CoS August Devlog - Shay Customizations, Q+A, Meet DREW!
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- Опубликовано: 3 окт 2024
- An extra long devlog... to follow an extra long devlog! This month we take a look at some of the customization options available on the Shay, talk all things Shay with Dan, answer a BUNCH of Q+A questions and... introduce our new team member Drew! I hope you all enjoy!
Jake
studio346.net/
s.team/a/2517940/ - Steam Page
/ studio346
/ _studio346
/ centuryofsteam
/ discord
/ studio346games
The switching at the end with the attempt at a flying switch killed me when I first saw it in the Patreon video. Mark makes it look easy. 😂 Sorry Jake or Tom or whoever was playing the game in this footage, I was almost screaming at the screen as I watched the coupler misadventures as the train kept catching back up with itself before the switch could be thrown.
Wow, a video that's only 40 minutes shorter than the ad I got beforehand!
This game versus the "competition" is like a professional build layout versus a club layout where the worst person drags everybody down. The difference is just crazy.
Why would you even play another game when this one looks like this?
The amount of work you have done in a short time span is crazy!
Eh, I got really uppity about this in the past - but the other train games will have their audience too. Even after Century of Steam comes out, some people will still prefer other games, because they'll offer different things. I say, good for them, and I hope that the other games find success and get more updates to improve themselves further.
Honestly, think about it this way - you could buy all the big train games, and it'd still be cheaper than building an elaborate model railroad [not to knock modeling]. Especially if you wanted to build a narrow gauge model railroad, buying a few of the train sims is a nice alternative when modeling narrow gauge is so crazy expensive.
48:00 this is exactly the kind of mindset i was hoping to hear, railroader is fun but dear God the amount of time sync per day in that game just grows and grows the larger your road is
1:09:30 honestly if you guys hadn't said you're working to a tight budget I would never have known. The quality of the work being put into this game in nothing short of incredible, the models, the maps, all the awesomely detailed simulation features AND track laying! It's everything a steam enthusiast could ever want in a game. I'm not kidding when I say this is gonna be the best train game on the market and it's not even close, y'all should be so proud of the work you're doing. My hats off to ya gentlemen
I get the impression there's slight anxiety from your response, and I think it's not a *dire* situation lol - to my knowledge, none of them are currently working full time on Century of Steam, but I could be wrong.
How I interpret that is more in a budget of not just the money, but the time. Time spent getting a Mac version ready before release or soon after is time delaying the PC version, or time they can spend just polishing the game. It's an opportunity cost thing.
And with all due respect to any Mac users, I feel like if someone is a Mac user, they should go in with the expectation that a game won't get a Mac version. It's a nice surprise when it a game does have broader support, but it is pretty standard to not have it. This goes even further for console support. It's just a whole extra order of magnitude to want to develop stuff for other platforms and then pay fees to get on there, with no guarantee that you'll get enough success to justify the cost.
Got to ride in the cab of shay #15 on the yosemite mountain sugar pine railroad as a kid like 20 years ago. Super cool. Would love to do it again some day!
The era concept got me thinking...
You're in early-game-ish, and you decide to just start walking. Eventually, you find this, old, moss-covered shed.
You open the doors, and are greeted by, (for example) a clapped-out, tired and rusty K-27.....in probably the 1880s.
You press whatever the interact key would be, and it just says:
"Unknown Locomotive" (*Metroid: Zero Mission Unknown Item Jingle*)
And then it just fades into ashes, you've unlocked something for later.
A good idea , but the K27wouldn't be around for another twenty three years
I do recall there might have been 2-8-2s on 3' before the Class 125s...
I was thinking of a similar idea, but with a discoverable barn find of some wacky one off prototype locomotive that you'd have to purchase a car of parts, and bring those parts to the loco to fix it up and start using it. Kinda like Derail Valley's Garages, but a little more realistic.
We've stated this multiple times but barn find scenarios like this have essentially zero basis in reality; in most cases the historical record is well documented and shows that as soon as a 3' locomotive was retired from one railroad or the railroad it worked for folded, it was promptly purchased and transported to another railroad, often multiple times and occasionally across oceans, and then immediately sent for scrap once deemed fully inoperable.
@@1TruNub And also diesels, previous videos told about diesel locomotives
I Hope it's something like in Chris Sawyer's Locomotion (or OpenTTD for modern gamers)
Yoooo thanks for the early birthday gift. Same with the album
Happy Birthday fellow October birthday! 🥳
I fun little detail that I'd love to see added would be "independent physics" for the whistle cord. Meaning that it would swing around as the engines waddle down the tracks, like in Derail Valley.
I just want to feel the motion in everything in the game. I rode on the Nevada Northern a while ago, and it had been ages since I'd been to a historic railroad, and I had totally forgotten how much a train in motion is bucking around on the track. Maybe that feels more exaggerated in the moment, but I'd love to see it done in a tasteful way in game. I can see some subtle implementation of it already, and honestly, in the moment actually playing it, that might be enough.
One other game-feel thing I think might be interesting, is some amount of programmed resistance with the locomotive controls - having to drag with the mouse harder than you'd expect to get the throttle moving. I'd imagine it'd be best to again, do this subtly as to not be annoying, and probably have an option to turn it off - but man, I'd love the feeling of pulling the whistle cord, and just intrinsically feeling the power of the steam rushing out.
Only 3 days late but what do you expect from the old ES&D!
48:00 Honestly it would be nice to have a sliding scale for industry/loading/unloading speed. I'd quite like the game having a natural rhythm and timers dictated by how fast different industries can actually function in order to create a constant steady churn of activities dictated partly by the map rather than just how fast the player can go. Potential early game sluggishness could be offset by events, plus, players will use a lot of the early game time laying track and linking industries.
But early game you have no money to build linking tracks. If all you have is a little porter and a pair of box cars, than waiting for the industry to finish is going to kill the pacing. If you have no money to build new track, or are saving up for more rolling stock, than you have nothing to do.
This is absolutely stunning
Please, for the love of all that is holy, PLEASE GIVE ME MY MOWER RED
Wonderful, thanks for sharing, cant wait for the full release!
I wonder if Dan has PTSD from the trainz forge F units
I love the Shays. No if what’s or buts, and I CANNOT WAIT to play CofS, heck, the first 5 or so locomotives on my line might be Shays
Regarding the Mac compatibility issue, I do get that for such a small studio having to get the hardware to compile the game on is not the best way to spend funds, especially this early in the dev cycle. I will say though that as someone who's always been a mac user and not a big PC gamer, having to buy a whole other computer to just play a handful of games is as much of a nonsense financial decision to me. I'd love to play this game, I've been dreaming of something like this since childhood, but there's no way I'm spending hundreds of dollars on a Windows machine just for that. I'd love to support the project, I really do, but if I cannot even play it in the end it's not happening. I'm not asking for a day 1 mac release, but hopefully later on, once issues have been ironed out and sales start to come in, a porting project would be very much appreciated.
Hmmm that whistle at the end sounds awfully similar to a certain Baldwin 4-6-0.... Please dear Lord in railroad heaven above let there be some ET&WNC liveries! As for the console port I hope you guys at least take a crack at it somewhere down the line getting the game stable and released is the big hurdle but hopefully in a few years the chance may arise to look into it more as I feel there is a niche for console railroad games that simply isn't being filled at this time. Either way keep up the great work everything looks absolutely beautiful! Cheers!
I would temper your expectations about a console port. If you look at their FAQ on their website, they've said that they do not intend to support consoles. It's simply a really big undertaking. Beyond the cost to code everything, to adjust controls, UI, etc, there is the matter of the fees you have to pay to console manufacturers to release a game for their system. Further, there's a business thing to consider as well - you're spending a lot of money for a console release, and there isn't as much certainty that you'll get enough players on the other platforms to satisfy your development time.
And like they mentioned in the QandA of this video in regards to a Mac port, there's that question of opportunity cost. They could spend time working on a console port, or they could keep working on that PC version.
But I am not one of the devs, and its up to them to decide where they want the game to go. The game will probably be a while out, so that's time for people to save up to buy PCs [and for some of us to save up to buy upgraded ones that will actually work lol]
That shay with the plow...
(The SP would like to know your address.)
Also, I think some ET&WNC equipment would be nice.
I'm from western NC and I live close to Tweetsie Railroad (in case you couldn't tell by my PFP LOL), so it would be nice to see my favorite little ten-wheeler.
Hello guy’s, great work !
I’m just sad for Mac version… I will love to play this game on my MacBook…
I am so excited for multi player, I hope there are different outfits and settings for each character so you can accurate train crew, e.g. passenger conductor, engineer, brakeman.
They've mentioned they want this yeah, more info is in the latest early devlog release for patrons.
Will there be an option for coloring the striping on the Shays? Pickering #10 (then West Side #10) was delivered with yellow highlighting and lettering instead of white with polished steel and I love that look personally. Also, I got excited when I saw Madera Sugar Pine on screen there. These Shay models are so darn nice.
Yes, several late model shay were given better frames and were superheated the ones with the dry pipe coming from the smoke box is because they are super heated. You can use example such as shay 6 and 11 and Shay 2. At cass railroad for reference.
She two coming from the West Coast obviously has a lot of different nuances to it
But big six, the biggest, most powerful ever built Has a lot of these features due to her size, you can better see the differences of the frames on the shay 6/ Shay 5
Were any narrow gauge shays superheated?
I have sum questions.
1. Will there be Ai passengers that you can see?
2. Will there be the ability and or a punishment if the cargo is not properly tied down? like the logs in the video.
3. Will there be train robers?
4. If there are ai people running around what happens if thay run in front of my train while I'm moving? Will thay die or get hert and if so will the player ether lose money or go to jail?
5. Can we open a savings account in game?
6. Can we have pets like dogs or cats?
7. Will there be investors that we have to keep happy?
8. When we progress to a new time period will we keep the old trains?
While I don't know much I feel pretty confident that train robbers will not be a thing. Too much out of scope.
@@bluepoppy1026 Darn
Yeah this is a train game, not Red Dead Redemption or GTA
@@ZergSmasher Fare point.
1-3: They haven't said much about NPCs, only that they want the game to not feel dead. To what extent that'll be, who knows. I don't imagine we'd see NPCs walk randomly onto the tracks or robbing trains. With the cargo, that sounds like one of those features they've said kind of detracts from the fun. This is a game, and making it perfectly realistic would make it a digital job.
5 and 7: They've said they want to take inspiration from Railroad Tycoon 3 in how they do financial stuff in the game. These kinds of features are more in line with the game, but something like playing a stock market could be out of scope. We don't know. It's best to wait on that until they tell us more.
6: It'd certain be fun to have a mascot cat like they had at the Nevada Northern 🥲- again, scope stuff. I think in the end we all have many things we'd love to have, but they need to draw the line somewhere so they spend their time making the most important parts of the game the best they can be.
8: I'd assume so. They've mentioned they don't want some silly gamey thing like not being able to buy a locomotive until you complete a certain task - they start with real life, and work on how they can simplify it so that it's fun. So no, I don't expect they'd just delete or automatically replace your trains. What they've alluded to though is the ability to take your train into a shop and pay to modernize it - like swapping an oil burning headlight with an electric one.
But disclaimer disclaimer disclaimer, these are all my best assumptions - only take what the devs say as the plain truth.
Definitely excited for this game
WOO SHAY
lol suspicious missing Hyce on the dedicated Shay episode 😂
He had to recover after the shay overdose last time 🙃
She looks a lot like Shay number five based out of Cass scenic railroad
But to add to it, Mark said about every Shay boiler being ruined
Well, you should say something to the guys over at Cass here in West Virginia who have nine operational gear locomotives , and shave has been operating at using the same Creekwater since 1905
Same boiler , now the climax and Heiser locomotives that they have on site site have both had boiler replacements, but came from different logging operations.
Boilers lasting for a very long time very much depend on water quality, usage, and maintenance.
Work of art 👍
Have a good night everyone
I'm treating this as my early birthday present, is on the 12th. I want to help make this game!!!
"...it's all spline-based..."
*slowed Foo Fighters - Everlong instrumental plays*
54:10 so it becomes 1942 and suddenly *BOOM* half your engine roster and the respective crews have been sent to Alaska? Great.
Regarding catalogs: Cooke manufactured other than locomotives MoW equipment AFAIK, so maybe their catalog could be mostly that and then theres a section for locomotives? Like, a store magazine but for x company, so like, Baldwin mainly makes loocomotives, so does Porter, and Lima... and then you look at the Westinghouse catalog or the Cooke catalog and there's parts or the latter case MoW equipment. Maybe that could be a difficulty option, to have to order parts for your locomotives (Rushton smokestacks?) and then another to actually *fully maintain* them xd
No Alaskan Gulag map? Aw
1:11:24 wait a minute, is this one of the guy who Mark was screaming his head off at?! quite the character arc if so.
If you are referring to Dichuz91 no I am not him.
Lol
I need context for this haha which video is this in?
@@sawspitfire422 a deleted Livestream
Okay this is probably better as a mod but I will say some of the trolleys from the seashore Trolley Museum up in Maine would absolutely amazing to run in this game I haven't run those trolleys in years and I would love to do it again and obviously you guys probably won't make it which is to be expected so I'll make it myself after all I only live a mile down the road from it so and I am super excited for this game to come out it's going to be amazing all of these choo choos it's going to be great and we are definitely going to have some es&d moments
why cant they do the cast frames? couldn't they just model them? genuinly curious
It would mostly depend on if any of these specific shays had them. I don't know if there were any three truck narrow gauge shays with cast frames.
Are all the wheels powered on the Shay? It looks like they are.
Yes they are.
@@bluepoppy1026 so it's like an all-wheel drive train. That's cool
@@ConfusedRaccoon Yeah if you look at a Heisler geared locomotive, it resembles even more an all wheel drive car, with a central crankshaft and everything
Also, a bit saddened to hear the character creation got scrapped for a selection of preset characters. Will continue to hope for furry options from Tom lmao
It would be so funny to get furry characters in the base game but even if we don’t, hopefully some really talented modders might help us out with that
@@PauwerFurry reason why i say that is that one of the developers, Tom, is known before the games development to make stunning commissioned paintings of trains, notably being driven by, or otherwise featuring furry characters. And as we know his little critter has been in the game artwork here and there too, so I'm really, really holding out hope that we get to play as em.
@@stuchris Tom’s realistic paintings are fantastic, and the fact that he can also create silly goofy little cartoon versions of those same characters from the paintings, is really impressive. I don’t exactly expect to see anything more than Rico in menus and stuff like that as far as anthro characters goes, but it would be pretty fun to add in a playable anthro character as a little easter egg.
Agreed. Furry options in a somewhat serious choo choo game would be awsome
@@stuchrisGame was pretty popular when one of the devs was showing it off at Size Con 2023
I'm not complaining more or less more like kind of sad. One. There are other railroads like I thought you guys would rebuild. The railroad that heist is engine used to work in with the Denver and Rio grande. Or the narrow gauge railroad between the American side and the Canadian side. You know, so that way we have more diverse. And one way I could see how businesses could work is that yes, we have to physically help the businesses build because one you can't bring start of company in the middle of nowhere with nothing. Even though that's usually sometimes the case. So I really hope that there are more maps. I don't like the fact that there's only three maps that they say we're going to have. I like to have more diversity. But I'm also wondering what locomotives are we going to get at the beginning of the game? You know our first train and our first rolling stock. What are we expecting to get when we first jump into the game is my question.
There will be four maps on release. The reasons why they didn't make maps that specifically were the Denver and Rio Grande for example is that you are creating your own railroad with its own identity. And keeping maps more representative of a region rather than of only one specific railroad allows the most amount of representation.
I do want to point out that, they can’t just wave a wand to make maps, Patreon money only goes so far, and they have lives outside of game development. Frankly, they don’t have the time to remake every single 3 foot gauge that existed. The maps aren’t going to be small by any means, and you should still be able to recreate the same feeling of running a train through Rockies/Appalachias/high desert/Sierra Nevadas.
@@Stooltoad5017 And exact perfect railroad recreations aren't the point of the game anyway. It's been the default railroad sim gameplay to buy a pack of specific, historic routes and play on pre-laid track. I'm pretty sure those kinds of train sims will always be around.
But Century of Steam will offer a nice alternative to that playstyle, where you're more in control.
how does all of this superfine detail affect performance? it looks choppy
They've mentioned in the past that part of it is that recording video slows down the performance - otherwise, the game is still in development. They'll make sure it gets optimized decently.
No alaska map😢😢
I think the maps they've stated, Ponderosa, Keystone, the high desert, and the Colorado map are the ones they want ready for release, with others to possibly follow, but I don't know if any plans have changed, so don't quote me on that.
Yeah I'm a little surprised to hear that it's only the 4 announced, i feel like an Alaska map and a more southern east coast map (thinking like the Tweetsie in NC, and it's preceding ET&WNC (East Tennessee and Western North Carolina Railroad) who i hope so badly are going to survive this hurricane) would have fit so well
@@stuchris Narrow gauge really wasn't a long lasting element in the American Southeast to really merit the "Century" part of this game's title. There were several roads that were originally narrow gauge, but were usually bought out by larger organizations and then made into standard gauge within a decade. There's a reason why the term "Narrow gauge fever" was used as it was largely a relatively brief fad to establish a railroad to boost land property values for speculators in the 1870-1880's. The main reason why the "Tweetsiy" and East Broad Top survived was because they were hauling aggregate, making cargo transfers relatively easier. There were probably also other temporary logging roads, though the majority I am aware of in the Southeast kept with being standard gauge.
@@fusilier3029 the ET&WNC operated 3ft narrow gauge lines continuously from 1881 all the way up to 1950, and 14km of the line had been built before continuous operation as early as 1866. The line had 66 miles of NG track at it's peak, and was a major contribution of service during WW2 for the area. Of course, for the scope of the game I'm not considering the modern historical preservation running of the road which begun 7 years after the narrow gauge lines initial closure (1957-present day), but i think it's fair to say that that's a huge, huge amount of history, particularly one we could be loosing a large portion of right now, being neglected. Nearly a 'century of steam' in and of itself.
Edit: i also want to make something else clear: one of the things they mentioned is displaying railroads people would feel a connection with for to their proximity irl. I grew up in NC, so for me, that was the Tweetsie. The next closest road they have said they will include is all the way up in Pennsylvania, which is a very different place with different culture.
@@stuchris I live in the same geographic region as you. Just because the ET&WNC is an exception doesn't invalidate the general rule that narrow gauge was not particularly long lasting or extensive in the American Southeast. In the other regions they are modeling, it was more extensive giving them more of a heritage to draw from.
I know what I am saying is unpopular, and you have recognized your bias (in your second edit paragraph). It's impossible to cater to everyone, and development has to limit their focus.
Maybe in the future they can add other geographic regions. I too, would love one in the Blue Ridge setting, I'm mainly expressing a reason as to why they are not putting it in the initial development pass.
i built 491 in a roblox airplane building game
Nice airplane