Dungeon Solitaire -Tableless Variant

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  • Опубликовано: 8 сен 2024

Комментарии • 13

  • @ConstantChaosGames
    @ConstantChaosGames  6 месяцев назад +2

    @10:03 a treasure dropped needs to be equal or more than the monster value (King is worth 10).
    @14:58 pretty sure zero health is game over, let me know if I'm wrong :)
    @16:45 my score would be 3/58, meaning 3 tomb hoards and total points of 58 out of 100 possible. IF I had survived anyway. Kings are 10 each, diamonds are face value, and joker in your hand is worth 6.
    Let me know if you have questions, if I missed something, and feedback of any kind. Thanks!

  • @ryanbartlett672
    @ryanbartlett672 5 месяцев назад +1

    Thanks. I'm particularly interested in the standard deck tableless, as you show. I'd be interested in another video or three like this. To learn and watch to see how you do. Bonus would be if you layer on the next levels. I purchased his book and tried his videos, but THIS is what I'm after.

    • @ConstantChaosGames
      @ConstantChaosGames  5 месяцев назад

      I've never tried the full version with the tarot deck, though the art for those cards is pretty cool. I like the idea of just needed a standard deck, though I have been working on a variant I call "Curses" that has a few changes where I feel like the base game could use more decisions. I haven't quite got an in-hand version yet, but I did make a video of the changes I make with the variant. Thanks for checking it out!

  • @paulabarnes3351
    @paulabarnes3351 День назад

    The cards are very cool but brightly colored cards would be easier on my brain.

    • @ConstantChaosGames
      @ConstantChaosGames  День назад

      Yes, bright cards are helpful for me too. I appreciate these games that are designed to use a standard deck and that there are so many cool options to choose from when buying decks of cards. I bought a Lord of the Rings deck that was so beautiful it transported me into shaping a design to fit it :)

  • @Writhe_n_Shine
    @Writhe_n_Shine 3 месяца назад

    Ok, my question is: in this version, you just delve til you are uncomfortable and always go five rooms back? This seems like the only rule change I noticed. As far as i remember, you have to exit the same amount of rooms you entered, so your exit tracker could work differently. For each room, another card is turned and added to the "tracker" (one turned card from each room). At the moment you choose to escape, all "tracked" cards must be turned back one by one to exit the dungeon. Hope this makes sense.
    I love the utility of this setup you have developed. Thank you!

    • @ConstantChaosGames
      @ConstantChaosGames  3 месяца назад +1

      Yeah, that's really the only change - not having an equal number of delves to retreats. Why 5? It seemed like a good amount that was easy enough to track with some extra cards in-hand. The idea of tracking the delve on the way in, and then matching it on the way out seemed like too much to me (though maybe it isn't). Essentially it could be done by using a tracker card for each delve, then removing them 1 by 1 for the retreat.

  • @KarenSDR
    @KarenSDR 6 месяцев назад

    This is great! I've long enjoyed the tarot version, and it looks like your system would work with it as well. Usng a single card as a divider is brilliant.
    This game and The Shooting Party were the two inspirations for my in-hand game Solitary Journey. I figured out how to play The Shooting Party in-hand, but never even considered trying to do the same for Dungeon Solitaire. I really like your solution.
    I'm a little confused about why you give yourself five tries to get back out. I've always played that once you turn around you have the same number of turns you took going in. Maybe that's what you were doing and I wasn't paying attention. Did the five come from the number of turns you took before turniing around? If so, I missed it.

    • @ConstantChaosGames
      @ConstantChaosGames  6 месяцев назад +1

      Thank you! Solitary Journey is amazing. I just learned about it a few weeks ago, and it sparked a lot of ideas. In fact, I just posted a video of an Indiana Jones themed game that was highly inspired by Solitary Journey and I give Solitary Journey a shout out and link it in the video description and the rules doc. There are lots of differences, but wanted to make sure to give major credit to your game for the inspiration. The working title of that new game is "Raiders of the Lost Ace" :)
      I found it was too hard to try and keep track of the number of delves, and decided to use the visual of the deck being half gone as a minimum to turn around. Then, I went with the idea of 5 because it was a low enough number to track using some place-holder discards. So, you have to be halfway through the deck, but you can start the 5 turns when ever you decide, but then that's it. I'm definitely open to other ideas, as long as they don't include too much tracking. But yes, 5 was an arbitrary number that I went with.
      I will check out The Shooting Party, I don't know if I've seen that one. I'm a big fan of your game, and seeing that you looked at one of my videos made my day. Thank you!

    • @KarenSDR
      @KarenSDR 6 месяцев назад

      One thing I love about bgg is how we all inspire each other and get ideas from what other peoole have done. I'll go take a look at your game 🙂 @@ConstantChaosGames

  • @shin_tree
    @shin_tree 6 месяцев назад +1

    What's the name of your deck?

    • @ConstantChaosGames
      @ConstantChaosGames  6 месяцев назад +1

      It's called the "Tournament of the Mythic Kingdoms." It was a Kickstarter that I missed, but was able to purchase after the fact. I think there are still decks available but haven't searched recently.

    • @shin_tree
      @shin_tree 6 месяцев назад +1

      @@ConstantChaosGames thanks!