Understanding Cinema 4D Materials

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  • Опубликовано: 1 ноя 2024

Комментарии • 14

  • @Pixel.Dystopia
    @Pixel.Dystopia Год назад +2

    Awesome video! Finally an almost complete video about the differences between normal and pbr materials and their relation to the render settings!

  • @imani828
    @imani828 2 года назад +5

    I wish this video covered each channel in more detail - esp transparency, diffusion, reflectance and the texture variable in each

  • @Ricardo-de9ju
    @Ricardo-de9ju 2 года назад +1

    Have you ever tried to a add a noise to the bump channel for a 2cm Sphere? It seems not to work properly, I'm really disappointed. Once it is a procedural texture, it should work with every scale.

  • @madoc3000
    @madoc3000 2 года назад

    Epic portal reference, been a while lol

  • @ArturBauerBroduction
    @ArturBauerBroduction Год назад

    OMG - thanks i found the solution!

  • @travisnguyen1475
    @travisnguyen1475 3 года назад +1

    useful info about physical material. thank

  • @dipdowel
    @dipdowel 2 года назад

    Good stuff! Thank you!

  • @kawtharmarhoon2481
    @kawtharmarhoon2481 2 года назад

    Great tutor

  • @tadeogil5787
    @tadeogil5787 2 года назад

    Amazing!!

  • @0783may
    @0783may 2 года назад

    Excelente, gracias!

  • @MegaSucrose
    @MegaSucrose 2 года назад

    amazing!

  • @mini_max_3d
    @mini_max_3d 2 года назад

    thank you!

  • @saadsohail54
    @saadsohail54 2 года назад

    thanks bro

  • @Ricardo-de9ju
    @Ricardo-de9ju Год назад +3

    It makes no sense to maintain this material system once RS has been integrated. The native material system is terrible, not practical and very slow to render. It doesn't make sense anymore these days.