to add onto 4:18, some of the best mercy advice i've ever read is "don't use guardian angel as a position- use guardan angel to *re*position yourself." in other words, don't fly around just because you can, use it to intentionally reposition yourself. don't count on the enemy's aim not being accurate enough to hit your quick movements, because the higher you climb, they more likely they can hit every shot on you. play like you are their highest value target and play like they will kill you if they see you.
just my notes: within the first few minutes, i noticed the mercy doesn't really use small GAs/doesn't cancel GA to have a shorter CD. this is very detrimental, especially against a tracer winston comp. having GA up and ready to go is key against a dive situation like theirs. they're also in the skybox like A LOT. even outside of valk, they're just superjumping way too much. winston is actually really good at sniping down mercys with his secondary fire now. keeping superjump to a minimum is also preferred. in the words of andriatic, SJ should be used TO position, not AS a position. see, the thing with being lower rank is you can get away with a lot of these habits. but that's also how you get stuck IN lower ranks by not correcting them. if you want to be Gold+, you have to play as if you are Gold+ in silver. beam uptime could use some work as well. there's a significant portion of the gameplay spent healbeaming a full HP dva. or not doing anything at all with the beam on no one/on someone who isn't doing anything to need it. you had a huge amount of valks this game, but that isn't necessarily a good thing. your juno couldn't build ult as much because you kept taking the heals from the tank. juno ult is insanely better than valk, so let her do the bulk of the healing. several deaths of the teammates could have been prevented by just paying attention. also, take it slow with rez. you don't need to rez instantly all the time. sometimes it's even better to just not rez to enable someone else who is either actively taking damage or doing damage. being aware of space is HUGE. if your dps are pushed up taking a chunk of space away from the enemy, safely, don't sit in spawn spamming fall back. Go help them. you don't always need to have all 5 players there to make plays.
heavy on the beam uptime. i'm not a mercy main, but i do play her from time to time and try my best to dmg boost as often as i can. i hate seeing other mercy's healbot and get like 10k healing before the end of round 1 and then say "(other supp) do more healing" HOW??
some of the early ga’s scared me lmao, the one where she just stared at her soj through the floor as a tracer was near would get her killed in a snap but got away with it in this rank and you’re so right with the super jumps it’s actually crazy how many we saw just on first (no offense to them but woah ga cooldown being as it is in surprised she survived for so long) and the healing beam staying in killed me bc imagine if that healing was dmg boost on a soj, we increased the odds of a fight
from another mercy main, it’s really important to dmg boost your dps and let your second support do more of the healing. they will get ult way more often and also the dps you’re boosting will also get ult more often and it just adds more value as mercy. your healing number shouldn’t be higher than your second support, unless it’s a zen/lucio/brig where they offer much less healing.
Agreed. Im low silver too and I think Im pretty good on mercy and my preffered mercy playstyle is just pocketing one dps. Especially when I play with my duo I trust her to heal the tank and in many fights I stay with my dps dmg boosting as much as possible and I end games with less healing than the other support but usually about 40-60% dmg boost use. I feel like this person worries about the tank too much when not needed and then gets distracted and doesn't go back to dmg boosting the dps. There were a few situations where they were healing the tank at half or more hp when the other support could be doing that rather than helping the dps and dps died because of that. I always assume that in low ranks mercy is the one that heals squishies and juno tank because mercy doesnt have to aim. And also they play a bit too safe imo, in some situations I feel like they would rather fall back than help someone make a risky play.
i get so sick of healbot mercy mains going ooh look i did more healing than you when they just sit with heal beam on tank and dont even let their other support get ult charge. Mercy is the single biggest cancer on this game.
Watching soj get ignored for most of the game was a little rough, ngl. I’m curious if it was the dps who complained for lack of pocketing, or the other support who was salty about the mild heal botting. Pocketing tank can be really strong at times, but it’s rare that you get full value out of mercy playing like that, especially since there are better support options for that play style.
Don't be afraid to die on cart at the end of the match. Finishing a game with only 1 death isn't more important than resetting the overtime countdown so soldier has a chance to touch. Win or lose, it is worth the attempt.
I agree but this was a loss either way in this case. Even if the mercy touched, it would have snowballed with the Juno being next to touch and die, then the Soldier to touch and die and then it's a game over. The Juno still had no reason to talk smack after this game, especially given that they're the same rank and in the same situation. Just a reminder to focus on your own gameplay and adapt to your team when needed and you'll climb. Blaming others for losing games isn't going to help you climb :)
This mercy just likes to do fancy GAs and healbot the tank all game as if that's all their character can do. Of course, you'll have the biggest heal input in the match. You're healbotting your aggressive tank 😂
Dmg boosting a tank can be the best move at times. The key is being able to read the fight and damage boosting whichever teammate is in the position to make the most impact with damage. At times, that will be the tank. The problem is, most metal ranked Mercys aren't reading fights like that. Therefore, blindly dmg boosting DPS teammate is usually going to provide more value over the course of a game than blindly dmg boosting a tank. But that does not mean there aren't huge moments where boosting the tank will be the best move. It's just situational EDIT: yeah basically just what emongg ended up saying anyway lol
Something I’m terrible at when playing any support character, but Mercy in particular, is remembering that there’s another support on my team. I’m not the only one responsible for heals. I have someone else healing my team too. When I remember that I have someone else healing and I feel they’re in a good spot to do that, I feel more confident in damage boosting or using my other utility for the team. It helps get out of the healbot mentality when you remember that there’s another player also designated to heal.
No I get that. I feel like sometimes, especially in the far lower ranks (bronze and low silver), other supports see mercy and think they've got the heals and they can go DPS Juno or DPS Moira, when on reality they need to heal as well. I remember I would finish matches with 10k heals 2.1k damage amped. Meanwhile my Moira sub 2k heals. Granted she had a lot of damage but our DPS round 1 just kept freaking dying because a mercy can only heal one person at a time. Meanwhile Moira is trying to kill an orisa rather than heal the soldier constantly pinging he needs healing.
For all supports - everyone doesn't have to be full health for you to do something else. This mercy was healing already full health allies for a long time. Like....a lonnnnggg time. Or desperately trying to make sure their Dva was always at full health despite only missing like, 15 HP. Pay attention. Also, sometimes Mercy movement isn't flashy and needs to be more boring. If you fight tooth and nail that you "like seeing the battlefield from above", okay....have fun in silver then, I guess. Because if you come up with excuses for your bad habits, you won't climb. Mercy players like this are my favorite to go against, they make for very easy wins. Floating in the air like I'm skeet shooting and it's so, so easy.
From what I’ve seen, if this mercy climbs to higher rank, they will struggle a lot. So many times they’ve gotten away with rezzing in the enemy’s face, which would absolutely get punished in higher ranks, as well as floating in the open like that - not just against a widow, but any hitscan really. Yes, you see “the whole arena”, but you can also do that by looking around from behind the cover. Also I noticed that they often keep yellow beam on full health teammates or heal them when they miss like 5hp. Let your other support heal and dmg boost :)
I'm not saying this submitter lied specifically but sometimes I do wonder if people lie and say someone complained about them when they didn't because they think they're better than they are.
i could see both sides. i play support so i could see why a dps would complain about the way the mercy was playing. Not enough to message them after claiming theyre the worst support ever though 😅
Possibly, but also… Overwatch players. The amount of times I’ve seen somebody playing perfectly fine, or even really well, get all sorts of abuse thrown at them is crazy in this game.
@@mongoose7171 same some people just want someone to blame making it weirdly nice to come across someone normal. Like when i was asked to swap of lucio due to a bad first minute but then popped off enough for them to say i pulled it back. weirdly euphoric, nice people arent the most common xD
Bruv.. Ignoring the Mei & Juno on first push second point then turning round to healbot the tank. I'd avoid you if i were the Juno. Thats the single most frustrating thing is being ignored by your fellow support. Mercy is so often the culprit for this.
I think the Juno is right. A big part of being a good support is keeping your other support alive. Damage boost the Juno right-click, keep her alive -- and win more games.
they don’t dmg boost nearly enough. also, all that flying may *look* impressive, but just sling shotting across the map with little to no purpose and not taking good angles to better support your team will just hold you back tbh. Saw another comment say you’re more like a walking health pack, perfect description honestly.
Yeah but its silver. Honestly they might get more value from pocketing a dva that's in their face then pocketing a silver dps. I feel like mercy is wasted in low rank anyway, just go damage support and climb to a rank where the dps are worthy of being pocketed.
@@Lappmogel to be fair you’re right imo. Forgot it was silver. Wild how much value you can get with mercy in low ranks because no one can shoot anything flying around and between the constant heals and the fact no one stops Rez it can work up to a certain point. From my pov if the mercy is playing this way and I can’t hold angles with Soj and make plays because the mercy is on the tank I’m pissed lol
@@Nexusquo That's true, gets a lot of value just flyng around and drawing fire so exposing yourself might be the play in silver. In d+ you're going to get deleted in no time of you los enemy hitscan like this.
When they were spamming group up as their solider killed mercy and they kept spamming instead of doing anything even with the ashe looking them in the face drove me mad.
Not damage boosting enough and i dont like the ult usages/timings of revives. Like your first ult you stopped healing everyone to res the Juno which led to the mei dying. If you waited a few extra seconds your team would have been fine and you could have revived the juno without letting the mei die Also there are so many mercys that think their better than they are because they understand the movement. Yet there needs to be an understanding of how valuable cover is and corners are. You dont need to just dash around constantly when you do that your wasting time that can be spent dps boosting/healing. Also as a mercy There are times you need to trust your other support and let them do most of the healing and you focus on boosting. There are sooooo many mercys that care more about stat padding and having the most healing than actually using the more valuable aspect of the dps boost
Something I understood reallt fast as a mercy player is.. you're only really as good as your team unless you are a master of the glock plays. Unless you die on spawn, you are only as good as your dps and your tank that all yoy can do is support.
something 99% of mercy players don't get, specially OTPs. s'why so many people put mercy players on their avoid lists, they're basically a spectator already in the game, everyone having to play super well so that their mercy gets value/switching to something that can help the mercy player who won't get offa mercy value.
and if you're not good at the glock, you have to be good at either distracting the enemy, baiting their CDs, or wasting their time, all the while without dying and keeping your beam uptime as impeccable as possible. unfortunately, that's less common
While this is true, I've seen Mercys Valk and try to shoot a full hp gold Orisa (Plat rank). Hunting distracted Widows/Anas or forcing Trans for our Nanoblade/Grav is where I've found the most success.
and itll be the mercy yelling at the dps for not being able to get kills, when the other team is running support comps like kiri/juno, not just providing utility and superior damage boosts but also functionally having 2 more dps on their team
As someone who used to one trick mercy to diamond (both PC and console), this mercy isn't gonna go anywhere with that positioning (esp with that valk). Like yeah, u may look skilled and cool with those mechanics, but in silver, people dont know wtf is target priority is so they're lucky on that end though thats also the reason why they're stuck. They also need to dmg boost more than healing cuz thats how u put off more value. A healbotting mercy is nothing but just a walking health pack so switching to moira would be a good idea if it gets to that point.
@@annellaleannla7802 Fr I remember when I picked her up and I genuinely was perplexed as to how my friend was pulling off half the shit he did. Granted I was on console and mercy console movement is painful in comparison to PC. I literally only would Ga and then crouch. Called her ass but that was just me not knowing how to play her😭
Masters mercy main here:⁰ Please stop flying to the moon - you can be easily punished, your beam doesnt extend that far Try to have 100% beam uptime - unless its not safe, you're getting out of a lost fight, if your teammates are in range someone should always have beam Never stand still. Just with any character, even if you're in cover. If they have flankers you'll probably die. Especially sombra Focus on dmg boosting dps, follow them when its safe and help them take angles and control space You can dmg boost while your teammates are taking lots of dmg. Just go back and forth , but never let someone die because you wanted more dmg boost. Stop letting your teammates die for a rez. Just think for a second if your team may live or die. Sometimes you might have to in overtime if you have rez someone with ult Mercy is not mechanically intense. A lot of times I'm just behind the wall dmg boosting. Use that time to think about your next move (i always have teammate outlines on so I can always see them through walls even if theyre full hp) this gives me more time to consider my next move I don't think they're bad but they make very common mistakes that are easily fixable
no because even just flicking dmg boost for a microsecond then healing and letting some more dmg boost creep in is so impactful for any dps if they’re getting focused beam management is so underrated when we talk abt mercy it’s crazy
Fr watching her get so high at the enemies first point was horrifying especially on junker town where a good widow can destroy you. And that's exactly what happened
Damage boost please. Heal your tank until they're above half then let your Juno heal them. Unless your tank is feeding into the enemy team they'll be fine. Especially in valkyrie, if your teammates are going to die while you are damage boosting them, they probably would've died even if you were heal botting them. The most valuable part of valkyrie IS the damage boost. Though there are some times where you can get a ton of value out of healing your entire team when they are low, that is very situational. Damage boost!
more heals than your other support isnt always the flex mercy players tend to think it is. I just find it funny that as the damage boost/pocket hero you are bragging about not doing that and healbotting. Also mercy players need to just sometimes realize mercy isnt the pick. I get its low elo and play whatever you want but you also cant complain about not being able to climb if youre gonna be playing suboptimal picks. Like why are we on mercy with tracer/sombra as our dps lineup?
Tbf I've been that guy on mercy and it's not as bad as you'd think. I'd usually pocket the tank or my second support(usually people pick zen with this dps comp), tracer and sombra allow for a good escape or easy to get to health packs because ya know, it's a tracer/sombra. It doesn't always work though, which is how it be sometimes and I swap to kiri
@@cloudstrife9188 im not talking about the niche situations where it actually works though, im talking when the team is very clearly going for a team that doesnt need mercy and the last pick is a mercy lol. Yes I understand the tank can be power boosted too but im talking when we run ball, som, tracer, kiri or something of that nature.
I'd also like to add that you don't need to see the enemy team. If they can't see you they can't kill you. You can usually tell where they are roughly with sounds and visuals (and if you can't, watch for flanks). You can always see your whole team as mercy as you can look around while beaming one person which is a major upside. You can always look wherever you want which means you are perfect for checking up on everyone and also watching flanks Oh and one small thing: Your teammates don't always have to be full hp. It's okay to not fly across half the map to heal your teammate for 50 hp. And especially in valk I usually wait with healing my team until someone is below half hp (obviously there's expetions to this but you get the gist)
I'm only 4 minutes in and I can tell you they need to damage boost and use cover more. Mercy's beam stays connected to teammates when you're behind a wall for a few seconds, so you can keep micro-peaking a wall to keep the beam attached while staying safe. Also, while playing against Winston, I've found one trick that has worked incredibly well: If a winston is on me, I like to superjump to the very edge of some sort of high ground, wait till I hear the Winston jump after me, then instantly drop back down to low ground. It usually leaves the winston stranded till his jump comes off CD and I'm free to get away. I've done it so many times, no Winston in metal ranks expects it. As for damage boosting, I've found that swapping my DB to M1 and the heal beam to M2 has significantly improved just how much DB I'm able to squeeze out. Also, this is for all my fellow Mercy's with a tremor or hand pain, but turning on toggle beam connection has been a life saver lol. I just gotta click on teammates and my fingers don't start cramping 3 minutes into a game.
Dude Niandra pointed this out in one of her guides, and it's been a life saver. Now, I only need to fight my hand tics a small amount when healing/damage boosting haha
21:00 that's wild. If you're healbotting the tank like they have been doing the entire game (they shouldn't be doing that) the tank is going to get used to that and play more aggro. You can't just change it like that. But its not like the loss is on them
14:14 You need to help DVa keep herself in an armored state (orange health) so that Zarya is doing ~1/2 damage. If you let DVa fall out of armor, then Zarya truly melts her, hard-counter style. Armor makes a big difference here.
I actually think is the other way around, I use 3% sens with 800 dpi and its almost impossible to flick like that. They look like their sens is so high they barely move the mouse to flick, doesn't even try to aim the sling.
I've had many 15 min+ 0 death games in pre season 9 gm and post season 9 master games (PC NA). In fact my last one was in master 3 a few days ago, 0 deaths in 16 min. I've had an OWL and many t100 supports review my games. The best advice I would give to mercys who want to win more and survive more is to only beam the person most active in fight at the same time keeping yourself safe. Positioning matters way more than movement. High elo players are not going to miss on you just because you think you have 'godly movement'. It's where you position that matters the most and you don't have to panic and waste ga to run away. And while you are panicking from bad positioning you are also a liability to your team instead of being their asset. You want to be the stable one on the team so they can focus on killing the enemies instead of saving you. I very rarely need peeling even in master+ because I try to anticipate the dive/flank and communicate it to my team before it happens, and I count ult points to predict major ults so I can avoid them myself at least. Most of the time you want to be the last one to die and only die necessarily.
Stop healing when they are at full health! WTH! Also nothing more frustrating then a Mercy who flys across the map to heal the targets that an Ana or Juno or other support could easily heal but not the ones the Mercy left behind when they choose to fly over to heal that one team member which then results in the abandoned teamplayer who is not in LOS of Ana to die and you as the Ana thing wth is wrong with you Mercy, I have the situation here on this side of the playing field under controll, why you let the others die just to have a little bit of higher healing numbers - also let your other support heal to get their ultimate faster when you don't need it and it is save to do so. I do that all the time. When I have my ultimate or I am close to it and will get it soon, I'll let the other support player take the ultimate charge so we get their ultimate faster and have an advantage.
Gotta ride that line between keeping people alive and damage boosting. I would personally try for maybe 70% healing and 30% damage boosting but I don't main mercy. You can help dps keep control of a flank by pocketing them, or if the dps aren't in position to do damage but the tank is actively doing damage, I might boost tank. It's very situational but you gotta recognize where you're needed most or what will give your team the most value. It can be difficult to quickly recognize what to prioritize as it is constantly shifting.
@@BossKiller-ri6po Why would they? It seems like a perfectly fine control scheme to me, as long as you're used to it. It even gives you an analog stick for movement while keeping the more precise aiming with the mouse.
@@BossKiller-ri6poNo. They probably have some medical condition. Tons of disabled gamers use special setups and aren't hardstuck anything. I guarantee you there's a top 500 amputee that could smoke you.
The dmg boost depends on what players are doing; for instance if a Dva is diving a bastion using their missiles, I would dmg boost. It's all dependant on where you're located for safety, who is close to you and what abilities they're using & the likihood they're going to survive it & get a bunch of kills, as opposed to you just healing them up. Ram doing his punch & is hitting targets I would dmg boost, rein swinging at close players & has high hp/done a shatter; would dmg boost. Otherwise I just sit on dps who can sit back & do dmg like Soj, cassidy, 76, ashe
If I’m playing mercy and I see that my beam ratio is leaning more towards heals, I instantly switch bc I know I’m not making use of her kit. This person needs to recognize that and also realize that having the most heals in the lobby as mercy is not a good thing, it just means that your not allowing your other support to heal and get their ults frequently (I say this as an Ana who sometimes gets mercy’s like this still in plat💀). I only heal the tank when I see they need it but as mercy your job is to focus on dps and boost their damage. If they want to climb out of silver, they also need to fix that superhigh ga movement, they’re used to getting away with it in these low rank lobbies but that won’t work the higher they advance.
really frustrating seeing mercy at 19:03 refuse to damage boost the dps from complete safety so they can get some poke damage and ult charge because she feels the need to spam "fall back" from 5 feet away instead. These mechanics look better than silver but the decisions on when and how to use those mechanics are causing a problem. I wonder if the juno just saw the mercy refuse to get on the point at the end. Wouldn't have mattered but it was a weird choice...
Definitely needs more dmg boost; for example, at 6:36 it could theoretically help Dva kill enemy Mercy, and Dva didn't even need healing at that point. And yeah too much focus on tank, imo. It's great to help ofc but priority should be dps and dmg boost. Notice who your team is focusing especially if enemy seems low already: Moira sucking life out of Genji? Dmg boost her to help finish him. Yes default is DPS but if Roadhog hit a hook, if a Dva is all in on enemy Mercy, if even Lucio is facing off an enemy on payload, and you can see enemy is almost dead - dmg boost will help to secure the kill. And yeah beams there disconnected in valk; you can move around a lot in valk, and behind covers, no need to just go up into the skybox. I think for movement it would be helpful even to just watch high ranked Mercy players like eleyzhau :) + also, some rezzes here made my heart stop, they def wouldn't fly in higher ranks, you need to consider how dangerous and how worth the risk the rez is and use cover
I noticed a lot of silver mercy "fly" but only look towards the target theyre flying to, the entire way. You can definitely guardian angel to your teammate and look around to see the match WHILE youre flying. Don't be tunnel vision into your teammate as you're flying. That's how you have full vision of the game at all times, look around. I think your movement is okay, it's a bit wonky, but as expected.
no offense to emongg or anyone else who isn’t a mercy main but i need more mercy players to submit vids to creators like Alphaali or any other mercy mains / players who do VOD reviews bc some of these mini mistakes are so not noticeable by non-mercy players and it kinda hurts again no offense to emongg but let’s hype up the mercy players who know their stuff and can help out A LOT
While healing target priority and positioning are definitely things this mercy player could 100% work on. I think the most lacking part is their damage boost usage. It is basically the third most important part of mercy's kit and this mercy player is not utilizing it nearly as much as they really should. I mean, they mentioned their healing stat, even their damage stat, but where is their damage boosted stat? It's arguably the most important stat for mercy, since her healing stat doesn't matter too much and her damage stat is situational at best. If there is any stat to really be looking at for mercy it's the damage boosted stat lol
i hope the submitter has seen some of the comments here. the mercy mafia is literally telling them to prioritize dmg boosting the dps - which is 100% the correct play. they kept losing value just by healing a fully healed player and having primary focus on the tank. also, DMG BOOST during valk - so much lost value during those moments. be the reason your team is stomping, not the reason they need to fallback for heals. the submitter said they like to be in the air because they want to see everything, then they should be pinging every time they see enemies in the backline or far distance not just when the fight's over. they let their teammates get blindsided by flankers early on. if there's no reason for you to be in the air, then don't do it. when you're in the sky you should use that chance to scout flankers and weak enemies. not to mention, this mercy was constantly rezzing right in front of the enemy. be smart about those rezzes, it's a 30 second CD and you WILL get punished when you do it in the open in higher ranks. sometimes you have to let a teammate do the walk of shame, but that info will let you and the team know where to counter attack. and where tf was the barbie blaster? you got lucky the enemy team didn't stay on Widow or switched to Sombra, Sym or Torb with you flying all over the place. whenever you play Mercy always play as if you are target number 1 and that includes busting out the barbie blaster to fend off flankers and/or help finish off an enemy that's right in front of you. TLDR; cool movement. damage boosting and healing priorities are all jacked up and won't get you out of metal ranks if you don't change those habits.
It REALLY looks like this Mercy only damage boosts when *they’re* safe. I’d hazard a guess that the reason they’re healbotting and GA’ing off cooldown is because they just want a low death high stat game. Like yeah they don’t LOOK bad on paper, but it’s really not good
i'm not the best mercy player and i'm also on console (highest peak (diamond 2) and i don't know if you mentioned this since im writing this while 4 minutes in but they need to use the non-directional GA 70% of the time. it allows you to have a lower cooldown and a lot of times it's very unnecessary to slingshot. i get when playing with mercy you want to consistently move with her movement but hiding behind cover and dmg boosting and switching to whomever's ulting/critical when needed
10:37 As a Mercy player, I’m going to dmg boost whoever is getting the kills. Whether it be DPS or tank. Im not going to waste my time on a DPS that less eliminations than the tank. My guess is one of those DPS is the one that messaged them saying they were trash and it’s because they didn’t pocket that DPS. I hear that a lot. It’s like they think I’m solely playing to heal/boost them because they think they are the star of the game.
As a Mercy OTP, I've come to terms with the fact that I'm staying in low ranks. Mercy is almost impossible to climb on unless you have god-tier teammates because she's so reliant on her teammates. She can't do things such as suzu or sleep, which can definitely make or break team fights. Rez is nice but not great if your team can't get picks regardless, it just builds ult charge for enemy team. But this Mercy doesn't use cover and is really just playing spectator simulator.
Not dying is literally a method of climbing. Mercy is the best at it. There are plenty of support bronze to GM's that stress how important it is for climbing. If your team runs it down and you have 1 death you will lose far less rating than they will on average. Just dont feed.
Look if you’re playing Mercy you’re really barely playing the game already. TARGET priority is legit the entire game for you if you’re playing Mercy. I’d say 5% of mercy players even sort of do this okay and it’s the major difference between a silver and a diamond/masters mercy.
4:40 No, they weren't too far, they were attached directly to Juno and Juno died, then they went and ressed Juno. When Mercy ults, her beam range is significantly longer. Even a top player doesn't know the ins and outs of all heroes.
Okay from one Mercy main to another, please please please LEAVE YOUR TANK ALONE! You seem to default to supporting your tank, which in the right situations can be good. All the time is not good. Your healing priority should be Juno>dps>tank, because with dps passive mercy heals roughly about 35 hp per second? That's enough to help sustain your dps/second support, but if your tank isn't playing cover/mitigating damage, it's just kind of a waste when you could be back with your Soj damage boosting, eliminating the problem to begin with (AKA sending their dps back to spawn). The only time you should be holding your tanks hand like that is when everyone is focusing them, or there's a Zen on the enemy team. Also just play cover. The amount of time you spend out in the open is scary and won't fly in gold much less plat.
If I may correct emongg : You're not playing bad yes, for your elo. But I think your goal is to rank up and for higher ranks, you're not playing good. But it's not an insult, it's normal, you just need to know what's the problems and how to correct them. Let me correct emongg again. Damage boosting your tank can add a LOT of value. Try damage boosting a full charge zarya, a ram in ult or a mauga, you'll see. Tank should not be your damage boost target priority yes, but you SHOULD damage boost them when needed. With all respect due to emongg, you should send your Mercy vod to actual main Mercy. Emongg sometime praised some plays that were actually bad. I think it got said already but here some problems I saw: - not using covers - healboting / beam usage - not enabling second support - questionable decision making - ult management/usage - CDs management - movements - no fight/environnement awareness I wont precise how you could correct all this since I think a lot of other people took the time to precisely explain already but I will just add that as Mercy you should not healp your tank unless they reach crit and only to help you second sup healing them up to mid life.
@@razerow3391as a support player in diamond and on my way to masters, who has to constantly deal with insta-lock mercy players, the original comment was correct. 90% of mercy players pick her, and turn their monitor off and pray their team wins for them.
@@akatsukimoontbAs a support/Dps player in masters/GM - The Original Commenter is most certainly NOT correct. I rarely see bad mercy players & the ones i have seen were clearly boosted and didn’t belong in that rank lmao
i wish they never put superjump on a button. it took the tiny bit of skill mercy had away and then you have people who don't even know how to use it & spam it the whole round. i imagine that one movement change has boosted a ton of mercy players lmao. bronze/silver/plat mercys play a whole ass diff game then the rest of their team
Character should just get totally reworked at this point. At best she is a tool for smurfs duoing and boosting damage on players to win 1v1s. At worst, she just provides a tickle beam that heals less than you take. There is nothing worse in this game than a mercy who gets run down every team fight and refuses to swap off after the 15th death. (and this is coming from someone who mercy one tricked in overwatch 1 for the entire release)
nah, need a hero for them to be useless on. rather have a mercy otp on mercy vs on LW/moira or trying out something more skill based. you're gonna get these players in your games no matter what, let them at least play something that won't make them THAT useless. you otp'd it, now it's someone else's turn lmao
I know the pain of getting the mercy blame. Had a ball tank that basically just rolled around the whole game and blamed me for the loss because I was on mercy. Other support was a ana and even with a boost/heal of around 40%/60%, I still had around 4000 more healing than the ana. But of course it was my fault for the simple fact that I was on mercy.
This mercy definitely deserved the flame. They healbotted the tank, sucked all the ult charge out for their juno to be left with scraps and only had eyes for the frontline. Juno was screaming to just be looked at just a little bit against winston tracer. Not only that, they picked this flyaway support, abandoning their other support in the process and provided zero utility. Damage boost was not seen for 10 minutes.
to add onto 4:18, some of the best mercy advice i've ever read is "don't use guardian angel as a position- use guardan angel to *re*position yourself." in other words, don't fly around just because you can, use it to intentionally reposition yourself. don't count on the enemy's aim not being accurate enough to hit your quick movements, because the higher you climb, they more likely they can hit every shot on you. play like you are their highest value target and play like they will kill you if they see you.
Totallz agree! It also sets off your cooldown every time you use it
just my notes:
within the first few minutes, i noticed the mercy doesn't really use small GAs/doesn't cancel GA to have a shorter CD. this is very detrimental, especially against a tracer winston comp. having GA up and ready to go is key against a dive situation like theirs. they're also in the skybox like A LOT. even outside of valk, they're just superjumping way too much. winston is actually really good at sniping down mercys with his secondary fire now. keeping superjump to a minimum is also preferred. in the words of andriatic, SJ should be used TO position, not AS a position.
see, the thing with being lower rank is you can get away with a lot of these habits. but that's also how you get stuck IN lower ranks by not correcting them. if you want to be Gold+, you have to play as if you are Gold+ in silver.
beam uptime could use some work as well. there's a significant portion of the gameplay spent healbeaming a full HP dva. or not doing anything at all with the beam on no one/on someone who isn't doing anything to need it. you had a huge amount of valks this game, but that isn't necessarily a good thing. your juno couldn't build ult as much because you kept taking the heals from the tank. juno ult is insanely better than valk, so let her do the bulk of the healing. several deaths of the teammates could have been prevented by just paying attention. also, take it slow with rez. you don't need to rez instantly all the time. sometimes it's even better to just not rez to enable someone else who is either actively taking damage or doing damage.
being aware of space is HUGE. if your dps are pushed up taking a chunk of space away from the enemy, safely, don't sit in spawn spamming fall back. Go help them. you don't always need to have all 5 players there to make plays.
yesss the cancel ga is so important. i thought i was the only one who hates when people overly use the slingshot when it's not needed
heavy on the beam uptime. i'm not a mercy main, but i do play her from time to time and try my best to dmg boost as often as i can. i hate seeing other mercy's healbot and get like 10k healing before the end of round 1 and then say "(other supp) do more healing" HOW??
some of the early ga’s scared me lmao, the one where she just stared at her soj through the floor as a tracer was near would get her killed in a snap but got away with it in this rank
and you’re so right with the super jumps it’s actually crazy how many we saw just on first (no offense to them but woah ga cooldown being as it is in surprised she survived for so long)
and the healing beam staying in killed me bc imagine if that healing was dmg boost on a soj, we increased the odds of a fight
I almost never heal my tank unless my other support is dead, like my job is our dps I don’t care about the tank.
i haven't even started the video yet but ily and ty for saying these tips. i see a lot of people not keeping this stuff in mind
Anyone else think the mercy blew up from their own DVA ult at 2:25?
I was so confused for a moment
Me too lmao
from another mercy main, it’s really important to dmg boost your dps and let your second support do more of the healing. they will get ult way more often and also the dps you’re boosting will also get ult more often and it just adds more value as mercy. your healing number shouldn’t be higher than your second support, unless it’s a zen/lucio/brig where they offer much less healing.
Agreed. Im low silver too and I think Im pretty good on mercy and my preffered mercy playstyle is just pocketing one dps. Especially when I play with my duo I trust her to heal the tank and in many fights I stay with my dps dmg boosting as much as possible and I end games with less healing than the other support but usually about 40-60% dmg boost use. I feel like this person worries about the tank too much when not needed and then gets distracted and doesn't go back to dmg boosting the dps. There were a few situations where they were healing the tank at half or more hp when the other support could be doing that rather than helping the dps and dps died because of that. I always assume that in low ranks mercy is the one that heals squishies and juno tank because mercy doesnt have to aim. And also they play a bit too safe imo, in some situations I feel like they would rather fall back than help someone make a risky play.
Brig??? Brig does a ton of healing. A good Brig can almost outheal anyone.
@@leaflaurel outhealing =/= sustain targeted heals you need in that moment throughout a fight, she's burst.
@@bunnyg4464 How do you think Zen Brig works? Inspire is huge amounts of sustained healing.
i get so sick of healbot mercy mains going ooh look i did more healing than you when they just sit with heal beam on tank and dont even let their other support get ult charge. Mercy is the single biggest cancer on this game.
Watching soj get ignored for most of the game was a little rough, ngl. I’m curious if it was the dps who complained for lack of pocketing, or the other support who was salty about the mild heal botting.
Pocketing tank can be really strong at times, but it’s rare that you get full value out of mercy playing like that, especially since there are better support options for that play style.
same!! when i play mercy i love dmg boosting dps like soldier, soj, and bastion!
Don't be afraid to die on cart at the end of the match. Finishing a game with only 1 death isn't more important than resetting the overtime countdown so soldier has a chance to touch. Win or lose, it is worth the attempt.
I agree but this was a loss either way in this case. Even if the mercy touched, it would have snowballed with the Juno being next to touch and die, then the Soldier to touch and die and then it's a game over. The Juno still had no reason to talk smack after this game, especially given that they're the same rank and in the same situation. Just a reminder to focus on your own gameplay and adapt to your team when needed and you'll climb. Blaming others for losing games isn't going to help you climb :)
this is like if illari's pylon could fly (derogatory)
This mercy just likes to do fancy GAs and healbot the tank all game as if that's all their character can do. Of course, you'll have the biggest heal input in the match. You're healbotting your aggressive tank 😂
Dmg boosting a tank can be the best move at times. The key is being able to read the fight and damage boosting whichever teammate is in the position to make the most impact with damage. At times, that will be the tank. The problem is, most metal ranked Mercys aren't reading fights like that. Therefore, blindly dmg boosting DPS teammate is usually going to provide more value over the course of a game than blindly dmg boosting a tank. But that does not mean there aren't huge moments where boosting the tank will be the best move. It's just situational
EDIT: yeah basically just what emongg ended up saying anyway lol
Something I’m terrible at when playing any support character, but Mercy in particular, is remembering that there’s another support on my team. I’m not the only one responsible for heals. I have someone else healing my team too. When I remember that I have someone else healing and I feel they’re in a good spot to do that, I feel more confident in damage boosting or using my other utility for the team. It helps get out of the healbot mentality when you remember that there’s another player also designated to heal.
No I get that. I feel like sometimes, especially in the far lower ranks (bronze and low silver), other supports see mercy and think they've got the heals and they can go DPS Juno or DPS Moira, when on reality they need to heal as well. I remember I would finish matches with 10k heals 2.1k damage amped. Meanwhile my Moira sub 2k heals. Granted she had a lot of damage but our DPS round 1 just kept freaking dying because a mercy can only heal one person at a time. Meanwhile Moira is trying to kill an orisa rather than heal the soldier constantly pinging he needs healing.
They’re making it to bronze w this one
For all supports - everyone doesn't have to be full health for you to do something else. This mercy was healing already full health allies for a long time. Like....a lonnnnggg time. Or desperately trying to make sure their Dva was always at full health despite only missing like, 15 HP. Pay attention. Also, sometimes Mercy movement isn't flashy and needs to be more boring. If you fight tooth and nail that you "like seeing the battlefield from above", okay....have fun in silver then, I guess. Because if you come up with excuses for your bad habits, you won't climb. Mercy players like this are my favorite to go against, they make for very easy wins. Floating in the air like I'm skeet shooting and it's so, so easy.
From what I’ve seen, if this mercy climbs to higher rank, they will struggle a lot. So many times they’ve gotten away with rezzing in the enemy’s face, which would absolutely get punished in higher ranks, as well as floating in the open like that - not just against a widow, but any hitscan really. Yes, you see “the whole arena”, but you can also do that by looking around from behind the cover. Also I noticed that they often keep yellow beam on full health teammates or heal them when they miss like 5hp. Let your other support heal and dmg boost :)
I'm not saying this submitter lied specifically but sometimes I do wonder if people lie and say someone complained about them when they didn't because they think they're better than they are.
Yeah or they do it just to make themselves feel better for compliments
i could see both sides. i play support so i could see why a dps would complain about the way the mercy was playing. Not enough to message them after claiming theyre the worst support ever though 😅
Possibly, but also… Overwatch players. The amount of times I’ve seen somebody playing perfectly fine, or even really well, get all sorts of abuse thrown at them is crazy in this game.
@@mongoose7171 You ain't never lied fam.
@@mongoose7171 same some people just want someone to blame making it weirdly nice to come across someone normal.
Like when i was asked to swap of lucio due to a bad first minute but then popped off enough for them to say i pulled it back. weirdly euphoric, nice people arent the most common xD
Bruv.. Ignoring the Mei & Juno on first push second point then turning round to healbot the tank. I'd avoid you if i were the Juno. Thats the single most frustrating thing is being ignored by your fellow support. Mercy is so often the culprit for this.
I think the Juno is right. A big part of being a good support is keeping your other support alive. Damage boost the Juno right-click, keep her alive -- and win more games.
they don’t dmg boost nearly enough. also, all that flying may *look* impressive, but just sling shotting across the map with little to no purpose and not taking good angles to better support your team will just hold you back tbh. Saw another comment say you’re more like a walking health pack, perfect description honestly.
although I guess more like a flying health pack lol
If the team is running dva, soj, mei, and the mercy isn’t dmg boosting the soj at least half the time it’s a throw lol
Yeah but its silver. Honestly they might get more value from pocketing a dva that's in their face then pocketing a silver dps.
I feel like mercy is wasted in low rank anyway, just go damage support and climb to a rank where the dps are worthy of being pocketed.
@@Lappmogel to be fair you’re right imo. Forgot it was silver. Wild how much value you can get with mercy in low ranks because no one can shoot anything flying around and between the constant heals and the fact no one stops Rez it can work up to a certain point. From my pov if the mercy is playing this way and I can’t hold angles with Soj and make plays because the mercy is on the tank I’m pissed lol
@@Nexusquo That's true, gets a lot of value just flyng around and drawing fire so exposing yourself might be the play in silver. In d+ you're going to get deleted in no time of you los enemy hitscan like this.
When they were spamming group up as their solider killed mercy and they kept spamming instead of doing anything even with the ashe looking them in the face drove me mad.
A guarantee no one told this guy that he is bad, just fishing for compliments is all.
But he is bad
Not damage boosting enough and i dont like the ult usages/timings of revives. Like your first ult you stopped healing everyone to res the Juno which led to the mei dying. If you waited a few extra seconds your team would have been fine and you could have revived the juno without letting the mei die
Also there are so many mercys that think their better than they are because they understand the movement. Yet there needs to be an understanding of how valuable cover is and corners are. You dont need to just dash around constantly when you do that your wasting time that can be spent dps boosting/healing.
Also as a mercy There are times you need to trust your other support and let them do most of the healing and you focus on boosting. There are sooooo many mercys that care more about stat padding and having the most healing than actually using the more valuable aspect of the dps boost
a damage boosted sigma who doesn't miss is my sleep paralysis demon
Something I understood reallt fast as a mercy player is.. you're only really as good as your team unless you are a master of the glock plays. Unless you die on spawn, you are only as good as your dps and your tank that all yoy can do is support.
something 99% of mercy players don't get, specially OTPs. s'why so many people put mercy players on their avoid lists, they're basically a spectator already in the game, everyone having to play super well so that their mercy gets value/switching to something that can help the mercy player who won't get offa mercy value.
and if you're not good at the glock, you have to be good at either distracting the enemy, baiting their CDs, or wasting their time, all the while without dying and keeping your beam uptime as impeccable as possible. unfortunately, that's less common
While this is true, I've seen Mercys Valk and try to shoot a full hp gold Orisa (Plat rank). Hunting distracted Widows/Anas or forcing Trans for our Nanoblade/Grav is where I've found the most success.
and itll be the mercy yelling at the dps for not being able to get kills, when the other team is running support comps like kiri/juno, not just providing utility and superior damage boosts but also functionally having 2 more dps on their team
As someone who used to one trick mercy to diamond (both PC and console), this mercy isn't gonna go anywhere with that positioning (esp with that valk). Like yeah, u may look skilled and cool with those mechanics, but in silver, people dont know wtf is target priority is so they're lucky on that end though thats also the reason why they're stuck. They also need to dmg boost more than healing cuz thats how u put off more value. A healbotting mercy is nothing but just a walking health pack so switching to moira would be a good idea if it gets to that point.
...but did her movement look cool and skilled? When I see the ga+crouch combo, I immediately think "newbie moves."
@@annellaleannla7802 Lmao I don't mean it literally 💀
@@annellaleannla7802 Fr I remember when I picked her up and I genuinely was perplexed as to how my friend was pulling off half the shit he did. Granted I was on console and mercy console movement is painful in comparison to PC. I literally only would Ga and then crouch. Called her ass but that was just me not knowing how to play her😭
Masters mercy main here:⁰
Please stop flying to the moon - you can be easily punished, your beam doesnt extend that far
Try to have 100% beam uptime - unless its not safe, you're getting out of a lost fight, if your teammates are in range someone should always have beam
Never stand still. Just with any character, even if you're in cover. If they have flankers you'll probably die. Especially sombra
Focus on dmg boosting dps, follow them when its safe and help them take angles and control space
You can dmg boost while your teammates are taking lots of dmg. Just go back and forth , but never let someone die because you wanted more dmg boost.
Stop letting your teammates die for a rez. Just think for a second if your team may live or die. Sometimes you might have to in overtime if you have rez someone with ult
Mercy is not mechanically intense. A lot of times I'm just behind the wall dmg boosting. Use that time to think about your next move (i always have teammate outlines on so I can always see them through walls even if theyre full hp) this gives me more time to consider my next move
I don't think they're bad but they make very common mistakes that are easily fixable
no because even just flicking dmg boost for a microsecond then healing and letting some more dmg boost creep in is so impactful for any dps if they’re getting focused
beam management is so underrated when we talk abt mercy it’s crazy
Fr watching her get so high at the enemies first point was horrifying especially on junker town where a good widow can destroy you. And that's exactly what happened
1:57 See, this is where I whip out the glock and 1v1 the Tracer.
...A-and then get rolled cause I'm bad. But I stand by my decision.
Words can hurt so much sometimes. I'm glad Emong could counteract what the Mercy's teamate said.
Left hand controller, Right hand mouse...
I need to see their setup
And yet they can't rank up like this. Can you imagine
Plenty use this setup. Carpal tunnel is real
@@AC_Milan1899 Then their right hand would be on the controller and the left hand on the mouse
*keyboard
Damage boost please. Heal your tank until they're above half then let your Juno heal them. Unless your tank is feeding into the enemy team they'll be fine.
Especially in valkyrie, if your teammates are going to die while you are damage boosting them, they probably would've died even if you were heal botting them. The most valuable part of valkyrie IS the damage boost. Though there are some times where you can get a ton of value out of healing your entire team when they are low, that is very situational. Damage boost!
more heals than your other support isnt always the flex mercy players tend to think it is. I just find it funny that as the damage boost/pocket hero you are bragging about not doing that and healbotting. Also mercy players need to just sometimes realize mercy isnt the pick. I get its low elo and play whatever you want but you also cant complain about not being able to climb if youre gonna be playing suboptimal picks. Like why are we on mercy with tracer/sombra as our dps lineup?
Tbf I've been that guy on mercy and it's not as bad as you'd think. I'd usually pocket the tank or my second support(usually people pick zen with this dps comp), tracer and sombra allow for a good escape or easy to get to health packs because ya know, it's a tracer/sombra. It doesn't always work though, which is how it be sometimes and I swap to kiri
@@cloudstrife9188 im not talking about the niche situations where it actually works though, im talking when the team is very clearly going for a team that doesnt need mercy and the last pick is a mercy lol. Yes I understand the tank can be power boosted too but im talking when we run ball, som, tracer, kiri or something of that nature.
I'd also like to add that you don't need to see the enemy team. If they can't see you they can't kill you. You can usually tell where they are roughly with sounds and visuals (and if you can't, watch for flanks). You can always see your whole team as mercy as you can look around while beaming one person which is a major upside. You can always look wherever you want which means you are perfect for checking up on everyone and also watching flanks
Oh and one small thing: Your teammates don't always have to be full hp. It's okay to not fly across half the map to heal your teammate for 50 hp. And especially in valk I usually wait with healing my team until someone is below half hp (obviously there's expetions to this but you get the gist)
I'm only 4 minutes in and I can tell you they need to damage boost and use cover more. Mercy's beam stays connected to teammates when you're behind a wall for a few seconds, so you can keep micro-peaking a wall to keep the beam attached while staying safe. Also, while playing against Winston, I've found one trick that has worked incredibly well: If a winston is on me, I like to superjump to the very edge of some sort of high ground, wait till I hear the Winston jump after me, then instantly drop back down to low ground. It usually leaves the winston stranded till his jump comes off CD and I'm free to get away. I've done it so many times, no Winston in metal ranks expects it. As for damage boosting, I've found that swapping my DB to M1 and the heal beam to M2 has significantly improved just how much DB I'm able to squeeze out. Also, this is for all my fellow Mercy's with a tremor or hand pain, but turning on toggle beam connection has been a life saver lol. I just gotta click on teammates and my fingers don't start cramping 3 minutes into a game.
Dude Niandra pointed this out in one of her guides, and it's been a life saver. Now, I only need to fight my hand tics a small amount when healing/damage boosting haha
@@cloudstrife9188 Yesss, it's been so nice not worrying about hand pain as much xD
21:00 that's wild. If you're healbotting the tank like they have been doing the entire game (they shouldn't be doing that) the tank is going to get used to that and play more aggro. You can't just change it like that.
But its not like the loss is on them
Ain't no way they climb with this positioning and all the pointless movement. Defiitely not "garbage", but just a silver mercy player.
Something that's helped me damage boost more is swapping my primary and secondary key binds!
If you want to heal bot, you do not want to play Mercy.
14:14 You need to help DVa keep herself in an armored state (orange health) so that Zarya is doing ~1/2 damage. If you let DVa fall out of armor, then Zarya truly melts her, hard-counter style. Armor makes a big difference here.
this mercy thinks entirely too highly of themselves but most silver mercys do
the way their sensitivity is so low that they have to violently flick to go slightly upwards is sending me
I actually think is the other way around, I use 3% sens with 800 dpi and its almost impossible to flick like that. They look like their sens is so high they barely move the mouse to flick, doesn't even try to aim the sling.
This looks like high sensitivity
By the end of the day, it's a silver, there's not going to be some insane gameplay. The same players flaming are in a similar elo for a reason lmfao
Especially if your tank is the only competent player on your team, hell yeah they get the damage boost.
I've had many 15 min+ 0 death games in pre season 9 gm and post season 9 master games (PC NA). In fact my last one was in master 3 a few days ago, 0 deaths in 16 min. I've had an OWL and many t100 supports review my games. The best advice I would give to mercys who want to win more and survive more is to only beam the person most active in fight at the same time keeping yourself safe. Positioning matters way more than movement. High elo players are not going to miss on you just because you think you have 'godly movement'. It's where you position that matters the most and you don't have to panic and waste ga to run away. And while you are panicking from bad positioning you are also a liability to your team instead of being their asset. You want to be the stable one on the team so they can focus on killing the enemies instead of saving you. I very rarely need peeling even in master+ because I try to anticipate the dive/flank and communicate it to my team before it happens, and I count ult points to predict major ults so I can avoid them myself at least. Most of the time you want to be the last one to die and only die necessarily.
Stop healing when they are at full health! WTH! Also nothing more frustrating then a Mercy who flys across the map to heal the targets that an Ana or Juno or other support could easily heal but not the ones the Mercy left behind when they choose to fly over to heal that one team member which then results in the abandoned teamplayer who is not in LOS of Ana to die and you as the Ana thing wth is wrong with you Mercy, I have the situation here on this side of the playing field under controll, why you let the others die just to have a little bit of higher healing numbers - also let your other support heal to get their ultimate faster when you don't need it and it is save to do so. I do that all the time. When I have my ultimate or I am close to it and will get it soon, I'll let the other support player take the ultimate charge so we get their ultimate faster and have an advantage.
Gotta ride that line between keeping people alive and damage boosting. I would personally try for maybe 70% healing and 30% damage boosting but I don't main mercy. You can help dps keep control of a flank by pocketing them, or if the dps aren't in position to do damage but the tank is actively doing damage, I might boost tank. It's very situational but you gotta recognize where you're needed most or what will give your team the most value. It can be difficult to quickly recognize what to prioritize as it is constantly shifting.
i too love flying around, as a mercy main, but you need to be fully aware of when you SHOULDNT be flying in the air.
As a Mercy main, this hurt to watch-- and by no means am I high rank (only gold 1/plat 4) but THIS... THIS HURTS..
Are we gonna talk about the "left hand on controller, right hand on the mouse" part?
Loads of players play like this.
@AC_Milan1899 do they all also wonder why they are hardstuck?
@@BossKiller-ri6po
Why would they? It seems like a perfectly fine control scheme to me, as long as you're used to it. It even gives you an analog stick for movement while keeping the more precise aiming with the mouse.
@@BossKiller-ri6poNo. They probably have some medical condition. Tons of disabled gamers use special setups and aren't hardstuck anything. I guarantee you there's a top 500 amputee that could smoke you.
The dmg boost depends on what players are doing; for instance if a Dva is diving a bastion using their missiles, I would dmg boost. It's all dependant on where you're located for safety, who is close to you and what abilities they're using & the likihood they're going to survive it & get a bunch of kills, as opposed to you just healing them up. Ram doing his punch & is hitting targets I would dmg boost, rein swinging at close players & has high hp/done a shatter; would dmg boost. Otherwise I just sit on dps who can sit back & do dmg like Soj, cassidy, 76, ashe
If I’m playing mercy and I see that my beam ratio is leaning more towards heals, I instantly switch bc I know I’m not making use of her kit. This person needs to recognize that and also realize that having the most heals in the lobby as mercy is not a good thing, it just means that your not allowing your other support to heal and get their ults frequently (I say this as an Ana who sometimes gets mercy’s like this still in plat💀). I only heal the tank when I see they need it but as mercy your job is to focus on dps and boost their damage.
If they want to climb out of silver, they also need to fix that superhigh ga movement, they’re used to getting away with it in these low rank lobbies but that won’t work the higher they advance.
It's always a treat when they mention they c9 in the intro
really frustrating seeing mercy at 19:03 refuse to damage boost the dps from complete safety so they can get some poke damage and ult charge because she feels the need to spam "fall back" from 5 feet away instead. These mechanics look better than silver but the decisions on when and how to use those mechanics are causing a problem.
I wonder if the juno just saw the mercy refuse to get on the point at the end. Wouldn't have mattered but it was a weird choice...
As one who plays Mercy, I dont understand the flicks up when wanting to go towards the sky. I just press shift and I go up?
Falling from Gold to Silver 5 sounds horrendous. I don't think I'd keep playing at that point.
Definitely needs more dmg boost; for example, at 6:36 it could theoretically help Dva kill enemy Mercy, and Dva didn't even need healing at that point. And yeah too much focus on tank, imo. It's great to help ofc but priority should be dps and dmg boost. Notice who your team is focusing especially if enemy seems low already: Moira sucking life out of Genji? Dmg boost her to help finish him. Yes default is DPS but if Roadhog hit a hook, if a Dva is all in on enemy Mercy, if even Lucio is facing off an enemy on payload, and you can see enemy is almost dead - dmg boost will help to secure the kill.
And yeah beams there disconnected in valk; you can move around a lot in valk, and behind covers, no need to just go up into the skybox. I think for movement it would be helpful even to just watch high ranked Mercy players like eleyzhau :)
+ also, some rezzes here made my heart stop, they def wouldn't fly in higher ranks, you need to consider how dangerous and how worth the risk the rez is and use cover
I noticed a lot of silver mercy "fly" but only look towards the target theyre flying to, the entire way. You can definitely guardian angel to your teammate and look around to see the match WHILE youre flying. Don't be tunnel vision into your teammate as you're flying. That's how you have full vision of the game at all times, look around. I think your movement is okay, it's a bit wonky, but as expected.
no offense to emongg or anyone else who isn’t a mercy main but i need more mercy players to submit vids to creators like Alphaali or any other mercy mains / players who do VOD reviews bc some of these mini mistakes are so not noticeable by non-mercy players and it kinda hurts
again no offense to emongg but let’s hype up the mercy players who know their stuff and can help out A LOT
While healing target priority and positioning are definitely things this mercy player could 100% work on. I think the most lacking part is their damage boost usage. It is basically the third most important part of mercy's kit and this mercy player is not utilizing it nearly as much as they really should. I mean, they mentioned their healing stat, even their damage stat, but where is their damage boosted stat? It's arguably the most important stat for mercy, since her healing stat doesn't matter too much and her damage stat is situational at best. If there is any stat to really be looking at for mercy it's the damage boosted stat lol
i hope the submitter has seen some of the comments here.
the mercy mafia is literally telling them to prioritize dmg boosting the dps - which is 100% the correct play. they kept losing value just by healing a fully healed player and having primary focus on the tank. also, DMG BOOST during valk - so much lost value during those moments. be the reason your team is stomping, not the reason they need to fallback for heals.
the submitter said they like to be in the air because they want to see everything, then they should be pinging every time they see enemies in the backline or far distance not just when the fight's over. they let their teammates get blindsided by flankers early on. if there's no reason for you to be in the air, then don't do it. when you're in the sky you should use that chance to scout flankers and weak enemies.
not to mention, this mercy was constantly rezzing right in front of the enemy. be smart about those rezzes, it's a 30 second CD and you WILL get punished when you do it in the open in higher ranks. sometimes you have to let a teammate do the walk of shame, but that info will let you and the team know where to counter attack.
and where tf was the barbie blaster? you got lucky the enemy team didn't stay on Widow or switched to Sombra, Sym or Torb with you flying all over the place. whenever you play Mercy always play as if you are target number 1 and that includes busting out the barbie blaster to fend off flankers and/or help finish off an enemy that's right in front of you.
TLDR; cool movement. damage boosting and healing priorities are all jacked up and won't get you out of metal ranks if you don't change those habits.
This is good information. I always damage boost tanks, now I know better!
i'm still stuck on the "left hand controller, right hand mouse"
It REALLY looks like this Mercy only damage boosts when *they’re* safe. I’d hazard a guess that the reason they’re healbotting and GA’ing off cooldown is because they just want a low death high stat game.
Like yeah they don’t LOOK bad on paper, but it’s really not good
Guy gave his team no utility. Play someone else man
LOVE YOU EMONGG
10 seconds in and they are the epitome a Mercy player.
Oblivious, afk, and as useless as can be.
sometimes mercys pocket me on ball and its really funny
i'm not the best mercy player and i'm also on console (highest peak (diamond 2) and i don't know if you mentioned this since im writing this while 4 minutes in but they need to use the non-directional GA 70% of the time. it allows you to have a lower cooldown and a lot of times it's very unnecessary to slingshot. i get when playing with mercy you want to consistently move with her movement but hiding behind cover and dmg boosting and switching to whomever's ulting/critical when needed
What's wrong with "midline"? Are streamers the only ones allowed to coin terms?
Does damage boost work on all Ults?
no.
No I'm garbage
Sounds like a slight ego vod. And like someone that spends too much time pressing tab.
10:37 As a Mercy player, I’m going to dmg boost whoever is getting the kills. Whether it be DPS or tank. Im not going to waste my time on a DPS that less eliminations than the tank. My guess is one of those DPS is the one that messaged them saying they were trash and it’s because they didn’t pocket that DPS. I hear that a lot. It’s like they think I’m solely playing to heal/boost them because they think they are the star of the game.
As a Mercy OTP, I've come to terms with the fact that I'm staying in low ranks. Mercy is almost impossible to climb on unless you have god-tier teammates because she's so reliant on her teammates. She can't do things such as suzu or sleep, which can definitely make or break team fights. Rez is nice but not great if your team can't get picks regardless, it just builds ult charge for enemy team.
But this Mercy doesn't use cover and is really just playing spectator simulator.
Not dying is literally a method of climbing. Mercy is the best at it. There are plenty of support bronze to GM's that stress how important it is for climbing. If your team runs it down and you have 1 death you will lose far less rating than they will on average. Just dont feed.
Left hand controller right hand mouse?? I think that’s the issue babes
I feel like that wasnt bad for low silver
Look if you’re playing Mercy you’re really barely playing the game already. TARGET priority is legit the entire game for you if you’re playing Mercy. I’d say 5% of mercy players even sort of do this okay and it’s the major difference between a silver and a diamond/masters mercy.
4:40 No, they weren't too far, they were attached directly to Juno and Juno died, then they went and ressed Juno. When Mercy ults, her beam range is significantly longer. Even a top player doesn't know the ins and outs of all heroes.
I respect the controller and mouse setup. I use a modded nunchuck for movement.
Maybe watch your own vods but pretend you're a widow... But like one that looks up. What does your movement look like from easy widow spots?
Okay from one Mercy main to another, please please please LEAVE YOUR TANK ALONE! You seem to default to supporting your tank, which in the right situations can be good. All the time is not good. Your healing priority should be Juno>dps>tank, because with dps passive mercy heals roughly about 35 hp per second? That's enough to help sustain your dps/second support, but if your tank isn't playing cover/mitigating damage, it's just kind of a waste when you could be back with your Soj damage boosting, eliminating the problem to begin with (AKA sending their dps back to spawn). The only time you should be holding your tanks hand like that is when everyone is focusing them, or there's a Zen on the enemy team. Also just play cover. The amount of time you spend out in the open is scary and won't fly in gold much less plat.
If I may correct emongg : You're not playing bad yes, for your elo. But I think your goal is to rank up and for higher ranks, you're not playing good. But it's not an insult, it's normal, you just need to know what's the problems and how to correct them.
Let me correct emongg again. Damage boosting your tank can add a LOT of value. Try damage boosting a full charge zarya, a ram in ult or a mauga, you'll see. Tank should not be your damage boost target priority yes, but you SHOULD damage boost them when needed.
With all respect due to emongg, you should send your Mercy vod to actual main Mercy. Emongg sometime praised some plays that were actually bad.
I think it got said already but here some problems I saw:
- not using covers
- healboting / beam usage
- not enabling second support
- questionable decision making
- ult management/usage
- CDs management
- movements
- no fight/environnement awareness
I wont precise how you could correct all this since I think a lot of other people took the time to precisely explain already but I will just add that as Mercy you should not healp your tank unless they reach crit and only to help you second sup healing them up to mid life.
Naw the ego of mercy mains are quite known, I think this guy played fine but just want some validation so made up a story for you.
i like in and out
Typical Mercy gameplay
correction, typical SILVER Mercy gameplay, haha.
@@razerow3391as a support player in diamond and on my way to masters, who has to constantly deal with insta-lock mercy players, the original comment was correct. 90% of mercy players pick her, and turn their monitor off and pray their team wins for them.
@@akatsukimoontbif they did tht they wouldn’t be in the same rank as u bud LMAO
@@akatsukimoontb yet they're in the same rank as you (: telling
@@akatsukimoontbAs a support/Dps player in masters/GM - The Original Commenter is most certainly NOT correct.
I rarely see bad mercy players & the ones i have seen were clearly boosted and didn’t belong in that rank lmao
i wish they never put superjump on a button. it took the tiny bit of skill mercy had away and then you have people who don't even know how to use it & spam it the whole round.
i imagine that one movement change has boosted a ton of mercy players lmao. bronze/silver/plat mercys play a whole ass diff game then the rest of their team
what a stupid thing to cry about
@@celestinehelly8296 imagine thinking someone making a valid comment is crying lmfao, what a stupid thing to think, please stop talking.
@@celestinehelly8296 imagine cying about someone making a valid comment about a hero, please stop typing.
@@bunnyg4464 with the mercy players getting "boosted" by a small change, you sound like a boomer complaining about kids having it easier nowadays
Silver and Gold is definitely where sups' damage makes the difference
Playing mercy itself means you don't wanna go up by your skills
I always say to my mercy team mates not to res in mid fight they need to be safe or in safe spot first.....but few listen
this mercy played good
Character should just get totally reworked at this point. At best she is a tool for smurfs duoing and boosting damage on players to win 1v1s. At worst, she just provides a tickle beam that heals less than you take. There is nothing worse in this game than a mercy who gets run down every team fight and refuses to swap off after the 15th death.
(and this is coming from someone who mercy one tricked in overwatch 1 for the entire release)
nah, need a hero for them to be useless on. rather have a mercy otp on mercy vs on LW/moira or trying out something more skill based. you're gonna get these players in your games no matter what, let them at least play something that won't make them THAT useless. you otp'd it, now it's someone else's turn lmao
Hiiii emongg
I know the pain of getting the mercy blame. Had a ball tank that basically just rolled around the whole game and blamed me for the loss because I was on mercy. Other support was a ana and even with a boost/heal of around 40%/60%, I still had around 4000 more healing than the ana. But of course it was my fault for the simple fact that I was on mercy.
This mercy definitely deserved the flame. They healbotted the tank, sucked all the ult charge out for their juno to be left with scraps and only had eyes for the frontline. Juno was screaming to just be looked at just a little bit against winston tracer.
Not only that, they picked this flyaway support, abandoning their other support in the process and provided zero utility. Damage boost was not seen for 10 minutes.