Warcraft 3: Lordaeron's Destiny 09 - Ruins of Andorhal
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- Опубликовано: 25 авг 2024
- Playlist: • Warcraft 3: Lordaeron'...
Shortly before the events of Cataclysm, an exiled noble had retaken Durnholde Keep and its surrounding area, declaring himself de facto King of Lordaeron as told in the preceding campaign Lordaeron's Legacy. After retaking a slice of the former Kingdom he has now styled himself as King Candor, a move which has proven unpopular with many in the Alliance. In this period of great unrest there are many heroes and villains trying to survive, claim power, or just do what they believe is right.
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"Let's make the impossible happen.
I suppose we can do this.
If that is what you want."
Makes sense. :D
Fun little map. It is a no-build micro mission but because you have an ally whose base is constantly getting attacked, it doesn't feel like one. Instead it feels like you are a special forces group operating deep behind enemy lines in support of a much larger battle. The fact that your group only has 1 of each unit with no duplicates does enhance that "commando" feel - each unit has a unique role to play in that group.
About the map design, I do like that the mod maker makes unique but "pointless" areas of the map. Imo it makes the world feel much more "alive" so to speak. But I can understand where Jay is coming from.
Why does Thassarian sound like a drunk guy that fell in a well?
Being dead is bad for your throat
I think this was voiced by Executor Nral😂 he likes this stuff😂
@@danieldinu4434yes I know too because he play warcraft too
His voice is trained using the Paladin voicelines with the Death Knight voice effect added after using a tutorial I found on youtube for a WoW machinima, honestly I thought it was hilarious so decided to keep it but I can say there were a lot worse takes made before the final ones.
This is a bit late, but I've noticed and am pretty certain that Pyraeus' auto attack spell does AoE splash to your units as well.
Yeah, his increased auto attack spell does AoE to everyone it seems. It just says his attack does AoE in the tooltip and it seems to be affecting everyone.
@@serzaltor Seems like you'll often be doing more damage to your own units
It splashes onto items too apparently, last mission there’s an item that dropped from the Scarlet Crusaders that got destroyed by the splashing damage (that was the first time ever I’ve seen an item getting destroyed without the player directly attacking it)
General WarBorino: Send another The Skysword into the fight!
I like how the mapmaker added some rare spawn mobs from retail into the campaign, like felicent's shade and putridius
That's definitely an effective way to get rid of the undead by bringing your own helicarrier
7:00 Word "chilling" couldn't have had a better timing.
Solid voice acting from Thasarian
Another great WC3 video!! Man this guy just keeps giving gold
I have the feeling Jay has a bit of reanimating Zombies PTSD.
Hey folks, Footman16/Besregar here to give some more info and background on the campaign,
The idea for this mission is a little calm before the storm, a nice stress-free breather mission before the climactic final mission along with the fun power fantasy of getting to use the Skysword.
The random neutral Scarlet Crusader has different dialogue if you keep going back to him as well as if you do decide to kill him; there's also another easter egg inside Thassarian's base. In terms of Thassarian's voice it is actually the Paladin's voicelines that were used to train it and the Death Knight voice effect was added after from a tutorial from a WoW machinima series. He does sound drunk; I do think it's hilarious and I am determined to keep it lol!
In terms of the layout this and the next mission do share a lot of the same terrain so I was a little constrained in that sense but overall I hope it was fun getting to explore the ruined city and see all the wee nooks and crannies. I actually think I could've added more dynamic events inside the city itself but otherwise I'm pretty happy with it.
The Undead and Thassarian are locked in a stalemate so it's just there to add a little flavour to the mission, I did struggle immensely with trying to make Thassarian's army enter the city and rebuild their base inside so the current way it works was the final solution. Originally I had intended for Thassarian's army to enter and start rebuilding and you could see them rebuilding and building up more and more as you progress through the city but this never materialised and would've been too much work to implement for what is essentially something you would never see if you never looked at Thassarian's base.
This and Landfall actually do provide a bit of a glimpse into how some of the ideas for missions in this campaign had to be reworked or changed to fit in with what was possible AI-wise.
Other than that I hope you enjoyed this mission and I look forward to the final one!
All the best,
@@besregar1237 you forgot to sign your name at the end
Pyraelus' speech reminds me of Captain Kirk's.
4:45 is that scene a reference to something? A chair, a book and a corpse?
I did the western Plaguelands a few time already (both with Horde and Alliance characters) and that chair/book/corpse doesn't ring any bell to me.
That said, I have very few memory of that zone before the Cataclysm-revamp. But back then, the zone was overrun by the Scourge and abandoning a corpse seems bizarre.
Surely a hint about the trolls nearby.
Nope not a reference just a cool little scene I wanted to add to make the map feel alive, to suggest some kind of story in the environment without explicitly stating it :)
Thassarian the Constipated.
JESUS!.. I love that voice.
8:07
I think this is the first instance of scarlet crusade fighting the undead in this campaign?
Next Chapter Last Chapter It's fun, but a little difficult
a LITTLE??
@@JayborinoPlays It's just not that easy
Sorry, GOOGLE translation sucks😂😂
@@JayborinoPlaysquite easy actually, the hard part is completing both the main and side quest
lmao Mr. Cool Guy over here... it was possibly one of the most chaotic things I've ever played
44:52
I can understand Footman's reasoning, though. I quite like to make the map very detailed and full of interesting little spaces, which helps it feel like a world to me. But if putting a reward in every nook and cranny tends to leave you overflowing with items, and would probably make your heroes overpowered with tomes.
Still, it's a fair point. Something like a line of dialogue could probably help with this. Just spice things up a bit.
Yeah looking at it I definitely could've added some more events and dynamic stuff inside the city. In terms of reasoning, Custom Campaigns are there to kill time and provide additional hours of content so if adding a little padding to a map (without it becoming _too_ boring) then I just hope people appreciate being able to spend that extra time playing Warcraft 3 :) Not to mention Warcraft 3 maps are limited to rectangles and squares so if you create certain paths and shapes you're kinda forced to fill areas with something otherwise they would just be empty.
Crates OP against Warmage of ultimate magic destruction, please nerf
It's funny how Jay ALWAYS hate skeleton armies 🤣
Looks like ai was told to try emulate a ghostly voice for tassarian, works if a bit jank tho it does have some charm.
There was a barely visible lever put in between the houses leading towards the boss arena, wonder what it does, perhaps tear down the barricades or something.
The ghostly voice effect was actually added after the raw voice generation which was trained using the Paladin's voicelines :)
Hey Jay
Which version of warcraft are you playing this on? Is it the reforged?
I have to admit, the ai voices are freaking awesome, im dying
Thassarian has like 3 voices lol
lmao was about to sleep but I guess ill spend another hour up to watch jayborino
33:09 Am I crazy? 🤣
Hii jayborino huge fan here first of all i love your videos enjoyed it everyday❤❤ can i just ask if you're going to continue The Custom Campaign Arthas: Curse of the worgen
It doesn’t exist
@@JayborinoPlays wait wut😭😭 they haven't made it yet!!? Caused i remembered after you played the Custom campaign Arthas:orcs they said to be continued huhuhu
hey jay! big fan, but where did download warcraft III frozen throne? please i really want to play it again.
"I could destroy the church, but why?" because the existance of The Skysword proves there is no god, of course.
Edit: I think the Animated Dead guys attack the Priest because it's one of the few units that can damage them but I could be wrong.
As the second to last mission in the entire campaign, whose main objective is to destroy the three main enemy structures, this mission is way too easy, should make all three gargoyle nests on three separate paths, one can only be reached by the Skysword alone, one can only be reached by the mage with a few production structures available, and another one that can only be reached by Thassarian with a full-on base. Oh and add a timer too, because why not
(For those that don’t know, that was a reference to the Red Alert 2 mod Mental Omega mission Fatal Impact. By the way, Jay, if you happen to see this, please consider playing Mental Omega sometime! You surely won’t regret it)
I did intend this mission to be a nice, chill, relaxing breather mission before the final big showdown next mission, I feel like it would be a bit much to force the player to constantly be focused mission after mission or that's just my perspective :)
2:28 satyr from dark web 😂😂😂😂😂
한심한자들이군요 ㅋㅋ