5 Deadliest Rebel Alliance Capital Ships | Star Wars Legends

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  • Опубликовано: 6 окт 2024
  • Think the MC80 is the only capital ship available to the Rebel Alliance from Star Wars? Wrong! Today we'll learn about the 5 deadliest ships used by the Rebels in Star Wars Legends.
    Note: I stated in the video that we were looking at Legends and Canon, but I misspoke - this list is Star Wars Legends only, the canon version will come very soon!!
    ***
    Music:
    Netflix and Chillwave by Cameragrammar
    Resonance by HOME
    ***
    We see the epic Battle of Endor at the end of Star Wars Episode6, Return of the Jedi, but (surprisingly!) that engagement only had a small fraction of the Rebels ship type. Below are the five, in no particular order, strongest ships used by the rebellion.
    Dauntless Class Heavy Frigate: One of the few ships with the beef to go head-to-head with a Star Destroyer and potentially win.
    The Assault Frigate Mark II: the Assault Frigate Mark I was a redesign of the Dreadnought Class Heavy Cruiser - the Mark II is a further iteration on the design.
    MC80 Home One Type - Probably one of the most famous capital ships used by the Rebel Alliance. Some people say that this is analogous to a Super Star Destroyer - while that's clearly out of touch, and the ship is closer in classification to a regular Star Destroyer - the MC 80 Home One variant was an elite ship, not only to the Rebels, but just generally.
    The MC30c: Another Mon Calamari ship, the MC30c was light and fast with decent weaponry but lacking really solid armour.
    The Liberator Cruiser: A carrier and quasi front line support ship all in one... very interesting.
    Anyways, I hope you guys enjoy the video! I forgot to ask, but let me know which one of these ship types you would like to see in Episode 8: The Last Jedi, or future Star Wars movies.

Комментарии • 819

  • @Seraphil1
    @Seraphil1 6 лет назад +57

    I remember reading the Home One was a special variant of the MC80 that had capabilities considerably better than ships like the Liberty or Cathleen. While a typical MC80 could go toe-to-toe with an ISD and maybe win, the Home One variant would outright smash an ISD in a 1v1 battle.

    • @thenovicegamer007
      @thenovicegamer007 Год назад +3

      Not true. The Liberty actually had more Turbolasers than the Home One (48 vs 36). What made the Home One so powerful though was it's long range sensors and guns (could shoot farther than an ISD or Liberty) along with it's large amount of heavy Ion canons (36 vs 20 for the Liberty and ISD 2) along with a good point defense system ( 80 batteries of laser canons) and ofcourse it's superb starfighter complement (120 vs 72 for the Liberty and ISD).

  • @seanrea550
    @seanrea550 7 лет назад +286

    the question is: you are hired by the rebel alliance to design their new capital ship. How do you allocate 100 points to 4 categories shields and defensive capability, offensive capabilities and firepower, speed and maneuverability and fighter carrying and fighter support?

    • @seanrea550
      @seanrea550 7 лет назад +27

      as a designer i would first look to what role needs filled the most. most rebel fleets are a blend of craft and would be used in support of the fleet as a whole. so with a recommendation of having dedicated carriers along side with the craft and possibly having a design of a greater mothership type to host those carriers as part of the design, i would put 50 points to shielding and defensive capacity as my ship would need to be survivable. next would be maneuverability which i would put 10 points towards 35 to fire power focusing on heavy weapons with a lesser focus on a defensive fire screen, leaving 5 points to fighters carrying and fighter support. which would be enough for shuttles and a light fighter screen. the gimmick for the craft how ever is that it plays host to a pair of carriers that can dock with it. and so working with 50 points for each. 15 maneuvering 10 fighter support and 5 defense which would include a defensive fire screen. a game i would play with these craft is jump in a system away with a defensive fleet launch fighters and with just the main craft and the fighters move in with the main vessel to the main fight.

    • @seanrea550
      @seanrea550 7 лет назад +8

      you never said that i could not have other craft to fill in the gaps. though the docking system could be used to include gun boats into the fleet as well as carriers. not everything can come to a point break down some clever design is also good to include.

    • @ВасилийДанилов-у8я
      @ВасилийДанилов-у8я 7 лет назад +23

      Sean Rea You grab a Lucrehulk,refit it with a moncal sheilding,class 1 hyperdrive,and cut holes in the inner and outer parts of its ring to make access to the hangar easier,and you have your ship

    • @seanrea550
      @seanrea550 7 лет назад +8

      the hangers would have to be converted to docking bays really to fit. i was more thinking along the lines of a moncal style ship wit dual docking bays on the lower rear quarter, and a small internal hanger for shuttle craft and a light capacity for fighters.

    • @ВасилийДанилов-у8я
      @ВасилийДанилов-у8я 7 лет назад +5

      Sean Rea Do you remember the republic medical station from the clone wars ark about the Malevolence? Medical Peltas were assuming a vertical position to dock with the station. Do you think it would it work for rebel carriers?

  • @mumbo-m9363
    @mumbo-m9363 7 лет назад +669

    what if mace didnt fall out of the windu

  • @tunguyenhoc341
    @tunguyenhoc341 6 лет назад +312

    Rogue One Logic.
    #1 Hammerhead Corvette

    • @thomas1162
      @thomas1162 6 лет назад +60

      Tu Nguyen Hoc that scene was awesome, cant understand the hate had that scene been in the ot no one would say anything but because it happened under Disney it's an issue, silly really

    • @theguineverefan1508
      @theguineverefan1508 6 лет назад +4

      Tu Nguyen Hoc pull up 200 hammer head corvette

    • @hafor2846
      @hafor2846 6 лет назад +31

      That scene looked sooo good. The two Star Destroyers crashing into each other 😍
      Yes, CGI-Tarkin looked strange. But that battle?
      Just amazing.

    • @ankhmorpok1497
      @ankhmorpok1497 5 лет назад +5

      Ullrich Pfeiffer realistically, the Hammerrheads would have disintegrated upon contact with the bulk of the star destroyer.

    • @cmdrfrosty3985
      @cmdrfrosty3985 5 лет назад

      Tu Nguyen Hoc an oldie but goodie

  • @abrakadabra6364
    @abrakadabra6364 7 лет назад +360

    Poor rebel alliance in canon. Legends seems real good for them right about now.

    • @maarvin2092
      @maarvin2092 7 лет назад +1

      Abra & Kadabra some kind of assault frigate is canon

    • @podemosurss8316
      @podemosurss8316 7 лет назад +12

      The rebel alliance in canon is still being "recreated", but it still holds good designs and commanders.

    • @porky8278
      @porky8278 7 лет назад +19

      I wish they would select a few ships and stories from legends and modifie them to fit in cannon because there is some really cool stuff in legends

    • @podemosurss8316
      @podemosurss8316 7 лет назад +10

      Mustache Puppies​ probably. They have done something similar with Saw Guerrera, his plot of being alliance leader but having a dispute with Mon Mothma reminds to the legends character Garm Bel Iblis.
      In another canon story they talk about a rebel "assault frigate", which reminds to the legends assault frigate Mk. 2. But, personally, I think that the canon assault frigate would be based on the CIS frigates, adding more armament.

    • @JeanLucCaptain
      @JeanLucCaptain 7 лет назад +5

      I want to see a Imperial Nebulon-B! What did they look like?

  • @greedothedorito438
    @greedothedorito438 7 лет назад +94

    You should make a top 5 deadliest star fighters for each faction

    • @greedothedorito438
      @greedothedorito438 7 лет назад +4

      ok I'll go check it out!

    • @acehigh79
      @acehigh79 4 года назад +5

      X wing, b wing, a wing, y wing, z 95 for the rebels.
      Tie defender, tie interceptor, tie advanced, tie fighter, N 1 assault gunboat for impy.
      Z 95, Y wing, R 41 starchaser, T wing, toscan fighter for pirates.

    • @leelambert1559
      @leelambert1559 4 года назад

      Ace High ARC-170, V-19, Y-Wing, Delta, and Actis for the republic!

    • @projectpitchfork860
      @projectpitchfork860 3 года назад +2

      @@acehigh79 So the K-Wing doesn't exist?

    • @acehigh79
      @acehigh79 3 года назад

      @@projectpitchfork860 read novels it exists but it was rare

  • @ryanneale6501
    @ryanneale6501 7 лет назад +234

    50 firepower
    40 shields
    20 engines
    30 carrier
    100 math skills

  • @aurorathearcticwolf4243
    @aurorathearcticwolf4243 5 лет назад +36

    me: just spam MC-30'S and shields don't even exist! (maybe take a carrier of 2) for starfighter cleaning

    • @uppishcub1617
      @uppishcub1617 3 года назад

      a pair of star destroyers would eat that for breakfast. You'd be better off sending an MC-80 supported by a couple MC-30s and some fighters

    • @aurorathearcticwolf4243
      @aurorathearcticwolf4243 3 года назад +1

      @@uppishcub1617 ur forgetting that the frigate has..... SPEED and I have like...... 500 of them all modified to carry fighters externally

  • @KushSalad
    @KushSalad 7 лет назад +119

    Shielding/Defense: 25%
    Offensive Capabilities: 40%
    Speed/Maneuverability: 10%
    Fighter Amount: 25%

    • @generalemerald1179
      @generalemerald1179 7 лет назад +2

      mine is a bit more specialized

    • @chrismc410
      @chrismc410 6 лет назад +12

      Frothy Walrus i would go with
      45% Defense
      45% Offense
      5% Speed
      5% Fighters
      The Rebels have more than enough ships that are fast and emphasize fighters. They need a ship that can really take and really dish out punishment. Thick shields, armor and good anti fighter defense as well as a lot of warheads, ion, laser, turbolaser and blaster cannons, to take the fight to the enemy would be a great asset.
      You could center a battle group around such a ship with the frigates, carriers and cruisers as protection and further project its power by other means.

    • @theurbanshark1052
      @theurbanshark1052 6 лет назад +10

      30% speed
      30% offence
      30% shielding
      10% fighters

    • @danthefragger9393
      @danthefragger9393 6 лет назад

      chrismc410 yea I agree

    • @andrew-paulclements1502
      @andrew-paulclements1502 6 лет назад +4

      Mine would be
      Defense & Shielding 45
      Offensive 10
      Speed 10
      Fighter support 35
      Pretty much an aircraft carrier
      The surround it with lighter, more offensive vessels like small Corvettes and Frigates

  • @imperialguardsman4361
    @imperialguardsman4361 7 лет назад +7

    I remember hearing about a ship that the Alliance operated that was almost twice as long as an Imperial Star Destroyer and packed twice the firepower of a Star Destroyer as well

    • @ProlMLGJoe
      @ProlMLGJoe Год назад

      Not a starhawk right?

    • @JollyKirbs
      @JollyKirbs Год назад

      its the bulwark III battlecruiser i think

  • @TheHazelnoot
    @TheHazelnoot 7 лет назад +15

    Another tough question.
    Well, this is something that i threw together.
    Defence and shielding: 75.
    Offensive capabilities: 10.
    Speed and manouvering: 15.
    Fighter carrying/support: 0.
    As most rebel ships are smaller than the average imperial craft, they usually get torn up pretty bad in an unfavorable engagement. So, this ship is made to rectify this issue.
    Imagine a manta ray looking ship. It has these giant wings that are quite thick, made from just armor. So, when this ship gets into a combat situation that is unfavorable, it will bank heavily so that the two armored wings will cover the fleet through just sheer metal. When facing enemies in combat it will also have a relatively slim profile from the front, so it will most likely be in good health when it does that banking turn.
    Smaller ships can hide behind this capital ship while they fly away and the shield ship of sorts will sit there and take the damage until the fleet's most vulnerable ships have made it to safety. It would probably be quite useful if a rebel fleet is ambushed or plans on doing a hit and run attack on a highly superior force, where the shield ship can tank the damage that the fleet would have sustained during the retreat, or hide vulnerable ships under or behind its wingspan, like a CR90. The CR90 is out of the line of fire and has sufficient anti fighter to keep itself safe from strike craft.
    What little guns it has are probably placed around the centre structure, near the bridge. The heavy armor would force ships to attack that area directly if they wish to do any proper damage, which would mean they'd get into the line of fire of the few guns the craft has, which are few, but very concentrated.
    It would be near useless if it's alone however as it's very slow and has no fighter support of it's own. Therefore, it would probably go well with very squishy carriers that can hide themselves in the shadow of the vessel. It would also not be able to fulfill it's purpose if the fleet is surrounded. However, if a rebel fleet is surrounded, then that means the engagement has already gone horribly wrong.

    • @ВасилийДанилов-у8я
      @ВасилийДанилов-у8я 7 лет назад +1

      Linalia Ophelie Han Solo in the "dark force rising" said that using other ships as a cover kills your maneuverability,which turns you into a sitting duck,which pretty much makes these shield-ships pointless. By the way,how the escort ships are going to shoot back if they don't have a line of sight?

    • @TheHazelnoot
      @TheHazelnoot 7 лет назад +1

      Василий Данилов Yeah, it would kill your maneuverability, but if you're behind another ship, you won't really have a reason to move Anywhere. If the shield ship has something that it's protecting, like a CR90, it's most likely not a good idea to get into a position to fire back.
      Think of it like the opening scene from episode 4, except it's a small rebel cell, maybe a couple gallofrees and a CR90. The shield ship can in theory put itself in between the star destroyer and the fleet, forcing the star destroyer to stop, whereas the other, more vulnerable ships can get out unscathed. If the ship was the width and length of an imperial class, then at least 6 or so CR90s would be safe from the pursuer's guns and would have enough firepower to deal with small craft that got past the shield ship to engage the escaping fleet.

  • @BJTangerine
    @BJTangerine 5 лет назад +7

    I'm glad you showed some love for the Alliance Assault Frigate Mk. II. It's definitely one of my favorite rebel ships, in Empire at War it forms the backbone of my fleets

  • @natelandherr5202
    @natelandherr5202 6 лет назад +4

    1:43 FIRING CLUSTER BOMBS. Literally the bane of my Empire at war campaign

  • @neilwhite5005
    @neilwhite5005 6 лет назад +6

    Most rebel ships have hyperdrive, from fighters on up. So retrofit the hangers with extra power generators and a couple smaller power cores so you can support adding the turbolasers to match the star destroyer's. Then fill the rest of the hanger bays with missile and torpedo racks with launchers. That mixed with the Mon Cal shielding would out gun a star destroyer.

  • @BigChap117
    @BigChap117 4 года назад +15

    Hmm, the Liberator's "side wings" look a lot like those on Systems Alliance warships.

  • @melodysdanceoff
    @melodysdanceoff 7 лет назад +9

    Good list however Home One shouldn't be considered an MC80 because its actually far bigger than the stated 1.5 km. If its actually scaled properly from ROTJ its closer to 3 to 3.5 km in size.

    • @manfredvoncarstein3313
      @manfredvoncarstein3313 7 лет назад

      Ed Woodward y es for me and in the battle of endor the MC80 class home one is more longer than à destroyer class Imperial 2, I Think 6 km...

  • @thevgmlover
    @thevgmlover 6 лет назад +7

    Question, how big was the Rebel Fleet when it entered the Battle of Hoth?
    In Rogue Squadron II for the Nintendo GameCube, it was only 2 Mon Cal ships, three Rebel Blockade Runners, the Medical Frigate, and maybe two Rebel Transports. Here, I'm seeing another frigate, and several other odd ships...
    EDIT: Found a partial answer in this channel's Everything Wrong with The Battle of Endor. 8 Mon Cal ships sounds a lot more reasonable. Thank you guys! :)

  • @Monke-ch2ob
    @Monke-ch2ob 7 лет назад +4

    I just subbed to this channel for a few weeks and man its actually worth it. And good video btw keep it up

  • @BallMuncher555
    @BallMuncher555 4 года назад

    Finally a channel that makes top 5s and top 10s that isn’t really annoying.

  • @TheLordofDarkness1995
    @TheLordofDarkness1995 7 лет назад +19

    If I were to design a new Rebel Capital Ship, it would need to fill a role that none of the existing types fulfils. This role would be probably be that of Command Ship/Heavy Battleship. It would therefore be at least 8 km long, and with enough firepower to take on at least 10 ISDs simultaneously, or be able to effectively engage Star Dreadnoughts. It would have 180 quad super heavy Turbolasers, 180 Heavy Ion Cannons, 420 Triple Heavy Turbolasers, 600 Double Medium Turbolasers, 360 Ion Cannons, as well as at least 720 point defence weapons for anti fighter/antimissile defence, totalling just under 2500 weapons emplacements arranged in 6 different firing arcs (Bow, Stern, Port, Starboard, Top & Bottom) to ensure there are absolutely no blind spots to exploit. It will have a minimum of 8 wings of fighters (576 fighters), split equally between X-Wings, A-Wings, B-Wings and Y-Wings. I will call it the Defender Class.
    Points split would be the following:
    Armour/Shields- 30
    Offensive Weapons- 50
    Manoeuvrability- 8
    Carrier-12
    It would definitely be a command ship. I can't see the Rebellion building more than about 5 of these, but they would be an exceedingly powerful addition to their Navy.

    • @TheLordofDarkness1995
      @TheLordofDarkness1995 7 лет назад +4

      Exactly. About the same power level as a Mediator. For a while now, I have thought that the Rebel Alliance needed a proper heavy hitter. I can only imagine what Admiral Ackbar could have done with a ship like that.

    • @ВасилийДанилов-у8я
      @ВасилийДанилов-у8я 7 лет назад +2

      ThePazzanator in legends before the Endor there were only 3 battles during which rebels willingly engaged in the full-fledged fleet-on-fleet actions:Torpawa,Turkana(actually this one doesn't really count,because they got ambushed,but they kicked the imperial ass on that one) and the Endor itself. During all of these battles,rebels won due to the fighter superiority. Moreover,Ackbar himself said that boarding the Executor would be pointless because they didn't have the manpower/resources to maintain and properly hide it. Also,do not forget that empire had enough resources to win in any kind of a power-wrestle. So I guess that the saga of your ship will end up in something like a Battle of Orinda:the empire would jump onto it with a couple dozens of interdictors,surround it with their dreadnaughts(which they inevitably will have more of) and pummel in into submission.

    • @TheLordofDarkness1995
      @TheLordofDarkness1995 7 лет назад +2

      I never envisioned a change in Alliance Military Doctrine in favour of fleet battles. I see this ship being used primarily in the same way that the Subjugator was, specifically ambushing small battle groups and wiping them out wholesale, leaving no survivors. If I were to add Interdiction generators to the ship, they wouldn't be able to escape.

    • @ВасилийДанилов-у8я
      @ВасилийДанилов-у8я 7 лет назад +1

      ThePazzanator Then you should probably stick something like a planetary ion canon or a canon from a subjugator plus some interdiction wells onto it instead some is its guns

    • @TheLordofDarkness1995
      @TheLordofDarkness1995 7 лет назад +1

      A decent suggestion. I like the thought of incorporating a planetary ion cannon into the superstructure, maybe at the bow, like the Eclipse Superlaser. It would work better if it were ever to be involved in any fleet battles, such as Endor, as it is more precise than the Ion weapons from the Subjugator.

  • @Duchess_Van_Hoof
    @Duchess_Van_Hoof 6 лет назад +3

    Personally I have grown really fond of the Nebula class Star Destroyer and Endurance class fleet carrier. By having the large and reasonably tough fleet carrier bringing the arguably superior starfighter forces into battle the Nebula can focus on its own role. Being extremely tough and well armoured in order to bring the fight to the Imperial class ships. They are a fairly perfect duo.
    You do not have to create a perfect ship, just a ship that does its job in its specialized role and help support the larger fleet.

  • @KaliumKraehe
    @KaliumKraehe Год назад +1

    Thanks for the high amount of star wars armada pictures 😜

  • @imperiumcommentingnetwork4677
    @imperiumcommentingnetwork4677 3 года назад +1

    *Gets Hired*
    *Draws a modified Vemator with a lot more automation and more hangar space*
    Boss: "What is this"
    Me: "The High Ground"
    Boss: "You're promoted"

  • @danielhaire6677
    @danielhaire6677 6 лет назад +3

    On your end question, the answer would likely be to have both ship types. A dedicated Carrier using the same tech as one of the MC-80 or Home One variants would carry even more immense numbers of fighters which could increase the effects on the battlefield. Whereas as ships like Home one offered a balance that definitely seemed right out of the Old Republic playbook. This would offer a high level of doctrinal flexibilty in how to handle battles and missions. The only additional type of ship built to similar scale to a MonCal I would add would be the Star Wars equivalent of a dedicated Battleship, sacrificing fighter cover for EXTREME long range fire bombardment capability. However, the RA wouldn't build such a ship as it flies in the face of their usual fighter-centric tactical doctrine.

    • @danielhaire6677
      @danielhaire6677 6 лет назад

      Basically:
      Carrier -
      Shielding/Defense: 30% (you'd need the flight deck to survive)
      Offense: 10%
      Speed/manuverability: 20%
      Fighter Amount: 40%
      Battleship -
      Shielding/Defense: 30%
      Offense: 40% (optimized for long range bombardment and mid range fire-support)
      Speed/manuverability: 25% (Guns don't matter if you can't bring them to bear)
      Fighter Amount: 5%
      Whereas, I thought the MC-80 variants were balanced across all 4 categories.

  • @spaky1954
    @spaky1954 7 лет назад +7

    40 fire power, 35 shields, 25 engines,0 fighters because it has a support fleet

  • @TheAeroAvatar
    @TheAeroAvatar 4 года назад +11

    The Mon Calamaris will forever be the best starships, period. :D

  • @Urbanfisho
    @Urbanfisho 7 лет назад +11

    The Liberator carrier looks more lime a KILRATHI ship, especially in those colours!

    • @demonman0273
      @demonman0273 6 лет назад

      Urban Fisho looks to me like a bigger broadside cruiser

  • @Sebastian-hd6nw
    @Sebastian-hd6nw 7 лет назад +16

    Hey, I love your vids man! Please keep up the good work!

  • @nolanayer2256
    @nolanayer2256 4 года назад

    Best feel good outro. May the force be with you too, my dude

  • @FancyGonkBoi
    @FancyGonkBoi 7 лет назад +94

    Hello There.

    • @TheHazelnoot
      @TheHazelnoot 7 лет назад +4

      MLH DankMemes General Kenobi! You are a brave one!

    • @the3lder235
      @the3lder235 7 лет назад +1

      Hey, Ready?

    • @JeanLucCaptain
      @JeanLucCaptain 7 лет назад

      A settlement needs you help, I'll mark it on you hyperspace charts!

    • @commanderpotato5244
      @commanderpotato5244 7 лет назад +1

      HeLiO tHeRe

    • @Acle1034
      @Acle1034 4 года назад

      Jean-Luc Martel fallout reference huh?

  • @18videowatcher41
    @18videowatcher41 5 лет назад +1

    Excellent video, and I agree completely with your list. However, I believe that the DP20 Frigate at least deserves an honorable mention.

  • @darthbk1
    @darthbk1 4 года назад +1

    This is why the 5th fleet was so outstanding. They had a mixture of craft that all served a synergistic function. All of the groups had a Star Destroyer or MC90 as the heavy hitter, with some more dedicated carriers, fighter screening ships and anti capital smaller ships on top of there balanced fighter complement.

  • @matthewcaskey1051
    @matthewcaskey1051 Год назад +1

    Would have to know if that vessel would be intended to dominate the fleet or simply be added in for a specific role. Most rebel vessels were versatile and often fit their respective role nicely. I think since they didn't have a hard hitter, it would be fun to make one for them. Something around 45 in offense or even 50 while splitting the other categories between 55 or 50 would be interesting.

  • @potatostarch9363
    @potatostarch9363 6 лет назад +5

    Defense:30
    Offense:25
    Mobility:15
    Fighters:30

  • @kguy2249
    @kguy2249 7 лет назад +5

    I would head more towards attack and fighters, honestly. But if it was early on in the Rebel Alliance, I'd choose speed and fighters.

  • @marshal8358
    @marshal8358 7 лет назад +1

    Awesome Video. And they mention that you are running out of Factions. About that there are plenty of them:Yuuzhan Vong, Galactic Empire, Mandalorians (Old Republic is better), Sith Empire, New Republic (other designs than the Rebels though), maybe even Galactic Old Republic ships.

  • @mitosisfish
    @mitosisfish 4 года назад

    Love the use of screenshots from Rebellion

  • @section8usmc53
    @section8usmc53 Год назад

    @3:57 A Star Wars battlestar (top right). Nice. 😄😄 That's actually a really friggin cool looking design !

  • @cptgofer1acb377
    @cptgofer1acb377 7 лет назад

    versatility is a perfect word for the MC80. one the best tactics used by the alliance with it in a heads up battle with a star destroyer, was as the fight went on and one side of the moncal shields would deplete the ship captain would execute an axial roll to ensure those the same number of weapons came to bear and present the enemy with a fresh set of shields. while not having as many gun emplacements as a SD the mc80 had its guns more evenly spaced across the hull. so if 2 or 3 of them went up against a larger force the 3 ships could line up bow to stern and commit an Ackbar slash. dive in to the middle while performing an axial roll and shooting multiple targets at the same time. this also force enemy ships to inadvertently shoot each other if their shots missed.

  • @funny_valentine6588
    @funny_valentine6588 7 лет назад +16

    *gets hired*
    *draws the death star*
    boss: what is that?
    me: its what you wanted
    boss: im promoting you

  • @jacenstarhunter8988
    @jacenstarhunter8988 7 лет назад

    EckhartsLadder: Wow! Your almost up to a hundred videos, that's Totally Awesome!

  • @vincentdamienarneo369
    @vincentdamienarneo369 6 лет назад

    Oh and one more thing about the alliance naval doctrine. Their use of many smaller support and escort ships, although for much of the war a straight necessity rather than purposeful strategy, actually turned out to be a major factor in their many naval victories. When you look at imperial fleets at the time they focused almost all their resources into fleets of ISD’s in order to overwhelm enemy navies with sheer turbo laser firepower while almost all of their fighter screens were made up of tie wings.
    The rebel alliance however, while almost always outnumbered in the capital ship department, had many smaller escort classes that all had either a mix of turbo lasers and smaller laser batteries or strictly smaller lasers and quad lasers that were effective in taking out fighters and bombers, while dealing minimal damage to larger warships. This allowed the rebel fleets great protection from attack craft especially bombers from being able to harm their cruisers and carriers, while their own fighters and bombers were able to lay down the hurt on the fleets of ISDs almost unmolested. To a rebel bomber pilot an ISD is basically a giant slow moving target with lasers too large and slow to provide any real threat.
    The rebels even took this to a new level as the war progressed when you look at a lot of the newer purpose built warships or retrofits of older ships for war, such as the modified cr90s that had a sleeker profile especially around the engine block, better shields and armour, and more than double the firepower added with more double and quad lasers added to the standard duo of turbo lasers making them even better anti fighter corvettes.
    I think that maybe the rebels get too much credit when looking at their military doctrines. Like I said before, having such diverse fleets with such great escort ships wasn’t planned from the beginning it was a happy accident formed out of the necessity of taking any ships they could get their hands on. They just lucked out, especially when looking at how poor the imperial naval doctrine really was.

  • @The_Custos
    @The_Custos 6 лет назад +3

    I really like the Liberator and that it is a small, well-shielded carrier that can bring in many fighters. I suspect if it is around 500 metres long, most of that would be hangar. That is what I would choose, with an emphasis on getting pilots in as many X and A wings as possible for a truly compact serving of chicanery. Back it up with B wings for bombing missions.
    Course, this is hypothetical. I am for the Empire, and all rebels should be destroyed.
    In a few weeks, my TIE pilot players will face one with accompanied by an assault frigate, that is investigating a wiped out wing of rebels fighters (courtesy of the players). Thanks for helping my game.

  • @hansmendoza2007
    @hansmendoza2007 6 лет назад +3

    My ship is a frigate
    Shielding/ Defense: 40%
    Firepower / offensive capabilities: 30%
    Speed / Manueverability: 25%
    Fighter support: 5%
    It has Mon Calamari shielding

  • @gagestar280
    @gagestar280 7 лет назад

    Another great Video broski! Maybe a Top 5 Consortium ships?

  • @insertteahere3162
    @insertteahere3162 7 лет назад +2

    Mon Cala Shielding: Always Amazing

  • @betreyaljustice6096
    @betreyaljustice6096 7 лет назад +2

    I would divide it. 40% shielding,30% weapons ,10% for the carrier ,20% the engines and others since most battles were carried out in space and the rebels tactics were hit and run

  • @imlost19
    @imlost19 6 лет назад

    nice job playing home - resonance when showing the home one lol

  • @joeperry1322
    @joeperry1322 7 лет назад +7

    There are every command ships of the both early Rebellion and Rebel Alliance were;
    - _Phoenix Home_ (Pelta-class frigate)
    - _Phoenix Home II_ (Quasar-Fire carrier)
    - _Fortressa_ (Lucrehulk-class)
    - _Rebel One_ (Modified Providence-class cruiser)
    - _Vanguard_ (Nebulon-B)
    - _Profundity_ (MC75 cruiser)
    - _Andromeda_ (Venator-class)
    - _Home One_ (MC80 Home One-type cruiser)
    - _Liberty_ (MC80 Liberty-type cruiser)

    • @OrDuneStudios
      @OrDuneStudios 6 лет назад

      Joe Perry quasar was Pheonix Nest

    • @theoverpreparerlamenters3r436
      @theoverpreparerlamenters3r436 6 лет назад

      But, but, but, liberation (venator).

    • @ashandtodd
      @ashandtodd 4 года назад

      Wasn’t there a modified recusant? Or was that built later? Or maybe it just wasn’t named.

    • @ashandtodd
      @ashandtodd 4 года назад

      Oh shoot I’m 3 years late

  • @Archangelglenn
    @Archangelglenn 6 лет назад +1

    In all honesty the Liberator should be at the top of this list. Since he wanted to open up the SW Legends back. To be precise the New Republic and the Rebel Alliance both used the Liberator. Which as I point out from the Legends entry itself and yes he also referenced the D6 Star Wars Table Top Pencil and Paper(Not minatures) RPG. The Liberator was 1040 meters long. It carried 240 Heavy Turbo Lasers. 40 front, 40 rear, 80 port and 80 Starboard. It was also equipped with 200 Ion cannons. 40 forward and then 80 on both Port and Starboard sides. Plus 6 squadrons of fighters. Which he was correct in the amount of fighters it carried.,
    Also as someone else pointed out why not use the Viscount-Class Star Defender? It's easily the equal to the Super Star Destroyer if not superior. An idea given credit because there were at least twenty years development between the time of the end of Galactic Civil War and the Yuuzen Vong Invasion.

  • @ВасилийДанилов-у8я
    @ВасилийДанилов-у8я 7 лет назад +2

    IMHO,rebels lacked several ships that could prove useful.
    1)Def/atk22.5,speed 40,fighters5. A heavy gunship used for coordinating rebel starfighters during their hit-and-hype attacks and provide the heavy punch against large targets:something like a Majestic-class cruiser. A ship 200-700 meters long that would be able to keep up with the fighters(at least 80 mglt) and provide them with heavy support. All of its weapons would be forward-fixed and close/medium range,because it would attack in strafing runs. Some missiles that could be fired in a single volley to deliver alpha-strikes,and the rest would be spread evenly between turbolasers and ion cannons so it could both disable and destroy ships after the shields are down. The defence would consist of moncal-grade sheilds and minimum amount of armor to make the gunship light and nimble,and shields would have plenty of power that the weapons won't use because it will be primarily used in the hit-and run attacks. The starfighter capability will limited to a couple of docking clamps that would be used to evacuate damaged starfighters. Also,a class-1 hyperdrive and an extremely sophisticated ecm/sensor/comms package so the ship would serve as a makeshift hq to coordinate fighters during the raids,provide them with a long-range sensors to be aware of ships incoming to intercept the raid and the ecm to jam the targeting systems of the enemy escorts. Point-defence is optional.
    2)No point allocation,but the concept:an mc80 with the reactor from the ISD and a forward-fixed v150 planetary ion cannon. On hoth base was powered by the reactor from the praetor battlecruiser,and the cannon could fire every 3 seconds. The isd had around 16 times less mass,and if we think that not than the half of the base power was diverted to the shields it would mean that this ship could fire its ion cannon every 15-25 seconds. ISD takes 3 shots to get disabled,so every 1-1.5 minutes this ship would knock a star destroyer out of a battle. Installation of the large amount of condensators will allow in to fire in volleys,which would give the ship larger tactical capabilities. One or two of these ships would allow rebels to engage an imperial fleets of pretty much any size.

    • @nathanzhao1219
      @nathanzhao1219 6 лет назад

      what if the imperials bring a praetor class battlecruiser and several ISDs?

    • @nathanzhao1219
      @nathanzhao1219 6 лет назад

      and concentrate full firepower on the shields?

  • @SmartassX1
    @SmartassX1 7 лет назад

    I heard somewhere else that the "home 1" was not a proper ship as such. It was originally a vertical skyscraper type building. They just put engines and stuff on it to convert it to a ship after their planet had been attacked, or something. So the "home 1" name was literal.

  • @jonahhensley7779
    @jonahhensley7779 7 лет назад +7

    Fun Fact: The reason Home One had such a large starfighter complement was because it was originally a cruise ship. They added armor over the windows, added shields, and Armaments to it to make it so deadly.

  • @joshuaaxford516
    @joshuaaxford516 Год назад

    If I recall correctly, the assault frigate mk2 had 50 weapon emplacements : 15 Turbolaser cannons, 15 Laser cannon and 20 quad laser cannon.
    Happens to be my favourite rebel ship, a nice combination of a Carrack and Lancer.

  • @porphyrienne
    @porphyrienne 6 лет назад

    40 points to speed, for quick attacks and control. 30 to guns for fire power added to a fast ship, 25 to shields to make it last and 5 for a small fighter escort, relying on corvettes and other smaller craft to support it.

  • @ganeffs5163
    @ganeffs5163 6 лет назад +3

    Might be cheating here but
    75: defense
    25: fighter support
    But there would be docks to attach other capital ships to it and the strong shield would cover them too

  • @kuatoshido862
    @kuatoshido862 4 года назад +1

    1:10 in the bottom of the picture, next to a Y-wing, you can see the Ghost from rebels

  • @xavi-kun
    @xavi-kun 7 лет назад

    I just realized that the Dauntless-class ship is similar to the early Escort-Carriers operated by the US and Royal Navies in the early part of world war 2 since the Dauntless was built on the hull of a luxury liner while the Escort Carriers were built on the hulls of unfinished Merchant Ships.

  • @SWillTiamG
    @SWillTiamG 5 лет назад +3

    Shield/defense: 40
    Offense: 20
    Speed: 10
    Fighter/Carrier: 30

  • @darkpaladinlanceramessesii5719
    @darkpaladinlanceramessesii5719 5 лет назад +1

    I love the home one myself.
    It was so different from the other ship I seen

  • @Toastd_Waffles
    @Toastd_Waffles 7 лет назад +22

    The Home 1 is a Mc 80 Independence.

    • @manfredvoncarstein3313
      @manfredvoncarstein3313 7 лет назад +2

      Keagan Danner the home one is à mc80 class home one

    • @Toastd_Waffles
      @Toastd_Waffles 7 лет назад +1

      MC80 INDEPENDENCE CLASS

    • @JeanLucCaptain
      @JeanLucCaptain 7 лет назад +3

      No the home one type was its own subclass. They're used as strategic command vessels. That's partly why they are poorly armed. they are stuffed full of advanced comms equipment.

    • @chrissonofpear1384
      @chrissonofpear1384 4 года назад

      It's sort of got to be own subclass, if it is around 3 km long.

  • @apathymanthemundane4165
    @apathymanthemundane4165 7 лет назад +1

    If I'm to design the newest alliance capital ship, I would want something easy to make, use, and apply to most roles. I would design a kind of frigate, Ideally a modular one that can be customized fairly easily.
    100 points
    30 to speed
    20 to weapons
    25 to defenses
    25 to carrying capacity

  • @taxol2
    @taxol2 6 лет назад +1

    I guess since the rebels operate so many different ships and specs and usually move in together as fleet, the speed should be all similar. Otherwise a slow ship will just make the whole fleet slow.
    As for the other stats, depends on the function of each ships. Strong shield/hull with strong offense ships should move at the outer formation of the fleet. Whereas ships with extremely lots of fighter supports can sacrifice it’s shield by moving at the center of the fleet and use those fighters as offense/defense purposes

  • @KuDastardly
    @KuDastardly Год назад

    That MC-30C Mon Calamari frigate kinda reminds me of the CIS Recusant-class light destroyer.

  • @gigabyteguru2452
    @gigabyteguru2452 6 лет назад

    i dont think that i can use your hundred point system, but i think that any decent capitol ship (particularly as a flagship) must have good defensive powers (particularly in shields), good point-defense, and an emphasis on very long range weaponry. This means that your main damage dealer can remain relatively safe throughout the entire battle, while also providing enough cover for support ships. In addition if you moved a bit further than necessary inside your own firing range, you would not need a great deal of speed to attack retreating enemies (if you so choose) and would allow the capitol ships who are generally the most important single vessels in combat and also usually the most expensive and difficult to produce to begin to retreat early and still cover the rest of your fleet as they fall back in the event of a defeat.

  • @larry-three8225
    @larry-three8225 7 лет назад

    Were I tasked to design a ship for the Alliance, I would create a Frigate. Specifically a fast support frigate that can hit at long range. Picture a Marauder corvette, but a bit larger, quicker, with stronger shields, a further striking range, and a small-ish hanger to house a starfighter squadron or two underneath. Instead of turbolasers and diamond boron missiles, it would use ion cannons and anti-starfighter batteries. I would I would call it, the "Support-class medium frigate". Frigates are generally small -- 200-400m -- but I consider that a good thing. A large ship would make it too high profile. Plus, its ion cannons could weaken and or disable ships at great ranges.

  • @northstarpatriot8257
    @northstarpatriot8257 Год назад +1

    It would have been nice to see more laser blast from threes ships.

  • @azai247
    @azai247 6 лет назад

    I made this because it fits my style of combat, but maby most of the rebel alliance ships might be like this....
    Cap ship is a hit and run cruiser. 70 pts focused on firepower and manuvering. 30 pts for
    def and a small fighter escort. Ship is designed for brief contact with turbolasers.
    Favorite tactic is the point blank missile attack from the sides or rear, but long range
    fights are what it's turbolasers are designed for.
    Firepower 40
    - Ok front arc firepower, but light on sides and rear 15
    - Large array of forward firing heavy rocket / torpedo tubes 25
    Def 20
    - Avg cap shields 15
    - light armor 5
    manuver 30
    - speedy and manuverable
    carrier sppt 10
    - small fighter complement mostly space superority fighters

  • @irkenprobe1820
    @irkenprobe1820 7 лет назад

    the engineer pays shrek with onions and he uses the power of memes to destroy the entire empire

  • @greedothedorito438
    @greedothedorito438 7 лет назад +1

    Maybe you could make a top 5 blasters for each faction

  • @Alpha_Astartes
    @Alpha_Astartes 6 лет назад +1

    50% Carrier
    25% maneuverability
    25% Defense
    Effectively, the fighter that it carries will be it's offense.

  • @stevenm.6217
    @stevenm.6217 7 лет назад

    If I was to design a capital ship, my inclination would be to do a heavy hitter. Obviously I would be given a directive like, "Hey, we need to solve this problem that keeps occurring, what can you cook up for us?"
    But considering I have free reign, here is how I would allocate it:
    Defense: 25
    Firepower: 45
    Maneuverability: 15
    Fighter Support: 15
    The vessel would have to be a heavy hitter, with enough firepower to go toe-to-toe with ISD's and other sizeable foes, with enough armor and shielding to allow it to go in a fun slugfest. Speed won't matter in these types of fights, so long as I got an equal amount of weaponry on both the Bow, Port and Starboard sides so it can be a spearhead of the fleet.
    It would have just enough room to carry some heavy support fighter craft, like heavy bombers or advanced interceptors, depending on the mission parameters. So long as you have enough support craft to cover it's flanks, this baby could handle the heavy-hitting aspects of a fight.
    Just a fun thought.

  • @ErelasInglor
    @ErelasInglor 7 лет назад +21

    How in the world did you miss adding the Mark One Starhawk to this list??

    • @ErelasInglor
      @ErelasInglor 7 лет назад +2

      So this is all just EU? Got it. Too bad really, could have added a few more cool ships!

    • @ErelasInglor
      @ErelasInglor 7 лет назад

      Great! Looking forward to it.

    • @twddylan2667
      @twddylan2667 6 лет назад +1

      Starhawk is a New Republic Capital ship.

  • @andrewpena9041
    @andrewpena9041 6 лет назад

    I like dedicated carriers. Hanger bays take up a lot of space that could be used for more guns, power generators, shield generators, etc. Also the dedicated carriers can hang back away from the battle area. By not being directly in the battle you can skimp on shielding and they can get away with only having a point defense system.

  • @JZ909
    @JZ909 7 лет назад

    If I had to build one, I would say something like this:
    20 shields
    45 firepower
    35 speed
    0 fighters
    The goal would be for it to have as much, or even more anti-capital firepower than an Imperial star destroyer, with much better speed. It would be able to achieve this by using very few anti-fighter weapons, accepting an only marginal shield and completely forgoing a fighter bay. it's main function would be to operate as the centerpiece of a star destroyer hunting fleet (potentially working in pairs). It would rely on smaller escort ships, and their associated fighter wings, to screen it from fighters, while it used speed to dictate the fight and used its its heavy weapons to tear apart more rounded Imperial star destroyers.

  • @matthewjohnson6273
    @matthewjohnson6273 4 года назад

    I mean, you need to allocate approximately 30 points for shields and 25 for weapons to match any imperials that close ranks another 20 to mobility and 25 to fighter support. Being that it is the rebels the fighters boost the effective firepower and shielding ability by acting as a defensive screen and offensive wing. The only problem is if you come across a lancer frigate then the offensive capability of the main cruiser come into effect. It’ll never out shoot a ISD on its own but it’s not meant to. The additional bonus is the variability built into the design allowing for hit and run tactics without bringing the ship into the system on the initial attack but rather keeping it as a surprise if an ISD or similar shows up giving time to escape

  • @nirek3676
    @nirek3676 7 лет назад

    Hello! What about the most powerful ships of the Old Republic Era ?
    I'm new to this channel. I LOVE THIS CHANNEL!

  • @vincentdamienarneo369
    @vincentdamienarneo369 6 лет назад

    I really think that the mc80’s were a huge reason for the rebel alliances success throughout their various naval victories. When looking at the true capital ships on both sides of the war speed and maneuverability were not very important so I’ll get that out of the way.
    As far as the offensive, defensive, and carrying capacity go (as eckhart says) the mc80 classes make for much more effective ships than their imperial ISD counterparts. Much better shielding and stronger hulls is in my opinion the biggest advantage over the ISD. Their firepower however, while lighter than the imperials star destroyers, had much better coverage and firing arcs basically able to lay down significant firepower in 360’, while also having somewhat of a point defense system of normal lasers and concussion middle batteries for bomber defense which the ISD completely lacked. And finally carrying capacity. Not only did the mc80 variations house larger numbers of attack craft (fighters, interceptors, and bombers) but it’s a well known fact that the quality of rebel fighters far surpassed the average imperial counterparts as the empire took a quantity over quality policy which the alliance completely went with the opposite. Whether that was out of military strategy or necessity due to lack of trained pilots is anyone’s guess but the fact remains it was instrumental in their eventual success in the war.
    Long story short the mc80 class was of tremendous importance to the alliance naval power and without them, or a class of warship with different statistics and layout the war could’ve went very differently and in almost every variation, a negative way.

  • @a.morphous66
    @a.morphous66 6 лет назад +1

    Ship Name: Valiant-class Cruiser
    Defense: 25
    Offense: 30
    Engines: 30
    Carrying: 15
    Length: 970 meters
    Armament: 6 turbolaser cannons, 4 ion cannons, 10 laser cannons, 2 proton torpedo launchers
    Carrying Capacity: 5 T-65b X-Wings, 5 RZ-1 A-Wings, 5 BTL-A4 Y-Wings
    Speed: 70 MGLT
    Shields: Mon Calamari designed
    Specialty: Ship-ship combat

  • @mrawesome3579
    @mrawesome3579 3 года назад

    I would allocate offensive weapons towards the front of a ship as well as armor to the sides and front, and decent shielding to boot. I'd have a rear and side hangar bay placement for the fighters but I would likely not focus too much on fighters but if I had them they would be at the back to be out of the line of fire. Engines also not too much but enough to at least maneuver well.
    So to put in numbers:
    Weapons: 30
    Armor: 20
    Shields: 20
    Engines: 15
    Fighters: 15

  • @thebudgieadmiral5140
    @thebudgieadmiral5140 7 лет назад

    Now, as lead ship build er for the Alliance, my ship (the MC 130 Valiance) would capitalize on the superior fighters and bombers of the rebel alliance. The ship would possess very powerful shields and extensive hangars, so I'd opt for 35/15/10/40 approach. Speed would not matter much as fighters are very fast, same goes for firepower. Defense should be really strong to buy the fighters time to do their job. The Valiance would also employ tracking jammers that affected enemy laser turrets as to make the jammed ship more vulnerable to fighters. The MC 130 also carries a very good hyperdrive.

  • @gulielmusmaximus9898
    @gulielmusmaximus9898 7 лет назад

    Will there be a video about the Five Deadliest Galactic Empire Capital Ships? Looking forward to that! Also, I love your videos of Starships! I am a Navy fan, so I naturally just love different types of ships (in both ocean and space)!

  • @daisygowanditchburn4844
    @daisygowanditchburn4844 7 лет назад

    I would go for a fast attack craft. Designed to go in attack vital ship sub systems then withdraw to a safe distance. The captain would then assess the situation. If the battle was going well another attack run would be made. An attack run would also be made if the damage caused was significant and the captain believed another run had a chance to disable the enemy ship. If the battle was going badly or the enemy ship had suffered minimal damage then the Captain would retreat from the battle to fight another day.
    As such I would allocate the points as follows.
    Hangar: 5
    Offence: 25
    Defence: 25
    Speed: 45
    The hangar space would be useful as a small complement of fighters and/or bombers could help protect the ship and/or assist in targeting the subsystems on enemy capital ships. Naturally there would need to be decent offensive capabilities, probably in the form of fewer more powerful weapons to cause more damage during the shorter engagement period the tactics create. In the same way these ships would have to be able to take some heavy hits as the charge towards the enemy and in their withdrawal. Not as much as ships that are expected to stay in the combat zone for a long period but these ships will still have to take some direct and heavy hits. Finally Speed would be prioritised. This ship would have to be able to move very quickly and have high manoeuvrability. I would even go so far as to have back up propulsion systems and give the engines a high level of protection. If the engines were to be taken out the ship would be very weak so speed is armour but I would armour my speed.

  • @George-Hawthorne
    @George-Hawthorne 7 лет назад +1

    I always favored a more Battleship type warship however the other two categories could not be ignored
    40 to Weapons
    40 to Shields
    10 To Star Fighters
    10 To Engines
    Ironically my favorite ships used by the Rebel Alliance were separatists vessels and IMO the best ships they had. The Lucrehulk Class Battleship Fortressa and the Providence Class Carrier Rebel One

  • @LJChannn334
    @LJChannn334 5 лет назад

    I will have a 12km dreadnought with (Yamato 2199)two wave motion guns in the front and 5 kyber crystal powered quadruple laser turrets(like VERY scaled down death star one) as the main damage dealing armaments(3 front 2 back) as it is designed to have long range gun duels instead of CQC. In case of CQC, there will be a LOT of triple heavy turbolaser turrets(main battery of space battleship Yamato 2202) as secondary armament.
    Also there are smaller triple DP turbolaser turrets (like 127/38 gun on US ships during WWII) and HUGE amounts of light laser cannons and Gatling laser batteries (40mm bofors and 20mm oerlikon respectively) against fighters, with central firing computer calculations they are expected to shred 500 TIEs in 5 seconds. Standard mon calamari shielding will be used but important places like main gun batteries, reactor core areas,conning towers and engines are reinforced with 6x shielding power(~ the eclipse) and thickened durasteel armour plates. Capacity of 120 fighters will be expected since this ship will go in a fleet. For such power requirements, reactor cores with 1/2 death star powers will be installed to fulfill the requirement. This ship is not speedy but it is faster then the executor.

  • @schwarzerritter5724
    @schwarzerritter5724 6 лет назад +1

    Have you played the Star Wars: Rebellion?
    It is an old strategy game, which has most of those ships. However, the Calamari cruisers have relative weak shields, but they are easy to repair after the battle. Their point is to absorb damage to protect your carriers and frigates.

  • @NeSeeger
    @NeSeeger 7 лет назад

    Nice list and to be honest the only other ship i would put on the list is the DP20 corvette but it might not fit the criteria of the list which in my opinion only allows for 9 ships classes at most. I also didnt realize the Liberator-class cruiser was a ship class it managed to fall under the radar. As for your question my ship would be the Nebula class Star Destroyer or maybe the Republic Class Star Destroyer.

  • @redacted3557
    @redacted3557 6 лет назад

    Eckarts Ladder, I think you forgot a very powerful ship that you should add. It was only used once, because it was that powerful. The rebels used the power of the GONK droid, which has over 65 quadruple turbo laser batteries.

  • @17planets89
    @17planets89 7 лет назад

    To answer the question of priorities for a capital ship, I consider both Navy battle ships, carriers, and Air Force fighters, bombers and fighter bombers. I would give:
    30 to defense and shielding
    25 offensive, including ion cannon both fore and aft
    25 speed and maneuverability
    20 Fighter Carrier
    Consider the USS Arizona. It was a battle ship with big guns, and it carried 2 fighter planes. It was fast for it's time, but lacked top shielding which is how it was sunk. If a modern cruiser had even 2 16" guns and could carry 2 F-18s, it would be versatile. And with a cruiser hull, you could buy 3 for the price of 1 battleship. History, even star wars history is filled with big ships that got blown up before they saw much action, like the Death Star 1 and 2.

  • @AvatarSampai
    @AvatarSampai 7 лет назад +9

    if I had to make a rebel ship I would allocate 60 points into shielding and armour and 40 into its carrying capacity.
    To counter the empire I wont go in a straight battle of guns.
    Knowing that the rebellion had the best fighter/bombers I would just focus on deflecting most of the damage received and just launch all the squadrons.
    Imagine this, 3 star destroyers blockade a planet, the ship I designed would go in ( ship name : the Reluctant Dreadnaught Carrier).
    After analysing my ship, they laught at my design and start firing at it, but surprise even with all 3 ships firing at it nothing happens, after a brief moment the reluctant opens all its rear hangars and 300 fighters/ bombers fly towards the star destroyers, whipping the floor with their asses and proceeding to go in air combat.
    Whats beautifull about my design is that like the cis the tactic is all about numbers, but it also factors in skill of each rebel pilot and rebel tech.
    Another strategy would be to have more fighters then space in hangars ( rebel fighters had the ability to jump with the main capital ships, meaning that I could use way over the maximum capacity of my carrier and still be effective, example 300 inside the hangars, a 1000 outside, all the ships deploy/bomb, and then have cycle runs for repairs/ refuels).

    • @ВасилийДанилов-у8я
      @ВасилийДанилов-у8я 7 лет назад

      AvatarSampai This was done by a Fortressa during the battle of Despair,and it ended up as a disaster. The whole point of having a hyperdrive on a starfigher is that you do not need to put your carrier at risk

    • @jayferguson9968
      @jayferguson9968 7 лет назад +3

      Just to pick: You have no speed at all, and no guns? All they need is a squadron of Lancers and you're out of the picture. You can't run, you have no guns, and they can ignore you to focus on your small craft. Why would they even bother to crack the shell?

    • @blakegammon4252
      @blakegammon4252 6 лет назад

      AdmiralDankBar at 3:24 do you know what game that is

  • @chroma1932
    @chroma1932 4 года назад +1

    Eckhartsladder: top 5 deadliest rebel ships
    Me: there are 5?

  • @mickle5125
    @mickle5125 6 лет назад +2

    To get some decent ship measurements, I'd recommend checking out the game Star Wars: Rebellion that came out in 1998.

  • @Edvinlofgren89
    @Edvinlofgren89 7 лет назад

    Oh, this is fun!!
    As I understand it, the Empire's star destroyers were generaly badly equipped to handle fighters and relied on TIE's to defend them.
    With that in mind I would focus on large compliments of strong fighters, strong point defence, heavy shielding and as much speed as possible. If i have points over for a strong hull, i would put some there too. This I think would make it possible to overwhelm star destroyers and take out their TIE's quickly. The fighters and bombers are the real firepower here.
    Any thoughts?

  • @samwhary5498
    @samwhary5498 6 лет назад

    I'd say 30 to maneuverability, 30 to offensive capabilities, and 40 on defense. a juggernaut that hits hard and can still maneuver very well. Additionally I would want it to have dedicated anti-strike craft weapons. Lots of light and medium laser cannons to take out fighters and bombers. I would also want dedicated anti-ship weapons, like heavy turbo lasers and maybe even large scale anti-ship missles. It would also be advisable to diversify between those weapons to make some anti-shield and others anti-material. That way it brings down a diverse set of threats with relative ease

  • @rhodridavies9426
    @rhodridavies9426 7 лет назад

    Considering all the Alliances fighters are advanced long range fighters and bombers, your capitol ships don't need so much facility to support your fighters, instead able to rely on smaller carrier types such as the Flurry. Even on it's own a Battle Cruiser might still be able to handle double it's capacity by rotating the fighters on patrol duty if absolutely needed.
    For a full front line Cruiser, I'd personally go as follows;
    Defensive: 25
    Offensive: 30
    Engines: 30
    Fighter support: 15
    Strong defensive and offensive capabilities couples with powerful engines and maneuvering capabilities allowing it to out maneuver/run it's opponents to put itself in a tactically superior position so it can use it's fighters and own offensive capabilities to take out the opponents engines., thus rendering that ship out of the battle (I still wouldn't get too close, but if it can't maneuver...)
    Have this cruiser supported by smaller escort frigates, let's say (out of 50)
    Defensive: 15
    Offensive:15
    Engines: 20
    and you could have yourself a very powerful fast strike force.
    Maybe have something more along a Battleship that would be
    Defensive: 40
    Offensive: 35
    Engines: 15
    Fighter Support: 10
    And a carrier class of:
    Defensive: 30
    Offensive: 15
    Engines: 20
    Fighter Support: 35
    And some heavier escort cruisers at:
    Defensive: 20
    Offensive: 20
    Engines: 10
    And you have yourself a powerful fleet able to take on pretty much all comers as well as make decent use of a hammer and anvil tactic, but also is versatile enough to be unpredictable.
    I must admit, I've taken a lot of these ideas from a completely different ip that I've been reading, and yes, I spend a lot of time thinking about this kind of thing...! :-P

  • @joshuaplotkin8826
    @joshuaplotkin8826 7 лет назад

    The torpedoes on the MC30 could penetrate shields and armor. Which is why it was more effective than the non shield penetrating turbo lazers of the MKII assault

  • @Fancypants117
    @Fancypants117 6 лет назад

    If this is just for fighting the imperials during the rebellion era there are probably 2 cap ship ideas that come to mind that would be useful
    The first idea would be a very defensive ship, slower then most rebel ships, but able to barely keep up with their doctrine at least. It would act as a sort of tank ship, trying to get in between damaged ships that need to relief in a pitched battle, hopefully soaking up damage that would otherwise destroy valuable limited capital ships. Put the rest of the points into weapons to help draw attention so it can't just be ignored
    The second idea would be a glass cannon capital ship, putting most of it's points into firepower, followed by speed, and maybe a bit of defense to make sure it can survive a pass or 2. It won't and shouldn't engage in any pitched battles, just hit hard and leave. would be useful for smaller rebel groups that are on the go and just want to harass, or only useful in a pitched battle if they can loop around knife the rear of a fleet and run
    I don't see a need to design any new ships that have hangers for the alliance since they already had many of those, and several already very good designs like the Home one. These ships aren't for solo use and would need to be coordinated with other ship types to make them truly effective

  • @redleaderantilles1263
    @redleaderantilles1263 7 лет назад

    Due to the nature of the Alliance my answer would be 45 points to defense and shielding, 20 to offensive power, 25 for fighter transportation, and 10 for maneuverability. Given how diverse and rag tag the Alliance fleet is I think a slower tank of a capital ship would be great. The Alliance can not afford constant repairs or new ships so something long lasting is needed. Another thing is that a slow moving target is more seductive meaning the Imps would likely focus on it as opposed to the smaller ships which are less protected. Obviously it needs good firepower but since the Alliance has lots of Corellian Gunships the better thing to focus on would be fighters cause without as much firepower you are still able to take heavy hits and in doing so allow your sizable fighter compliment to have less fire on them.
    While I would have liked to give more to maneuverability due to the hit and run nature of the Alliance, the fact that they have so few great carriers would mean the capital ships should take that role on. The Alliance's fighters are its backbone and many don't have great protection. While many have hyperdrives, it is still vital to have a ship inwhich they can do repairs, refuel, and be docked in between long missions where always using their hyperdrive would be a waste.

  • @Barrobroadcastmaster
    @Barrobroadcastmaster 7 лет назад

    Rebel starfighters are tops, so I'd have most of my points in carrying capacity. I'd say about 40 carrier points, 40 defense and 20 offense would be ideal. The Home One was kind of the do-it-all carrier but it's more practical to have your carrier well-guarded by other ships to defend it. Have something like a Bulwark or Dreadnought out in front to draw the attention, send in starfighters to do damage and complete objectives and have a carrier to send out more fighters and support craft. Standard MMO strategy.

  • @admiralthrawnbar4899
    @admiralthrawnbar4899 7 лет назад

    The Assault frigate Mk1 and 2 had almost 2 similarities. The Mk.1 wasn't just similar to the dreadnaught, it was a heavily modified dreadnought, sacrificing armor for more weapon emplacements and shields. The Mk. 2 was a Mon Cal siege frigate, with heavy shields and armor. It had few weapon emplacements but all were long-range weapons, designed to hit slow, large ships and stations from outside the enemy's weapons range. The only reasons they are Mk. 1 and 2 of the same name is for convenience for video games.