Animation Enhancement Overhaul - Update 2.9 Release Showcase

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  • Опубликовано: 28 авг 2024
  • Let's celebrate the KH3 Steam release with a bang! Enjoy some more KH3 mod content :)
    Link to mod: www.nexusmods....
    Think I might've gone overboard with the pink
    At the same time, we can never have enough pink

Комментарии • 29

  • @elmonextbot
    @elmonextbot 16 дней назад +1

    the ONLY thing to make this mod peak would be restyle esque cancel frames, but even so, its one of my favourites, keep it up!

  • @joyhappiness
    @joyhappiness 19 дней назад +1

    Only way to make this better is to introduce reaction commands....its basically perfection...

  • @tropichawk850
    @tropichawk850 2 месяца назад +5

    I freaking love all of this. It's insane to me that you still manage to produce some of the most extensive, high quality content in the KH3 modding community. I adore the new additions to Ultimate & Rage form, and all the updates to Flowmotion are incredibly welcome.
    I do have a question, though. I personally play more vanilla+ when I use mods for KH, and I feel like the cure limits in AEO deviate from that playstyle for me. Not to say they're bad inclusions, they just don't quite fit what I've been enjoying this mod for. So, my question is: is there any way to toggle that feature on and off, or would I need to revert to an older version of this mod to retain the standard cure effects?
    It'd suck to lose the rest of the updates this mod's received over time, (and likely will continue to receive,) but I understand your vision for the mod likely differs from the playstyle I go for when I play the game, and I don't want to disrespect that. I still think this is really cool, and I'm very excited to see where you take the mod moving forward, even if it doesn't quite fit the way I play.
    In any case, this new update looks dope, and I'm as impressed as always with the amount of content and the high degree of polish you put out with every one of these that you make! Thank you so much for all your hard work and dedication! Your effort is seriously appreciated!

    • @Davick173
      @Davick173  2 месяца назад +1

      Thank you as always for the kind comments!
      Sadly there is no straightforward way to turn off the Cure Limits. I try to make AEO modular enough with the separate paks version, but avoid any more than that not only for the potential chaos (both for users to not overload them with multiple alternative versions, and for me to try to work with as few dev builds as possible), but also workload (maintaining multiple builds gets exponentially harder, time consuming and prone to bugs/conflicts). What I really don't recommend is to use older builds because of it and miss out on all the other cool changes!
      That said, it's probably one of the easiest mod edits out there (just somewhat tedious to do for every single form). If you're interested, you're more than welcome to drop by the OpenKH Discord and I can personally lend you a hand with it!

    • @tropichawk850
      @tropichawk850 2 месяца назад

      @@Davick173
      You're welcome! And I see what you're saying. I've tried choosing separate paks before, and it works okay, but it means I've missed out on a lot of the mod's newer features as a result, so I wasn't sure if I was missing a better way to go about things. I completely understand your reasoning for not doing that, though. I know it was already a lot of work making different variations of your longer formchanges mod, so I can only imagine how much more of a headache that would be with a mod of this scope.
      Also, I'm absolutely interested in editing that part of the mod myself if you could point me in the right direction! I had to leave my computer behind during a move a few days ago, but I should be getting a temporary replacement laptop here soon, so as soon as I get that and set it up I'll be sure to drop in! That's so awesome of you to offer, especially with your hands already being as full as they are. You're such a kind person. Seriously. In any case, thank you so much for the quick and friendly response as well as the offer, and I hope to see you in the OpenKH Discord soon!

    • @Davick173
      @Davick173  2 месяца назад

      @@tropichawk850 It's no problem, really! I'm DavidRM99 on Discord.

  • @timoram26
    @timoram26 2 месяца назад +1

    Fantastic update as always!

  • @mindofone
    @mindofone 2 месяца назад

    Amazing showcase man! I just picked up the Steam version of KH3 so I’ll finally be able to play this mod after looking from the outside for so long. Out of curiosity, would it be possible to have Sora keep his momentum after finishing animations like the super slide? 12:20 That little spin he does sorta kills any momentum in the base game, so I was wondering if we could keep his horizontal momentum but have gravity pull him to the ground. Or maybe add free flow to the end of the animation so you can at least influence where he falls after he’s done with flow motion. That being said, I have no idea if it’ll feel good in practice. Anyway, great work!

    • @Davick173
      @Davick173  2 месяца назад

      Thanks, hope you have fun playing!
      I guess giving Freeflow to the SlideEnd animation is a small enough change and makes sense, so we'll see how it goes. Maybe in the next patch.
      On the other hand, you can already simulate him falling by holding L2 though. I'd rather leave it to the player's choice whether to apply gravity, anti-gravity or neither.

  • @noirkeysky
    @noirkeysky 2 месяца назад +1

    NEW UPDATE WOOOAHHHH 🎉🎉🎉

  • @user-ls3jr2vk6f
    @user-ls3jr2vk6f 2 месяца назад +4

    Version 11.9

  • @renanbento9960
    @renanbento9960 2 месяца назад +1

    WE'RE SO BACK! 🔥🔥

  • @MelficeSephiroth
    @MelficeSephiroth 2 месяца назад +2

    Oooooh!

  • @noble7jamie
    @noble7jamie 2 месяца назад

    This looks fantastic!

    • @Davick173
      @Davick173  2 месяца назад

      Glad you're a fan! :D

  • @user-ls3jr2vk6f
    @user-ls3jr2vk6f 2 месяца назад +1

    Do another videos

  • @HuladeHoopla
    @HuladeHoopla 2 месяца назад +1

    Honestly. If you can make this (not saying it's easy or maybe even possible) but if you can make this compatible with Shortcut EX or Plus. I think we'd have the definitive KH2.9. I mean 3.

  • @Oblivionbudi
    @Oblivionbudi 2 месяца назад

    Does the new update of "Expanded Double Form" only work on EGS or also on Steam?
    Cause I couldn't get it to work. The Modloader didn't activate it when promted in DFOKP & DFOBV, yet on the AEO All in one it seems to be working.

    • @Davick173
      @Davick173  2 месяца назад

      That's pretty weird. I don't see a reason for Expanded Double Form not to work on Steam (apparently only mods involving Elemental Encoder should be in trouble).
      Sadly, it's hard for me to test since I don't have the Steam version. Maybe try to use the following AEO paks: LightDarkDoubleFormAnimations and the two Important paks, all of which basically equal Expanded DF.

    • @Oblivionbudi
      @Oblivionbudi 2 месяца назад

      @@Davick173 Ironicly I installed the previous Version 2.8.6 of Expanded DF, and it works as intended.

  • @lucasromerova6150
    @lucasromerova6150 2 месяца назад +1

    Does this mod conflict with improved movement mod?

    • @Davick173
      @Davick173  2 месяца назад +1

      It does with the Animations pak, but not with the ValueEdits pak (which is the more interesting one to use anyway)!

  • @yosh1562
    @yosh1562 Месяц назад

    How to get kingdom D key. It won’t work with the update to steam

    • @Davick173
      @Davick173  Месяц назад

      @@yosh1562 I'm working on it atm, plus a few other things. Sorry for the wait!

    • @yosh1562
      @yosh1562 Месяц назад

      @@Davick173 okay NP man great mod!!

  • @squiori_hikari
    @squiori_hikari 2 месяца назад

    I can’t glide on up or down with R2 and L2 you know why ?

    • @Davick173
      @Davick173  2 месяца назад +1

      Without elaborating more, I can only tell you to be on the lookout for mod conflicts

    • @squiori_hikari
      @squiori_hikari 2 месяца назад

      @@Davick173 i only have this mod

    • @Davick173
      @Davick173  2 месяца назад

      @@squiori_hikariNeed you to tell me where this is happening. Flowmotion, Ultimate Form? Also are you pressing vs holding?