Defintely a love from me for more of this style of content! Also, extra love for the killer monitor you have Winbush. So much realestate when you need it :)
Yea buddy this is the Dell 40 Inch 5K Ultra Wide and it has to be my favorite monitor I've own so far. I like it so much I did 2 reviews on it lol One for gaming ruclips.net/video/bvlWVJRJaXM/видео.htmlsi=dMe5YcfjNkCBgrvo One for motion graphics ruclips.net/video/CNGvBiPqJlA/видео.htmlsi=gRp465o_XiYlusjn
Yea it always drives me nuts when people ask me why their renders are taking 10 hours and then you see they have all these console commands going on that they saw online but don't really need lol
What did you use to get your lights sweep? Was that added in After Effects? It'd be great to see a little more about your lighting setup for things like logos and what scale you work in when there isn't anything human to scale it to.
So that's actually built into Cinema when you are in the cap menu look for preset and you'll find it there If you don't let me know I'll make a quick video on it 🤙🏿🤙🏿
Even though I liked your Fantastic Four logo animation much more than the Halo one (maybe people in the comments are right when they doubt the logo's iconic status) there is much value for me again in this video. And to see and hear the creation of the audio design is great bonus content! Would like to see/hear more UE5 motion/sound design stuff!
@@JonathanWinbush Showwwwww. Agora sim rsrs. Adoro seu conteudo. Vc já tem um fã aqui no Brasil. Agora com dublagem em português ficou muito bom. Eu usava um app para dublar seus vídeos antes rsrs Abraço. Deus abençõe seu trabalho.
Winbush would you be interested in developing a plugin or addon that could automate certain of your most common processes for Unreal or Cinema? I could help you develop something like a Blender, AE, C4D, or UE addon or script. Most software which supports Python I could help you script into something, or develop into a creative idea.
@m4r_art I'm not a dev but the one thing people always ask me about is a plugin to take the camera from unreal to after effects that would be a huge one right there
@JonathanWinbush Noted! If i make it happen I will name it the WinbushCAM provided you can endorse it on youtube I am open to split sales and happy percentages or if it's gonna be free, might as well make it open source. x)))
@@m4r_art If you can get it to work I'd happily work something out as I know a lot of people been asking about it for years. I've tried to tell the devs at Epic but they don't listen 🤷🏿♂🤷🏿♂
@@JonathanWinbush Hmm, could you be more specific? What specific camera data would you like to pass from UE to AE? You want to get camera information from an Unreal Engine scene and have the visuals reproduce into AE? Is that correct? Like a specific camera angle from UE (with all data for the camera) and have that camera data/ parameters copied for a Two-Node Camera in AE? That would give you just similar camera parameters and angle, so in theory if you would the place the UE scene as a 2d object you would get the copied state of the screen like a fake camera projection, maybe some optics FX could be done following that, like working bokeh, extracting passes etc., Is that the main idea?
Not to diss your content itself, the tutorial is great as the rest. I do have to protest the choice of example though lol... the Halo Studios logo is *terrible* intern level design and definitely NOT what you could call iconic. It's a 343 rebrand that is as exemplary of their studios failure as the rest of their tenure. They couldn't just keep to the original Halo logo style even in their rebrand. Just...cringe.
@Zeridian881 they are about to go multi platform so I get it i feel like they are trying to start over fresh. The next halo i bet will be a reboot and on all systems
Do yall like this style of content?
Definitely a different style than we are used to here
I loved the style, and the behind the scenes content, too. Very inspirational.
@bigtimebobby6644 thanks so much just trying something new to mix it up a bit 🤙🏾
❤💯👍‼️
Love it!
LOVE THIS, , this new format shows the collaborative nature of your work, and i love the BTS shots of your setup too :)
Appreciate it brother thank you!
Learned a lot from watching your movie BTS content 💪🏿💪🏿
So good! Would love to see a tutorial on your crypomatte process from UE to AE
@ScottNicholsFivecentStudios thanks fam!
Also I got you ruclips.net/video/RHemgKcIYMM/видео.htmlsi=WvQKvp5chgTLSOfU
@@JonathanWinbush legit! you're a real one G!
@@ScottNicholsFivecentStudios haha appreciate you 🤙🏾
Defintely a love from me for more of this style of content! Also, extra love for the killer monitor you have Winbush. So much realestate when you need it :)
Yea buddy this is the Dell 40 Inch 5K Ultra Wide and it has to be my favorite monitor I've own so far.
I like it so much I did 2 reviews on it lol
One for gaming ruclips.net/video/bvlWVJRJaXM/видео.htmlsi=dMe5YcfjNkCBgrvo
One for motion graphics ruclips.net/video/CNGvBiPqJlA/видео.htmlsi=gRp465o_XiYlusjn
@@JonathanWinbush Haha! That's dedication. Ima check out the motion graphics one. Thanks Winbush for the links
@Iwand86 for sure for sure. Lmk what you think 🤙🏾
Definitely more professional content like this please
I do enjoy making content like this I got another idea in mind and thanks!
Thanks JW! I agree 1000% about the console variable usage. People tend to overthink their renders. Keep it simple! 😊
Yea it always drives me nuts when people ask me why their renders are taking 10 hours and then you see they have all these console commands going on that they saw online but don't really need lol
Halo is an exceptional franchise that is underside nowadays
I still haven't played infinite yet but I'm one of the few people that enjoyed 5 but ODST will always be tops for me. We need an ODST 2
Another Great video, thank you!
Thank you!! 🙏🏿🙏🏿
Love love love this!
💪🏿
So good ❤
💪🏿
Cool! BLENDER
Oh no for this I used Adobe Illustator, Cinema 4D, Unreal Engine 5, and then Adobe After Effects 🤙🏿
@@JonathanWinbush
Oh, I see.
At first glance, I thought I had seen Blender...
Haha.
@AngelAgudoGuerrero No worries I am working on a call of duty logo animation with Blender and Unreal I'm just still trying to learn Blender a bit more
@
If you need
😜Cg boost . cg cookie . blenderguru (andrew price)... me?
hahaha.
What did you use to get your lights sweep? Was that added in After Effects? It'd be great to see a little more about your lighting setup for things like logos and what scale you work in when there isn't anything human to scale it to.
@johnerickson3598 yup i can definitely do a video about lighting
As for the sweep you're correct it was done in after effects.
thanks :)
Thank you!
What is that gold bevel plugin on C4D that you are using?
So that's actually built into Cinema when you are in the cap menu look for preset and you'll find it there
If you don't let me know I'll make a quick video on it 🤙🏿🤙🏿
Ficou muito show !!!!
Não vi a série, mas adoro os jogos do Xbox!
Even though I liked your Fantastic Four logo animation much more than the Halo one (maybe people in the comments are right when they doubt the logo's iconic status) there is much value for me again in this video. And to see and hear the creation of the audio design is great bonus content! Would like to see/hear more UE5 motion/sound design stuff!
Pohhhh irmão. Vc tirou a faixa de áudio do Brasil. Ficamos sem a dublagem. 🥲
Ok try it now I think it needed a few minutes to upload!
@@JonathanWinbush Showwwwww. Agora sim rsrs. Adoro seu conteudo. Vc já tem um fã aqui no Brasil. Agora com dublagem em português ficou muito bom. Eu usava um app para dublar seus vídeos antes rsrs Abraço. Deus abençõe seu trabalho.
@@ronyzeragameplay8253 Muito obrigado meu amigo, isso significa muito. Mal posso esperar para vir ao Brasil um dia!
Winbush would you be interested in developing a plugin or addon that could automate certain of your most common processes for Unreal or Cinema? I could help you develop something like a Blender, AE, C4D, or UE addon or script. Most software which supports Python I could help you script into something, or develop into a creative idea.
@m4r_art I'm not a dev but the one thing people always ask me about is a plugin to take the camera from unreal to after effects that would be a huge one right there
@JonathanWinbush Noted! If i make it happen I will name it the WinbushCAM provided you can endorse it on youtube I am open to split sales and happy percentages or if it's gonna be free, might as well make it open source. x)))
@@m4r_art If you can get it to work I'd happily work something out as I know a lot of people been asking about it for years. I've tried to tell the devs at Epic but they don't listen 🤷🏿♂🤷🏿♂
@@JonathanWinbush Hmm, could you be more specific? What specific camera data would you like to pass from UE to AE? You want to get camera information from an Unreal Engine scene and have the visuals reproduce into AE? Is that correct? Like a specific camera angle from UE (with all data for the camera) and have that camera data/ parameters copied for a Two-Node Camera in AE? That would give you just similar camera parameters and angle, so in theory if you would the place the UE scene as a 2d object you would get the copied state of the screen like a fake camera projection, maybe some optics FX could be done following that, like working bokeh, extracting passes etc., Is that the main idea?
Does he know what iconic means?
@@Freelancer837 i do indeed
Not to diss your content itself, the tutorial is great as the rest. I do have to protest the choice of example though lol... the Halo Studios logo is *terrible* intern level design and definitely NOT what you could call iconic. It's a 343 rebrand that is as exemplary of their studios failure as the rest of their tenure. They couldn't just keep to the original Halo logo style even in their rebrand. Just...cringe.
@Zeridian881 they are about to go multi platform so I get it i feel like they are trying to start over fresh. The next halo i bet will be a reboot and on all systems
Come at me yall. I HATED HALO.
lol 🤷🏿♂️