Though a lot of what was said in the video might not hold up, here are some parts that still do imo. The reason the Crafter and Copper Bulb were so well received is exactly what the video said "QOL changes fix old problems, new blocks create new problems". Those 2 blocks are new in the sense that they are new features, but it works because their features interact and integrate with the current redstone system. Whereas sculk was less popular because they tried to forcefully push a new system that did not integrate well with the rest of redstone. So has this video aged well? Ehhhh depends, there are cases for yes and no Edit: 23w46a ruined all my praises for these LOL. This video is more true than ever now Edit 2: I won't remove what I said originally but I really do think a follow up video about parity might be coming given the bulb situation. I feel like that would be a good way to sum up all my thoughts
nah, we understand. We need QOL changes more than the new stuff. For example, back then, people used to make pistons detect block updates, but now we have observers. People did machines that detected dirt turning into grass just to know if its day or not, now we have daylight sensors (does anybody even use daylight sensors anymore?). We need to make redstone builds smaller, and easier, not add more problems to it. Also, mojang is slowly improving at redstone. Give them some time, and I bet we will get most of the things we want. (I would also appreciate some new commands, the /tick command is awesome, I hope they add some more)
Qasi connectivity was both the bane of every old school redstone contraptions and the secret sauce that made so many of them work. They remove the bug and find out it was actually useful so they add it back as a feature of something else, something smaller and less confusing, something shiny and new. They minimized 1*4 circuits into single blocks. Bud detectors became observers and the copper lamp is a t-flip flop next it will be a new compariter that is actually a one block directional and or nor gate so you don't have to work about the one tick delay, lighting updates, or quasi connectivity of redstone torches...
It's a lot easier to improve something that already exists than to invent something novel that is useful. I mean, there's evidence of that fact everywhere you look. Although sometimes you get something great
one of my favorite redstone components is Scaffolding. i use it state change to transmit a signal vertically over 300 blocks up and its instant. totally op. i use it on my giant iron farm.
some of my more technical mc friends got excited about the mangrove roots being a solid water-loggable block that didnt pour out the sides and i was just like 'new wood color :)'
"We fixed the jukebox signal strength by making max strength 63. All components are scaled to fit this 4x larger space. Have fun fixing all your stuff"
Ironically, the jukebox can already output a signal strength over 15 and we can read that. We already have examples of blocks with 100+ signal strength in overloaded shulkers (too many unstackable items), we just need them to give those signal strength's to music discs.
I remember Ethoslab speculating about the skulk sensor and how he thought it should behave. He came up with a really neat idea to make it programmable, where you could put the sensor in listening mode and then save a sound. It was a much more flexible use and i suspect if the idea had been implemented (if possible), then the component would have been a lot more popular.
@@lazysloth08 No, it really doesn't. Each skulk-frequency is still triggered by multiple different sounds. That makes it not really any better than the normal one. Only actual upshot is that it resets faster, the cooldown is lower. That still doesn't make it viable.
Purplers taking over a Crafty video gave me Mando in Boba Fett vibes Except this takeover was fantastic and made sense for the story and wasn't Disney 👍
Blocks being used for stuff they weren't intended to is basically the only way to surpass the "intentional limitations" Mojang put in place with the other components.
IMO minecraft is about using items beyond their limitations, and the devs themselves know it to some extent. Ever wonder why villager house roofs are called "stairs"?
@@EvanG529 Yes, that’s a good point! They didn’t make a new block specifically for roofs, and this inspires players to use their creativity as well. In a way, it is sort of like the versatility of lego blocks.
This reminds me of a snapshot bug from a long time ago. If you used /summon to create a custom splash potion entity, you could replace the "splash potion" part with any item you wanted. This was actually really cool, because splash potions (and other thrown items) are rendered so that they always face the player. Combiend with the "NoGravity" tag, this allowed players to create floating items that always faced the player, which created a really unique effect. And considering this "bug" was only possible with commands, it wasn't hurting anyone either! Mojang fixed it the snapshot after they introduced it. No, I'm not still mad, why do you ask? It's not like I still remember it clearly several years after the fact. EDIT: This "bug" was introduced in 15w45a before being patched in 15w46a.
@@hyper_lynx Thrown potions always face the player, versus item entities and frames which have a fixed orientation or animate. That unique rendering is why this "bug" was useful.
True, it is kind of hilarious that we redstoners tend to get more hyped over new functionality of old blocks than brand new ones. That said, I'm excited to see what the community has in store for the jukebox changes (not foreshadowing at all 👀)
@@suspecter200 You know how bud powering comes from the fact that mojang reused the door code for pistons, thus making the game think pistons are 2 blocks high without them actually being 2 blocks high?
I do, unironically, really like sculk sensor, because I just enjoy the ability to send specific signals over long distance, which is just not as convenient or fun as it is with sensors. Then again, I'm one of those signal bois, the ability to just make telephone poles and do morse code nonsense is just fun for me.
That's what happens when the code's bad! Though Java edition is obviously better, Bedrock, with Microsoft behind it, is the better programmed version and would be much more easily moddable if we weren't limited to the marketplace.
@@ccaagg It's more rigidly coded though. Java Edition is incredibly flexible and easy to modify, however Bedrock has various complications due to the nature of its loading environment and lighting engine. It's not easy to make a mod loader on Bedrock, especially as Java's system is much more complicated, allowing for a lot more creativity. This is also why Bedrock is so unstable - sure, the code is a lot faster, however most things are 'hard coded' by the nature of the limited processing power and storage of the mobile devices it was designed to run on. Java, on the other hand, had a lot of major changes performed to it over the years that made its code more modular as there's way more resources to spend on PCs. You can see this when editing .dat files or .json files when dealing with items, chunks, etc. You have a number of hyper-flexible fields that you can modify in many different ways, which mods use all the time to easily implement items and textures. Bedrock does not have this flexibility and instead has a bunch of really hacky entity-based solutions to do most activities, let alone the really poorly made shader code (well, it's not exactly 'poorly made' but it is definitely not intended to be changed or built upon) that is also really hard to modify. Anyways, the reason Mojang doesn't understand its own creation is not because the 'code is bad' - in fact it's actually a sign of really good game design when the players are given so much creativity that players are able to do things even the developers don't understand and the game still works as intended. This is called emergent gameplay or an emergent feature, and in a game made to be as flexible as Minecraft this is a normal occurrence. The solution to Mojang's problems would be to revert to becoming a more community-focused studio, however it physically cannot do that as Minecraft is the most popular game on the planet and is owned by Microsoft - it is no longer an indie studio. This is an issue that Mojang is going to continue to face until they take some sort of initiative in community outreach (and by 'community' I don't mean the PR youtube videos they post that provide pretty much nothing)
Another recent example of a block being shockingly useful for redstone applications is the mangrove roots: solid block, can be waterlogged with nothing coming out of the sides, and is able to be pushed by pistons. More useful for farming/slimestone contraptions than traditional redstone, but same principle
I want a variant of the Redstone lamp that is able to change colors based on the signal strength going into it. the signal strength could correlate to the item id's for colored wool. This would allow us to make color gui's.
It wouldn't be good to bloat the game with a hundreds new Redstone blocks each with a niche purpose, adding the functionalities to old blocks seems a good decision. Besides, the aesthetic of the old blocks is the best.
@@Chorismos Is it a non-issue though? Most new redstone blocks aren't very useful as intended. Usually only by emergent features do they become useful
@@BryanLu0 and that is a problem because...? Like the orignal comment says, "There is no point in adding Redstone blocks with incredibly niche purposes. That would just bloat the game." It's completely fine for blocks to have Primary and Secondary purposes for different playstyles. Many blocks in the game already do (Redstone dot is used by builders for blood.) The Target Block and Skulk sensor were made for basic Mini-game creations (in Survival) with their secondary purpose being, useful for niche Redstone circuits. Admittedly the Target block does that better than Skulk, but that's because niether the community nor Mojang have been able to solve it's problems. For example both Mojang's and Purplers' solution for a Calibrated Skulk sensor requires you to use a look-up table not present anywhere in the game.
You say that as we get singular joke blocks like granite and copper that are basically just bloat and serve no purpose but decoration. While niche they add a lot of things for custom texture pack and build options. The same treatment should be given to redstone not redstone specifically being exempt.
"Non-redstone blocks add new solutions, new redstone blocks add new problems" Yes!! That's actually Intended Behaviour! Redstone isn't a puzzle game with 1 solution, it's a Problem Solving Game. And getting new Problems to solve is a good thing! It means you can expand what is possible to create.
The thing is, most of redstone was added when Notch was the main game developer of Minecraft. When he stopped working on it, the people that were left hadn't played a part in making most of the Redstone system. So it isn't surprising that they don't really know how it works
@@Omega-AlexGt More like, he's the only one with developer knowledge of the majority of Redstone. The current devs could take the time to learn it, but none of them have that advantage except for the most recent components, which as discussed in this video, don't mesh well with the old ones
Jeb didn't start working on minecraft beta, which by that time Redstone in its simplest form existed. However, his first contribution for redstone was the repeater in B1.3.
Try out a mod called Redstone Pen. It basically solves all of Redstone's problems with compactness and not being routed properly, since you can manually adjust where the lines go. It is such a simple and elegant feature, and it even includes a Redstone Quill that would fit right in with Vanilla. It's such a simple thing, and the fact that Mojang won't even acknowledge it is nothing short of a travesty.
If the jukebox is " hopper dropped musician target block all in one", then someone should make a mod where when you build a nether portal out of jukeboxes and light it, the jukeboxes will turn into obsidian
I'm not a redstoner, but I believe that since the redstone community is much smaller than the general playerbase, it's more difficult for them to make features specifically catered to them that aren't just surface level. Another thing is that redstone is less "publicized" for various reasons on places like RUclips, so people tend to give it less attention in general. However, I still think they do care with how they've tested changes in snapshots and reverted them when deemed unpopular, or held off on removing things until they've found a replacement (like tnt duping).
It's not that hard though... Take Glazed Terracotta, a block that doesn't stick but can be pushed... suddenly really useful in redstone. All they really need to do is have a list of properties transparent/opaque, pushable/immobable, redirects redstone, triggers an update when powered.... and then fill in some of the gaps when they make new blocks
Mojang: give them elictricty Mojang: make it complex Mojang: make it complex Mojang: make it complex Mojang: make it complex Mojang: make it complex with extra blocks Mojang: make it complex Just the juke box Mojang: make it complex give them skulk sensor
When they try without community input, it doesn’t work Try + community gave us sticky slime, unslimesticky honey and much more no try + no community (wait that doesn’t work) no try + community made us keep quasi-connectivity and those fun little bugs we can use
I would really like to see a video like this with a showcase of which redstone related blocks mojang could add, showing concepts, utilities and design.
An idea i have is the redstone transmitter and redstone receiver. 2 blocks that can be tuned with the power of redstone signal on one side and when it receives a signal from the front it searches inside an area of idk 64x64x64 blocks for a receiver with the same tuning that strongpower the adjacent blocks except 1 side (the tuning one). it's similar to the sculk but i think this should be more reliable and predictable. I'm not a redstone genius so please tell me if my idea is good or garbage.
@@horos02 worth noting that a 64 block cube is an absolutely massive space to search. Specifically, the game would have to iterate over 262,144 blocks every time that thing is powered. Basically what you've just described is lag generator. Rig up 100 of those to observer clocks and you could probably crash any server. It also doesn't really feel very vanilla-ish, but that's subjective.
@@hyper_lynx Each face affects one block at a time, and the more "complex" stuff simply is a Chain of singular changes. Not sure what you mean for Water, unless you mean "it can spread out and affect more than one at a time". Which isnt really, again, the "one at a time" deal that was meant.
Here's the thing - skulk sensors and chiseled bookshelves *aren't* for redstoners. They're for people who want simple solutions to simple redstone problems rather than slightly better solutions to very complicated problems. Whilst a player could have a button or tripwire to open a door to their base, they could also have a calibrated skulk sensor. This is a very simple example, and that's the point. Skulk sensors weren't designed to weave their way into complex problems, they were designed to make a cooler way to open a 2x2 or make automatic lighting or something like that and so by design they're not really made to be a redstone block barrel obsidian target hopper timer all in one. And whilst yes, Mojang can make these sorts of blocks as fixes to old blocks, to the average player it looks like a minor change so they think redstone isn't being updated as much as it should. If they were to introduce a new redstone block barrel obsidian target hopper timer all in one, most people would look at it as a completely useless block and blame Mojang for releasing a bad update. With a chiseled bookshelf it's clear what it does - allow you to store books and check book inputs - and it seems like a problem that the average player would actually face.
Yeah... That is why the Redstone is so jank and non-intuitive, Mojang never dares to improve these mechanics because every time they try to make a single change, there is always a complain by redstoners. Until redstoners stop being totally conservative, we will never see a substantial improvement in these mechanics.
But Skull sensors are incredibly difficult to use and even the best restoners have difficulty to make a 2x2 door with it... The calibrated sensor was a good idea, but that it's cooldown, timing, and calibration method were so badly choosen that it is still very difficult to use... An amateur will never understand how to use it. Clearly, they do not test the redstone changes a lot before pushing them. Most of the fonctionnality are bugs that got present for so long they become part of the game, and they struggle at keeping them intact at each update.
@@pierrotA by a 2x2 piston door I'm talking about a very simple one that doesn't have a weirdly placed chest right in front of it, where all you have to do is place down a skulk sensor where the button would be and place wool between the sensor and the piston.
@@tobysuren And then EVERY sound open your door... And the timing is not that simple to do because of the skull timeout that make a lot of circuit fail
@@pierrotA but most people don't care that much about skulk sensors... they'll just make a small little contraption like a 2x2, won't overthink the fact that any sound can open it, won't activate enough to warrant the cooldown being relevant... a better example (if you really need one) is hiding skulk sensors inside TNT for a quick joke, or making a rudimentary wireless redstone system. Yes sure it has vulnerabilities but the average player simply doesn't care enough and will just look at it and go "ooh cool wireless redstone" and it's *those* people, not experienced redstoners, that those sorts of blocks are designed for. It's the novelty, not the actual use, because *trust me* it is very hard to explain to an average player why they want a redstone block barrel obsidian target hopper timer all in one so all Mojang can do is brush it under the rug as a minor change. And while yes they could add these features into new blocks like they did with the target block but it would, in most cases, just make the block feel like there's too much going on.
I personally think the calibrated sculk sensor could create a lot of opportunities with redstone especially with the amethyst functionality they added in. Mumbo already showed in a video that they can be used for easy long range, compact redstone that can have multiple inputs, he also showed it's use in a piston door as well. I'm general I think wireless redstone will be good for the community and could create a lot more inventions, of course though I don't think it'll have any effect on certain farms and I don't think it'll effect slimestone at all, I do think it has some use in piston doors and that it could be extremely good for computational redstone. I definitely think that it'll have a lot of use in terms of hidden contraptions and hidden bases and what not. Keep in in mind I'm not an expert on redstone, I'm just your average joe who dabbles in it so my opinion may be wrong.
But they're way too slow, short range, and finnicky with being triggered by everything. Yeah the tuned ones may help a bit, but there's still tons of things in each skulk-frequency, that could trigger a circuit on accident.
@@joda7697 Regardless of speed it allows extremely compact long range signals that can be extremely useful for certain builds. You can also use wool to make it so that it has to also hear the specific sound from a certain direction to help iron out the finnickeyness. You can also make sure to use a specific sound that's rarer than the others so that there's a far lower chance of it accidentally activating. Plus it could be good for traps using specific frequencies like if you're being chased down a hallway and you go to the other side and equip armor so that it activates the calibrated sculk sensor and drops the players into lava by removing the floor underneath them. It can also just be a general cool thing for doors and other contraptions where you have to unequip your armor (like tipping your hat) and it opening the door. That's less useful overall but in terms of adventure maps and narrative pieces I think the calibrated sculk sensor will be invaluable and make a lot of technical stuff far easier and allow people to create things that you previously would've needed commands for. As I said I don't know a ton about redstone so it's overall effect on the entirety of redstone is something I'm not certain of and something we'll have to wait and see, but in terms of its applications towards adventures maps I think it's invaluable. Also the short range can be fixed using the amethyst blocks to transmit them to one another, and even then having it only activate close up is good because that would keep it from activating because of some sound interaction a couple chunks away.
A can’t think of a better example than when ilmango completely ignored calibrated skulk sensors and proceeded to make a video about how useful the pitcher plants hit box is
Well done Crafty and Purple, big fans of both your channels, as a Redstoner I loved the points made and the references in the video, your videos are always so enjoyable. Keep making great Redstone builds. And Mojang, keep adding pointless Redstone components, it will be useful eventually.
Assuming it doesn't already exist, I feel like a useful and interesting redstone mod would be one where you can create a block with all of the specific properties you need if such a block doesn't exist yet. If said block were to ever get added to the game, you can paste them in to replace the custom block.
I don’t think the chiseled bookshelf is really prioritized for redstone, and wasn’t meant to. Its primary function is to store books. And correct me if I’m wrong, but if you are going to look at it solely for its redstone purpose, isn’t it just a worse lectern?
nice video. I'm curious what an ideal redstone system would look like, for technical players. If you reworked redstone from the ground up, how might you change it? I'd be interested in a video where you use the existing minecraft blocks, with as few additions as possible, to make a better system for redstone. Maybe adding or removing functionality to various blocks, by changing qualities like movable, solid, signal strength, or redstone redirectability, etc.
First, get rid of redstone dust as a “block” (!) and replace it with red, green, blue, and white “wires” stored as *separate data within a chunk!* This way water won’t destroy them and the different colored wires can cross with no effects. Second, wires connect to/from blocks and redstone signal, now called volts, can _only_ travel via wires. This way you can make proper vertical wires without spamming redstone torches and removes the power level inversion shenanigans. This also *fixes the stupidity of redstone signal leaking into blocks around or below them.* Additionally, you only need 1 wire instead of N dust to join blocks. Third, provide proper 1 block *Boolean logic gates for ALL 16 permutations* of two Boolean inputs. This is the standard *Truth Table* which includes: * unary ops: T, F, Identity/Projection, NOT, * binary ops: AND, OR, XOR, NAND, NOR, XNOR, two Projection, two NOT, along with T, F, IF, THEN, and two remaining Implications, Fourth, add a proper observer/comparator/hopper block that has an inventory slot for the item to filter / look for. This way we have proper item sorted that work on all blocks/items and isn’t bulky. Fifth, add a custom timer blocks that lets you set the duration from 0 - 15 (inclusive). Timer blocks comes in varieties that operate at tick, second, minute, hour, and day granularity. Sixth, add a custom repeater with delay from 0 - 15 (inclusive) Seventh, hide wires unless you have wire cutters equipped. This keeps wiring “clean.” Eighth, add 2, 3, 4, piston extenders as a single block. Ninth, fix chests to be movable tiles. Tenth, provide an LCD block that takes an input 0..9 and displays a number. Eleventh, provide a way to DEBUG a circuit where you can single-step through time to inspect the state of the circuit. The general theme here is to get rid of bulky nature of redstone and replace them with the super compact design of full supported Boolean Logic. Unfortunately the current redstone system has too many bone headed bad designs that fixing them would require a complete rethink which will never happen. It will always be one patch job upon patch job. Java and Bedrock redstone diverging was HUGE mistake that only fractured the player base instead of unifying it as anyone who has tried to build redstone for both knows all too painfully well. Redstone has SO much potential being wasted because no one wants to give it the proper TLC and importance it deserves.
@@MichaelPohoreski literally all of that except the chest thing are horrible ideas that would make redstone completely bland, boring, and uninteresting to use. if you want boolean logic just wire up a circuit IRL
@@MichaelPohoreski i can't tell whether you just don't know what whoosh means or if you're pretending it was a joke like some sort of schrödinger's dumbass
@@MichaelPohoreski you forgot an r. Also you can't "whoosh" someone if you didn't even make a joke. Satire needs to be clearly satirical, otherwise it's not satire.
Wow this reminded me of so much stuff I forgot about, minecraft history. I mostly played 1.7.10, only recently going to 1.16.5 after 1.12.2 for a short time.
The best features are all originally bugs. Ant thank you I have been playing bedrock and kept trying to get quasi connectivity to work on it for hours just so I didn't have to get quartz. I felt like a fool, and now that I know juke boxes work like that now I feel like a fool again.
This is actually a really good video essay love the editing and how it was stitched together even if it just about redstone in minecraft LOL. Great job my dudes.
The only thing I disagree with was when they reverted the note block change. This is the time i felt like redstoners went too far with their complaining and managed to take away from intended use of the block, because it... it didn't even break their contraptions.
I am so confused. This video, and this video alone stops at exactly second 0:05 and I cannot watch any more if it. I do not have any issues anywhere, or with any other video. Completely flabbergasted
@@CraftyMasterman Btw I figured it out. For whatever reason, on this video alone, if I try to watch it on 720p instead of 1080, it will freeze at second 5
Jkm POV: you are a scientist who could solve all the world's problems, but instead you focus all your energy on herbology "Storage tech is my passion" lmao
It's ironic as they added the copper bulb and the crafter and now I'm not saying that the crafty crafter counter is a revolutionary component but I'm also not saying it's not
Though a lot of what was said in the video might not hold up, here are some parts that still do imo.
The reason the Crafter and Copper Bulb were so well received is exactly what the video said "QOL changes fix old problems, new blocks create new problems". Those 2 blocks are new in the sense that they are new features, but it works because their features interact and integrate with the current redstone system. Whereas sculk was less popular because they tried to forcefully push a new system that did not integrate well with the rest of redstone.
So has this video aged well? Ehhhh depends, there are cases for yes and no
Edit: 23w46a ruined all my praises for these LOL. This video is more true than ever now
Edit 2: I won't remove what I said originally but I really do think a follow up video about parity might be coming given the bulb situation. I feel like that would be a good way to sum up all my thoughts
nah, we understand. We need QOL changes more than the new stuff. For example, back then, people used to make pistons detect block updates, but now we have observers. People did machines that detected dirt turning into grass just to know if its day or not, now we have daylight sensors (does anybody even use daylight sensors anymore?). We need to make redstone builds smaller, and easier, not add more problems to it. Also, mojang is slowly improving at redstone. Give them some time, and I bet we will get most of the things we want. (I would also appreciate some new commands, the /tick command is awesome, I hope they add some more)
Qasi connectivity was both the bane of every old school redstone contraptions and the secret sauce that made so many of them work. They remove the bug and find out it was actually useful so they add it back as a feature of something else, something smaller and less confusing, something shiny and new. They minimized 1*4 circuits into single blocks. Bud detectors became observers and the copper lamp is a t-flip flop next it will be a new compariter that is actually a one block directional and or nor gate so you don't have to work about the one tick delay, lighting updates, or quasi connectivity of redstone torches...
It's a lot easier to improve something that already exists than to invent something novel that is useful. I mean, there's evidence of that fact everywhere you look. Although sometimes you get something great
one of my favorite redstone components is Scaffolding. i use it state change to transmit a signal vertically over 300 blocks up and its instant. totally op. i use it on my giant iron farm.
I.M.O stands for "in my opinion"
My opinion can be "you're wrong"
It doesn't change anything when you ARE wrong but it makes me look smart
I like how redstone contraptions are a mess of honey, slime, mecanical pistons, some red powder, note blocks, jukeboxes, hoppers, chests and more
And it all works somehow
Dont forget random colored wool
That’s just a Redstone door, may I explain what materials a co outer uses?
some of my more technical mc friends got excited about the mangrove roots being a solid water-loggable block that didnt pour out the sides and i was just like 'new wood color :)'
Now I just need to figure out how to get the mangrove roots in skyblock so I can use my new compact cobble generator...
@@Spikeba11 Wandering traders, 5 emeralds per propagule
It's solid? Good to know 👍
.....leaves
"We fixed the jukebox signal strength by making max strength 63. All components are scaled to fit this 4x larger space. Have fun fixing all your stuff"
Yay Les go
Ironically, the jukebox can already output a signal strength over 15 and we can read that. We already have examples of blocks with 100+ signal strength in overloaded shulkers (too many unstackable items), we just need them to give those signal strength's to music discs.
@@theapexsurvivor9538This makes me wonder why MC doesn't have resistors 🤔. It would be so cool if powered resistors could melt ice
@@RudxainL A M P
@@minhthinle2104 ah yes, my old pal *lamp.* That reminds me of "WHERE'S THE *LAMB* SAUCE?!!!"
I remember Ethoslab speculating about the skulk sensor and how he thought it should behave. He came up with a really neat idea to make it programmable, where you could put the sensor in listening mode and then save a sound. It was a much more flexible use and i suspect if the idea had been implemented (if possible), then the component would have been a lot more popular.
the calibrated one works kinda like that but yeah
@@lazysloth08 No, it really doesn't. Each skulk-frequency is still triggered by multiple different sounds. That makes it not really any better than the normal one. Only actual upshot is that it resets faster, the cooldown is lower.
That still doesn't make it viable.
@@joda7697 ok, get it thanks😄
@@lazysloth08 no problem!
(genuinely, i love talking about redstone stuff)
Purplers taking over a Crafty video gave me Mando in Boba Fett vibes
Except this takeover was fantastic and made sense for the story and wasn't Disney 👍
Just wait till he realizes what's on purples channel
They'll steal your video soon, I'm sure.
Yeah but what is purples works for Disney 💀
:)
Why is there only 4 comments on this after 2 months
Blocks being used for stuff they weren't intended to is basically the only way to surpass the "intentional limitations" Mojang put in place with the other components.
IMO minecraft is about using items beyond their limitations, and the devs themselves know it to some extent. Ever wonder why villager house roofs are called "stairs"?
@@EvanG529 Yes, that’s a good point! They didn’t make a new block specifically for roofs, and this inspires players to use their creativity as well. In a way, it is sort of like the versatility of lego blocks.
@@EvanG529That’s a great example actually
I only build legit redstone. glitches could change version to version, or even by using a different server like paper.
@@lorenzo42p So basically, the only legit redstone can be computational redstone. Or opening a door with a pressure plate.
This reminds me of a snapshot bug from a long time ago. If you used /summon to create a custom splash potion entity, you could replace the "splash potion" part with any item you wanted. This was actually really cool, because splash potions (and other thrown items) are rendered so that they always face the player. Combiend with the "NoGravity" tag, this allowed players to create floating items that always faced the player, which created a really unique effect. And considering this "bug" was only possible with commands, it wasn't hurting anyone either!
Mojang fixed it the snapshot after they introduced it. No, I'm not still mad, why do you ask? It's not like I still remember it clearly several years after the fact.
EDIT: This "bug" was introduced in 15w45a before being patched in 15w46a.
Why not just make an item entity with no gravity?
@@hyper_lynx Thrown potions always face the player, versus item entities and frames which have a fixed orientation or animate. That unique rendering is why this "bug" was useful.
If i recall correctly, recently it was reintroduced as an actual feature with more uses (still command only)
@@jotasietesiete4397 Item display entities with {billboard:"center"} nbt tag! :D
@@pipodrankjeyeah and they replaced it with a better more fleshed out feature. Like they are with redstone
True, it is kind of hilarious that we redstoners tend to get more hyped over new functionality of old blocks than brand new ones. That said, I'm excited to see what the community has in store for the jukebox changes (not foreshadowing at all 👀)
We ain't complaining bout the jukebox, it's just funny that it's such an unexpected useful block like targets
@@CraftyMasterman Yeah, absolutely
"Bedrock is buggy? Ok, we fixed piston bud mechanics"
You removed the door mechanic...
So true ngl
@@MesaBiome door mechanic?
@@suspecter200 You know how bud powering comes from the fact that mojang reused the door code for pistons, thus making the game think pistons are 2 blocks high without them actually being 2 blocks high?
Piston budding is the best and java Redstone is best
I do, unironically, really like sculk sensor, because I just enjoy the ability to send specific signals over long distance, which is just not as convenient or fun as it is with sensors. Then again, I'm one of those signal bois, the ability to just make telephone poles and do morse code nonsense is just fun for me.
It's ironic that Mojang created redstone but don't even understand their own creation.
That's what happens when the code's bad! Though Java edition is obviously better, Bedrock, with Microsoft behind it, is the better programmed version and would be much more easily moddable if we weren't limited to the marketplace.
@@ccaagg It's more rigidly coded though. Java Edition is incredibly flexible and easy to modify, however Bedrock has various complications due to the nature of its loading environment and lighting engine. It's not easy to make a mod loader on Bedrock, especially as Java's system is much more complicated, allowing for a lot more creativity. This is also why Bedrock is so unstable - sure, the code is a lot faster, however most things are 'hard coded' by the nature of the limited processing power and storage of the mobile devices it was designed to run on. Java, on the other hand, had a lot of major changes performed to it over the years that made its code more modular as there's way more resources to spend on PCs. You can see this when editing .dat files or .json files when dealing with items, chunks, etc. You have a number of hyper-flexible fields that you can modify in many different ways, which mods use all the time to easily implement items and textures. Bedrock does not have this flexibility and instead has a bunch of really hacky entity-based solutions to do most activities, let alone the really poorly made shader code (well, it's not exactly 'poorly made' but it is definitely not intended to be changed or built upon) that is also really hard to modify.
Anyways, the reason Mojang doesn't understand its own creation is not because the 'code is bad' - in fact it's actually a sign of really good game design when the players are given so much creativity that players are able to do things even the developers don't understand and the game still works as intended. This is called emergent gameplay or an emergent feature, and in a game made to be as flexible as Minecraft this is a normal occurrence. The solution to Mojang's problems would be to revert to becoming a more community-focused studio, however it physically cannot do that as Minecraft is the most popular game on the planet and is owned by Microsoft - it is no longer an indie studio. This is an issue that Mojang is going to continue to face until they take some sort of initiative in community outreach (and by 'community' I don't mean the PR youtube videos they post that provide pretty much nothing)
just like God
@@myenglishisbadpleasecorrec5446 I know that feeling😢😢
@@phoenixcraft9940 based
Another recent example of a block being shockingly useful for redstone applications is the mangrove roots: solid block, can be waterlogged with nothing coming out of the sides, and is able to be pushed by pistons. More useful for farming/slimestone contraptions than traditional redstone, but same principle
I want a variant of the Redstone lamp that is able to change colors based on the signal strength going into it. the signal strength could correlate to the item id's for colored wool. This would allow us to make color gui's.
Thats actually a cool idea
That would be AWESOME omg
It’d be kinda jarring to have a blue lamp emitting white light since colored lighting is not a thing yet in Minecraft.
It wouldn't be good to bloat the game with a hundreds new Redstone blocks each with a niche purpose, adding the functionalities to old blocks seems a good decision. Besides, the aesthetic of the old blocks is the best.
Exactly this video is criticizing something that is simply not an issue.
@@Chorismos Is it a non-issue though? Most new redstone blocks aren't very useful as intended. Usually only by emergent features do they become useful
@@BryanLu0 and that is a problem because...? Like the orignal comment says,
"There is no point in adding Redstone blocks with incredibly niche purposes. That would just bloat the game."
It's completely fine for blocks to have Primary and Secondary purposes for different playstyles. Many blocks in the game already do (Redstone dot is used by builders for blood.)
The Target Block and Skulk sensor were made for basic Mini-game creations (in Survival) with their secondary purpose being, useful for niche Redstone circuits. Admittedly the Target block does that better than Skulk, but that's because niether the community nor Mojang have been able to solve it's problems. For example both Mojang's and Purplers' solution for a Calibrated Skulk sensor requires you to use a look-up table not present anywhere in the game.
but community will call mojang lazy if they dont add new features
You say that as we get singular joke blocks like granite and copper that are basically just bloat and serve no purpose but decoration. While niche they add a lot of things for custom texture pack and build options.
The same treatment should be given to redstone not redstone specifically being exempt.
I'm still waiting for stairs to be implemented with directional slab mechanics. That would be insane
What do you mean ? What is directional slab mechanic ?
@@themonsieurmonsieur7629acts as transparent block one way, and solid stair-way
They are talking about orientation-derived, half-block functionality
watching this now... is ironic to say the least but in a good way
Jkm saying "storage tech" is his passion is the funniest thing I've seen today.
"QoL changes fix old problems and New features make new problems" is the best way to put it.
"Non-redstone blocks add new solutions, new redstone blocks add new problems"
Yes!! That's actually Intended Behaviour! Redstone isn't a puzzle game with 1 solution, it's a Problem Solving Game. And getting new Problems to solve is a good thing! It means you can expand what is possible to create.
The thing is, most of redstone was added when Notch was the main game developer of Minecraft. When he stopped working on it, the people that were left hadn't played a part in making most of the Redstone system. So it isn't surprising that they don't really know how it works
So notch was the only one that had any idea?
@@Omega-AlexGt More like, he's the only one with developer knowledge of the majority of Redstone. The current devs could take the time to learn it, but none of them have that advantage except for the most recent components, which as discussed in this video, don't mesh well with the old ones
I lay be wrong but wasn't it Jeb that did all the redstone?
Jeb didn't start working on minecraft beta, which by that time Redstone in its simplest form existed. However, his first contribution for redstone was the repeater in B1.3.
Try out a mod called Redstone Pen. It basically solves all of Redstone's problems with compactness and not being routed properly, since you can manually adjust where the lines go.
It is such a simple and elegant feature, and it even includes a Redstone Quill that would fit right in with Vanilla.
It's such a simple thing, and the fact that Mojang won't even acknowledge it is nothing short of a travesty.
If the jukebox is " hopper dropped musician target block all in one", then someone should make a mod where when you build a nether portal out of jukeboxes and light it, the jukeboxes will turn into obsidian
Crafter: Allow me to introduce myself
There’s something funny to me about a change to a block that’s meant to make noise being incredibly useful in silent contraptions
1:58 if only they did This for the copper bulb
I'm not a redstoner, but I believe that since the redstone community is much smaller than the general playerbase, it's more difficult for them to make features specifically catered to them that aren't just surface level. Another thing is that redstone is less "publicized" for various reasons on places like RUclips, so people tend to give it less attention in general. However, I still think they do care with how they've tested changes in snapshots and reverted them when deemed unpopular, or held off on removing things until they've found a replacement (like tnt duping).
It's not that hard though... Take Glazed Terracotta, a block that doesn't stick but can be pushed... suddenly really useful in redstone. All they really need to do is have a list of properties transparent/opaque, pushable/immobable, redirects redstone, triggers an update when powered.... and then fill in some of the gaps when they make new blocks
The song playing is Pigstep (by Lena Raine) but he put in the disc Blocks (by C418)
Storage tech is my passion
What video is that from or is this for this video specifically
Holy shit jkm
Mojang: give them elictricty
Mojang: make it complex
Mojang: make it complex
Mojang: make it complex
Mojang: make it complex
Mojang: make it complex with extra blocks
Mojang: make it complex
Just the juke box
Mojang: make it complex give them skulk sensor
it may be a while till we get an update that gets redstoners hyped
ironic
Nah who is this man. The editing is way too good and fun/enjoyable to watch for their current subscriber count 😭
Yeah I wan to know too
When they try without community input, it doesn’t work
Try + community gave us sticky slime, unslimesticky honey and much more
no try + no community (wait that doesn’t work)
no try + community made us keep quasi-connectivity and those fun little bugs we can use
>no try + community made us keep quasi-connectivity and those fun little bugs we can use
Note: Quasi-Connectivity isnt a bug.
Then sudxenly 1.21 is amazing from a redstone perspective. All hail Gnembon
mojang: adds a block with one tick delay
redstoners: OMG AMAZING I LOVE IT THIS IS GONNA REVOLUTIONIZE-
mojang: removes the one tick delay
I would really like to see a video like this with a showcase of which redstone related blocks mojang could add, showing concepts, utilities and design.
An idea i have is the redstone transmitter and redstone receiver. 2 blocks that can be tuned with the power of redstone signal on one side and when it receives a signal from the front it searches inside an area of idk 64x64x64 blocks for a receiver with the same tuning that strongpower the adjacent blocks except 1 side (the tuning one). it's similar to the sculk but i think this should be more reliable and predictable.
I'm not a redstone genius so please tell me if my idea is good or garbage.
@@horos02 worth noting that a 64 block cube is an absolutely massive space to search. Specifically, the game would have to iterate over 262,144 blocks every time that thing is powered. Basically what you've just described is lag generator. Rig up 100 of those to observer clocks and you could probably crash any server. It also doesn't really feel very vanilla-ish, but that's subjective.
The target blocks are used as a target anyway. It's a target for both projectiles and for the redstone dust.
Still waiting for the mining and placing blocks from the april fools update
Are you like mad about nonexistent problems
@@tapgames3465 >nonexistent problems
How exactly is it nonexistent? It's an incredibly handy functionality.
That and auto-crafters
Ok, but a piston that extends for longer than 1 block would be awesome and cause loads of new exciting bugs!
A multi-block piston would affect multiple blocks at once, so they’ll never add it.
@@infiniteplanes5775 Slime blocks already do that. So does water, for that matter
@@hyper_lynx Each face affects one block at a time, and the more "complex" stuff simply is a Chain of singular changes.
Not sure what you mean for Water, unless you mean "it can spread out and affect more than one at a time".
Which isnt really, again, the "one at a time" deal that was meant.
@@infiniteplanes5775 The "one block at a time" rule only applies for the player directly. Blocks are exempt.
@@KidPrarchord95 You might be right
Here's the thing - skulk sensors and chiseled bookshelves *aren't* for redstoners. They're for people who want simple solutions to simple redstone problems rather than slightly better solutions to very complicated problems. Whilst a player could have a button or tripwire to open a door to their base, they could also have a calibrated skulk sensor. This is a very simple example, and that's the point. Skulk sensors weren't designed to weave their way into complex problems, they were designed to make a cooler way to open a 2x2 or make automatic lighting or something like that and so by design they're not really made to be a redstone block barrel obsidian target hopper timer all in one.
And whilst yes, Mojang can make these sorts of blocks as fixes to old blocks, to the average player it looks like a minor change so they think redstone isn't being updated as much as it should. If they were to introduce a new redstone block barrel obsidian target hopper timer all in one, most people would look at it as a completely useless block and blame Mojang for releasing a bad update. With a chiseled bookshelf it's clear what it does - allow you to store books and check book inputs - and it seems like a problem that the average player would actually face.
Yeah... That is why the Redstone is so jank and non-intuitive, Mojang never dares to improve these mechanics because every time they try to make a single change, there is always a complain by redstoners. Until redstoners stop being totally conservative, we will never see a substantial improvement in these mechanics.
But Skull sensors are incredibly difficult to use and even the best restoners have difficulty to make a 2x2 door with it...
The calibrated sensor was a good idea, but that it's cooldown, timing, and calibration method were so badly choosen that it is still very difficult to use... An amateur will never understand how to use it.
Clearly, they do not test the redstone changes a lot before pushing them. Most of the fonctionnality are bugs that got present for so long they become part of the game, and they struggle at keeping them intact at each update.
@@pierrotA by a 2x2 piston door I'm talking about a very simple one that doesn't have a weirdly placed chest right in front of it, where all you have to do is place down a skulk sensor where the button would be and place wool between the sensor and the piston.
@@tobysuren And then EVERY sound open your door... And the timing is not that simple to do because of the skull timeout that make a lot of circuit fail
@@pierrotA but most people don't care that much about skulk sensors... they'll just make a small little contraption like a 2x2, won't overthink the fact that any sound can open it, won't activate enough to warrant the cooldown being relevant... a better example (if you really need one) is hiding skulk sensors inside TNT for a quick joke, or making a rudimentary wireless redstone system. Yes sure it has vulnerabilities but the average player simply doesn't care enough and will just look at it and go "ooh cool wireless redstone" and it's *those* people, not experienced redstoners, that those sorts of blocks are designed for. It's the novelty, not the actual use, because *trust me* it is very hard to explain to an average player why they want a redstone block barrel obsidian target hopper timer all in one so all Mojang can do is brush it under the rug as a minor change. And while yes they could add these features into new blocks like they did with the target block but it would, in most cases, just make the block feel like there's too much going on.
Watching this after the copper bulb nerf is hilarious, time (and mojang) proved you right in such a funny way
Great colab, loved both vids and you two play off eachother nicely.
Hey, last time i checked ur channel u were at a few thousand. Now ur 100k and growing! Nice to see people finally noticing!
FRFRFR
This video is more relevant now than ever considering what they did to the copper bulb.
Epic video! Such high quality editing
yoooooo coool gd guy!!!!!
vortrox dont do it
@@CraftyMasterman ooohhhhhhh
why are you here go back to gd news
This irony when your video buffer stops on 2:06, exactly after you hear "pistons become lag machine"... well, they lagged my video indeed XD
I personally think the calibrated sculk sensor could create a lot of opportunities with redstone especially with the amethyst functionality they added in. Mumbo already showed in a video that they can be used for easy long range, compact redstone that can have multiple inputs, he also showed it's use in a piston door as well. I'm general I think wireless redstone will be good for the community and could create a lot more inventions, of course though I don't think it'll have any effect on certain farms and I don't think it'll effect slimestone at all, I do think it has some use in piston doors and that it could be extremely good for computational redstone. I definitely think that it'll have a lot of use in terms of hidden contraptions and hidden bases and what not. Keep in in mind I'm not an expert on redstone, I'm just your average joe who dabbles in it so my opinion may be wrong.
But they're way too slow, short range, and finnicky with being triggered by everything. Yeah the tuned ones may help a bit, but there's still tons of things in each skulk-frequency, that could trigger a circuit on accident.
@@joda7697 Regardless of speed it allows extremely compact long range signals that can be extremely useful for certain builds. You can also use wool to make it so that it has to also hear the specific sound from a certain direction to help iron out the finnickeyness. You can also make sure to use a specific sound that's rarer than the others so that there's a far lower chance of it accidentally activating. Plus it could be good for traps using specific frequencies like if you're being chased down a hallway and you go to the other side and equip armor so that it activates the calibrated sculk sensor and drops the players into lava by removing the floor underneath them. It can also just be a general cool thing for doors and other contraptions where you have to unequip your armor (like tipping your hat) and it opening the door. That's less useful overall but in terms of adventure maps and narrative pieces I think the calibrated sculk sensor will be invaluable and make a lot of technical stuff far easier and allow people to create things that you previously would've needed commands for. As I said I don't know a ton about redstone so it's overall effect on the entirety of redstone is something I'm not certain of and something we'll have to wait and see, but in terms of its applications towards adventures maps I think it's invaluable. Also the short range can be fixed using the amethyst blocks to transmit them to one another, and even then having it only activate close up is good because that would keep it from activating because of some sound interaction a couple chunks away.
1:33 Target blocks area target for redstone
A can’t think of a better example than when ilmango completely ignored calibrated skulk sensors and proceeded to make a video about how useful the pitcher plants hit box is
Well done Crafty and Purple, big fans of both your channels, as a Redstoner I loved the points made and the references in the video, your videos are always so enjoyable. Keep making great Redstone builds. And Mojang, keep adding pointless Redstone components, it will be useful eventually.
What a surprise, Mojang doesn't understand Mojang stuff
Reminds me of one game that the devs add things based on appearances than the actual functionality of the card that they were adding
Crafty and Cube as a lifesteal duo would be cold 🥶
I like that this is showing up on my feed after the Auto Crafter and Copper Bulb gets the community excited.
1:33 I was pretty sure he would say "to make redstone target another block"
Definitely nailed the retention on this one!
Great Video Crafty
Assuming it doesn't already exist, I feel like a useful and interesting redstone mod would be one where you can create a block with all of the specific properties you need if such a block doesn't exist yet. If said block were to ever get added to the game, you can paste them in to replace the custom block.
Didn't even realise this was a lifesteal application until I looked at the tags
Help im trapped in an infinite loop of watching purple's vid and this
I don’t think the chiseled bookshelf is really prioritized for redstone, and wasn’t meant to. Its primary function is to store books. And correct me if I’m wrong, but if you are going to look at it solely for its redstone purpose, isn’t it just a worse lectern?
Chests are better at storing books so chiseled bookshelfs have no purpose at all
I think the purpose of the chiseled bookshelf is to not necessarily have a purpose but just to look cool
i truly hope you get into the lifestealsmp good luck crafty
I don't think so
my comment got liked by craftymasterman, OwO
"Storage tech is my passion" is such a meme XD thats the wayto become a legend my man!
nice video. I'm curious what an ideal redstone system would look like, for technical players. If you reworked redstone from the ground up, how might you change it? I'd be interested in a video where you use the existing minecraft blocks, with as few additions as possible, to make a better system for redstone. Maybe adding or removing functionality to various blocks, by changing qualities like movable, solid, signal strength, or redstone redirectability, etc.
First, get rid of redstone dust as a “block” (!) and replace it with red, green, blue, and white “wires” stored as *separate data within a chunk!* This way water won’t destroy them and the different colored wires can cross with no effects.
Second, wires connect to/from blocks and redstone signal, now called volts, can _only_ travel via wires. This way you can make proper vertical wires without spamming redstone torches and removes the power level inversion shenanigans. This also *fixes the stupidity of redstone signal leaking into blocks around or below them.* Additionally, you only need 1 wire instead of N dust to join blocks.
Third, provide proper 1 block *Boolean logic gates for ALL 16 permutations* of two Boolean inputs. This is the standard *Truth Table* which includes:
* unary ops: T, F, Identity/Projection, NOT,
* binary ops: AND, OR, XOR, NAND, NOR, XNOR, two Projection, two NOT, along with T, F, IF, THEN, and two remaining Implications,
Fourth, add a proper observer/comparator/hopper block that has an inventory slot for the item to filter / look for. This way we have proper item sorted that work on all blocks/items and isn’t bulky.
Fifth, add a custom timer blocks that lets you set the duration from 0 - 15 (inclusive). Timer blocks comes in varieties that operate at tick, second, minute, hour, and day granularity.
Sixth, add a custom repeater with delay from 0 - 15 (inclusive)
Seventh, hide wires unless you have wire cutters equipped. This keeps wiring “clean.”
Eighth, add 2, 3, 4, piston extenders as a single block.
Ninth, fix chests to be movable tiles.
Tenth, provide an LCD block that takes an input 0..9 and displays a number.
Eleventh, provide a way to DEBUG a circuit where you can single-step through time to inspect the state of the circuit.
The general theme here is to get rid of bulky nature of redstone and replace them with the super compact design of full supported Boolean Logic.
Unfortunately the current redstone system has too many bone headed bad designs that fixing them would require a complete rethink which will never happen. It will always be one patch job upon patch job.
Java and Bedrock redstone diverging was HUGE mistake that only fractured the player base instead of unifying it as anyone who has tried to build redstone for both knows all too painfully well.
Redstone has SO much potential being wasted because no one wants to give it the proper TLC and importance it deserves.
@@MichaelPohoreski literally all of that except the chest thing are horrible ideas that would make redstone completely bland, boring, and uninteresting to use. if you want boolean logic just wire up a circuit IRL
@@none-ro9dz /whoosh
@@MichaelPohoreski i can't tell whether you just don't know what whoosh means or if you're pretending it was a joke like some sort of schrödinger's dumbass
@@MichaelPohoreski you forgot an r. Also you can't "whoosh" someone if you didn't even make a joke. Satire needs to be clearly satirical, otherwise it's not satire.
Sounds like the target block's main use is to be a target for Redstone to point into. As usual, 'C' was the correct answer
Wow this reminded me of so much stuff I forgot about, minecraft history. I mostly played 1.7.10, only recently going to 1.16.5 after 1.12.2 for a short time.
waiting for the next crafty master man video, just another purples video...
The best features are all originally bugs. Ant thank you I have been playing bedrock and kept trying to get quasi connectivity to work on it for hours just so I didn't have to get quartz. I felt like a fool, and now that I know juke boxes work like that now I feel like a fool again.
1:30 technically wouldn’t anyone who chose any letter have gotten the answer correct as target blocks are used to make Redstone *target* them?
hehe crafter
No
@@MeowKiritoMeow wtf you mean no
The jukebox can sort of control space as in you can make contraption smaller, like crafty
5:23 Lemmino - Cypher
I HEAR IT EVERYWHERE
that cicada music was the best finishing touch
High quality editing plus roasting mojang les go
Etho was from what I've seen the first one to actually use the jukebox for Redstone
wow, this feels like a Purplers video ngl
Oh it's the cicada music at the end
THe quality of these videos by you and purple ar so incredibly insane quality
This is actually a really good video essay love the editing and how it was stitched together even if it just about redstone in minecraft LOL. Great job my dudes.
jukebox my beloved
"it may be awhile before we get a new exiting redstone update"
1.21 being a literal redstone masterpiece.
man, that one redstone handbook was g o o d .
mojang when they almost make a new crazy component but do 1 to 2 fuckups
I just follow Etho. The Hopper king.
The only thing I disagree with was when they reverted the note block change. This is the time i felt like redstoners went too far with their complaining and managed to take away from intended use of the block, because it... it didn't even break their contraptions.
I am so confused. This video, and this video alone stops at exactly second 0:05 and I cannot watch any more if it. I do not have any issues anywhere, or with any other video. Completely flabbergasted
so glad i gave you this life changing experience
@@CraftyMasterman Btw I figured it out. For whatever reason, on this video alone, if I try to watch it on 720p instead of 1080, it will freeze at second 5
This still happens even a day later, but I can watch it fine in 1080p
Jukeboxes are transparent on bedrock and I really hope they don’t change because it’s the only transparent immovable block. Java has hoppers :)
You ironically just helped me understand new redstone better than most redstoners tried to do.
this is a certified crafty upload.
I wish logic gates were added as blocks into minecraft
Yeah would be cool and gravity 😎
I feel like that would take away a lot of fun honestly. Sure it makes stuff compact but its not interesting.
@@orbismworldbuilding8428 I mean they work well in terraria, why not in minecraft?
I love your editing style !
Jkm POV: you are a scientist who could solve all the world's problems, but instead you focus all your energy on herbology
"Storage tech is my passion" lmao
I found this out a while ago but if you put 2 glass diagonal from each other red stone can go between the blocks.
my sweet summer child
It's ironic as they added the copper bulb and the crafter and now I'm not saying that the crafty crafter counter is a revolutionary component but I'm also not saying it's not
3:07 I'm so sad they patched the "glass item elevator" bug
1.21 finally a good redstone update. First time since 1.15!
Mojang laughs in Crafter!!!!!
Okay to be fair Calibrated Sculk Sensors are *really* fun to use
This vid is so much fun to watch, keep it up!
Lifestealapp??? O_O the mrcube6 craftymasterman duo can be real