for people interested in knowing the modifications in detail in the verified version: ☆ 0:06 first 2 jumps nerfed ☆ 0:09 last smallest bottom spike (barely affects difficulty) ☆ 0:10 fixed transition ☆ 0:12 - 0:13 straight fly nerfed ☆ 0:14 fixed transition ☆ 0:15 first jump nerfed ☆ 0:16 nerfed pyramids (in the unnerfed version these are frame perfect jumps at 240fps, now they are at 60fps) ☆ 0:19 - 0:24 increased visibility and some jump nerfs (now all possible at 60fps) ☆ 0:27 first clubstep monster nerfed (the second and third are the same in both versions) ☆ 0:35 - 0:41 fixed masked orbs (due to 2.1 physics) ☆ 0:43 - 0:48 fixed ufo deleting some unnecessary portals ☆ 0:50 - 0:53 increased visibility ☆ 0:51 added orb for more comfort when going up with the ship ☆ 0:55 mini spike removed ☆ 0:56 - 1:00 fixed masked orbs (irrelevant) ☆ 1:01 fixed transition (pink orb inverts the gravitty) ☆ 1:06 removed mini spike and added decorative saw ☆ 1:07 legendary 8 jumps of hell nerfed (in the unnerfed version they were frame perfect jumps at 144fps, now they are at 60fps) ☆ 1:16 - 1:31 added a hide trigger for cube and fixed fps bug. ☆ 1:32 added a clubstep monster (not seen in the video). ¤ Edit: I have corrected some things that commented in the answers. If you think something is missing let me know so I can add it. Thanks Letim for making this video!
@@fjaps Probably because they add almost nothing to the difficulty of the level (and they look a bit bad in my opinion). It's harder to die from one of these spikes than anything else, probably because of that.
I thought they were 60 fps frame perfect but if the game skipped a frame the jumps became impossible then got nerfed so it didn’t matter if it skipped a frame
They were 60hz frame perfects before, it’s just that depending on when you hit the ufo speed portals, the jumps will become RNG as to whether they’re possible or not.
@@fartchicken579 In the sense that they happened to be frame perfect on 144 hz, yes. But typically you only say that when it’s the lowest refresh rate you can use.
@@fartchicken579 unless you hit a speed portal on the same frame every attempt, your icons position will be offset by different amounts every attempt. not by a lot, but enough to make some jumps impossible on 60hz
The decorated version, if you can even call it that, looks way easier than this one where everything is visible and now I can really see the difficulty of it
I don’t want to undermine any of these players achievements… they’ve taken 100s of hours just to complete one level. I can’t even begin to beat any of the top 10… let alone the main list. However, both Sakupen Circles and Silent Clubstep were both nerfed in the spots that made them “impossible” in the first place. With Sakupen it’s the mini wave spam, with Silent Clubstep it’s the eight jumps of hell. Someone has yet to verify a completely unnerfed impossible demon (that had a real impact on the gd community) We really still haven’t proven much from 8 years ago wrong. Because ToshDeluxe originally deemed those levels impossible due to those exact parts. Still an amazing achievement, but just want to point that out.
Exactly what I think whenever I read those kinda comments. Only thing we've proven is maybe Silent Club but I reckon even that level has had some changes due to physics but not exactly nerfs
Exactly. Everyone freaking out about this massive historic moment but I see no history being made. The Silent clubstep everyone knew 7 years ago remains unbeaten and it'll most likely stay like that forever
@@ts4858 yeah but most people refer to the time before Sailent nerfed the level when they say it was deemed impossible. Lots of people probably don't even know about the nerfs it seems, even though they've been done by Sailent himself
@@zenreeio13lIIll and congrats to for not infor good, bc the original silent clubstep it's imposible on 60 fps and the 2.1 just ruinned the level for the new physics, for that reason the level got nerfed Also sorry for My Bad English 👍
The last part having timings added into the memory sounds brutal. Although it could make counting easier since you have to do individual clicks instead of holding
Wow this is interesting! I played this at half speed however, when I got to the legendary “8 Jumps of Hell” I had to play it at 1/4 speed. This is because it looked noticeably nerfed as the unnerfed version looked like frame perfect after frame perfect. On the other hand, the nerfed version looked like 2fps to 3fps which sort of ruins the concept. Very cool video, keep it up!💯
You should've compared the old unnerfed one which is 2015 version with a harder 34% ship gap at 0:32 where there was only 1 slow speed portal gap, also there was probably more in the 2015 version
Самые быстрые вещи во вселенной: 4 место - звук, 3 место - свет, 2 место - скорость расширения вселенной, 1 место видео по silent clubstep после его верификации.
3rd place would actually be the plasma that is blasted out of the north and south poles of a black hole and 4th would be the rate at which the universe expands but other than this it's gud
This level was only "Slightly nerfed", but the nerf were so clever that make an impossible level, the possible that is now... Unnerfed isn't exponentially harder like everyone said, is only RNG since the frame don't alligned properly on the 8joh's part, that is the closest to the unnerfed that is possible we can have, stop saying that was heavily nerfed come on!
Did you see the maze. That is an enormous nerf. Not to mention the 2 blocks at 9%. Unnerfed sc may well have never been beaten versus the nerfed that may not even be top one. This is like say yata nerfs weren't that big.
@@twyistd7477 The maze, despite the nerf, you see that the two cube neither shifted? So this means that you can beat the Unnerfed maze with the same movement you do in the nerfed, because actually, you need to jump very late for reaching the other block, so that nerf didn't change the difficulty of that part. And the two block at 9%... there are a lot of player who actually find irritating having some blocks before a straightfly so i don't know if we can call it "nerf", especially if didn't change the difficulty so much
@@krlllx Can i ask you (and you 14 likes) a question so stupid that i'm shocked no one asked: If no one plays a level, how can the WR of that level being high?
First ship in unnerfed is sitnificantly harder and the jump after. All dark parts are invisible in unnerfed and 8joh is luck based, these changes really change the difficulty of this level from top 4 to straight up harder than tidal wave (mainly due to 8joh and first ship)
The final maze (both in the unnerfed an nerfed) play the same, sailent just shifted the invisible black blocks around for some reason, but you could buffer click there before, there were no timings whatsoever
The main nerf that is not to make it possible on 60Hz or that don't fix transitions/help relieving stress/have small impact on gameplay is the final maze. I don't know if the unnerfed timing are impossible or possible on 60Hz, but the nerfed version does a lot more then possibly just making it possible on 60Hz, it reduces a lot of the timing that section had. Although, if you consider the fact that someone had already passed everything before this part and get here, nerves would just fuck everybody up, so it's reasonable, despite making it a lot easier (not saying that the nerfed one is easy, just that it's easier than the beast that is the unnerfed, and still, just from timing alone, it's still very possible to misstime a jump and die (like we saw on the verification, where pausing was used), so it's a big nerf but don't kill the level). If the timing factor still remained (making sure it's possible in all frame rates and such), this would be top one for much longer than the nerfed version will be.
@@evanding4732 8 jumps of hell were possible on 60hz just not consistent. Depending on how you hit the speed change your frames would or wouldn't be aligned to make all 8 jumps.
The final maze (both in the unnerfed an nerfed) play the same, sailent just shifted the invisible black blocks around for some reason, but you could buffer click there before, there were no timings whatsoever
Тоже не заметил особых различий кроме орба в портале и поворачивающих порталов. В конце еще вроде в версии paqoe кубик был инвиз а в unnerfed он виден Чуть чуть шипы подвинуты на всем известном парте который впоследствии стал отдельным челенджем. Даже не знаю проблема эта значительна или нет...
A lot of you guys think this is really really hard, while it is, it's not even the level that you're probably thinking of. The level that you're most likely thinking of is is unnerfed silent club, silent club was a remake of this level after something happened to the original version, and was IMMENSELY HARDER. This video is also featured on a very popular video about upcoming extreme demons and when we'll see them, and yes it's harder than Galaxy collapse.
this is another impossible level that was changed to be verified but unlike slaughterhouse it was actually considered impossible at some point and took years to be verified
Kinda wish SC was never nerfed. It’s never felt right to me how every thinks this legendary impossible level was legitimately verified when in reality the hardest parts were nerfed 😕
paqoe didnt change the level in any way, she picked up salient's version of silent clubstep then started playing it so yeah salient nerfed it to make it more reasonable
I think in the maze in the unnerfed version it is possible to hit a block blocking the incorrect path while on a correct path so just holding does not work
the unnerfed is super buggy and even more unbalanced than it is right now. but it is the version on sailents account, she didn't nerf anything sailent did
for people interested in knowing the modifications in detail in the verified version:
☆ 0:06 first 2 jumps nerfed
☆ 0:09 last smallest bottom spike (barely affects difficulty)
☆ 0:10 fixed transition
☆ 0:12 - 0:13 straight fly nerfed
☆ 0:14 fixed transition
☆ 0:15 first jump nerfed
☆ 0:16 nerfed pyramids (in the unnerfed version these are frame perfect jumps at 240fps, now they are at 60fps)
☆ 0:19 - 0:24 increased visibility and some jump nerfs (now all possible at 60fps)
☆ 0:27 first clubstep monster nerfed (the second and third are the same in both versions)
☆ 0:35 - 0:41 fixed masked orbs (due to 2.1 physics)
☆ 0:43 - 0:48 fixed ufo deleting some unnecessary portals
☆ 0:50 - 0:53 increased visibility
☆ 0:51 added orb for more comfort when going up with the ship
☆ 0:55 mini spike removed
☆ 0:56 - 1:00 fixed masked orbs (irrelevant)
☆ 1:01 fixed transition (pink orb inverts the gravitty)
☆ 1:06 removed mini spike and added decorative saw
☆ 1:07 legendary 8 jumps of hell nerfed (in the unnerfed version they were frame perfect jumps at 144fps, now they are at 60fps)
☆ 1:16 - 1:31 added a hide trigger for cube and fixed fps bug.
☆ 1:32 added a clubstep monster (not seen in the video).
¤ Edit: I have corrected some things that commented in the answers. If you think something is missing let me know so I can add it.
Thanks Letim for making this video!
Nice
What did the mini spikes at 0:55 and 1:06 do? Why did they removed them?
@@fjaps Probably because they add almost nothing to the difficulty of the level (and they look a bit bad in my opinion). It's harder to die from one of these spikes than anything else, probably because of that.
i guess its top 10 now :(
its a joke
@Yourhost are you cursedsexual?
1:07, it’s crazy how a single increment of movement from the spikes change them from 144hz frame perfects to 60hz frame perfects
I thought they were 60 fps frame perfect but if the game skipped a frame the jumps became impossible then got nerfed so it didn’t matter if it skipped a frame
They were 60hz frame perfects before, it’s just that depending on when you hit the ufo speed portals, the jumps will become RNG as to whether they’re possible or not.
@@NummyGD no it was 144hz frame perfects
@@fartchicken579 In the sense that they happened to be frame perfect on 144 hz, yes. But typically you only say that when it’s the lowest refresh rate you can use.
@@fartchicken579 unless you hit a speed portal on the same frame every attempt, your icons position will be offset by different amounts every attempt. not by a lot, but enough to make some jumps impossible on 60hz
They look the same, however unnerfed is exponentially harder
Definitely
yeah also because the very dark parts in nerfed sc are actually just invisibile in the unnerfed lol
That is NOT how to use the word exponentially.
what does exponential mean
@@booooooooooooooooooooooooooone thank you for saying that, everyone seems to miss the point of it
The decorated version, if you can even call it that, looks way easier than this one where everything is visible and now I can really see the difficulty of it
It is Very Well Decorated for 1.8
Honestly I did not know that the memory section used to actually had difficulty other than the memorization itself. The more you know
Wdym?, it doesn't?
@@ZainAhmed456 the jumps had to be timed
@@nwchef no?
@@ZainAhmed456 yes, if you jump too early you die to the blocks which are just above your icon in the unnerfed version
@@greenytoasterI'm assuming the unnerfed version were all frame perfect jumps so it got nerfed
0:17 omgg that single block wall made the level so much harder!
lmaooo
bush textures are randomized, nothing is changed there
@fravonzonbon yeah just forget what I said
@@Kobe_Abogutal Bruh I will never forget about your comment lmao
I’m pretty sure that it was removed for bug fixing as It could potentially make the time before You Fall off longer which could be very annoying
this is why I want people to give their song mashups 😎
the song is clubstep geeser remix
oh my god what is this mix it feels horrible
@@ne6n. It probably sounds horrible cause in this video, the OG clubstep is also being played ontop of it. Give the geeser remix on its own a listen
@@corvidcorax it just sounds like noise
tysm@@NANKAIDATTE
I don’t want to undermine any of these players achievements… they’ve taken 100s of hours just to complete one level. I can’t even begin to beat any of the top 10… let alone the main list.
However, both Sakupen Circles and Silent Clubstep were both nerfed in the spots that made them “impossible” in the first place. With Sakupen it’s the mini wave spam, with Silent Clubstep it’s the eight jumps of hell. Someone has yet to verify a completely unnerfed impossible demon (that had a real impact on the gd community)
We really still haven’t proven much from 8 years ago wrong. Because ToshDeluxe originally deemed those levels impossible due to those exact parts. Still an amazing achievement, but just want to point that out.
Exactly what I think whenever I read those kinda comments. Only thing we've proven is maybe Silent Club but I reckon even that level has had some changes due to physics but not exactly nerfs
Kinda fax
Exactly. Everyone freaking out about this massive historic moment but I see no history being made.
The Silent clubstep everyone knew 7 years ago remains unbeaten and it'll most likely stay like that forever
shut up oh my god the official salient bugfixed/nerfed sc years ago!!! paqoe did not change the level nor did vision or hyperbolic
@@ts4858 yeah but most people refer to the time before Sailent nerfed the level when they say it was deemed impossible. Lots of people probably don't even know about the nerfs it seems, even though they've been done by Sailent himself
I absolutely love this Clubstep Remix!
I dont
It's bad. Sounds way too noisy as if the speaker is about to pop
Agreed !
link? lol
@@naxyan1193 ruclips.net/video/ycJDIMnsBBI/видео.html
Its impressive how a little nerf can change all...
I think the original version with the unnerfed 8 jumps of hell would be nearly impossible...
It's bc the jumps are imposible on 60fps, now it's posible on 60 fps :)
@@Leo-zg7xe its possible on 144fps +
@@Leo-zg7xe Well that's a lie. Congrats spreading misinformation
@@zenreeio13lIIll and congrats to for not infor good, bc the original silent clubstep it's imposible on 60 fps and the 2.1 just ruinned the level for the new physics, for that reason the level got nerfed
Also sorry for My Bad English 👍
well I mean 2 people have done 32 jumps of hell but idk if those are 144 HZ frame perfects
"Silent clubstep without mirror portals isn't real, it can't hurt you"
Silent clubstep without mirror portals:
The last part having timings added into the memory sounds brutal. Although it could make counting easier since you have to do individual clicks instead of holding
The music tho 💀💀
Cuz copyright
It was also the music used for a remake of Clubstep that recently became weekly
If you use the original song then nate will take all the money
Should've just lowered the pitch this music sounds dreadful 😭😭😭
He’s just trying to avoid copyright
Is anybody going to acknowledge how sick the remix is?
This remix is badass AF
@@corvidcorax Yeah!
Sounds way too noisy. It's actually hard to listen to, sound like speakers are malfunctioning
@@zenreeio13lIIll agreed
@@zenreeio13lIIll that's how clubstep and clutterfunk sound though
0:10 ah the ship of *hell*
1:01 the glitch effect
Yep
Everyone: talking about the nerfed and unnerfed versions of the level
Me: Nice clubstep remix :^)
Wow this is interesting!
I played this at half speed however, when I got to the legendary “8 Jumps of Hell” I had to play it at 1/4 speed.
This is because it looked noticeably nerfed as the unnerfed version looked like frame perfect after frame perfect.
On the other hand, the nerfed version looked like 2fps to 3fps which sort of ruins the concept.
Very cool video, keep it up!💯
Никогда не думал, что в ласт парте есть блоки. Я думал там свободно можно передвигаться
каким образом????? пако на верифе вообще паузу нажимал и считал постоянно
@@halapenie1306 я думал там только в конце стена с двумя проходами
@@bbbbbbreakthatmadafakA I don’t know if you will understand this but if you get the wrong movement on the maze the wall will close and you will die.
@@halapenie1306 я хз зачем он это делал, а теперь понял
@@bbbbbbreakthatmadafakA I said you might not understand it because I wrote it in English
0:12 thank god on the nerfed version those two spikes where back to normal
No its bad
@@radar_the_fox why?
was this even possible?
@@karol_one Yes, just barely.
@@karol_one it is possible but it might as well not be
Thank you !!! I really needed this
You should've compared the old unnerfed one which is 2015 version with a harder 34% ship gap at 0:32 where there was only 1 slow speed portal gap, also there was probably more in the 2015 version
what... i don't understand what version you are talking about. are you sure it even exist?
@@LeTimthe version is on an account named "sailence" which is actually cyrillic with the password of the level being 666666
Самые быстрые вещи во вселенной: 4 место - звук,
3 место - свет, 2 место - скорость расширения вселенной, 1 место видео по silent clubstep после его верификации.
3rd place would actually be the plasma that is blasted out of the north and south poles of a black hole and 4th would be the rate at which the universe expands but other than this it's gud
@@Chizinky🤓
@@The_Joshuan_Empire not my fault im smarter than you
@@Chizinkythis is bs
@@user-dh8oi2mk4f ok
Mfw I spread misinformation on accident.
it's not invisible lol
@@ts4858 ruclips.net/video/GR4OMkS3SN8/видео.html
@@ts4858 I think he meant on the real level, not the layout in the video.
@@risyadxmi443 its still not invisible just hard to see if ur brightness is low. the bg is dark grey
@@ts4858 Oh ok sorry.
Take in mind that physics has changed a lot in Geometry Dash since 1.5, the adjusted difficulty is only to remove jank and not just to make it easier
All of the timings are now possible on 60 fps. That alone makes the level considerably easier
There were fixes with orb masking to make it possible and there were nerfs because the level ended up harder than Sailent intended
@FreeMoneyBot yes?
Wasn’t this made in 1.8? The level has a dual, which is a 1.8 feature, and clubstep is a 1.6 song
@@Recarsonated yes this was made in 1.8
Finally someone didn't use piano Clubstep, omg I'm so happy
The song was replaced with piano because of a copyright claim.
This level was only "Slightly nerfed", but the nerf were so clever that make an impossible level, the possible that is now...
Unnerfed isn't exponentially harder like everyone said, is only RNG since the frame don't alligned properly on the 8joh's part, that is the closest to the unnerfed that is possible we can have, stop saying that was heavily nerfed come on!
The world record on the unnerfed is 9%
8JoH isn't RNG past 115hz iirc
Did you see the maze. That is an enormous nerf. Not to mention the 2 blocks at 9%. Unnerfed sc may well have never been beaten versus the nerfed that may not even be top one. This is like say yata nerfs weren't that big.
@@twyistd7477 The maze, despite the nerf, you see that the two cube neither shifted? So this means that you can beat the Unnerfed maze with the same movement you do in the nerfed, because actually, you need to jump very late for reaching the other block, so that nerf didn't change the difficulty of that part. And the two block at 9%... there are a lot of player who actually find irritating having some blocks before a straightfly so i don't know if we can call it "nerf", especially if didn't change the difficulty so much
@@krlllx Can i ask you (and you 14 likes) a question so stupid that i'm shocked no one asked:
If no one plays a level, how can the WR of that level being high?
First ship in unnerfed is sitnificantly harder and the jump after. All dark parts are invisible in unnerfed and 8joh is luck based, these changes really change the difficulty of this level from top 4 to straight up harder than tidal wave (mainly due to 8joh and first ship)
Nice cover!
I have no idea how much barely moving some bits around affects the difficulty so much. Guess a little does go a long way.
It affects it a lot, many of the jumps go from being fps on 60 hz to 144 or 240 hz when you remove the nerfs
Самый лучший ремикс на Клабстеп, что я слышал
Я ждал этого...
that clubstep remix goes hard
ремикс офигенный
I like how the second ship had only 1 change
Note: that one pink orb at around 0:49 is in nerfed ver. (i think)
the blue portal with the blue orb is the nerfed version which adds another pink orb
İts crazy how most of the nerfs are unnoticable, but its literally impossible to beat the unnerfed version.
the nerf on the end is necessary. Like timings on a cube memore JEEZ
The final maze (both in the unnerfed an nerfed) play the same, sailent just shifted the invisible black blocks around for some reason, but you could buffer click there before, there were no timings whatsoever
The main nerf that is not to make it possible on 60Hz or that don't fix transitions/help relieving stress/have small impact on gameplay is the final maze. I don't know if the unnerfed timing are impossible or possible on 60Hz, but the nerfed version does a lot more then possibly just making it possible on 60Hz, it reduces a lot of the timing that section had. Although, if you consider the fact that someone had already passed everything before this part and get here, nerves would just fuck everybody up, so it's reasonable, despite making it a lot easier (not saying that the nerfed one is easy, just that it's easier than the beast that is the unnerfed, and still, just from timing alone, it's still very possible to misstime a jump and die (like we saw on the verification, where pausing was used), so it's a big nerf but don't kill the level). If the timing factor still remained (making sure it's possible in all frame rates and such), this would be top one for much longer than the nerfed version will be.
Yeah, the unnerfed version is impossible on 60hz. The 8 jumps of hell are 144hz frame perfects
@@evanding4732 8 jumps of hell were possible on 60hz just not consistent. Depending on how you hit the speed change your frames would or wouldn't be aligned to make all 8 jumps.
The final maze doesn't have timings?
@@twyistd7477 unnerfed wasn’t. The 8joh Were 240 & 144 FPS frame perfects. The one in nerfed is 60 FPS frame perfects
The final maze (both in the unnerfed an nerfed) play the same, sailent just shifted the invisible black blocks around for some reason, but you could buffer click there before, there were no timings whatsoever
wow i didnt think the difference was really that big!
Тоже не заметил особых различий кроме орба в портале и поворачивающих порталов. В конце еще вроде в версии paqoe кубик был инвиз а в unnerfed он виден
Чуть чуть шипы подвинуты на всем известном парте который впоследствии стал отдельным челенджем. Даже не знаю проблема эта значительна или нет...
Paqoe сделал куб невидимым, но добавил ему исходящую тень, так что это незначительно
Эти чуть чуть убрали 144 и 360 фпс фреймперфекты, которые были почти основной сложностью
The music 😎
The difficulty of the gameplay 💀
A lot of you guys think this is really really hard, while it is, it's not even the level that you're probably thinking of. The level that you're most likely thinking of is is unnerfed silent club, silent club was a remake of this level after something happened to the original version, and was IMMENSELY HARDER. This video is also featured on a very popular video about upcoming extreme demons and when we'll see them, and yes it's harder than Galaxy collapse.
Schaf II Gings Cut with frame perfect counter
This non-copyright remix legit slaps🦟🦗🦟🦗🦟🦗🦟🦗🦟🦗
This remix fire
That music is epic
The unnerf seems to be a top 1
Yeah it’s top 291 in the impossible list Acheron is top 580 (it think)
Ayo you saw my comment? Thank you so much!!!
I can understand fixing parts that are impossible due to the physics changes, but I don't like the nerfs that weren't neccesary.
oh my god, the beat is something with something, it's gorgeous dude)
The remix is by geeser incase you didn't know.
This song sounds like my speaker is broken
King of gd levels
this is another impossible level that was changed to be verified but unlike slaughterhouse it was actually considered impossible at some point and took years to be verified
mfs when they see that the verified silent clubstep is nerfed (it should be a medium demon now)
Топовый ремикс топового сонга
The song's drop is fire🗣️🗣️🗣️🔥🔥🔥
This remix fire tho
Kinda wish SC was never nerfed. It’s never felt right to me how every thinks this legendary impossible level was legitimately verified when in reality the hardest parts were nerfed 😕
The remix is goated
My astigmatism basically makes seeing the differences in these videos impossible
Still sad it got nerfed
The unnerfed version is literally impossible
@@Element30Znit’s not impossible
Sick clubstep remix
Correct me if I'm wrong, but isn't eternal silence just unnerfed silent clubstep but decorated good
How new players see clubstep:
As someone who beat silent clubstep on practice in 997 attempts i can confirm this is difficult
How did you beat the level in practice mode with under 1000 attempts 💀💀💀
Cause he beat a hard demon so I did i
did paqoe nerf the level or by nerfed do you mean the nerfs therealsailent did?
paqoe didnt change the level in any way, she picked up salient's version of silent clubstep then started playing it so yeah salient nerfed it to make it more reasonable
TherealSailent
a slight nerf made by sailnt to make sure the level is playable on 60fps
@@ne6n.it is not a slight nerf
Unnerfed is the original pretty much except for the blind ship
8joh, first ship and a few other jumps make the unnerfed significantly harder
Look at 0:31 without thinking some of those spikes in the clubstep monster are fake is just Impossible
I think in the maze in the unnerfed version it is possible to hit a block blocking the incorrect path while on a correct path so just holding does not work
yes, this is why it was nerfed
Ура ты все же сделал это!
ah yes, i love it when the nerfed version adds a ground spike at 0:19 instead of removing a ground spike
It’s there to fix a skip u can do in the unnerfed version
Yeah but that a hard click for skipping a frame perfect
I LOVE THIS SONG REMAKE PLEASE WHAT IS IT I NEEEEEEEEED ITTTTTTT
it's geeser remix iirc
ITS ASS WDYM
@@LeTimshit Mashup more like
I like the remix.
the memory part looks like toothpaste
Ok but can we talk of the Clubstep Remix holy fuck, that was dope af daaaaaaamn son where u find this?❤😮 Can i get the link or name? Plz
this is geeser remix
@@LeTim thx
looking to the gameplay❌
listening to the song✔️
0:19 can this be conaidered a buff?
So the player doesnt skip the frame perfect jump and just flip gravity by clicking the last orb late
Музыка лучше чем в оригинале.
This video gonna pull mega views
EIGHT JUMPS OF HELL
Dulphy:easy
oh bro the cube maze at the end is a million times more difficult.
If you said this was a beginner extreme I would believe you
The remix is fire
Wow that remix hurt my ears... why did I wear headphones...
I like this remix
Nerf 'em.
Amazing remix
0:18 did the nerf do a buff?
Kind of. It fixes a bug where you can skip the jump afterwards if you hit the last orb late
I got 4% on mobile! :)
Remix is fire
Mujigae unnerfed vs nerfed
They look the same but the unnerfed is so much harder
The music at the beginning hurts my ears :(
yo is there a link to this mashup? i was thinking of making the exact same one because this remix is so good
i used geeser remix
Yeah, but is there a link to the actual synced mashup used?
@@MrSpud8 You're expecting too much from a GD player. A link is too much for the brain to handle
YOU HAD TO TIME THE MEMORY PART!!!
this remix is fire bro
Wait.. so Paqoe verified the nerfed version?
Yes that’s what everyone has been playing on
The unnerfed is full of bugs, so yes
the unnerfed is super buggy and even more unbalanced than it is right now. but it is the version on sailents account, she didn't nerf anything sailent did
unnerfed version is full of bugs, mainly relating to the orb masking not working correctly in some parts, like the first ball.
yeah, unnerfed version is way harder almost impossible
Nice mashup wtf
Song