Second Wind is fully independent, fan-funded and employee-owned. Consider supporting us on Patreon for even $1 a month if you enjoy our work! www.patreon.com/SecondWindGroup
While I agree that pery 2017 has a bad title I strongly disagree with your statement that it is mediocre or forgettable. It is by far one of the best immersive sims ever made, if you are not a fan of immersive sims then I can understand your statement and obviously immersive sims are not your thing but to the handful of us who do like them prey is right up there, the sheer amount of options available to the player when confronted with an obstacles is just unbelievable and would of taken alot of time and thought to bring to life. The title however is really dumb.
@@danielcalabrese5769 Prey would have been, IMO, a much better game had I not gone in expecting _literally any_ connection at all to the original, which is one of my all-time favorite gaming memories. Had it been named more like, "Bioshock: Starbase" or something, I wouldn't have been forced to fight the urge to be constantly comparing it to my memory of the original Prey, which completely blew my young mind.
@@YuzuDrink I hear what you are saying but it was easy enough to find out that it was not a sequel to the original which I have just but looking for any info about the game before buying it. I knew about the original game and when I was interested in the 2017 prey I looked it up to see if I liked the look of it and I quickly learned that the name had nothing to do the the original prey, once I knew that I didn't have a problem separating the two games from each other and never once thought about the old prey game while playing prey 2017. I still think that it was a mistake to name it prey but I personally don't care too much about a games name once I'm playing it I'm in that world and I decided if I like and enjoy being in that world with its rules and I really enjoyed it and was blown away by the sheer amount of choices we have with all the different powers and abilities.
@@boxhead6177 hahaha nice one mate and it does make sense because most of them wouldn't bother playing after release because that means that they couldn't be one of the first to upload a review lol
I suspect the AC initials might be a combination of: 1. Titles starting with "A" gets sorted first in listings leading to increased awareness. 2. There are lots of words starting with "C".
Had a friend who's first name started with Aa (Aaron) and last name started with Zy... he was always either first or last in every alphabetical attendance roll call lol
The “title things by A” trick has been long abused. Back in the days of phone books, Steve Jobs gave his company the name “Apple” so it appeared above the company he quit, Atari.
I'd like to propose a community challenge inspired by Yahtzee's fourth rule - make a generic game title using the words from his list, but pitch a concept you would never expect from its name. For example: Guardians of Light - a game where you play a security guard defending a novelty lamp store from thieves.
Chronicles of Darkness: A pre-computer era guy trying to make his tax report during a blackout. And it's sequel Chronicles of Darkness: Revelations where it's revealed that the blackout is due to him forgetting to pay the electric bill
The funny (and tragic) thing about Prey 2017 was that the game's director came out recently and said he never wanted it to be called Prey and felt it was disrespectful to feel like their game needed to be tied to an existing IP. I truly believe that Bethesda chose to go with the name Prey entirely to spite Human Head Studios, who were working on Prey 2, an actual sequel to the original game (it went in a completely different direction to the original but had the main character from the first character in a supporting role), before Bethesda tried to forcefully acquire Human Head. When they refused, Bethesda set unreasonable deadlines and essentially tried to bankrupt the studio until they were forced to agree to the acquisition, and when they didn't, they cancelled it. Bethesda continues to deny this and argues it simply "wasn't up to their standards", which is laughable given the state some of their games launch in.
prey 2 never coming out was an absolute travesty given i've always felt that prey 2006 was actually a really good game with some super inventive stuff for its time
Where did you get that from? I'm pretty sure the director explained the use of the name in the NoClip documentary. Basically he needed a name, and someone at Bethesda suggested they could use the Prey name and he was like: "sounds cool let's use that". Feels like it was more out of convenience than anything else.
Regarding #2, sometimes you HAVE to add a subtitle. In the case of Slender, for example, I got contacted by someone who had a trademark on the name "Slender" as a software title, so I had to add "The Eight Pages" to differentiate it (because realistically someone might confuse a horror game for a software tool design to save space or whatever).
This excuse is less applicable for big AAA publishers who can afford lawyers. Blizzard got into some legal trouble with Overwatch because another company was using that name. If they had given up and stuck a subtitle after Overwatch rather than lawyering up, the game would've been much less memorable.
I think something like “Professor Layton and the Curious Village” works even without a promised sequel because it harkens to a mystery novel, which suits it well.
That’s my thought as well. You use a subtitle when you want to describe a major secondary component, a “sub component” if you will, of your game that isn’t as important as the main theme, such as the main character or the setting, but is still a critical part of the game that would drastically change it if it was removed.
Ori and the Blind Forest is another example, because you'd have a hard time selling that game solely on the title "Ori". Or even just "The Blind Forest". It's about the adventures of someone called Ori, in a forest that needs a guide dog. Simple.
I have just read that the titles for the two first DLCs for Final Fantasy XVI are going to be: - Echoes of the Fallen - The rising Tide What an Astounding Coincidence.
"That terrible brief window in the early 2000's when black trenchcoats were trendy" said Yahtzee, pretending we don't have records of him being totally into that shit.
I am so sucked in to Second Wind. Never seen any of the other formats than zero punctuation but now I am watching every video that comes out! I am so happy this happened 😁
Yeah, Yahtzee was singlehandedly keeping The Escapist alive for a while until Nick came along and started to push the envelope even harder. I managed to develop a severe Cold Take addiction too before the wings of their exodus parted the red sea of corporate BS. Now on Second Wind I try to catch everything they do.
It comes to mind that Matrix 2.0 would have been a perfect sequel title. Its standard numbering, but with some computer themed flair. And arguably suggests the idea of multiple in universe functioning matrixes, which is good to prime people for
That would have been nixed by idiot publishers almost certainly (I don't know why, just because they're dumb). The original Matrix movie was supposed to have the humans being used as extra CPUs for more processing of the titular Matrix, which made sense. The publishers forced them to dumb it down because they think so little of their audience, resulting in people being used as batteries instead in the final movie, which, I mean, wtf?
And I'd add Deadrising as well. The fact that what's rising is something that should never rise is what makes it work, imo. But I agree with the rest of Yahtzee's mentions
maybe it was a time where it wasn't so cliché, nowadays everything is pretty much the same. Marketing has its hands on everything so whatever resonates with consumers will be used, to the detriment of creativity, shock or amazement.
I always liked the longer, poetic titles along the lines of A Mind Forever Voyaging. Gods Will Be Watching, Every Day the Same Dream, and The Static Speaks My Name have stuck with me simply for how beautiful their titles are to me.
As an anime fan (and social loser by default), NO. We don't need any more long titles. Maybe 5 words max like the titles you gave as examples, but that's it. I'm so sick of people putting the entire synopsis of their thing as the title.
The one that has always stuck in my mind is "I have No Mouth and I must Scream", which I'm aware is a short story before becoming a game, but if it isn't broke, don't fix it.
Yeah, always loved game titles that resembled those of books. The Sea Will Claim Everything, No Sun To Worship, Sayonara Wild Hearts, Radio the Universe, When The Past Was Around, Everybody's Gone to the Rapture, We Happy Few, The Longest Road on Earth.
All those years of Yahtzee dry heaving in place of a colon and REminding us how words with "RE" on the front have lost all meaning have lead to this. And while feel there are some exceptions to some of these, (e.g. God of War is a cool, catchy title, despite breaking rule #4,) in general, I really wish publishers would take these rules to heart.
I feel like God of War gets a pass for several reasons: 1) GoW was a franchise long before the "blank of blank" became a tired, overused trope. 2) God of War as a reference to something was already a thing (i.e. Mars is the Roman God of War). "Guardian of the Ancients" or "Chronicles of Ancients" or "Fall of Light" might sound cool but are so generic and forgettable because they don't have any intrinsic meaning.
I like those old-timey titles that portrayed serialized pulpy adventures, like so: [Hero name] and the Order of Battle [Hero name] and the Scourge of Iron [Hero name] and the Rage of Thunder
I got a chill down my spine when I heard the word "Chronicles", during the 2000s EVERY game was called "The Chronicles of my Aunt" or "Project Dimwit", thank you Yahtzee for putting into words my frustration with videogame titles!
5:28 Imagine a roguelike that uses this method in-game to retitle itself every time that you launch it or return to the title screen. Steam Page just says it's called "Don't #4".
Dwarf Fortress kinda does that. No clue if it still does because i've not paid attention. However it sometimes had a random subtitle on the main menu. Often it was the official "Slaves of Armok," and other times it would be something like "Histories of [GREED] and [STUBBORNNESS]
I enjoy the sections where it's just clearly Yahtzee decing to play around with his writing a bit just to see if he can. It's Appeals Creatively to my Aimless Conscience.
Did NOT expect a mention of the Infocom classic "A Mind Forever Voyaging" but here it is. For the uninitiated, it was a terribly underrated text adventure where you play a sentient AI tasked with seeing the results of a Reagan expy's socioeconomic plans. As opposed to other Infocom games such as Zork, it's less a puzzler and more of an interactive scifi novel where you witness the country fall into disarray. Well worth checking out.
5:14 Age of the Ancients: Infinity would actually be a pretty funny title. It looks like a person answering their own question. "Hey, what's the age of your average ancient? Idk probably infinity."
Age of the Ancients: Infinity sounds like a cool god-killing game. It brings to mind stagnant gods that are only worshipped because they live forever, and therefore you have to kill them.
@@iantaakalla8180 I'm imagining the story kicking off by the player getting directly screwed over by one of these toothless gods, and the first half of the game is just getting strong enough to kill it. Once that happens though, everything changes. In one moment, the people see that the gods are not so infallible after all. They can die; it just happened right before their eyes, and now all the decisions they hated don't seem so binding now. Meanwhile, the other gods are reeling from this revelation. That fight was probably the first time in recorded history that they've ever needed to try, and they failed in the worst way. If they are to retain the worship of mortals, they've got some damage control to do. Thus, the rest of the plot becomes a growing war between the gods and their attempts to regain control of the masses, and the mortals and their roiling anger at the gods that held them down for so long, spearheaded by the player, who has the power to put them down for good. This story probably exists somewhere, but I'll be damned if it isn't satisfying to ponder.
Disco Elysium is the all time champ for great video game names because you think it's utterly meaningless (but kind of interesting) on first glance, and then you play it and it's actually *deeply* meaningful both in it's intended reading (Learn "Elysium", the world of the game) and in the implied meaning (Disco Heaven, an inversion of Disco Inferno, a restoration of hope in the futile project to make the world a better place)
Robert Kurvitz talked in a GameSpot interview about naming Disco Elysium, and he boiled down a lot of Yahtzee's advice to simply: "I wanted it to be two to three words and for it to be the only thing that comes up when you google it." With that criteria, 'Disco Elysium' beats the pants off 'No Truce With The Furies', its original title
@@williamfaber1506yeah, the SEO component is SUCH a good point. Dunno why AAA publishing studios don't consider it a lot of the time, indie studios seem a lot more conscious of it in comparison.
I can't do nothing but stand in awe in front of a person who's been so disappointed so many times by a medium he loves that he can still muster up the will to still be actually disappointed.
Another thing to add could be "don't name your game close to something else". For a while I kept mixing up Outer Wilds, a game basically everyone loves, and Outer Worlds which I struggle to describe other than "Rick Sanchez lashes out at late-stage capitalism, in space".
We need a general “no homophones” rule! Chants of Sennaar is a terrible name for several reasons, not least that “chants” is a less common word than “chance”. Then you throw in a hard to spell nonsense word right after. Good luck trying to recommend this game to anyone without having to write it down.
@@philnova2580 It's not really nonsense though, it's a reference, it's the Greek version of the ancient name of a real world place: babel. As in, the mythical tower of babel, where all languages were created and what the game is very obviously based on. They probably didn't want to call it "Chants of Babel" to avoid the explicit biblical reference. Or maybe they did just think "Sennaar" sounded cooler. "Chants" is a completely different word than "chance" so I'm not really sure what your point is there. It also has a different context than "songs", referring to religious or spiritual sounds. I'm not arguging it's a great name, but I also don't think it's fair to call it "terrible".
Funny that you brought up the matrix sequels. I remember being confused when I first got told what they actually were because I'd seen the DVDs sitting on my Dad's shelf growing up and always assumed that Matrix "Reloaded" must have been some special edition of the first and therefore "revalations" probably was as well.
Also funny because in the context of the plot of the movies the Matrix (as in the VR thingy all the humanity is plugged in) DOES get reloaded... in "Matrix: Revolutions." No reloading happens in "Matrix: Reloaded" :) And there is no revolution in "Matrix: Revolutions." Only the "Matrix: Resurrections" has a title that is related to the happenings of that particular movie's plot.
This is good advice for any person making fiction and not just video games. And I really think that list one is rock solid. If you’re going to have a title with “Of” or “of the” in the middle you really need to give it some meaning. One of my favorite books is The Way of Kings by Brandon Sanderson and even that title, generic though it may be, rings with meaning. The same way Symphony of the Night does. I think he’s a bit harsh with Immortals of Aveum because I like it personally but it’s still really solid advice
On the note of Sanderson, he often uses made up compound works for his titles; Stormlight Archive, Mistborn, Warbraker, Dawnshard, Oathbringer, Edgedancer. These of course all mean something in the world of the books, but even just as a title I feel it works and is an interesting alternative to the tried and true "something of something". FFXIV's expansions so far also follow this scheme; Heavensward, Stormblood, Shadowbringers, Endwalker, Dawntrail. These titles are snappy, evocative, memorable, and, lest we forget, pronouncable.
Good to know that abbreviation titles followed by what the abbreviation was abbreviating is not a faux pas of titling video games, ie. FTL: Faster than light or BPM: Bullets per minute. Was half expecting that one to get brought up
I've always maintained that "Cruelty Squad" is the best video game title that I am aware of. The juxtaposition between the emotion of cruelty and the coldness of squad basically made me buy the game on name alone. Such a great name.
Cruelty Squad is also seemingly random. Like the videogame itself. You sort of know the vibes of the game when you hear the phrase “Cruelty Squad”. Random, wanton killing in a meaningless, goal-oriented world.
On of my all time favorite titles is Rick Atkinson's Liberation Trilogy (WW2 histories): An Army at Dawn, The Day of Battle, and The Guns as Last Light. I really love the temporal progression through the names
Halo: Combat Evolved always comes to mind for first-entry subtitles. Apparently Bungie had wanted to just call it “Halo” but the Microsoft marketing dept. didn’t think an angel headpiece made sense as an FPS title. The “Combat Evolved” was tacked on as a compromise.
That's a weird one that gives me Mandela effect vibes because I mentally filtered out the 'Combat Evolved' part since HALO was so much larger on the cover. After that I don't think Halo 2 had a sub title.
We all know what Halo is now. But I think adding the “combat evolved” was a good strategy for making sure it was obvious to the average person could that it was an action game
I always knew something like this was bothering me in so many games but you put it into exact words I couldn't formulate. 100% on point you Amazing Contributor.
I don’t know Yahtzee, Fall of the Fallen sounds like a great mind-bending mystery. What happens to them at the end you think? You’ll never see it coming.
Finally Yahtzee got a chance to get all his gripes with videogame titles out of his system. It took a decade but all that repressed rage gave us one of his best videos to date Edit: uhhh finally got to see my name on the Patreon list. Probably the only way something with my handle will ever linked to a big number of views
One of my comments was screenshotted in one of his Extra Punctuation videos (the one where he says he hasn't seen bugs in the new Saints Row, forgot what it was).
I doubt this is all of Yahtzee's gripes on titles, but merely what would fit into a punchy video. There's at least an hours worth of ranting in the barrel.
Your point about "AC" games made my ears perk up, because I feel similarly about how some action film characters are named. "JB" for James Bond, Jason Bourne, and Jack Bauer. I don't know why this is so common for characters like these, but I thought it was amusing.
Kinda sounds like 'Ja-Bow!' if you say just the beginning half of their names together. Kinda like an action sound. Maybe that's why? It just 'sounds right' for a 'man of action'?
I think a corollary to number 5 is that you should avoid naming a fictional work (video game or otherwise) after a person or location that is specific to the franchise. Big names like Skyrim and Baldur’s Gate can eek by because they’re not particularly weird names, but the number of fantasy games and novels I bounce off of because they’re called something like “armies of Agarundiamalus” or “Siltspireshireton rebellion” or “Darmongumini’s revenge upon kaldorphgrad” is too high to bother keeping track.
It also helps that Skyrim is actually called The Elder Scrolls V: Skyrim, we just shortened it, which says it's a new location from this popular franchise, if there are 5 games people must love them. But they did have balls to call their first game Elder Scrolls: Arena
I like the long titles like the aforementioned "A mind forever voyaging" or "I have no mouth but I must scream" (though the latter had it easy, given that it's an adaptation). "Do androids dream of electric sheep" was always a more memorable title than "Blade Runner". A more recent example of a game with a long one: "The Life and Suffering of Sir Brante". My interest is immediately piqued. Regarding colons, there's an actually good way to do it - UFO: Enemy Unknown is a great title because the part after the colon describes the word before the colon in an evocative way, there's logic to it so it it's not just a random pairing.
I would also argue the recent Metaphor: Refantazio also works because it seems to be about the echoes of humans’ tendencies given fantasy creatures, so how they understand life is possibly through past humankind’s metaphors.
Wow, thank you, Yahtzee! With your naming hints, I am sure the world will not overlook the splendor of my upcoming game, Apocalypse Cornathul: Curse of Chaos: Revelations (2024)!
Something that's always worked on me for whatever reason, is making the title sound slightly melancholic, with a grand but understated tone, like Vagrant Story, Vandal Hearts, Lost Odyssey. I've never even played a JRPG (unless you count the South Park game I s'pose 😆), but those titles have stuck in my head for 20 years or more. Beneath A Steel Sky is another good example, and in my opinion, that game can't live up to its' title. But when I try'n think of my favourites, I'm thinking Timesplitters, cos that's just fkn badass. And Quake. And DOOM. Turok. Duke Nukem. Thinking about it, oldschool shooters were great for titles that like, kick you in the face with how blunt they sound. Tom Clancy games usually had cool titles as well, but that might just be cos I'm a low-key cold war fetishist 😆
I know it was called out a couple times but, in its defense, I've never forgotten "Kingdoms of Amalur: Reckoning" since the first time I heard it nor did I ever question it being set in a high fantasy. I think it did its job.
@@benjaminlee985 I kind of like the 'Reckoning' tagged on there. Maybe it's just because I'm used to it but "Kingdoms of Amalur" seems a bit lacking without it. Like I'm not really that interested in a high fantasy kingdom by itself. But if those kingdoms are in the middle of some old fashion reckoning? Now you've got my attention. Plus, what game, before or since, has ever used "Reckoning" in the title? It's like "Revengeance". It adds some pizazz. ✨
The thing to remember about Kingdoms of Amalur : Reckoning was that an MMO in that world was supposed to drop soon after. So I get why they’d want a distinct title
I always struggle to remember the name of Horizon Zero Dawn, because that name sounds like it would be for a first person shooter or similar; so I'd add to this list "Don't give your game a name that doesn't fit the genre you're going for"
It's definitely a lot less snappy than something like Darksiders. You play as four fellows usually associated with dark stuff and it's a dark fantasy universe.
The name comes from -- spoilers alert -- the Zero Dawn Project in the universe. Its an very important story bit and I think the writer really want to keep that. The Horizon part tho I think they could drop that without too much loss of information.
@@_furydance8890 Probably a bad idea to name a game something that requires intimate knowledge of that games universe to make sense. Especially if it's a new IP
Agreed. I found Armored Core 6 didn't need the subtitle. Also, now the expansion/sequel that usually comes after the first game of the generation will be confusing, since the subtitles usually are given to the follow up game.
AC6 was a sequel to the Armored Core series of games, so it having the name "Armored Core 6" fits well. But having a game called "Armored Core 6" without further context of the specifics when the last game came out ages ago and it isn't a direct sequel but a reinvention would be odd.
Armoured Core had perfect reason to have the subtitle, because it is an installation to a long standing IP while still roll off the tongue easily and giving a brief view of the story the game is in
@@echomjp Armored Core games work off of generations. So take Armored Core 4, the sequel to that game is Armored Core For Answer. Armored Core V was followed up by Armored Core Verdict day. Armored Core 6 breaks the Armored Core naming conventions by giving the first game of the 6th generation a subtitle.
Because it's a fromsoft title, I can't escape the thought that Fires of Rubicon is the AC6 GotY edition like The Fire Fades or Scholars of the First Sins
@@scylla1772 mostly the combat and bgms. Loved those about the game. I should replay it. But from what I remember, there are two parts to it: an investigation part where you try to track the monsters or tears, and the action part, where you go from fight to fight. The most important thing is that you have a monstrous buddy with you. On a chain. Normally, they fight on their own, but you can force it to go somewhere with the right analog stick. Usingt hat with the chain allows you to bind monsters for a while to pummel them. For the rest, it's standard action game fare. Oh, and you have to press a button to tell them where to go. The game does explain that to you. Also, it's very anime. I don't remember if there were Japanese voice overs in the west. The dub isn't bad, but I was glad I chose booty shorts over sensible clothes.
@@scylla1772 Its gameplay was solid and had some pretty cool ideas. Its story was very Evangelion-esque, which on its own I think can be pretty interesting. There's some pretty great music too. Despite the story having a lot going for it with an interesting world and some really cool ideas, a lot of it is brought down by how the main character is a silent protagonist. I'm not against silent protagonists if they're handled well (I think Atlus's games generally do silent protagonists pretty well), but here the character just feels awkward in just about every scene they're in. I get the feeling that they wanted this to be subversive, as the silent protagonist being good at everything does make another character jealous resulting in a series of horrible decisions being made, but I don't think that excuses the sloppy implementation of the protagonist. I don't think it's even that unique or subversive of an idea, either, Persona 3 did something similar over a decade before Astral Chain and it didn't come with any of the drawbacks. In any case, the protagonist feeling so disconnected is really my only MAJOR complaint about the game- I think I had fun with just about everything else. It's not one of Platinum's best, but I think it's worth playing if the idea of a Cyberpunk story that implements Jojo-esque stands into its gameplay sounds appealing to you. It definitely feels derivative of Evangelion, which sometimes works for it and sometimes doesn't, but overall it does make for a cool setting. I think it's worth giving a try, with the boring protagonist being the only thing I think detracts heavily.
For all of the work that goes into these videos, i have to say that terms like "Bollock Sandwich" really draw me in the most. Thank you for enriching my life.
We need more complicated titles, not easier ones to say. I want to resolve a math problem every time I need to say the name of a game or involuntarily spit when saying the acronyms or accidentally summon Cthulu *I'm looking at your entire bloodline Kingdom Hearts!*
this franchise absolutely would not have lasted more than three games if it weren't for the novelty of square meets disney. like seriously, i need to know what kind of drugs they're taking to think these name ideas are any good.
All of the non-numbered titles are pretty simple except 358/2 Days, (Three Five Eight Days Over Two.) And χ (Chi [key]) The rest are either remakes (Re:Chain of Memories, Re:Coded) for other platforms than the original or collections of enhanced ports which do obfuscate exactly which titles are included (1.5, 2.5, and 2.8, which included a mechanical demo for 3 which was entirely separate from 3 and was not released in any other context.)
@@Square1production I was thinking too in the "Earth Defense Force" titles, those have the most unhinged names and acronyms that are way too funny to pronounce
Anime is there for you then with “the day I accidentally summoned a demon who is my friend” or “reborn as a vending machine, I now wander the dungeon.” One is fake and one is real, and I still hate it and personally find it lazy.
Slightly secondary to the main point of the video, I didn't have to go diving for the volume button at the start and end of this video, for which I'm incredibly thankful!
Also, unlike most nonsense titles, interpreting what was metaphorically taken from our world into the world of Metaphor is pretty key, like the fact that the job system is based off of what we would think a job system looks like, or why humans are grotesque, or any of the history before the events. Also, it’s not like titles have been made off of literary devices, so there are no Chiasmatuses or Anaphoras to mockingly compare Metaphor to.
And at this day I'm writing, Game Awards 2023 just announced God of War Ragnarok: Valhalla and Final Fantasy XVI Echoes of the Fallen & The Rising Tide. I think Yathzee is about to have a rage induced heart attack.
Had to come back to this after the announcement of the new FFXVI DLCs, Echoes of the Fallen and The Rising Tide. No publisher can resist the rise and fall combo.
Ever since I learned of its existence, I've never forgotten "Bombrush Cyberfunk." Not only is it really memorable, but it's neat how it sounds like a non-sequitur pile up of cool sounding words, but it actually perfectly describes the game. "Oh, it's a graffiti game. So bomb like graffiti bombing." Yep! "So presumably they'll be doing a lot of bombing, and then using the jet boosters and extreme sports equipment to RUSH away?" Yep! "And it's Cyberfunk, like CyberPUNK?" Yep! "So it'll be set in a futuristic police state where rebellion in Urban environments is the core theme?" Yep! "And the word funk is ment to evoke the Future Funk aesthetic?" Yep! "So it's a fast paced graffiti game with cyberpunk themes and future funk aesthetics?" DING DING DING DING DING!!
Honestly this could be a good guide for titling many things. In the world of underground metal music I can’t begin to tell you how many bands either name themselves something that’s already taken (or very similar to something taken) or some obscure medical term that’s hard to remember
I wanna argue the whole rising/falling thing came from isekai anime: "the rising of sheild hero", "the ascendance of a book worm"-- at least American games haven't caught on to the anime title convention of putting "A Certain" in every other one-- though that's an A/C title so it's only a matter of time.
With no relevance to the rest of the video: You keep Titanfall out of this. Also, the phrase "titanfall" in the context of the game is awesome. Literally awe inspiring.
But Yahtzee, _The Matrix Reloaded_ isn't named that because it's the sequel to the first Matrix movie -- it's called that because the function of the One is to reload the matrix. As in the way you reload a program: every now and then the simulation needs a refresher or it starts to break down so the machines intentionally created Neo as the messiah for this very purpose.
The Wachowski sisters know what they do, and they do it well, including titling stuff. Even the seemingly tired “The Matrix: Resurrection” is a great title, for it shows tired versions of Matrix people, and is the goal of the Arbiter, and is also a cheeky way for the Wachowskis to subtly hint that they are dragging The Matrix franchise for longer than it should be.
i don't think i have ever more vehemently disagreed with every point in a video that i've watched before in my life. this was genuinely entertaining in how far perspectives clashed but still entertaining
For games more children friendly I think a name that is funny to say and repeat several times is a good title, Patapon & Ratatan are my favorite examples
My absolute favourite convention is ridiculously long Japanese game names. Mon-Yu: Defeat Monsters And Gain Strong Weapons And Armor. You May Be Defeated, But Don’t Give Up. Become Stronger. I Believe There Will Be A Day When The Heroes Defeat The Devil King. That is the full title of the game and is madness!
Ah yes! "A Mind Forever Voyaging"! I remember playing this Apple II version a few years ago, and I made a walkthrough of the game that's now on GameFAQs! So sweet!
Hope to get part 2 someday: How to break your addiction to generic cocky and/or heavily-armoured box-art man as your protagonist. It's basically the big brother to the generic title thing.
1:57 Sonic the Hedgehog (16 bit, not to be confused with the Arcade game, SegaSonic the Hedgehog) Sonic the Hedgehog (8-Bit), Sonic the Hedgehog (GBA), Sonic★The★Hedgehog (OVA), Sonic the Hedgehog (Archie comic, not to be confused with Fleetway's Sonic the Comic), Sonic the Hedgehog (IDW comic), and Sonic the Hedgehog (Movie). I'm probably forgetting a few.
Loved this! Genuine entertainment. Hopefully, you shared this with EVERY AAA studio's marketing department. You'd probably save them a week in the office as they come up with their next title.
I just finished watching the Game Awards and Square Enix, no joke, literally just announced two expansions to Final Fantasy XVI. Their titles? Echoes of the FALLEN and The RISING Tide. You can't make this shit up...
The funny thing about Immortals: Fenyx Rising is that the original title for that game was "Gods and Monsters", but for whatever reason they were threatened with a legal battle over that one so they threw it out and hastily slapped together a new one.
Because Monster Energy, yes the drink, sues anyone who uses the word "Monster' in their titles of movies or games. Yes really. It's so utterly stupid. They act like they bloody invented the word. It'd be like me creating an energy drink called Blade, then suing MCU when they eventually make a Blade sequel.
@@JustSomeRandomIdiot I would think that the popular video game series named "Monster Hunter" would be a much more relevant factor in a lawsuit like that.
@@Tyrfing42 They probably have been sued already but weren't on their first game which came out in 2004, monster energy was only introduced in 2002, so they probably weren't suing everyone by then. Some companies just tank the lawsuit and win because obviously they should but a lot of times if the company isn't attached passionately to having the word "monster" in their title, they just abandon all hope and give up.
Monster Energy Drink threatened them with legal action over the use of the word Monster. Yep that's it. As if a drink and a game is something that can be confused.
@@Tyrfing42 I remember seeing a video on youtube that said something like that Monster did actually try to beat pokémon down in japan, but Japan wasn't having any of that.
5:14 The funniest part about this list to me is that there's a Castlevania game called Curse of Darkness and it's really damn good. There's also Castlevania: Lords of Shadow and Lords of Shadow 2 which are... not good...
Thing is, this isn't about whether the game is good or not. It's about whether or not it has a good title. A good game that no one tries or notices or tries because the title slid right off their brain is a tragedy that may have been avoided if the creator had picked a snappier title. In Castlevania's case I think having the name Castlevania stuck on the front did all of the heavy lifting, because boy do they love using vague sub-titles that evoke no imagination. Harmony of Dissonance? Lament of Innocence? They sound more like vague Zen phrases designed to empty your mind and lapse you into a meditative state, rather than fill it with exciting new ideas.
I thought the Lords of Shadows games were quite alright. I didn't have much of an experience with mainline Castlevania games beforehand, so it was easier for me to just consider them their own thing. Had cool stuff, interesting ideas both good and bad, backtracking in 1 was much better and less cumbersome than in 2, 2 offered more on the front of combat options, 1 had more variety in monsters and enemies, both had amazing music, both had a good amount of bosses. I can see why people would lose patience with them, but I like them well enough.
@@sofer2230 “God of War” only works because in this case, it is actually about a Greek myth playing differently, and is edgy enough to suggest endless battling, and God of War is about battling angrily. Then, when Kratos moved to the Norse myths, it still works because “God of War” is now a burden on Kratos he struggles to leave behind as he knows he destroyed the Greek pantheon entirely.
Second Wind is fully independent, fan-funded and employee-owned. Consider supporting us on Patreon for even $1 a month if you enjoy our work! www.patreon.com/SecondWindGroup
While I agree that pery 2017 has a bad title I strongly disagree with your statement that it is mediocre or forgettable. It is by far one of the best immersive sims ever made, if you are not a fan of immersive sims then I can understand your statement and obviously immersive sims are not your thing but to the handful of us who do like them prey is right up there, the sheer amount of options available to the player when confronted with an obstacles is just unbelievable and would of taken alot of time and thought to bring to life. The title however is really dumb.
@@danielcalabrese5769 Prey would have been, IMO, a much better game had I not gone in expecting _literally any_ connection at all to the original, which is one of my all-time favorite gaming memories. Had it been named more like, "Bioshock: Starbase" or something, I wouldn't have been forced to fight the urge to be constantly comparing it to my memory of the original Prey, which completely blew my young mind.
@@YuzuDrink I hear what you are saying but it was easy enough to find out that it was not a sequel to the original which I have just but looking for any info about the game before buying it. I knew about the original game and when I was interested in the 2017 prey I looked it up to see if I liked the look of it and I quickly learned that the name had nothing to do the the original prey, once I knew that I didn't have a problem separating the two games from each other and never once thought about the old prey game while playing prey 2017. I still think that it was a mistake to name it prey but I personally don't care too much about a games name once I'm playing it I'm in that world and I decided if I like and enjoy being in that world with its rules and I really enjoyed it and was blown away by the sheer amount of choices we have with all the different powers and abilities.
@@danielcalabrese5769 In Games media, it was forgettable, cause they didn't see it... Bethesda refused to give out review copies at the time.
@@boxhead6177 hahaha nice one mate and it does make sense because most of them wouldn't bother playing after release because that means that they couldn't be one of the first to upload a review lol
The Rise and Fall of titles: Revengence would have been funny.
That's if he decides to make a video on how to make a good title :D
this totally needs to be the tittle if he makes a part two, dear god
Ot just Leonard Part 6.
The title was already that joke, just the smallest bit more subtle since Rise and Fall are both part of the generic word lists he harped on.
@@IsiahTomas That's a hilarious name for a game.
"What about the previous 5 parts?"
"WHO CARES?!?!"
I suspect the AC initials might be a combination of:
1. Titles starting with "A" gets sorted first in listings leading to increased awareness.
2. There are lots of words starting with "C".
Yup.
Just waiting for someone to take the absolute piss of this logic and produce the aptly named game: A Cock.
Had a friend who's first name started with Aa (Aaron) and last name started with Zy... he was always either first or last in every alphabetical attendance roll call lol
The “title things by A” trick has been long abused. Back in the days of phone books, Steve Jobs gave his company the name “Apple” so it appeared above the company he quit, Atari.
Amazing Catch!
I'd like to propose a community challenge inspired by Yahtzee's fourth rule - make a generic game title using the words from his list, but pitch a concept you would never expect from its name.
For example: Guardians of Light - a game where you play a security guard defending a novelty lamp store from thieves.
Age of Ancients - a simple browser game where you guess the age of an old person based on a photo
Chaos of the Lords. A political simulator set in the House of Lords (the UK's closest analogue to the US Senate.)
fall of the fallen - an action adventure where you go about pushing paraplegics out of wheelchairs
Curse of Infinite - You are in a boring college math lecture and need to entertain yourself without getting caught by the teacher.
Chronicles of Darkness: A pre-computer era guy trying to make his tax report during a blackout.
And it's sequel Chronicles of Darkness: Revelations where it's revealed that the blackout is due to him forgetting to pay the electric bill
The funny (and tragic) thing about Prey 2017 was that the game's director came out recently and said he never wanted it to be called Prey and felt it was disrespectful to feel like their game needed to be tied to an existing IP.
I truly believe that Bethesda chose to go with the name Prey entirely to spite Human Head Studios, who were working on Prey 2, an actual sequel to the original game (it went in a completely different direction to the original but had the main character from the first character in a supporting role), before Bethesda tried to forcefully acquire Human Head. When they refused, Bethesda set unreasonable deadlines and essentially tried to bankrupt the studio until they were forced to agree to the acquisition, and when they didn't, they cancelled it. Bethesda continues to deny this and argues it simply "wasn't up to their standards", which is laughable given the state some of their games launch in.
True reality
prey 2 never coming out was an absolute travesty given i've always felt that prey 2006 was actually a really good game with some super inventive stuff for its time
Where did you get that from? I'm pretty sure the director explained the use of the name in the NoClip documentary. Basically he needed a name, and someone at Bethesda suggested they could use the Prey name and he was like: "sounds cool let's use that".
Feels like it was more out of convenience than anything else.
I was wrong about it wanting to be called Neuroshock, but there's no doubt that Raphaël Colantonio, the game director, hated the name
sounds kinda like what they did to obsidian, insane deadlines, unfair deals, almost bankrupts the company.
Regarding #2, sometimes you HAVE to add a subtitle. In the case of Slender, for example, I got contacted by someone who had a trademark on the name "Slender" as a software title, so I had to add "The Eight Pages" to differentiate it (because realistically someone might confuse a horror game for a software tool design to save space or whatever).
that is true, we have a limited number of words in the world.
It’s always interesting to see a game dev’s take in the comments!
That game is a classic, so simple yet so good and fun. Hats off for you.
This excuse is less applicable for big AAA publishers who can afford lawyers. Blizzard got into some legal trouble with Overwatch because another company was using that name. If they had given up and stuck a subtitle after Overwatch rather than lawyering up, the game would've been much less memorable.
Thank you for your creation!
I have never played Amnesia: A Machine For Pigs, but I still think about it on a regular basis. A+ title right there.
Yeah, no joke, the title is very brain wormy.
Like, what do you _mean_ "a machine for pigs"?
Do... Do I want to know?
@@The_Viktor_Reznov If you don't like stuff that's disturbing, probably not.
Well, you shouldn't really play it, as it isn't very good. Amnesia has never reached the heights of the first game again
I am too much of a chicken shit after trying Dark Decent and getting actually pretty far into it. But I do think they are quality games!
@@xolotltolox7626 Disagree; Amnesia: The Bunker goes pretty damn hard in its own right, with horror capacity comparable to The Dark Descent.
I think something like “Professor Layton and the Curious Village” works even without a promised sequel because it harkens to a mystery novel, which suits it well.
That’s my thought as well. You use a subtitle when you want to describe a major secondary component, a “sub component” if you will, of your game that isn’t as important as the main theme, such as the main character or the setting, but is still a critical part of the game that would drastically change it if it was removed.
its Detective puzzle games for ten years old, the tittle should be clear and non offensive like "Professor Layton and the Kiddy diddlers Village"
It's certainly better than "Professor Layton: Curious Village"
@@Kaunte That's the other part I think. For some reason lots of developers avoid using the word "and" like the plague. No clue why.
Ori and the Blind Forest is another example, because you'd have a hard time selling that game solely on the title "Ori". Or even just "The Blind Forest". It's about the adventures of someone called Ori, in a forest that needs a guide dog. Simple.
I have just read that the titles for the two first DLCs for Final Fantasy XVI are going to be:
- Echoes of the Fallen
- The rising Tide
What an Astounding Coincidence.
I see what you did there, actual communist.
Another crowning achievement, Croshaw! A complimentary and creative answer concerning asynchronous credits!
Acutely cryptic and circumspect.
It took me a minute to realize how beautiful this comment is. Well wrought! XD
🤌
How
aye, cool
"That terrible brief window in the early 2000's when black trenchcoats were trendy" said Yahtzee, pretending we don't have records of him being totally into that shit.
He did say that right after stating The Matrix had a lot to answer for... EXCEPT that.
He knows who he is.
I am so sucked in to Second Wind. Never seen any of the other formats than zero punctuation but now I am watching every video that comes out! I am so happy this happened 😁
Glad you're enjoying! We've still got a lot more on the way too!
@@SecondWindGroup Are you teasing Second Wind: Revelations?
More like Second Wind: All Deez Nuts@@IIIIIIllllllllllllllllllllll
Yeah, Yahtzee was singlehandedly keeping The Escapist alive for a while until Nick came along and started to push the envelope even harder. I managed to develop a severe Cold Take addiction too before the wings of their exodus parted the red sea of corporate BS.
Now on Second Wind I try to catch everything they do.
@@SecondWindGroup I guess that title does make you interested in what nuts you are talking about. Should be a fine title by yahtzee's standards.
It comes to mind that Matrix 2.0 would have been a perfect sequel title. Its standard numbering, but with some computer themed flair. And arguably suggests the idea of multiple in universe functioning matrixes, which is good to prime people for
That would have been nixed by idiot publishers almost certainly (I don't know why, just because they're dumb). The original Matrix movie was supposed to have the humans being used as extra CPUs for more processing of the titular Matrix, which made sense. The publishers forced them to dumb it down because they think so little of their audience, resulting in people being used as batteries instead in the final movie, which, I mean, wtf?
Titanfall is an objectively cool title though. The titular titan literally falls down from the sky. And it’s awesome every time.
And I'd add Deadrising as well. The fact that what's rising is something that should never rise is what makes it work, imo. But I agree with the rest of Yahtzee's mentions
Yeah and at least they use it in the game. ''10 seconds to Titanfall''.
maybe it was a time where it wasn't so cliché, nowadays everything is pretty much the same. Marketing has its hands on everything so whatever resonates with consumers will be used, to the detriment of creativity, shock or amazement.
Yeah Titanfall gets an automatic pass, on grounds of the title being super relevant, and also the act of Titanfall being cool as fuck
Titanfall and Downwell get a pass since the Titans do indeed fall and the Downwell guy does indeed go down a well.
“Looks out of window” OVERCAST: God rays of the sun
“Perfect”
I always liked the longer, poetic titles along the lines of A Mind Forever Voyaging. Gods Will Be Watching, Every Day the Same Dream, and The Static Speaks My Name have stuck with me simply for how beautiful their titles are to me.
As an anime fan (and social loser by default), NO. We don't need any more long titles. Maybe 5 words max like the titles you gave as examples, but that's it. I'm so sick of people putting the entire synopsis of their thing as the title.
I still haven't gotten around to playing Where The Water Tastes Like Wine, but fuck me its a great title!
The one that has always stuck in my mind is "I have No Mouth and I must Scream", which I'm aware is a short story before becoming a game, but if it isn't broke, don't fix it.
@@shogunbladeI Had A Comment But You Beat Me To It And I Must Scream
Yeah, always loved game titles that resembled those of books. The Sea Will Claim Everything, No Sun To Worship, Sayonara Wild Hearts, Radio the Universe, When The Past Was Around, Everybody's Gone to the Rapture, We Happy Few, The Longest Road on Earth.
All those years of Yahtzee dry heaving in place of a colon and REminding us how words with "RE" on the front have lost all meaning have lead to this. And while feel there are some exceptions to some of these, (e.g. God of War is a cool, catchy title, despite breaking rule #4,) in general, I really wish publishers would take these rules to heart.
Very much agreed
God of War is a pretty good dog name too.
Good times, good times.
It sounds like he's going to retire that dry-heaving gag, which makes me a little sad. It was one of my favorite ZP gags.
I feel like God of War gets a pass for several reasons: 1) GoW was a franchise long before the "blank of blank" became a tired, overused trope. 2) God of War as a reference to something was already a thing (i.e. Mars is the Roman God of War). "Guardian of the Ancients" or "Chronicles of Ancients" or "Fall of Light" might sound cool but are so generic and forgettable because they don't have any intrinsic meaning.
I like those old-timey titles that portrayed serialized pulpy adventures, like so:
[Hero name] and the Order of Battle
[Hero name] and the Scourge of Iron
[Hero name] and the Rage of Thunder
[Hero name] and the Name of the Hero
I got a chill down my spine when I heard the word "Chronicles", during the 2000s EVERY game was called "The Chronicles of my Aunt" or "Project Dimwit", thank you Yahtzee for putting into words my frustration with videogame titles!
Its like when an artist comes out with a new song named "One", "Angel", "Hero" or "Crazy".
The Neverhood Chronicles
5:28 Imagine a roguelike that uses this method in-game to retitle itself every time that you launch it or return to the title screen.
Steam Page just says it's called "Don't #4".
"Shadow of Darkness" and "Fall of Fallen" are the Moon Moon of roguelike games.
@@sofer2230 Sequel to Rise of the Risen?
Dwarf Fortress kinda does that. No clue if it still does because i've not paid attention. However it sometimes had a random subtitle on the main menu. Often it was the official "Slaves of Armok," and other times it would be something like "Histories of [GREED] and [STUBBORNNESS]
Didn't the Stanley Parable Deluxe dip into this idea by the end of the dlc loop?
@@ObadiahtheSlim Lol it's "Slaves to Armok: God of Blood Chapter II: Dwarf Fortress - Histories of X and Y" where X and Y are randomised :D
I’ve dearly missed Yatzhee screaming profanity at me through the screen. It’s like being welcomed by an old friend for tea.
I enjoy the sections where it's just clearly Yahtzee decing to play around with his writing a bit just to see if he can. It's Appeals Creatively to my Aimless Conscience.
Artfully crafted!
I'm A Cunt
Absolute Croshaw
Did NOT expect a mention of the Infocom classic "A Mind Forever Voyaging" but here it is.
For the uninitiated, it was a terribly underrated text adventure where you play a sentient AI tasked with seeing the results of a Reagan expy's socioeconomic plans. As opposed to other Infocom games such as Zork, it's less a puzzler and more of an interactive scifi novel where you witness the country fall into disarray. Well worth checking out.
5:14 Age of the Ancients: Infinity would actually be a pretty funny title. It looks like a person answering their own question.
"Hey, what's the age of your average ancient? Idk probably infinity."
Age of the Ancients: Infinity sounds like a cool god-killing game. It brings to mind stagnant gods that are only worshipped because they live forever, and therefore you have to kill them.
@@iantaakalla8180 I'm imagining the story kicking off by the player getting directly screwed over by one of these toothless gods, and the first half of the game is just getting strong enough to kill it. Once that happens though, everything changes. In one moment, the people see that the gods are not so infallible after all. They can die; it just happened right before their eyes, and now all the decisions they hated don't seem so binding now. Meanwhile, the other gods are reeling from this revelation. That fight was probably the first time in recorded history that they've ever needed to try, and they failed in the worst way. If they are to retain the worship of mortals, they've got some damage control to do. Thus, the rest of the plot becomes a growing war between the gods and their attempts to regain control of the masses, and the mortals and their roiling anger at the gods that held them down for so long, spearheaded by the player, who has the power to put them down for good. This story probably exists somewhere, but I'll be damned if it isn't satisfying to ponder.
Disco Elysium is the all time champ for great video game names because you think it's utterly meaningless (but kind of interesting) on first glance, and then you play it and it's actually *deeply* meaningful both in it's intended reading (Learn "Elysium", the world of the game) and in the implied meaning (Disco Heaven, an inversion of Disco Inferno, a restoration of hope in the futile project to make the world a better place)
Robert Kurvitz talked in a GameSpot interview about naming Disco Elysium, and he boiled down a lot of Yahtzee's advice to simply: "I wanted it to be two to three words and for it to be the only thing that comes up when you google it." With that criteria, 'Disco Elysium' beats the pants off 'No Truce With The Furies', its original title
@@williamfaber1506yeah, the SEO component is SUCH a good point. Dunno why AAA publishing studios don't consider it a lot of the time, indie studios seem a lot more conscious of it in comparison.
No Truce With The Furies is *Such* a cool name but you're absolutely right. Disco Elysium is much more singular@@williamfaber1506
Actual Communists!?
@@ashb7because they can just pay Google the standard fee to promote their game instead of whatever else used to occupy those keywords
I can't do nothing but stand in awe in front of a person who's been so disappointed so many times by a medium he loves that he can still muster up the will to still be actually disappointed.
Another thing to add could be "don't name your game close to something else". For a while I kept mixing up Outer Wilds, a game basically everyone loves, and Outer Worlds which I struggle to describe other than "Rick Sanchez lashes out at late-stage capitalism, in space".
We need a general “no homophones” rule! Chants of Sennaar is a terrible name for several reasons, not least that “chants” is a less common word than “chance”. Then you throw in a hard to spell nonsense word right after. Good luck trying to recommend this game to anyone without having to write it down.
@@philnova2580 It's not really nonsense though, it's a reference, it's the Greek version of the ancient name of a real world place: babel. As in, the mythical tower of babel, where all languages were created and what the game is very obviously based on. They probably didn't want to call it "Chants of Babel" to avoid the explicit biblical reference. Or maybe they did just think "Sennaar" sounded cooler.
"Chants" is a completely different word than "chance" so I'm not really sure what your point is there. It also has a different context than "songs", referring to religious or spiritual sounds. I'm not arguging it's a great name, but I also don't think it's fair to call it "terrible".
Didn’t those come out within a month of each other? I don’t think you can really hold it against either of them
I mean, how are you supposed to know what everyone else on the planet is doing?
Isn't that second one more High On Life?
Funny that you brought up the matrix sequels. I remember being confused when I first got told what they actually were because I'd seen the DVDs sitting on my Dad's shelf growing up and always assumed that Matrix "Reloaded" must have been some special edition of the first and therefore "revalations" probably was as well.
Also funny because in the context of the plot of the movies the Matrix (as in the VR thingy all the humanity is plugged in) DOES get reloaded... in "Matrix: Revolutions." No reloading happens in "Matrix: Reloaded" :) And there is no revolution in "Matrix: Revolutions." Only the "Matrix: Resurrections" has a title that is related to the happenings of that particular movie's plot.
@TheKhamuhl Very true. I've just realised I accidentally made up "Revalations" but I suppose that's pretty telling in of itself hahaha
This is good advice for any person making fiction and not just video games. And I really think that list one is rock solid. If you’re going to have a title with “Of” or “of the” in the middle you really need to give it some meaning.
One of my favorite books is The Way of Kings by Brandon Sanderson and even that title, generic though it may be, rings with meaning. The same way Symphony of the Night does.
I think he’s a bit harsh with Immortals of Aveum because I like it personally but it’s still really solid advice
On the note of Sanderson, he often uses made up compound works for his titles; Stormlight Archive, Mistborn, Warbraker, Dawnshard, Oathbringer, Edgedancer. These of course all mean something in the world of the books, but even just as a title I feel it works and is an interesting alternative to the tried and true "something of something". FFXIV's expansions so far also follow this scheme; Heavensward, Stormblood, Shadowbringers, Endwalker, Dawntrail. These titles are snappy, evocative, memorable, and, lest we forget, pronouncable.
Good to know that abbreviation titles followed by what the abbreviation was abbreviating is not a faux pas of titling video games, ie. FTL: Faster than light or BPM: Bullets per minute. Was half expecting that one to get brought up
I've always maintained that "Cruelty Squad" is the best video game title that I am aware of. The juxtaposition between the emotion of cruelty and the coldness of squad basically made me buy the game on name alone. Such a great name.
Good point
Cruelty Squad is also seemingly random. Like the videogame itself. You sort of know the vibes of the game when you hear the phrase “Cruelty Squad”. Random, wanton killing in a meaningless, goal-oriented world.
I feel like Lethal Company has the same vibe, namewise. Idk what either game is about, but I want them
@@cassun603 lethal company is great with a group. and the name describes the game perfectly.
On of my all time favorite titles is Rick Atkinson's Liberation Trilogy (WW2 histories):
An Army at Dawn, The Day of Battle, and The Guns as Last Light. I really love the temporal progression through the names
Being a writer and an aspiring game creator that really struggles with naming stuff, this was a really cool and useful guide! Thanks, Second Wind!
Halo: Combat Evolved always comes to mind for first-entry subtitles. Apparently Bungie had wanted to just call it “Halo” but the Microsoft marketing dept. didn’t think an angel headpiece made sense as an FPS title. The “Combat Evolved” was tacked on as a compromise.
And then everyone just called it Halo, anyway, at least until there were sequels that it needed to be distinguished from.
That's a weird one that gives me Mandela effect vibes because I mentally filtered out the 'Combat Evolved' part since HALO was so much larger on the cover. After that I don't think Halo 2 had a sub title.
We all know what Halo is now. But I think adding the “combat evolved” was a good strategy for making sure it was obvious to the average person could that it was an action game
I always knew something like this was bothering me in so many games but you put it into exact words I couldn't formulate. 100% on point you Amazing Contributor.
I don’t know Yahtzee, Fall of the Fallen sounds like a great mind-bending mystery. What happens to them at the end you think? You’ll never see it coming.
Would that make Rise of the Risen a prequel or sequel?
We can’t forget elevation of the ascended also.
I prefer the interquel, _Stagnation of the Inchanging_ personally
i dunno i prefer fall of the risen. or possibly rise of the fallen risen
How about "Fall of the Fallen: Regurgitated"?
Love it, especially the AC stuff at the end. GGWP, Yahtz!
Finally Yahtzee got a chance to get all his gripes with videogame titles out of his system. It took a decade but all that repressed rage gave us one of his best videos to date
Edit: uhhh finally got to see my name on the Patreon list. Probably the only way something with my handle will ever linked to a big number of views
One of my comments was screenshotted in one of his Extra Punctuation videos (the one where he says he hasn't seen bugs in the new Saints Row, forgot what it was).
That edit :'(
Relax, there's plenty of time for great swathes of people to gaze upon your roboknob with the proper admiration and wonder it truly deserves.
@@StryveUK these must be the weirdest words of encouragement I’ve ever received. Internet is truly a magical place
I doubt this is all of Yahtzee's gripes on titles, but merely what would fit into a punchy video. There's at least an hours worth of ranting in the barrel.
Your point about "AC" games made my ears perk up, because I feel similarly about how some action film characters are named. "JB" for James Bond, Jason Bourne, and Jack Bauer. I don't know why this is so common for characters like these, but I thought it was amusing.
Kinda sounds like 'Ja-Bow!' if you say just the beginning half of their names together. Kinda like an action sound. Maybe that's why? It just 'sounds right' for a 'man of action'?
@@matthewmuir8884 I'm not familiar with Kingsman, but that sounds pretty goddamn funny. Lol
It's not entirely out of the question that the latter two are deliberately or subconsciously evoking the first one.
I think a corollary to number 5 is that you should avoid naming a fictional work (video game or otherwise) after a person or location that is specific to the franchise. Big names like Skyrim and Baldur’s Gate can eek by because they’re not particularly weird names, but the number of fantasy games and novels I bounce off of because they’re called something like “armies of Agarundiamalus” or “Siltspireshireton rebellion” or “Darmongumini’s revenge upon kaldorphgrad” is too high to bother keeping track.
It also helps that Skyrim is actually called The Elder Scrolls V: Skyrim, we just shortened it, which says it's a new location from this popular franchise, if there are 5 games people must love them. But they did have balls to call their first game Elder Scrolls: Arena
I like the long titles like the aforementioned "A mind forever voyaging" or "I have no mouth but I must scream" (though the latter had it easy, given that it's an adaptation). "Do androids dream of electric sheep" was always a more memorable title than "Blade Runner". A more recent example of a game with a long one: "The Life and Suffering of Sir Brante". My interest is immediately piqued.
Regarding colons, there's an actually good way to do it - UFO: Enemy Unknown is a great title because the part after the colon describes the word before the colon in an evocative way, there's logic to it so it it's not just a random pairing.
I would also argue the recent Metaphor: Refantazio also works because it seems to be about the echoes of humans’ tendencies given fantasy creatures, so how they understand life is possibly through past humankind’s metaphors.
Good luck to you lads!
Love your work! Good on you for breaking off and making it on your own!
Wow, thank you, Yahtzee! With your naming hints, I am sure the world will not overlook the splendor of my upcoming game, Apocalypse Cornathul: Curse of Chaos: Revelations (2024)!
I love that this implies that there was an Apocalypse Cornathul: Curse of Chaos: Revelations already.
"Like a snail traversing a trilby" has a really fun sound to it. It's musical almost lol
5:10 - Me: ...."Age of Chaos!"
6:52 - Yahtzee: Don't use A.C.!
What an Abrupt Conclusion!
Something that's always worked on me for whatever reason, is making the title sound slightly melancholic, with a grand but understated tone, like Vagrant Story, Vandal Hearts, Lost Odyssey. I've never even played a JRPG (unless you count the South Park game I s'pose 😆), but those titles have stuck in my head for 20 years or more. Beneath A Steel Sky is another good example, and in my opinion, that game can't live up to its' title.
But when I try'n think of my favourites, I'm thinking Timesplitters, cos that's just fkn badass. And Quake. And DOOM. Turok. Duke Nukem. Thinking about it, oldschool shooters were great for titles that like, kick you in the face with how blunt they sound. Tom Clancy games usually had cool titles as well, but that might just be cos I'm a low-key cold war fetishist 😆
That illustration of the Bollocks Sandwich is exactly why Second Wind is a fan-funded venture.
Also we need shirts and stickers of that diagram.
I know it was called out a couple times but, in its defense, I've never forgotten "Kingdoms of Amalur: Reckoning" since the first time I heard it nor did I ever question it being set in a high fantasy. I think it did its job.
It really doesn't need the "Reckoning" bit on the end. "Kingdoms of Amalur" already says "high fantasy."
@@benjaminlee985 I kind of like the 'Reckoning' tagged on there. Maybe it's just because I'm used to it but "Kingdoms of Amalur" seems a bit lacking without it.
Like I'm not really that interested in a high fantasy kingdom by itself. But if those kingdoms are in the middle of some old fashion reckoning? Now you've got my attention.
Plus, what game, before or since, has ever used "Reckoning" in the title? It's like "Revengeance". It adds some pizazz. ✨
The thing to remember about Kingdoms of Amalur : Reckoning was that an MMO in that world was supposed to drop soon after. So I get why they’d want a distinct title
That ending was a masterclass of allitération
I always struggle to remember the name of Horizon Zero Dawn, because that name sounds like it would be for a first person shooter or similar; so I'd add to this list "Don't give your game a name that doesn't fit the genre you're going for"
It's definitely a lot less snappy than something like Darksiders. You play as four fellows usually associated with dark stuff and it's a dark fantasy universe.
Wait, it's not part of the Forza Horizon series?
The name comes from -- spoilers alert -- the Zero Dawn Project in the universe. Its an very important story bit and I think the writer really want to keep that. The Horizon part tho I think they could drop that without too much loss of information.
@@_furydance8890 Probably a bad idea to name a game something that requires intimate knowledge of that games universe to make sense. Especially if it's a new IP
@@CADClicker ... Halo
As something with similar gripes, and who is a long time fan, love the deep dive into what is qn obvious a pet peeve in precious videos
Agreed. I found Armored Core 6 didn't need the subtitle. Also, now the expansion/sequel that usually comes after the first game of the generation will be confusing, since the subtitles usually are given to the follow up game.
AC6 was a sequel to the Armored Core series of games, so it having the name "Armored Core 6" fits well.
But having a game called "Armored Core 6" without further context of the specifics when the last game came out ages ago and it isn't a direct sequel but a reinvention would be odd.
Armoured Core had perfect reason to have the subtitle, because it is an installation to a long standing IP while still roll off the tongue easily and giving a brief view of the story the game is in
The subtitle did make me curious about Fires of Rubicon and what they were and what role they will play in the game's story. I think that one works.
@@echomjp Armored Core games work off of generations. So take Armored Core 4, the sequel to that game is Armored Core For Answer. Armored Core V was followed up by Armored Core Verdict day.
Armored Core 6 breaks the Armored Core naming conventions by giving the first game of the 6th generation a subtitle.
Because it's a fromsoft title, I can't escape the thought that Fires of Rubicon is the AC6 GotY edition like The Fire Fades or Scholars of the First Sins
That was Amazingly Captivating!
And that's one of the only times people will have heard of Astral Chain.
We have to stick together, they hunted us all down who know
It looked interesting. What were the game's highlights? I still haven't quite forgotten it
@@scylla1772 mostly the combat and bgms. Loved those about the game.
I should replay it. But from what I remember, there are two parts to it: an investigation part where you try to track the monsters or tears, and the action part, where you go from fight to fight.
The most important thing is that you have a monstrous buddy with you. On a chain. Normally, they fight on their own, but you can force it to go somewhere with the right analog stick. Usingt hat with the chain allows you to bind monsters for a while to pummel them. For the rest, it's standard action game fare. Oh, and you have to press a button to tell them where to go. The game does explain that to you.
Also, it's very anime. I don't remember if there were Japanese voice overs in the west. The dub isn't bad, but I was glad I chose booty shorts over sensible clothes.
@@scylla1772 Its gameplay was solid and had some pretty cool ideas. Its story was very Evangelion-esque, which on its own I think can be pretty interesting. There's some pretty great music too.
Despite the story having a lot going for it with an interesting world and some really cool ideas, a lot of it is brought down by how the main character is a silent protagonist. I'm not against silent protagonists if they're handled well (I think Atlus's games generally do silent protagonists pretty well), but here the character just feels awkward in just about every scene they're in. I get the feeling that they wanted this to be subversive, as the silent protagonist being good at everything does make another character jealous resulting in a series of horrible decisions being made, but I don't think that excuses the sloppy implementation of the protagonist. I don't think it's even that unique or subversive of an idea, either, Persona 3 did something similar over a decade before Astral Chain and it didn't come with any of the drawbacks.
In any case, the protagonist feeling so disconnected is really my only MAJOR complaint about the game- I think I had fun with just about everything else. It's not one of Platinum's best, but I think it's worth playing if the idea of a Cyberpunk story that implements Jojo-esque stands into its gameplay sounds appealing to you. It definitely feels derivative of Evangelion, which sometimes works for it and sometimes doesn't, but overall it does make for a cool setting. I think it's worth giving a try, with the boring protagonist being the only thing I think detracts heavily.
I remember being annoyed by the trailer for the game during a Nintendo Direct because I wanted Smash Bros news.
For all of the work that goes into these videos, i have to say that terms like "Bollock Sandwich" really draw me in the most. Thank you for enriching my life.
We need more complicated titles, not easier ones to say. I want to resolve a math problem every time I need to say the name of a game or involuntarily spit when saying the acronyms or accidentally summon Cthulu
*I'm looking at your entire bloodline Kingdom Hearts!*
this franchise absolutely would not have lasted more than three games if it weren't for the novelty of square meets disney. like seriously, i need to know what kind of drugs they're taking to think these name ideas are any good.
All of the non-numbered titles are pretty simple except 358/2 Days, (Three Five Eight Days Over Two.) And χ (Chi [key])
The rest are either remakes (Re:Chain of Memories, Re:Coded) for other platforms than the original or collections of enhanced ports which do obfuscate exactly which titles are included (1.5, 2.5, and 2.8, which included a mechanical demo for 3 which was entirely separate from 3 and was not released in any other context.)
@@princeapoopoo5787 the drug is called anime and manga, blame fate/stay night for bringing those worlds together
@@Square1production I was thinking too in the "Earth Defense Force" titles, those have the most unhinged names and acronyms that are way too funny to pronounce
Anime is there for you then with “the day I accidentally summoned a demon who is my friend” or “reborn as a vending machine, I now wander the dungeon.”
One is fake and one is real, and I still hate it and personally find it lazy.
Loved this. I want to go through the full possible list those two tables create and see how many of them are real games on steam!
Slightly secondary to the main point of the video, I didn't have to go diving for the volume button at the start and end of this video, for which I'm incredibly thankful!
why did I hear the Bender from Futurama line "I like a dump to be as memorable as it is devastating" in Yahtzee's voice after watching this 🤣
Sega just announced "Metaphor: ReFantazio". Someone should send them this video
It's nonsense, but I think it rolls off the tongue well
Also, unlike most nonsense titles, interpreting what was metaphorically taken from our world into the world of Metaphor is pretty key, like the fact that the job system is based off of what we would think a job system looks like, or why humans are grotesque, or any of the history before the events. Also, it’s not like titles have been made off of literary devices, so there are no Chiasmatuses or Anaphoras to mockingly compare Metaphor to.
And at this day I'm writing, Game Awards 2023 just announced God of War Ragnarok: Valhalla and Final Fantasy XVI Echoes of the Fallen & The Rising Tide. I think Yathzee is about to have a rage induced heart attack.
I LOVE the captions for the musical interludes. Good job, whoever did that.
I like to watch Semi-Ramblomatic videos on 2x speed so they become fully ramblomatic
Even in the subtitle of this video, when playing the background music, extraordinary humor is used. Protect this man at all costs.
The bollock sandwich is such and insanely good analogy
This is why I like Satisfactory, one word and a satisfactory factory building game.
Had to come back to this after the announcement of the new FFXVI DLCs, Echoes of the Fallen and The Rising Tide. No publisher can resist the rise and fall combo.
The AC alliterative correlation at the end, *chef's kiss*
Ever since I learned of its existence, I've never forgotten "Bombrush Cyberfunk."
Not only is it really memorable, but it's neat how it sounds like a non-sequitur pile up of cool sounding words, but it actually perfectly describes the game.
"Oh, it's a graffiti game. So bomb like graffiti bombing." Yep!
"So presumably they'll be doing a lot of bombing, and then using the jet boosters and extreme sports equipment to RUSH away?" Yep!
"And it's Cyberfunk, like CyberPUNK?" Yep!
"So it'll be set in a futuristic police state where rebellion in Urban environments is the core theme?" Yep!
"And the word funk is ment to evoke the Future Funk aesthetic?" Yep!
"So it's a fast paced graffiti game with cyberpunk themes and future funk aesthetics?"
DING DING DING DING DING!!
The fact that some many of your examples had slid out of my memory just goes to prove how right you are.
Honestly this could be a good guide for titling many things. In the world of underground metal music I can’t begin to tell you how many bands either name themselves something that’s already taken (or very similar to something taken) or some obscure medical term that’s hard to remember
You guys are so fun to watch and listen to, been watching all of the content!
I wanna argue the whole rising/falling thing came from isekai anime: "the rising of sheild hero", "the ascendance of a book worm"-- at least American games haven't caught on to the anime title convention of putting "A Certain" in every other one-- though that's an A/C title so it's only a matter of time.
With no relevance to the rest of the video: You keep Titanfall out of this. Also, the phrase "titanfall" in the context of the game is awesome. Literally awe inspiring.
Halo: Combat Evolved really dodged the bullet. "Oh are we popular? Fuck that subtitle, then. HALO 2!"
The person in charge of captioning has my heart, the jokes landed like a well built crashing 747...in a good way!
But Yahtzee, _The Matrix Reloaded_ isn't named that because it's the sequel to the first Matrix movie -- it's called that because the function of the One is to reload the matrix. As in the way you reload a program: every now and then the simulation needs a refresher or it starts to break down so the machines intentionally created Neo as the messiah for this very purpose.
And then revolution because there's literally a revolution in the movie.
And it's also what you do with guns after you've emptied the magazine, which there are a lot of in the film
The Wachowski sisters know what they do, and they do it well, including titling stuff. Even the seemingly tired “The Matrix: Resurrection” is a great title, for it shows tired versions of Matrix people, and is the goal of the Arbiter, and is also a cheeky way for the Wachowskis to subtly hint that they are dragging The Matrix franchise for longer than it should be.
Loved the AC pattern of those last sentences. Hysterical.
Yahtzee's mastery of the English language never ceases to amaze me. Accolades Completed.
i don't think i have ever more vehemently disagreed with every point in a video that i've watched before in my life. this was genuinely entertaining in how far perspectives clashed but still entertaining
Yahtzee listing off a bunch of A.C. words at the end was so funny😆and a brilliant ending stinger too💖😄
Good Lord, name-dropping 'A Mind Forever Voyaging' in 2023?! That's just blowing my mind.
For games more children friendly I think a name that is funny to say and repeat several times is a good title, Patapon & Ratatan are my favorite examples
LocoRoco too
Katamari is also a good one.
very good video all around!
the music jumped at me as especially good this time for some reason!
My absolute favourite convention is ridiculously long Japanese game names.
Mon-Yu: Defeat Monsters And Gain Strong Weapons And Armor. You May Be Defeated, But Don’t Give Up. Become Stronger. I Believe There Will Be A Day When The Heroes Defeat The Devil King.
That is the full title of the game and is madness!
To be fair, most are not that long and Mon-Yu seems to be very much by-the-book JRPG fantasy, so unfortunately the light novel title makes sense.
Awesome content articulated cunningly and creatively; auspicious circumstances apropos current activities, Croshaw and coworkers!
0:59 This argument has just made me realize what a fantastic name for a dog "Tunic" is.
Or Pong, I guess.
Ah yes! "A Mind Forever Voyaging"! I remember playing this Apple II version a few years ago, and I made a walkthrough of the game that's now on GameFAQs! So sweet!
Hope to get part 2 someday: How to break your addiction to generic cocky and/or heavily-armoured box-art man as your protagonist. It's basically the big brother to the generic title thing.
Sadly I think it's a west problem since it's been going on since the 80s.
@@lucasLSDI mean, we could just as easily genericize it as "stop just using cool tropes with no substance" and then we've got everyone in the mix lol
See also Dreamsworks face and posters being literally just the most marketable stars' faces blown up as large as possible.
One of your better written essays 🎉
1:57 Sonic the Hedgehog (16 bit, not to be confused with the Arcade game, SegaSonic the Hedgehog) Sonic the Hedgehog (8-Bit), Sonic the Hedgehog (GBA), Sonic★The★Hedgehog (OVA), Sonic the Hedgehog (Archie comic, not to be confused with Fleetway's Sonic the Comic), Sonic the Hedgehog (IDW comic), and Sonic the Hedgehog (Movie). I'm probably forgetting a few.
You missed the character itself
Loved this! Genuine entertainment. Hopefully, you shared this with EVERY AAA studio's marketing department.
You'd probably save them a week in the office as they come up with their next title.
Surely you meant "Video Game Titles: The Rise and Fall".
Alternatively "Video Game Titles: The Ryse and Fall" if you are feeling fancy.
Why stop there?
"Video Game Titles: The Ryze and Fahl". Just to be bit extra pretentious.
Its so good to see you guys managed to create your own channel. You deserve all the best. You have my sub and respect
I just finished watching the Game Awards and Square Enix, no joke, literally just announced two expansions to Final Fantasy XVI. Their titles?
Echoes of the FALLEN
and The RISING Tide.
You can't make this shit up...
Good lord this channel has such high quality content.
The funny thing about Immortals: Fenyx Rising is that the original title for that game was "Gods and Monsters", but for whatever reason they were threatened with a legal battle over that one so they threw it out and hastily slapped together a new one.
Because Monster Energy, yes the drink, sues anyone who uses the word "Monster' in their titles of movies or games. Yes really. It's so utterly stupid. They act like they bloody invented the word. It'd be like me creating an energy drink called Blade, then suing MCU when they eventually make a Blade sequel.
@@JustSomeRandomIdiot I would think that the popular video game series named "Monster Hunter" would be a much more relevant factor in a lawsuit like that.
@@Tyrfing42 They probably have been sued already but weren't on their first game which came out in 2004, monster energy was only introduced in 2002, so they probably weren't suing everyone by then. Some companies just tank the lawsuit and win because obviously they should but a lot of times if the company isn't attached passionately to having the word "monster" in their title, they just abandon all hope and give up.
Monster Energy Drink threatened them with legal action over the use of the word Monster. Yep that's it. As if a drink and a game is something that can be confused.
@@Tyrfing42 I remember seeing a video on youtube that said something like that Monster did actually try to beat pokémon down in japan, but Japan wasn't having any of that.
love the ramblomatic and design delve series and this feels like a combo of the two love it.
5:14 The funniest part about this list to me is that there's a Castlevania game called Curse of Darkness and it's really damn good.
There's also Castlevania: Lords of Shadow and Lords of Shadow 2 which are... not good...
I feel like "God of War" also deserves a mention there.
Thing is, this isn't about whether the game is good or not. It's about whether or not it has a good title. A good game that no one tries or notices or tries because the title slid right off their brain is a tragedy that may have been avoided if the creator had picked a snappier title.
In Castlevania's case I think having the name Castlevania stuck on the front did all of the heavy lifting, because boy do they love using vague sub-titles that evoke no imagination. Harmony of Dissonance? Lament of Innocence? They sound more like vague Zen phrases designed to empty your mind and lapse you into a meditative state, rather than fill it with exciting new ideas.
I thought the Lords of Shadows games were quite alright. I didn't have much of an experience with mainline Castlevania games beforehand, so it was easier for me to just consider them their own thing.
Had cool stuff, interesting ideas both good and bad, backtracking in 1 was much better and less cumbersome than in 2, 2 offered more on the front of combat options, 1 had more variety in monsters and enemies, both had amazing music, both had a good amount of bosses.
I can see why people would lose patience with them, but I like them well enough.
@@sofer2230 “God of War” only works because in this case, it is actually about a Greek myth playing differently, and is edgy enough to suggest endless battling, and God of War is about battling angrily.
Then, when Kratos moved to the Norse myths, it still works because “God of War” is now a burden on Kratos he struggles to leave behind as he knows he destroyed the Greek pantheon entirely.