How Sam can heal 3k at low hp is how supercell removes 1/10 of all healing for just the boss in big game. Since sam’s star power heals himself 30% each time if you do the math (30 divided by 10), you get 3% healing which ultimately gives him 3k hp.
I would really like if you did something for this channels next anniversary, and that would be torturing bots with every single brawler in the game, a long, hard task but the effort would be worth it i think. Good luck to everyone participating in the guveaway!
I have been crying out for a change of these modes and I am glad that Supercell announced that they are going to to add new modes in future updates. Although it is sad because they accompanied us for such a long time.
Just a tip, to have a higher chance at becoming the boss, queue a new big game match as soon as you are done and if you are the first in the queue you become the big brawler.
Remember when there was tickets and it was about surviving as long as you can? Or when you also had double tokens and sometimes you could get over 30 boxes with 20 tickets? Damn.. things change
2:55 bro 💀💀 thats me on a daily basis 🫥 i do really love these edits though! they were super entertaining and really funny! thanks for getting a smile on my face bro. your content get better and better everyday man. 👍❤
Sam is a Chromatic Brawler who is unlockable as a Brawl Pass reward at Tier 30 in Season 14: Robot Factory, or can be obtained from Brawl Boxes after reaching Tier 30 in said Season. Sam has high health and a variable damage output. His Trait lets him start a match with his Super already charged. He attacks by punching enemies with two quick punches that deal more damage if Sam has his Knuckle Busters equipped. For his Super, Sam throws his Knuckle Busters or makes them fly back to him, damaging enemies in its path and altering his attack. Sam can also charge his Super by picking up his Knuckle Busters from the ground. Sam's first Gadget, Magnetic Field, pulls in enemies around his Knuckle Busters. His second Gadget, Pulse Repellent, makes his next Super knock back enemies around the Knuckle Busters when they land. His first Star Power, Hearty Recovery, heals part of Sam's lost health when picking up his Knuckle Busters, and his second Star Power, Remote Recharge, automatically charges Sam's Super if enemies are near his Knuckle Busters when they're on the ground.
Otis is a Chromatic Brawler who will be unlockable as a Brawl Pass reward at Tier 30 in Season 13: The Deep Sea Brawl, or can be obtained from Brawl Boxes after reaching Tier 30 in the Season 13 Brawl Pass. Otis has moderate health and damage and has immense utility with his Super. He attacks by shooting three blobs of paint with a slight spread. For his Super, Otis throws his starfish friend Cil onto an enemy that deals damage over time. Enemies affected by Otis's Super can't attack or use their Super or Gadget. Otis's Gadget, Dormant Star, allows his next Super to stay on the ground until it gets stepped on if it doesn't hit an enemy, and his second gadget causes his next attack to splash no matter it hits or not similar to Barley's attack. His first Star Power, Stencil Glue, increases the duration of his Super. His second Star Power, Ink Refills, increases the number of projectiles of his attacks to 4 instead of 3.
@@cl_txz Stu is a Common Brawler who is unlocked as a Trophy Road reward upon reaching 10000 Trophies. Stu has low health but a high burst damage potential, great mobility with his Super, and the unique ability to charge his Super in one hit. He attacks with two fireworks, and his Super is a short dash that leaves a trail of burning rubber behind him, burning enemies if they touch it. His first Gadget, Speed Zone, drops a booster that increases the movement speed of himself and allies in a large area-of-effect around it. His second Gadget, Breakthrough, allows his next Super to destroy obstacles and send the debris of the destroyed obstacles to damage enemies. His first Star Power, Zero Drag, increases his Super's range. His second Star Power, Gaso-Heal, slightly heals Stu when his Super is used.
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
@@-Kyomi- Bonnie is an Epic Brawler who has very high health and long range in her cannon form but can attain an alternate form that can deal very high damage while having low health. Bonnie has a slow movement speed in her cannon form but a very fast movement speed in her alternate form. In her cannon form, she fires a fast, long-ranged tooth. If Bonnie is defeated, she will respawn in her cannon form. Her Super shoots Bonnie out of the cannon, transforming into her alternate form and dealing area damage upon landing. Bonnie's alternate form attacks by firing three shells which deal massive damage at a short range. Her alternate form's Super transforms her back into Bonnie's cannon form. Her first Gadget, Sugar Rush, momentarily increases Bonnie's movement and reload speed when inside her cannon form. Her second Gadget, Crash Test, allows Bonnie to dash a few tiles in the direction she is facing, knocking back and dealing damage to enemies in the way. Her first Star Power, Black Powder, increases Bonnie's cannon form's Super range. Her second Star Power, Wisdom Tooth, allows her cannon form's attack to split into 4 smaller projectiles upon hitting an enemy or obstacle.
yeahhh i knew this was coming, and I'm not surprised its game breaking. Sam in general should have never existed. Click super + walk in straight line = win. Imagine if you could choose a team for big game though💀. Me and the bois running Shelly, Otis, Belle, Lou and crow.
7:24 Dont worry CG we didnt see nothin' (It always happens to me so i feel ya XD) and DANG the SP of Sam is quite strong on big game too! It needs nerf asap XD (Also twitter challenge LES GO)
Im not even gonna join coz I know I wont win so why waste energy? Rather thank you all creators and supercell for keeping us entertained. Special thanks to Rey who might be triggered this mortis giveaway. ( yes its a mortis giveaway)
I just found this channel, it would be nice to get the skin but I guess someone with more time here deserve it, I'll suscribe anyways cause it was hilarious as f hahaha nice editing
Big game always likes to change the odds of becoming the big brawler like cmon after like 20 games at least let me be it once
No
Always if i am gonna hunt with Shelly then i get big brawler but Shelly isnt that good as big brawler
Like me on among us
I went 24 games once, trying to get big brawler with Crow 😅
@@samuelhedenskog9980 ok
7:01 BEST Frank ult of all history.
LMAO, hasnt noticed it
What is ult?????
You mean super ???
@@Ali_Kareem180 ultRA means super
@@malware107 it means ultimate
The edits were so much funnier then usual. Keep it up like this!
3:03 was funny, but I died laughing at 3:22
than*
How Sam can heal 3k at low hp is how supercell removes 1/10 of all healing for just the boss in big game. Since sam’s star power heals himself 30% each time if you do the math (30 divided by 10), you get 3% healing which ultimately gives him 3k hp.
1. if 1/10 is removed from 10/10, u will get 9/10
2. isn't heal debuff 75%? that makes the boss only heal 25%?
it took 1 year to do the math@@DonickPL
I remember you popping into Kairos' chat, talking about your experiments with Sam in this gamemode! It's nice to see the video out :)
3:55 i was that dyna and i was not playing seriously just jumping around lol
Thanks for making everyone’s days better by uploading videos! Keep up the awesome work!
I would really like if you did something for this channels next anniversary, and that would be torturing bots with every single brawler in the game, a long, hard task but the effort would be worth it i think.
Good luck to everyone participating in the guveaway!
It's so funny how Cg sabotages the big brawlers with Otis, well hope everyone gets a chance to win the Mortis giveaway
I have been crying out for a change of these modes and I am glad that Supercell announced that they are going to to add new modes in future updates. Although it is sad because they accompanied us for such a long time.
bro the fact that he trolled an edgar for 2 mins is impressive
Just a tip, to have a higher chance at becoming the boss, queue a new big game match as soon as you are done and if you are the first in the queue you become the big brawler.
your videos are genuinely so funny. no voice needed. but just the editing
so good!
Remember when there was tickets and it was about surviving as long as you can? Or when you also had double tokens and sometimes you could get over 30 boxes with 20 tickets? Damn.. things change
Есть 3 вещи, на которые можно смотреть бесконечно
1. Как горит вода
2. Как течёт огонь
3. Как люди всё ещё попадаются на ульту отиса спустя 3 месяца
пхах, у меня есть отис, я также попробую, люблю смотреть на чужой бомбёж)
Twilight! Let me win the competition please 🗿🗿🗿your maps are too great
2:55 bro 💀💀
thats me on a daily basis 🫥 i do really love these edits though! they were super entertaining and really funny! thanks for getting a smile on my face bro. your content get better and better everyday man. 👍❤
Sam is a Chromatic Brawler who is unlockable as a Brawl Pass reward at Tier 30 in Season 14: Robot Factory, or can be obtained from Brawl Boxes after reaching Tier 30 in said Season. Sam has high health and a variable damage output. His Trait lets him start a match with his Super already charged. He attacks by punching enemies with two quick punches that deal more damage if Sam has his Knuckle Busters equipped. For his Super, Sam throws his Knuckle Busters or makes them fly back to him, damaging enemies in its path and altering his attack. Sam can also charge his Super by picking up his Knuckle Busters from the ground. Sam's first Gadget, Magnetic Field, pulls in enemies around his Knuckle Busters. His second Gadget, Pulse Repellent, makes his next Super knock back enemies around the Knuckle Busters when they land. His first Star Power, Hearty Recovery, heals part of Sam's lost health when picking up his Knuckle Busters, and his second Star Power, Remote Recharge, automatically charges Sam's Super if enemies are near his Knuckle Busters when they're on the ground.
Who is sam?never Heard,i only Heard about him being the most op and annoying brawler in the 🌀 game
Otis is a Chromatic Brawler who will be unlockable as a Brawl Pass reward at Tier 30 in Season 13: The Deep Sea Brawl, or can be obtained from Brawl Boxes after reaching Tier 30 in the Season 13 Brawl Pass. Otis has moderate health and damage and has immense utility with his Super. He attacks by shooting three blobs of paint with a slight spread. For his Super, Otis throws his starfish friend Cil onto an enemy that deals damage over time. Enemies affected by Otis's Super can't attack or use their Super or Gadget. Otis's Gadget, Dormant Star, allows his next Super to stay on the ground until it gets stepped on if it doesn't hit an enemy, and his second gadget causes his next attack to splash no matter it hits or not similar to Barley's attack. His first Star Power, Stencil Glue, increases the duration of his Super. His second Star Power, Ink Refills, increases the number of projectiles of his attacks to 4 instead of 3.
@@cl_txz
Stu is a Common Brawler who is unlocked as a Trophy Road reward upon reaching 10000 Trophies. Stu has low health but a high burst damage potential, great mobility with his Super, and the unique ability to charge his Super in one hit. He attacks with two fireworks, and his Super is a short dash that leaves a trail of burning rubber behind him, burning enemies if they touch it. His first Gadget, Speed Zone, drops a booster that increases the movement speed of himself and allies in a large area-of-effect around it. His second Gadget, Breakthrough, allows his next Super to destroy obstacles and send the debris of the destroyed obstacles to damage enemies. His first Star Power, Zero Drag, increases his Super's range. His second Star Power, Gaso-Heal, slightly heals Stu when his Super is used.
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
Strategy
His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.
When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.
They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted
A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.
This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.
Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.
A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
@@-Kyomi- Bonnie is an Epic Brawler who has very high health and long range in her cannon form but can attain an alternate form that can deal very high damage while having low health. Bonnie has a slow movement speed in her cannon form but a very fast movement speed in her alternate form. In her cannon form, she fires a fast, long-ranged tooth. If Bonnie is defeated, she will respawn in her cannon form. Her Super shoots Bonnie out of the cannon, transforming into her alternate form and dealing area damage upon landing. Bonnie's alternate form attacks by firing three shells which deal massive damage at a short range. Her alternate form's Super transforms her back into Bonnie's cannon form. Her first Gadget, Sugar Rush, momentarily increases Bonnie's movement and reload speed when inside her cannon form. Her second Gadget, Crash Test, allows Bonnie to dash a few tiles in the direction she is facing, knocking back and dealing damage to enemies in the way. Her first Star Power, Black Powder, increases Bonnie's cannon form's Super range. Her second Star Power, Wisdom Tooth, allows her cannon form's attack to split into 4 smaller projectiles upon hitting an enemy or obstacle.
I stumbled on you by accident, but this was the best accident to ever happen. Istg your videos keep getting better and better. Keep it up man
2:16 Sam don’t want this…
Hopefully we'll be seeing some mecha mortis game play from you. I would love that.
Hey cg for the map should we send a pic of it and tag you?
It seems that Carnage have The 78% loading problem too
anyways, great video and Sam/Otis being awesome for trolling and sabotages as usual lol
This problem is to everyone or maybe to the eu server
I always found that big game was the best week end event, like the exploit are all at another level, especially when you’re the boss
Hey carnage can you make a video about hide and seek but everyone paly as mico i think it will be a good idea for a video
When you got nothing to watch a legend releases a video
Damn i really like you're montage it's always plays me in good mood, thanks for that CG.
yeahhh i knew this was coming, and I'm not surprised its game breaking. Sam in general should have never existed. Click super + walk in straight line = win. Imagine if you could choose a team for big game though💀. Me and the bois running Shelly, Otis, Belle, Lou and crow.
ever since i saw those big game trolls where people hide perfectly in the bushes i’ve been using mr. p just in case it happens to me
1:07 so truee😂😂
1:07 LMFAOOOOOO 💀💀💀
Edit: I’ll add a contact if I win
I didn't get big guy 40 times in a row and literally just gave up
All the focus on Sam for Big Brawler when Otis overtook Shelly as the best *hunter*
Seeing an unkillable Sam is like one of the best things to watch ;)
Worst
@@gg-jv1dq best
Sam is gigachad
Most be ever stronger
I loved that mortal kombat thing fang did there.He broke Pharotis's spine 😱
CG trolling never gets old, whether it's a bot or a player.
7:24 Dont worry CG we didnt see nothin' (It always happens to me so i feel ya XD) and DANG the SP of Sam is quite strong on big game too! It needs nerf asap XD
(Also twitter challenge LES GO)
3:37 I am also nice when i play Edgar. No,no i am ALWAYS nice.
I'm sure you not Edgar main 😑
@@Ajfvjhfvjug i said i am nice when i play Edgar. Didnt said i am maining him.😅
@@ZackTTGFan Then... I right
But It's good, if you never toxic especially if you're a boy.
Sam is so OP, he can literally live forever with his healing star power.
Im not even gonna join coz I know I wont win so why waste energy? Rather thank you all creators and supercell for keeping us entertained. Special thanks to Rey who might be triggered this mortis giveaway. ( yes its a mortis giveaway)
I know the Otis one...did it two days back and actually people gave up when I used my super on them...
I think Gus's ghosts are almost useless in the big game when you're the big brawler (only useful for the gadget)
I tried this. Too op indeed
I'm usually using Tara or Rosa in big game cuz they're good to be boss or help ur teammates
I love you video so much! It is so creative!❤❤❤
1:03 spray from the last final of sports, 5000 Points i guess
"My super didn't hit a wall"
Otis first gadget was made purely for trolling 😎
Yeah man
Keep hardworking and you must can get a good reward in the future❤
I was once in a all Otis big game, even the big boss. Tho he never got the chance to kill anyone.
I’m so hyped about Otis getting a buff. He was my favourite before his nerf and now he is a beast XD.
Mortis is mine >:)
The Duck joined the giveway, you're the BrawlTuber that removes my boring time
I want to Enter the giveaway ,but I don't know how exactly I can enter :c
This video`s edits is insane, and that says something because ypur edits are usually insane but this is INSANE
İn this video we are watching "Sam but with starpower"
I love how Otis is just unbeatable when hes not the boss
No i dont love
He needs a big nerf
1:07 у меня тоже самое я смотрю стрим и потом засыпаю
When I fought Sam in big game he was just too open.
So the map maker map should be a competitive map of any mode?
2:19 Shelly with super🤣
Thanks for making me laugh
ID:9VUUU92QP
7:26 what a wall? I only saw a beautiful kill)
(But only if @CannyGray))
I love the sound when someone is running very fast
That dancing Primo got me 😆
Mortos will probably be on the next art sellout of Carnage
Hey everyone
Hello
Otis is one of the worst brawler before. But I think he's OP now
0:20 Tony Montana İts me 🤣🤣🤣🤣🤣🤣 swear
That edgar probably threw his phone 💀 (mortos mortos ;) )
Your videos are the best! I saw you 1 year ago. Good luck to everyone!
Alternate title
Sam: big game, big problem
This video was really funny! Love the edits! 😁
Is there another way to send my map? Discord maybe?
When I saw big boss was on, i instantly thought about Sam's starpower
Otis is so op in big game and i like the way you edit ❤
he added the whole Otis part to stretch the video to 8 mins for ads
3:46 What's that spray next to edgar?
Nice vid. Sam's super is exploidtable
7:26 to people,wondering,it says,my super did not hit a wall
CaranageGame be like: gotta do something random for this juicy 8 minute video.
supercell trying to add something without breaking big game challenge (impossible challenge)
When you say leave a contact for the giveaway, wdym?
I will keep entering these till I win at least one
By that they usually mean to leave your discord/Instagram/twitter in the comments so that if you win they can contact you and give you the prize
@@minerxd1427 thank you
Can you do minigames with -sus- gus?
I always watch your videos when I am free, love 'em!
Try Bea in big game, she has crazy unload speed when she's the big boss
don't fall for these kind of scams ↑👆
You should have shown the healing
I just found this channel, it would be nice to get the skin but I guess someone with more time here deserve it, I'll suscribe anyways cause it was hilarious as f hahaha nice editing
Oh my did they really forget about big game
Hi carnage, Leaving this comment for the giveaway
Hope u have a good day
And congrats to all the winners
Im glad otis is fun to play now it makes the pass feel worth it
Wow I love the game you are playing called "Mortos"
Carnage..... You're fantasticcc!!!!! But... In what sense "contact"?
Good playing and sap was so cheat
There isnt a carnage video without memes
Why did carl sad pin sound like that in big game 💀?
Ngl I actually enjoy your videos a lot
hope to win the giveaway! mortos mortos mortos
Gl all ❤
I WAS THE COLT IN THE HEIST MAP SPINNING!
congratulations
wait a minute how fast did you watch the video?
@@mohamedsaeed3611Before the video I got in his team
Sam's first gadget is still broken
Nice video i like your content.
Joining mecha mortis competition btw nice vid