Mekkah's Thoughts on Fire Emblem Revelation

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  • Опубликовано: 24 ноя 2024

Комментарии • 845

  • @gamezerox
    @gamezerox 4 года назад +1505

    Revelation in a nutshell: If Corrin jumped down a bridge, would you?
    Everyone: Yes.

    • @Multifandom_p3rson
      @Multifandom_p3rson 4 года назад +32

      But... would takumi say yes?

    • @smariofreak6489
      @smariofreak6489 4 года назад +41

      @@Multifandom_p3rson He would be either the first or last to jump.

    • @Multifandom_p3rson
      @Multifandom_p3rson 4 года назад +4

      @@smariofreak6489 lol true

    • @bapanada
      @bapanada 4 года назад +28

      i like how this literally fucking happens

    • @gamezerox
      @gamezerox 3 года назад

      @Sadist Fake Bootleg Tiki Good for you, but I think you comented on the wrong place.

  • @haveagoodday7021
    @haveagoodday7021 4 года назад +891

    "Where everyone lives happily after"
    Scarlet: Bruh

  • @n00bplayer72
    @n00bplayer72 4 года назад +1090

    My issue was the lore --or lack thereof. The other routes endlessly hint at Valla and Azura hints that she knows more than what she is letting on, but then when you get to Valla, she's just like ¯\_(ツ)_/¯. Why does Valla look like an unused Super Mario Galaxy level? Where are the people? Did Corrin literally become ruler of an empty dimension? We'll never know. Even the DLC doesn't explain enough --and using supplementary material to fill in plot holes is a bad move, regardless.

    • @MobiusLeader007
      @MobiusLeader007 4 года назад +212

      This is one of the things that bothered me the most. Fates had THREE games to build lore and tell a story, and fucked up all three times!

    • @zeoxyman
      @zeoxyman 4 года назад +102

      Yo dawg we put some DLC in your DLC, so that you can be frustrated while you're being frustrated

    • @GhostKing-bq4sh
      @GhostKing-bq4sh 4 года назад +55

      Why did Azura not show more people Valla when she can clearly bypass the curse?

    • @superchiefdunga5394
      @superchiefdunga5394 4 года назад +30

      n00bplayer As much as I love the 3DS games (100s of hours in Awakening / Fates), lack of lore and world building is my biggest gripe with them. Shadows of Valentia to a much lesser extent, though. It was decent by comparison to me.

    • @dragonknightleader1
      @dragonknightleader1 4 года назад +108

      @@superchiefdunga5394 Shadows of Valentia actually has pretty damn good lore considering it's a good v. evil kind of setting. The reason why is because everyone is properly motivated and there are positives and negatives to both sides.
      Mila and Zofia are considered good, but they raised people unused to hardship which led to Lima IV's poor governance and corruption by Desaix and Slayde. Duma and Rigel are considered bad, but it was because they were desperate and idolized martial strength. Berkut's failings come from obsession rather than "I am zee bad guy!"
      Really, the only legit mustache twirlers in SoV were the Duma Faithful for wanting to let a dracozombie rule the continent. Compared to Fates's cartoony strawmans, SoV actually looks like a mature fairy-tale in comparison.

  • @jonathanshirley4366
    @jonathanshirley4366 4 года назад +643

    I will always say this about Fates: I will never defend it, it has many flaws and is far from an ideal FE game. But Fates is also very personal to me since I played it every single day for about 2 years in my life that were not really the best. I love Fates and no matter what anyone says about it I will always remember it fondly. And yeah the Final battle in Revelations is fucking epic and the entire soundtrack slaps.

    • @astralm8072
      @astralm8072 4 года назад +16

      Heirs of Fate 6 is honestly probably the best final boss map in the series, barring maybe 3H.

    • @sidharthbommineni7780
      @sidharthbommineni7780 4 года назад +27

      Fates is a good game. Just bad in comparison. I had a lot of fun playing it and thats enough for me.

    • @mirraisnow6050
      @mirraisnow6050 4 года назад +15

      @@sidharthbommineni7780 The gameplay is really good. Map design is meh. Story is hot garbage. Overall, I like fates too, but there are better fire emblem games out there. Revelations is only good for pvp team building and skill farming. I shouldn't be able to beat the boat chapter in 3 turns using a flying unit to carry my best unit to shred the boss. The other routes gameplay wise is pretty good.

    • @sidharthbommineni7780
      @sidharthbommineni7780 4 года назад +2

      @@mirraisnow6050 exactly. Good, fun game. Not a good fire enblem game

    • @mirraisnow6050
      @mirraisnow6050 4 года назад +2

      @@sidharthbommineni7780 corrin as a character is trash, but dragon tanking a choke point while a 2 range unit picks off survivors and a festal healer backs up the duo is fun as hell. Glass cannon phys corrin is fun too. Gotta love the builds you can give him.

  • @09Salaero04
    @09Salaero04 4 года назад +646

    I’d just like to say that I’m one of the people who just play through FE casually and treat it like a silly anime adventure, which is why I love awakening so much because there’s just so much to do. Revelations, to me at least, was still a snoozefest.

    • @ebicbarton
      @ebicbarton 4 года назад +56

      I just play it for some fun gameplay and a bit of entertaining story. This isn't really either.

    • @chrom-manandrobin7983
      @chrom-manandrobin7983 4 года назад +74

      Awakening is STILL my favorite game (3h is incredible and is easily my 2nd favorite) and I very much prefer the classic style of the GBA games

    • @bossrosslp
      @bossrosslp 4 года назад +42

      That's fair. Fates is just a game that frustrates me on a visceral level, even Conquest; I just hate how it plays, how the weapons work, how the... "story" plays out...
      Awakening is a mediocre story sure, but it can be pretty fun to play. It's not always too easy, and there's fun maps strown around, but it's lightyears ahead of the trifecta that's Fates.

    • @elji-w3k
      @elji-w3k 4 года назад +51

      This. THIS. *THIS*
      If there something that I feel like some game series forget reflect upon as time goes on and as fanbases start getting more vocal is how much they take themselves seriously. And funnily, the FE series sort of goes in an opposite direction, as, for instance, you can definitely see an increase in comedy as the installments go by, but there is one word that encapsulates that very well, even if it’s exact meaning can both vary and be biased, and that’s “fun”. As far as Nintendo IPs go, FE has most consistently told stories about war, which is a difficult topic to make “fun” out of without at least creating tone issues. But what I mean with all of this is that the most effective way to get people invested in a story that’s filled to the brim with ridiculousness like FE games with their dragons, spells and anime is to make *liberal* use of it, and when you need the audience to take you seriously for just a brief moment, it’s going work because of how much the fun moments stuck with you and how they are being contrasted. Fates wanted to make use of the ridiculousness, but the numerous plot contrivances, power fantasy and general pandering were a big turn-off to many. Hell, when I saw Echoes’ plot for the first time, Jedah was the highlight to end all highlights, because while everyone is taking the plot extremely seriously, this grape flavored elf guy comes in and just steals the scenes with his hammy voice, amazingly overdesigned outfit and delightfully evil monologues make him both a joy to watch and to defeat.
      In conclusion, cheese is life and people shouldn’t be turned off by it (doesn’t mean it can’t be done wrong, like with Fates), also sorry for this enormous comment.

    • @sonogrande7628
      @sonogrande7628 4 года назад

      How dare you

  • @KingKP96
    @KingKP96 4 года назад +260

    In my opinion the two strongest points of Fates for me are:
    1. The Music. This is without question the best soundtrack of any Fire Emblem game and it's even more impressive when you think that they had to make the soundtrack for two games essentially. Almost every track in this game slaps, and that's super impressive when the soundtrack takes up 10+ discs on the physical release. I know it's not a huge selling point for the game itself, but I highly encourage people to check out the OST for this game, especially the battle tracks like You of the Light/Dark and Condemnation.
    2. The Units. Not the characters specifically. I do think that the characters are very fun and obviously not meant to be taken seriously with how super one dimensional most of them are but they have their moments. What I'm speaking of specifically is the classes that they put into this game. So many of the units are interesting and fun to use and they remind me of first playing games in the series. It was always exciting to see what I could reclass stuff into and they really went all out on making some more diverse types of units. Playing each of the games once just to experience that unique type of play through that you'll have is incredibly fun and interesting, and tells a lot about the person playing and what they like the most about the series.

    • @Hyperversum3
      @Hyperversum3 4 года назад +21

      Big agree with point 2.
      My biggest issue with 3H (which otherwise I loved a lot) is that the classes at the highest tier are... Somewhat lacking.
      Gremory and Warmaster are genderlocked (and there goes my big mage Linhardt and my Axe infantry Hilda), two are fliers and three are fucking cavalry.
      What I am supposed to make my Hero into? And my male mage without any point in spear that can't get a horse? Why Valkyrie is a special class if you wanted people to play mages with mobility? What about Dark Fliers?
      I love the game, without a doubt my fabourite modern Fire Emblem and surely in the top 3 ever, but the classes makes me angry.

    • @brunolinares604
      @brunolinares604 4 года назад +19

      Love the music. It's a shame smash bros only remixes the main theme and nothing else.

    • @peggyesculpavit-dupret2945
      @peggyesculpavit-dupret2945 4 года назад +4

      Tbh If you don't question the story or just assume the unexplained sections it generally becomes a lot better. The maps in revelations are mostly garbage, but conquest and birthright but did what they were targeting for really well, which were difficulty and introducing new players to the franchise respectively.

    • @chrisf.9595
      @chrisf.9595 4 года назад +5

      Fates music isn't that good honestly, because all the music revolve around 1 tune or leitmotif like Mekkah and Mangs said
      Sure it's very nice, but it gets tiring after a while, and definetly not the best in the franchise

    • @keeysOST
      @keeysOST 4 года назад +9

      @@chrisf.9595 yeah I agree. Fates has beautiful music but compared to Awakening/Echoes and even 3H, I wouldn't call it the best in the series.

  • @SuperZez
    @SuperZez 4 года назад +183

    I think the biggest problem I had was that the enemy AI is basically boring as shit. All throughout most of the early game, every enemy won't attack until you come near it. Birthright had tons of enemies aggressively charging you, and Conquest made sure the enemies that waited for you were the scariest fuckers in the game, packed with terrifying skills you needed a plan to approach. Here... it's just utterly mindless and slow, no challenge whatsoever. Feed every last enemy to one unit if you want, the game won't stop you.

    • @mauroramondo5855
      @mauroramondo5855 4 года назад +12

      I didn't even notice before you said it, but god... you are completely right

  • @MythrilZenith
    @MythrilZenith 4 года назад +732

    The fact that Revelations exists as a "golden route" made at least one of my friends decidedly not play all the routes of 3 Houses, playing ONLY Crimson Flower and Silver Snow and then saying "I'll go back if they introduce a 'canon route' where you recruit everyone, like Revelations.'" Meaning that the damage is already done.

    • @npclucario7005
      @npclucario7005 4 года назад +343

      Wow, I like a good and happy ending for everyone as much as the next guy but cmon, that's silly. One of the themes of 3h is that there are no winners or losers, only victims and survivors. A revelationesque route would totally ruin that

    • @soniamaria-od8rn
      @soniamaria-od8rn 4 года назад +168

      your friend's out of luck then, according to the developers of three houses, there is no "cannon route" or "golden route" where everybody lives.

    • @draakgast
      @draakgast 4 года назад +7

      @@soniamaria-od8rn that us, until the DLC hits.
      IMO heroes exicst

    • @FilthyCasualty
      @FilthyCasualty 4 года назад +6

      draakgast
      What are you trying to say?

    • @ihavenoidea8368
      @ihavenoidea8368 4 года назад +71

      spicie They sound like a clown I‘m sorry. Also I can‘t believe he went Black Eagles twice instead of trying another house

  • @laurenzollamas2324
    @laurenzollamas2324 4 года назад +122

    Funnily enough, Fates was a much more Fire Emblem-y game than Awakening.
    It got too much of a poisoned well though. The story was crud but it fixed all of Awakening's balance problems and it was hella fun to optimize.
    You played Birthright if you wanted yet another Awakening to breeze through.
    You played Conquest if you wanted to have a "classic" experience with old school FE difficulty.
    You played Revelations if you wanted to figure out whether Lazlow made an A+ ninja or how absurd a Nohr-tank'd Hisame could get.

    • @connorbroderick7148
      @connorbroderick7148 4 года назад +18

      I personally found conquest harder than old school FE. Especially on lunatic, lunatic conquest changes a man.

    • @laurenzollamas2324
      @laurenzollamas2324 4 года назад +13

      @@connorbroderick7148 Oh yeah - that one map where you have to guard the harbor and Takummi's trying to bum rush you was brutal.
      But I honestly appreciated that after "Rout everything."

    • @connorbroderick7148
      @connorbroderick7148 4 года назад

      @@laurenzollamas2324 Yes yes yes. I want way more missions like that!

    • @HaxeRain
      @HaxeRain 4 года назад +5

      @@laurenzollamas2324 yeah, Conquest by far is one of my fav ones in term of gameplay, Hard and Lunatic monde in Conquest are really challenging and in not a stupid BS way, the maps were a lot more well thought and chapter 10 just changes a man in its entirety on Lunatic, getting to plan each turn accordingly in such a situation, it's one map I honestly come back a lot of times due to how it feels when playing it, the adrenaline and tension on each turn is incredible

  • @nadnap
    @nadnap 4 года назад +146

    While I admire Fates' (specifically Conquest, and to an extent Rev's) willingness to experiment with funkier map objectives and ideas (map interactions being a main point), I agree that these gimmicks don't make for good gameplay. There is still a lot of room to make good Fire Emblem with just the basics if it is balanced appropriately and has both good anti-turtles and enemy composition/positioning.
    That's not to say the gimmicks can't work, they just need to be better integrated and balanced. Given how they can drastically impact the flow of a map, it makes it a lot harder to playtest and create a consistent experience IMO. Totally possible if you're willing to put in the effort into really making it work, but IS seems to slap these things into the map without a ton of consideration for their implications on the enemies and how the map plays out as a result of this.

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 4 года назад +9

      Agreed.
      The gimmicks aren't inherently bad, they are just poorly implemented in every way imaginable.
      Most of them aren't even mentioned in story, or if they are, are only done so marginally, and mechanically, most of them are just splatted on basically normal maps.
      I made this observation on the map where units promoted/demoted based on room color.
      And, mind, I'm not a game developer, I just spent like, 10 minutes thinking about the concept.
      If, say, that concept had been moved to 3 houses on the Argathan map. The "promotion" area would be generators that give the technology-based argathans access to special abilities, say a reacharging energy shield on their armor knights, a powerful, range-3 flamethrower on their wyverns, and so on.
      It's integrated into lore and builds on what these people are capable of, and gives the map complexity without adding tedium, since you are made to choose between luring enemies away from the generator, sneaking someone in to destroy a weak point on the generator, or just sending in particularly strong/blessed units to take them on at full power.
      The gimmicks of Fates COULD have been used to enhance maps, develop themes, and make for truly unique scenarios, but instead they are just slopped around like ketchup.

    • @nadnap
      @nadnap 4 года назад +6

      Well said. I think the other issue as well is many are shown off and then discarded immediately. Fates isn't the only game that does this (FE7 does this with Lyn mode's switch map), it also doesn't help to introduce a map gimmick that never reappears.
      Dragon's veins at least have some plot relevance and appear in multiple maps, but the effect and impact is always wildly varied that it is hard to create any sense of consistency.

    • @melissagrenier2200
      @melissagrenier2200 4 года назад +3

      I like the idea of fuga's wind gimmick for gameplay I just wish the game was clearer about what it means by "the closest safest space". I think trying to predict where your units will land and planning around it is a fun twist. The last detail could be explained better. As far as you know there can be multiple nearest safe spaces.

    • @blackpants7385
      @blackpants7385 4 года назад +7

      Considering Conquest has some of the best maps in the series, it becomes obvious that it's all about execution, gimmicks or not.

  • @casualjacob776
    @casualjacob776 4 года назад +146

    I didn't even notice the weapons icons were all the same until you pointed it out. However, I did always find it bland that the stat boosters and tonics don't look unique like in Awakening (a 3DS FE that came before it).

    • @ChillstoneBlakeBlast
      @ChillstoneBlakeBlast 4 года назад +1

      The icon changes slightly for dual weapons.

    • @anthonytoledo9493
      @anthonytoledo9493 4 года назад +1

      @@ChillstoneBlakeBlast Just the color of the icon since that shows the matchup. The weapon icon itself is the same though, disappointingly enough.

  • @wriestduke8043
    @wriestduke8043 4 года назад +218

    I was expecting this video to be all of 3 seconds long with just the video of Michel from the office screaming “NO GOD PLEASE NO!”

    • @AkameGaKillfan777
      @AkameGaKillfan777 4 года назад +5

      Something like Cleveland falling out of his house in his bathtub in Family Guy would've also been funny.

  • @sothe0539
    @sothe0539 4 года назад +124

    Im honestly exactly the kind of player this game appeals to...having a boatload of units and so many customization options basically sold me on this game on its own. You simply have a huge amount of things you can do here (keep in mind, theres the base chapters and all of the paralouge chapters from both other games, which means you have ample opportunity to use those units. Couple that with a ton of skills, lots of which are really fun to use, great music and presentation for the 3ds and the multiplayer features (as well as a bunch of friends with similar mindsets who would actually play the mess of this games multiplayer with me while building units and skill hunting) and Ill say its one of the most worthwhile 20 euros Ive spent...Im a fan of rpgs and like games like disgaea especially and this game ticks those boxes. HOWEVER if I were to go hard classic snd just play through this game with no grinding, basically approach it like I would games like FE7...it really doesnt hold up. The campaign and the story simply arent what a Fire Emblem game should be, I acknowledge that fully, but I cant help having a soft spot for this mess of a game.

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 4 года назад +2

      I kinda agree...
      But if you want all that, just play Disgaea, man.
      Don't mutilate Fire Emblem to make bad Disgaea out of it.

    • @sothe0539
      @sothe0539 4 года назад

      @@aprinnyonbreak1290 I whole heartedly agree with you there. It SHOULD have been different. Ill admit, I played this game before the disgaea games, so it even sort of lead me into that direction and nowadays I stick with those games if Im searching for that experience. I like this game for what it is, but I also acknowledge that what it is isnt really what a FE game should be. FE, I think, should place the strategy part of its gameplay first and the rpg part second, and in this game its sort of reversed(that and the issues I mentioned above). 3 houses actually struck a really nice compromise for me. I played a golden deer run on casual normal for all my grinding and unit building needs and a Blue lions run on hard classic for the more strategic side of things, which really makes me appreciate thag game all the more.

    • @asiswritten9029
      @asiswritten9029 4 года назад

      @@aprinnyonbreak1290 I couldn't stand the Disgea games whatso-ever. Nothing about them drew me in. I got maybe 3-5 hours into the first one and just couldn't be bothered with it. Sure, Tip of the iceberg there but if the game can't pull be by that point, somethings wrong from my perspective.

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 4 года назад +8

      @@asiswritten9029 Fair enough, the formula isn't for everyone, but the point is more that games have their areas of specialization where they excel.
      Abandoning these areas to poorly emulate the specialization of other games or series just seems confusing to me.
      Sure, adding a bit more to what you have can work, but Fates didn't do that.
      Fates is barely Fire Emblem, in terms of how far from what the series excels at it went.
      If you took Mario Kart, removed the items and gave it realistic collision physics, you'd just have a bad version of, I dunno, some other racing game. It might gain a cult following of its own, but the Mario Kart crowd is going to keep playing actual Mario Kart, and the people playing this other racing game might try the new Mario Kart, and even like it more, but then they're going back to their own game, because Mario Kart is not topping a formula this other game has refined for a decade or two.

    • @AkameGaKillfan777
      @AkameGaKillfan777 4 года назад

      @@aprinnyonbreak1290 I might still like it if it has a good ost and good vehicle design, as long as it isn't generic realistic racing game #943.

  • @OkMakuTree
    @OkMakuTree 4 года назад +234

    Revelation has many, MANY issues but I’d definitely say that one of the primary issues with it is that the story does very little to get you invested. Fates already had issue with its world and map being ill defined but at least Birthright and Conquest gave you a general sense of where you were on the map and how you were progressing towards your goal. In Revelation, the minute you step into Valla the map vanishes and the player has no idea where they are. And that’s fine, a little disorientation is no issue, but from there the game gives you little to no info other than “you’re approaching castle Valla.” So it’s hard to feel like you’re making any progress when half of the maps look the same visually.
    Then come the question of why we are fighting to save Valla. Sure there’s an overall threat of Anankos destroying the world, but why should we care? Who are we fighting for? We spend little-no time with the citizens of Hoshido or Nohr to be invested in them (gotta play the other 2 games for that) and we literally only meet 1 living Vallite citizen, Anthony, who is ultimately a traitor. Are there people in Valla? Presumably based on the applause in the final cutscene, but the game sure doesn’t tell us. So aside from “bad man is bad” we don’t have a reason to care about Valla or the rest of Fatesland. Our only investment is via our connections with the cast. YMMV on that, but considering that only the royals and Gunter get any significant screen time, AND that said screen time is mostly just them bickering with or praising Corrin, they don’t feel like people and aren’t easy to get invested in either.
    Does Revelation have despicable enemies we can love to hate? No, obviously not. One of the strengths of FE is when it is able to make your enemies feel like real people, so that you either feel satisfied by beating them or sympathetic and maybe even guilty about having to kill them. In Revelation, though, the enemies are literally puppets with no will of their own. So as a result the player feels nothing when mowing them down. Even the commanders illicit little in the players since we’ve never met Sumeragi or Arete, and Mikoto was only around for the start of a chapter. Sure, the in universe characters have a reason to care, but the player sure doesn’t. And of course the big bad Anankos is just evil because he’s mad people forgot him. Not the player or any of their allies, mind you, just random people from the past we don’t know. Why should we care? He’s supposed to be sympathetic but I’ve never seen Anankos in a not crazy state so I can’t see any redeeming qualities. The same is true of Garon but at least he’s so comically evil that it’s at least amusing. Anankos just has too little to offer to be a satisfying final villain.
    So obviously if the writing is bad and the player isn’t invested in the story, they’ll focus on the gameplay. If Revelation had an amazing story people would probably still not love the game but I’d imagine they would be more forgiving of its shortcomings. But when you have a bad story and bad gameplay there’s no hiding the facts, and that’s why most people agree it’s the worst overall FE game.

    • @bossrosslp
      @bossrosslp 4 года назад +32

      I'd actually argue that Conquest and Birthright also have the problem of randomly jumping. If you play both, you can sorta guesstimate that, from Birthright land, you have its borders, the Fuga village, Hot Springs land, a lot of ocean/water, some cliffs, the spooky cliff, ice village, and then you hit Nohr borders. It's "roughly" the same for both, just reverse, but how the flip are the enemy inexplicably able to jump to the other side of the damn continent so bloody fast? How the hell do the two groups collide at the hot springs? How does Camilla AND Takumi both show up at the port town? The answer is, everyone is just randomly strown about as the plot demands, which makes it inpossible to get an accurate gauge of time and location. For all we know Nohr to Hoshido is anywhere between a week long walk to a three month journey

    • @the_DH
      @the_DH 4 года назад +2

      This was a very interesting comment and full of good thoughts. Thank you!
      (I know this seems not very useful but sometimes I feel like giving people some feedback and I really enjoyed reading your comment!)

    • @OkMakuTree
      @OkMakuTree 4 года назад +2

      DH Thank you for your kind words, I’m glad you enjoyed it

    • @dragonknightleader1
      @dragonknightleader1 4 года назад +10

      @@bossrosslp It makes me appreciate the Tellius games so much more. Those games understood geography and the limits units can traverse, so it didn't have that warping and jumping around that Fates and FE7 had.

    • @bossrosslp
      @bossrosslp 4 года назад +8

      @@dragonknightleader1 Path of Radiance's mapping to story is some of the best in the series, it's both easy to follow and effective for the plot.

  • @jonahj9519
    @jonahj9519 4 года назад +384

    Revelations is the worst possible route because cute tomboy Scarlet dies and I just can’t live with that.

    • @shytendeakatamanoir9740
      @shytendeakatamanoir9740 4 года назад +41

      Honestly, that's just so stupid. ANd they even et you invest time on her, just to rub salt on you.
      Not taht anything about Revelation makes sense in any way, but that's just another baffling decisions on top of the rest.

    • @wackpendejo3000
      @wackpendejo3000 4 года назад

      gay

    • @arman_llc624
      @arman_llc624 4 года назад +1

      Jonah J you find scarlet to be cute? I guess i’m the odd one huh.

    • @GBlockbreaker
      @GBlockbreaker 4 года назад +13

      cuter tomboy Soleil is there to soothe your heart

    • @davidlevinson4870
      @davidlevinson4870 4 года назад +16

      As silly as it is, this might be the part of revelations that infuriated me the most.

  • @lightguard1
    @lightguard1 4 года назад +391

    The best thing about Revelations, it showed everyone how to not make a Fire Emblem game.

    • @seraphim6672
      @seraphim6672 4 года назад +8

      Face touching was a good idea tho...

    • @ryangallagher9723
      @ryangallagher9723 3 года назад +18

      it's actually called revelation, not revelations. the use of the singular form is very clearly intentional, because upon purchasing the game, players would only have one revelation: that the game was shit and they wasted $20.

    • @koook160
      @koook160 3 года назад +8

      Three Houses truly does feel like deliberately course correction in terms of every possible creative choice.

    • @unicorntomboy9736
      @unicorntomboy9736 2 года назад +1

      @@koook160 You could say the same for Echoes to a small degree

    • @mercenarybdu
      @mercenarybdu 7 месяцев назад

      @@koook160 FE16 did the course correction with the branching campaigns part, where Nintendo didn't cut the game up and selling it in piece meal. But what sucked about FE16 is that it has the 2nd most lackluster maps in the entire franchise. FE14's maps were much better with its own challenges as well as the side chapters getting their own maps to top it out. FE16 doesn't have its own unique maps for its side chapters as it mass recycles a lot of them from other parts of the game to supposedly save up on time. More or less it is often hard to balance between writing and challenges. FE14 had variable final writing, but the best maps and challenges for its campaigns. While FE16 had outstanding writing, but lackluster maps and challenges as a result of that.

  • @Ponch_ITK
    @Ponch_ITK 4 года назад +417

    things that Revelations does well....
    me forgetting that this game even exist

    • @leifster7762
      @leifster7762 4 года назад +3

      Ponch Ice Tea Knight
      Awesome

    • @josephpanno6816
      @josephpanno6816 4 года назад +6

      Tbh Shadow Dragon does that better for me with how bland and boring it is/looks

    • @vimbert
      @vimbert 4 года назад

      Right? I played through the whole thing and I'm struggling to remember much of anything from it.

    • @fubu72
      @fubu72 4 года назад

      You are free from the curse genie

  • @thegamewoods8473
    @thegamewoods8473 4 года назад +209

    Funny enough, a lot of people, myself included wanted a Rev type route for 3 Houses, where all the lords team up.
    But now that I've thought about it, that route would undermine the entire point of the game, which is probably Revelations biggest mistake. It made your choice no longer matter.

    • @l.n.3372
      @l.n.3372 4 года назад +50

      The problem is with the execution not the premise though. Cindered shadows is the perfect premise for a 3 Lords team up. The problem is that you need to show why they work together initially and why they would stop working together when trust breaks between them. It could have easily been handled correctly if they chose to do it right. Or else just have them team up at certain points (defeat those who slither together instead of wasting time with fighting each other).

    • @papersonic9941
      @papersonic9941 4 года назад +5

      @@l.n.3372 well, Cindered Shadows in not canon in any shape or form

    • @l.n.3372
      @l.n.3372 4 года назад +53

      @@papersonic9941
      And that's part of the problem. Imagine how much better 3H would be if cindered shadows established trust and connection only to break said trust during the holy tomb chapter. Not being canon hurts CS plot more than anything because it doesn't fit as well in AU. It's basically a what if but it's so much better if it was part of the main story.
      Rhea basically tells Aelfric lessons that she herself forgets; learning to grieve and move on rather than clinging to death. Imagine how much better it would be if she realized that she became a hypocrite after lecturing Aelfric. That shows great character development. Her S support does this too but it's so late into silver snow.

    • @raindrops6435
      @raindrops6435 4 года назад +18

      Imo it just doesn't make sense for Three Houses. Edelgard is too stubborn in her ideals/methods which differ from the others'.

    • @BunnyOnASnuman
      @BunnyOnASnuman 4 года назад +25

      A route like that would never be possible because
      [SPOILERS]
      Of Dimitri and Edelgard. Those two are meant to be enemies to death and they would never even try to ally. Yes, they both understand and comprehend eachother's ideals, but both the hate of Dimitri and the stubborn of Edelgard are important for their characters. Hell, even Edelgard chooses death over defeat at the end of AM

  • @MageKnight404
    @MageKnight404 4 года назад +132

    I still maintain that FE Warriors was the best FE Fates game.
    (thank you for pointing out the lack of unique item icons btw, it was one of the many little things that soured the game's UI for me - always have good item sprites, kiddies!)

    • @buster1746
      @buster1746 4 года назад +1

      I actually really like Warriors as well. It feels nice to beat the sh*t out of 100 units in a second where i don't have to use phoenix mode

    • @powerfulberry237
      @powerfulberry237 4 года назад +1

      @@buster1746 ..... really?

    • @Aurirang
      @Aurirang 4 года назад +2

      @@buster1746 I do like Warriors too, but i do have some fundamental issues with the game. First of all, way too many Echo-characters. There's so much they could have done with this game in terms of battle-styles. But half of the cast is just a 0815-swordsman(or woman). I can agree that it's difficult to get different swordstyles for everybody thats till fits into their character, but a bit more work could have flown into this. Also theres a massive overpopulation on Fates-Characters. I guess they bit themselves by thinking, if you take Corrin, you need to take all the royals+Azura (and two random stooges to fill the dlc).
      Generally the line-up was lacking, especially if i compare it to Hyrule Warriors.
      Speaking of which, there was a real lack of different objectives in Fe Warriors too. I mean, give us a little Quiz about some trivia of the games, have us stop some bombs (or ballista or whatever), let us kill some bigger monsters (perfect excuse to put Fe8 in there, big ass monsters!) and whatever else.
      Generally the gameplay was really good though, fluid, fast and generally fulfilling. The NPc are pretty competent as well, compared to Hyrule Warroirs at least, where they just kinda chill around and not to any shit.
      The only last issue i had, was the performance on two player mode. There's almost no enemy spawn in two-player-mode to the point where some missions become completely unbeatable on S-Rank because you just cannot reach the 2k kills in the 15 minutes. (Or generally at all for that matter)

    • @buster1746
      @buster1746 4 года назад

      @@powerfulberry237 yes for real

    • @buster1746
      @buster1746 4 года назад

      @@Aurirang "missions become completely unbeatable on S-Rank because you just cannot reach the 2k kills in the 15 minutes." Really? I had little to no issue with most of these missions. Maybe it's just because i always take high movement characters, but i thought they were pretty easy

  • @rg03500
    @rg03500 4 года назад +77

    Fates could have been sooooo much better if they just dropped the batshit insane Valla plotline. If it was just a simple story of being forced to choose between supporting your adoptive or blood family, that could have been a seriously awesome setup for a FE game. They would of course have to make Nohr not so comically evil/Hoshido not so squeaky clean of course and give you some time to actually bond with both sets of siblings, but it really wouldn't be too hard to make that happen.
    There doesn't need to be a 3rd side where everyone lives happily ever after, espically if that 3rd side makes no fucking sense.

    • @dragonknightleader1
      @dragonknightleader1 4 года назад +14

      Earlier FE games handled villains better. Even Walhart in Awakening was what Garon should have been; a tyrant singularly focused on uniting the world against the apocalypse. Never mind legit good villains like Lehran, Lyon, Rudolf, and even Berkut.* So, I just don't get why Fates' story is so bad when there are so many games that came before it that had better stories and that include Awakening.
      *I know one of these is not like the others, but Berkut is a good villain because his motivations stem from jealousy, arrogance, and obsession. He wasn't about blowing up the world like Nergal, Ashnard, Validar, and so on. He wanted to be the pinnacle of his philosophy, even when he loses himself in the process.

    • @SuperGeon
      @SuperGeon 4 года назад

      @@dragonknightleader1 >Rudolf and Berkut are good villains.
      Sorry,but you lost all credibility by saying that.

  • @ItsmeInternetStranger
    @ItsmeInternetStranger 4 года назад +136

    What bothers me most about Revelation is not the story, it's the worldbuilding. Fates in general has a problem with that already, but Revelation brings it to the forefront so clearly. Valla is nothing. It's empty. It's bits of scenery floating around in the air, but we're supposed to treat it like a third kingdom. There are no towns, no villages, no culture, no people whatsoever except the silent ghostly soldiers, and two very minor antagonists in Anthony and Arete. By the end, Corrin supposedly becomes the King/Queen of Valla but, of what? We've seen nothing to rule over except empty chunks of rock. Were the people freed? Is there a city somewhere cheering our name? What exactly are we supposed to care about when we have seen nothing of what this place is? Or is Valla supposed to be heaven or the afterlife, since dead people keep showing up there? It's not explained and it's not explored.

    • @aubreyh1930
      @aubreyh1930 4 года назад +4

      The reason it’s like that is because of anankos and his degeneration...they fucking explained that

    • @ItsmeInternetStranger
      @ItsmeInternetStranger 4 года назад +15

      @@aubreyh1930 That's an extremely vague and hand wavy excuse, not an explanation.

    • @aubreyh1930
      @aubreyh1930 4 года назад +2

      Miyamoto Fan it’s really not though? It talks about his he started getting destructive urges so he made the song but it wasn’t enough. He’s also apparently done it to other places because he’s looking for a “perfect world”

    • @ItsmeInternetStranger
      @ItsmeInternetStranger 4 года назад +7

      @@aubreyh1930 It just comes across like an excuse for lazy work. Really handy he destroyed literally anything interesting or unique about Valla so we don't need to write dialog or design characters or have any kind of lore, at all. Dragon killed them all! But you won't have any possible emotional connection to the place so it means nothing to you, and defeating him you'll have saved exactly 0 people.

    • @aubreyh1930
      @aubreyh1930 4 года назад

      Miyamoto Fan he definitely didn’t kill everyone 😂 Mikoto, Azura, Lilith, Anthonyand Corrin are all from Valla and alive. There’s also Arete who you interact with even though she’s dead

  • @kai_824
    @kai_824 4 года назад +100

    Things Rev does well
    -Music
    -Setting
    -"Lore"
    Things it does wrong
    Literally everything else
    Also the reason what you are fight Anankos in "space" is because he is meant to he the Astral Dragon, os something that's connected to the realms of fates

    • @piojoaquinlopez8881
      @piojoaquinlopez8881 4 года назад +14

      music? definetly for sure. Setting? ehhh ok. Lore? Valla curse is dumb plot device to silence anyone who speaks about it.

    • @Coreyographed
      @Coreyographed 4 года назад +17

      Setting and lore is debatable considering the continent that Nohr and Hoshido are on doesn’t even have a name. “Fateslandia” is severely lacking in lore and depth, which is why Fodlan was a breath of fresh air from the very first trailer with the line “The land of Fodlan is...”

    • @dragonknightleader1
      @dragonknightleader1 4 года назад

      Music? Eh, Conquest and Birthright are much better in that department.

    • @Nekoflame
      @Nekoflame 4 года назад +3

      Things Rev does well
      - quality memeage (e.g. trolling the player by making them re-play old maps with units who literally deal like 1 damage, the chapter with the promotes/unpromote floor tiles for enemies, elevator maps, snow shovelling, etc.).

  • @CarbonMalite
    @CarbonMalite 4 года назад +47

    I used to love Rev because you could use everybody but even when I loved it there were specific points where I would have to put it down because a specific map is coming up. When I see the first Vallite chapter all of my energy is just sapped and I have to put the game down for a while because I'm reminded of what's to come.
    Now I'm of the mindset of why play Rev because Conquest is just superior in every way. Even if you can't use every unit you can effectively make any unit any class through partner seals.

    • @melissagrenier2200
      @melissagrenier2200 4 года назад

      Can anyone be anything without corrin? Or are certain hoshidan classes only available to specific units without corrin? Nyx can inherit the samurai line from odin but Effie can't. Effie would inherit Odin's base class. Anyone can inherit anything from corrin.

    • @CarbonMalite
      @CarbonMalite 4 года назад +3

      @@melissagrenier2200 You have to use Corrin for most Hoshidan classes which is limiting (although Kaze, Mozu and Azura do provide some as well), however when you consider how many classes there are to pick from there's still more than enough room for customization. A lot of classes are similar as well, so you're not missing out on as much as you'd think. Classes like apothecary, diviner, or shrine maiden are not crazy different from their Nohr counterpart in terms of general utility

  • @illialidur8244
    @illialidur8244 4 года назад +49

    I wanna hear Mekkah review Heirs of Fate for some reason.

    • @julienroussel9574
      @julienroussel9574 4 года назад +2

      I think the mains issues of those is that they are, technically, the following of Birthright and Conquest, but we have to pay AGAIN, while the originals games made lots and lots of references that "the True could be something else".
      Instead of making a DLC, why not making a full game of this section ? Between the rising and the adventures of the children to the end.
      Then again, some ideas were thrown away.

  • @darkstorm1212
    @darkstorm1212 4 года назад +55

    Revelations shows what happens when you rely too much on the third party pulling the strings.
    FE usually has that third party plot twist, but it usually is never a satisfying thing to learn since political tensions between two sides can usually be boiled down to a super evil magical entity being the source.

    • @l.n.3372
      @l.n.3372 4 года назад +25

      That's kinda the problem with 3H to an extent. Edelgard is a much better antagonist than those who slither. Having her be defeated so early in silver snow and verdant wind in favor of poorly written bland villains was kinda a letdown. At least azure moon allows her a better chance to shine since Arundel and Cornelia are defeated long before Edelgard.

    • @darkstorm1212
      @darkstorm1212 4 года назад +24

      @Leigh Needleman
      I feel like the mysterious third party cult should be a discarded tradition in FE. Defeating the “evil” emperor who’s ideals are understandable yet conflicting with the main lord’s is more satisfying to me. Manipulation and brainwashing doesn’t have the same impact as doing it because you believe in that dream.
      At the very least Three Houses didn’t give TWSITD too much screen time.

    • @l.n.3372
      @l.n.3372 4 года назад +17

      @@darkstorm1212
      The lack of screen time and lack of goals and good motivation is what hurts the slithers. Ditto Loptyr cult. It's why Arvis and Edelgard are much better antagonist. Hell even Hardin was better without Gharnef in the background. Perhaps Zephiel too but Jahn and Idunn connected better to his story.

    • @darkstorm1212
      @darkstorm1212 4 года назад +14

      Leigh Needleman
      I do like Zephiel and Ashnard as villains because they already have that world-destroying/conquering mindset due to how humanity treated them, and were most likely going to set the old world order on fire with or without the help of magical entities.

    • @l.n.3372
      @l.n.3372 4 года назад +7

      @@darkstorm1212
      Zephiel is that whole concept of taking it too far. His theme works but he's also ridiculously extreme. Just cuz his parents were problematic it doesn't mean the entire human race is bad xD
      I'll be honest, I never understood the appeal of Ashnard. He's the type to only care about strength but he's also clearly racist against Laguz too isn't he? He feels like a character who could have been executed well if he lost the prejudice and simply only valued strength. But everything that I've heard about his backstory just makes him unlikable and unsympathetic IMO.

  • @starburst9132
    @starburst9132 4 года назад +21

    I can’t wait for the Fates remake whenever that happens because there’s just soooo much potential for this

    • @mysterium368
      @mysterium368 4 года назад +11

      I totally agree. But it shouldn't be just a remake, it has to be a full continuity reboot. And they could use some of the elements which made Three Houses to such a great game.
      As it turns out, the only meaningful personal conflicts on Birthright and Conquest routes are these between Corrin and the respective royal siblings you didn't chose. Three Houses on the other hand makes its characters more likeable, tells their often sad backstories and furthermost, you can recruit them. Recruiting seems to be not am issue in part 1, it can lead to some like letting Annette or Felix kill their respective fathers or slaying the childhood friends of a character, nothing stops them.
      This kind of tragedy would certainly improve Fates. So Beruka talks about protecting Camilla until somebody offers her something better, so why shouldn't we as a character do exactly that.
      I think a Fates Reboot should flesh out its early chapters and give the characters the opportunity to bond with each other. Firstly with the Nohrians, than after arriving in Hoshido with the people there.
      After the player chose their side, some characters will follow them because they remember that you were nice to them or because you have already some of their friends in your party, while other may feel betrayed and will atack you more violently.

  • @noctiless4143
    @noctiless4143 4 года назад +51

    I was surprised when you talked about the weapon icons, it never even occurred to me that it could be a problem.

    • @isaac3000
      @isaac3000 4 года назад +3

      @@nirogo4508 At first I didn't like them as well, but they are color coded to help with the updated weapon triangle.

  • @flaminghorsebackrider6969
    @flaminghorsebackrider6969 4 года назад +14

    I’m pretty sure the main reason the cutscenes use the battle portraits is specifically because of Corrin and her customization, ditto with Robin in Awakening. I WISH they did those little still-art pieces in the old games and just cropped Corrin mostly out of it (Robin they have no excuse though, they could have just put his hood over him like Grima for most of the game) because the battle portraits just don’t look that good out of battle.

  • @GhostKing-bq4sh
    @GhostKing-bq4sh 4 года назад +18

    I think the one thing that angers me the most about Fates is that CQ and BR only happen because Azura just chooses not to tell people about Valla. In all three routes we see she is capable of bypassing the curse by either showing people Valla with a magic plot orb or just taking them to it directly. Oh and all three routes are actually canon because Heirs if Fates exists so there is no waving them off.

    • @renren47618
      @renren47618 2 года назад +1

      I made a headcanon that CQ, BR and Rev are alternative timelines like Marvel What if and every single one of them have small or big diferences
      Like in one timeline Corrin chooses Hoshido and Kaze lives (or die) and in one Azura doesn't know about too much about Valla curse while she does in rev timeline
      It's 100% not canon but i will use Heirs of Fate and my headcanon so i can ignore Fates plotholes

    • @funnynamehere1261
      @funnynamehere1261 5 месяцев назад +1

      ​@@renren47618my theory is that it's about what was carries favorite food. In each path it's different and is mentioned once Silas is recruited. It's all based on what food he brought with corrin

  • @philmartin7928
    @philmartin7928 4 года назад +8

    Currently playing through Revelation now. Honestly, I’ve been working on the game on-and-off for a few months now. What I like the best is having all Fates units at your disposal. The music is beautiful- obviously- and the aesthetics are wonderful. I haven’t paid a single mind to the story as there is no point after having sat through Conquest and Birthright forever ago. IS should have given this game a bit more polish and just stuck with a single cartridge with all the paths instead of three separate ones. Glad you gave Fates a shot Mekkah and happy to see you could pull SOME positives from it.

  • @homecomin
    @homecomin 4 года назад +24

    To me, it's still so bewildering that Conquest and Revelation are part of the same game. Almost every map of conquest is really well designed and then you have this seemingly rushed dumpster fire attached to it.

    • @ChaddyFantome
      @ChaddyFantome 4 года назад +14

      I think Rev was legitimately rushed, is why.

  • @ghostlyowl2302
    @ghostlyowl2302 4 года назад +14

    I feel like Revelation would be better as a kind of post game to the first two routes

  • @FreakigesSternchen
    @FreakigesSternchen 4 года назад +10

    “everyone you care about survives”
    me, a scarlet fan: :(

  • @GeneralVan
    @GeneralVan 4 года назад +63

    The thumbnail is clickbait. This isn’t Thracia

    • @Mekkkah
      @Mekkkah  4 года назад +68

      ok anime

    • @ChaddyFantome
      @ChaddyFantome 4 года назад +5

      @@Mekkkah Thracia Fog and Stamina tho

    • @fubu72
      @fubu72 4 года назад +5

      @@Mekkkah owned

    • @blackpants7385
      @blackpants7385 4 года назад +2

      @@ChaddyFantome Stamina is easy to get over.

    • @leflamf.c.u.
      @leflamf.c.u. 4 года назад +1

      Uh, person who's first FE game was fates- why do people say Thracia sucks?

  • @tpayne7020
    @tpayne7020 4 года назад +10

    In my play through of Revelations I called my unit "I say" so that all the characters aound like Foghorn Leghorn.

  • @comerosas
    @comerosas 4 года назад +25

    The only thing unique to revelation that i like is the cross supports. Some nohrian/hoshidan supports are interesting (oboro and beruka for example) but otherwise this game is painful.
    Edit: i forgot, making a mycastle team of my favorites from both is kinda fun too.
    It baffles me when people talk about wanting a “golden route” for three houses. Do you really want revelation 2?

    • @Green13Gaming
      @Green13Gaming 4 года назад +3

      I want a sequel that uses Edelgard's rout as the winning route and you have bring down the Adrestian empire as a small rebel group led by the son or daughter of Dimitri and the final bosses are Byleth and Edelgard, so kind of a genealogy type of game

    • @manuelsilva9993
      @manuelsilva9993 4 года назад +3

      @@Green13Gaming its a fun and interesting idea but that would horrifically undermine the point of 3H by making Crimson flower the canon route which there isn't supposed to be one. also if Dimitri got murked how would he have a kid

    • @vanjagalovic3621
      @vanjagalovic3621 4 года назад

      @@manuelsilva9993 In a short conversation between Dimitri and Rhea, Dimitri mentions how even if he falls in battle that his bloodline would still go on. Some people interpret this as meaning that Dimitri had a son, but Dimitri could just be mentioning his uncle who never died in CF.

    • @manuelsilva9993
      @manuelsilva9993 4 года назад +2

      @@vanjagalovic3621 interesting i doubt he had a child in secret but yeah you're right he probably meant his uncle or his house/kingdom in general

    • @Hyper_Drud
      @Hyper_Drud 4 года назад

      I kind of wish there was a support for Oboro and Leo. Considering Oboro’s backstory is she comes from a family of Hoshidan tailors and Leo’s son Forrest a clothing designer in his own right, I would’ve liked to see the interactions them. Maybe their support starts with them at odds with each other’s styles and by the end they’ve reconciled and found a way to blend their styles together.

  • @skycaptain39
    @skycaptain39 4 года назад +11

    I feel like the board meeting for three houses went "okay so fates didn't really work out, let's try again"

    • @SuperGeon
      @SuperGeon 4 года назад +1

      You should definetly read the Nintendo Dream towards 3 Houses.
      It's even worse than Fates.

  • @ryangallagher9723
    @ryangallagher9723 3 года назад +5

    it's honestly kind of disgusting how badly they treated scarlet. she can only support with corrin, she gets tortured and beaten to death in conquest, she doesn't get much screentime in the one route where she's playable permanently since she and ryoma are the last characters in birthright whose recruitment is mandatory, she dies two chapters after she joins in revelation (and unlike kaze in birthright, she does not get the luxury of being saved by corrin's A support), corrin can marry her in revelation but shows no emotion over her death and neither corrin nor kana ever acknowledge their wife/mother, she doesn't have any supports with ryoma despite their good chemistry and the fact that ryoma is the only one who gives a shit when she dies in the bottomless canyon, and her country's history is barely touched upon despite the fact that it was where sumeragi (corrin's stepfather and supposed real dad) was murdered. like, damn, intelligent systems really couldn't give the cute wyvern-riding tomboy a break, could they?

  • @FireFury190
    @FireFury190 4 года назад +6

    Honestly over the years I've started to wonder if Fates wasn't intentionally trying to tell a morally gray story at it's core aside from the siding with which family. Cause Conquest to me is like "what if you sided with the main villain like Garnef, Julius or Ashnard". How would the characters act in a situation where their boss is obviously evil. If that was the core idea that Conquest was trying to do by having Garon intentionally evil then I wouldn't mind. Really the execution is what I'd say is the problem.
    For one the only thing that makes Garon threatening is "You disobey me, I kill you". Like there are other ways to make him more of someone to be feared besides just threatening to kill you.
    And then you have Corrin's method of getting rid of Garon. All because IS wanted both Birthright and Conquest to mirror each other by having each route storm the opposing castle. In Birthright it's fine but in Conquest it feels very contrived. With the whole we got to get Garon to sit on this throne so everyone can see he's not the real Garon. Like Corrin could have started a secret rebellion against Garon. But we had to prioritize fighting Hoshido.
    I personally don't mind Golden Routes somewhat unless there is a catch to have most of the characters live. And Revelations does at least permanently kill off some characters where as in other routes then live.

  • @calamitous_Calamitas
    @calamitous_Calamitas 6 месяцев назад +2

    I personally really like Revelation, more than Conquest even. It's the perfekt blend of toughness from cq and the freedom of Birthright. The Story is bad but that's not what I play fates for. The only thing I really hate about Rev is the unit Balance, especially because the best part for me is doing eugenics and unit building.

  • @medicami
    @medicami 4 года назад +27

    Personally, I enjoyed revelations because I'm a fiend who enjoys farming levels (thanks, Rune Factory), so I spent a lot of time grinding levels, getting statues to raise caps, min-maxing the arena, and seeing the (un-butchered) supports. The plot is a trash fire, and the gimmick maps get tiring, but I like how the game feels to control units and navigate menus.

    • @sothe0539
      @sothe0539 4 года назад +1

      ...I spy an Asagi profile pic and suspect a fellow disgaea fan. On that note, the reason I enjoy this game is for the same reason I enjoy disgaea: building up units to be as powerful as possible and just enjoying the grind...though I admit it thoroughly fails as a classic FE game.

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 4 года назад

      @@sothe0539
      Agreed, though I find I don't like Fates much, since if I wanted to play Fire Emblem except it's Disgaea, I'd just play Disgaea, y'know?

  • @kevinxd4459
    @kevinxd4459 4 года назад +13

    Half the fun of revelations is making shitty units into usable members of the army. But yea there's very little point when you can just use the hard carries like the royals

    • @Kairos_Akuma
      @Kairos_Akuma 4 года назад

      tbh I rarely did, and if only the one I wanted to S in that run - I mostly had them as Partners for other units. That was pretty fun honestly.

  • @laprayprey
    @laprayprey 4 года назад +9

    the most entertaining part of the LP was probably the amount of OMGs we had along the way.

  • @Choops6969
    @Choops6969 4 года назад +23

    YOU DON'T KNOW ANYTHING! LET PEOPLE LIKE WHAT THEY WANT!

    • @altha201
      @altha201 4 года назад +2

      But every open map FE game is bad

    • @PhotonSieve
      @PhotonSieve 4 года назад

      @@altha201 Nah.

    • @altha201
      @altha201 4 года назад

      @@PhotonSieve I was just memeing, nothing more

    • @AkameGaKillfan777
      @AkameGaKillfan777 4 года назад

      Ingrid: "No..."

  • @romram7984
    @romram7984 3 года назад +6

    I mean....I liked it. I hardly think fates in general is the "worst" fire emblem game. If anything i liked the idea of choosing between your adoptive family or your actual family. Every time i play it i put myself in corrins shoes and try to think how hard the choice would be and its actually pretty hard to make. Honestly my only real complaint was that revelations was a dlc and not part of the main game. It was fun, i liked a majority of the characters in it and was sad when i heard 3 houses was coming and that these characters wouldn't be the focus anymore. It also had character creation which 3 houses should have expanded on but didn't (i for one loved the character customization and was hoping they'd make it so you could start as a kitsune, wolf, manakete, etc.
    Honestly till i went on discord and watched fire emblem videos, i never realized how many people dislike this game. But opinions are opinions and i respect them. But i still think this is one of my favorited in the series that imo is more revisitable than awakening

    • @sadpee7710
      @sadpee7710 3 года назад

      same. i second that yo.

  • @jeanbidoule2582
    @jeanbidoule2582 4 года назад +6

    Its very intesting to hear te heavy difference between " Oh no. Oh no. " and a well developped explation of why Revelations was a mistake. Love ur work.

  • @tenderquirkydragon8643
    @tenderquirkydragon8643 Год назад +3

    The worst part of this route is that it's literally impossible to play without pirating the game now

  • @LuckyNumber39
    @LuckyNumber39 3 месяца назад +1

    You know what the biggest problem with this game is to me? I feel like the concept could have worked, just not how it was implemented. Baring whatever they did with the story, the biggest problem I've seen anyone have is that when this is obviously the best ending, why even go down the other paths? I have a solution to this: when you reach the path split, you would have the choice of all three paths, like in the regular game. What would be different about Revelation is that there would be a lot of section where you'd have to convince people on both sides to work with you, and eventually with the other side as well. However, this would require knowledge you wouldn't have unless you'd played the opposing route, only being available if you have save data of that route (for a lore reason, we could say Azula used a song so Corrin could change their fate, since I'm pretty sure you only have to play the intro once, idk, I haven't played the game). Play all your cards right and you get the golden ending. Mess up, and things will go downhill until you get the worst ending.

  • @DYhalto250
    @DYhalto250 2 года назад +1

    Old video but I'm the oddball that things rev is thier favorite route.

  • @user-gj3ji8dt2f
    @user-gj3ji8dt2f 4 года назад +6

    I started with Fates and at first I thought the gimmicks were cool, but here I am 4 years later just annoyed with that. I’ve got to be honest though I think I’ll always love Fates since it got me into the series and revelations will be my favourite since I like the concept of having everyone from Fates

  • @Blue908_
    @Blue908_ Год назад +1

    The fact that I see a lot of people calling it bad makes me feel really bad... this game got me really into fire emblem. I loved all the characters in this game!

    • @dyrr836
      @dyrr836 7 месяцев назад

      You shouldn't feel bad, I guarantee Mekkah wouldn't want you to either. Fates is still pretty popular, Revelation just doesn't hit for everyone.

  • @dailydelphox
    @dailydelphox 4 года назад +6

    What hurts about Fates in general is that when the games do something right, they REALLY do them right. The concept of the story alone is very creative and unique, and provided a lot of potential. The music is undeniably some of the best in the series. The in-game artwork, character designs (fan-service aside), areas, UI/Menus etc. are all breathtaking, especially for a 3DS game, and they delivered on giving all three branching paths with different stories and with different characters and a variety of creative unit classes and more.
    I genuinely think the good elements of Fates were so strong that, had it not been for the squandered writing and gameplay, two of the most important elements of an RPG, these games could've been some of the best things to come out of the series. Fates stings because they teased fans with what could've been the peak of the series before ripping it away on release.
    I hope someday we can get a game in the series that takes what Fates did best in while addressing its problems. I'm glad Three Houses seems to be going in that direction at least, with a more thought out story and better gameplay, but it's sad the "routes" in Three Houses aren't as diverse and different as they were in Fates, (possibly due to the fact Three Houses is one game instead of three), the artwork and presentation was a bit lackluster in comparison to even 3DS games, and the music, while good, didn't turn out nearly as well as Fates' did.

  • @MetaDash
    @MetaDash 4 года назад +9

    Revelations just lowers the reputation of Fates as a whole. Like some parasite Valla sneaks in the other routes and makes them worse for wear, and it's probably the fe7 style of soooo mysterious i guess.
    Why kill Scarlet? Why telegraph the Gunter twist by taking away his supports? Why do the Nohrians not get to have a final moment with their father? Etc. Etc.
    The worse thing is this game made people cynically guess the houses in 3H would be paywalled, probably the biggest argument for the fanbase to not want multiple routes.
    BUT
    It is very sandboxy and has a lot of customization options. That has its merit. I had more fun with Rev compared to Birthright. But I think I respect Birthright more as a product.
    Scarlet dying still gets me mad.

  • @miacasual1263
    @miacasual1263 4 года назад +5

    Fates has my favorite FE soundtrack. Really amazing stuff in there

  • @khianidude
    @khianidude 4 года назад +3

    I'm from the vein of gamers that want to escape from the realities of real life's tough decisions. And getting a "true" happy ending helps me achieve that. The anxiety of having to kill what would essentially be family in both rights turned me away from even trying the original 2 routes.

  • @Polomance862
    @Polomance862 Год назад +1

    Fire Emblem Fates shouldn't have alluded to a singular enemy as the canonical route. Or if it did, the side you chose eventually led into Valla. Revelation was just a bad route with no effort to combine the challenge of Conquest and Growth of Birthright. It also just struggled to be as emotionally gratifying, with the death of characters who didn't join till much later.
    I always took issue to Corrin being able to romance his/her sisters and brothers. On Conquest it's a little easier due to no blood relation (But still absurd). Or on Birthright; you're literally half-siblings. They should've taken an effort to make Corrin elect their allegiance and is only adopted into the family either through marriage, or leading his chosen path to victory. Corrin's royal blood should allude both kingdoms wanting this anomaly of Dragon blood / dragon vein use to expand influence. That way it feels more natural, that these families would fight for your allegiance. On top of making very severe blows against one another.
    Then raises the issue of Valla being under a curse that kills those who mention it. That's just dumb and a pathetic way to hide it without workarounds. It should've been a place both paths visited; and Azura is our sole informant who's not telling us enough.

  • @Atryion
    @Atryion 4 года назад +5

    There is something odd with revelation too, when I finished the game for the first time, I noticed there are no Paired Up enemy unit at all in Revelation. It's not that important but maybe it makes the game too easy in some parts.

    • @rpgrunaway8321
      @rpgrunaway8321 4 года назад

      Interesting

    • @AkameGaKillfan777
      @AkameGaKillfan777 4 года назад +4

      There aren't any bosses with 1-2 range weapons that aren't daggers or tomes either.

    • @whitekuriboh6108
      @whitekuriboh6108 4 года назад +2

      Actually Laslow and Peri are paired up when you fight them

  • @silvermoon2608
    @silvermoon2608 4 года назад +4

    I remember I had such high hopes for revelations story wise. I thought the stories in Birthright and Conquest suffered from trying to mirror each other too much, basically having all the same events happen in reverse of each other. I thought for sure that revelation would have a more dynamic storyline where you actually have to convince two warring nations to make peace. Instead, the story just repeats the same Hoshidan story events I already played through twice, and then some new valla events that were somehow even more boring.
    Gameplay wise, Revelation feels like it was trying to be gimmicky, kind of like Conquest, but unlike Conquest, most of the gimmicks feel unrefined and just... not fun. Snow shoveling sucks, as everyone knows. Anthony’s disco could have been a fun idea, but I hate that it only effects enemy units. Instead of being a unique mechanic you have to think around, it just makes some enemies weaker than they normally would be, giving you an unnecessary advantage.
    There were some gimmicky Revelations maps I liked, though. The frozen sea was kind of fun. I like maps that make you split your units up. I liked the fire walls in the Hans map. It would have been better if there was an incentive to go through the fire instead of just around though. And of course the final boss fight with Anankos is great. One of the best final bosses in fire emblem.

  • @arachnofiend2859
    @arachnofiend2859 4 года назад +6

    You can tell I'm an old FE grognard because the expansive customization in the 3DS games is actually a downside for me; I much prefer the older games where characters are almost entirely fixed in what they are, and you can largely tell what a character does in combat by looking at their official art. With so much customization it feels like playing with soulless pawns and loses the RPG element.

    • @Maid_of_Spiders
      @Maid_of_Spiders 4 года назад +1

      Thank you! I have the same taste. When characters have too much customization I'm like "But what are they SUPPOSED to be?" Thats why I loved cindered shadows so much. When there are too many choices my brain just short circuits.

    • @ShinyKyu
      @ShinyKyu 4 года назад

      Well, at least you can’t say the customization in Three Houses makes them soulless. Each character has specific strengths and weaknesses in certain skills, and they all have preferences in what weapon skill they’d like to invest more in that usually connects with their character. For example, Lindhardt uses Faith and Reason magic because he hates the sight of blood, while Bernadetta uses the bow because she doesn’t want to have to get close to other people.
      I mean jeez, Three Houses takes the whole thing way farther than any other FE game (or most games in general). Characters have favorite foods, favorite teas, favorite gifts, and favorite conversation topics, among a few others.

    • @Maid_of_Spiders
      @Maid_of_Spiders 4 года назад +5

      @@ShinyKyu Oh I completely agree. IS certainly put a lot of care and hard work into the three houses cast. I think three houses is more bare able compared to fates for two reasons. Firstly I actually like the cast of three houses so much more than fates, I can deal with mechanics I'm not into much easier if I enjoy the characters and story. Second like you said each character in three houses "can" be anything but that doesnt mean they "should" be anything. Everyone clearly has classes and roles they lean towards and it is pretty easy to figure out by their personality, weapon preferences, and stat spread. Fates on the other hand feels like a mess that many characters are harder to pinpoint where they fit best. This is just my personal take though.

    • @AkameGaKillfan777
      @AkameGaKillfan777 4 года назад

      Do you mean losing the tactical element?

    • @arachnofiend2859
      @arachnofiend2859 4 года назад

      @@AkameGaKillfan777 No, I don't. You can have a great tactics game using pawns with no personality (see: XCOM) but RPG's have characters, and Fire Emblem is an RPG entirely about war, which means that characters are often times defined by the way they fight. If your grumpy sword dude can be made into a mage while he continues to act like a grumpy sword dude and talk about being grumpy with his sword then that's gonna annoy me.

  • @1hardyparty
    @1hardyparty 4 года назад +2

    I don't know if it was because Fates was my first FE series and I'm feeling nostalgic or because I usually don't care about stories in my video games but I remember really liking Revelations, especially it's gameplay.

  • @keeysOST
    @keeysOST 4 года назад +3

    Okay but why are the anime cut scenes smoother than 3H?

  • @ILUVASTRO
    @ILUVASTRO 4 года назад +3

    I personally love Revelations although the story is “questionable” I overall had a blast playing

  • @danielsimmich1858
    @danielsimmich1858 4 года назад +2

    I love the design of the Anankos statue rock thing so much. It’s very Bayonetta

    • @AkameGaKillfan777
      @AkameGaKillfan777 4 года назад

      And then 3H gave us the Umbral Beast and At What Cost.

  • @0ctopusComp1etely
    @0ctopusComp1etely 4 года назад +1

    I actually had a great time with Revelations. I used it to flow-chart my way into having every single character in my final chapter roster be a Wyvern unit. It made me proud and happy in a way that is genuinely hard to describe besides "worryingly giddy".
    I had to completely roll with the punches outside of the actual flying-unit-blitzkrieg combat to have any fun though. The setting was interesting enough, but the story and the fact that the route exist at all are an affront to what the two other Fate routes were "supposed" to stand for. The only way to actually enjoy Revelations is through making your own fun via gimmicks or memes, like what I did.

  • @prismatica8416
    @prismatica8416 4 года назад +3

    As someone who skips the story in repeat playthroughs I can say it is 100% the maps that bother me. I'm fine with the snow map only because I get a whole bunch of stat items when I clear it out, from there up until fire map I have fun. Then it just becomes gimmick after gimmick after gimmick with no real incentives to play the maps. Late game I just give camilla move +1, all my boots, and a falcon knight sakura pair up just so I can rescue skip the few seize and kill boss maps.

  • @czar17_28
    @czar17_28 4 года назад +6

    I truly do wonder how bad Fates story is compared to the GBA games, arc to arc and trope to trope. Same with it compared to 3H.
    I understand that Fates has some of the worst story in the series but characters based on the same archetypes every game and basically the general, “evil empire attacks blue units, Emperor being controlled by evil magic, monsters of some sort begin to attack, and then Dragons/Ancient Demon/God is revived”.
    This mixed with the anime aesthetic that can now be attached to characters mostly because of the art style development, can FE every get out of the “predictable, generic” feel it’s had for the past decade?

    • @Kairos_Akuma
      @Kairos_Akuma 4 года назад

      Right?
      FE was always very tropey...

  • @paladia_gorom1973
    @paladia_gorom1973 4 года назад +4

    Conquest is easily my favourite fe game and it feels endlessly frustrating that it feels like the game is screaming “You chose the wrong path!” And then when I do play the other games the gameplay is so much worst. Rev and birthright could’ve been great...
    (I know that is true for other fe games, but still!)

    • @mariarenard4
      @mariarenard4 4 года назад

      I just wish Conquest story was told better. I liked the ideal of changing a Kingdom from the inside.

    • @risersin7957
      @risersin7957 4 года назад

      Still like this storyline better than 3 houses. Remember how this game screams at you that you're choosing the wrong path? That's because that's actually engaging. 3 Houses? "Local god decides stuff on a whim and can do nothing wrong."
      I used to think Fates coddled the main character. But jesus christ. . .3 Houses.

  • @hmalba7864
    @hmalba7864 4 года назад +3

    A quick thought on Birthright and Conquest failing to show the morally grey story they wanted with their color schemes-
    Obviously Birthright has a primarily white color scheme whereas Conquest is mostly black. But I think the other main colors of each games, red and purple, are both important here too. In western culture, red is generally seen as an evil or antagonistic color. The Fire Nation has red banners, the Sith use red lightsabers, etc. In eastern cultures, however, red is seen as a color of luck and power. Purple, meanwhile, is seen as a mostly evil color, the same way western culture sees the color red. The colors themselves aren't outright evil, obviously, but generally purple is given to denote a more evil or sinister character/action.
    So even the trim colors of Birthright and Conquest are painting the world in a very good vs evil scenario. Yeesh.

  • @simplename1693
    @simplename1693 3 года назад +2

    This was my second fire emblem game ( first one was birthright ) and despise all, I really enjoyed the game with its story

  • @Andy-sv6fj
    @Andy-sv6fj 3 года назад +1

    when you said that players that casual players and harcore players are equally valid it really meant a lot to me. thank you, and amazing video!

  • @MakoShiruba
    @MakoShiruba 4 года назад +6

    Honestly, the whole talk about the "presentation" and the looks of the game was fine until you mentioned the part about the cutscenes. I don't think saying "Fates has a bad presentation because it uses the Battle Models to do stuff" was really nessesary and the whole arguing that a 2002 game using ultra compressed CGI images on a 250x350 screen using pixelwork is "better" added anything. Especially when other games in the franchise do this too. Is Fates wrong for doing something Path of Radiance, Radiant Dawn, Awakening and even Three Houses do with it's in game cutscenes? No, I don't think so. Can it be done better? Yes, I believe so. Is Fates losing anything by adding more detailed scenes when most of it is just dialog OR simple animations? No.
    For me, the whole talk about the cutscenes was unneeded. I think your review and thoughts are better consiced on the gameplay rather than the presentation. FE has always been a series prideful on it's stories and gameplay, I don't think Stone Age cutscenes using chess pieces is their priority and, if it is, then sure, it can be made better, but don't compare it to a clearly worse take, which is to use CG Stills, especially when it's very clear it was this or use Map Animations like in old games.
    With that said, the rest of the video was pretty solid and interesting. It was just that bit that struck me as kinda "Boomer"ish.

  • @empiar5481
    @empiar5481 4 года назад +14

    When a game is being compared unfavorably with Fire Emblem 7, you know there's a problem.

    • @IschmarVI
      @IschmarVI 5 месяцев назад

      to be fair, FE7 is a game where all the components work out perfectly, everything fits together etc.
      The funny thing is that each individual aspect of the game isn't actually that good. But it still works out somehow.

  • @spacedoyster7686
    @spacedoyster7686 4 года назад

    Min maxing and getting ideal builds on characters was such a chore, but I did have fun working out an efficient way to get the skills I wanted on the characters I wanted to use. Fates was more limited on secondary classes for everyone, so figuring out how to get what they wanted was neat, and the final maps had enemies that were tough enough to challenge those characters.

  • @nebuvalon
    @nebuvalon 4 года назад +1

    conquest is probably the best fates branch, and that hurts to say because my baby takumi dies in that one and it broke my damn heart

    • @nebuvalon
      @nebuvalon 4 года назад +1

      also takumi is the best character this game had and i will defend that statement until i die

  • @turtgligar88
    @turtgligar88 Год назад +1

    Personally I loved these games. Although the story was not as good as awakening, I loved the gameplay. I honestly liked the pacing and gameplay way better than 3 houses. That’s just my opinion though. I will concede that revelations was a lot weaker than the other paths. I do Not think fates as a whole though deserves all the hate it gets. My unpopular opinion for the day 😂

  • @BKBK-yo1zz
    @BKBK-yo1zz 2 года назад

    Im in the casual category of player you mentioned before and i really enjoyed revelation however i can still appreciate your opinion

  • @kylemanocchio5044
    @kylemanocchio5044 4 года назад +3

    Still has better map design than Echoes.

    • @AkameGaKillfan777
      @AkameGaKillfan777 4 года назад

      "bUt EcHoEs HaS gOoD pReSeNtAtIoN!"

    • @IschmarVI
      @IschmarVI 5 месяцев назад

      honestly, I am not 100% convinced on that one.

  • @Aeivious
    @Aeivious 3 года назад +1

    Honestly it would be kick ass to give Corrin a third promotion choice in revelation (after certain story points) valite Nobel

  • @acephilosopher5146
    @acephilosopher5146 4 года назад

    Dang, hearing that "Companions" theme kick in gets me so pumped, even in this Revelations video.

  • @Brigadier_Lance
    @Brigadier_Lance 4 года назад

    I give you credit for being more positive about this route than I am, Mekkah. After a while, I just started considering this route to be a slogging stroll through a trash heap. I've beat the route one time and have attempted to play through it four times in total, the other attempts ended after a lack of motivation after I got to Valla.
    The thought of it being more for a person expecting a silly anime story seemed pretty amusing to me.
    There's one chapter improvement that I thought of while watching this. Why couldn't they have put Dragon Veins in the snow level that melt a 5x5 or 6x6 range of snow? Missed opportunity.

  • @ShadowChozo
    @ShadowChozo 4 года назад +4

    The worst thing about this route is all the unfortunate souls calling it Revelations.

    • @frostbite_1244
      @frostbite_1244 4 года назад

      I don't get it? Is it because the name doesn't make sense?

  • @emils1615
    @emils1615 4 года назад +3

    I love Fe, I constantly replay every game, I enjoy them all for diefferent reasons. I replay every game except this. I struggled to finish revelation the first time and the first thing I thougt was that I didn't want to replay this shit anymore.
    Sorry if I made mistskes, I don't speak english very well

  • @7hammerkirby
    @7hammerkirby 4 года назад +1

    Great video, I agree with just about all of this. I think more emphasis should be placed on how god-awful the character balance is though. It actually feels like they didn't try. Characters like Nyx, Odin, and Laslow join late in the story at pathetically low levels and base stats. Hinoka joins in Birthright at lv.8 with 23 hp, and at lv17 in revelation with 24 hp. Meanwhile, Silas comes with ridiculous base stats that that would make him worth using if you weren't already running over everything with Xander and Ryoma.
    And the map balance, too. As you mentioned, most map gimmicks are dumb and don't work. I just find it especially strange that they screwed it up so badly after Conquest got that part so right.

  • @rage3100
    @rage3100 4 года назад

    My main issue with rev is mostly the balancing of certain units like Nyx, peri and some other retainers, they arrive some time later than they usually do in the other routes and if I'm not mistaken they come with the same level/stats or are not sufficiently autoleveled to where they are useful in the stage that they are recruited in.

  • @stefandesic6709
    @stefandesic6709 4 года назад +4

    Pick a side
    Whould you join the famili that raised you and destroy hoshido with the evil king Garon
    Or defend the opresed and good people of Hoshido with your true famili
    But before u make your choice and think Hoshido, remember, 1 of your siblings will be mean to you

  • @bubblesofthecoast6393
    @bubblesofthecoast6393 4 года назад

    Well this is news to me; this was the first game my friend introduced me to Fire Emblem with this game, and it served me well on a plane ride on a transcontinental flight across the US.

  • @sterlingstarlight2320
    @sterlingstarlight2320 2 года назад +2

    When I was playing Conquest, my only other FE game had been Awakening -which I still love to this day. But as I was going through the game, my inner writer went into overdrive and I started drafting a fix-it fanfic that I never finished/posted because I quickly got bored with the world. I also felt like the game was punishing me for using units other than the royal siblings, since every other unit seemed to fall off before the midgame. And the units who WERE viable didn't have good support conversations with each other. It wasn't like Awakening, where I could put Panne and Virion together and be rewarded with a surprisingly sweet support chain and S-support.
    I'll never not be disappointed that Fates failed to live up to all the expectations and hype, but I'm glad it happened. I think it was an important stepping stone in making Three Houses as good as it is, since it seems like Intsys took a step back, toned down the pandering and fanservice and really thought about what makes a good Fire Emblem game.

  • @2.0wen
    @2.0wen 4 года назад +1

    Quite honestly Fates is very very personal to me and I love a lot about so I'm inclined to defend it because it is my favorite Fire Emblem game but hey that's just me. I quite enjoyed all the different paths and replayablility and I'm still to this day boping to the ost. Just the other day lost in thoughts came on in my car so I just had to Sing along since I know all the lyrics. I've played conquest 3 times Birthright 4 or 5 and Revelation countless times and also the Kids DLC which is also hecking amazing. They got Matt Mercer to sing while you fight the final boss honestly that's like just amazing that alone is epic enough for me.

  • @Arkirious
    @Arkirious 3 года назад +3

    So I'mma be that guy, and say I loved fire emblem fates and it's my favorite FE game. All the stories were good, but I will agree revelations was far in the least interesting. Conquest hit me in a way that had me delightfully disgusted, and Birthright was by far my favorite. Only good thing about revelations is that you get all the options if both games, that's really it. Oh if you marry azura she will be remembered as your wife through out history, everything else she is lost too time.

  • @simonopps
    @simonopps 4 года назад +1

    Unpopular opinion : I like Fates. But it is also the first Fire Emblem game that I played and I since just played awakening and echoes and three houses. With that being said, I like self inserts, I like the countless shipping options, I like how the class system is limited but still everything is possible and I do like the maps. Especially for Conquest, but the other ones as well. While it is true that you basically play the same maps over and over again, it still feels like something different.
    But still, I think criticism is still appropriate because I have a hard time to connect Fates to previous installments in the series. Except for the story ones. Because fire emblem is always the same story. After years and years of a series, you can't avoid that.

  • @bakubread9308
    @bakubread9308 4 года назад +1

    I am a hardcore casual FE fan. I don't like to be challenged, I don't like permadeath, that's why I only actually started playing with Awakening. With that understood, I love revelations. Why? I guess I just like the units themselves, the child unit system, and the character designs... for the most part. I enjoyed the silly anime adventure as well, but I'd never say that the story is *good.*
    Sidenote: "Road Taken" is my favorite track in all of Fire Emblem. Bar none. So it has that going for it too.

  • @hewhositsuponfroggychair5722
    @hewhositsuponfroggychair5722 4 года назад +1

    It was the first fire emblem game I played, and while It certainly wasn't perfect, it honestly didn't seem "bad".

  • @Yarharsuperpirate
    @Yarharsuperpirate 4 года назад

    One good thing about revelations is by far the roster size. If you enjoy building characters and experimenting with different classes. Revelations is great for that simply because the crazy amount of characters you get. Makes me sad there was no dlc map in the same vein as awakening's appotheosis map. A super difficult map to truly test your maxed out units.

  • @marcoasturias8520
    @marcoasturias8520 4 года назад +3

    7:07 not trying to take down your entire argument about the game because of a nitpick with a menu's presentation but:
    Most weapons im the older games look the same in combat with some exceptions namely the legendaries of the game
    In fates weapons have distinct shapes in combat and yes, some are silly looking, probably to make them stand out from the "regular" weaponry.
    Also, the fates' icon had to give hints about the expanded weapon triangle and show it by color, this could've been handled better, it could have the icons you wanted and just color them correctly (unlike dual weapons that shows that beats the opposite weapons because they didn't wanted yo make a new sprite or something) but it works and for weapons with special effectiveness they use a special icon like awakening, giving the information quicker and easier.

  • @RyanKarolak
    @RyanKarolak 4 года назад +1

    I enjoyed the game and thought the mechanics were solid. I also thought there were some interesting characters. However I do agree with the story, breakup of the three routes into separate games with the dlc "true" end, and a few other things were undesirable or bad.

  • @UnPokemon
    @UnPokemon 3 года назад +1

    Funilly enough, I have Zero problem with Revelation as a premise because I never considered Conquest as a reasonnable choice.
    Rather I was mad that Revelation wasn't a choice from the begining because that's the choice that makes the most sense.
    The execution howeverer, was so incredibly garbage that it's incredible nobody raised flags when they were making this.

  • @crit2074
    @crit2074 4 года назад +1

    Fire Emblem Fates:
    Game Mechanics: Genius
    Story Writing: beyond stupid

    • @sadpee7710
      @sadpee7710 3 года назад

      yea that's fair. that's why i wouldn't call it bad or worse than other games. just different priorities. gameplay > story, understandably turns some people away as a matter of taste.

  • @matthewcoyle4131
    @matthewcoyle4131 4 года назад +1

    It just baffles me because there is so much good stuff in fates. I can't decide exactly what I think.
    I feel like there was something inherently wrong with having it be Birthright: Easy mode, Conquest: hard mode, Revelation: Something in between (???).
    They clearly HAD good map designers. All I hear is praise for Conquest's map design!
    I feel like it's almost like the Fates design team got caught up in the casual vs hardcore arguement and then they bound their own hands by trying to make one game have the easy but gimmicky maps, one game have the hard but well balanced maps, and one just have some awkward inbetween.

  • @thorscape3879
    @thorscape3879 Год назад

    Revelation can be played on Lunatic Classic without grinding. All you have to do is build your units well enough. You never have to use random battles to progress. There are enough paralogues to help facilitate powerful end game units that aren't Xander, Ryoma, or Camilla.
    Ninja Soleil and Vengeance Ophelia are even in Rev two of the most powerful units in the game.

  • @DarklinWolf
    @DarklinWolf 4 года назад

    The Heirs of Fate DLC is worth a shot if you want more Fates. It sort of redeems the child characters, the one-shot story is pretty great, and it gives Anankos actual characterization.