"Why do so many WATER monsters interact with the opponent's hand?" Because water is used to wash your hands. You use Water to wash the opponent's hand.
"Why do so many WATER monsters interact with the opponent's hand?" - Fairly sure it's because of Spiritual Water Art - Aoi, being the first piece of WATER hand-rip. You can see this with the other Spiritual Arts and their impact on card design: FIRE and burn, WIND and spinning etc These really would have been interesting and strong maybe back to like 2006-2007ish. Great way to pull the meta away from all the DARK and LIGHT monsters that were prevalent then.
This can be traced back to the colours of Magic as it was very influential at the start of Yugioh. MTG -> YGO -> Gimmick Black - Dark - Destruction/Monster Spam White - Light - Protection/Stall Red - Fire - Burn Blue - Water - Mill/Handrip Green - Earth - Defence/Resource grinding The Cataclysmic series should have been released when you said instead of "Frost and Flame Dragon/Desert Twister" to accompany "Light and Darkness Dragon" or just post chaos era.
The only reason I knew about any of these cards was because Hardleg used the earth one in his chaos draft series. I didn’t even know it was a card cycle tbh
Same, each time he used Crusty it was a big tempo swing. While these cards are outdated in a structured and competitive format, they are great in a sealed format
i do actually know these cards because i love reading through the commons in sets that have not been revealed beforehand. Although i didn't remember their individual effects, just how they trigger
I was thinking the same thing. Imagine the horrors that a 2600 free body + Foolish Burial would have created with the release of Scrap Raptor if it didn't have that restriction.
I’ve heard of them and actually use them a lot to teach new player the basis of the game they are very useful in a specific way what I would do is make a deck with the recruiters and the cataclysmic for example ufo turtle with the fire cataclysmic and from there add some very generic draw spells or spells like monster reborn and iconic traps like mirror force and all the « spirit » element monster like the aqua spirit or the rock spirit and also a playset of monarchs for example mobius in the water deck so you would end with a deck with a few monsters wich are not very complicated to use and some genetic cards to learn the basics of the game of course these are very bad decks but to teach people how to play at the very beginning they can be very usefull
as requested here are the 4 decks and I know these are really bad dont forget that they are here to teach players the basics of the game so -tribute summon -special summon -field spells -searching -destroy cards -negate cards - draw cards and other basic ideas note in each deck there is one of each hammer shot smashing ground and fisure instead of 3 smashing ground its a way of letting the player chose wich one is better given a certain situation even if most of the time smashing is of course the best and feel free to replace some cards by for example msk of darkness or magician of faith to learn how to recycle cards also in the deck i've put a jar of avarice and not pot because jar can shuffle anything anyway see from yourselves -water: www.duelingbook.com/deck?id=8196892 -wind: www.duelingbook.com/deck?id=8196888 -fire: www.duelingbook.com/deck?id=8196891 -earth: www.duelingbook.com/deck?id=8196860
I remember the earth one bc I used to play the ballpark deck and using ausa to crash into a monster then searching him and summoning him for removal was a good combo in the deck
Holy, I had never heard of them so my mind immediately thought they were from a forgotten Gx set or something! Not from savage strike. That’s just so weird. I opened a lot of those sets, but my mind doesn’t recognize them at all.
Firstly I certainly remember these being solid in sealed like a sneak peeks and have at least considered them in a few decks before, though they never quite made the cut or said deck had too many other faults. Anyway, here's a concept for a support card for then. A counter trap with the effect "when your opponent activates an effect while you control a monster: declare an attribute, all monsters you control become the declared attribute and the and the effect of your opponents card becomes 'destroy one monster your opponent controls'". Not certain one the wording for the last bit but to be clear they would destroy a monster you control.
I’ve played duel links for about 4 years now, and have been watching your channel for about as long, and can honestly say I’ve never heard of these cards. EVER
The EARTH Fairy one could actually pair nicely in a deck that wants to use World Soul - Carbon. Tribute Carbon, add the Cataclysmic monster, and have it as a contingency plan
Pretty late response, but I do use Chilblainia in my Synchro-Gishkideck, which has many Handripping Effects such as Trishula, Gustkraken and Moulin, so she fits right into the strategy and also comes as a surprise for my opponents when they least expect it. Helped against a lot of decks by getting rid of dangerous Cards like Raigeki, Lighting Storm or sometimes even a Monster they wanted to keep for continuing their Plays. And since she sends the card to the graveyard, instead of discarding it, Dark World or Danger Monsters normally don’t tigger their effects. It’s a pretty fun card and a free special summon from the hand, so I still quite like it.
He is based on a devaraja or yaksha or something like that, which are heavenly spirits in Hinduism/Buddhism. Not Shinto but also found in many East Asian myths.
At the start of this video I was convinced I had never heard of these cards. Then, after reading the first card's effect, I thought, "Hey, didn't I play the Earth one of these in the Ignition Assault sneak peek?" I did, but I couldn't even remember its artwork until it appeared on the screen. Amazingly forgettable.
I faced a guy running the wind cataclysmic in his speedroid deck on mid ranked (between 500 and 600 rating) DB ladder about about 2 hours before watching this... I am a little freaked out about this coincidence.
That fire cataclysmic guy was the stuff at the lunch table when it came out. After that, I quit Yu-Gi-Oh for a couple of years, and nobody cares about them anymore
I heard of Cataclysmics because they are apparently an archetype related to the Charmer archetype, which is also why they were released alongside the link charmers. There are Cataclysmic charmer cards from way back (which are absolutely terrible) so these are probably related to that series, and these cataclysmic cards all share similar effects to the charmer Spirit arts/Awakening of the Possessed (graveyard interaction for earth, burn for fire, hand interaction for water and bouncing/spinning cards for wind) and they all have 200 Def, a hallmark of the familiar monsters in the charmer archetype.
they seem to be based on some sort of flip effect control kind of thing, all the charmer flip effects have a mind control effect to keep a monster of the same type/attribute while its face up on the field, the "familliar possessed" cards can tribute over the monster you took control of and it's counterpart flip effect, and have piercing with an 800 attack boost from the unpossessed trap card and other odd support, but I don't think their completely related cause none of the cards can be searched by these other cards except the links. edit:nvr mind, i think grand spiritual art searches them? either way their really oddly coherent but not at the same time.
I remember that WIND d00d because I was looking for techs for my Gusto Windwitch deck and then I ended up passing up on him (You can actuallu search him with Wynn the Wind Channeler). VAGUELY remember the FIRE gai but don't remember the EARTH and WATER ones at all. Pretty damn crazy what changing ONE key part of a card can do to a card (making Lightpulsar Dragon actually broken if the floating effect was an "IF" effect instead).
Holy shit this is the first time I’ve legitimately been stumped on remembering any card. I thought this was a video about a brand new card game for a second
I think this is the first "Why Nobody Remembers... " video you made where I actually don't remember the archetype or didn't go "Oh yeah, those cards!" within the introduction. I don't even remember this archetype with this video as a reminder.
I have actually thought about the Water one when I was thinking of cards to use in an Ursartic deck. I also pulled several Fire and Water ones because I opened displays of their respective sets.
I actually already know them for a long time, but the only reason I know and remember them for so long is because of the charmers. I looked up charmers online and was told these four are related to charmers. They do have the kickass Hinduism/Buddhism atheistic going for them, and since they are kinda related to charmers, it isn't a stretch to say maybe in the future there will be a light and a dark Cataclysmic relasing alongside the light and dark charmers. Hope the light and dark ones will be more useful.
It took all the way until the Charmer Link monsters fun fact, for me to remember what these are. I've got like dozens of the water one, and could not put the title and its name together until then. These cards are like if the Monarchs were handtraps.
*EARTH* - Graveyard effects *FIRE* - Burn/Effect damage *WATER* - Hand looping *WIND* - Bounce/Spell and Trap hate This is the closest Yu-Gi-Oh have to a "color pie", a lot of older cards follow this logic but nowadays it is considered a gimmick (since Light and Dark broke the ceiling).
I am vaguely aware of these because I sometimes look at random archetypes/series on the Yugioh wiki and have seen them. I remembered they were a series of Fairies in the non Chaos attributes and that was it, no specifics
I actually splashed them in with certain decks as a "punishment" for destroying monsters of certain attributes. I used the Fire one in Salamangreats. The burn damage was negligible, but it got a big 2500+ body on the field. Same with the Earth one in Fluffals, and the Water one in Ice Barriers, and Phantasm Spiral. Plus they could be useful for Trade-In for draw power. The fire one is a viable "Rekindling" target being 200Def.
Why do I feel like they were meant to be essentially a nerfed version of the dragon rulers. They probably arent but the similarities are there. Even if they aren't I feel like it would be interesting if that was what they were goin for
Honestly I wouldn't be surprised if in the Yugioh trivia lore, the Cataclysmic monsters were to the Elemental Lords as the Titans were to the Greek gods and Goddess's in Greek Mythology.
Water reacts to opponents effects I think because of "water influenced" martial arts where you use your opponents power against them, you'll see similar themes in other games.
Looking at these cards, they'd be decent casual deck content with very few additions to their archetype. Obviously a "Cataclysmic" searcher could be easily done, or even something that searches Fairies with 200 DEF. Another easy addition to their archetype would be a Trap that changes an opponent's Spell or Trap effect to "Destroy 1 monster your opponent controls." It could even be a Continuous Trap or Field Spell that says "Once per turn, when your opponent activates a Spell or Trap effect... " and then the above effect. Their low Level archetype monsters could all also have 200 DEF, be Fairies, and then either FIRE, WATER, EARTH, or WIND with effects that pop off by being sent to the Graveyard. Basically, with these few additions, you really would have a Cataclysm. Opponent plays a Spell/Trap, your Cataclysm Trap/Field chains, destroys your low Level Cataclysm. New chain, your Level 8 Cataclysm Special Summons itself, does its effect, your low Level does its effect, and your opponent just got not only got effects piled on, but had their own combo interrupted and possibly had to burn resources just to stop the Cataclysm chains. All this with no Extra Deck monsters to even speak about.
Cataclysmic Homonculus Level 4 Light Fairy 1500ATK/200DEF This card is also treated as EARTH, WIND, FIRE, and WATER attribute while on the field or in GY. If this card is Normal or Special Summoned; You can add 1 “Cataclysmic” monster from your deck to your hand. You can only use this effect of “Cataclysmic Homunculus” once per turn. Your opponent must attack this card if able. A bit boring but it would streamline all of these into a sort of cohesive deck.
I expect this comment to not be seen by you because of the flurry of comments on every single video (seems really tedious ngl) but I just wanted to say how your videos that randomly popped up on my for you page about a year and a half ago about "why pot of greed is ban" is the reason why im playing this game after quitting a while back. Your impact on this community is unparalleled in my opinion, and ur discussion/podcast type videos are super fun to listen to. You are awesome!
I only knew about the Earth one because Hardleg used it in his Chaos Draft. And even then, I assumed it was from a much older set from before I got back into Yugioh because I had never even heard of it before.
These cards have been on my radar since release - I always consider them in my slower, casual decks as tempo swings, but I've still never found a good home for them so they just sit in my bulk. Waiting.
Cataclysmic sunburner is my go-to card for my Hiita deck and I can say it's a great side deck to main deck depending on the playstyle I do which is aggro - burn.
The Cataclysmic cards are almost Fire Kings, but rely on the opponent to do anything, have different attributes and aren‘t an actual archetype. It‘s true that they would be better if they could be summoned off of your own card destruction, but it also looks a bit weird that they tried to adept Fire Kings‘ special summoning condition to other cards.
The Earth Monster is good for Insect or Giant Ballpark deck. You can send Gokipole and then summon normal monster to destroy opponent's monster. It's good when you can add 2600 ATK monster + vanilla 2000 ATK + destroy 1 opponent's monster.
i remember using the earth one in a casual tournament playing giant ballpark bc you can crash the insects into bigger monsters to trigger him and get free advantage
I knew about them because I just like looking at cards from older sets, sometimes. That's how I saw them recently and I took a look at their Yugioh Wiki page.
It took a while but then I realized that they were elemental cards that I thought were somewhat based off the Charmers or Familiars, Monarchs, or some other elemental based series of cards. I don't remember what any of them do. I only recall thinking that they could be fun.
I use calcifida in my giant ballpark deck. It's searchable via Aussa, it's not bad to draw since most of the monsters in the deck are earth, you want to crash your monsters in order to trigger giant ballpark so it's almost always live, and it's extra utility for sending gokipole for free pops during damage calculation.
Never heard of this cards before, but I can already tell what the 2 missing attributes are gonna do. If a face-up LIGHT monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then, you gain LP equal to the DEF of one of those destroyed LIGHT monsters in your GY. You can only use this effect of "Cataclysmic ####### #######" once per turn. If a face-up DARK monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then, you can special summon one monster from your GY, except monsters that have been sent to the GY this turn. You can only use this effect of "Cataclysmic ##### #####" once per turn.
When you said "Why do so many WATER monsters interact with the opponents hand?" It got me thinking... Maybe it's a sort of lore reference to the anime... In the very begging of season one of Yu-Gi-Oh, Yugi lets Weevil look at the five pieces of Exodia (which you need to have all 5 cards in your HAND to work), and then he threw them off the boat into the... WATER! Idk could see some kind of correlation for that, no evidence just a fun thought. Haha.
I like how the fire one has 200 defense like most fire cards. Also I realized I have never heard of these before because I have never purchased any of these sets
"Why do so many WATER monsters interact with the opponent's hand?"
Because water is used to wash your hands. You use Water to wash the opponent's hand.
especially effective in preventing your opponent from playing deck devastation virus
If you catch the virus you might wanna Nurse Burn it away.
..... (In the words of dpygo) Wooooooordplayyyy!
And Wind bounce cards back to the hand because when the wind blows one of your item/object, your first reaction is to catch it with your hands.
Gotta wipe away those filthy combos
This is the first episode of this series where I never heard of the cards
Same
I may have stopped playing before their release.
Same here
Same
Same here, never even heard anyone mention them in passing
"Why do so many WATER monsters interact with the opponent's hand?" - Fairly sure it's because of Spiritual Water Art - Aoi, being the first piece of WATER hand-rip. You can see this with the other Spiritual Arts and their impact on card design: FIRE and burn, WIND and spinning etc
These really would have been interesting and strong maybe back to like 2006-2007ish. Great way to pull the meta away from all the DARK and LIGHT monsters that were prevalent then.
Nah it is clearly because weevil threw exodia into the ocean.
This can be traced back to the colours of Magic as it was very influential at the start of Yugioh.
MTG -> YGO -> Gimmick
Black - Dark - Destruction/Monster Spam
White - Light - Protection/Stall
Red - Fire - Burn
Blue - Water - Mill/Handrip
Green - Earth - Defence/Resource grinding
The Cataclysmic series should have been released when you said instead of "Frost and Flame Dragon/Desert Twister" to accompany "Light and Darkness Dragon" or just post chaos era.
I think it's because water is used to wash your hands.
@@Pr1est0fDoom petition to rename "hand rip" to "wash", especially to encourage cleanliness in gamers.
The power of Charmers on both the fandom AND the game is quite impressive.
At this point dzeef is making his own archtypes Just to mess with us
Konami: "You know what would make a great Structure Deck theme? Cataclysmic."
Never heard of it. You’re right lol
Same here
I didn’t know these were cards
The only reason I knew about any of these cards was because Hardleg used the earth one in his chaos draft series. I didn’t even know it was a card cycle tbh
I hope DuelLogs fails at his comeback victory.
Big earth chungus
I only knew cause I was looking for level 8s that could ss them selves
Same, each time he used Crusty it was a big tempo swing. While these cards are outdated in a structured and competitive format, they are great in a sealed format
Can't remember what you never knew existed.
i do actually know these cards because i love reading through the commons in sets that have not been revealed beforehand. Although i didn't remember their individual effects, just how they trigger
The earth would be broken in dino "if it triggered off your own destruction"
I was thinking the same thing. Imagine the horrors that a 2600 free body + Foolish Burial would have created with the release of Scrap Raptor if it didn't have that restriction.
I’ve heard of them and actually use them a lot to teach new player the basis of the game they are very useful in a specific way what I would do is make a deck with the recruiters and the cataclysmic for example ufo turtle with the fire cataclysmic and from there add some very generic draw spells or spells like monster reborn and iconic traps like mirror force and all the « spirit » element monster like the aqua spirit or the rock spirit and also a playset of monarchs for example mobius in the water deck so you would end with a deck with a few monsters wich are not very complicated to use and some genetic cards to learn the basics of the game of course these are very bad decks but to teach people how to play at the very beginning they can be very usefull
I honestly really wish more people talked about good beginner decks, it feels like something that should be at the ready more often.
That actually sounds like a good idea , dip their toes in the game mechanic/play style before going deep into it
Thank you for your nice answers I can post the lists in the comments if you are interested
@@showtvbest Do post them, It can never hurt to have them around
as requested here are the 4 decks and I know these are really bad dont forget that they are here to teach players the basics of the game so
-tribute summon
-special summon
-field spells
-searching
-destroy cards
-negate cards
- draw cards
and other basic ideas
note in each deck there is one of each hammer shot smashing ground and fisure instead of 3 smashing ground its a way of letting the player chose wich one is better given a certain situation even if most of the time smashing is of course the best and feel free to replace some cards by for example msk of darkness or magician of faith to learn how to recycle cards also in the deck i've put a jar of avarice and not pot because jar can shuffle anything anyway see from yourselves
-water: www.duelingbook.com/deck?id=8196892
-wind: www.duelingbook.com/deck?id=8196888
-fire: www.duelingbook.com/deck?id=8196891
-earth: www.duelingbook.com/deck?id=8196860
These cards were pretty fun to use during sneak peek events.
These cards were fucking sick during the sealed tournaments haha
I remember the earth one bc I used to play the ballpark deck and using ausa to crash into a monster then searching him and summoning him for removal was a good combo in the deck
Holy, I had never heard of them so my mind immediately thought they were from a forgotten Gx set or something! Not from savage strike. That’s just so weird. I opened a lot of those sets, but my mind doesn’t recognize them at all.
Firstly I certainly remember these being solid in sealed like a sneak peeks and have at least considered them in a few decks before, though they never quite made the cut or said deck had too many other faults.
Anyway, here's a concept for a support card for then. A counter trap with the effect "when your opponent activates an effect while you control a monster: declare an attribute, all monsters you control become the declared attribute and the and the effect of your opponents card becomes 'destroy one monster your opponent controls'". Not certain one the wording for the last bit but to be clear they would destroy a monster you control.
I’ve played duel links for about 4 years now, and have been watching your channel for about as long, and can honestly say I’ve never heard of these cards. EVER
This shows many of konami's design patterns really good. Fire monsters burn, Water handloops and Wind spins.
The EARTH Fairy one could actually pair nicely in a deck that wants to use World Soul - Carbon. Tribute Carbon, add the Cataclysmic monster, and have it as a contingency plan
Based on needing the opponent to destroy them, these cards seem perfect for Hardleg’s next “MIND GAMES” what a deck if he does one lol
Pretty late response, but I do use Chilblainia in my Synchro-Gishkideck, which has many Handripping Effects such as Trishula, Gustkraken and Moulin, so she fits right into the strategy and also comes as a surprise for my opponents when they least expect it. Helped against a lot of decks by getting rid of dangerous Cards like Raigeki, Lighting Storm or sometimes even a Monster they wanted to keep for continuing their Plays. And since she sends the card to the graveyard, instead of discarding it, Dark World or Danger Monsters normally don’t tigger their effects. It’s a pretty fun card and a free special summon from the hand, so I still quite like it.
Sunburner's design is sick af tho! Looks like some type of Shinto deity or smth. Shame it's only available as a common...
He is based on a devaraja or yaksha or something like that, which are heavenly spirits in Hinduism/Buddhism. Not Shinto but also found in many East Asian myths.
I've heard about them. I generally like to read through every common from the main sets to find spice.
I like artworks of these cards very much😊
I’ve never actually heard of this series of this before.
@Akia Richards Ok XD
@@bulkbogan2242 Oh right
At the start of this video I was convinced I had never heard of these cards. Then, after reading the first card's effect, I thought, "Hey, didn't I play the Earth one of these in the Ignition Assault sneak peek?" I did, but I couldn't even remember its artwork until it appeared on the screen. Amazingly forgettable.
I faced a guy running the wind cataclysmic in his speedroid deck on mid ranked (between 500 and 600 rating) DB ladder about about 2 hours before watching this... I am a little freaked out about this coincidence.
That fire cataclysmic guy was the stuff at the lunch table when it came out. After that, I quit Yu-Gi-Oh for a couple of years, and nobody cares about them anymore
Honestly, I think even the name "Cataclysmics" can be considered forgettable, as it blends in a little too well with the names of proper archetypes.
I heard of Cataclysmics because they are apparently an archetype related to the Charmer archetype, which is also why they were released alongside the link charmers. There are Cataclysmic charmer cards from way back (which are absolutely terrible) so these are probably related to that series, and these cataclysmic cards all share similar effects to the charmer Spirit arts/Awakening of the Possessed (graveyard interaction for earth, burn for fire, hand interaction for water and bouncing/spinning cards for wind) and they all have 200 Def, a hallmark of the familiar monsters in the charmer archetype.
they seem to be based on some sort of flip effect control kind of thing, all the charmer flip effects have a mind control effect to keep a monster of the same type/attribute while its face up on the field, the "familliar possessed" cards can tribute over the monster you took control of and it's counterpart flip effect, and have piercing with an 800 attack boost from the unpossessed trap card and other odd support, but I don't think their completely related cause none of the cards can be searched by these other cards except the links.
edit:nvr mind, i think grand spiritual art searches them? either way their really oddly coherent but not at the same time.
I remember them. Kept 1 of each mostly because of artwork. Highly unlikely I'll ever use them as a tech choice though
I remember that WIND d00d because I was looking for techs for my Gusto Windwitch deck and then I ended up passing up on him (You can actuallu search him with Wynn the Wind Channeler). VAGUELY remember the FIRE gai but don't remember the EARTH and WATER ones at all.
Pretty damn crazy what changing ONE key part of a card can do to a card (making Lightpulsar Dragon actually broken if the floating effect was an "IF" effect instead).
Holy shit this is the first time I’ve legitimately been stumped on remembering any card. I thought this was a video about a brand new card game for a second
This is the first time in the series that you talk about cards that I actually had never known at all.
I think this is the first "Why Nobody Remembers... " video you made where I actually don't remember the archetype or didn't go "Oh yeah, those cards!" within the introduction.
I don't even remember this archetype with this video as a reminder.
I have actually thought about the Water one when I was thinking of cards to use in an Ursartic deck. I also pulled several Fire and Water ones because I opened displays of their respective sets.
this looks like one of that "arquetypes" that konami will give 1 support out of nowhere and never want to see it again
Yes I didn't know about those cards but I can see the synergy with Charms
That's the idea
I actually already know them for a long time, but the only reason I know and remember them for so long is because of the charmers. I looked up charmers online and was told these four are related to charmers. They do have the kickass Hinduism/Buddhism atheistic going for them, and since they are kinda related to charmers, it isn't a stretch to say maybe in the future there will be a light and a dark Cataclysmic relasing alongside the light and dark charmers. Hope the light and dark ones will be more useful.
yesterday i was thinking of how funny the water cataclysmic would be in mermail
Ok you got me. This time I don't have a FLIPPING clue what is this.
huh, i’ve seen the wind guy before. didn’t know they were a series of monsters. good video man!
It took all the way until the Charmer Link monsters fun fact, for me to remember what these are. I've got like dozens of the water one, and could not put the title and its name together until then. These cards are like if the Monarchs were handtraps.
*EARTH* - Graveyard effects
*FIRE* - Burn/Effect damage
*WATER* - Hand looping
*WIND* - Bounce/Spell and Trap hate
This is the closest Yu-Gi-Oh have to a "color pie", a lot of older cards follow this logic but nowadays it is considered a gimmick (since Light and Dark broke the ceiling).
These are probably the first cards in this series that i never heard or seen (or can't remeber at all). :D
Hold on,chat noir has a whole archetype based off of him? Seriously though, how'd I never hear of this bloody archetype
I appreciate this reference
legit the first lot of cards you have talked about that ive never seen or heard of and man can i see why
I am vaguely aware of these because I sometimes look at random archetypes/series on the Yugioh wiki and have seen them. I remembered they were a series of Fairies in the non Chaos attributes and that was it, no specifics
Been playing since SD Yugi/Kaiba, never heard of these, guess I'm old 🤣
These monsters feel like they were meant to be the bosses of structure decks from the mid to late 2010's.
Okay I have to admit, this is the first time on this series that I have no clue these cards exists. Props to dzeeff
I actually splashed them in with certain decks as a "punishment" for destroying monsters of certain attributes.
I used the Fire one in Salamangreats. The burn damage was negligible, but it got a big 2500+ body on the field. Same with the Earth one in Fluffals, and the Water one in Ice Barriers, and Phantasm Spiral.
Plus they could be useful for Trade-In for draw power.
The fire one is a viable "Rekindling" target being 200Def.
The fire one wouldn't be bad in volcanics honestly
Why do I feel like they were meant to be essentially a nerfed version of the dragon rulers. They probably arent but the similarities are there. Even if they aren't I feel like it would be interesting if that was what they were goin for
I know about the fire one, since that guy was really good at the Savage Strike sneak peek. I didnt know there were more of those lmao
They feel like watered-down elemental lords, at least you can use rekindling to bring back the fire one.
Honestly I wouldn't be surprised if in the Yugioh trivia lore, the Cataclysmic monsters were to the Elemental Lords as the Titans were to the Greek gods and Goddess's in Greek Mythology.
the fire guy is actually rly good in volcanic
Those are one Thing and one Thing alone, useful in sneak peaks. Since those don't exist anymore they lost their last bit of memberabilty
I am reminded of these cards every time they release EARTH Fairy Support
Water reacts to opponents effects I think because of "water influenced" martial arts where you use your opponents power against them, you'll see similar themes in other games.
Looking at these cards, they'd be decent casual deck content with very few additions to their archetype.
Obviously a "Cataclysmic" searcher could be easily done, or even something that searches Fairies with 200 DEF.
Another easy addition to their archetype would be a Trap that changes an opponent's Spell or Trap effect to "Destroy 1 monster your opponent controls."
It could even be a Continuous Trap or Field Spell that says "Once per turn, when your opponent activates a Spell or Trap effect... " and then the above effect.
Their low Level archetype monsters could all also have 200 DEF, be Fairies, and then either FIRE, WATER, EARTH, or WIND with effects that pop off by being sent to the Graveyard.
Basically, with these few additions, you really would have a Cataclysm.
Opponent plays a Spell/Trap, your Cataclysm Trap/Field chains, destroys your low Level Cataclysm. New chain, your Level 8 Cataclysm Special Summons itself, does its effect, your low Level does its effect, and your opponent just got not only got effects piled on, but had their own combo interrupted and possibly had to burn resources just to stop the Cataclysm chains.
All this with no Extra Deck monsters to even speak about.
As the only person that may remember the Archetype/Series, I understand why no one else does.
I don't even play them, got them for the design.
Been searching for Cataclysmic Content especially Sunburner 🤔
At last ❤️
Oh yeah these things. I read them and thought they'd be really good back in the day. Really their conditions are good for like the 5D's era or so.
I remember thinking about using the earth one in my rock Burning Abyss deck, but I never realized it was part of a theme.
The earth one would have been pretty good in Baboon Burn, since it synergizes with giant rat and Baboon.
Cataclysmic Homonculus
Level 4 Light Fairy 1500ATK/200DEF
This card is also treated as EARTH, WIND, FIRE, and WATER attribute while on the field or in GY. If this card is Normal or Special Summoned; You can add 1 “Cataclysmic” monster from your deck to your hand. You can only use this effect of “Cataclysmic Homunculus” once per turn. Your opponent must attack this card if able.
A bit boring but it would streamline all of these into a sort of cohesive deck.
Remembered them last week when my friend asked if i had fire cards cause he was building fire kings
*Why Nobody Remembers Malicevorous*
Sounds like a spoonful, and had a really short knife-span, but honestly I'm just forking around.
I expect this comment to not be seen by you because of the flurry of comments on every single video (seems really tedious ngl) but I just wanted to say how your videos that randomly popped up on my for you page about a year and a half ago about "why pot of greed is ban" is the reason why im playing this game after quitting a while back. Your impact on this community is unparalleled in my opinion, and ur discussion/podcast type videos are super fun to listen to. You are awesome!
I only knew about the Earth one because Hardleg used it in his Chaos Draft. And even then, I assumed it was from a much older set from before I got back into Yugioh because I had never even heard of it before.
This is probably the first episode in this series I have no idea these existed
These cards have been on my radar since release - I always consider them in my slower, casual decks as tempo swings, but I've still never found a good home for them so they just sit in my bulk. Waiting.
Cataclysmic sunburner is my go-to card for my Hiita deck and I can say it's a great side deck to main deck depending on the playstyle I do which is aggro - burn.
I always consider them when I look at an element based deck, but often times find better cards to replace them.
Of course I know about cataclysmic, they are my favorite archetype, my favourite is Joey the Cataclismic cataclysm, he the best
I always thought the fire cataclysmic was a rejected fire king card
Water monsters probably interact with your opponent’s hand because of the influence of Blue decks in Magic the Gathering
Cataclysmics Crusted Calcifida could be use in Ancient Gear deck as a way dump material into the grave for "Overload Fusion".
The Cataclysmic cards are almost Fire Kings, but rely on the opponent to do anything, have different attributes and aren‘t an actual archetype. It‘s true that they would be better if they could be summoned off of your own card destruction, but it also looks a bit weird that they tried to adept Fire Kings‘ special summoning condition to other cards.
Love the shout out to Chaos Draft series, so good and so funny. I have never heard of these monsters either tho
The Earth Monster is good for Insect or Giant Ballpark deck. You can send Gokipole and then summon normal monster to destroy opponent's monster. It's good when you can add 2600 ATK monster + vanilla 2000 ATK + destroy 1 opponent's monster.
Oooooh I do remember the earth and water one (since I own them)
The other two tho... Never heard of 'em.
i remember using the earth one in a casual tournament playing giant ballpark bc you can crash the insects into bigger monsters to trigger him and get free advantage
I remember the fire one it ended up inspiring a pathfinder cherecter
I knew about them because I just like looking at cards from older sets, sometimes. That's how I saw them recently and I took a look at their Yugioh Wiki page.
I have never heard of these, as they came out before I returned to Yugioh after a 9 very long hiatus
It took a while but then I realized that they were elemental cards that I thought were somewhat based off the Charmers or Familiars, Monarchs, or some other elemental based series of cards. I don't remember what any of them do. I only recall thinking that they could be fun.
I've honestly heard of these cards because I use the earth and water ones in two of my decks, Superheavy Samurai and Mermail Atlanteans respectfully.
they were AMAZING in sneak peeks
For the first time ever in this series, i have never seen this archetype, don't even remember they existed.
I use calcifida in my giant ballpark deck. It's searchable via Aussa, it's not bad to draw since most of the monsters in the deck are earth, you want to crash your monsters in order to trigger giant ballpark so it's almost always live, and it's extra utility for sending gokipole for free pops during damage calculation.
Never heard of this cards before, but I can already tell what the 2 missing attributes are gonna do.
If a face-up LIGHT monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then, you gain LP equal to the DEF of one of those destroyed LIGHT monsters in your GY. You can only use this effect of "Cataclysmic ####### #######" once per turn.
If a face-up DARK monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then, you can special summon one monster from your GY, except monsters that have been sent to the GY this turn. You can only use this effect of "Cataclysmic ##### #####" once per turn.
I honestly just thought the wind one was a weird part of the Simorgh support
The last time I saw one of these names, it was in a Cimoooooooo box opening for like 3 seconds.
When you said "Why do so many WATER monsters interact with the opponents hand?" It got me thinking... Maybe it's a sort of lore reference to the anime... In the very begging of season one of Yu-Gi-Oh, Yugi lets Weevil look at the five pieces of Exodia (which you need to have all 5 cards in your HAND to work), and then he threw them off the boat into the... WATER! Idk could see some kind of correlation for that, no evidence just a fun thought. Haha.
I like how the fire one has 200 defense like most fire cards.
Also I realized I have never heard of these before because I have never purchased any of these sets
It's the first time since you started you why nobody remembers series that I actually don't remember a card
This archetype feels like it could work in Duel Links.
I just got the earth, wind, and several water cataclysmics in a bulk lot. Now I know why.
I don't think I'll forget the Buddha looking guy
I've heard of the earth one due to Hardleg but i didn't even know the others existed at all.