Grimgor's BROKEN New Start

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  • Опубликовано: 24 дек 2024

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  • @raynightshade8317
    @raynightshade8317 Год назад +472

    To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting. - Grimgor

  • @billbadson7598
    @billbadson7598 Год назад +404

    I think it’s actually nice that a new race DLC gives some cool new opportunities to old races too. Gives the content layers.

    • @Kalidoscope1230
      @Kalidoscope1230 Год назад +29

      100% unintentional but yesm.

    • @xanman2003
      @xanman2003 Год назад +12

      I was holding off on a grimgor campaign cause I wanted to scrap with the dawi zharr. Probably won’t use this exploit though

    • @Nikolas5842
      @Nikolas5842 Год назад +9

      And ogres have layers... like onions

    • @FilipMoncrief
      @FilipMoncrief Год назад +7

      Sees a massive design flaw, calls it a content layer.
      You should work for CA or at least Bethesda

    • @BeeWaifu
      @BeeWaifu Год назад +1

      Like an onion?

  • @MultiEpicnezz
    @MultiEpicnezz Год назад +24

    We held the point for 15 minutes, you are now legally required to leave.

  • @kundrad8398
    @kundrad8398 Год назад +75

    This video is a definition of Orc's "brutally cunning" philosophy.
    Mork (or Gork) would be proud.

  • @Mandalore9999
    @Mandalore9999 Год назад +442

    This video pairs so nicely with milkandcookiesTW last video about siege battles being broken

    • @mattisuber222
      @mattisuber222 Год назад +55

      Now that the Chaos Dwarfs are about to arrive, I want to see CA take 6 months to seriously address the Siege issues, the DE slave system (rework was really unpopular), unit pathing and AI decision-making. Fixing these issues will truly elevate the game.
      Do I think any of these things are going to be solved in the next 6 months? Unlikely :(

    • @Nikolas5842
      @Nikolas5842 Год назад +5

      @@mattisuber222 We can only wish 😢

    • @sethketa
      @sethketa Год назад +22

      @@mattisuber222 6 months is generous. Remember, it took them 6 years to make sieges WORSE.

    • @kommentier9884
      @kommentier9884 Год назад

      ​@@shaw815 CA themselves admitted that they're not happy with it and probably change it up in the future AGAIN

    • @Andrew-kz5ew
      @Andrew-kz5ew Год назад

      @@shaw815 DE slave rework was only popular with a few sub 80 IQ idiots on RUclips.

  • @alternatebanana3670
    @alternatebanana3670 7 месяцев назад +14

    Unfortunately, as of 5.0.3 this strategy is no longer valid because the major capture point is locked by default and can only be unlocked by capturing "key" capture points elsewhere on the battle map. I tried a few variations but none seem to work.

  • @Kai-fb1ol
    @Kai-fb1ol Год назад +129

    Oh my god, they fixed Grimgor's weird light green skin in the intro cinematic as well as in-game!

    • @psychologicalbed4900
      @psychologicalbed4900 Год назад +6

      I'm actually surprised that changed. I was worried he would remain light green in his intro cinematic but would be dark green in game. But the next update will for some reason probably change him back to light green yet again

    • @Kai-fb1ol
      @Kai-fb1ol Год назад +2

      @@psychologicalbed4900 Yeah, but even if they do, mods can fairly easily fix his in-game skin. They can't fix the intro cinematic, which is why I was worried it'd stay like that forever.

  • @tyco3747
    @tyco3747 Год назад +16

    At first I couldn't recreate this because not all troops in the center square would leave for the walls. The trick I found was to bring grimgor back underneath the destroyed gate but DONT bring him inside to attack.
    The AI will guard the gate and send everyone in the square over, minus the hellcannon but they won't attack him as long as he just stays under the gate.

  • @pzatotalwar
    @pzatotalwar Год назад +96

    Nice Video my dude. with the release of every single race and faction, It is Grimgor who gets stronger by getting more chances of a good fight.

    • @yukiko6137
      @yukiko6137 Год назад +2

      Thankfully only for a player...

    • @pzatotalwar
      @pzatotalwar Год назад

      @@yukiko6137 not really, even AI Grimgor is pretty aggressive.

  • @_Meriwether
    @_Meriwether Год назад +160

    And here I was thinking the Nasty Skulkers couldn't get any cheesier with their "always on" Opportunist Murderer being (in my opinion) bugged to hell.
    In TW:WH2 it was active "when winning in melee", now it's just an always-on combat steroid from hell.

    • @raynightshade8317
      @raynightshade8317 Год назад +4

      Should activate with the charge bonus and if they are attacking in flank or rear

    • @raynightshade8317
      @raynightshade8317 Год назад +1

      I think if your raiding it should give you a notification about them mustering an amy to deal with your and if your still raiding after spawn a 20 stack to attack your army until you are at war or out of their territory

    • @loowick4074
      @loowick4074 Год назад +5

      Just shows how broken the code of wh3 is.
      Even modders who worked for years on wh3 says this game has much much more Messier code.
      It's so bad that some people are even on a conspiracy theory that it was sabotaged by a peeved employee.

    • @terbentur2943
      @terbentur2943 Год назад +1

      Yup they are broken, just like Waagh armies have been broken sometimes including legendary lords inside of them. Hope it gets fixed eventually

    • @jordinagel1184
      @jordinagel1184 Год назад +3

      @@loowick4074 I find the existence of said modders very doubtful, considering that, considering the game’s release, it’s impossible for there to be any modders who’ve worked with the game “for years”…

  • @chrispotter4051
    @chrispotter4051 Год назад +6

    Just want to confirm this still works, took me a few trys to get it right but you need to make sure your units are tight to the wall in the corner

    • @HanmaCaleb
      @HanmaCaleb 8 месяцев назад +1

      Tried it, need to take the Key Building before the main one is open to being taken so now it is impossible

  • @eypick6987
    @eypick6987 Год назад +76

    This reads like a WoW dungeon guide. I remember the old days of sticking to the walls to avoid aggro.

  • @tanngrisnr5076
    @tanngrisnr5076 Год назад +5

    makes sense with grimgor too considering his history with the chaos dwarves

  • @Dennis-lz9lw
    @Dennis-lz9lw Год назад +9

    Absolutely love the cheese, nice work man!

  • @alexsawchuk5371
    @alexsawchuk5371 Год назад +10

    This honestly upsets me that this is possible, it’s so dumb that the AI will just sit back and not attack your forces outside, as well as simply give up and die because some crappy goblins are sitting on top of a hill

    • @adriankoch964
      @adriankoch964 Год назад +2

      Same thing can happen to the player even if they have an unbreakable one man doomstack defending that could kill the entire attacking army.
      "Oh but the aremy are sitting on the I WIN points" - gimme 20 minutes, there won't be a "they" left. Nope you lose, time to die offscreen, one man doomstack.

  • @Schacal6666
    @Schacal6666 Год назад +33

    Settlement battles are the biggest problem of current WH. But at the same time … it’s funny how ridiculous it is
    MilkandCookiesTW has had a similar video about zharr naggarund siege battle but with reverse rolls where the battle ends despite winning but losing cause of the shitty capture the flag mechanic

    • @Dianbler
      @Dianbler Год назад +1

      I mean, all you realistically have to do is turtle in the best corner of the settlement and use towers to pepper the enemy. Overall is better play with a mod that prevents points being gained in settlement / siege battles, it has improve my experience since I don't have to see infinite towers being rebuild. It does make Cathay a dumb strong faction defending too, if you use the compass with the +4k supply.

    • @Schacal6666
      @Schacal6666 Год назад +2

      @@Dianbler You lose before the enemy is fleeing if its mmore than one army cause they win automatically through capture the flag / points

    • @Dianbler
      @Dianbler Год назад

      @@Schacal6666 Then protect the point. There is just one point that means a lost. If you protect that one, you don't lose. Walls are very inefficient to protect anyways.

  • @Defsnot_Momskowerkor
    @Defsnot_Momskowerkor Год назад +7

    This is awesome! Imrik tier 4 Zharr Naggrund 1st new campaign

  • @Tsubaki189
    @Tsubaki189 Год назад +6

    Nice video mate, you're calm and explain everything very well, thanks for it!

  • @Amenema
    @Amenema Год назад +8

    Cunningly brutal, just like Mork woulda liked it

  • @Meyna86
    @Meyna86 Год назад +6

    Glad I held off on playing Grimgor until the Chaos Dwarfs appeared. Everyone expected his campaign to be different. When the DLC drops I'll actually play a Grimgor campaign first.

  • @VenomGamingCenter
    @VenomGamingCenter Год назад +25

    Grimgor's start was easy anyway, literally every game he snowballs, I guess it's only this easy if you're controlling it though, unsure if the AI can still snowball from this position.

    • @sanderleander3367
      @sanderleander3367 Год назад +2

      The AI will have their backs secure for a looong time with this. Since the Dawi zharr of nagrund won't attack them. So i think they'll be fine. However they will have less orks to confederate. So they will probably not snowball as hard as normally.

    • @TheUrobolos
      @TheUrobolos Год назад

      Havent tried IE yet, but AI Grimgor is nowhere as dangerous in the story campaign. I suppose it's because he isnt considered a main faction in that map so it dosent get autoresolves bonus. Either Zhao or Greasus usually eats him alive.

    • @sanderleander3367
      @sanderleander3367 Год назад +1

      @@TheUrobolos Interesting Because Greasus is absolute trash in Immortal empires. But that is because he is sandwitched between Grimgor who becomes strength rank 1, and Helman Ghorst who becomes Strength rank 2. But it all depends on difficulty. On legendary Grimgor is a menace. On normal difficulty he recruits way less units and that is what makes Grimgor scary. is 20 turns in he has 4-5 armies.

    • @TheUrobolos
      @TheUrobolos Год назад

      @@sanderleander3367 Because all of these lords in IE are considered a main playable faction and thus with autoresolve bonuses. On the same bonuses ogres Just dont have the economy to match the greenskins and/or undead numbers. But in the story campaign instead hes surrounded by bonuless factions

  • @eatsnowanddie
    @eatsnowanddie Год назад +1

    I gave this a shot and came close to capturing it, what happened was there was a hero stationed on the back cap so I had to attack him, he ran and was really a threat but the army that was supposed to move towards the wall did not, plus a random set of reinforcements came from behind the cap so I lost the company of stalkers, I’ll give it another shot and hopefully they will move and I won’t have to worry.

  • @Aerowixx
    @Aerowixx Год назад +2

    It's an awesome start strategy. Works perfectly! Also happened to see 3 bugs on this first play of Grimgor. My hero insta died at gate with no one around him. Waagh you can call afterwards is missing text for chaos dwarves. And also the "cunning" trait overwrites "Skarsniks death juice" skill from Night goblin warbosses.

  • @alirezarezaei2976
    @alirezarezaei2976 Год назад +3

    Grimgor needs a proper Da bestest mechanic not some fancy start poeitions
    Give him what he deserves CA
    He and Queek head taker and Wulfrick the wonderer has the potential of being the meanest characters in the entire game with the most fun campaigns
    All of these 3 characters are hero and champion hunters
    you can easily give them some campaign mechanic based on the same aspect and just change the decoration to fit each of their themes

  • @SkyrimFan32145
    @SkyrimFan32145 Год назад +26

    And to think people were worried about Chaos Dwarf power creep

    • @Dabs_4_Dayz
      @Dabs_4_Dayz Год назад +5

      beware the green tide i guess lmao

  • @zaviaaaaa
    @zaviaaaaa Год назад

    This is genuinely such a well put together tutorial video I thought you would have at least 10 thousand subs that's crazy

  • @813Nole
    @813Nole Год назад

    Still works as of 10/24/2023. Took me two tries as the first try Grimgor walked inside of the settlement. Keep an eye on him to move him back behind the wall the second the gate goes down.

  • @swampdonkey152000
    @swampdonkey152000 Год назад

    Great guide! Worked like a charm. If you want to try this, make sure you don't let your skulkers path through a capture point or you lose the element of stealth. Towers can't see you.

  • @mandatuscaelum9676
    @mandatuscaelum9676 Год назад +8

    I hate it; most excellently done!

    • @SuperCosmicChaos
      @SuperCosmicChaos Год назад +2

      Orks are made to fight and win! but in that fight all i was thinking was am i watching Skaven?

    • @Mario-kf3ej
      @Mario-kf3ej Год назад +1

      @@SuperCosmicChaos orks maybe ... now goblins ... is another story and they were doing dirty work there. Gobbos are sneaky gits as much as Skaven.

  • @GGRS
    @GGRS Год назад +8

    This is excellent, love a Sneaky Git tactic :)

  • @Palad1n20
    @Palad1n20 Год назад +3

    Looking forward for Tariff video on this strategy

  • @Longtimer49
    @Longtimer49 Год назад +1

    they need to fix black orks looking like they have hockey sticks as seen at 5:22

  • @SiodogRehane
    @SiodogRehane Год назад +1

    Please algorithm don't let this go viral before release so we can try it before the hotfix

    • @FFAFANBOY
      @FFAFANBOY Год назад

      This cheese has been available since the release of the game and CA 100% knows about it but aren't going to do anything about it because they know how people hate settlement battles already. So don't you worry!

  • @Indigoism96
    @Indigoism96 Год назад +2

    So my Grimgor got one shotted while attacking the left gate, including a unit of Infernal Guard. I’ve tried it 3 times in a row and it still happens, I’m trying to figure out what is up with it lol.

  • @JumpyLemming22
    @JumpyLemming22 Год назад +1

    This really works, gonna bust out this trick for a co-op campaign tonight and surprise my friend, lol

  • @Liandrix458
    @Liandrix458 Год назад

    Seen a reddit post of your vid last night and instantly subscribed, I love these tricks and start videos! 😊

  • @shadeblackwolf1508
    @shadeblackwolf1508 Год назад +1

    I was expecting one would at least need a waagh

  • @colt4531
    @colt4531 Год назад +1

    Did this and when grimgor broke the gate he just randomly dies at full health???????

  • @delta1138e
    @delta1138e Год назад +1

    That cheese looks so delicious, that I must take a bite.

  • @medhathobo
    @medhathobo Год назад +3

    So nasty skulkers are the equivalent of ninjas from shogun 2. I see.

  • @elibell4154
    @elibell4154 Год назад +1

    Just seen this today and figured I’d give it try, but it would appear that grimgor doesn’t have stalkers?

    • @samjones2112
      @samjones2112 Год назад

      yeah i tried too, seems they hotfixed it.

  • @welfdeath
    @welfdeath Год назад +2

    Nice , really good video !

  • @damianjw2455
    @damianjw2455 Год назад +8

    Nice video mate, I'll be sure to give this a bash. As a side question, where is your accent from? It sounds like a mixture of very light Scottish and something else?

    • @onepitchman6910
      @onepitchman6910  Год назад +6

      Thanks! hope you have fun when you get your hands on it!
      I'm from Bristol, my dad is Scottish so may hear hints of that every now and then in my accent to. :)

  • @user-br4qp4pw2o
    @user-br4qp4pw2o Год назад

    "Some times, I dream about Cheese"
    *Legend of Total War

  • @SgsskInSolitude
    @SgsskInSolitude Год назад +5

    I just found another video showed that Grimgor can actually get this city on turn 2, by moving reinforce position to the core of it...

  • @thijshagenbeek8853
    @thijshagenbeek8853 Год назад

    Snik the stunties where they arent.
    Grim-gor, The art of Waaaaaaghh!!

  • @ktvindicare
    @ktvindicare Год назад +11

    This is great for when Grimgor is controlled by the player but this new start position will make him almost sure to die off quickly when controlled by the AI which I don't like at all. The AI does not handle starting with minor settlements very well.

    • @kommentier9884
      @kommentier9884 Год назад +8

      If there is 1 AI faction that gets cheats upon cheats its AI Grimgor. Don't worry about him

    • @ktvindicare
      @ktvindicare Год назад +1

      @@kommentier9884 I hope you're right. It'd be really lame to see Grimgor get wiped out in a majority of my campaigns without him doing any real krumpin. He's a staple of the campaign map.

    • @Nakai865
      @Nakai865 Год назад +1

      Most campaign play-through that I have seen has a lot of trouble dealing with him so i’m sure that he will be fine.

  • @mrhoads7
    @mrhoads7 4 месяца назад

    Not sure if this works anymore due to victory location being locked until key building is taken. More skulkers perhaps?

  • @Vermbraunt
    @Vermbraunt Год назад

    As soon as you started getting nasty skulkers I knew where this was going. The siege AI really needs to be updated

  • @X-Ray_89
    @X-Ray_89 Месяц назад

    unfortunately this strategy does not work now, because before the "victory point", where you got to the rear of the point, you initially need to capture the "key building" (horn shape). Eh, I wanted to cheat to actively destroy the chaos of the dwarves, but it did not work out on hard difficulty

  • @The-One-and-only-Devilain
    @The-One-and-only-Devilain Год назад

    great work getting this down pat!

  • @RocketHarry865
    @RocketHarry865 Год назад +3

    now dis iz brutal kunnin' yer spiky stuntiez gits

  • @chrisbergonzi7977
    @chrisbergonzi7977 Год назад +1

    Excellent work...scribed up...thanks pal...

  • @OldManZolla
    @OldManZolla Год назад +1

    For every one claiming this a cheese tactic I'd like to remind people how fitting it is. If I recall correctly the chorfs were wiped out in the end times because Golgfag Maneater snuck into the their capital and let Grimgore in to slaughter them. I know it's not exactly the same but the spirit is there.

    • @FFAFANBOY
      @FFAFANBOY Год назад

      Nobody likes the end times...

  • @szymonrozanski6938
    @szymonrozanski6938 Год назад

    CA: How do we make siege battles?
    CA: Lets make it so they can capture X point on the map and win 1 to 300 manpower difference.

  • @tomgillespie3574
    @tomgillespie3574 Год назад

    Did no one else have the issue of them have the dreadquake morter ability and deleting all of your non-stalking units?

  • @jarubyjane
    @jarubyjane Год назад

    Just did this one now. Thanks a lot my guy

  • @Medard22
    @Medard22 Год назад

    I had no idea looting a settlement reduces the level of it

  • @jamesonmoore6748
    @jamesonmoore6748 Год назад

    Anyone else get shot at THROUGH the wall by the Sorcerer Prophet the whole time the goblins were sneaking and then have to win the battle against the leftover army with half your units' hp gone?

  • @willfoster5190
    @willfoster5190 Год назад

    would like to see more like this! great content and now subscribed!

  • @blinkshady5504
    @blinkshady5504 Год назад

    Still works, 1st try got hit by the Centaur patrol + big drake and lost but on 2nd try was smooth af. Thanks!
    EDIT: Hit by them on the capture point, for some reason they both came for it but on the 2nd try they didn't lol.

  • @colt4531
    @colt4531 Год назад +1

    I don't understand, I did it perfectly first time, but every other time after they just stay in the middle??????????????? WTF!?!?!

  • @Saltygit554
    @Saltygit554 Месяц назад

    The victory location on location now locked feels bad man

  • @Cat-ee-jik6715
    @Cat-ee-jik6715 Год назад

    nice vid, thankyou. I'll be doing this.

  • @cynicalpsycho5574
    @cynicalpsycho5574 Год назад

    The orc "visual" bug is still in full swing when playing dwarfs... like half the settlements even max teir are the orc versions on the campaign map...

  • @Jot_Zet
    @Jot_Zet Год назад +4

    Oy git, dat some smelly cheese you did there!
    gj

  • @featherlightgg4055
    @featherlightgg4055 Год назад

    Doesn’t work anymore When you have your units clumped up they cast a bombardment spell on top of you😢

  • @isaacgorski6054
    @isaacgorski6054 Год назад

    Now im going to play grimgor just to build up a massive waagh and have an epic siege losing every unit except grimgor

  • @darkdude9248
    @darkdude9248 Год назад

    now that is brutally cunning

  • @Charlys787
    @Charlys787 Год назад +1

    That is a good example how the capture the flag mechanic is broken and why it should be removed.
    It's Warhammer total war, not Stealhammer total score.

  • @AnimePigeon
    @AnimePigeon Год назад

    Subscribed! Quality Content!

  • @zarghon975
    @zarghon975 Год назад

    So uh, did this cheese. Felt bad because I got the Tier 4 settlement. Then I noticed there was a Cathayan Caravan within reinforcement range of Grimgor and the city. Snagged an extra 37k gold. Turn 5, tier 4 settlement, 62k Gold.
    Very next turn? TWO MORE CATHAYAN CARAVANS.
    Turn 6, 138k Gold.

  • @Dostupnejmeno
    @Dostupnejmeno Год назад

    Haha, this works the same with Astragoth - some army plus six units of sneaky hobgoblins.

  • @MerlinTheRizzard658
    @MerlinTheRizzard658 Год назад

    Some call legend of total cheese quickly the lord must know

  • @ghost9012
    @ghost9012 Год назад

    I don't know if they have patched it but i have one slight problem.
    When grimgor is laying siege i cannot transfer the last 3 units into his army somehow, anybody got help?

    • @onepitchman6910
      @onepitchman6910  Год назад

      Make sure that all event notifications are gone (the big descriptions that pop up in the top right). For some reason you can't transfer units while one is on the screen.

  • @ansa3252
    @ansa3252 Год назад

    Amazing cheese, thank you for sharing!

  • @LustyLichKing
    @LustyLichKing Год назад

    I'm glad they got rid of Grimgor's sickly green color in favor of a darker, thicker hide forged from a lifetime of constant combat.

  • @realhollow3675
    @realhollow3675 Год назад +1

    Ah so this is just the same as how you use to own with Skragg in RoC by setting up your whole army on one side and then haveing stalk units cap points its a nice strat but i do think anything capping points should be made visable as the AI is dumb and just ignores them

  • @MarKBBQ
    @MarKBBQ Год назад +1

    Great video!

  • @HiddenEvilStudios
    @HiddenEvilStudios Год назад

    Zharr-Naggrund should be a ten-slot settlement for Grimgor.

  • @tryhardname
    @tryhardname Год назад

    Just in time for chaos dwarfs to get stomped

  • @sydsweiner6516
    @sydsweiner6516 Год назад +1

    Excellent video great job. This is high cheese and I couldn't see myself doing it though

  • @mrsicic
    @mrsicic Год назад

    Just tried it. It works, ty bro 😊

  • @theaseus654
    @theaseus654 Год назад

    the garrison was really bugged in my game
    random units got stuck on buildings and uncovered my skulkers
    still doable but annoying :) love this new starting location

    • @theaseus654
      @theaseus654 Год назад

      omg i got 3 caravans in 3 turns after this xD now i have 100k best start ever

  • @Kasaaz
    @Kasaaz Год назад

    Ahhh, I wondered why so many lords. That's clever.

  • @HiddenEvilStudios
    @HiddenEvilStudios Год назад

    What happened to Grimgor's landmark, then? Is that back at Black Crag now or what?

    • @onepitchman6910
      @onepitchman6910  Год назад

      His landmark has been moved to Karak Vrag in his new starting province.

    • @HiddenEvilStudios
      @HiddenEvilStudios Год назад

      @@onepitchman6910...Oh. I did not expect that they would do that. Thanks for telling me.

  • @anoriolkoyt
    @anoriolkoyt Год назад

    For "Sentinel" factions, if you attack them, then you should be declaring war on all factions of that race.

  • @doggerthedog6744
    @doggerthedog6744 Год назад

    Grimgor deserves it I say, the dawi zharr haven't been challenged in a good long while and those slavers need to be shown who's boss

  • @cielghoul2034
    @cielghoul2034 Год назад

    So what do I do if I don't have the DLC for the Nasty Skulkers?

    • @onepitchman6910
      @onepitchman6910  Год назад

      There is a another cheese, atm you can move your reinforcement point inside the settlement. Move your units into a secondary army and in-battle move the reinforce marker around the back inside the settlement.

    • @undeadmens
      @undeadmens Год назад

      get cream api to get all the dlc for free

  • @Atanatari165
    @Atanatari165 Год назад +1

    Its cool that you can do this but it doesn't really make any sense. Holding that one point shouldn't magically gift you the city. I'm not sure why people play Total War if their goal is to just cheese the battles? Ok its fun to cheese, but if you are using extreme cheese like this then you never know if you could have won a legitimate victory. You might finish 10 campaigns on legendary and have a blast doing it, which is great, but you still wouldn't know if you could actually win any of them without cheesing.

  • @tuh774
    @tuh774 Год назад +3

    I love this video because it shows everything that is fundamentally flawed with TWWH3 sieges. I mean don't get me wrong i love the cheese but holy fuck.

    • @letsplaysvonaja1714
      @letsplaysvonaja1714 Год назад

      You could do the same in wh2 though

    • @tuh774
      @tuh774 Год назад

      @@letsplaysvonaja1714 Yes thats why TWWH sieges suck. Thats why i am never excited about a siege in this game and just cheese through that shit. At least in WH2 AI wasn't playing like a beta cuck and was sending armies at me so majority of my campaign wasn't siege battles.

    • @BittermanAndy
      @BittermanAndy Год назад +1

      @@letsplaysvonaja1714 not the same. The capture point was always much closer to the walls and the AI would put artillery (and units to defend the artillery) on it. Even if they didn't, then when you started capturing the point they could bring units back to recapture it quickly as they weren't far away.
      In WH3, the main capture point is so pointlessly far away from the walls that there's almost never artillery on it (it would be out of range!) and it takes so long to get from the walls to the capture point that the enemy can't possibly recapture it in time.

  • @Shinekage
    @Shinekage Год назад +1

    I think they fixed this. The AI is now hellbent on parking 90% of their troops in the middle square with no way around them.

    • @itstime1995
      @itstime1995 Год назад

      and etehr grimgor or the hero gets instakilled

  • @sambone2809
    @sambone2809 Год назад +3

    Dumb AI on campaign map
    Cheesy tactic to win battle
    Poorly thought out siege mechanics
    Nonsensical victory condition.
    This video is a great example of some of the biggest issues with immortal empires in WH3. Not hating the creator. Also great tutorial and editing!

  • @BittermanAndy
    @BittermanAndy Год назад

    Part of me wants them to fix this kind of thing - always have at least one AI unit on the capture point, for example (preferably more).
    Another part of me thinks sieges "the way they are meant to be played" suck so much that any exploit that means I don't have to engage with them "properly" is OK by me.

    • @maxpower3990
      @maxpower3990 Год назад

      Just give towers the ability to see what’s going on around them. That will stop this tactic as by the time that you’re ready to send in your stalking troops the enemy will have built a lot of defences.

    • @BittermanAndy
      @BittermanAndy Год назад

      @@maxpower3990 that could work. Or just say attackers can't stalk inside a city, period. It's supposed to be a city! The residents would be shouting "they're over there!" to the defenders.

  • @clawmb
    @clawmb Год назад

    Eccellente tips man, thanks!

  • @John-qh1rx
    @John-qh1rx Год назад +1

    This is a unreliable trick that feels like it's heavily reliant on luck. Lords attacking the gates? Bug that causes them to instantly die. That moment where the units charge out from the square? Didn't happen to me until I heavily damaged multiple units with archers, only then did they come down. After that I snuck the skulkers and even a goblin warboss into the square, hoping his single target damage would help cover me more. It was going well for 80% of it until the bale taurus (flying unit) came charging over and wrecked the entire group. I had no hope of countering it. I'm sure the guide works sometimes? But for me this definitely wasn't seamless.
    Also for those trying this, a helpful trick to get the skulkers off the wall faster is to readjust their position closer to the wall. I did this for the ones that were struggling and it helped them a lot. Don't just wait for them to come down, it will take way too long. Another thing, while your skulkers charge the cap point. Rush everything waiting outside the walls inside to draw attention away from them. This is mainly to keep the bale taurus from rushing in and wrecking them. Otherwise they get way too much attention and die immediately.

  • @josephhickey7010
    @josephhickey7010 Год назад

    Does anyone else keep having the game crash after taking the settlement?

  • @liberalideas8224
    @liberalideas8224 Год назад +1

    Huh, could you do this as one of the new Chaos dwarf factions or as Borris? Awesome video.

    • @torbk
      @torbk Год назад

      Nope. You need an army with Skulk units.

    • @letsplaysvonaja1714
      @letsplaysvonaja1714 Год назад +1

      ​@@torbkthe chaos dwarfs have hobgoblins that are just like skulkers

    • @JoJo-il6mz
      @JoJo-il6mz Год назад

      @@letsplaysvonaja1714 I don't think chaos dwarves can declare war on zharr nagrund

    • @torbk
      @torbk Год назад +1

      @@letsplaysvonaja1714 Do they have stalk? That's the important bit. If they do, it could work.

  • @kornelkalksztajn3883
    @kornelkalksztajn3883 Год назад

    Question: what unique landmark grimgor has in zhar nagrund ? I really Like them

    • @onepitchman6910
      @onepitchman6910  Год назад +5

      He get's "the great temple of hashut (desecrated)"! it's a pretty nice building; gold, power reserve factionwide, character experience factionwide and 10% research.

    • @kommentier9884
      @kommentier9884 Год назад +1

      Would have liked some actual unique boni. Like that thing is the birthplace of the Black Orks, right? Why not give some (meaningful) factionwide buffs to them, like reduce their recruit time, reduce their upkeep, give them "Frenzy" etc

    • @kornelkalksztajn3883
      @kornelkalksztajn3883 Год назад

      ​@@onepitchman6910 thanks

  • @ygg1967
    @ygg1967 Год назад

    Nice Video!