If you think Tekken 8 King has Damage, Check out Tekken 6 King then..

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  • Опубликовано: 13 окт 2024

Комментарии • 48

  • @Lord_Dranek
    @Lord_Dranek Год назад +61

    T6 King was the hardest King to play, in terms of execution. I'm glad this King was waaay easier in TTT2, but still nothing compared to T7 King which is the easiest he's ever been.

    • @blonkski_2525
      @blonkski_2525 Год назад +2

      do you have any insights on how king was in t6? I only have access to DR currently and i think its interesting how his strength in these games was ludicrous but difficult damage, compared to T7 where he is easy but lacking combo routes

    • @Lord_Dranek
      @Lord_Dranek Год назад +11

      @@blonkski_2525 Yes I do, I'm an old school player since T3. T6 movement was literally dogshit. You instantly feel how slow and sluggish movement is when you come straight from T7. T6 King was very fickle to play, especially if you wanted max damage or even higher than average damage combos. Hitting the ISW ender wasn't easy in T6 (it is easy if you didn't use long/hard combos).
      T6 King combos were quiet restricted in combo routes, and often were limited to only 1 or 2 combo routes (unlike T7). This T6 combo, u/f+4, f+2,2, 1, b+2,1+2, B! ISW was considered his "easy" ISW combo. But many people found it to hard to hit the ISW consistently. If you were to change the 1 for a 2, b+2,1+2, B! ISW then this changes the combo to hard/very hard or impossible for others.
      In T6 there was way better oki. For instance you could purposefully drop your combo or spike your opponent for resets. It was very common to go for the resets and floats in T6, looking at you Dragunov and Bob.

    • @Warsheep2k6
      @Warsheep2k6 10 месяцев назад +2

      He also was more fun in t6 to be fair you had more usable moves

    • @Mironderrr
      @Mironderrr Месяц назад

      And now there’s T8 King…

    • @shvy100
      @shvy100 10 дней назад

      ​@Lord_Dranek tbf, my modern TV isn't as responsive as my old TV was, now it feels sluggish, but used to feel responsive and I also think it's bc I'm so used to 60 fos or higher nowadays

  • @Shibu_PL
    @Shibu_PL Год назад +27

    CH ffn2 had two different throw extensions, 1+2 which could be broken by pressing 1+2 and a more damaging jumping power bomb. I don't really remember the exact input but it was either u,d1+2 or u,d3+4. Best thing about that jumping power bomb was the fact that you could only break it by pressing 3+4 (and most people didn't know that so it was easy 60+ damage lol).

    • @aryanburnwal2371
      @aryanburnwal2371 Год назад +6

      Ch ffn2 to 1+2 u,d 3+4 powerbomb does 69 damage noice

    • @mwkan772
      @mwkan772  Год назад +2

      I see
      thanks for the info dude

    • @shvy100
      @shvy100 3 месяца назад +1

      I miss the jaguar power bomb

    • @shvy100
      @shvy100 10 дней назад +1

      plus ffn2 on ch was a launcher (unless the opponent holds f to get out of the stun)

  • @Leadblast
    @Leadblast Год назад +8

    T6 King was quite the oddball between all the "modern King" versions (starting with T5). He had very good damage imho but that damage was quite hard to achieve. He also had the final iteration of his old WS+2 which was a single long range uppercut similar to his FC,df+2 but wasn't a launcher, until T6 made it a launcher on CH while at the same time making it safe on block. Oh and T6 King had one of the best item moves ever which was his wrestling trunks (in any color) giving him his Octopus Hold from T2 as a single command grab replacing his normal db+1+2 Figure 4 Leglock. The Octopus Hold was not only way cooler but also a completely unbreakable 40 damage front throw, so it was exceptionally good.
    I liked his TTT2 version much more even tho airthrows are all severely nerfed in TTT2 (to account for Tag Assault increasing combo damage massively as well as making running airthrows much easier to connect) and I still regard TTT2 King as his best version ever, combo wise and otherwise as well. TTT2 did much to streamline his combo options from T6 after uf+1+2 and FC,df+2, and made df+4,3,4 work consistently as a wall combo (in T7 it also works but the damage from the last hit was heavily nerfed for no reason). He lost the old WS+2, now replaced by the homing WS+2,2 horizontal chops, but gained a new high crush high launcher in d+1+2, which imho made him more flexible.

    • @UltimateBallaPOM
      @UltimateBallaPOM Год назад +1

      Damn.
      You actually know your stuff, when you're not online fighting with everyone in the comments section 😂

  • @aryanburnwal2371
    @aryanburnwal2371 Год назад +4

    Df2,1 to df4,3 does work! It will whiff if you try it on small characters like leo here or xiaoyu but will work perfectly fine for medium to big sized characters

  • @XiaoGege
    @XiaoGege Год назад +13

    TBH, King is one of those characters that gets better and better in each Tekken game. Because there are some characters that are good in one Tekken game and then they become worse in the next game.
    I've always loved King since Tekken 3, but I never felt confident in playing him competitively until in Tekken 7, because Tekken 7 was when they improved his striking game. He borrowed moves from Armor King and has a proper running 3. Being too reliant on his throws made him feel like a close quarters character.

    • @mwkan772
      @mwkan772  Год назад +2

      so true
      he's even better in 8

    • @blonkski_2525
      @blonkski_2525 Год назад

      actually i'd say king was strongest in 5/DR and then again in 7. in t6 and ttt2 he was alright?(not sure about t6)/and pretty weak in ttt2 but not because of his fundamental tools, rather he did not perform well with the bound system. when they gave king the same tools ( + armor king f2,1), but with easier screw system, he was instantly a very strong character again

    • @XiaoGege
      @XiaoGege Год назад

      @@blonkski_2525 King got his WS+2,2 homing move in Tekken Tag 2 which was way better than his WS+2 in Tekken 6 that was only a 24 damage palm attack and only a counter hit launcher. His air throw and wall throw damage were his biggest nerfs in Tekken Tag 2 as to accommodate with the Tag Assault damage.

  • @GEORGIOSMGEORGIADIS4
    @GEORGIOSMGEORGIADIS4 Год назад +2

    These videos are so cool and informative man! Please keep them coming 😀😀

  • @davidparry5310
    @davidparry5310 Год назад +1

    1:38 Doing double Ali kicks into the 2 mid extension after d/f+2,1 guarantees a 1+4 unblockable, if I'm not mistaken. Based on my testing, the unblockable will clip a tech-rolling opponent just as they attain the crouched state, and the unblockable beats out all other wake-up options as well, with quick-rolling back being their only means of reducing the damage.

    • @mwkan772
      @mwkan772  Год назад

      I see
      thanks for the info dude

  • @RisingJericho
    @RisingJericho Год назад +1

    To give everyone perspective, "average, good" damage in Tekken 6/Tag 2 with one character is about 72-77. Going above that in open field with no Rage is pretty damn good.

    • @countdookie6987
      @countdookie6987 9 дней назад

      The low average would be lower than 72. Iirc Armor King's average combo is between 67-73 without using his guaranteed unblockable as the ender. Lei and Lee also had lower damage in combos, only spiked up by walls, which is a totally different conversation. Baek and Hwoarang had pretty low dmg too, especially Baek that's why people always opt for a spike down for Oki or one guaranteed unscaled hit. The average is surprisingly similar to T7, but achieving over 70 damage in no wall no rage combos is way easier

  • @nrostova5606
    @nrostova5606 Год назад +3

    I really think that t6 won't be uncrowned as the most broken in terms of damage. T6 rage is literally a free death combo for all characters

  • @wagnerwolf84
    @wagnerwolf84 8 месяцев назад

    Up forward+ 1+2,if both pressed on the same frame,gives you instant burning nuckle

  • @foreveruseless1292
    @foreveruseless1292 Год назад +1

    Lol seeing burning knuckle so slow is so weird after getting used to it's tekken 7 timing

  • @roku-casualenjoyer555
    @roku-casualenjoyer555 5 месяцев назад

    The graphic/texture looks clean af

  • @ArmorKingTV21
    @ArmorKingTV21 Год назад

    King in this game although wasn't the greatest frame wise, made up for it in combo damage! Although I will say his bound moves looked cool, they were never too practical.

  • @TheKingOfSmoke79
    @TheKingOfSmoke79 Год назад +1

    Can you talk about Tekken 6 raven please 🙏🏾? I feel raven had alot going for him in that game but really underrated

    • @mwkan772
      @mwkan772  Год назад

      first t5 raven then t6 ^^

  • @xicozan5626
    @xicozan5626 Год назад

    O man i was waiting for this ❤❤ and maybe king tekken 7 tgo run? Pls BTW I am reversed ruler so I would like and learn how you play king ?

  • @therealyoku
    @therealyoku Год назад

    well he did steal armor king's moves in tekken 7

    • @mwkan772
      @mwkan772  Год назад

      yes..

    • @ongedierte3606
      @ongedierte3606 Год назад

      d+3 and f+2,1

    • @shvy100
      @shvy100 5 месяцев назад

      now in tekken 8 he has AK's shadow lariat and shadow step 4 slide after doing jaguar run then 4

  • @CarlosPerez-jv2fz
    @CarlosPerez-jv2fz Год назад

    The move that knocks down on CH and normal hit is not B1, B1 gives combo on CH

  • @gettsum3545
    @gettsum3545 Год назад

    I say king tekken 6 has more damage of course back then rage was OP. Tekken 8 is creative. I’m not going to lie I miss king f221 and f222 they should have kept it

  • @joeyappiah792
    @joeyappiah792 7 месяцев назад

    Anyone know where and how I can download tekken 6 on my pc?

  • @manjoshua4440
    @manjoshua4440 Год назад

    nice video dude

  • @shads123
    @shads123 Год назад

    Thank you for this bro🫡