Maze generation with recursive division algorithm

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  • Опубликовано: 13 сен 2024
  • How to generate a maze with recursive division method.
    github.com/fer...

Комментарии • 11

  • @bottlekruiser
    @bottlekruiser Год назад +26

    I like how these have distinctly different looks from each other

    • @GiantProcrastiNation
      @GiantProcrastiNation Год назад +3

      Yeah. This one feels like a bunch of smaller mazes linked together.

  • @Klabbity_Kloots
    @Klabbity_Kloots Год назад +17

    Me running toward the exit before the maze finishes generating:

  • @EmergencyTemporalShift
    @EmergencyTemporalShift Год назад +10

    I want to see a solving algorithm made specifically for this kind of generated maze

    • @joshuamaldonado1721
      @joshuamaldonado1721 Год назад +7

      Google maps

    • @Leeki85
      @Leeki85 Год назад

      This kind of maze should give average results for typical pathfinding algorithms. The nature of recursive division creates mazes with rather small branches, while ensures that there's almost no chance of trivial path. In other words all algorithms should have quite similar run time, while A* should give the best results, since it would avoid most smaller branches, while still exploring most of the maze, since that algorithm usually generates longer paths.

  • @leenakaushik8973
    @leenakaushik8973 2 года назад +3

    So cool

  • @hankhill2889
    @hankhill2889 Год назад +5

    Why am I here

    • @duetopersonalreasonsaaaaaa
      @duetopersonalreasonsaaaaaa Год назад +1

      Just to suffer?

    • @codyaimes4354
      @codyaimes4354 Год назад

      To get out of the maze.

    • @hankhill2889
      @hankhill2889 Год назад

      @@duetopersonalreasonsaaaaaa every night, I can feel my leg… and my arm… even my fingers. The comrades I’ve lost… won’t stop hitting… it’s like they’re all still there. You feel it too, don’t you?