @ysuperm877
    @ysuperm877 4 года назад +72

    I thought Mario points at the direction so Yoshi can takes his tongue out

    • @memerboi69.0
      @memerboi69.0 4 года назад +10

      that is what it should have been
      but nintendo didn't decide to till Mario Sunshine

    • @bamaminer4179
      @bamaminer4179 4 года назад +10

      @@memerboi69.0 Mario abuses yoshi

    • @memerboi69.0
      @memerboi69.0 4 года назад

      Bama Miner yes

    • @forugotenduwera7371
      @forugotenduwera7371 4 года назад +1

      Even though the animation suggests otherwise

    • @pikksen7905
      @pikksen7905 4 года назад +11

      Forugotēn Duwerā Cut the animators some slack, you can only put so much detail into these things. I personally can see the pointing animation as pointing.

  • @cypher686
    @cypher686 10 месяцев назад +2

    This video was basically a foreign language but with words that I know the meaning off, but just not in the order that he said them in. But either way, he's got a nice voice to fall asleep to. This is better than any ASMR out there.

  • @Saturn49YT
    @Saturn49YT 2 года назад +2

    The quality of your videos are amazing. The animation, the explanations, are all top notch. Very technical concepts made very accessible. Keep up the great work!

  • @ShawnTheRazor
    @ShawnTheRazor 5 лет назад +4

    Fantastic video man. For those looking for technical aspects of how things work, this channel does a great job explaining in plenty of detail.

  • @mathprodigy
    @mathprodigy 6 лет назад +3

    I enjoyed this thorough explanation into one of my favorite games so much, I am glad to be subscribed and look forward to more content!

  • @GuideOliveira-zr9zn
    @GuideOliveira-zr9zn 5 лет назад +2

    I am completely in love with the visuals on your videos. It helps so much and it's so cool to look at! Congratulations, man. (:

  • @halonothing1
    @halonothing1 4 года назад +5

    I absolutely LOVE LOVE LOVE this channel. Channels like this really help in building the connections in my mind between the abstract concepts in computer science and how they're actually applied in practice. Plus, I don't learn very well from reading. So having a resource that explains things while showing visual aids is extremely helpful. In short, it's a perfect supplement to an informal education in computer science. Thanks for taking the time to make these so we can share in your passion for retro games and CS.

    • @gabrielandy9272
      @gabrielandy9272 4 года назад +1

      visual aids are amazing, i learn much more with then, and by learn i mean trully learning how it works, that we can even try to code this behaviour later.

  • @itsd0nk
    @itsd0nk 10 месяцев назад +3

    Really excellent visual communication in the editing and production value of this video.

  • @quaternaryyy
    @quaternaryyy 6 лет назад +3

    Really awesome explanation of exactly what is going on with item swaps - i've always been really curious about how that works to trigger things like cloud glitch, eventually jumping to controller registers, etc

  • @NovaDelta
    @NovaDelta 2 года назад +1

    I love how your videos are essentially perfect pixel for a 1080p monitor. It looks awesome and is a detail I don't see too often

  • @ThatBenKraft
    @ThatBenKraft 6 лет назад +2

    This is so great to watch and obviously a lot of work put into this. Props!

  • @WilliametcCook
    @WilliametcCook 3 года назад +8

    18:35 1000 points are awarded twice, making it look like Mario collected 1,000,000 points

  • @warmCabin
    @warmCabin 4 года назад +8

    Super Mario World: A Link Between Yoshi's Tongue and a Sprite Slot

  • @steeviebops
    @steeviebops 10 месяцев назад +2

    Great video. I remember doing the clapping Chuck glitch a couple of times but never understood how it worked. I also remember having to avoid getting hit by the Chuck, otherwise the game would crash.

  • @MgsSpieler
    @MgsSpieler 6 лет назад +2

    I bet these videos took a ton of time. Thank you so much for doing them!

  • @Amaraticando
    @Amaraticando 6 лет назад +62

    Awesome visuals.

  • @zimtak6418
    @zimtak6418 4 года назад +3

    You make nerding out fun and somewhat easy. Thanks for making these videos.

  • @wyattkazlaski6092
    @wyattkazlaski6092 6 лет назад

    Amazing Job Dots! Keep up the great work! I love your videos and your streams!

  • @elli6220
    @elli6220 6 лет назад +1

    Now I can finally begin to understand how the 96 exit TAS works, thank you!

  • @greenknight9000
    @greenknight9000 6 лет назад +8

    I love your videos and I ADORE your explanations

    • @Dargonhuman
      @Dargonhuman 6 лет назад +1

      His expertise seems to be in NES/SNES and specifically the Super Mario games. Given that the Sega Master Drive/Genesis had completely different hardware and software languages, file systems and handling codes, it's likely that RGME won't be getting around to those games any time soon either due to learning how they work or, if he already knows, his focus on more Nintendo products.

  • @nuculaisvoidwalker5866
    @nuculaisvoidwalker5866 6 лет назад +4

    This vid is incredibly well explained woah

  • @LaskyLabs
    @LaskyLabs 5 лет назад +1

    Such a calm and enjoyable voice. I listen to these before bed so I can drift off easily.

  • @literallylegendary6594
    @literallylegendary6594 3 года назад +2

    I saw the yoshi wings glitch in a 96 exits TAS dozens of times and when the TAS duped a block anywhere near a Yoshi coin i was like "It's Yoshi wings time" :)

  • @soranuareane
    @soranuareane 6 лет назад +4

    So much awesome explained. Thank you.

  • @AmyraCarter
    @AmyraCarter 5 лет назад +6

    Once, just once, I pulled off that silly green orb glitch; I could never figure out how I did it. Now that I've seen this, I'm pretty sure I won't be pulling it off on the regular...

  • @WaxxyOne
    @WaxxyOne 6 лет назад +2

    Fun video! It's amazing how many loose interactions programmers are relying on working together that can be broken or exploited to trigger unintended effects.

  • @EdsonCruz
    @EdsonCruz 5 лет назад +2

    This video is going to help me show off to my casual friends that have SNES-minis. Thanks a lot!

  • @happyfunstick7727
    @happyfunstick7727 4 года назад +3

    So thorough, I love it! Thanks :)

  • @JustWasted3HoursHere
    @JustWasted3HoursHere 4 года назад +5

    I can only imagine the HUGE amount of work that goes into making these videos. You should have WAY more subscribers than you do!

  • @Sonicgott
    @Sonicgott 6 лет назад

    This is an amazing channel. Beautiful work!

  • @Cypher5235
    @Cypher5235 6 лет назад

    wow, you have an amazing channel. I really enjoy learning how the snes worked, since I grew up with it.

  • @baelgum1
    @baelgum1 4 года назад +6

    I didn't even know there was a secret star world and now this

  • @lukinhaasmendonca2687
    @lukinhaasmendonca2687 6 лет назад +271

    But first, let's talk about Parallel Uni-
    *D R A G O N C O I N S*

    • @chimebirdplayer3327
      @chimebirdplayer3327 6 лет назад +11

      People are still making fun of pannenkoek2012? Why him and not anyone else?

    • @xxEzraBxxx
      @xxEzraBxxx 5 лет назад +12

      @@chimebirdplayer3327 >making fun

    • @memerboi69.0
      @memerboi69.0 4 года назад +5

      Chime Bird, the second it's not making fun, the statement is now a meme

    • @EchoSaintEco2
      @EchoSaintEco2 4 года назад

      Aww man, I was gonna make that joke

    • @EpicTyphlosionTV
      @EpicTyphlosionTV 4 года назад +3

      @@chimebirdplayer3327 Because they don't know what a dead meme is

  • @ZamuelZA
    @ZamuelZA 6 лет назад

    This is one of the best vids I've ever seen! Godlike work on this one! :D

  • @an_annoying_cat
    @an_annoying_cat 6 лет назад +2

    This was explained so well. Great job!

  • @DragonDePlatino
    @DragonDePlatino 6 лет назад +5

    Great explanation! For something so complicated you did a great job simplifying it and providing some interesting visuals.

  • @TrulyAtrocious
    @TrulyAtrocious 4 года назад +8

    13:00 that weird "bubble"

    • @solgaleo3533
      @solgaleo3533 4 года назад +1

      Apparently it’s made out of... shovels?

  • @Kraigon42
    @Kraigon42 5 лет назад

    These are always super-fascinating, so I want to thank you for making them.

  • @leebydeeby
    @leebydeeby 6 лет назад +2

    It's like you're the pannenkoek of Super Mario World! Keep up the good work, man! :D

  • @davidp.7620
    @davidp.7620 6 лет назад +3

    I love you glitch videos, specially the minus level one

  • @razors-edge
    @razors-edge 6 лет назад +27

    I had no idea!! Good video!

  • @tattersthebat6253
    @tattersthebat6253 6 лет назад

    Dude, this is such a good channel! Subbed!

  • @KrisDeSchutter
    @KrisDeSchutter 6 лет назад +2

    Just amazing. Keep up the good work !

  • @deegee4744
    @deegee4744 5 лет назад +3

    How many times do I have to tell people that Mario is POINTING to the direction Yoshi needs to eat, not forcing him to by punching him in the back of the head!

    • @Aethelia
      @Aethelia 3 месяца назад

      More now that an otherwise good channel decided it would be comical to repeat misinformation.

  • @oponder
    @oponder 5 лет назад +6

    Hi!
    How do you do your graphics and editing? It's _so_ good! Would love any insight into your workflow. Everything moves so smoothly and is animated so nicely. Also your video on mode7 was really amazing in how well you visualised all the parameters.

  • @DrakkarCalethiel
    @DrakkarCalethiel 6 лет назад

    YES! New vidjeo, great explanation of the block duplication glitch. Always wondered what the mechanism behind it was.

  • @FreeFireFull
    @FreeFireFull 6 лет назад +1

    SethBling uses the item swap along with some other glitches for his warp to credits speedrun and kill bowser speedrun. It's really nice to see a thorough explanation of the various mechanics here.

  • @meekjr2
    @meekjr2 4 года назад +20

    9:03
    this is mario pointing
    how does that look like him hitting, if he were hitting yoshi then there wouldn't be a frame where mario's hand and yoshi's head intersect.
    love your stuff btw

    • @yes4531
      @yes4531 4 года назад +11

      According to Shigefumi Hino (a developer of Super Mario World), Mario is punching Yoshi. “Lots of people think that while Mario is pointing his finger foreward, he’s saying ‘Go,’ and Yoshi’s tongue comes out,” said Hino. “However, the set up that I drew was that when Mario punches Yoshi in the head, the character’s tongue shoots out in surprise.”

    • @solgaleo3533
      @solgaleo3533 4 года назад +8

      Bob Yuck he also said that some official material did say Mario was pointing because some players might feel sad for poor yoshi.

    • @meekjr2
      @meekjr2 4 года назад +2

      @@yes4531 ok never mind then

    • @datboi1102
      @datboi1102 2 года назад

      I don't know about this game, but he certainly hits yoshi in the super Mario bros wii game

  • @porfiriogallegos3775
    @porfiriogallegos3775 4 года назад +4

    "To answer that, we need to talk about paralell universes"

  • @llunaTrick
    @llunaTrick 4 года назад +1

    Good job. You got a new subscriber today!

  • @viibri
    @viibri 3 года назад +2

    mario doesnt really smacks yoshi in the head, he just points foward so yoshi knows when to help mario.

    • @viibri
      @viibri 3 года назад +1

      but because of sprite limits (i think) nintendo couldnt make it not look like mario hitting yoshi on his head.

  • @jamesgaming7198
    @jamesgaming7198 6 лет назад +7

    At 9:03 you say that Mario hits Yoshi, however, what he is actually doing is pointing forwards to indicate to Yoshi to stick his tongue out. About Yoshi's animation, that is actually him preparing to stick his tongue out.

  • @tangentofaj
    @tangentofaj 4 года назад +23

    What was the floating nightmare that appeared at 13:00? [Shudders]

    • @ayeariola
      @ayeariola 4 года назад +14

      tangentofaj a bubble using the diggin’ chuck’s shovel graphic.

  • @hangugeohaksaeng
    @hangugeohaksaeng 4 года назад

    So much work to make this video. Thank you.

  • @TaelluricInterlude
    @TaelluricInterlude 6 лет назад

    This is really cool and addictive, great work and I love watching your videos. Now if you'll excuse me, your vids have kept me up till 2 in the morning :P

  • @Papermario32
    @Papermario32 6 лет назад +12

    Do you think you can explain the glitch when Yoshi turns in to a Chargin Chuck in Super Mario World? I had this happen when I was a kid. Couldn't figure out how it happened and haven't been able to replicate it since.

    • @Papermario32
      @Papermario32 6 лет назад +1

      ruclips.net/video/_7kDNCN4MVA/видео.html
      Looked like this

    • @BrunoVisnadi1
      @BrunoVisnadi1 6 лет назад +6

      It's called 'sacrifice swap'. It happens when Yoshi dies at the same time certain sprites are spawned in his slot. The easiest way to do it is in Cheese Bridge Area, by despawning Yoshi and spawning the third platform at the same frame.
      If you do it with other sprites, Yoshi will get different collors. A bullet bill will give you a gray Yoshi, and a Mushroom such as the one in VD4 will give you a red Yoshi.

    • @umari0141
      @umari0141 6 лет назад +3

      To add on to what Bruno Visnadi said, here's an actual example of Dotsarecool (the creator of this video :P) getting the glitched yoshi and 2 of the level end glitches all in one segment in this speedrun attempt: www.twitch.tv/videos/208549634

    • @Papermario32
      @Papermario32 6 лет назад +2

      Mine happened in the Forest of Illusion 4...the secret key exit area. :)

  • @PC_Simo
    @PC_Simo 3 года назад +3

    I honestly glitched the video, so I’m now at timestamp -24:01, but the video still runs, as usual 😆.

  • @kennyearthling7965
    @kennyearthling7965 5 лет назад

    I'm really enjoying your videos. subbed :)

  • @TheShivABC
    @TheShivABC 6 месяцев назад

    I'm greatful that somebody was finally able to put this into context, as I've loved gltiching in mario, I'd found so many combinations of ways to do things, but I could never do any of the finishing combo's in mortal kombat lol

  • @sodiboo
    @sodiboo 5 лет назад +5

    10:30 schrödinger’s mouth

  • @dafurious6457
    @dafurious6457 6 лет назад +19

    18:37 lol 1000000 points above Yoshi

  • @Case-DawgYT
    @Case-DawgYT 3 года назад

    I know this is old. Just wanted to say, your awesome.. When you thought the different types of characters. After beating it. Was all there was. Love it man!! Subbed and notifications on! #Respect

  • @HollowedEmpire
    @HollowedEmpire 3 года назад +2

    Still ready for the second video talking about the Reznors and Switch Palace warping! :p

  • @randomcatdude
    @randomcatdude 6 лет назад +3

    Awesome video as always! I wonder if you could explain why certain Game Genie codes such as "YEAAAA" result in Super Mario Bros. glitching out like hell?

    • @TwilightFlower9
      @TwilightFlower9 5 лет назад +3

      You're writing garbage into RAM or ROM. That makes everything glitch.

  • @Xandog
    @Xandog 4 года назад +6

    19:17 That slot has been licked!

  • @jeremylg7
    @jeremylg7 6 лет назад

    So much quality, deserves way more attention

  • @csebastian3
    @csebastian3 5 лет назад

    Some of the best technical videos I've ever seen.

  • @jek__
    @jek__ 4 года назад +3

    Great video, I love these technical explanations of games, especially ones that were tight on memory as to re-use memory slots, hilarity inevitably ensues. The level of detail and methodical explanation earned you this subscription after just one video, which is an atypically low threshold for me
    Seems like a pretty big oversight to use the position of the sprite rather than the coordinates of the entity that the sprite represents, one would think those things would be pretty distinct. And using the entity's collision response adjusted position for collision response is just bad practice lol. It would be interesting to delve into the history of the game's code development as well as the technicality of it, like why some of the decisions were made, such as why the chargin chucks were powerups, but going around finding and interviewing old programmers would be quite a task, also most of the answers would probably be "i dont remember" or "that wasnt intended" lol

    • @musaran2
      @musaran2 3 года назад +2

      It avoided having to track the original entity's coordinates.

    • @MarioFanGamer659
      @MarioFanGamer659 2 года назад +1

      It should be noted that this happens because interaction with ?-blocks and other blocks is handled as a, what I call, "post-interaction" code. The idea is that most sprites call the interaction code but it only handles basic ground, lava, water and magma interaction but SMW. Any extra interaction, such as the Chucks shattering some blocks or the shells interaction with ?-blocks, must be done "post-interaction".
      The problem here is that SMW uses two interaction points for each sprite (three if water is enabled) but only one set of interaction point coordinates. Since horizontal interaction runs after vertical interaction, only the former's coordinates are preserved and so for vertical block interaction, the position of the interaction point has to be recreated which doesn't line up with the actual interaction point's position (and of course, there are multiple sets of interaction points), thus causing these glitches.
      Actually, the position is only preserved for the blocked interaction point. That means, SMW does preserve the vertical interaction points but these typically get overwritten by the horizontal block interaction. Furthermore, SMW only runs the ceiling post-interaction when the sprite doesn't interact with a wall. Still a hacky and not glitch proof solution, though.

  • @EpicLPer
    @EpicLPer 6 лет назад +53

    BOI YES NEW VID

  • @djpeterabreu
    @djpeterabreu 6 лет назад

    Outstanding video as usual, thank you!

  • @marioobsessed03
    @marioobsessed03 4 года назад +1

    These videos are fantastic. The amount of research and analysis must be exhausting, but it’s definitely worth it. I could never keep track of all the little quirks of these classic video games and consoles. The editing does a great job of presenting said research nicely.
    Do you think someday you could do a video on how the CPU helpers in Kirby Super Star and Kirby’s Dream Land 3 function? I’d be very interested.
    Also, I like how at 9:04 you just casually state that “Mario hits Yoshi in the back of the head”. I don’t know why though, I just find it funny, poor Yoshi.

  • @nathanisbored
    @nathanisbored 6 лет назад +180

    im really glad you insist that Mario is indeed punching Yoshi when he sticks out his tongue and not pointing

    • @danieln.285
      @danieln.285 6 лет назад +12

      After watching this video, I was about to comment, referencing to your videos from a while back putting a lot of this content into use. I don't know what it is about Super Mario World, but breaking apart it's coding and glitching the hell out of it is awesome. Same goes for Pokemon Red & Blue too.

    • @dusaprukiyathan1613
      @dusaprukiyathan1613 6 лет назад +7

      Hearing that about Mario punching Yoshi, I just wanted to pause on Yoshi's face. So cruel... WHY, MARIO!?

    • @Yoshiyosh
      @Yoshiyosh 6 лет назад +14

      I don't get how it's been proven he punches Yoshi but HIS HAND OVERLAPS THE YOSHI SPRITE, NOT AT THE BORDER

    • @erikprantare696
      @erikprantare696 6 лет назад +24

      Yoshi Yes, because he hits Yoshi's head at a slight angle.
      You see Yoshi's face before extending his tongue? He knows what's coming.

    • @Yoshiyosh
      @Yoshiyosh 6 лет назад +6

      It looks like he punches Yoshi from the side, but why would yoshi stick his tounge out ourwards then?

  • @TrulyAtrocious
    @TrulyAtrocious 4 года назад +5

    18:36 that fire flower was *1M* points...

  • @TheGauges420
    @TheGauges420 4 года назад

    Y'know, you said the part about editing alone and all, and I couldn't help but notice that probably was the case, as this entire video almost seemed like 1 single take. When you can hear the breaths someone takes to say things, then you know they aren't editing out many mistakes lol. Good on ya, you got my sub for this amazing clarification of how these things work.

  • @AmalgamJiena
    @AmalgamJiena 3 года назад +1

    I need you to make more videos... i love listening to your voice.. it helps me sleep..

  • @ShyGuyXXL
    @ShyGuyXXL 6 лет назад +31

    Mario doesn't actually smack Yoshi on the head though. He USED to do that in the beta, but that came off as cruel, so they changed it to him pointing forward next to his head.
    It's like... Nintendo went out of their way to explain that while Mario DID hit Yoshi at one point, he no longer does, yet all that people took away from it was "Mario hits Yoshi". :P

    • @wariolandgoldpiramid
      @wariolandgoldpiramid 6 лет назад +3

      actually... kotaku.com/confirmed-mario-was-originally-punching-yoshi-1818873540

    • @ShyGuyXXL
      @ShyGuyXXL 6 лет назад +15

      +wariolandgoldpiramid
      What about it? This says exactly what I said.

    • @SuperNickid
      @SuperNickid 6 лет назад +7

      +ShyGuyXXL: You understand the article properly the first time, your explanation his correct.

    • @Dargonhuman
      @Dargonhuman 6 лет назад +1

      Then again, this is the same guy who locked Donkey Kong in a cage and tortured the great ape until he snapped and kidnapped Daisy.

    • @ShyGuyXXL
      @ShyGuyXXL 6 лет назад +12

      You mean Pauline?

  • @richardc9325
    @richardc9325 5 лет назад +3

    1:56 I had to program that in my pong and super mario remake

  • @joelabraham6297
    @joelabraham6297 2 года назад +2

    9:06 It actually looks like Mario is pointing, as if he were to say "eat that!"

  • @FSPFITNESS
    @FSPFITNESS 4 года назад

    im in love with this channel