Would love to hear any comment or input you have, this is a new channel so we are still experimenting. Did you find the content interesting? Is there a place for improvement? Please leave any feedback you have here in a comment :)
thanks for the broadcast, there is one question, transferring all the characteristics of objects from the Blender scene, should I do it myself, or are there any tools? Blender -> config.yaml, or do I need to parse the whole BlenderProc and build my own? Thank you!
@@AlexRuban... Hey there, Max here. That is a great question. However, I am a bit unclear about what you mean by "characteristics of objects", if you want you can ask via an issue on github. I am sure we can help you there better than in youtube comments: github.com/DLR-RM/BlenderProc/issues Hope to see you there soon :)
Could you give some more as to why Blender could be better than game engines like Unreal? Our team is currently using Unreal and will be comparing synthetic vs real data,
Hey, of course, there are many differences between Unreal and Blender (Cycles), while Unreal uses a rasterizer, blender uses ray tracing (see this video here, if you are unfamiliar with the differences: ruclips.net/video/ynCxnR1i0QY/видео.html). Furthermore, Unreal was designed to be fast, which is not bad on its own. However, their design goal was to trick the human eye into believing a scene is real, but if you try to generate images for the training of a CNN, you don't want the images to trick a human, you want images which are as close as possible to reality and a ray tracer is much closer in that department. I am not saying that you can't get good performance with Unreal, I am just trying to tell you that if you use Unreal, that the sim2real gap might be bigger than with a ray tracer (blender). If you have more questions about this, write me an e-mail: rmc.dlr.de/rm/de/staff/maximilian.denninger/
This was a perfect intro to BlenderProc. Thanks Maximilian for making such an awesome tool opensource and Peter for organising this session !
Would love to hear any comment or input you have, this is a new channel so we are still experimenting. Did you find the content interesting? Is there a place for improvement? Please leave any feedback you have here in a comment :)
thanks for the broadcast, there is one question, transferring all the characteristics of objects from the Blender scene, should I do it myself, or are there any tools? Blender -> config.yaml, or do I need to parse the whole BlenderProc and build my own?
Thank you!
@@AlexRuban... Hey there, Max here. That is a great question. However, I am a bit unclear about what you mean by "characteristics of objects", if you want you can ask via an issue on github. I am sure we can help you there better than in youtube comments: github.com/DLR-RM/BlenderProc/issues
Hope to see you there soon :)
@@maximiliandenninger2724 thx try...
You guys are super awesome 😍😍😍.... I soo wanna stop everything and send a PR!!
Hi. Can you suggest me some pipeline for optical flow prediction on simulated animation>
Hey,
you can check out the paper, which won the best paper award at ECCV: arxiv.org/abs/2003.12039. I hope that helps.
Best,
Max
Could you give some more as to why Blender could be better than game engines like Unreal? Our team is currently using Unreal and will be comparing synthetic vs real data,
Hey,
of course, there are many differences between Unreal and Blender (Cycles), while Unreal uses a rasterizer, blender uses ray tracing (see this video here, if you are unfamiliar with the differences: ruclips.net/video/ynCxnR1i0QY/видео.html). Furthermore, Unreal was designed to be fast, which is not bad on its own. However, their design goal was to trick the human eye into believing a scene is real, but if you try to generate images for the training of a CNN, you don't want the images to trick a human, you want images which are as close as possible to reality and a ray tracer is much closer in that department. I am not saying that you can't get good performance with Unreal, I am just trying to tell you that if you use Unreal, that the sim2real gap might be bigger than with a ray tracer (blender). If you have more questions about this, write me an e-mail: rmc.dlr.de/rm/de/staff/maximilian.denninger/
7:10 That was not so realistic tho :D
Hi can you suggest me some pipeline for generating keypoint synthetic datasets using blender ?