My favorite way to beat skull storm is by having bees and an unlikable totem. Bonus points if you also have fecundity for even more bees. Even starvation can't stop the bees
To be fair Unkillable anything with Zero cost becomes OP. Unkillable squirrels basically turn them into a remix of the Energy mechanic from P03's section, where after drawing your fourth Squirrel you basically can summon anything below four blood.
I played Inscyption to the end for the first time recently, and I burst out laughing whenever I got the Unkillable Squirrels because of how insanely good they were.
If you end a run without dying Leashy will give you one fewer pelts and a possum. If you reset many times in a row, Leashy will give you no pelts, a possum and a ring worm (I am not 100% sure on the cards that he makes you take but needless to say you get fewer pelts if you give up and the debuff compounds).
@@harrisonfackrelland the opossum is a good cheap bone card working a bit like a Geck because it is very easy to get 2 bones especially if you have the bone lord’s boon (lesser or greater)
I actually knew about this secret mechanic. I have over 50 hours on this game, and I just kinda picked up that I would often get a one blood card, figuring it was a mechanic that was implemented so you weren’t put in unfair situations. Only part I didn’t know was that it had a name, that’s pretty neat to know
Yes, well many people are noobs! I haven’t gotten past act 1 yet, and I keep dying at the snowy stage, not even to the boss there. I’m just learning so I’m looking for strategies since I’m not smart enough to come up with any myself
I did not know about this, but just rolled all of the challenge levels (before skullstorm) deathless after switching to the mantis god deck edit: switched to fair play goat deck immediately after seeing this and beat skullstorm first go
tbh I only discovered this mechanic after challenge VII, before it I just tried to make a deck with most of the cards sharing a type so I could buff them with the totem.
I find it interesting how many people avoid the pack rat. A strat I use is to get the pack rat immediately and assign its vigil to the black goat so you're guaranteed new items every round. It wouldn't work for skull storm, but it got me through enabling a half-storm run
I always did this, even having more than one is fine, if not playing the black goat strat, you can put the sigil on any cheap card or even combine the rats to get a 4/4. Honestly I just am careful to not get too many of them but the sigil is always good on other carda
Just don't put it on anything with corpse eater, otherwise you won't always get a chance to free up space before playing them. Also putting it on anything with loose tail means you get to use them twice, since the tails get the sigil too. I rarely have to go to the backpack anymore thanks to that and a lot of the items can wind up being op if used right.
i remember abusing this trick for skull storm, i really recommend the moose buck deck for anyone trying to do skull storm, you can also do the mantis god deck if you can get rid of the ring worms earlier also glad i’m not the only person who does the silly little save scum mechanic, i usually do this to either get better events or better cards in the start also kevin
Leshy only cares about the story and the adventure. Every negative Steam review points at how unfun Act 2 & 3 are because the atmosphere in Act 1 was perfect.
I was lucky enough to get a Magpie early on, so I sacrificed it and gave its sigils to the mole, so that way even if I drew the mole, I could use it to search either the black goat or my high cost units (managed to get a 12/30 moose by the end of the run that I got by poisoning the guys at the camp fire) so I'd never bricked with that deck, the consistency was insane.
I actually figured the fair hand thing out in the main game. On phase 2 of the game, you can stack only squirrels in your hand plus a Uya or Oro and you get them in your hand guaranteed.
My exploit is during the second chapter during the game against the Undead scribe. Get Oroboros and a necromancer in play and finish the first half of the battle. During the second half he turns all cards that were in play into 0 cost cards with their abilities in tact. Zombie Oroboros still counts as an Oroboros. The necromancer makes things die twice. Which make Oroboros stronger and can be done infinitely.
I'd be interested in seeing some skull storm runs, but sometimes its a little mpre interesting if you have everything on except Bears. (Freddy Fast)Bears just have really specific counterplays that kinda force you to play a certain way, and strip the bosses of their unique mechanics. Up to you
This is the first video I'm watching on your channel because I'm totally mind blown by this game.. After a long time into gaming this really made me feel like discovering something new all the time & everytime you thought to understand the game mechanics, the game completely changed. 5:43 really killed me, I had to subscribe :D
I really hope inscryption 2 is more like part one of the game. I’ve only ever beaten it twice. But I’ve played 30 hours in the first part with and without mods. Idk what it is but the first part just feels like so much fun. Other part of the game just feels okay
I feel you, thats why I also like kaycees mod so much. It has the best atmosphere to play, its also in my opinion the most strategic of the three acts. I mean act 2 is basically finished as soon as you beat the first boss, because after that you can fight the dummie in the mage tower, I mean yeah its fun to build the different decks but it has to few content. and act 3 is basically always the same, the boss fights can be fun but the act it self is borring. but I will definitly start playing with mods after I 100% Inscryption
Another good way to take advantage of this mechanic is with the mantis god starter deck, assuming you are using the annoying debuff. At the start of the run, you sigil sacrifice an annoying ringworm onto anything that is not a 0-1 blood. Then you intentionally sacrifice the other ringworm at the campfire, which has a unique interaction that poisons the survivors and for the rest of the game, you can safely buff twice at every campfire. from there, buff the mantis god at every campfire, try and get either a direwolf (safer) or regular mantis (more risky but stronger, will disrupt the fair hand mechanic as long as you have it) and sigil sacrifice it onto the mantis god. If you do it right, you can win every fight turn 1 including the grizzly bosses without items.
I did exactly that, in the end I had a 12/4 mantis god with the sigil of the Pronghorn and the mealworm. Copied it a loot with the slime guy and the mushroom dudes(dont remember their name) and draw him everytime. i almost one shotted the pirate
The fact that Leashy just gives you a map Reroll and doesn’t say anything about it makes him a great role model, if it was me I’d deck you the second you resume and force 20 pack rats upon your hand
this video saved me when I started playing kaycees mod today, I replaced all my one bloods for mantis gods, two of which were 2 attack and unkillable, and an unkillable card finding black goat, it was such a good deck
My first win in Inscryption was exactly with this strategy. I had got very early a totem which gave my squirrels the three blood sigil, 2 grizzlys stitched together with the immortal sigil and the double attack, A few great white sharks, and at the end I won both deck challenges and got the double draw and choose what you draw
I just remembered that there's something else that might be worth showing to your audience, since you're a bigger user than I am. **SPOILERS BELOW** There's a secret in Act III few if any know about. To unlock it, you must beat all of the Uberbots but leave behind one Vessel Upgrade in the process. Once you've beaten the Uberbots, go back to that Vessel Upgrade and you can add Trifurcated Strike to your Vessels. There is a method to being able to use it in battles, but it requires being clever and skipping/respawning fights. If you know where they spawn and how to avoid them, you can encounter up to 12 standard battles plus the Mycologists bonus battle. Maybe you could try and pull this off and show off Trifurcated Strike Vessels. You'll need a Buff Conduit to achieve this in standard battles, though. Otherwise just use do it against the Mycologists, since they play a lot of Alarm Bots that have Annoying.
I honestly used to do this even before Kaycees mod, but I didn't understand it fully as I made an oroboros deck with the rest being squirrels so it always let me use my steroid pumped snake immediately
fecundity reptile totem + undying on a buffed skink is the unbeatable strat, the tails get the same campfire modifier and get undying, then when they return to your hand they get fecundity and are zero cost, so you can get infinite zero cost tails
so, I watched this video, then immediatly went to go try this strategy myself, and was having amazing results. However: one singular card messed up the entire strategy: the Ijiraq. For some reason, the battles after I took the ijiraq, my starting hand was squirrel, moose buck, pack rat, and ouroboros. I don't know how the game handles the Ijiraq's cost for the purposes of Fair hand, but I lost very soon.
I always wondered why there was a mechanic where you can redraw your hand before the battle starts, just in case you get a hand of only Blood 3 cards. I now know why :) In hindsight, the last run I did involved me getting a Warren card which I ended up buffing with sigils, extra attack/health etc, and I kept drawing this turn 1 on almost every battle; turns out I only had 2 cards in my deck that was 1 cost, with the other being the cat XD I like your commentary btw, so have a sub!
I've noticed this and abused it with the Stoat on the stadard deck. Most of the time, I just kept putting campfire buffs on it, until it hit hard enough to defeat most combats in one turn. Worked decently well, until the bosses.
I won the game on my first try because I made the totem that the squirrels have the 3 blood thingy. Every single squirrel is a 3 sacrifice, so I was able to play a lot of bears and 7/7 4-cost monsters. Eventually, I sacrificed the big mantis 3-hit and gave it to a bear. My bear was hitting for 12 in 3 different areas. Basically, every boss was OTK. When I reached the wall of bears, I simply cut 2 bears and opened space for 8 damage. The Moon was a joke, 20 damage, 2 turns and I won the game.
The first time I decided to use this deck and abuse the fair hand mechanic, I got a cat and a bear on the starting merchant, needless to say I slapped undying from the cat on my goat. Somewhere in the middle of the run, I decided to risk copying the goat using Goobert, but it ended up replacing my undying with swimming sigil. At least I got to delete it later and get bone lord's blessing (not sure if right name). End of run I had 2 amalgams with sigils on them (don't remember what, but i think one had the sigil from corpse maggots), like 2-3 bears, a bunch of the high stat elk tribe cards, and a fecundity totem for elk tribe. Did not use the map reset technique shown in this video as I didn't know of it at the time
Recently had a vanilla run where I got a squirrel totem with the cockroach sigil. Made for some decent plays and allowed me higher cost cards earlier into the run than usual
So actually the best deck is the Mantis God deck. Here’s why: Essentially you can abuse this mechanic to always have the mantis god in your starting hand. All you have to do is burn the ring worms out of the deck. Then, only ever pick up 2 or 3 cost cards, and power up the Mantis God to 6 ish power. Then you can’t lose any regular battles, because you can instantly play it and win.
While unkillable Black goat is really good, I think I prefer Magpie Black goat a little better. That way, you can just choose what you use the black goat for.
The reason that you had a possum at the beginning of a run is essentially the games punishment for starting a new game to reroll cards at the start! It first changes one pelt into a possum, and then the second pelt into a ringworm
I did a run in kaycee's mod with the high blood deck, then the trader gave me a cat and after some events i sacrified the goat to put his sigil on the cat, after that i just picked cards of 2, 3 and 4 blood cost, even having 2 urayulis, that was the easiest run on the world, even easier that the 2 unkillable black goats with pack rat sigil
saw a playthrough where someone had a totem with the magpie sigils on squirrels. didn't even matter how many cards were in his deck so he could use every single space to upgrade his favorite two or three cards. he had a super buffed up mantis god card he placed every chance he got lol
Kaycee mod is going to be a cake walk now, thanks for the head's up. I honestly thought Mantis God was the best deck but waiting on campfire RNG to remove the ringworms from your deck is insanely inconsistent.
Black Goat is a fine card, but there are a looooot of ways to break Inscryption that the game basically hands you, especially in acts 1 and 3. Totems unlock undying or sacrificial squirrels among others, grafting opens up one card to being op, you can create restricted cards on “loss”, ability transfer, etc… most any card can be made “op” very easily - one of my new favorites is an undying skulk. It blocks two tiles and both the sacc’d tail and body are retrieved to your hand - the tail being no cost. The fun part is knowing the mechanics well enough to exploit whatever cards you’re dealt. Or a magpie eye Geck is another good one.
The Squirrel head totem is easily the most OP out of all of them, since the Squirrels are a near infinite amount of 0-cost cards that can apply broken sigils. For that reason, Kaycee's Mod (the endless mode expansion) does not give you the Squirrel head totem ever.
I like to try and do this for Mantis God runs, using fire and Bone Lord to get rid of the ringworms. It’s somewhat difficult, but insanely satisfying, especially when you use the now free fires to buff up Mantis God, and fusing him with a regular Mantis to get 5 attacks.
Great video. Never knew about this one, but it makes sense now looking back at my playthrough. Just finished all challenge levels and probably gonna try skull storm now. Also who cares if someone wants to save scum in a single player game. As long as a scummed run isn't being submitted to any competition like a speedrun, play the way you like. I see the same attitude in Slay the Spire and my thoughts are the same there. If people want to feel badass with the perfect god rng run, let em
5:27 I think you can do this for any event, battles, etc, but it only seems to re-randomise it once. I used it to puzzle my way through some near-miss battles that I was SO sure I could beat. Never tried it on cards though.
Hey, you didn't get this from me but if you're ever unsatisfied with the hand you draw at the start of the round or the cards you're being offered at any card event, you return to the menu, exit the mod, then access the chapter select screen, choose any chapter and start it, quit immediately and then continue your run, the RNG will be reset completely. You can force getting certain cards that way (or totems from the wood carver even) and make incredibly OP combos 100% of the time or if you find yourself losing to bad luck, you can do this to reset your luck. I once abused this to create a really OP Mantis God because I wanted to test, whether certain sigils worked in unison. I created a Mantis God with Unkillable, Double Strike and Bifuricated Strike (through totems) because I wanted to see whether it would actually attack twice in three directions, which it did. I sacrificed a Ringworm early on to the campfire and was able to upgrade the damage a little (nothing too crazy only 8 damage, which means 48 damage a turn, so still relatively tame but able to defeat the Moon and finish off Leshy in one single turn still). I also made it a point for this card to be the only one blood cost card in my deck (no 0 costs either), which means that it was a guaranteed draw every time. It was pretty ridiculous. You can try making one yourself by picking the Mantis God starter deck, sacrificing a cockroach onto the first one, getting a second Mantis God through the Trader (you'll need a golden pelt, which you can easily get through the Prospector event with the boulders, which you can also cheese by just not taking the card, quitting to the menu and continuing the run). putting either Double Strike or Bifuricated Strike on that and then unifying them at the Mycologists. You can then either re-roll totems for an hour straight to get the insect head and the sigil you're missing or you can get a third Mantis God, put the sigil you're missing on that and unifying that with the already unified card at the Mycologists once again. In the mean time you can upgrade it's stats at the campfire. When arriving at the first campfire you see, put one of your Ringworms on it, upgrade it twice, if it dies, perfect, there will be no survivors at every subsequent visit to a campfire and you can upgrade any card you want as often as you want, without any risk of losing it. If the Ringworm doesn't die however, just quit again, continue the run and put the Mantis God on it instead, it will 100% survive both upgrades. Just make sure to always put on the Ringworm first because if they should eat the Mantis God, no quitting will help you, it will be lost and even after quitting, you'll advance to the next space on the map. This way, you don't need to worry about having several good 2 or 3 cost cards and/or hoping that you draw one of your good ones, in order to not lose. Once you get 2 damage and the Unkillable sigil on the Mantis God and as long as it's your only 1 blood cost card (no 0s either), you'll win every match in the first turn guaranteed and if it should get destroyed (through the Prospector's mechanic in his bossfight, after you beat phase one, the moon if your health is low enough or one of the fisher's sharks, if your health is low enough and you do not at least have 3 damage), you'll immediately get it back and can immediately play it again, provided you draw a squirrel, of course. You don't even need that many sigils and damage in order for this to be OP, you could also swap out Unkillable with fecundity because realistically, you never need more than 2 Mantis Gods. I think this is way easier to do and it is absolutely sufficient Yes, I have been doing quite some testing these last couple of days
4:06 My typical joke in Undertale fandom. 6:17 Summons Eight F- Bears! 6:22 Perfectly flawed cloned card! 6:48 Lower HP than usual but okay! 7:38 The beautiful moon!
1:00 Misinformation. The condition is that you can play a card by at most your SECOND turn. Squirrels do not count. That's why 2 blood cards can be such a detriment for higher modifier Kaycee runs.
i usually put the magpie on the goat so i can always get what i want t1 then, i can dupe it at the painter and having 2 goat with hoarder sigil is all you need for the run. What i want to make is 1 or 2 double 3 blood beasts whit bifurcated sigil then, i m invicible. Don't hesitate to refresh the route at the start of the map.
In my runs i'll typically aim for a cat so I can infinitely sacrifice my goat throughout the battle, never thought about throwing the cockroach's sigil on the goat to have it return to your hand. Do you find one is better than the other? I guess the cockroach sigil would probably be a safer bet incase something kills your goat
I wonder whether it's for a similar reason than the Lonely Wizbot ended up pretty much every single time in my initial hand, which, especially once it has been improved as much as possible, helped a lot. There might be some kind of "fair hand" mechanism as well, considering that I had very few cards requiring only 2 cells of energy. Unless I am missing something obvious about how act 3 works.
You had a possum 'cause you quit a run instead of finishing it. I would argue mantis god is the best to take advantage of fair hand, not the moose deck. You get two tapeworms that are cost one, but you can sacrifice them into other cards or feed them to campfires to make upgrading easier (or make them useable while you look for the next one) Get Mantis God's attack up to 2 and you have a car that wins most games in 1 turn. Get it to 3, and it'll win basically all non-boss games. Wanna beat all the challenges at once? Mantis god + any item that removes an enemy card (scissors, rotation, etc.) and all you need is something to deal with the moon.
either that or the ant squirrel, the bloody squirrel, the prickly squirrel, the evolving squirrel, the squirrel sphere, or the squirrel that has infinite dupe glitch
Can you do a video of just talking about every card in the full game plus mods not a tier list just a video version of the wiki for all card and what they do pretty much I don't think anyone else want it but I think it would be interesting
Wasn’t this mechanic broken for a while? I remember an update on Steam saying the “getfairhand bug” was fixed, and when my dad and I were trying to beat Kaycee’s Mod we often got unplayable hands first turn and lost some really good runs to it.
There another stategie that i like to call Raven you pick a specific BIRD that i dont remember the name that when played If the space in front of him is empty its spawn a broken egg with zero attack and one of life but there is a thing there a chance of when played its spawn not a broken egg but a crows egg só you have to make him stronger on campfires after that you Just clone him and pass the Boss easily basicaly
This is actually why mantis god is best deck with annoying starters. You can get rid of ring worms easily and then just buff the shit outta mantis to be instant win turn one.
The "fair hand mechanic" is honestly one of the most unfair and explotable parts of the game. If you are able to keep only one 1 cost you know for a fact that it is innyour hand start of turn every game. I had a black goat with undying I got from a cockroach and used it to pretty consistently get my Urayuli and other heavy cards down turn 2. Specifically remember a turn 1 urayuli against angler w a squirrel in a bottel. One of the only times I have ever really used the Urayuli as a 'win condition', usually he sits in my deck and does literally nothing bc I HAD to pick a rare.
I mean the best deck is actually mantis god. I’ve won with all difficulty modifiers “pre fecundity nerf”, but black goat just can’t beat to many bears too fast we’re as diagonal strikes plus a creature can.
@@Exxo the squirrel in a bottle item is much better compared to the harpies birdleg fan, the pliers, and the hoggy bank. also i beat kaycees mod without items
My problem with the game as of right now is that I can’t get up from the table I’m on Consol so it may be different. You know from PC and all that but every time I try to get up the table I’m like spamming back on my left stick rely like to call out my movement stick and I’m pressing back repeatedly and it’s not letting me go well backwards so I am convinced that it’s just bogged right now and I don’t know how to fix said bug so if anyone knows how other than you know reinstalling the game that would be great
My favorite way to beat skull storm is by having bees and an unlikable totem. Bonus points if you also have fecundity for even more bees. Even starvation can't stop the bees
To be fair Unkillable anything with Zero cost becomes OP.
Unkillable squirrels basically turn them into a remix of the Energy mechanic from P03's section, where after drawing your fourth Squirrel you basically can summon anything below four blood.
Unkillable skink is also an option that doesn't need to be hit to work and both the skink and it's tail are unkillable meaning you get infinite tails
I love that movie
I played Inscyption to the end for the first time recently, and I burst out laughing whenever I got the Unkillable Squirrels because of how insanely good they were.
@@Exxo HOW DO YOU change you starter deck
If you end a run without dying Leashy will give you one fewer pelts and a possum. If you reset many times in a row, Leashy will give you no pelts, a possum and a ring worm (I am not 100% sure on the cards that he makes you take but needless to say you get fewer pelts if you give up and the debuff compounds).
yeah, it's possum and ring worm. you can have 3 ring worms in deck if you're using the mantis god deck
Ironically, I actually *like* having the starter ring worm for the sake of burning at campfires.
@@harrisonfackrelland the opossum is a good cheap bone card working a bit like a Geck because it is very easy to get 2 bones especially if you have the bone lord’s boon (lesser or greater)
I heard it's if you end a run in the first map, tbf that's not from experience, just the wiki
The most important deck-building mechanic. Consistency is king.
I actually knew about this secret mechanic. I have over 50 hours on this game, and I just kinda picked up that I would often get a one blood card, figuring it was a mechanic that was implemented so you weren’t put in unfair situations. Only part I didn’t know was that it had a name, that’s pretty neat to know
I learned about it from Sifd a little over a year ago
@@supermario6530 I think it’s very impressive. I think it’s the game I have the 5th most hours on, so it’s impressive by my standards
@@supermario6530 Oh excuse me, Mr.Humble. I was merely using my playtime as a comparative note, not as a bragging right
@@supermario6530 You're just being as asshole now.
@@supermario6530 bruh
I'm genuinely surprised people didn't know about the fairhand mechanic. It's absolutely *central* to the more difficult Kaycee's Mod challenges.
I actually just found out about it after beating Skull Storm 💀
Yes, well many people are noobs! I haven’t gotten past act 1 yet, and I keep dying at the snowy stage, not even to the boss there. I’m just learning so I’m looking for strategies since I’m not smart enough to come up with any myself
Just use buffed mantis god and copy him with the goo and you win every battle turn 1
I did not know about this, but just rolled all of the challenge levels (before skullstorm) deathless after switching to the mantis god deck
edit: switched to fair play goat deck immediately after seeing this and beat skullstorm first go
tbh I only discovered this mechanic after challenge VII, before it I just tried to make a deck with most of the cards sharing a type so I could buff them with the totem.
I find it interesting how many people avoid the pack rat. A strat I use is to get the pack rat immediately and assign its vigil to the black goat so you're guaranteed new items every round. It wouldn't work for skull storm, but it got me through enabling a half-storm run
It's because the pack rat always clutters my top deck, I like this idea and will definitely try this on my next run tho
I always did this, even having more than one is fine, if not playing the black goat strat, you can put the sigil on any cheap card or even combine the rats to get a 4/4. Honestly I just am careful to not get too many of them but the sigil is always good on other carda
Just don't put it on anything with corpse eater, otherwise you won't always get a chance to free up space before playing them.
Also putting it on anything with loose tail means you get to use them twice, since the tails get the sigil too. I rarely have to go to the backpack anymore thanks to that and a lot of the items can wind up being op if used right.
i remember abusing this trick for skull storm, i really recommend the moose buck deck for anyone trying to do skull storm, you can also do the mantis god deck if you can get rid of the ring worms earlier
also glad i’m not the only person who does the silly little save scum mechanic, i usually do this to either get better events or better cards in the start
also kevin
one way to abuse the save scum mechanic without getting opposums from leshy, is to just die in battle
oh wait nvm that's a different mechanic, my bad
@@nido1047 that is how you get better cards from the trader stooped
@@nido1047 i know it's "stupid" i just wanted to use the "stooped"
@@nassimkalai7274 what?
It seems like this 'Fair hand' mechanic isn't as fair as Leshy thought
It's less of a "fair hand" and more of a "unfair hand avoidance", true.
@@weebjeezIt doesn't avoid unfair hands. It just changes who the hand is unfair for.
Leshy only cares about the story and the adventure. Every negative Steam review points at how unfun Act 2 & 3 are because the atmosphere in Act 1 was perfect.
I've been using it in my Bone Decks to ensure I always draw my Fledgling-Bone Digger Raccoon.
Absolutely nuts!
I was lucky enough to get a Magpie early on, so I sacrificed it and gave its sigils to the mole, so that way even if I drew the mole, I could use it to search either the black goat or my high cost units (managed to get a 12/30 moose by the end of the run that I got by poisoning the guys at the camp fire) so I'd never bricked with that deck, the consistency was insane.
good strat
That Moose could kill the moon 10 times in a row.
"you know what that means leshy! YOU ARE BO-"
*Ad plays*
I actually figured the fair hand thing out in the main game. On phase 2 of the game, you can stack only squirrels in your hand plus a Uya or Oro and you get them in your hand guaranteed.
My exploit is during the second chapter during the game against the Undead scribe. Get Oroboros and a necromancer in play and finish the first half of the battle. During the second half he turns all cards that were in play into 0 cost cards with their abilities in tact. Zombie Oroboros still counts as an Oroboros. The necromancer makes things die twice. Which make Oroboros stronger and can be done infinitely.
"DiD yOu JuSt MiSgEnDeR gRiMoRiA!!!" Someone on Twitter probably.
@@GabrielThomas-yo6xdhow old are you
@@tedward1o1 Old enough to know not to give an actual answer.
I knew this was a mechanic because obviously it can’t just be raw luck you get a playable hand every battle… but I never thought to abuse it like this
I'd be interested in seeing some skull storm runs, but sometimes its a little mpre interesting if you have everything on except Bears. (Freddy Fast)Bears just have really specific counterplays that kinda force you to play a certain way, and strip the bosses of their unique mechanics. Up to you
I'm glad I'm not the only one who uses that savescum trick for goofy runs 😅
I do too, but sometimes I wonder if it affects my enjoyment
haram
I feel like the option to save scum maps is deliberate, as an option for players to use against Leshy.
i used this strat to do all of kaycee's mod with the mantis deck. took a few resets to get the right set up though. this looks like a much safer strat
This is the first video I'm watching on your channel because I'm totally mind blown by this game..
After a long time into gaming this really made me feel like discovering something new all the time & everytime you thought to understand the game mechanics, the game completely changed.
5:43 really killed me, I had to subscribe :D
Yeah, I knew about this. It was the only way I knew that would infinetly increase the Ouroboros (ouroboros + black goat with unkillable sigil)
I really hope inscryption 2 is more like part one of the game. I’ve only ever beaten it twice. But I’ve played 30 hours in the first part with and without mods. Idk what it is but the first part just feels like so much fun. Other part of the game just feels okay
I feel you, thats why I also like kaycees mod so much. It has the best atmosphere to play, its also in my opinion the most strategic of the three acts. I mean act 2 is basically finished as soon as you beat the first boss, because after that you can fight the dummie in the mage tower, I mean yeah its fun to build the different decks but it has to few content. and act 3 is basically always the same, the boss fights can be fun but the act it self is borring. but I will definitly start playing with mods after I 100% Inscryption
Another good way to take advantage of this mechanic is with the mantis god starter deck, assuming you are using the annoying debuff. At the start of the run, you sigil sacrifice an annoying ringworm onto anything that is not a 0-1 blood. Then you intentionally sacrifice the other ringworm at the campfire, which has a unique interaction that poisons the survivors and for the rest of the game, you can safely buff twice at every campfire. from there, buff the mantis god at every campfire, try and get either a direwolf (safer) or regular mantis (more risky but stronger, will disrupt the fair hand mechanic as long as you have it) and sigil sacrifice it onto the mantis god. If you do it right, you can win every fight turn 1 including the grizzly bosses without items.
I did exactly that, in the end I had a 12/4 mantis god with the sigil of the Pronghorn and the mealworm. Copied it a loot with the slime guy and the mushroom dudes(dont remember their name) and draw him everytime. i almost one shotted the pirate
The fact that Leashy just gives you a map Reroll and doesn’t say anything about it makes him a great role model,
if it was me I’d deck you the second you resume and force 20 pack rats upon your hand
I heard about the mechanic from someone else and figured out myself that this deck really benefits from it, it's nice to get confirmation on that.
this video saved me when I started playing kaycees mod today, I replaced all my one bloods for mantis gods, two of which were 2 attack and unkillable, and an unkillable card finding black goat, it was such a good deck
“isn’t that save scumming …”
“yeah.”
*immediately subscribes*
My first win in Inscryption was exactly with this strategy. I had got very early a totem which gave my squirrels the three blood sigil, 2 grizzlys stitched together with the immortal sigil and the double attack, A few great white sharks, and at the end I won both deck challenges and got the double draw and choose what you draw
This genuinely helped me so much, i was stuck on the 50 point challenge for so long until i learnt this
I just remembered that there's something else that might be worth showing to your audience, since you're a bigger user than I am.
**SPOILERS BELOW**
There's a secret in Act III few if any know about.
To unlock it, you must beat all of the Uberbots but leave behind one Vessel Upgrade in the process.
Once you've beaten the Uberbots, go back to that Vessel Upgrade and you can add Trifurcated Strike to your Vessels.
There is a method to being able to use it in battles, but it requires being clever and skipping/respawning fights. If you know where they spawn and how to avoid them, you can encounter up to 12 standard battles plus the Mycologists bonus battle.
Maybe you could try and pull this off and show off Trifurcated Strike Vessels.
You'll need a Buff Conduit to achieve this in standard battles, though. Otherwise just use do it against the Mycologists, since they play a lot of Alarm Bots that have Annoying.
I honestly used to do this even before Kaycees mod, but I didn't understand it fully as I made an oroboros deck with the rest being squirrels so it always let me use my steroid pumped snake immediately
I wish the whole game was like this section
5:29 i remember telling you about that on stream when trying to get the paintings and you didn't understand it lol
This stratagy is so good, it singlehandedly carried me
fecundity reptile totem + undying on a buffed skink is the unbeatable strat, the tails get the same campfire modifier and get undying, then when they return to your hand they get fecundity and are zero cost, so you can get infinite zero cost tails
so, I watched this video, then immediatly went to go try this strategy myself, and was having amazing results. However: one singular card messed up the entire strategy: the Ijiraq. For some reason, the battles after I took the ijiraq, my starting hand was squirrel, moose buck, pack rat, and ouroboros. I don't know how the game handles the Ijiraq's cost for the purposes of Fair hand, but I lost very soon.
I always wondered why there was a mechanic where you can redraw your hand before the battle starts, just in case you get a hand of only Blood 3 cards. I now know why :)
In hindsight, the last run I did involved me getting a Warren card which I ended up buffing with sigils, extra attack/health etc, and I kept drawing this turn 1 on almost every battle; turns out I only had 2 cards in my deck that was 1 cost, with the other being the cat XD
I like your commentary btw, so have a sub!
I've noticed this and abused it with the Stoat on the stadard deck.
Most of the time, I just kept putting campfire buffs on it, until it hit hard enough to defeat most combats in one turn.
Worked decently well, until the bosses.
I just learned this trick 1 hour after beating Skull Storm 😭
I had so many 1 blood cards LMAO
When I first played the game I kind of sort of suspected something was going on behind the scenes but didn't think too deeply about it
I won the game on my first try because I made the totem that the squirrels have the 3 blood thingy. Every single squirrel is a 3 sacrifice, so I was able to play a lot of bears and 7/7 4-cost monsters. Eventually, I sacrificed the big mantis 3-hit and gave it to a bear. My bear was hitting for 12 in 3 different areas. Basically, every boss was OTK. When I reached the wall of bears, I simply cut 2 bears and opened space for 8 damage. The Moon was a joke, 20 damage, 2 turns and I won the game.
The first time I decided to use this deck and abuse the fair hand mechanic, I got a cat and a bear on the starting merchant, needless to say I slapped undying from the cat on my goat. Somewhere in the middle of the run, I decided to risk copying the goat using Goobert, but it ended up replacing my undying with swimming sigil. At least I got to delete it later and get bone lord's blessing (not sure if right name). End of run I had 2 amalgams with sigils on them (don't remember what, but i think one had the sigil from corpse maggots), like 2-3 bears, a bunch of the high stat elk tribe cards, and a fecundity totem for elk tribe. Did not use the map reset technique shown in this video as I didn't know of it at the time
Recently had a vanilla run where I got a squirrel totem with the cockroach sigil. Made for some decent plays and allowed me higher cost cards earlier into the run than usual
So actually the best deck is the Mantis God deck. Here’s why:
Essentially you can abuse this mechanic to always have the mantis god in your starting hand. All you have to do is burn the ring worms out of the deck. Then, only ever pick up 2 or 3 cost cards, and power up the Mantis God to 6 ish power. Then you can’t lose any regular battles, because you can instantly play it and win.
While unkillable Black goat is really good, I think I prefer Magpie Black goat a little better. That way, you can just choose what you use the black goat for.
The reason that you had a possum at the beginning of a run is essentially the games punishment for starting a new game to reroll cards at the start! It first changes one pelt into a possum, and then the second pelt into a ringworm
I did a run in kaycee's mod with the high blood deck, then the trader gave me a cat and after some events i sacrified the goat to put his sigil on the cat, after that i just picked cards of 2, 3 and 4 blood cost, even having 2 urayulis, that was the easiest run on the world, even easier that the 2 unkillable black goats with pack rat sigil
saw a playthrough where someone had a totem with the magpie sigils on squirrels. didn't even matter how many cards were in his deck so he could use every single space to upgrade his favorite two or three cards. he had a super buffed up mantis god card he placed every chance he got lol
Kaycee mod is going to be a cake walk now, thanks for the head's up. I honestly thought Mantis God was the best deck but waiting on campfire RNG to remove the ringworms from your deck is insanely inconsistent.
Black Goat is a fine card, but there are a looooot of ways to break Inscryption that the game basically hands you, especially in acts 1 and 3. Totems unlock undying or sacrificial squirrels among others, grafting opens up one card to being op, you can create restricted cards on “loss”, ability transfer, etc… most any card can be made “op” very easily - one of my new favorites is an undying skulk. It blocks two tiles and both the sacc’d tail and body are retrieved to your hand - the tail being no cost. The fun part is knowing the mechanics well enough to exploit whatever cards you’re dealt. Or a magpie eye Geck is another good one.
The Squirrel head totem is easily the most OP out of all of them, since the Squirrels are a near infinite amount of 0-cost cards that can apply broken sigils. For that reason, Kaycee's Mod (the endless mode expansion) does not give you the Squirrel head totem ever.
@@loudwhispre9406 O_o That's horrifying, yet understandable.
I like to try and do this for Mantis God runs, using fire and Bone Lord to get rid of the ringworms. It’s somewhat difficult, but insanely satisfying, especially when you use the now free fires to buff up Mantis God, and fusing him with a regular Mantis to get 5 attacks.
Ive been thoroughly entertained by this.
Great video. Never knew about this one, but it makes sense now looking back at my playthrough. Just finished all challenge levels and probably gonna try skull storm now.
Also who cares if someone wants to save scum in a single player game. As long as a scummed run isn't being submitted to any competition like a speedrun, play the way you like. I see the same attitude in Slay the Spire and my thoughts are the same there. If people want to feel badass with the perfect god rng run, let em
5:27 I think you can do this for any event, battles, etc, but it only seems to re-randomise it once. I used it to puzzle my way through some near-miss battles that I was SO sure I could beat. Never tried it on cards though.
You got the possum from the frozen possum card when it dies it thawed and gives you a free possum man this games so under rated
Hey, you didn't get this from me but if you're ever unsatisfied with the hand you draw at the start of the round or the cards you're being offered at any card event, you return to the menu, exit the mod, then access the chapter select screen, choose any chapter and start it, quit immediately and then continue your run, the RNG will be reset completely. You can force getting certain cards that way (or totems from the wood carver even) and make incredibly OP combos 100% of the time or if you find yourself losing to bad luck, you can do this to reset your luck. I once abused this to create a really OP Mantis God because I wanted to test, whether certain sigils worked in unison. I created a Mantis God with Unkillable, Double Strike and Bifuricated Strike (through totems) because I wanted to see whether it would actually attack twice in three directions, which it did. I sacrificed a Ringworm early on to the campfire and was able to upgrade the damage a little (nothing too crazy only 8 damage, which means 48 damage a turn, so still relatively tame but able to defeat the Moon and finish off Leshy in one single turn still). I also made it a point for this card to be the only one blood cost card in my deck (no 0 costs either), which means that it was a guaranteed draw every time. It was pretty ridiculous.
You can try making one yourself by picking the Mantis God starter deck, sacrificing a cockroach onto the first one, getting a second Mantis God through the Trader (you'll need a golden pelt, which you can easily get through the Prospector event with the boulders, which you can also cheese by just not taking the card, quitting to the menu and continuing the run). putting either Double Strike or Bifuricated Strike on that and then unifying them at the Mycologists. You can then either re-roll totems for an hour straight to get the insect head and the sigil you're missing or you can get a third Mantis God, put the sigil you're missing on that and unifying that with the already unified card at the Mycologists once again. In the mean time you can upgrade it's stats at the campfire. When arriving at the first campfire you see, put one of your Ringworms on it, upgrade it twice, if it dies, perfect, there will be no survivors at every subsequent visit to a campfire and you can upgrade any card you want as often as you want, without any risk of losing it. If the Ringworm doesn't die however, just quit again, continue the run and put the Mantis God on it instead, it will 100% survive both upgrades. Just make sure to always put on the Ringworm first because if they should eat the Mantis God, no quitting will help you, it will be lost and even after quitting, you'll advance to the next space on the map. This way, you don't need to worry about having several good 2 or 3 cost cards and/or hoping that you draw one of your good ones, in order to not lose. Once you get 2 damage and the Unkillable sigil on the Mantis God and as long as it's your only 1 blood cost card (no 0s either), you'll win every match in the first turn guaranteed and if it should get destroyed (through the Prospector's mechanic in his bossfight, after you beat phase one, the moon if your health is low enough or one of the fisher's sharks, if your health is low enough and you do not at least have 3 damage), you'll immediately get it back and can immediately play it again, provided you draw a squirrel, of course.
You don't even need that many sigils and damage in order for this to be OP, you could also swap out Unkillable with fecundity because realistically, you never need more than 2 Mantis Gods. I think this is way easier to do and it is absolutely sufficient
Yes, I have been doing quite some testing these last couple of days
4:06 My typical joke in Undertale fandom. 6:17 Summons Eight F- Bears! 6:22 Perfectly flawed cloned card!
6:48 Lower HP than usual but okay! 7:38 The beautiful moon!
Oraboros with a undying black goat is my best strat.
1:00
Misinformation. The condition is that you can play a card by at most your SECOND turn. Squirrels do not count. That's why 2 blood cards can be such a detriment for higher modifier Kaycee runs.
It did feel odd how consistently i had playable cards being drawn at the beggining. Even when amassing high cost cards.
i usually put the magpie on the goat so i can always get what i want t1 then, i can dupe it at the painter and having 2 goat with hoarder sigil is all you need for the run. What i want to make is 1 or 2 double 3 blood beasts whit bifurcated sigil then, i m invicible. Don't hesitate to refresh the route at the start of the map.
Thanks for showing us this trick!
Thanks for explaining this!!! Very informative :3c
In my runs i'll typically aim for a cat so I can infinitely sacrifice my goat throughout the battle, never thought about throwing the cockroach's sigil on the goat to have it return to your hand. Do you find one is better than the other? I guess the cockroach sigil would probably be a safer bet incase something kills your goat
I thought it was weird, I used it to always get ouroborous in the rpg section. 36 squirrels and 1 ouroborous
I wonder whether it's for a similar reason than the Lonely Wizbot ended up pretty much every single time in my initial hand, which, especially once it has been improved as much as possible, helped a lot.
There might be some kind of "fair hand" mechanism as well, considering that I had very few cards requiring only 2 cells of energy. Unless I am missing something obvious about how act 3 works.
these vids are great man
You had a possum 'cause you quit a run instead of finishing it.
I would argue mantis god is the best to take advantage of fair hand, not the moose deck. You get two tapeworms that are cost one, but you can sacrifice them into other cards or feed them to campfires to make upgrading easier (or make them useable while you look for the next one) Get Mantis God's attack up to 2 and you have a car that wins most games in 1 turn. Get it to 3, and it'll win basically all non-boss games. Wanna beat all the challenges at once? Mantis god + any item that removes an enemy card (scissors, rotation, etc.) and all you need is something to deal with the moon.
I always preferred to think of it as a mulligan rule, it's just kind of hidden
Hate I had to find out thru a video about the goat with those precise sigils, since I adore this game 😅, but omg this tip is very good so far
the most powerful card in the entire game is the infinite rez squirrel.
either that or the ant squirrel, the bloody squirrel, the prickly squirrel, the evolving squirrel, the squirrel sphere, or the squirrel that has infinite dupe glitch
@@scrybe_of_technology Stinky Squirrels are good too.
Have completed the whole mod without knowing about it
I got the squirrel with 3 blood and a grizzly with 7 power that blocks air attacks and moves in front of enemies
Works with bones too, making a deck with multiple bones tantamount to suicide
Great video 🔥🔥🔥
Can you do a video of just talking about every card in the full game plus mods not a tier list just a video version of the wiki for all card and what they do pretty much I don't think anyone else want it but I think it would be interesting
5:57 is the correct timestamp
Sounds alot like Jeff Anderson [Clerks: Randal Graves] @4:09
wow i never noticed. that's why 'mantis' deck was so powerful.
mantis god deck is ass
Glory to thee, brother!
I can finally beat the rest of Kaycee's mod:D
I knew that while watching speedrun and asking runner about it
Wasn’t this mechanic broken for a while? I remember an update on Steam saying the “getfairhand bug” was fixed, and when my dad and I were trying to beat Kaycee’s Mod we often got unplayable hands first turn and lost some really good runs to it.
There another stategie that i like to call Raven you pick a specific BIRD that i dont remember the name that when played If the space in front of him is empty its spawn a broken egg with zero attack and one of life but there is a thing there a chance of when played its spawn not a broken egg but a crows egg só you have to make him stronger on campfires after that you Just clone him and pass the Boss easily basicaly
Scrybe wolves calls bullshit on the cervid deck instead of bone wolf
Mantis deck makes this insane
This is actually why mantis god is best deck with annoying starters. You can get rid of ring worms easily and then just buff the shit outta mantis to be instant win turn one.
The "fair hand mechanic" is honestly one of the most unfair and explotable parts of the game. If you are able to keep only one 1 cost you know for a fact that it is innyour hand start of turn every game. I had a black goat with undying I got from a cockroach and used it to pretty consistently get my Urayuli and other heavy cards down turn 2. Specifically remember a turn 1 urayuli against angler w a squirrel in a bottel. One of the only times I have ever really used the Urayuli as a 'win condition', usually he sits in my deck and does literally nothing bc I HAD to pick a rare.
I mean the best deck is actually mantis god. I’ve won with all difficulty modifiers “pre fecundity nerf”, but black goat just can’t beat to many bears too fast we’re as diagonal strikes plus a creature can.
Welp, now I feel like an idiot for making resource loops and low cost builds that I thought were broken...
Why is a squirrel in a bottle bad?
@@Exxo the squirrel in a bottle item is much better compared to the harpies birdleg fan, the pliers, and the hoggy bank. also i beat kaycees mod without items
How do you destroy a card on the table like a squirrel? It’s Square on the PS5 yet can’t figure it out on pc
You use the hammer.
I think it's only available with Kaycee's mod or in act 2 and onwards
ohhhhhh. My eyes are now open. I've been getting cucked by my own choices of having a lot of single blood card.
My problem with the game as of right now is that I can’t get up from the table I’m on Consol so it may be different. You know from PC and all that but every time I try to get up the table I’m like spamming back on my left stick rely like to call out my movement stick and I’m pressing back repeatedly and it’s not letting me go well backwards so I am convinced that it’s just bogged right now and I don’t know how to fix said bug so if anyone knows how other than you know reinstalling the game that would be great
I used the save scum trick for when I lose a boss battle lol
Leshy punishes you for not finishing games by giving you less pelts for each game you ended manually
Are you from Michigan? Your accent sounds so much like my brother in-law who is from there.
i beat the grizzly challenge first try with fair hand and map reroll lol
still no inscryption in playmods
The Pokemon TCG games for Gameboy Color has this mechanic as well (for opening hands), needless to say it was also extremely abuseable.
On my first successful run against Leshy I had scissors and I just cut the moon in half. It was pretty funny.
You cannot cut the moon with scissors. It is too big to cut.
But.......the scissors don't work on the moon.............
thanks this was helpful cause i suck at the gameee