Thank you, please keep making videos like these! They are extremely helpful to people like me who are just starting out in 3DS max and game development.
I love you man .. you are my inspiration. I am from CZ so i cant visit your school but i still want to make good game so i am learning from youtube and yours videos are awesome! THANK YOU
Can you go over the process of creating the tilable textures in ZBrush? It's hard to find a good tutorial on sculpting tilable textures as opposed to using the insert method like in the other video that you made.
+Ribthief z No I think UE4 is great and I'll be adding more support for it in the future. The thing I do love about CryEngine is the instant feedback when iterating. Because of the real time lighting you get to view your scene exactly as it will be. With Unreal you can achieve a higher quality to the lighting but it takes a very long time to dial it in.
Thank you, please keep making videos like these! They are extremely helpful to people like me who are just starting out in 3DS max and game development.
Like the noise modifier on the selection! great little tip
I love you man .. you are my inspiration. I am from CZ so i cant visit your school but i still want to make good game so i am learning from youtube and yours videos are awesome! THANK YOU
Thanks for this. I was thinking about some good ways to do decals too.
Thx :) Love your Videos !
Do you have any episodes for like active damage for destruction from explosions? Thanks
Can you go over the process of creating the tilable textures in ZBrush? It's hard to find a good tutorial on sculpting tilable textures as opposed to using the insert method like in the other video that you made.
Just wondering, is there a reason why you use cryengine over UE4 or similar engines?
Currenly learning UE4, should i swap to cryengine?
+Ribthief z No I think UE4 is great and I'll be adding more support for it in the future. The thing I do love about CryEngine is the instant feedback when iterating. Because of the real time lighting you get to view your scene exactly as it will be. With Unreal you can achieve a higher quality to the lighting but it takes a very long time to dial it in.
Alright thanks!
There's nothing about the result that looks"pro".