68-card, 4-color pile winning a major tournament: the underdog dream we all love to hear. This is awesome, I imagine whoever piloted this at that tournament felt amazing.
The person that piloted this deck has a ton of top 8 entries with more normal decks in things like MTGO events or other large tournaments so this deck was not some random guy that loves to play wacky decks. It's designed to terrify the Bo3 meta which typically is slower than the decks you see in Bo1.
@@monopoman yeah definitely feels like a secret-tech pet deck that a very good player spent a lot of time brewing and (as many other comments have said) will go terribly in the hands of a netdecker. The anti-netdeck, if you will
The kind of deck that really makes you love the game. Such a creative brew that doesnt just autopilot itself, trying to learn it is like solving a puzzle.
@Kazooieandbanjo figured this on Strictly Better MtG channel : This deck utilizes a loop with Nissa and Slogurk that gets kicked off by Aftermath Analyst. Once you have Nissa on the battlefield and about 12 of the Streets of New Capenna fetches, you use Takenuma to return an Aftermath Analyst from your graveyard to hand, play it, sac it, generate 12+ mana from Nissa. You bounce and replay slogurk getting back takenuma from your graveyard which you used to get Jace, and you loop Takenumas to keep getting and replaying Jace to mill out your opponent and win the game on the spot. This is a combo deck.
It's almost easier there: You don't waste 20 minutes of your life each game searching your library once there is no more lands to find. You just go "sac the elf, five of those, so I get 5 life again, plus five mana, then reclamation and do it again" and move on.
One particularly delightful thing about a champion brew coming out of nowhere in this Standard is that many of the cards were not meant to share a Standard environment -- the New Capenna fetches and Aftermath Analyst, for example.
I’ve played against this deck the past couple days but i feel like I’ve been playing a bunch of people who don’t understand how to play it because all the games have been auto wins. Seems like a fun big-brain deck
People don’t realize it’s a true ‘combo deck’. A lot of players are “net decking” & not realizing the unlimited Jace Combo, it’s an easy win if they don’t know it. However if you let TAKENUMA keep going back to graveyard & hand. Jace becomes unlimited!
People always forget we had functional 80 card decks taking down tournaments for months under Yorion. The "60 cards in main deck is always best" is and always has been an incorrect statement made by people who want to treat Magic like poker when it's not. There are many reasons to play more than 60 cards in the main even pre-sideboard, mostly to do with fitting necessary combo pieces and interaction into toolbox decks, but the difference between the odds of seeing a card at 4-of in a 60 card deck and a, for instance, 70 card deck in the opening hand a reduction of 5% [or about 1/8th less often, i.e. you will draw a specific 4-of 7 in 20 games instead of the typical 8 in 20 games]. As long as you keep your land ratio in check, especially in a deck that just runs a bunch of generically powerful cards, there are many strong cards that might warrant playing more cards to fit them into the list at the expense of a relative ~12.5% hit to consistency [if going to 70 cards, it's actually under 10% at 68 cards]. Importantly, the odds of drawing a 3-of in an opening hand in a deck of 60 cards is worse than drawing a 4-of in an opening hand in a deck with 70 cards by 4%, so going over 60 cards can actually make your deck *more consistent* by letting you play more 4-ofs in a tight list where there are more than 9 4-of spells you want to play. My personal example has been in Insidious Roots combo decks this Standard. Playing 60 cards was forcing me to cut combo pieces [Agatha's Soul Cauldron, Bartolome del Presidio, Melira] to fit in necessary enablers and removal. Going up to 66 cards let me fit in the full playset of each, fit in an additional piece of interaction, and gave me some breathing room in my mana base to play both basics and the channel lands since the initial 60 card list was having to choose since the deck really wanted a bunch of fast duals and Mirrex. This deck actually doesn't use the extra room to play more 4-ofs but actually needs it for the mana base to work. It's actually kinda rough to fit all the New Capenna lands AND basics for them to find AND duals to help smooth the mana without cutting spells, so going over 60 is a reasonable solution to bloat the mana base. We're probably going to see more experimentation with decks over 60 cards in this format, since the Worldsoul's Rage deck has the same problem as this one, where they end up finding all their basics pretty quickly if they play too many New Capenna lands but they risk not being able to leverage the strength of Rage fully if they don't play enough of the New Capenna lands to work with it. Like this deck, that one also has a decent chunk of mass draw/filtering to further lessen the downsides of playing more cards.
I just recently learned about this part of magic theory. Had some L1 judge on pioneer humans tell me how he plays legacy elves and boarding in a single sylvan library without cutting anything is optimal mathematically (I forget what matchup specifically but one where you need the grind value)
The biggest problem with increasing the size of a deck is a less impactful sidebard. You'll be able to swap out a smaller proportion of your deck so you better be able to play a decent match against most of the field with your main deck and pick 1 or 2 decks that you really need the board against. That said, best of one doesn't have sideboards.
Great way to get rid of your excess mana although I feel that you are polluting your deck from finding the main combo. But hey, it's already a 68 card deck so rounding it up to 70 can't hurt that much right... :)
I love decks like this, if my friend built it I would of told them ‘it’s very creative but not maybe you want to lower the cure and card count to make it more consistent’ and I would be demonstrably wrong!
My prediction is that this deck will do TERRIBLY in best of one. This is a deck tuned for the group you'd expect to see at a pro-level BO3 event. Those players strongly prefer control and midrange. Likely very little aggro. BO1 is a totally different meta.
Seems like this deck should have a Worldsoul's Rage somewhere in it. I can't imagine it is difficult to get a lethal cast with Nissa, plus the buy out mode of removal + pick up your lands from the graveyard.
I don't get to play Magic anymore, but Slogurk has been my favorite card in Standard to dream up decks for. Slogurk + SplenRec + New Capenna sac lands + Channel lands has always been what i come back to. I haven't seen this Nissa or the Analyst yet, but they seem hilarious with Slogurk.dec
I have a deck almost exactly like this, as a budget new player. Lol. Only have 2 Nissas but crafted the slogurk for this list, was tryna tell my friends there is merit in Nissa ramp rn. Crazy . Couldn't make the list work outside of 65-69 cards. I kept going back and forth between 1 and 2 terror tithes, with one in the sideboard Even my sideboard looks about the same. I'm glad to see my ideas have merit. Like, $75k worth of merit Call that on a budget.
I fixed it in the message up above. I always create a sideboard for Bo3 to be prepared for the meta game. Game play is on my channel if you are interested. Big Rakdos is a ton of fun, and really good. @lgarrison5732
This is a fun deck, but it for sure is gonna get rolled by aggro. I played it for a few hours in Mythic today and it was painful. The wins were fun but the losses were quick and brutal.
I added a Titania and a 2nd Ertai (cutting out a Splended Rec and a Nissa). The Titania was super helpful when she came into play gaining an extra 2 life each time a land went to the graveyard and blocking with a 4 booty
I made this deck in paper for an rcq a few weeks before magicon and its really fun. But i was only playing 60 cards. The infinite combo was so much fun to do with nissa slogurk aftermath analyst and takenuma but it was hard to show other people how the combo worked
That was amazing. I can only imagine how this played out with paper cards in the tourney - the opponents maybe lost due to falling asleep with all those triggers to process!
I've been playing this deck for a few days now. Its an absolute monster. Win rate is low(50%) but that's most likely due to me learning it. The comebacks are so satisfying when it hits just right.
Playing this on the ladder is rough… maybe it’s the creature based mid range player in me but I cannot get the pile to function. I’ve had 3 wins with it… one was hard casting Atraxa, and the other 2 the opponent scooped while waiting for Nissa triggers to resolve.
I really think decks in the 60-72 card range are a bit underrated. Maybe not for the top of the ladder, but they can be consistent enough, and they tend to make really fun decks to play
i built this deck and as someone else said when you win its fun, but theres so much control that you hardly get going, thats the issue with all the solid paper decks, because of how easy it is to make a fast hard hitting deck and theres far too much control iv had very little success with it , id say maybe a 3/10 win rate, black cuts your pieces down, red knocks you off the board, white and blue just uses sunfall and the rest of its removal, if you dont have the absolute perfect start dino and stompy decks just walk through you.
@@tgatt5759 I modified to add more control and then out of nowhere win with slogurk and creature lands. Perfect? Nah. Fun? Absolutely. Winning more than 50% tho.
The midgame where you weren't sure what to do you can actually mill your entire deck and then mill opponents deck with jace. Nissa, slogurk, takenuma, and analyst. Use analyst to return lands, landfall with nissa get mana to takenuma analyst, slogurk returns takenuma, repeat until deck empty then repeat until infinite mana and infinite jace minuses. *edit: you pretty much realized that less than 5 minutes later lol
played it in BO3. First match won 2-1 against mono red, second match 1-1 against u/w control and I lost due to time-out. I MIGHT see a small issue with this deck in timed bo3 :D
I wish wotc would give us a chance to brew and playtest with all the standard legal cards so a more diverse meta can develop. This shows there are interesting off meta decks that could diversify this stagnant format if people were allowed to experiment w/o blowing all their rares on a risky deck.
Interesting deck but the novelty is probably why it won, moreso than anything particularly clever about the deck itself. Who could've possibly known how to play around this? 😂
does anyone know if this deck is still viable after thunder junction? i always wanted to craft it but now that the new set dropped, im a bit scared to waste my wildcards. :S (im a newer player, no collection yet)
Slogaark always reminds me of a looney tunes character. He is dancing around, grabbing some lands, hitting you with 10 plus damage. Just cartoonish behavior.
There are many unknown brewed decks that could win a standard tournament if Arena shuffler/match maker didn't interfere so badly. The stats don't lie. Every paper player knows that arena controls the W/L ratio. Yes the Bo3 "algorithm" is better but still feels touched. First few years of arena had glitches but they had it right, now Wizards controls too much. It took the fun out of it. I'm open to a better explanation that doesn't involve it's just my imagination lol.
68-card, 4-color pile winning a major tournament: the underdog dream we all love to hear. This is awesome, I imagine whoever piloted this at that tournament felt amazing.
The person that piloted this deck has a ton of top 8 entries with more normal decks in things like MTGO events or other large tournaments so this deck was not some random guy that loves to play wacky decks. It's designed to terrify the Bo3 meta which typically is slower than the decks you see in Bo1.
They also invented the sword deck last year in standard
@@monopoman yeah definitely feels like a secret-tech pet deck that a very good player spent a lot of time brewing and (as many other comments have said) will go terribly in the hands of a netdecker. The anti-netdeck, if you will
The kind of deck that really makes you love the game.
Such a creative brew that doesnt just autopilot itself, trying to learn it is like solving a puzzle.
@Kazooieandbanjo figured this on Strictly Better MtG channel : This deck utilizes a loop with Nissa and Slogurk that gets kicked off by Aftermath Analyst. Once you have Nissa on the battlefield and about 12 of the Streets of New Capenna fetches, you use Takenuma to return an Aftermath Analyst from your graveyard to hand, play it, sac it, generate 12+ mana from Nissa. You bounce and replay slogurk getting back takenuma from your graveyard which you used to get Jace, and you loop Takenumas to keep getting and replaying Jace to mill out your opponent and win the game on the spot. This is a combo deck.
I would not want to keep track of these triggers in paper magic
It's almost easier there: You don't waste 20 minutes of your life each game searching your library once there is no more lands to find. You just go "sac the elf, five of those, so I get 5 life again, plus five mana, then reclamation and do it again" and move on.
@@daodrassulravan5520 Agreed. Most combo decks are nicer to play in paper. Especially infinite combos.
Card designs keep catering towards online games.. however, there have always been decks that are hell to keep track of in paper
Also you stack your graveyard in ways that make easier to put lands on the battlefield, it’s a lot of work but practice is important
FYI, if you stack triggers manually you can shuffle first and then surveil when you return a bunch of lands from the gy
One particularly delightful thing about a champion brew coming out of nowhere in this Standard is that many of the cards were not meant to share a Standard environment -- the New Capenna fetches and Aftermath Analyst, for example.
I just realized that the only reason this deck is possible is because wizards cancelled the rotation.
I’ve played against this deck the past couple days but i feel like I’ve been playing a bunch of people who don’t understand how to play it because all the games have been auto wins. Seems like a fun big-brain deck
People don’t realize it’s a true ‘combo deck’. A lot of players are “net decking” & not realizing the unlimited Jace Combo, it’s an easy win if they don’t know it. However if you let TAKENUMA keep going back to graveyard & hand. Jace becomes unlimited!
Many newbies where like "oh it's a very powerful deck! I have to make one!" Not realizing its a very tricky deck that's not meant for newbies.
Well I certainly have no fucking clue. It seems pretty shit actually. You always either get run over or run out of steam or both.
This deck is missing 62 more cards and a couple copies of the prismatic bridge and jin-gitaxxis to win every tournament ever
This makes me laugh. Its jin gitaxias. He says it wrong so we all do too xd.
the moment you realise its a mill deck, everything suddenly makes sense, even the 68
Add 1 more card and i would love even more. XD
People always forget we had functional 80 card decks taking down tournaments for months under Yorion. The "60 cards in main deck is always best" is and always has been an incorrect statement made by people who want to treat Magic like poker when it's not. There are many reasons to play more than 60 cards in the main even pre-sideboard, mostly to do with fitting necessary combo pieces and interaction into toolbox decks, but the difference between the odds of seeing a card at 4-of in a 60 card deck and a, for instance, 70 card deck in the opening hand a reduction of 5% [or about 1/8th less often, i.e. you will draw a specific 4-of 7 in 20 games instead of the typical 8 in 20 games]. As long as you keep your land ratio in check, especially in a deck that just runs a bunch of generically powerful cards, there are many strong cards that might warrant playing more cards to fit them into the list at the expense of a relative ~12.5% hit to consistency [if going to 70 cards, it's actually under 10% at 68 cards]. Importantly, the odds of drawing a 3-of in an opening hand in a deck of 60 cards is worse than drawing a 4-of in an opening hand in a deck with 70 cards by 4%, so going over 60 cards can actually make your deck *more consistent* by letting you play more 4-ofs in a tight list where there are more than 9 4-of spells you want to play.
My personal example has been in Insidious Roots combo decks this Standard. Playing 60 cards was forcing me to cut combo pieces [Agatha's Soul Cauldron, Bartolome del Presidio, Melira] to fit in necessary enablers and removal. Going up to 66 cards let me fit in the full playset of each, fit in an additional piece of interaction, and gave me some breathing room in my mana base to play both basics and the channel lands since the initial 60 card list was having to choose since the deck really wanted a bunch of fast duals and Mirrex.
This deck actually doesn't use the extra room to play more 4-ofs but actually needs it for the mana base to work. It's actually kinda rough to fit all the New Capenna lands AND basics for them to find AND duals to help smooth the mana without cutting spells, so going over 60 is a reasonable solution to bloat the mana base. We're probably going to see more experimentation with decks over 60 cards in this format, since the Worldsoul's Rage deck has the same problem as this one, where they end up finding all their basics pretty quickly if they play too many New Capenna lands but they risk not being able to leverage the strength of Rage fully if they don't play enough of the New Capenna lands to work with it. Like this deck, that one also has a decent chunk of mass draw/filtering to further lessen the downsides of playing more cards.
I enjoyed reading your comment.
I just recently learned about this part of magic theory. Had some L1 judge on pioneer humans tell me how he plays legacy elves and boarding in a single sylvan library without cutting anything is optimal mathematically (I forget what matchup specifically but one where you need the grind value)
I play a 140 card deck!
The biggest problem with increasing the size of a deck is a less impactful sidebard. You'll be able to swap out a smaller proportion of your deck so you better be able to play a decent match against most of the field with your main deck and pick 1 or 2 decks that you really need the board against.
That said, best of one doesn't have sideboards.
imagine reading this 😬
"It's a Mill deck!"
Obviously, given you're at 50+ health, it's a lifegain deck.
Milled someone out last night with 300 life LOL
This may have been one of my favorite decks to watch you play. I haven't seen that much joy from you in awhile.
I think this is the most fun I have ever seen CGB have in a Bo1 standard video lol
The creator of this deck is a true mad lad. 68 cards, incredible.
there should have been one more card in the deck for the memes
This strikes me as a deck where Outrageous Robbery could be nuts!
I've been playing Esper control with Robbery supplementing Jace as my win con, and I think you're entirely right.
Great way to get rid of your excess mana although I feel that you are polluting your deck from finding the main combo. But hey, it's already a 68 card deck so rounding it up to 70 can't hurt that much right... :)
I love decks like this, if my friend built it I would of told them ‘it’s very creative but not maybe you want to lower the cure and card count to make it more consistent’ and I would be demonstrably wrong!
I've destroyed it at least 3 times with mono green 😂
I'm sure you have. Clearly they didn't play the deck right @@tgatt5759
@@tgatt5759 It has been designed for BO3. It's not very good in BO1 with all the fast aggro decks, unless you have nice topdecks.
the dream of a fresh standard
As soon as I saw SBMTGs video about this deck all I could think was this is such a CGB deck, I cant wait for his video on it. Never fails to impress!
this deck is certainly useful for completing any "play x number of lands" daily challenges
Probably no different from any other deck. "Play x lands" is not the same as having lands enter the battlefield via effects
Hmm are you sure reanimating lands is considered "playing"
Truly. I think you can finish that quest off with just 1 or 2 matches with this deck.
Playing this in a PAPER tournament!?!?! This person deserves more than 75K for being able to track all those triggers!
My prediction is that this deck will do TERRIBLY in best of one. This is a deck tuned for the group you'd expect to see at a pro-level BO3 event. Those players strongly prefer control and midrange. Likely very little aggro. BO1 is a totally different meta.
Seems like this deck should have a Worldsoul's Rage somewhere in it. I can't imagine it is difficult to get a lethal cast with Nissa, plus the buy out mode of removal + pick up your lands from the graveyard.
Amazing old Magic,I love every second of it
I think we all know what this deck is missing.
JIN-GITAXIAS!!!
Thank you for the video, I really wanted to see this in action after reading about it
I don't get to play Magic anymore, but Slogurk has been my favorite card in Standard to dream up decks for. Slogurk + SplenRec + New Capenna sac lands + Channel lands has always been what i come back to. I haven't seen this Nissa or the Analyst yet, but they seem hilarious with Slogurk.dec
I have a deck almost exactly like this, as a budget new player. Lol. Only have 2 Nissas but crafted the slogurk for this list, was tryna tell my friends there is merit in Nissa ramp rn. Crazy . Couldn't make the list work outside of 65-69 cards.
I kept going back and forth between 1 and 2 terror tithes, with one in the sideboard
Even my sideboard looks about the same. I'm glad to see my ideas have merit. Like, $75k worth of merit
Call that on a budget.
bot
Great content as always. I destroyed that deck with Big Rakdos yesterday. Big Rakdos has good matchups across the board. Deadly Cover-Up is a game changer. List below if you are interested. Went 24-8 in mythic bo1 with it.
Deck
2 Chandra, Hope's Beacon (MOM) 134
1 Aclazotz, Deepest Betrayal (LCI) 88
2 Outrageous Robbery (MKM) 97
1 March of Wretched Sorrow (NEO) 111
3 Big Score (SNC) 102
4 Trumpeting Carnosaur (LCI) 171
4 Brotherhood's End (BRO) 128
3 Mountain (ZNR) 275
3 Swamp (MID) 273
3 Blackcleave Cliffs (ONE) 248
4 Haunted Ridge (MID) 263
2 Restless Vents (LCI) 284
4 Sulfurous Springs (DMU) 256
1 Takenuma, Abandoned Mire (NEO) 278
1 Sokenzan, Crucible of Defiance (NEO) 276
3 Bitter Triumph (LCI) 91
3 Virtue of Persistence (WOE) 115
2 Sheoldred's Edict (ONE) 108
3 The Cruelty of Gix (DMU) 87
1 The Celestus (MID) 252
2 Etali, Primal Conqueror (MOM) 137
1 Brass's Tunnel-Grinder (LCI) 135
2 Deadly Cover-Up (MKM) 83
1 Field of Ruin (MID) 262
2 Raucous Theater (MKM) 266
2 Cavern of Souls (LCI) 269
Sideboard
2 Sheoldred, the Apocalypse (DMU) 107
2 Path of Peril (VOW) 124
2 Extract the Truth (SNC) 78
1 Deadly Cover-Up (MKM) 83
2 Hidetsugu Consumes All (NEO) 221
3 Duress (STA) 29
2 Liliana of the Veil (DMU) 97
1 Breach the Multiverse (MOM) 94
Sorry if I'm missing something... You say Bo1, but have a sideboard of 7? Thanks in advance!
I fixed it in the message up above. I always create a sideboard for Bo3 to be prepared for the meta game. Game play is on my channel if you are interested. Big Rakdos is a ton of fun, and really good. @lgarrison5732
why would you ever play only 3 cruelty of gix?
@@WitnessedOne 4 feels like overkill in Bo1. Need more space for removal/boardwipes to survive that long
This is a fun deck, but it for sure is gonna get rolled by aggro. I played it for a few hours in Mythic today and it was painful. The wins were fun but the losses were quick and brutal.
Maybe it needs to be 70 cards with two more creature destruction spells
Don’t forget user error 😅
I don't Plat bo3 but I thought there wasn't as much aggro
I added a Titania and a 2nd Ertai (cutting out a Splended Rec and a Nissa). The Titania was super helpful when she came into play gaining an extra 2 life each time a land went to the graveyard and blocking with a 4 booty
Hell yeah, i was waiting for this. Thank you CGB for coverage.
I fought this with your monoblack control deck a week ago, man that was a match, they milled me out on like turn 18 with jace
Last 4 color deck I played and won with was Esper Bolas, that was sum fun, miss playing that deck.
Played against this deck once with my exile deck. The 3 drop flash cat that exile graveyard got opponent to scoop.
With Jace being such a big part of the meta having a big deck is probably a good thing.
I made this deck in paper for an rcq a few weeks before magicon and its really fun. But i was only playing 60 cards. The infinite combo was so much fun to do with nissa slogurk aftermath analyst and takenuma but it was hard to show other people how the combo worked
That was amazing. I can only imagine how this played out with paper cards in the tourney - the opponents maybe lost due to falling asleep with all those triggers to process!
I love watching Slogurk decks!
I love watching CGB big braining a deck that is big brained even for him.
Definitely a best of 3 deck can sideboard in more removal for mono red / boros
Good to see you have so much fun! Jaded CGB is fun too, but CGB enjoying himself? Priceless!
I've been playing this deck for a few days now. Its an absolute monster. Win rate is low(50%) but that's most likely due to me learning it. The comebacks are so satisfying when it hits just right.
Playing this on the ladder is rough… maybe it’s the creature based mid range player in me but I cannot get the pile to function. I’ve had 3 wins with it… one was hard casting Atraxa, and the other 2 the opponent scooped while waiting for Nissa triggers to resolve.
Covert, great video. Love watching you play and your commentary. Keep up the great work.
This type of deck works much better in Bo3 where the mono-red menace is far less popular and you will face countless mid-range and control decks.
Been playing this deck since it was posted a couple of day ago on another channel, its a lot of fun and made my way up the Dimond rank with it.
played agianst this in BO3 with my Rados Midrange Deck... it wrecked me xD . Coll to see it here.
I learned from a Doppelgang deck that Analyst is broken af. Every time I see it I know the drill. Welcome to Karlov ramp x_x
Nice! I am playing a Slogurk deck with the landfall +1/+1 counter in BO3. Not amazing but with some of these cards it could become way better :)
21:55 you could be like some kind of animator😂
One of the Boseiju's in the sideboard should be maindeck for best of one, I would think? Not having it available could be a problem.
They did this with cardboard?
With all that mana generation, you could play Worldsoul’s Rage lol
I've managed to reach legend(best of 1 standard) on MTGA with a 65-68 card W/G life gain deck.
Remember: metas are made to be broken
Where can I watch that Slogurk deck winning the tournament? It's like the ultimate underdog story want to see how it won.
Just built this in paper. So glad you made this video. Thank you sir!
Cool deck, but maybe a bit hasty to jump on a deck this new and invest in paper? Yeah, I've been burned before. 😅
@@Guevon_Pajaro he probably uses proxys :)
Enjoy!
I really think decks in the 60-72 card range are a bit underrated. Maybe not for the top of the ladder, but they can be consistent enough, and they tend to make really fun decks to play
i built this deck and as someone else said when you win its fun, but theres so much control that you hardly get going, thats the issue with all the solid paper decks, because of how easy it is to make a fast hard hitting deck and theres far too much control iv had very little success with it , id say maybe a 3/10 win rate, black cuts your pieces down, red knocks you off the board, white and blue just uses sunfall and the rest of its removal, if you dont have the absolute perfect start dino and stompy decks just walk through you.
Love this deck
I've crushed it every time with mono green 😂
@@tgatt5759 😆
@@tgatt5759 I modified to add more control and then out of nowhere win with slogurk and creature lands. Perfect? Nah. Fun? Absolutely. Winning more than 50% tho.
The midgame where you weren't sure what to do you can actually mill your entire deck and then mill opponents deck with jace. Nissa, slogurk, takenuma, and analyst. Use analyst to return lands, landfall with nissa get mana to takenuma analyst, slogurk returns takenuma, repeat until deck empty then repeat until infinite mana and infinite jace minuses.
*edit: you pretty much realized that less than 5 minutes later lol
played it in BO3. First match won 2-1 against mono red, second match 1-1 against u/w control and I lost due to time-out. I MIGHT see a small issue with this deck in timed bo3 :D
Damn ..I was playing this since last night and now you posting this = every other game ima play against this
You have to make more videos of this deck
Almost nice
Nice first time piloting.
This is something I’ll see if I can build similar with Fall of the Thran.
I wish wotc would give us a chance to brew and playtest with all the standard legal cards so a more diverse meta can develop. This shows there are interesting off meta decks that could diversify this stagnant format if people were allowed to experiment w/o blowing all their rares on a risky deck.
I discovered an infinite mana and life in this deck and used a OTK spell to Wincon. I liked Dryad's Revival and Outrageous Robbery.
Too bad wizards will never make mono red bad again… I call it Ham Sandwich Red
If only you could add Evolution Sage to the deck. The synergy with Nissa and Jace would be so beautiful.
I saw this, but missed that it was a 68 card pile. I also knew CGB would be all over Slogurk.
Hey cgb. Traveling north thru Michigan today into the up. No wonder you want to be florida man!!!
Interesting deck but the novelty is probably why it won, moreso than anything particularly clever about the deck itself. Who could've possibly known how to play around this? 😂
This is a control deck's worst nightmare holy shit.
love it cgb
Thanks CGB
Oh damn CGB’s straight gurkin’ it
That UW game - you have betrayed your people :D
At least this deck solves the problem of drawing more than two lands on Arena.
Those Slogurk games requires like 300IQ to don't get by all those triggers
Ok I get why this deck one, this seems crazy
Should i craft atraxa?
does anyone know if this deck is still viable after thunder junction? i always wanted to craft it but now that the new set dropped, im a bit scared to waste my wildcards. :S (im a newer player, no collection yet)
thanks for the great video btw! :) loved it
2x speed gang we making it out the lunch break with this one 😤😤😤
should've binned the atraxa to grab it off takenuma
I knew this video was coming. No way it would be avoided....
Navigating Ramp lines? My years of playing Omnath has paid off...
Totally sick ❤
i think slogurk is actually @cgb 's favorite card
how exactly does this jank not insta lose to graveyard hate?
Slogaark always reminds me of a looney tunes character. He is dancing around, grabbing some lands, hitting you with 10 plus damage. Just cartoonish behavior.
I love me a good Slogurk pile. This one delivers.
Id probably change nissa for a spelunking???
Bruh this is the deck that murdered my face last night
Day 45 of asking for Covert Go Beard
You have just disgraced an Azorius Control. XD
Slam a soul-guide lantern on turn 1 and watch this deck auto scoop 😂
The 0/0 incubator token 🤣
Solitaire Arena, nice
There are many unknown brewed decks that could win a standard tournament if Arena shuffler/match maker didn't interfere so badly. The stats don't lie. Every paper player knows that arena controls the W/L ratio. Yes the Bo3 "algorithm" is better but still feels touched. First few years of arena had glitches but they had it right, now Wizards controls too much. It took the fun out of it. I'm open to a better explanation that doesn't involve it's just my imagination lol.