COH3 FPV When will the enemy start making tanks?

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  • Опубликовано: 16 июн 2024
  • Company of Heroes 3 First Person View Game Wehrmacht Italian Coastal vs British Forces Australian Infantry (Toiletguy) on Faymonville Approach.
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Комментарии • 14

  • @otto2280
    @otto2280 9 дней назад +14

    90% of my pleasure of watching your FPVs is the sheer terror and worry on your face

    • @anthonycalcagni3193
      @anthonycalcagni3193 7 дней назад

      His face is always full of concern, but honestly if I recorded my face, it would be probably the same with moments of laughter.

  • @stevenkwiatkowski6818
    @stevenkwiatkowski6818 9 дней назад +11

    Alternative title: when is tightrope going to get healing?

  • @marvinmehnert4199
    @marvinmehnert4199 9 дней назад +2

    30:00 was a Brummbär angle instead of p4 for sure no?

  • @easymoneeey
    @easymoneeey 9 дней назад +3

    praise the mg42 🙌

  • @BennyAtia
    @BennyAtia 9 дней назад +1

    Toiletguy is great ggs

  • @RahmatTalua
    @RahmatTalua 9 дней назад +1

    well,i mean it's italian osttruppen right,so shitty yet its fun

  • @Rainwarlord
    @Rainwarlord 9 дней назад +1

    Wow! Very good game, although in hindsight way too much AT from your side 😂

    • @tightropetwo
      @tightropetwo  8 дней назад

      Yeah if there was an easy way to scout base I wouldn't have gone for so many schrecks

  • @IvanOsmanYildiz
    @IvanOsmanYildiz 4 дня назад

    why didnt he build tanks though?

  • @jackobrien47
    @jackobrien47 8 дней назад

    Could a 221 shut down aussies early since they have no AT option? I still find wehr luftwaffe bizarre. Its like "hey get a 221 for an insane 25 fuel OR wait 2-3 minutes and get a werbel that's basically better at everything. 221 should be 15-20 fuel or have 360 health to survive 2 AT shots. Otherwise it's barely better than a jeep

    • @tightropetwo
      @tightropetwo  8 дней назад +1

      Yeah I felt I wasn't going to hit it early enough this game for the 221 to be relevant, by the time I would have had it on the field he could already have made a humber potentially.

    • @jackobrien47
      @jackobrien47 8 дней назад

      @tightropetwo how do you find the AT upgrade on the 221 vs something like a humber? Seems good on paper as a way to hold of brit light vehicle spam but only if the control/ pathing gods are on your side

    • @michajagielski8381
      @michajagielski8381 3 дня назад +1

      LW has such a weird mix of units. PGren is an understandable roster of stuff that synergizes well: pak for AT, since you have immobile at, you want to counter the indirect that counters you: so there's the nebel. It also works nice on the offense, supporting pgrens. Stug is a decent stopgap option for any playstyle, but more importantly it provides solid at presence at the time it arrives, which allows you to invest more into pgrens, as it covers for their lack of snares.
      On the other hand: LW. Jagers are a defensive unit, so you'd think this is the building that gets the PaK to work alongside. It is not. Marder arrives too late, and only if you comfortably hold the fuel, in which case you want something else. Wirbel, while solid on its own, is purely offensive, which means it would synergize well with pgrens, but its stuck with ass jagers instead.
      I think it would make more sense to make PG an offensive choice, and LW a defensive one. Which means PG gets: Pgrens, 221, wirbel, marder(glass cannon protected by strong offensive elements).
      LW gets jagers, halftrack, stug(needs tougher mobile AT due to the lack of punching power to protect).
      Nebel and PaK become universal, available from tier 1 once either tier 2 is built.