Ferenc
Ferenc
  • Видео 30
  • Просмотров 665 917
Waiheke Island, New Zealand with DJI Mini 2 🇳🇿🏖️
Waiheke is known for its stunning natural beauty, vineyards, olive groves, and pristine beaches.
en.wikipedia.org/wiki/Waiheke_Island
Music: MusicbyAden - Surf - soundcloud.com/musicbyaden/surf-1
Просмотров: 65

Видео

Piha Beach, New Zealand with DJI Mini 2 🇳🇿🏖️
Просмотров 654 месяца назад
Piha Beach (Auckland, New Zealand) famous for its rugged black sand, powerful waves, and stunning natural surroundings, including Lion Rock, a prominent landmark. Piha is a popular destination for surfers, swimmers, and nature enthusiasts, offering opportunities for outdoor activities like hiking, picnicking, and wildlife spotting. en.wikipedia.org/wiki/Piha Music: Silent Partner - Blue Skies -...
Windmills of South Holland with DJI Mini 2
Просмотров 845Год назад
Stunning drone footages of windmills in South Holland region (Netherlands). I took a journey from Lisse (north-west) of South Holland and went to Gorinchem (south-east) while filmed various beautiful windmills. The journey starts at early morning looking at the sunshine and ends at sunset/evening. Places visited: - Lisse - Noordwijk - Voorhout - Katwijk - Leiden - Leiderdorp - Hoogmade - Leidsc...
Zaanse Schans with DJI Mini 2
Просмотров 249Год назад
Stunning windmills of Zanse Schans, the Netherlands. Music: Johann Sebastian Bach, Prelude and Fugue No. 1 in C major, performed by Alexander Blu - www.orangefreesounds.com/
Dutch tulips with DJI Mini 2
Просмотров 2092 года назад
The famous and beautiful dutch tulips. I used ND filters and some color correction. Location: Different places around Lisse, the Netherlands. Music: The Four Seasons (Spring) by Vivaldi performed by John Harrison with the Wichita State University Chamber Players - freemusicarchive.org/
Flower fields of Voorhout with DJI Mini 2
Просмотров 1092 года назад
I walked around Voorhout and recorded some colorful flower fields. This is my first drone footage. Without filters or any color correction. Location: Somewhere around Voorhout, the Netherlands. Music: Feeling Happy by Ahjay Stelino - mixkit.co/
Cellular Automaton: Conway's Game of Life - B3/S23 with premade spaceships and oscillators
Просмотров 6184 года назад
github.com/ferenc-nemeth/cellular-automaton Name: Conway's Game of Life Rulestring: B3/S23 Generations: 3000 Gen. zero: premade spaceships and oscillators
Cellular Automaton: Day & Night - B3678/S34678 with premade spaceships and oscillators
Просмотров 5794 года назад
github.com/ferenc-nemeth/cellular-automaton Name: Day & Night Rulestring: B3678/S34678 Generations: 3000 Gen. zero: premade spaceships and oscillators
Cellular Automaton: Assimilation - B345/S4567
Просмотров 7314 года назад
github.com/ferenc-nemeth/cellular-automaton Name: Assimilation Rulestring: B345/S4567 Generations: 3000 Gen. zero: 150x150 random cells in the center
Cellular Automaton: Conway's Game of Life - B3/S23
Просмотров 6184 года назад
github.com/ferenc-nemeth/cellular-automaton Name: Conway's Game of Life Rulestring: B3/S23 Generations: 3000 Gen. zero: 150x150 random cells in the center
Cellular Automaton: Day & Night - B3678/S34678
Просмотров 1,1 тыс.4 года назад
github.com/ferenc-nemeth/cellular-automaton Name: Day & Night Rulestring: B3678/S34678 Generations: 3000 Gen. zero: 384x316 (the full space) random cells
Cellular Automaton: Life without death - B3/S012345678
Просмотров 6454 года назад
github.com/ferenc-nemeth/cellular-automaton Name: Life without death Rulestring: B3/S012345678 Generations: 3000 Gen. zero: 10x10 random cells in the center
Cellular Automaton: Maze - B3/S12345
Просмотров 1,3 тыс.4 года назад
github.com/ferenc-nemeth/cellular-automaton Name: Maze Rulestring: B3/S12345 Generations: 3000 Gen. zero: 10x10 random cells in the center
Cellular Automaton: Mazectric - B3/S1234
Просмотров 1,2 тыс.4 года назад
github.com/ferenc-nemeth/cellular-automaton Name: Mazectric Rulestring: B3/S1234 Generations: 3000 Gen. zero: 10x10 random cells in the center
Cellular Automaton: Replicator - B1357/S1357
Просмотров 9324 года назад
github.com/ferenc-nemeth/cellular-automaton Name: Replicator Rulestring: B1357/S1357 Generations: 3000 Gen zero: 1x1 cell in the center
Maze solving with Dijkstra's algorithm
Просмотров 52 тыс.5 лет назад
Maze solving with Dijkstra's algorithm
Maze solving with wall follower algorithm [right-hand rule]
Просмотров 119 тыс.5 лет назад
Maze solving with wall follower algorithm [right-hand rule]
Maze solving with wall follower algorithm [left-hand rule]
Просмотров 41 тыс.5 лет назад
Maze solving with wall follower algorithm [left-hand rule]
Maze solving with dead-end filling algorithm
Просмотров 350 тыс.5 лет назад
Maze solving with dead-end filling algorithm
Maze generation with Kruskal's algorithm
Просмотров 11 тыс.5 лет назад
Maze generation with Kruskal's algorithm
Maze generation with Aldous-Broder algorithm
Просмотров 10 тыс.5 лет назад
Maze generation with Aldous-Broder algorithm
Maze generation with Prim's algorithm
Просмотров 20 тыс.5 лет назад
Maze generation with Prim's algorithm
Minecraft maze generator with Python
Просмотров 1,6 тыс.5 лет назад
Minecraft maze generator with Python
Maze generation with binary tree algorithm
Просмотров 8 тыс.5 лет назад
Maze generation with binary tree algorithm
Maze generation with recursive division algorithm
Просмотров 17 тыс.5 лет назад
Maze generation with recursive division algorithm
Maze generation with recursive backtracking algorithm
Просмотров 25 тыс.5 лет назад
Maze generation with recursive backtracking algorithm
Laser Rangefinder with OpenCV
Просмотров 1,5 тыс.5 лет назад
Laser Rangefinder with OpenCV
Omnidirectional mobile robot with panoramic vision
Просмотров 1775 лет назад
Omnidirectional mobile robot with panoramic vision
Line Follower Robot with OpenCV
Просмотров 3885 лет назад
Line Follower Robot with OpenCV

Комментарии

  • @shalevforfor5550
    @shalevforfor5550 2 дня назад

    This algorithm has the best result but it's too slow like try to generate a maze of 200x200 in JS it's taking time in python that will take ages

  • @leemoore974
    @leemoore974 4 месяца назад

    Promo'SM 😬

  • @anomolisagag2270
    @anomolisagag2270 5 месяцев назад

    frieren and hero party deffo use this algorithm to solve any dungeons, but at the last turn to the final spot, they changed the algorithm to opposite hand to get the 100% exploration🤣

  • @argopuroari5686
    @argopuroari5686 7 месяцев назад

    Spaceship race

  • @Tuh_qh90
    @Tuh_qh90 8 месяцев назад

    Best way to solve a maze is to solve it backwards. I solved in 30 seconds

  • @furiouspusher1756
    @furiouspusher1756 9 месяцев назад

    Imagine solving this with the right-hand rule.

  • @hail1647
    @hail1647 11 месяцев назад

    me sleep dream wall follow

  • @PlatypusOO7
    @PlatypusOO7 Год назад

    Bruh just easy use right hands or left hands

  • @letronix6243
    @letronix6243 Год назад

    amazeing

  • @sailor5853
    @sailor5853 Год назад

    That's a good maze, took me more than 10 seconds

  • @SacsachCCABP
    @SacsachCCABP Год назад

    Imagine grabbing the exit and entrance, then pulling them outwards until they’re straight. Pretending that the walls don’t have insides and the walls were only the parts visible whilst inside the maze, then you’d be left with 2 straight lines, the right wall and the left wall.

  • @marjanlerheartduma8113
    @marjanlerheartduma8113 Год назад

    Hidden Number 51

  • @denischen8196
    @denischen8196 Год назад

    0:35 There are now only 2 dead ends. Why isn't the algorithm speeding up?

  • @laihoefong954
    @laihoefong954 Год назад

    A M o n g u s

  • @neo_blazepro6391
    @neo_blazepro6391 Год назад

    i found the maze completed in 30 sec that was ez

  • @4U70_DeadAuto
    @4U70_DeadAuto Год назад

    This is how I solve a maze

  • @cat1196
    @cat1196 Год назад

    Crazy how I solved it in less than a minute.

  • @ic6406
    @ic6406 Год назад

    Is it faster than always taking right turns?

  • @kiddfaith4397
    @kiddfaith4397 Год назад

    I’m watching this instead of sleeping

  • @a10w55
    @a10w55 Год назад

    im serious, i found the path in like 10 seconds before he told what the correct parh is

  • @Dynamite_TNT
    @Dynamite_TNT Год назад

    solved it in like 30 sec

  • @Anonymous-yn6og
    @Anonymous-yn6og Год назад

    LEFT-HAND RULE, JACK

  • @clasherofclans1482
    @clasherofclans1482 Год назад

    So the secret sauce to solve any maze in real life is to carry two colors - Blue and green.

  • @Pulse4664
    @Pulse4664 Год назад

    damn i almost finished it before the ends started moving, i got stopped twice.

  • @vincentxie3090
    @vincentxie3090 Год назад

    It's isn't to hard too escape this maze but you should always remember the paths

  • @-HUN_
    @-HUN_ Год назад

    Is it mandatory to use algorithms to find the exit? I found it in 6 seconds without using algorithms

    • @ic6406
      @ic6406 Год назад

      I like the stupidity of this question

  • @Theo_Jenkins
    @Theo_Jenkins Год назад

    Any algorithms for island type mazes? I mean like separated walls

  • @imjustacat9634
    @imjustacat9634 Год назад

    I thougth this was an qr code

  • @MrFishProd
    @MrFishProd Год назад

    I'm quite positive I understood this.

  • @mv6041
    @mv6041 Год назад

    Is there a 4k HD version of this?

  • @dxfran20
    @dxfran20 Год назад

    Easy

  • @shootingstar4218
    @shootingstar4218 Год назад

    WAT

  • @Wyld1one
    @Wyld1one Год назад

    What if your start point is random in the map? A simple loop or path that connects back to itself can really mess with these. Eg a maze that does -not- look like a tree.

    • @Wyld1one
      @Wyld1one Год назад

      Game called Zork did this."you dropped into a maze of twisty passages all alike"

  • @alexdelara9858
    @alexdelara9858 Год назад

    Also interesting is that if the choice was "use left hand algorithm" the entire maze would have been explored.

    • @Wyld1one
      @Wyld1one Год назад

      This assumes no loops and the entrance and exit are on the edge

  • @MazeMe
    @MazeMe Год назад

    I was kind of expecting a jump scare scream at the end lol

  • @DusanPavlicek78
    @DusanPavlicek78 Год назад

    Beautiful! 😀

  • @BenjaminSteber
    @BenjaminSteber Год назад

    The very first turn of this maze goes to the furthest dead end. Just mean.

  • @rootsharp9946
    @rootsharp9946 Год назад

    it's like doing every possible wrong until you make it right. Sounds like edison...

  • @rondohunter8966
    @rondohunter8966 Год назад

    When I fed this into my HAL 2000 computer he said it was a star system in, GN-z11, a high-redshift galaxy found in the constellation Ursa Major. He has plotted a course but I can't get anyone to go with me.

  • @asayeah844
    @asayeah844 Год назад

    Inside my head I was going..."wonka, wonka, wonka, wonka"

  • @BlackCat-hm2sf
    @BlackCat-hm2sf Год назад

    this is how I solve the mazes that would be a part of the kids menus at restaurants lol Use one color to figure out the correct path, and every dead end I find gets filled in with a different color (usually red and green like in the video lol)

  • @vice.nor.virtue
    @vice.nor.virtue Год назад

    It's interesting that if you take the correct course there's only 8 points where you could make a wrong turn. I thought it would be more for some reason.

  • @Louis_Marcotte
    @Louis_Marcotte Год назад

    My brain is broken. At 0:55 an amogus forms on the left, it remains until 2:07

  • @bertma6647
    @bertma6647 Год назад

    toll mit nem programm in der zeit hätte das ein 5 jähriger gelöste wo der das programm geschrieben hat

  • @pantherplatform
    @pantherplatform Год назад

    Grand Theft Auto algorithm

  • @AgileSnowWeasel
    @AgileSnowWeasel Год назад

    Having visibility of the whole maze to find the ends is quite the luxury of course.

  • @fraktal852
    @fraktal852 Год назад

    So amazing...

  • @jaanvirathore1850
    @jaanvirathore1850 Год назад

    Backtracking??

  • @glaz.stalina
    @glaz.stalina Год назад

    4:26

  • @dorbie
    @dorbie Год назад

    I get that this is illustrative, but every branch choice should be held in a tree and the branch elided when a dead end is reached, no need to backtrace. Also scanning the maze for dead ends is not a benefit as you must still walk the maze to get the connectivity so you might as well walk the maze and discover the dead ends as you go and pop back to the branching point.