1 Month Of The Alternate Daily System - Was I Too Harsh On It?

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  • Опубликовано: 2 окт 2024
  • Having had the alternate daily system (encounter points) for almost an entire version now we can judge it accurately knowing how much each activity is worth.
    Big thank-you to Stefan D, Madeleine R, Cris M, Runemori, Chaos Era, Trinity Series, Eggy, Andres A, Stovn, Sean T, MerkataBrat, Daniel M, Dairy, Arei, Microwaive, DynamicDingo on Patreon.
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Комментарии • 302

  • @Ratheil
    @Ratheil  11 месяцев назад +146

    It's great that we have an alternative but it would be even better to have additional options that are evergreen regardless of progress and events on top of these options.

    • @banir3736
      @banir3736 11 месяцев назад +7

      It’s already a good balance I guess. Could be better but…

    • @kingsimba9513
      @kingsimba9513 11 месяцев назад +8

      ​@banir3736 That should be the motto of the Genshin dev team:
      "Could be better, but..."
      Whereas in HSR they hit the ground running in terms of QOL and continue to crap on Genshin (e.g., double weapon banners are separate so you don't have to win the 50/50 after winning the 75/25).

    • @froeloe
      @froeloe 11 месяцев назад +3

      Genshin needs to show a quest progress bar or show you the percentage of your progress or how many more quest sections still remaining so players have an idea if they wanna play a certain quest for Encounter Points.

    • @lavion8090
      @lavion8090 11 месяцев назад +4

      Hangouts do count btw. I think a single path is enough for 4 points.

    • @sshadowzlmao
      @sshadowzlmao 11 месяцев назад +3

      At first, no one realized, while an event is up, you pace out the event to last you the whole duration and during the active lifetime of that event you don't have to do comms. It is so nice to have a large event up.

  • @NerdFactorYGO
    @NerdFactorYGO 11 месяцев назад +526

    Fun Fact:
    You dont actually get event encounter points for doing the event, you get them for collecting the rewards.
    Meaning you can still do the event at whatever pace you want, you just have to space out collecting the rewards

    • @senelclark101
      @senelclark101 11 месяцев назад +15

      nice, thanks for this

    • @FinnManusia
      @FinnManusia 11 месяцев назад +12

      Yup, that's true. I actually some event rewards because I don't want those enhancement crystal for weapons anymore. It's literally make my bag full.

    • @ARandomUser5
      @ARandomUser5 11 месяцев назад +24

      Yeah, when I figured this out, this became one of my favorite things to do. Do the events and claim rewards over a few days; makes dailies a snap!

    • @wat6440
      @wat6440 11 месяцев назад +1

      I realized it too upon 2nd day of my return, so i just spent a day speedrunning all events and then spread claiming the rewards per day lol

    • @Daivd1111
      @Daivd1111 11 месяцев назад +1

      This is what I do, leave the rewards for when I don't feel like playing.

  • @KawashiK
    @KawashiK 11 месяцев назад +233

    Fun Fact: Weekly Reputation Quests also count in the Encounter Quest Point

    • @Sofisasam
      @Sofisasam 11 месяцев назад +6

      but only the quests tho bot the bounties

    • @wibu_berkata
      @wibu_berkata 11 месяцев назад +15

      Only commission from ppl not fighting the enemy

    • @pronoun171
      @pronoun171 11 месяцев назад +5

      Surprise Pikachu face

    • @Sarah-iq3sc
      @Sarah-iq3sc 11 месяцев назад +1

      nice, this is new to me, thx

    • @lilani__.01
      @lilani__.01 11 месяцев назад +7

      @@wibu_berkataYeah, that’s why they said ‘quests’ not bounties

  • @DrBraxel
    @DrBraxel 11 месяцев назад +71

    Nah, I love the new system. Usually when I log in and have to do the 4 missions for dailies, I get so bored that I don't feel like exploring the new region or doing quests anymore. Now I can do whatever I want and still get the dailies done which equals with me having more fun and playing the game more so its a win-win

  • @Dophish
    @Dophish 11 месяцев назад +57

    In my opinion - the new system is a godsend. I am unfortunately very busy - too busy to keep up with new content on release (both events and quests). With the new system, I can log in to do an event or a quest and also complete my dailies while I'm at it. Hell, I can also decide to explore the map and get daily progress too.
    The system is designed for casuals, not those who 100% all content as soon as it releases

    • @binsarm9026
      @binsarm9026 11 месяцев назад +6

      yes, this is the correct logic of the benefits of this new feature.

  • @TheKreve
    @TheKreve 11 месяцев назад +123

    Hangout quests counts too. around 1 ending fills the bar completely.

    • @Sambroke
      @Sambroke 11 месяцев назад +5

      It would be way faster to just do the commission

    • @brinkjayy
      @brinkjayy 11 месяцев назад +66

      ​@@SambrokeYeah sure but this way you're getting something else done along with getting those rewards still.

    • @CHEESEPUFF_7
      @CHEESEPUFF_7 11 месяцев назад +14

      Oh now I've got motivation to finish the hangouts!

    • @TheKreve
      @TheKreve 11 месяцев назад +21

      @@Sambroke I mean yeah, but hangouts give primogems too......

    • @tomjordan4123
      @tomjordan4123 11 месяцев назад +2

      @@Sambroke But doing no commission is still faster than doing them

  • @NintendoFlashShorts
    @NintendoFlashShorts 11 месяцев назад +171

    Ever since the new daily system has come out ive been using it to explore and get chests and the like, its made me come to places ive never really explored before, and thats obviously a good thing
    However i wish there were way of getting encounter points with stuff we can do thats not an event, even just adding World Bosses, Ley Lines, Weekly bosses, and Talent/Weapon asecntion domains to it, even at 0.5 points each, will make a great difference in the variety of things we can do

    • @Daivd1111
      @Daivd1111 11 месяцев назад +6

      I doubt Hoyo add stuff that uses resin, since there is already a motivation for you to use all your resins.

    • @poklours4257
      @poklours4257 11 месяцев назад +4

      You can also do the weekly requests for reputation. between these, exploration and the events, I have been able to stick to one daily per day ever since the new system released.

  • @courtney6816
    @courtney6816 11 месяцев назад +17

    Me: Sees “Rules of Safe Transportation”
    Me: it’s time for encounter points

    • @Isabelle-mp8rk
      @Isabelle-mp8rk 10 месяцев назад

      pretty sure i haven't ever seen one of those commissions in sumeru so if you wanna avoid them even more just do your commissions there

  • @effortlessfury
    @effortlessfury 11 месяцев назад +19

    Did I love the old daily system? No. It is, however, still one of the faster daily systems in a game where you actively control your player. Don't get me started on Destiny's daily and weekly progression.
    As far as Star Rail's goes, there have been days where completing it has been effortless, and some days where I've actively been annoyed by what I had to do to complete them (Genshin has never actually annoyed me with its dailies). I've had days where I spent more time completing my dailies in Star Rail than I ever have in Genshin. It's highly variable.
    The two games' systems, as they now stand, reflect how they would like you to spend your time playing the game. They most effortlessly reward you when your play is most aligned with the intended design. The more you like to play outside of that intended design, the less you will like the system.

  • @CorvusCarmen
    @CorvusCarmen 11 месяцев назад +30

    I’m ngl, this system has actually helped me explore more. It’s like you said, now that I don’t have to teleport around and I can just run free (which is how I prefer to play) it makes things feel way smother. Ofc, that’s just me.

  • @chigo999
    @chigo999 11 месяцев назад +15

    It has changed the way i play the game. Before i would do my dailies and resin first and if i jad time left over i would do an event or quest. Now, i do the fun things like events, exploration etc and when im tired i check if my points are filled up, if there are yay! If they arent i just need to do 1 or 2 quick dailies. Its a nice addition and i do think there is a possibility in the future they fine tune the things that give you points and how much they give

  • @Truck-kun11
    @Truck-kun11 11 месяцев назад +100

    This system is a good motivator for me to finally finish exploring Sumeru, since I barely explored the last part of the desert.

    • @izanagiuzumaki7325
      @izanagiuzumaki7325 11 месяцев назад +6

      same. I had no idea how many chests were in the desert. I have like 100 sigils from like 5 days of exploring

    • @Gnidel
      @Gnidel 11 месяцев назад +2

      Same. I ended up finishing Inazuma, current Fontaine and more Sumeru. Even Liyue, about which I didn't care because most chests don't give primos, got raised percentages from 80s to 90s.

  • @colorlessguard
    @colorlessguard 11 месяцев назад +29

    i think the new system overall is a great QoL upgrade for the game! and i see no reason why the devs couldn’t expand on new means of obtaining points… world bosses, completing domains, obtaining X amount of stars in spiral abyss, etc… I’ll definitely be adding this to the free response in feedback surveys going forward 👍✨

  • @Toonfish_
    @Toonfish_ 11 месяцев назад +26

    I didn't mind the old daily system because I enjoy the combat in Genshin and usually 3/4 dailies are combat although I've started to deliberately nerf my overworld team so I don't just stomp everything in 2 seconds. The new daily system is a neat little extra for me. (For context, I've been playing for 7 months now, 100% in half the regions, 70-80% in the others, 36* abyss every time)
    Ideally, if dailies had to exist, I would love if they worked like actual commissions from the adventurer's guild. I.e. you walk up to the commission board and there are like 10-15 different commissions of various types (combat, quest-y, gathering, delivery, etc) and you can select which ones you wanna do. You'd get primos for the first 4 you do plus the bonus you get after you complete 4 with the current system and after that the other commissions are still available but just reward mora or other non-primo resources.

  • @Truck-kun11
    @Truck-kun11 11 месяцев назад +65

    Honestly I prefer Genshin's system over Star Rail.
    Genshin's daily missions encourage exploration and I often find Chests or challenges that I missed.
    In Star Rail, I always have to hope that I don't end up with a bunch of missions that make me spend my fuel in places I don't want to go, like the Simulated Universe or Calix (Golden).

    • @negspirito
      @negspirito 11 месяцев назад +7

      The good news for SU is you only need to enter a portal to clear that daily, no fuel needed. still gotta go through the hassle of starting a run though

    • @readerofalltrades
      @readerofalltrades 11 месяцев назад +18

      I've been doing Genshin dailies for 3 years and while they have been extremely bland for the most part. I don't think I ever grew to hate it. HSR's system is extremely short and quick on many days. maybe I don't even have to move an inch from the login spot. But when they aren't, I always feel like I am being forced to do something I don't want.

    • @Kyle81290
      @Kyle81290 10 месяцев назад +3

      It's so annoying when you are forced to do the weekly boss, or the STUPID ANNOYING Hotel quiz quest.

    • @atriyakoller136
      @atriyakoller136 10 месяцев назад

      @@readerofalltrades idk, for me hsr is either do what you want and if you're lucky, it clears the dailies, or do what they tell you to do (Monday is my Sim universe day yet the consistently give me weekly boss or cavern of corrosion dailies 80% of the time...). And sometimes I've been so unlucky, doing a bunch of stuff I wanted just to get 100 points. Genshin's system where you can choose events/old commissions (as someone with 100% in alnost every region I don't get much to explore until 4.4) feels kinda flexible, and with the newer commissions, a bit less bland. HSR daily mission selection is kinda meh, although some of them are comedic like the Wallace one, I'm so done with everything about Tamila...

  • @icyglacier2429
    @icyglacier2429 11 месяцев назад +9

    The new daily system is actually pretty amazing! Normally I just 100% every map as soon as it comes out but now I just get a few chests, a small amount like maybe 1 or 2 Hydroculus and call it a day(after I spend my daily Resin tho)!
    I think like you said, it would be so much better if the Leyline Overflow event also counts because it still technically a "limited" event!

    • @binsarm9026
      @binsarm9026 11 месяцев назад

      Leyline Overflow uses resin - so obviously it CANNOT be counted to the Encounter points.

  • @Maxell_0
    @Maxell_0 11 месяцев назад +6

    Hangout events actually count toward this system and that's awesome! They count for 1) claiming the reward for the route. 2) Completing the route. 3) Midroute tasks.
    One hangover quest can last you for what feels like more than a week. Possibly mpre if you're willing to complete 1 normal daily(oftem 1/4 dailies is an achivement one anyway)
    Also random friendship overworld quests also count(very convinient for me since I farm dendro domain)

  • @MaxMonado
    @MaxMonado 11 месяцев назад +31

    I use it every now and then if there's a daily I REALLY don't want to do, like the artist quest from Fontaine, I just look for some hydroculus or chests as a replacement

  • @salasy
    @salasy 11 месяцев назад +8

    I'm actually fine with all the chest having the same value, because there are times when there is an hard challange or puzzles that only gives you a common chest and then there are times where you just need to beata few easy enemies to get a precious chest

  • @Toqrainbow
    @Toqrainbow 11 месяцев назад +7

    the one missing piece is rewarding encounter points for farming materials in the overworld. options to collect encounter points for things like mining ore, collecting local specialties, or killing a set amount of enemies would a) provide an easy and ///permanently available/// means of gaining encounter points that is accessible to players of ALL progression levels and b) lessen the burden of farming, one of the most tedious aspects of genshin that holds back more casual players, by allowing them to complete commissions and farming in one go.

  • @randomkitty4174
    @randomkitty4174 11 месяцев назад +6

    For me, i was a BLESSING.
    I'm ar 45 and don't have much time to play. Besides that, im also lazy to interrupt a quest or exploration just to do a daily thing.
    So with this sistem, considering i still have lots of quests to do, its so much easier to just do a quest naturally and, when i blink, the dailies are done!

  • @Cinnamowo
    @Cinnamowo 11 месяцев назад +4

    The best way is to kinda abuse world quests system. It usually always gives you 2 completed commissions, and there are a few repeatable ones, like reputation requests (not bounties tho :( )
    Finally forced me to clean those small quests that I left because they did not have any primogems

    • @Cinnamowo
      @Cinnamowo 11 месяцев назад +2

      I think this system does not matter that much UNTIL you realise how easy it is to farm friendship. I've been playing Genshin for more than two years and 90% of the time I always used unmaxxed characters for dailies, which made them two times longer (usually I always could use one good unit from the recent 5* banner, but sometimes it was... Nilou, Gorou and some other two team, where Nilou was the dps)
      Now I can actually play teams that I want in the openworld and then just swap to the friendship team when I am done

  • @sreeragsathyan7349
    @sreeragsathyan7349 11 месяцев назад +8

    I actually think genshin daily system is currently better than honkai, because in honkai, we actually need to use the resin equivalent for some of the dailies. So suppose I don't want to use my resin on domains which gives traces, when the daily is doing that domain, it will be a waste of resin. I find being able to get those daily rewards through exploration alone is way better since honkai gives just like 100 points for breaking few destructive objects. Like we may not even destroy those since those doesn't give us stellar jade. But in genshin every chest gives us primos and every oculi helps in increasing the level of statue of seven which gives constellation for traveller and keys for the shrine. So there are actual reasons to do it other than just for the dailies. In my opinion, genshin has a better daily system than honkai.

  • @zaboono
    @zaboono 11 месяцев назад +4

    As long as you get 1 encounter point you’ll do your dailies significantly faster because you’re skipping the 1 npc quest you get every time

  • @oinebuhollowgate5043
    @oinebuhollowgate5043 11 месяцев назад +6

    I combine both systems too, specially to forgo the story dailies I completed 10 times already... but the new system has a negative effect on me on exploration, because I don't wanna waste points so I feel bad in longer exploring sessions. This makes me play less actually.

    • @binsarm9026
      @binsarm9026 11 месяцев назад

      yeah, that can happen - i actually slowed down doing the archon quest doing just enough for the Encounter points, and then 4.2 started to show on the horizon so i had to pick up the pace ! i guess that just means i play more (per time) than the average (to HYV) player.

  • @sakaom
    @sakaom 11 месяцев назад +3

    since the new daily system dropped i've done:
    archon quests when they came out (something i've never felt encouraged to do before)
    4 hangouts i'd never have the time to
    7 world quests (those BIG ones)
    85% on fontaine
    5~6 character missions
    basically 100%'ed liyue and mondsdadt
    80% on enkanomiya and the chasm
    im getting primos i'd NEVER get because i never really had the time or the will to do those, for me it's a win all the way since i NEVER do things when they come out, i always wait until i have more time (and when i have more time more stuff has came out so i'm never actually keeping up with content), also my teapot is looking hella cute with the new pictures lmao

  • @Lukz243
    @Lukz243 11 месяцев назад +1

    I've seen some streams showing that doing hangout quests does count as a encounter quest. Haven't tested it out myself cause I do them as soon as they're released - Of course, I do them after archon/character quest and exploration.

  • @wibu_berkata
    @wibu_berkata 11 месяцев назад +2

    I like this type of daily because my sumeru tree still not full so I can just search for chest and still get my daily commissions done
    The bad is as f2p player now I'm rationing story and exploration at my world idk why

  • @AndresLionheart
    @AndresLionheart 10 месяцев назад +2

    HSR has that system because there is nothing to do in it. Genshin leans more toward the exploration.
    When it comes to the Encounter Points thing... I haven't used it. I always do commissions in the morning at work while drinking my coffee. All other activities in the game I do later in the afternoon, so when I'm home to play for real on PC I have the commissions done. But still, even on Sundays when I'm home, I still do the commissions because it's faster anyway, lol. I dunno why you people are such big babies that can't stand doing daily stuff for like 10 minutes.

  • @eastonair
    @eastonair 11 месяцев назад +3

    I was worried first but I like the new system. I’ve barely had to do any daily commissions since it released. I understand why they designed it the way they did - they’re trying to encourage players to engage with the core content of the game (events, exploration, quests).
    Fun fact! The weekly reputation request quests can also be used to get encounter points they’re always very fast.

  • @flamevale4422
    @flamevale4422 11 месяцев назад

    For me, it’s great. I’m not a person who has completed EVERYTHING in the update it happens.
    I play when I feel the motivation to do whatever is new or in the backlog. But things like daily commissions would always be culprit #1 in my burnout/extended breaks.
    This new system has really got me playing not just more, but without (or majorly lessened) burnout. I love it, it don’t feel like I have to login to do boring repetitive stuff daily. I login and play what I want to and don’t miss out.

  • @surfingpika2785
    @surfingpika2785 10 месяцев назад

    As someone who took a hiatus, and still has a lot to catch up on, this change has been amazing, and let me feel like I've actually got time to explore in the open world. To me, though, it really sounds like 90% of the remaining problems would be solved by simply adding a 4th combat commission (5 total that you pick 4 from), as the real problem is that the RP commissions just take too long.
    The only other change that I'd want is getting some exploration credit in other people's world in multiplayer.

  • @shifty6532
    @shifty6532 11 месяцев назад +2

    Dailies never took that long for me to begin with so i didnt really mind the old system. The new one is nice and allows me to complete them faster so that's cool too. Spending around 5-10 minutes a day doing dailies is fine for me since whenever I play I plan on playing for at least 30 minutes anyways to burn my resin.

  • @TXeOverSoulz
    @TXeOverSoulz 11 месяцев назад +3

    I can confirm that Hangouts events works for this system. Ive never done my hangouts cuz I didnt had time, but since the system came out I started to do it instead of dailies

  • @MCHR92
    @MCHR92 11 месяцев назад +2

    In my case a big reason why I dropped HSR, without story to do, in tandem with a system that rewards you for basically not playing the game I didn't felt involved with it. Once I asked myself, I'm I just going to have the game muted in the background doing autocombat every single day? It went downhill, I barely left the train since you can get everywhere with a button press, you can convert the materials from every enemy, so I just killed the same 3 group of enemies, no condensed resin means I immediately fell into a routine not even after Seele was gone, there was no interesting sandbox to go around (which has sprouted a myriad of resinless behavior), and with its daily system not even something interesting to spin my teams around (I spent my TP and got most of the "dailies" out when I check on them), despite what people believe the SU to be "endgame" it is still a bonafide farming spot that relies on luck and either barely pass it or completely annihilate every wave.
    Which is the reason I go for horizontal investment, I have a different team for resin and dailies every 2-3 days since the game doesn't force me to hyperinvest in a build, so everyone feels close to the same powerlevel and can be swapped around.
    But well I'm coming from games like Warframe and several MMOs, Genshin's dailies are barely an inconvenience, I'm done in less than 20 minutes if just rush it, that's probably the time I used just moving inside some dungeons in other games, so the old system was already fine in my book, and the new one kind of promotes me to go little by little with the story and exploration, instead of going ham on a weekend when I get in the mood lol.
    If I want to play an idle game I just play an idle game instead of a gacha TBS. Alas, maybe I'm just a boomer who still has attention span, Genshin already feels that it takes any time.

  • @pyro226
    @pyro226 11 месяцев назад +5

    My friend said that the encounter points are mostly based on what you can claim from the event, which made it easier to conceptualize.

  • @itsnotnoel
    @itsnotnoel 11 месяцев назад +6

    I have all of my areas to 100% so I have to do my dailies in this overflow event. When there is an event I just do a mix especially if the task is part of an achievement or reputation, it has become part of my gaming habit but I do wish that you can gain encounter points when you are ascending a character level or talent or even artifact level to 20.

    • @binsarm9026
      @binsarm9026 11 месяцев назад

      building characters is something all players WANT to do - so giving rewards for that is stupid - next thing will be you want rewards for breathing !

  • @newfacepaula
    @newfacepaula 11 месяцев назад +3

    the entire daily of hsr is just hey do this thing of long dialogue or clear forgotten hall or hey waste technique or waste power on this cavern.
    especially when i am just wanna go on my own farming trace for that day yet the "daily" say hey wrong one dummy waste your energy on the boss ascension or relics even though i dont wanna waste my energy on there i have to waste that precious 30 resin for that daily alone.
    it is not "fun".. and the entire system of it is very convulated like imagine having your fresh new account and like you have lets say your Fishman420 ascension is on the 4th world or his best relic set is on the 7th. remember it is on a new account. and the fact that mobs are unforgiving as you ascend especially if your chars are half baked. and that's mere over world mobs.

    • @sreeragsathyan7349
      @sreeragsathyan7349 11 месяцев назад +4

      Exactly, I don't understand what's so good about star rail's dailies. I feel they are not as good as people claim them to be. And few of the dailies is too hard to do for new players. Like the dailies where it asks us to do the boss domains. It is too hard for new players.

  • @sudiptaday7875
    @sudiptaday7875 11 месяцев назад +3

    Honestly this system is pretty nice

  • @Twinkle0610
    @Twinkle0610 11 месяцев назад +1

    I never neede to the the dailies sense this system came out. I do event and it is only when you claim the rewards when it counts as a daily and usually an event games take 2 days worth of daily Commissions. When i don’t have event i do story quest, side quest, world quest and archon quest all of them gives me many days worth of of dailies. Sure this system is not meant for speedrunners. But the you are able to not need to do dailies if you take things slowly and casual. I personly like this system sense i don’t like grinding and don’t Sanna be forced to grind when i don’t want to. I am fine if doing a boss or a Domain also counts as a daily in this new system for people that are hardcore and likes to grind

  • @abigailspear5685
    @abigailspear5685 11 месяцев назад +2

    I find the new daily useful for me personally but I am more of a casual player so I can understand that it might not be as great for someone that plays large chunks of the game at once but being forced to maybe ration an event or exploration when normally you might do it all at once. For me I like that it allows me some flexibility because there was a time when I just wasn’t doing them because it was boring.

  • @ChaosFlute
    @ChaosFlute 11 месяцев назад

    It benefits my alt accounts, which I don't always play on. I don't do dailies on my alts or even log into them regularly, so it's a bonus for them when I do drop into one for an event or something. But I haven't noticed any difference in my playing habits on my main account at all. I'm still chasing those quests and achievements, wishing there was a way to alleviate the randomness. Also I'm still enjoying the way the dailies take me all over Fontaine, since I haven't explored everything there yet and it's a nice reminder to maybe talk to an NPC in the area I haven't interacted with before or recheck an area for chests or something.

  • @Cheezeeeee
    @Cheezeeeee 11 месяцев назад +2

    I am one of those who complete the region in one weekend in 2-3 sessions, I am now back to just doing 4 missions coz it's just easier. Shit could've been so much better, but it is what it is... Really disappointing.
    I also use an interactive map coz I don't wanna lose count of the stuff I collect, as much as I love the exploration, this is still a gacha game, the currency you don't get by missing out is the currency you can't use to roll for the characters you want.

  • @TheMusicboxHeart
    @TheMusicboxHeart 11 месяцев назад +1

    The argument that the new system promotes exploration is a valid one, but as a map completionist I have to say-- it's taken a lot of motivation out of the game for me exploration-wise. I'm one of those people who loves to pick a day I have nothing going on and just dive headfirst into the newest released map area and complete as much as I can one collectible category at a time. That systematic completion and then the satisfaction of seeing "100%" on my map is what brings me the most joy in my own personal Genshin experience.
    With the new system, I feel obligated to throttle that completionist urge and only do a few chests or seelies at a time, because otherwise it seems like a waste-- and it feels really bad, to be honest.
    I'm not going to say that hoyo is in the wrong and needs to rework the system just because I don't like it. But it would be really nice if they had thought of tasks that don't rely on finite resources, like killing X number of enemies, or gathering X number of a certain local specialty, or other similar small goals. If they did, the point system would feel a lot better than it currently does.

  • @f.b.iagent3971
    @f.b.iagent3971 11 месяцев назад +1

    Probably my least favourite part about this system was finding out how many points you get for collecting event rewards, if we split up each encounter coin thing into 100 points (so chests/oculi give 50 points) then collecting the rewards from some events give 83 points each, and these events have 3 sets of rewards per completion…83 x 3 is 249…so doing 1 event, opening 1 chest and doing 1 commission gives 399/400 points…why

  • @kyoyafuyusaki1484
    @kyoyafuyusaki1484 11 месяцев назад +1

    I roughly remember hangouts counting for 4 points, reputation quests (not bounty, the ones that give 40 exp) also count but I don't remember if they are 1 or 2

  • @andro5t
    @andro5t 11 месяцев назад +1

    When liban come back you will get the encounter points from him because you get them from collecting rewards not from actually doing the event

  • @HPFireYT
    @HPFireYT 11 месяцев назад

    I took a short break before Fontaine so I never heard of what gives encounter points, I was just claiming them when they happened. I also wish the domains would count! I feel like most people at the latter half of patches just do some farming and log off. I was mildly annoyed when I did some talent domains and realized they contributed nothing to the new daily system.
    I am a person who does the achievement dailies, then uses the points to claim whatever’s left so I’m not breaking two hilichurl towers again for the thousandth time. It’s nice to be able to skip some (light show…) quests instead of having to speedrun them again and again.

  • @rickyelhaym
    @rickyelhaym 11 месяцев назад +1

    as completionist I love this daily system since I can cycle skip commission without going coop :D

  • @jarrenraves
    @jarrenraves 11 месяцев назад +2

    that reminds me they did an ingame survey about the new encounter point system and for "reasons why you don't like this" it included both "ive already completed all the content that gives points" and "it doesnt include activities that cost resin" among others. Thats awfully specific... makes it clear they are quite aware of the weaknesses of the new system for certain types of players.
    Still, most people seem to like it so Hoyo might not feel bothered to improve it further... that'd suck for the rest of us. Honestly though, I never saw dailies as a major issue to being with, which makes it a lackluster solution to a minor problem. Give me solutions to the many problems with the artifact and story events instead-thats the **** that burns me out.

    • @binsarm9026
      @binsarm9026 11 месяцев назад +2

      "burnout" is the *player's fault* ! nobody is FORCING you to keep playing - if you can't pace yourself, or if you're not enjoying it - then simply STOP !

    • @jarrenraves
      @jarrenraves 11 месяцев назад

      thanks for the unprompted PSA on burnout? Unfortunately my use of the term was largely rhetorical-to contrast my experience to other commenters-so uh... yeh?
      Also next time you deliver your PSA, you might want to change the tagline. "burnout is the player's fault" is catchy, but the blatant lack of nuance and empathy all but guarantees you'll help no one but yourself@@binsarm9026

  • @ekubo1549
    @ekubo1549 11 месяцев назад +2

    What I liked is firstly I was able to just focus on the new content released and didnt have to do any commissions for almost 2 weeks. And even after it motivated me to go back and find the remaining few % of exploration in older regions and do side quests that have been sitting there on my quest log for quite a while. Usually when there's no events going on and if you have a limited time to play, daily commissions are usually the priority and it gets in you in that cycle of log in->dailies-> logout. But now with this system I can actually play the game and focus on content I have to catch up on, and still get the rewards. I understand it might not be that much of a benefit for players who like to speedrun content, have most stuff completed already,etc. But its really helpful for players who have got a backlog of content to do and also for players who are joining the game again after burnout. I would love to see more options to get encounter points for sure though

  • @Twag7
    @Twag7 11 месяцев назад

    Would you perhaps be able to do more farming routes? I think your last one was the sumeru fungi farming route at the start of sumeru and you said you'd do some more. Maybe an updated elite monster route, an overworld artifact route, things like that? It would be so helpful, your maps are so much better than everyone else's.

  • @GA15ls
    @GA15ls 11 месяцев назад

    What I like to do with this system is to use it with my hangout quests. I personally never really did them I would just unlock them and then forget them. But know what I have been doing is playing threw the quest to get to a single ending amd that would ussaly complete my commisions. I have final started to complete my backlog of these quests thanks to this system making me feel like I am working towards something more than just a pickture and however much rewards from the quest.

  • @lazyremnant380
    @lazyremnant380 11 месяцев назад +1

    I'm an AR 60 player, 899 active days, regular 36-star-er, and for me, Encounter Point is one of the best QoL the game have ever implemented so far.
    By doing quests, events, and opening chests bit-by-bit every day, I've managed to completely avoid doing any daily commissions, which felt great, because I feel that I'm actually playing the game instead of doing a day job.
    Even now, when there's no events, I can just progress my exploration, and don't forget, those chests contain Primos! Right now, my Liffey Region is at 72%, and Fontaine Research Institute is still at a mere 23%, which I reckon should last until the game goes into maintenance.
    Granted, this feature wouldn't feel as effective when a new patch without any new area comes along, but I think doing events immediately after logging in plus a couple easy dailies will still be faster than the old ways of doing four dailies and doing event afterward.
    And Hangout Events do count towards it.

  • @octo448
    @octo448 10 месяцев назад +1

    I took a break at the end of Sumeru due to some light burnout, and stayed gone through the 4.0 update. Came back in the second half of 4.1 and I haven't done a single normal daily since, and I haven't missed a day of daily rewards. I think saying it is situationally very useful is fair, but I don't believe it was ever intended as a true replacement for dailies for every player in every situation forever. For example, I would suggest that the developers are anticipating a conversion from quest and exploration daily rewards into the traditional dailies as an inverse relationship with time from newly released content. For people like me who have grown to really despise doing the daily quests, this is incentive to actually commit to going back to clean up exploration goals that have not yet been completed. While I waited for 4.2 to drop, I went back and cleared my entire questlog of Sumeru story and world quests (And in doing so, unlocked even MORE content I didn't even know was there!) All those things rewarded me such that I never once even had to think about my daily rewards during that period.
    I know eventually I will get to a point where I can't do that anymore because my exploration of the current content is mostly done and I have no more remaining quests to do. However instead of viewing this as a pitfall of the system, I view it as alleviating the NECESSITY of doing the traditional daily quests for the duration of new exploration content. It's amazing what a break can do, both from a game (My break from Genshin renewed my love for the game in a big way) but also from specific parts of the game, namely the daily system. By the time I'm fresh out of new content to farm and old content to catch up on, I'll have a whole host of new Fontaine world quests to try out and a couple more random achievements to go after. It won't be nearly as annoying or feel as much like a chore as when it was the only choice to get my rewards.
    Lastly, I think Hoyo has adjusted their strategy for releasing content to help facilitate this kind of mindset- Fontaine is being released in smaller chunks more frequently than Sumeru or Inazuma. The rewards in Fontaine are also more densely packed. For example, there are already 216 Hydro occuli in the relatively small area of Fontaine compared to the 277 in Sumeru's vast forest and desert areas. I have also noticed chests and minigames are more frequent in Fontaine than in any other region. This means that finding a combination of 8 chests and occuli (which btw, all the minigames count as chests too!) is a lot faster in the new strategy than it ever was in Inazuma or particularly in Sumeru. I think these two adjustments add up to a system where Hoyo wants players to explore and not feel obligated to do daily content on top of that (to say nothing of events) but that doesn't totally toss out the value of the old daily system and instead takes the pressure off of it.

  • @lcs.1094
    @lcs.1094 11 месяцев назад +1

    Devs must have seen the statistics, that so many people have not yet paid much attention to the "open world" part (which they spent the vast majority of workforce on) and kept repeating on the grinding + gacha part.
    Which is also why they did not add the domains / boss fight / abyss into the system: they don't want players to REPEAT. It's boring and will cause player quitting in the long term.

  • @DavidFileStyle
    @DavidFileStyle 11 месяцев назад

    The encounter point system has made me realize how much I was sick of doing commissions for 2 years. Now I'm skipping the dailies at least once a week because encounter spoiled me.

  • @readerofalltrades
    @readerofalltrades 11 месяцев назад

    I am going to keep asking in the surveys to reward us with encounter points whenever we kill elites or collect regional specialties to the end of time. Because those would have been the best case scenario for someone like me, who farms character mats daily on a slow pace. I don't like going all in before a character comes out to collect 81 or something specialties in a day. I would rather collect 10-15 per day or cycle which are located close to teleporters. Same for elite mobs.
    But I will say this, the encounter system so far has been a life saver for me. Everyone says the system is for newer players or vice versa. But imo this system further incentivises players to take everything slow and steady for the 40 days of a patch. (I am not criticizing day 1 speed runners btw even I have done that. But the devs don't always have the same vision of how they want the game to play out opposed to the players.)
    For me the basic procedure has been doing stuff I want to do for the day (depending on my mood I either farm mats, do quests, explore or do on going events.) after that I check how much encounter points I need and according to that I do on avrg 1-2 dailies to fill out the rest. If I am lucky maybe all 4 points are full.

  • @ChristianKessler4185
    @ChristianKessler4185 11 месяцев назад +2

    nope, the system is absolute TRASH

  • @kasuha
    @kasuha 11 месяцев назад +1

    I have no issues with the old dailies system and I have no issues with the new one. Sure it can be improved but I don't find it to be an obstacle in anything. As for the new system, I did use it a few times but a lot of the time I do my dailies first, and only then go questing or exploring.
    The one who certainly has the most data about the system is Hoyo and I have no doubts they will be looking at how much people use it and will do some adjustments if needed.

  • @drgxiii
    @drgxiii 10 месяцев назад +1

    I absolutely love the new system. Going into a new Region not having to worry about doing my dailies and getting rewarded for exploring and doing events makes me want to explore more. Also apparently getting one of the endings in the hangout quest completely fills the bar so you can space those out for one ending a day.

  • @Truck-kun11
    @Truck-kun11 11 месяцев назад +1

    I have an average of about 2 hours a day to play Genshin (apart from weekends) and half an hour was always dedicated just to daily missions, but now the time I would spend doing them I catch up on missions and exploration.

    • @kiel127
      @kiel127 11 месяцев назад +1

      wait... why does it take 30 mins to do daily comms?

    • @Truck-kun11
      @Truck-kun11 11 месяцев назад +1

      @@kiel127 My PC takes decades to load the game and it always takes about 2 - 3 minutes to teleport from one point to another.

    • @kiel127
      @kiel127 11 месяцев назад +1

      @@Truck-kun11 Ah yea understandable. From my exp, the longest and most annoying one is chasing those dumb jellyfish-like things in Sumeru.

  • @sanjeethmahendrakar
    @sanjeethmahendrakar 11 месяцев назад +2

    I'm indifferent to the new system. As you mentioned, it's a nice bonus that I can complete my quota of dailies just by doing the events but other than that nothing has changed for me.

  • @vergil9981
    @vergil9981 11 месяцев назад

    Every 1/3 of the quest ( character quest ) gives you all 4 encounter points you know when its done beacuse you get rewards like exp books or at the very end the primos so you can do one part of the quest every day and dont do comissions for 3 days

  • @SpydeR5K
    @SpydeR5K 11 месяцев назад +1

    It’s a good thing but it could be better. But it’s so nice to get like 3 chests or even just do like the story i already need to do and completely skip the daily commissions

  • @therealcrow6933
    @therealcrow6933 11 месяцев назад +1

    For me, its so nice to not worry about dailies at all anymore. I never did story quests for example, was stuck at sumeru chapter 2 for months. But now, I am right before fontaine just because completing quests gives me daily rewards.

  • @ukkosisku
    @ukkosisku 11 месяцев назад +1

    The great part is that you don't actually get the dailies for Doing the Event - you get them for Claiming the Rewards. You could binge the whole event in one day, and then claim the rewards little by little in the course of a week.

  • @aciloo7
    @aciloo7 11 месяцев назад

    Encounter Point that I really wish is Take a Photo like we get in Star Rail, its so easy I love it very much

  • @glory_m99
    @glory_m99 11 месяцев назад +7

    I don't know, but I feel like the new system is a really nice addition as it is, the HSR daily system makes me literally log in for 10 minutes doing dailies and log out without trying to do anything else.
    It made me even lazier to do anything else in the game :(

  • @jadebayoba7073
    @jadebayoba7073 11 месяцев назад +1

    Honestly its just better, finally i can play the game normally and simultaniously get my dailies since that has been the bane of my acc, i hated login in and having to do dailies and loose gameplay time, now i FINALLY can do both

    • @jadebayoba7073
      @jadebayoba7073 11 месяцев назад

      Why is this phrased like those TV product ads

  • @leandrolima4902
    @leandrolima4902 11 месяцев назад +1

    I never really did explore regions actively, but now i do, insteas of dailies, yeah this is a plus

  • @versione3658
    @versione3658 11 месяцев назад +1

    genshin players try not to have biased view over anything challange (impossible)

  • @namelessunnamed6544
    @namelessunnamed6544 11 месяцев назад +1

    As an AR 58
    I see this new system as an absolute win
    Haven't touched dailies since its release

  • @persephonehades7547
    @persephonehades7547 11 месяцев назад

    I honestly have the opposite complaint lol
    As a person who was using it to slow down on consuming content and still maximize the points I got for the day, it basically prevented me from doing exploration or any world quests because the events were weighted so heavily in it. I don't think this system is for newer players (otherwise it would be available when commissions get unlocked). I think it's for people who just want to play the game without going out of their way to do commissions. It's not a way to cull addiction, and it's not supposed to be a faster way to play for those who don't want to play the game.

  • @Kokichus
    @Kokichus 11 месяцев назад

    Personally new system only makes me do reputation quests and some short events (like current fighting one) before commissions
    Ends up being around 1 less commission daily, which is alright I guess. Bigger commission change are fontaine commissions, which are EXTREMELY fast to do, spawn somewhat close to teleports and I can always clear them with just Wanderer and Faruzan (if im doing co-op with friend for efficiency)

  • @bayronroman9728
    @bayronroman9728 11 месяцев назад +1

    I find it useful, there's one mission that I hate ... I refuse to do it... this gives me chances to complete the rewards

  • @treeleven3316
    @treeleven3316 11 месяцев назад +1

    A tip for people that are working on reputation for specific regions is that the 3 weekly requests actually count as quests and one counts as one daily completed. Most of the time these are short turn in 8 butters or kill 3 mobs somewhere. Unfortunately weekly bounties do not count.
    I agree that star rail is doing a lot of things right, but I also consider them to be separate games and genres. I sort of put star rail on hold because of things I dislike about that game and while genshin has its problems I only have so much time and between the two I like genshin more.

  • @Antigen__
    @Antigen__ 11 месяцев назад

    On the upside: I have not done all four commissions ever since 4.1 dropped
    On the downside: I have already 100%'d every region and I have run out of chests to open. The fog is coming

  • @kingalex105x7
    @kingalex105x7 11 месяцев назад +2

    personally yes i think youve been a little harsh on this ive been using it since it came out and its been pretty great tho ive been taking it slow, does suck stuff like oculi and chests are only half a point. i do like tho how hoyo asked us on a survey for feedback on the encounter points and one included resin not counting I would love if artifact farming or fighting world bosses counted

  • @rocrod430
    @rocrod430 11 месяцев назад +2

    I always save my events. I do the 3 easy Fontaine dailies and then I skip the dialog commission by doing an event

  • @lukeseaman2994
    @lukeseaman2994 11 месяцев назад

    I thought it was lame that it wasn’t going to be much benefit to consistent players, but since I don’t do much exploration, took a break through the entirety of sumeru, and Fontaine exists now, I count myself as lucky as always

  • @evotheevolutions
    @evotheevolutions 11 месяцев назад

    yeah i start off my day in genshin with my dailies coms so i barely notice a difference

  • @Good_luck_.
    @Good_luck_. 11 месяцев назад +1

    I had a lot of backloged quest and it encouraged me to finish

  • @derp_dragons
    @derp_dragons 11 месяцев назад

    With the new system I know it'd be smarter to "save up" activities that will give you daily rewards. But I absolutely don't vibe with that playstyle (and I don't want to waste mental memory space on remembering all the things I'd have to save up for each day). I very much agree that domains should also count towards daily activity. Basically anything you spend resin on should count.

  • @danielferrieri7434
    @danielferrieri7434 11 месяцев назад +3

    I barely noticed it

    • @cucumbercytus
      @cucumbercytus 11 месяцев назад

      Haven't done dailies this update at all

    • @sreeragsathyan7349
      @sreeragsathyan7349 11 месяцев назад

      ​@@cucumbercytusyeah me too, I find this system very useful. I find this system even better than star rail's

  • @RolagLondevert2563
    @RolagLondevert2563 10 месяцев назад

    I appreciate you for having your own opinion in spite of what the comments say. you're entitled to it. and personally, I 100% agree with you this system is nice but can definitely be improved.

  • @lunar-foxy6665
    @lunar-foxy6665 11 месяцев назад +1

    i was doing aranara quest so i just did one a ch a day and got 100 primos for it soo i kinda liked that i would have to do it anyways and i was getting too focused on the domains... i am ar46 and i didnt even re-biuild the jade chamber... its my third acount i really dont care about it anymore

  • @Bardiful-being
    @Bardiful-being 11 месяцев назад +1

    1:42 “Two birds with one stone.” That got me. 😂😂

  • @Senorgato029
    @Senorgato029 11 месяцев назад

    I do like exploring but honestly after I heard about the daily system I waited to get the hydro treasure compass and now just find chests instead of doing my dalies, I could also go occulous hunting, and while I could see your point with different rarity chests that makes it more complicated as I need to check is this chest giving me too many points? Considering the finite nature of these things I’d hate to waste points or have to skip a chest

  • @Error403HRD
    @Error403HRD 11 месяцев назад +1

    I like it because of a few reasons:
    1: I never move my quests from Mondstadt, so now whenever i get the stupid Tsarevich daily I can just do something else
    2: I do events anyway, so now I don't have to do the story dailies when there's one that actually counts
    3: I'm trying to 100% my world, so the fact that chests and stuff count at all is great!
    4: It gives me incentive to actually catch up on the Archon Quest. I just finished Caribert and I did it because I didn't feel like running around for the last few chests I'm missing in Liyue.
    Still, it sucks that chests all have the same value and that domain runs don't count :(

  • @StrikerWasTaken
    @StrikerWasTaken 11 месяцев назад

    I've been playing this god forsaken game since day 1, since the system came out, I have yet to do a new daily quest. I just explore a little each day.

  • @TheGwilwileth
    @TheGwilwileth 11 месяцев назад +2

    It works fine for me. Simply play the game and the points will add up…. Though I have completed everything now, so I have to do dailies if we have no event that adds points. I like the new system.😊 I can not stand dailies in SR 😂

  • @RTheStoryteller7
    @RTheStoryteller7 11 месяцев назад

    I'm just focusing wether there's an Event Available or Reputation quest whenever it's available. If none, then go do the good old way of finishing the 4 Daily Quest.
    I'm not missing out anything if there's no available quests of reputation quest,it just takes longer to complete your Genshin chore. For exploration, i just ignored them and just took my time explore by my own.

  • @AdrasAdraki
    @AdrasAdraki 11 месяцев назад

    I can only bring down air slime balloons for so many times before i need the gun. Overall i think this change was a W.
    A small nitpick about the value of each chest imo is that imagine you need half a bar but you find an upper tier, if that upper toer chest is worth 1 or more bars it would feel bad to use it and you would instead save it up for the next day.
    Imo i think domains or event boosted domains should count to some extend to offset the rails that the system puts on exploration. Optimally you wanna piece meal your exploration to assure the max number of commissions skipped. This can create friction with someone who doesnt pace themselves and its entirely mihoyo's fault.

  • @13thdarkness3
    @13thdarkness3 11 месяцев назад

    i have yet to do old dailys yet since they added this system

  • @mkRazor
    @mkRazor 11 месяцев назад

    I'm honestly glad that I didn't rely heavily on this new system. It feels great when you can get encounter points through events, but the anxiety of looking for 8 chests or oculi before the daily reset when you've explored every area at 80-90%? No thanks, I'd rather look for Wyatt's key

  • @alliu6562
    @alliu6562 10 месяцев назад

    I like it bc I have a backlog of almost 200 oculi to collect, and it only takes 8 to fill the entire bar. Combined with the limited quests, I’m saving a little time every day lol
    Edit: that being said though, I wish quests would reward you more quickly. Sometimes I spend 4 hours on a quest (looking at you, Fontaine 4.1 archon quest, I hate that stupid prison more than anything else in the game) and don’t get a single point because it only counts when you finish the entire thing.

  • @yptrumpet
    @yptrumpet 10 месяцев назад

    Yes, it could be better. Given what we DO have, I have opted to mark easy chests in the open world and come back in the days and weeks following to knock out my dailies with 8 chests. Faster than doing the quests, unsure whether it's more or less annoying tho

  • @hazelmaple
    @hazelmaple 11 месяцев назад +1

    I like the encounter points for when I have events, quests, story, or if I’m collecting the oculi otherwise I find it is super lacking because it takes too long to get the points. I don’t feel like chest hunting for a while when my dailies take less then five minutes then replacement options should also take that or less time to do or it’s just a waste of time when you don’t have other stuff to do

    • @gmoney9469
      @gmoney9469 11 месяцев назад +4

      Aren’t you eventually going to explore and open chests regardless though? When you do, you don’t have to do daily quests that day. Net positive.

  • @big_boss2976
    @big_boss2976 11 месяцев назад +1

    Fun Fact Hangout event quest do count