i cant fucking stop laughing at that like literally every time now i hit that phase of castle where the lumber production finally picks up and i can plop down all the buildings i want i hear his voice talking about my wood starting to rise *quite* nicely
QUICK GUILD ON ORDER OF VILLAGERS 1-2 Build house 3 builds house 1-3+3 Go collect sheep ==6 Villagers on sheep== (First 6 villagers are on sheep) ---------------------- 1-4 Go collect wood ==10 total villagers, 11 population== (next four villagers made go to wood) ---------------------- 1 goes and shoots boar two times and runs back ---------------------- 1 Goes build house next to berries 1+2 builds mill next to berries 2 collects berries 1-4 on berries ==15 villagers, 16 population== (Four go to berries, half of them made a mill first) ---------------------- TIME TO GET DEER try to get deer to town hall if they are close. ---------------------- 4 on deer/food ==19 villagers, 20 population== ( these four went to collect meat) ---------------------- Weak villager builds farm ---------------------- 2 On wood, Total of 6 on wood ==21 villagers, 22 population ---------------------- 3 on gold 1 on wood ==25 villagers. 26 population !ADVANCE! I didn't have time to make it perfect, this is just meant to be a helpful guide, Let me know on any mistypes and ill correct it.
+EverythingMinecraft This makes me happy and sad.... i was in the middle of typing one up when i noticed this and just thought *Sigh* "god dam it" copy and past BOOM done
The FC with Britons was really great, but a bit impractical for other civs. For one, in tgs, it's always recommended to get loom before you go up to feudal because of a.) wolves, b.) enemy scouts, and c.) poor enemy scouting, meaning they attack you (the pocket) thinking you are the flank. In addition, Britons have a faster sheep gathering bonus, so civs like Byzantines and Saracens will get a slower time since they lack any type of economical bonus in the dark age. Luring deer is probably the best way to get a noticeably faster castle if you are already good at the game, just don't get too frustrated when they run away :B
Some few things this video need to change, you do want 3 lumberjacks to beginn with not 4. Only time you want 4 vills on wood that early if you going to drush and need that extra wood for a barrack wich is not the case now. When you have 3 pop untill getting pop blocked u will send your next villager to build a house close to a resource it will go to, save some time. When you have 21(22 pop with scout) vills you will send next two to gold. Not later You should not made loom there, you do want 27-29 vills if you going fc in arabia if you wanna support stables You got two options that u should make ur mind early, Having two stables up and running wich means u need more farms and less on wood or another two tcs with 1 stable running. If you have 1 stable you need to get +1 defensive upgrade ASAP And you forgot to mention that you will usually have to wall up as pocket player in feu so you can avoid getting unwanted knights in ur base, or you can go camels if your civ can do that
super nice guid. Still very helpfull to players like me being new to "competitive" AoE. I'm starting out around probably 1400 and will sure quickly increase over 1600 with all the usefull stuff being created here ony our channel. Thanks a lot man! :)
ZeroEmpires - Age of Empires 2 I enjoyed this 'Zero to Hero'-video more than the others. The basic explanations benefit a lot (!) from the given examples and your own practical effort. I would appreciate more videos like this! :)
oh thank you so much i improved a whole lot on my game earlier it was like i was on 1 tc and i lost so quickly between 45 to 50 minutes of game but now i am a whole lot better i win more than i loose and i even turned the tables in one match buy one of your tips to rush the economy if you are loosing pretty bad i did it with MASS HUSSARS and it ended in my favour i won the game !! thankyou for your great tips and all the help!!
wow its really helpful. I mean i was wrong. I though we do normal feudual age with 21 vills and fast castle with 23. And when i was the first guy who clicked the feudual age while gonna try a fc i always thought im a genius to do it that early lol
short question, when you brought the deer to the tc with your scout, you switched the vills from the boar to the deer without dropping the gathered food. Isn't it lost then? Anyway, great movie, even after learning how to boom/fast castle and watchting really many videos, this helped actually a lot. Thank you so much!
Very helpful ty. I want to learn how to fast castle and eco boom so I can keep up with other players out there. I am at 1580ish mmr and no one bothers me till they are well into the castle age; or imperial age on maps like black forest.
Some questions if someone has the time: 8:41 four villagers at this stage? Isn't food gathered from sheep and boar much faster, especially when you're the britons? 9:01 Nope nope nope nope nope nope. My scout is a scout, not a herdsman. This is really a pet peeve for me, but especially for newer players I would not recommend luring deer. It is more important to use your scout for, y'know, scouting and trying to find out what your opponent is going to be up to (what you discussed in your macro guide). 11:50 Why three villagers on gold? I've had castle ages where I had more than enough with two, or even one if I put it on gold a tad earlier. 16:00 When should you research wheelbarrow in this situation? If you hadn't queued up so many knights you would've been able to afford it.
+John Fist Spirit of the law did a video on wheelbarrow. Essentially, it's mostly a bonus for farming (because more time is spent walking there) and up to iirc 26 farmers new villagers are more effective.
Hey man thanks for your very good videos. I was wonder how a fast castle would work on a water based map like Islands or such, where water control is very important. Thanks alot! I would love to see such a video Cork
+ZeroEmpires - Age of Empires 2 hey at 6:10 how do you make the scout go to those multiple gather points? I always have to tell the scout to go to one place, then click him again and move him etc.
+bfe954 hold shift then right click multiple locations, then let go of shift and right click anywhere once. try holding shift when you build stuff too.
Jordan's 28Pop castle time at 15min without loom is only 10sec slower than the perfect possible time of 14.50min. =24xVills25sec + Feudal130Sec + Castle160Sec (Don't count the scout and 3 Starting vills) Impressive!
i just started this game some days ago and AI feels so random, sometimes i just get rushed by standard AI and dont even stand a chance and sometimes they never leave feudal age and just do nothing (and im playing on new AI)
dear Zac, thanks for the nice and informative video. could you please switch the statistics shown in the lower right corner of the screen to ´villagers´, when you show us build orders? so we can count on our own, how many villagers you have at the different resources at any time. thanks! :) sorry for the bad english..
Guys is this a good time to complete research (not clicking up when they finish) for the 3 ages considering I have only just started really (like my 5th attempt at copying this) Feudal 13:17 Castle 17:50 Imperial 37:08
+g00g00jnr Those times definitely seem reasonable enough, considering you're still very new to the game. They're not _ideal_ (obviously), but they're about average if they represent your fifth attempt at a fast castle. As a newer player, it's important that you don't get wrapped up in speed, however - that will come naturally over time. If you haven't been doing this already, then it's definitely best that you practice your hotkeys and control groups more than anything else, as these are the backbone of the game's micro-management. Once the game's micro becomes second nature, the rest will fall into place.
+g00g00jnr after watching this video,reading your comment and deciding to try a FC with Britons BF 1v1, just managed to do 13:10 feudal 17:30 castle, couldn't have been close 11
Weird question: The background music doesn't quite sound like the one in the old AoK and HD editions; somehow more orchestral. Am I imagining it, or is it from some other version of the game?
My brother went against me on random. It was the worst I got britons and it took me a while to find his base and he was the Huns so I had a ton of archers which he killed with a tiny army of nights
Not that I'm bad at the game, but I think you clearly are more automated at this them me. However as one suggestion I'd like to ask do you ever use your scout to block the boar from attacking your villager while the boar follows them back to the TC? I don't do it all the time, but it is one thing I do occasionally particularly if I don't have loom or the boar is particularly far away.
I'm pretty sure the most common strategy for pocket players on open maps is fc and 2 stable knights right away. To get that as efficient as possible, how would one need to alter the fc build?
It's probably just as popular to do one stable as it is to do two, you'll probably want to add the second stable in a little later anyway if you're supporting the flanks/ raiding with knights. But if you want the two stables immediately then you need to take a little less wood so leave just 7 on wood and then send the remainder to take gold and food. You'll avoid splitting your lumber quite so fast so you can use the saved 100 wood for the 2nd stable. This will slow your 2nd tc town but allow you to make more knights.
There isn't a specific build. It also depends if you have access to deer; something lower people like to use. But either way, go up to feudal with 27 pop. I usually do something like this: 6 sheep, 4 wood, boar, 3 berrie, boar, berrie, 4 deer, 3 wood, 3 gold. If you can't take deer I send more villagers to wood or make a farm if I have the wood. I put the injured villagers from the boars also on farms when I have the wood. Without deer you will need around 6-8 early farms. With deer around 2-4. Some people like to make a house before luring boar, but I usually just make them with a random vil. In the feudal age I will build my buildings with 3 villagers and make 2 new villagers. Those will go to gold. After that you should be able to click up. The perfect time with 27+2 pop is 15:40, but in a 4v4 with some lag you can almost always add like ~15-30 seconds at least. About the vills who run out of boar/sheep/deer to take. If you want to maintain two stable prodouction at first and a little later also multiple TC's, you will need a lot of farms and 8 villagers on gold. So send 3 more to gold and make get your farm count up to ~12. Your pop is 29, so you will have: 1 scout, 8 gold, 8 wood and 12 farm. With a little luck you should be able to add one extra TC shortly after you hit castle (if you go one stable you can add two and will have fewer farms/gold miners). Usually you make around 8 knights, then you cut production for a little and a little after that you should be able to keep up 3 TC's and 2 stables. With a decent boom behind it you can imp around 35-40 minutes (if you keep making knights). Don't forget to do your farm/wood upgrade after you click up to feudal and your 2nd wood upgrade after you hit castle.
+TyrannosaurHex Might be too late now :) But if you search bbqturkman's drush build, then just focus your economy, going up to feudal at 27-30 pop, you can still get a feudal time of 17:xx or something. I am a 1750ish level player. So you don't have to have intense micro :)
Mark Groening If it is a defensive building like a Castle or tower, yes because the archers add extra arrows to the attack. However, garrisons inside archery ranges do not
+Addictivemeh late reply, but its kinda a rock paper scissors scenario. Your priority should be you civs specialty (if applicable) and no matter what you probably want to chuck something in. But if you think your opponent is smart enough to counter build your specialty, you need to build units that beat those. et cetera.
Interesting. I thought for good measure adding a second stable instead of something like a lumber camp is better. Because you can pump those knights out quicker.
Yes, because you need a lot of them, and they cost quite a bit of gold. Plus you need to upgrade them from archers and also make fletching and bodkin arrow (and possibly some defensive upgrades). Basic stats for a crossbowman are 5 attack, 5 range, 0/0 armor and just 35 hitpoints and they are incredibly slow. They die to feudal armies, towers or villagers pretty fast. On the other hand, a knight has nice 10 attack, a whopping 2/2 basic armor, crazy 100 hitpoints and is pretty fast. You don't need ugrades or numbers with knights to clean feudal armies or raid very effectively. You certainly need them on crossbows. However, if you like to go aggressive in the feudal age, like I do, which means archers, upgrading to crossbow is the most logical thing to do, because you already have a lot of archers and you want them to stand a chance against knights. If you play like me, that is. Some people like to raid with scouts and then again it is better to go with knights. But fast castling into crossbows is useless. Too many upgrades needed before your army is formidable.
ive been trying to gets this game to work all day but "insert correct cd" keeps coming. Can anyone explain how to fix this or direct me to a good video explaining how to do so? it doesnt have a crack folder so that wont work.
If you're in a map with trees in a position that will allow you to easily connect walls to, then you should build walls. In the early game it'll definitely by palisade walls and maybe mix in some buildings into the wall. Many people integrate houses into the wall. If it's a really open map, then you should just defend by making a couple of spearmen, since most people start off with a scout rush, then go into a feudal rush. If you can repel the scouts well, then after they have ran away, you should hopefully have more buildings and may be able to close gaps with walls/houses, then you could go to castle age as quickly as possible without taking too much damage from the archers. If you get to castle age first, you can make knights and easily destroy their feudal age units.
is there a written form of this build order? also, i had a decent conversation on another video among other commenters regarding the player base of Age Of Empires II: HD on steam however I'm still torn in ... the utter lack of being able to purchase it... i've been dying to play this game with other people as i had to download some terrible cracked version of AoE2 regular and Conquest expansion (it only offers vs AI and campaign.. and although i've only played a dozen or so games on AoE i've already consistently beat the hardest AI setting). i chalk it up to having 10+ years of competitive play on warcraft 3 roc/tft, sc2 all expansions and so on. at any rate... since i'm stuck playing this horrible cracked version vs AI could someone perhaps reply here with a typed out form of this build order? in the video he starts off by saying "here's the build order..." and then nevers goes into step-by-step detail.
If that's a FAST castle age, then Moderate bots hack. As soon as I begin, before i can even make my population maximum (15), the bots are already in fuedal and, from fuedal, pretty much instantly go to castle. Is this supposed to happen? They get to the ages faster than th research time.
Did you install any mods or something? Because your trees look much different than in my game (much smaller than mine). I'm using the AoE II HD version from steam.
I find this a problem that when I get up in to imperial, it's been a long game I got alot of villagers I run out of gold ect, since the villagers have not much more to do I just put them on wood or food, therefore I got like 4 times the amount of wood/food than gold and such? my question is what should I do when I run out of gold or other resources with my villagers?
+MssO WOT Try to either expand to new gold sources, if possible. If you can't do that, then start making large amounts of junk troops (skirms, hussars and halberdiers) with large amounts of military training buildings, and hope you can still squeeze out a victory.
+MssO WOT in a team game you need to build markets and get trade up once you hit imperial. if it's 300 pop i think 50 trade carts is a good number. This way gold is never really an issue.
Can you explain why all those town centers are nesseccary ? you just say they're important, and i just sit there thinking "they're so expensive"no no use
i wish i could play multiplayer with my not so officially supported aoe2 hd..I'd buy it if i could, but i have a feeling that not a lot of people play multiplayer and it would turn out to be useless
Bruce Wayne HD has around 3000 to 5000 concurrent players depending on time of day, seems to be going up in popularity, before the last sale, it was only 1500 to 3000 :)
Bruce Wayne It is on sale right now with steam. I got aoe2 HD and the forgotten expansion (conquers + forgotten) for $3.50. Really cheap and plenty of people playing online.
how do you survive 20 minutes in against feudal rushes with archers skirmishers slowing your economy and killing your knights one by one as you create them
+John Python If you're getting rushed at 20 minutes you're not using fast castle right. The main thing about fast castling is you want to use it in map where you're pretty safe such as Black Forest. Otherwise, you might find it more beneficial to slow down a little and employ a little more defense such as building watch towers on your lumber camps. Otherwise, the only course of action for you is try to fast castle even faster and get the time down to 12-13 minutes or less.
+TornadoATP Post a link to a recording or it never happened. Regardless of whether or not it's possible, it's not viable. Your economy would be horrendous and once you reach castle you won't have the res to do anything other than upgrades and vills. Even the top, top players like Viper, DauT, Riut, Mr Yo et al. have a fast castle time that average 15-15:30 minutes, and that's with an eco to sustain a push. My fastest castle time with 25 vills in Dark + 2 more in Feudal was 14:50 and that was with Aztecs to do a monk rush.
I don't understand how you get to castle in 15minutes and 10 seconds. 26 vils * 25 sec + 130 sec for feudal + 160 sec for castle + 25 sec for loom = 676 sec = 16:30 minutes... 1:20 difference with your time. I don't get it, is your in-game time off? Cheers for the video anyways.
***** I just understood my mistake: since you start with 3 villagers, you only have to create 23 (instead of 26 above)... phew i feel better. So the theoretical best castle time with 26 villagers is actually 14:50... so you actually did pretty well... only 20 seconds of idle time on your TC.
So he's saying that you can only do this strat when you're on closed map or easily wallable, or a pocket player in a xVSx. And then shows a 1vs1 on an open map, doesn't give a shit about walling off or anything. I guess the enemy would have just crushed him with an early rush?! What he says contradicts to what he shows?!
Ah, I see. I thought maybe I was missing something. Thanks for answering, and thanks for all your videos, I have already watched and enjoyed a lot of them!
22:11 "His wood is starting to rise quite nicely"
i cant fucking stop laughing at that
like literally every time now i hit that phase of castle where the lumber production finally picks up and i can plop down all the buildings i want i hear his voice talking about my wood starting to rise *quite* nicely
QUICK GUILD ON ORDER OF VILLAGERS
1-2 Build house
3 builds house
1-3+3 Go collect sheep
==6 Villagers on sheep== (First 6 villagers are on sheep)
----------------------
1-4 Go collect wood
==10 total villagers, 11 population== (next four villagers made go to wood)
----------------------
1 goes and shoots boar two times and runs back
----------------------
1 Goes build house next to berries
1+2 builds mill next to berries
2 collects berries
1-4 on berries
==15 villagers, 16 population== (Four go to berries, half of them made a mill first)
----------------------
TIME TO GET DEER
try to get deer to town hall if they are close.
----------------------
4 on deer/food
==19 villagers, 20 population== ( these four went to collect meat)
----------------------
Weak villager builds farm
----------------------
2 On wood, Total of 6 on wood
==21 villagers, 22 population
----------------------
3 on gold
1 on wood
==25 villagers. 26 population
!ADVANCE!
I didn't have time to make it perfect, this is just meant to be a helpful guide, Let me know on any mistypes and ill correct it.
+EverythingMinecraft This makes me happy and sad.... i was in the middle of typing one up when i noticed this and just thought *Sigh* "god dam it" copy and past BOOM done
gibbs03487 I know it, the story of my life.
Cool.
Where is the part where i play the game
Jonrlax J. oh whoops let me add that part in..
actual step by step begins 5:50
The FC with Britons was really great, but a bit impractical for other civs. For one, in tgs, it's always recommended to get loom before you go up to feudal because of a.) wolves, b.) enemy scouts, and c.) poor enemy scouting, meaning they attack you (the pocket) thinking you are the flank.
In addition, Britons have a faster sheep gathering bonus, so civs like Byzantines and Saracens will get a slower time since they lack any type of economical bonus in the dark age.
Luring deer is probably the best way to get a noticeably faster castle if you are already good at the game, just don't get too frustrated when they run away :B
Never do loom, noob.
By far the best and most detailed fast castle tutorial I have seen so far.
Some few things this video need to change, you do want 3 lumberjacks to beginn with not 4. Only time you want 4 vills on wood that early if you going to drush and need that extra wood for a barrack wich is not the case now.
When you have 3 pop untill getting pop blocked u will send your next villager to build a house close to a resource it will go to, save some time.
When you have 21(22 pop with scout) vills you will send next two to gold. Not later
You should not made loom there, you do want 27-29 vills if you going fc in arabia if you wanna support stables
You got two options that u should make ur mind early, Having two stables up and running wich means u need more farms and less on wood or another two tcs with 1 stable running.
If you have 1 stable you need to get +1 defensive upgrade ASAP
And you forgot to mention that you will usually have to wall up as pocket player in feu so you can avoid getting unwanted knights in ur base, or you can go camels if your civ can do that
super nice guid. Still very helpfull to players like me being new to "competitive" AoE. I'm starting out around probably 1400 and will sure quickly increase over 1600 with all the usefull stuff being created here ony our channel. Thanks a lot man! :)
ZeroEmpires - Age of Empires 2 I enjoyed this 'Zero to Hero'-video more than the others. The basic explanations benefit a lot (!) from the given examples and your own practical effort. I would appreciate more videos like this! :)
Very well done. Thanks! Obviously I have a lot to learn because I am nearly 3 minutes slower on clicking up to Castle.
his wood is starting to rise quite nicely here
oh thank you so much i improved a whole lot on my game earlier it was like i was on 1 tc and i lost so quickly between 45 to 50 minutes of game but now i am a whole lot better i win more than i loose and i even turned the tables in one match buy one of your tips to rush the economy if you are loosing pretty bad i did it with MASS HUSSARS and it ended in my favour i won the game !! thankyou for your great tips and all the help!!
wow its really helpful. I mean i was wrong. I though we do normal feudual age with 21 vills and fast castle with 23. And when i was the first guy who clicked the feudual age while gonna try a fc i always thought im a genius to do it that early lol
short question, when you brought the deer to the tc with your scout, you switched the vills from the boar to the deer without dropping the gathered food. Isn't it lost then? Anyway, great movie, even after learning how to boom/fast castle and watchting really many videos, this helped actually a lot. Thank you so much!
Best video on aoe over the internet sir 😊👌
is it normal to have this background music stuck in your head all day after playing
It's abnormal not to!
de deeee de de de deeeeee de deee dededeee de dee. fuck yea dude
yes, thank you for confirming that I'm not crazy
And for it to get loud when you win?
Starts at 5:50.
So I just spend an hour watching crappy guys and you just uploaded this jewel...
22:11 "His wood's starting to rise quite nicely here." XD Great guide, thanks!
I love zero to hero, really nice guides to learn how to play competitive!
Very helpful ty. I want to learn how to fast castle and eco boom so I can keep up with other players out there. I am at 1580ish mmr and no one bothers me till they are well into the castle age; or imperial age on maps like black forest.
Some questions if someone has the time:
8:41 four villagers at this stage? Isn't food gathered from sheep and boar much faster, especially when you're the britons?
9:01 Nope nope nope nope nope nope. My scout is a scout, not a herdsman. This is really a pet peeve for me, but especially for newer players I would not recommend luring deer. It is more important to use your scout for, y'know, scouting and trying to find out what your opponent is going to be up to (what you discussed in your macro guide).
11:50 Why three villagers on gold? I've had castle ages where I had more than enough with two, or even one if I put it on gold a tad earlier.
16:00 When should you research wheelbarrow in this situation? If you hadn't queued up so many knights you would've been able to afford it.
+John Fist Spirit of the law did a video on wheelbarrow. Essentially, it's mostly a bonus for farming (because more time is spent walking there) and up to iirc 26 farmers new villagers are more effective.
Hahaha. So funny how Jordan was struggling with his second deer xD
Hey man thanks for your very good videos.
I was wonder how a fast castle would work on a water based map like Islands or such, where water control is very important.
Thanks alot! I would love to see such a video
Cork
Why don't you start making the civ guide again? It was so good.
Not to be noob lol... But what does "pocket position" mean?
EverythingMinecraft In the middle of two team-mates
+ZeroEmpires - Age of Empires 2 hey at 6:10 how do you make the scout go to those multiple gather points? I always have to tell the scout to go to one place, then click him again and move him etc.
+bfe954 hold shift then right click multiple locations, then let go of shift and right click anywhere once. try holding shift when you build stuff too.
+Herbicide stayflo got it. yeah i knew how to do it with buildings but yeah thanks man. I appreciate it saves so much time
Jordan's 28Pop castle time at 15min without loom is only 10sec slower than the perfect possible time of 14.50min. =24xVills25sec + Feudal130Sec + Castle160Sec (Don't count the scout and 3 Starting vills) Impressive!
That boar lure from Jordan though
sheep op
James Bennett
sheep op microsoft plz nerf
finally with this build and 4-5 tries I managed to beat the standard AI!
i just started this game some days ago and AI feels so random, sometimes i just get rushed by standard AI and dont even stand a chance and sometimes they never leave feudal age and just do nothing (and im playing on new AI)
Are you playing Nomads? Because in Nomads bots can get stuck sometimes.
Jon3s3n i wanted to play pilgrims with ai, they do not even leave their starting island......
dear Zac, thanks for the nice and informative video.
could you please switch the statistics shown in the lower right corner of the screen to ´villagers´, when you show us build orders? so we can count on our own, how many villagers you have at the different resources at any time.
thanks! :)
sorry for the bad english..
These guides are super helpful. Thanks
Guys is this a good time to complete research (not clicking up when they finish) for the 3 ages considering I have only just started really (like my 5th attempt at copying this)
Feudal 13:17
Castle 17:50
Imperial 37:08
+g00g00jnr Those times definitely seem reasonable enough, considering you're still very new to the game. They're not _ideal_ (obviously), but they're about average if they represent your fifth attempt at a fast castle.
As a newer player, it's important that you don't get wrapped up in speed, however - that will come naturally over time. If you haven't been doing this already, then it's definitely best that you practice your hotkeys and control groups more than anything else, as these are the backbone of the game's micro-management. Once the game's micro becomes second nature, the rest will fall into place.
+g00g00jnr after watching this video,reading your comment and deciding to try a FC with Britons BF 1v1, just managed to do 13:10 feudal 17:30 castle, couldn't have been close 11
Weird question: The background music doesn't quite sound like the one in the old AoK and HD editions; somehow more orchestral. Am I imagining it, or is it from some other version of the game?
+Christoph Burschka Oh wow you're right, it does sound grander than the normal one
I think its the Aoe3 theme, might be a mod
Interested in this as well.
Please create a 2020 update video.
With this guide i managed to improve my castle time by around 30 secs. but i cannot get below 16 minutes 15 :/
Thank you. Very clear and understandable, practical steps.
My brother went against me on random. It was the worst I got britons and it took me a while to find his base and he was the Huns so I had a ton of archers which he killed with a tiny army of nights
Not that I'm bad at the game, but I think you clearly are more automated at this them me. However as one suggestion I'd like to ask do you ever use your scout to block the boar from attacking your villager while the boar follows them back to the TC? I don't do it all the time, but it is one thing I do occasionally particularly if I don't have loom or the boar is particularly far away.
Could you make a fast castle booming video for BF 4v4? Thank you.
Are there ones that seem like a mix bag of various strategies for Castle Age Rushing?
11 "the brainfart is teal"
Thanks a bunch for making this guide! Really helps out a lot :)
I'm pretty sure the most common strategy for pocket players on open maps is fc and 2 stable knights right away. To get that as efficient as possible, how would one need to alter the fc build?
It's probably just as popular to do one stable as it is to do two, you'll probably want to add the second stable in a little later anyway if you're supporting the flanks/ raiding with knights. But if you want the two stables immediately then you need to take a little less wood so leave just 7 on wood and then send the remainder to take gold and food. You'll avoid splitting your lumber quite so fast so you can use the saved 100 wood for the 2nd stable. This will slow your 2nd tc town but allow you to make more knights.
There isn't a specific build. It also depends if you have access to deer; something lower people like to use. But either way, go up to feudal with 27 pop.
I usually do something like this: 6 sheep, 4 wood, boar, 3 berrie, boar, berrie, 4 deer, 3 wood, 3 gold.
If you can't take deer I send more villagers to wood or make a farm if I have the wood. I put the injured villagers from the boars also on farms when I have the wood. Without deer you will need around 6-8 early farms. With deer around 2-4. Some people like to make a house before luring boar, but I usually just make them with a random vil.
In the feudal age I will build my buildings with 3 villagers and make 2 new villagers. Those will go to gold. After that you should be able to click up. The perfect time with 27+2 pop is 15:40, but in a 4v4 with some lag you can almost always add like ~15-30 seconds at least.
About the vills who run out of boar/sheep/deer to take. If you want to maintain two stable prodouction at first and a little later also multiple TC's, you will need a lot of farms and 8 villagers on gold. So send 3 more to gold and make get your farm count up to ~12. Your pop is 29, so you will have: 1 scout, 8 gold, 8 wood and 12 farm.
With a little luck you should be able to add one extra TC shortly after you hit castle (if you go one stable you can add two and will have fewer farms/gold miners).
Usually you make around 8 knights, then you cut production for a little and a little after that you should be able to keep up 3 TC's and 2 stables. With a decent boom behind it you can imp around 35-40 minutes (if you keep making knights).
Don't forget to do your farm/wood upgrade after you click up to feudal and your 2nd wood upgrade after you hit castle.
"the brainfart is teal"
i didn't know gas could be colored
deez nuts is teal
Thank you, Zero.
So, once you’ve got up to Castle, what next? Do you make as many knights as possible and attack immediately?
How about a Drush + Fast Castle guide. I never get how people manage to FC even after spending food & gold in dark age on militia.
+TyrannosaurHex Might be too late now :) But if you search bbqturkman's drush build, then just focus your economy, going up to feudal at 27-30 pop, you can still get a feudal time of 17:xx or something. I am a 1750ish level player. So you don't have to have intense micro :)
How you can see the time of the game? I have not found that in options.
Also super guide thank you very much.
+Frederik Neřeknu f11
Great video, hopefully I can learn it! :)
Awesome video, so helpful
love that boar on tc trick
Newbie question: Do archer upgrades matter if the archers are garrisoned in a building?
Mark Groening If it is a defensive building like a Castle or tower, yes because the archers add extra arrows to the attack. However, garrisons inside archery ranges do not
What is the best thing to do after you boom in fast castle? Like what army comp
+Addictivemeh late reply, but its kinda a rock paper scissors scenario. Your priority should be you civs specialty (if applicable) and no matter what you probably want to chuck something in. But if you think your opponent is smart enough to counter build your specialty, you need to build units that beat those. et cetera.
Interesting. I thought for good measure adding a second stable instead of something like a lumber camp is better. Because you can pump those knights out quicker.
does anyone know how to get the timer in the upper left? Mine doesn't have it.
+bfe954 just press f11
Okay, so how long did it take you to get this "Fast Castle" down?
Really nice video. Like it a lot :). Do you recommend to do the upgrade horscolor, befor puting the extra farms after clicking the castleupgrade?
Capitan Jack If you have the wood then yes, it makes your farms much more efficient in the long-run
ZeroEmpires - Age of Empires 2
ok Zak, Thank you a lot ;)
Finally :) Good job.
I hope this advice is good because I'm currently writing an AI off your suggested actions lol
Why can I not see how many subscribers Zero has?
Also I want to share this:
Age of Empires 2 Honest Trailer
:D:D
song in the background? sounds better than the games version
LOL i had no idea you can lure deer with scout by making him move onto them :D
my woods starting to rise quite nicely :}
I think crossbows would be great for a fast castle, you can take out vills from a long distance and clean up feudal armies. Am I wrong?
Yes, because you need a lot of them, and they cost quite a bit of gold. Plus you need to upgrade them from archers and also make fletching and bodkin arrow (and possibly some defensive upgrades). Basic stats for a crossbowman are 5 attack, 5 range, 0/0 armor and just 35 hitpoints and they are incredibly slow. They die to feudal armies, towers or villagers pretty fast. On the other hand, a knight has nice 10 attack, a whopping 2/2 basic armor, crazy 100 hitpoints and is pretty fast. You don't need ugrades or numbers with knights to clean feudal armies or raid very effectively. You certainly need them on crossbows.
However, if you like to go aggressive in the feudal age, like I do, which means archers, upgrading to crossbow is the most logical thing to do, because you already have a lot of archers and you want them to stand a chance against knights. If you play like me, that is. Some people like to raid with scouts and then again it is better to go with knights. But fast castling into crossbows is useless. Too many upgrades needed before your army is formidable.
Tom Scorpion Yeah... You'd need to mass a lot to be effective...
Nice video, helped me a lot :D
How do you make the trees look like that?
Eric minko It's an Age of Empires II: HD Edition mod called Pussywood for HD.
what are u doing with ur scout that hes moving to the one flag and later to the next flag? :)
+MrTifli Shift + right mouseclick, last action should be only the right mouse click
Shift click
thanks guys!
nice video
always look so easy when the pro's do it...
I usually stick to Boom Castling. Any advice to make it any better?
ive been trying to gets this game to work all day but "insert correct cd" keeps coming. Can anyone explain how to fix this or direct me to a good video explaining how to do so? it doesnt have a crack folder so that wont work.
you should make a vid about fast feudal rush :D
Kometboy Gaming Channel AoE2- Zero to Hero: Feudal Age [Age of Empires 2 Guide]
How much delay would you get had those deer not been in lureable distance? Also, how would you protect yourself from frushes?
If you're in a map with trees in a position that will allow you to easily connect walls to, then you should build walls. In the early game it'll definitely by palisade walls and maybe mix in some buildings into the wall. Many people integrate houses into the wall. If it's a really open map, then you should just defend by making a couple of spearmen, since most people start off with a scout rush, then go into a feudal rush. If you can repel the scouts well, then after they have ran away, you should hopefully have more buildings and may be able to close gaps with walls/houses, then you could go to castle age as quickly as possible without taking too much damage from the archers. If you get to castle age first, you can make knights and easily destroy their feudal age units.
what does it mean to be "housed", and, i can't figure out: should you GET housed, or should you AVOID getting housed?
Being "housed" is when you can't make any new villager/units because you forgot to build houses. You want to avoid it at all time.
why not cutting the trees near the towncenter first ?
Please can u tell me how i can watch recorded games of pro players or where i can download them
is there anyway to learn the game easier or do i just have to practice all day long? :p
thanks alot :)
I love your videos
is there a written form of this build order?
also, i had a decent conversation on another video among other commenters regarding the player base of Age Of Empires II: HD on steam however I'm still torn in ... the utter lack of being able to purchase it...
i've been dying to play this game with other people as i had to download some terrible cracked version of AoE2 regular and Conquest expansion (it only offers vs AI and campaign.. and although i've only played a dozen or so games on AoE i've already consistently beat the hardest AI setting).
i chalk it up to having 10+ years of competitive play on warcraft 3 roc/tft, sc2 all expansions and so on.
at any rate... since i'm stuck playing this horrible cracked version vs AI
could someone perhaps reply here with a typed out form of this build order?
in the video he starts off by saying "here's the build order..." and then nevers goes into step-by-step detail.
What difficulty were you playing on?
If that's a FAST castle age, then Moderate bots hack. As soon as I begin, before i can even make my population maximum (15), the bots are already in fuedal and, from fuedal, pretty much instantly go to castle. Is this supposed to happen? They get to the ages faster than th research time.
What is name of the background song ?
Thumbs up!
12 minutes in-game time or real time?
Did you install any mods or something? Because your trees look much different than in my game (much smaller than mine). I'm using the AoE II HD version from steam.
Yes it is a mod called pussywoods, search it on steam workshop :)
how do you record AoE2? i tryed but just get like dark black screen
If you play on Voobly, the DirectX tool should be on and this won't happen.
dont worry i already figured out a fix in 9 months when i last said this comment lol
I find this a problem that when I get up in to imperial, it's been a long game I got alot of villagers I run out of gold ect, since the villagers have not much more to do I just put them on wood or food, therefore I got like 4 times the amount of wood/food than gold and such? my question is what should I do when I run out of gold or other resources with my villagers?
+MssO WOT Try to either expand to new gold sources, if possible. If you can't do that, then start making large amounts of junk troops (skirms, hussars and halberdiers) with large amounts of military training buildings, and hope you can still squeeze out a victory.
+MssO WOT in a team game you need to build markets and get trade up once you hit imperial. if it's 300 pop i think 50 trade carts is a good number. This way gold is never really an issue.
Sell the food and wood on the market, for gold.
and if i cant lure the deers?
that mill placement at around 9 min wasn't ideal. Also the mining camp later on
I can't get nearly enough food like this to castle so early. If I have to play Brits to get this quick a time for castling I'll pass.
Can you explain why all those town centers are nesseccary ? you just say they're important, and i just sit there thinking "they're so expensive"no no use
1 tc = 1 vil each 25 seconds.
4 tc = 4 vil each 25 seconds. it pays off very quick.
i wish i could play multiplayer with my not so officially supported aoe2 hd..I'd buy it if i could, but i have a feeling that not a lot of people play multiplayer and it would turn out to be useless
Don't know about the HD version but age of conquerors has a lot of multiplayer action 500-2000 players play in voobly at any time. Its fun really
True^ what's your nick?
Bruce Wayne HD has around 3000 to 5000 concurrent players depending on time of day, seems to be going up in popularity, before the last sale, it was only 1500 to 3000 :)
Bruce Wayne There's still a significant community on steam
Bruce Wayne It is on sale right now with steam. I got aoe2 HD and the forgotten expansion (conquers + forgotten) for $3.50. Really cheap and plenty of people playing online.
how do you survive 20 minutes in against feudal rushes with archers skirmishers slowing your economy and killing your knights one by one as you create them
+John Python If you're getting rushed at 20 minutes you're not using fast castle right. The main thing about fast castling is you want to use it in map where you're pretty safe such as Black Forest. Otherwise, you might find it more beneficial to slow down a little and employ a little more defense such as building watch towers on your lumber camps. Otherwise, the only course of action for you is try to fast castle even faster and get the time down to 12-13 minutes or less.
+TornadoATP Unless you play on high or medium resource start, you won't get a fast castle of 12 to 13 minutes.
Swwatter
While I haven't done it myself, I've seen others do it. Yes you can.
+TornadoATP Post a link to a recording or it never happened. Regardless of whether or not it's possible, it's not viable. Your economy would be horrendous and once you reach castle you won't have the res to do anything other than upgrades and vills.
Even the top, top players like Viper, DauT, Riut, Mr Yo et al. have a fast castle time that average 15-15:30 minutes, and that's with an eco to sustain a push. My fastest castle time with 25 vills in Dark + 2 more in Feudal was 14:50 and that was with Aztecs to do a monk rush.
+Swwatter I do beliefe that I witnessed multiple castletimes of 12-13 in the TEC Arena matches zak casted. So what +TornadoATP sounds right.
Damn, 1LC, messy BO and no talk about the 2 stable/ 1 stable variation on build and very messy castle age eco. I was very disappointed :(
I don't get housed... I use Huns
i can never find the last two sheep ffs !!
I don't understand how you get to castle in 15minutes and 10 seconds. 26 vils * 25 sec + 130 sec for feudal + 160 sec for castle + 25 sec for loom = 676 sec = 16:30 minutes... 1:20 difference with your time. I don't get it, is your in-game time off? Cheers for the video anyways.
***** I just understood my mistake: since you start with 3 villagers, you only have to create 23 (instead of 26 above)... phew i feel better. So the theoretical best castle time with 26 villagers is actually 14:50... so you actually did pretty well... only 20 seconds of idle time on your TC.
+chris gerrard You shoudl add atleast 30 seconds to build those 2 feudal buildings
how do u get that resolution ?
+Santiago Regueiro version 1.4 from voobly is one way, you need a big monitor though
+johnny roe thx, i have a 17" laptop, there s any chance i could get a XXI's century resolution?
Santiago Regueiro Yes there is plenty of chance
8:13 how can he select the villager?
+gentlemanatthewindow assigned him his own ctrl group 5 seconds earlier
+Peter Hunt thank you. can i ask another question? how can he switch between military buildings?
Hotkeys.
Barracks is Ctrl+B, Stable is Ctrl+L, Blacksmith is Ctrl+S etc.
So he's saying that you can only do this strat when you're on closed map or easily wallable, or a pocket player in a xVSx. And then shows a 1vs1 on an open map, doesn't give a shit about walling off or anything. I guess the enemy would have just crushed him with an early rush?! What he says contradicts to what he shows?!
It’s a guide to show you how to do it, the map I’m playing on for demonstration purposes doesn’t matter
Ah, I see. I thought maybe I was missing something. Thanks for answering, and thanks for all your videos, I have already watched and enjoyed a lot of them!
Gees Zee, you are really OCD on the wood...Fast castle, not fast wood, C'mon man dam...lol