crendor you should try a hunter deck with ABSOLUTLEY no minions, use eaglehorn bow, hunters mark, on the hunt, whatever you got just dont use minions. Its remarkably strong and a blast
Been playing that since it was possible(mentioned it plenty of tmes too), it works well, but glad to see others learning it as well. Shame i'm not a famous youtuber, 'cause then it would be named after me :p
You should have used the Zealous Initiate to attack and die, instead of the recruits, that way you would have gotten +1 damage on your board, which, if it landed on the Young Dragonhawk, would have given you the extra 4 damage you needed to win. Edit: In the second game, against the Priest.
no, with a deck like this the only way you win is by absolutely crushing you oponents hp, spending 2 mana and 2 hp to draw a 1 mana card isnr good enough as for the first 3 turns you can use all your mana anyways and if you dont kill your oponent in 4-5 turns you would most likely lose anyway, hitting for 2-6 damage with hunters heropower is worth more than warlock hero power
+Teal Zoolock is actually based around this idea and is currently a top tier deck. It only has about half the deck as 1-cost tho. The idea is that you can't lose even to your opponent big drops if you get in the board early and never lose your minions because there are just so many of them for the opponent to kill. The warlock hero power can be used freely because as long as you are putting minions down, your opponent will be heavily punished by going face.
I do it for the quest to play 30 minions of 2 cost and lower, and trust me when I say that it's crap and I only use it for quick completion of the quest. :P My Druid version of the play 20 minions of 5 cost or higher does work quite well though, with all the mana boosts, Thaurissan and Avina. :)
You would have won the 2nd game too if you had kept your Hunter hero power and pinged his face to death. Really no reason to get Reinforcement in a 1 cost deck, lol.
He probably could also have done it by sacrificing the Initiate to (hopefully) buff his Dragonhawk instead of hitting for 1 each turn, as well as taking advantage of the Brave Archer's inspire effect. The latter was definitely sabotaged by the Paladin hero power that kept filling his board.
OonaKonna Yep! To summarize both of our points, Crendor sabotaged himself when he switched to the Paladin hero power! I am surprised that the deck did as well as it did, but Crendor had a good point when he brought up the fact that he's playing rank 23-24 people, lol. Which you can easily tell by some of the things his opponents did.
+MadGaming10 saved yourself some pain there ^^. Don't get me wrong I love that crendor does these fun decks, but I find the density of missplays difficult to watch.
edwin van houte It's kind of a spend health to keep up on the board situation. If you loose on the board you can't do shit as hunter. Sure the hero power does 2dmg per turn but it's not like your a face hunter with kill comands and a ton of charge minions to push for lethal. Also you wouldn't have any 1/1 minions in your deck unless it has some nice flavour text like the argent squire or possessed villager.
i mean when i get the meek shall inherit i make a warlock deck of 30 1 cost minions. typically the deck does decent until around turn 5 or 6 when i cant spend my mana and my 1-drops just dont do enough damage
OonaKonna i mean i have a zoo deck but i typically play control, by playing a deck of all 1 mana minions i can knock out the play minions quest in 2 sometimes 3 games
I've been playing a deck that's just minions with no effects, like just really on curve minion cards that don't do anything. Its been pretty fun, mabye give it a go crendog?
I would love to see a series where you and hobbs challenge each other with a fun deck. It would have been fun to see how his 1 mana deck would have differed.
the battle around 14:20 there where a few times when you had the mama to play your heroes ability and dealt an extra 2 damage and then at 14:40 or so you would have had lethal and could have one another way is with the one minion which had inspire if you have no cards in hand deal 2 damage randomly I think it was you could have gotten red of the 1 tap in your hand and dealt more damage and again had lethal latter on
I actually did this with Warlock. Warlocks have better draw and maybe the best 1-drops. It still wasn't a good deck, don't get me wrong, but it was a fun way to complete the 40 small minions quest.
Brother just started hearthstone and opened the 13 packs you get for doing the missions and immediately gets 2 legendary cards, one being Yogg-saron and the other being Soggoth the slitherer.
You missed lethal fighting against that priest twice from 11:00 Bank the [Zealous Initiate] The first would have brought him down 1 hp and secured Finnly and foot man to clean up if he had managed a holy nova.
Do you have any other videos in the same style as your relaxing raid series? (Wanted to post here cus it's a new vid and might get a quicker response :P)
How would a hyperaggressive with such a good early curve against a druid that doesn't get swipe or ramp out huge taunts ever work? I'M sooooooo confused.
I like the idea and video. I feel like it dumps the hand too quickly though, I don't know if I'd have fun with that. I've had more fun with a similar effect, going for a mass swarm deck, with all the cheap dudes that summon dudes. I first made it a while back before Evolve, but it's basically an Evolve deck as they're played currently, although it's also going for the big bloodlust plays with rockbiters and flametongues to back that up, even Raid Leader is semi-good in it but still unreliable. It punishes decks hard that don't pack enough sweeps to draw them but loses hard to those that do. Fun though.
the deck is nothing but one drops, theres no way a game will last until turn 10, and if it does he'll be so far behind that n'zoth summoning a bunch of 1/1's isnt going to do much
It's a 1 mana "find a specific card in your specific situation." Using it just to use it, might be bad because you may discard huntera mark or other good 1 drops. You usually wait, until you find a situation where you REALLY need 1 specific card.
I think Warlock would be best here, cause then you could use mortal coil for draw mechanics, on top of your own hero power. Can't lose steam. Alternatively, add camel to this hunter version. I know it's not a 1 drop, but it specifically interacts with 1 drops like no other card can.
I really think it's much better to use warlock over Hunter. Since if your deck only contains 1 cost cards you're gonna run out of cards really quick. So you need card draw which is obtained by life tap. Also you got flame imp so that's kinda nice
I would have thought Zoolock, with double blood imp, young priestess to turn board advantage into stats, then hero power to replenish, which you can power your inspired lowly squire and keep up in stats.
I guess an extra advantage of elven archer would be it can target minions like Fairie Dragon, so a few more situations for it. Thought I think On the Hunt still better overall.
This is what I do when the quest to play so many 2 mana cost minions. I use warlock so I can always have cards. I didn't make it to win, but somehow I won 2 games with it.
I would use paladin, but then it would have at least two four costs in it, consecrate, and Blessing of kings to buff up the one cost minions. Plus the pally secrets cost one.
i would play as paladin, it has some buffs, card draw and secrets dont forget a secret keeper ofcourse and even a crappy weapon and if 0 cost is allowed (maybe) very good healing :)
Since this deck is so much "front-loaded" damage, you should take out Sir Finley and toss in a nat pagle for the draw. You do burn several cards early. despite the "one" theme.
Did not watch the whole video so not sure whether it's related, but here are a few reasons: - does not have the heckler card - plays holy wrath - tries to get a great five drop with recombobulator or great six drop with evolve - wants to win more jousts
0:50 "what if this was like a challenge?" i did this just a few days ago because i got the "meek inherit.." daily quest (summon 40 minions that cost 2 or less) I used my pally and wrecked. I went in thinking "ba ha gonna get face-rolled with these lost cost mininons" but i soundly smashed my 1st game, and went all "hmm this isn't half bad lemme try it again" ended up going 4-1 when i hit the quest reward. at one point i ended up stuck because i had a full board, they had no minions and i was approaching hand limit. (GEAAAHHH) right? --anywho they then were nice enough to play a 6 hlth minion. so yup. sacrifice, sac sac sac etc. clear board with 9 mana and 7 cards that cost 2 or less. :D played my hand they surrendered with 18 - 7 health - them. :D
People below rank 20 are in general prone to doing some weird shit. I helped my mom rank up yesterday and at rank 23 a mage suicided a Reckless Rocketeer into Psychotron's divine shield. I don't think they used the mage hero power once that game. It was bizarre.
Yeah if he had killed off a minion or 2 (the initiate has to be one of them) he could have used brave archer to deal 2 damage each turn and he only had to deal 4 damage.
Erik Holtrop not even, at 12:25 all he had to do was suicide the initiate into the beserker then every minion would gain 1 attack. With every minion on the board, including windfury its 12 damage and with the extra board space he empties his hand and press the hero power for an extra two damage. He was like 3 over lethal
You're confusing the initiate with Spawn of N'zoth. The initiate only buffs one friendly random minion by +1,+1 when it dies. So the play he made was the arguably the best play he could've made against a priest.
this kind of deck is super competitive just with warlock cause you can constantly be putting out low cost minions plus warlock has good class cards for it any type of hunter deck that runs all 1 cost is just face hunter really
the best aspect of this deck is that you could flood the board and use an initiate to buff them, you didnt use that aspect once, and even ignored it multiple times, painful to watch
Sadly one of the only ways to play now. With the C'thun nonsense you need to kill before 10 mana now cause thats just an I win button. The C'thun mechanic isnt just an over powered card it even more so influenced people to play more aggro decks... exactly what this game didnt need.
+DeadlyPeanut1 I've lost to multiple mages as a C'thun deck and lost to a shittier C'thun priest that a friend used but added in Mind control... Oh, hunter's mark works.
Tigerre Lell'shoran Lost as in lost AFTER playing C'thun ?. Im sure its possible , I dont like hunter so I dont have hunters mark. Mind control ive done a few times but the battlecry alone screws you a lot of the time. Its hearthstone yes if the stars align you can still lose but im sure the statistics on C'thun decks are after C'thun is played said person goes on to win the vast majority of the time. Im not really saying C'thun decks are over powered, they are verses slow decks where C'thun has a chance to be played. The deck im running now ruins C'thun decks cause there usually dead before turn 10 it was designed for that in mind cause thats all I was running into was cookie cutter C'thun crap it was getting boring Im saying the C'thun mechanic and C'thun decks even more so promote people to play aggro decks to get the sub turn 10 kill which overall I think promotes just stale uncreative game play. Though I am quite fond of my deck I run now because Its fairly unique,
or use shaman for taunt and totems then use primal fusion to buff and most of the time u get to hero power each turn u could probably have a few totems p.s rockbiter weapon as well so shaman seems best class for one drop
i feel like the motto of this channel is, "you can't lose stars at this rank."
That would be a weird motto for a channel that barely plays Hearthstone.
'Barely Plays Hearthstone'. lol
more than half his shit is HS
+Bart De Bock Right? Lol
Bart De Bock Oh you guys are new here. Well I guess, bye then?
crendor you should try a hunter deck with ABSOLUTLEY no minions, use eaglehorn bow, hunters mark, on the hunt, whatever you got just dont use minions. Its remarkably strong and a blast
You should call it 'I hunt alone'
I actually beat a C'Thun warrior with a deck like that. He got pretty unlucky with his draws admittedly, but I did beat him.
Been playing that since it was possible(mentioned it plenty of tmes too), it works well, but glad to see others learning it as well. Shame i'm not a famous youtuber, 'cause then it would be named after me :p
Lock and Loaf
eh still a ton of fun tho
When you realize this man wouldn't have gotten that top deck hunter's mark if it didn't get nerfed
It's only nerfed in 99% of situations, alright. 99.
think about it this way, without the nerf he wouldnt even have PUT it in his 1 cost deck
I think that's the way he thought of it
kidneykid yup, i cant seem to comprehend bsaic english.welp
It's also better now for if you're playing against a Mage and you get Holy Wrath off a spellslinger and then the holy wrath draws a hunter's mark.
I cant believe you won a game with this lol
It's rank 24, who cares.
I mean, it was a pretty standard c'thun druid. (excluding the starfire)
+BigSqueeGG hein ? 24 but still impressive
danrg26 What are you confused about?
+BigSqueeGG nothing winning with that deck is impressive even at rank 24
You gave up your win button for a stupid 1 attack minion..
Not to mention the inspire card that would do an additional 2 points of damage if his hand was empty.
+Remy Lebeau but sir finley was on his hand it couldnt be empty without changing hero power
He still could have picked a 1 damage per turn hero power instead of dudes.
DerButterblauwalHD Why he even have that card in his deck..
+DerButterblauwalHD
Touche, that is true and I think he would have done better without finley.
You should have used the Zealous Initiate to attack and die, instead of the recruits, that way you would have gotten +1 damage on your board, which, if it landed on the Young Dragonhawk, would have given you the extra 4 damage you needed to win.
Edit: In the second game, against the Priest.
it's a fun deck. whining about it isn't fun
Yea, but my thing is super obvious, Eminem; Mamo, yours is more of a decision, mine is a direct advantage
I think this would have worked better under warlock so you can get card draw baked in.
Yeah but that's just Zoolock.
no, with a deck like this the only way you win is by absolutely crushing you oponents hp, spending 2 mana and 2 hp to draw a 1 mana card isnr good enough as for the first 3 turns you can use all your mana anyways and if you dont kill your oponent in 4-5 turns you would most likely lose anyway, hitting for 2-6 damage with hunters heropower is worth more than warlock hero power
Maybe you're right but Flame imp, voidwalker and possessed villager (and maybe blood imp) are really good for early aggro
+Teal Zoolock is actually based around this idea and is currently a top tier deck. It only has about half the deck as 1-cost tho. The idea is that you can't lose even to your opponent big drops if you get in the board early and never lose your minions because there are just so many of them for the opponent to kill. The warlock hero power can be used freely because as long as you are putting minions down, your opponent will be heavily punished by going face.
I do it for the quest to play 30 minions of 2 cost and lower, and trust me when I say that it's crap and I only use it for quick completion of the quest. :P
My Druid version of the play 20 minions of 5 cost or higher does work quite well though, with all the mana boosts, Thaurissan and Avina. :)
Just so you know you missed lethal 12:26
"Oh my god, I would have had two damage if I took the timber wolf." Has two damage in hand from the other card he picked.
I think half the fun of these decks is imagining what the opponent must be going through trying to deduce which deck he is playing against.
I was thinking the same thing.
Except hes rank 20+ and they dont even know what deck they are playing
It's like a lvl 1 raid, but in hearthstone
I always come into these like "Ugh, Hearthstone. So over it."
And then I leave inexplicably entertained. Thanks!
did crendawg just throat sing at like 13:45
You would have won the 2nd game too if you had kept your Hunter hero power and pinged his face to death.
Really no reason to get Reinforcement in a 1 cost deck, lol.
He probably could also have done it by sacrificing the Initiate to (hopefully) buff his Dragonhawk instead of hitting for 1 each turn, as well as taking advantage of the Brave Archer's inspire effect. The latter was definitely sabotaged by the Paladin hero power that kept filling his board.
OonaKonna
Yep! To summarize both of our points, Crendor sabotaged himself when he switched to the Paladin hero power!
I am surprised that the deck did as well as it did, but Crendor had a good point when he brought up the fact that he's playing rank 23-24 people, lol. Which you can easily tell by some of the things his opponents did.
I do this all the time when I reroll into the Meek Shall Inherit quest. I never expect to win but it's always hilarious when I do
Zoo hunter is the way to go with that quest, sometimes I win lmao
+Michael Perez either that or Warlock. Warlock is amazing for milling through shit.
There is a 1-cost minion deck. It's called Divine Favor Pally. (Okay that's a slight exaggeration, but only slightly).
also zoolocks
+Bart De Bock nah, zoolock plays more 2-3 cost than 1 cost ;)
I have a challenge, you have to play all the cards and attack every turn and you can only end your turn when the end turn button turns green
Lol sounds like you also got annoyed with him not using the coin in these games.
+dimebag5884 actually I only watched the first game
+MadGaming10 saved yourself some pain there ^^. Don't get me wrong I love that crendor does these fun decks, but I find the density of missplays difficult to watch.
Stealin' challenges from Rushin, are we? ;)
1 cost? I would probably go with warlock just to keep my hand size.
Same, they also have the flame imp, voidwalkers and soulfires which are really strong
I dont think so, i think its not worth to spend 3 mana and 2 he health to get a 1-1 on my board. The 2 mana 2 damage is more worth it then, i think
+edwin van houte warlock doesnt care.
warlock is warlock.
edwin van houte
It's kind of a spend health to keep up on the board situation. If you loose on the board you can't do shit as hunter. Sure the hero power does 2dmg per turn but it's not like your a face hunter with kill comands and a ton of charge minions to push for lethal. Also you wouldn't have any 1/1 minions in your deck unless it has some nice flavour text like the argent squire or possessed villager.
i mean when i get the meek shall inherit i make a warlock deck of 30 1 cost minions. typically the deck does decent until around turn 5 or 6 when i cant spend my mana and my 1-drops just dont do enough damage
You should put in some 2 cost minions. Then you could literally play Zoo.
OonaKonna
i mean i have a zoo deck but i typically play control, by playing a deck of all 1 mana minions i can knock out the play minions quest in 2 sometimes 3 games
You can actually play 2 mana minions for that quest. Novice Engineer and Loot Hoarder do wonders to your ability to draw more small minions to play.
yeah i know you can play 2 mana minions but as a warlock all 1 cost curves perfectly until like turn 6
All 2 cost next
You against the warlock at 4 hp while you were at 4 hp was intense until he just rekted you right there with jaraxxus ;-;
I died when you said "im feeling it now mr krabs"
I've been playing a deck that's just minions with no effects, like just really on curve minion cards that don't do anything. Its been pretty fun, mabye give it a go crendog?
if it doesnt work what are you gona do
I would love to see a series where you and hobbs challenge each other with a fun deck. It would have been fun to see how his 1 mana deck would have differed.
the battle around 14:20 there where a few times when you had the mama to play your heroes ability and dealt an extra 2 damage and then at 14:40 or so you would have had lethal and could have one another way is with the one minion which had inspire if you have no cards in hand deal 2 damage randomly I think it was you could have gotten red of the 1 tap in your hand and dealt more damage and again had lethal latter on
I actually did this with Warlock. Warlocks have better draw and maybe the best 1-drops. It still wasn't a good deck, don't get me wrong, but it was a fun way to complete the 40 small minions quest.
Brother just started hearthstone and opened the 13 packs you get for doing the missions and immediately gets 2 legendary cards, one being Yogg-saron and the other being Soggoth the slitherer.
0:06, someone found that idea funny
this is the deck I make for the "play 30 1 cost cards" quest. it almost never wins for me though, but I don't plan to anyway
Crendor you are unbelievable :'D and now I SO hope they make this into a Tavern Brawl - like an opposite version of You Must Be This Tall to Brawl
You missed lethal fighting against that priest twice from 11:00
Bank the [Zealous Initiate]
The first would have brought him down 1 hp and secured Finnly and foot man to clean up if he had managed a holy nova.
I just noticed Sir Finley in the picture in the upper right at 19:00.
That moment when YOU FACE JARAXXUS!
Do you have any other videos in the same style as your relaxing raid series? (Wanted to post here cus it's a new vid and might get a quicker response :P)
what happened that second game
How would a hyperaggressive with such a good early curve against a druid that doesn't get swipe or ramp out huge taunts ever work? I'M sooooooo confused.
What class would we use? Obviously warlock. Zoolock has 15 1 cost cards in the deck already...
I like the idea and video. I feel like it dumps the hand too quickly though, I don't know if I'd have fun with that. I've had more fun with a similar effect, going for a mass swarm deck, with all the cheap dudes that summon dudes. I first made it a while back before Evolve, but it's basically an Evolve deck as they're played currently, although it's also going for the big bloodlust plays with rockbiters and flametongues to back that up, even Raid Leader is semi-good in it but still unreliable. It punishes decks hard that don't pack enough sweeps to draw them but loses hard to those that do. Fun though.
A lot of those cards had a death rattle, should try a n'zoth in there
the deck is nothing but one drops, theres no way a game will last until turn 10, and if it does he'll be so far behind that n'zoth summoning a bunch of 1/1's isnt going to do much
theres also the fact that nzoth is a fucking 10 drop in an exclusively 1 mana card deck
Crendor = Trifling Gnome confirmed :D
Ok, I want to know, why the hell do you have to save the tracking for later, isn't it just a 1 mana card draw?
It's a 1 mana "find a specific card in your specific situation." Using it just to use it, might be bad because you may discard huntera mark or other good 1 drops. You usually wait, until you find a situation where you REALLY need 1 specific card.
I love your fun decks! you should try one with only 2 cost or only 3 cost and see how much it changes!
I'd love to see you play against tb with this deck
I feel like Brave Archer would be great, since you could always empty your hand.
I think Warlock would be best here, cause then you could use mortal coil for draw mechanics, on top of your own hero power. Can't lose steam.
Alternatively, add camel to this hunter version. I know it's not a 1 drop, but it specifically interacts with 1 drops like no other card can.
love the one cost deck works out well when played right :)
LMAO Crendor you're so bad that you're fantastic!
I really think it's much better to use warlock over Hunter. Since if your deck only contains 1 cost cards you're gonna run out of cards really quick. So you need card draw which is obtained by life tap. Also you got flame imp so that's kinda nice
I would have thought Zoolock, with double blood imp, young priestess to turn board advantage into stats, then hero power to replenish, which you can power your inspired lowly squire and keep up in stats.
Now you need to do a 2 cost deck and so on, scaling all the way up to 5-8 since 9 and 10 would take too long to start up
Emperor Thaurissan, technically not 1 cost, but makes ur hand free
Had not realized this, Elven Archer and On the Hunt are essentially the same card. On the Hunt has the slight edge of it being a beast though.
Also differs in being a spell, which can make a difference (works great with Lock and Load, for instance)
and it can trigger counterspell, and in candyland wild pyromancer for control hunter
I guess an extra advantage of elven archer would be it can target minions like Fairie Dragon, so a few more situations for it. Thought I think On the Hunt still better overall.
what happens if you stealth a taunt?
it loses its taunt I think, not sure
+Kalinzia it acts as if it doesn't have it until it doesn't have stealth thank shadow Tower it told me
changing your hero power against the priest cost you the game
This is the '1 deck' to rule them all
This is what I do when the quest to play so many 2 mana cost minions. I use warlock so I can always have cards. I didn't make it to win, but somehow I won 2 games with it.
I would use paladin, but then it would have at least two four costs in it, consecrate, and Blessing of kings to buff up the one cost minions. Plus the pally secrets cost one.
i would play as paladin, it has some buffs, card draw and secrets
dont forget a secret keeper ofcourse
and even a crappy weapon and if 0 cost is allowed (maybe) very good healing :)
Let it be known by my decree that 1 drop and 2 drop decks shall forever be called Mini monsters!! decks.
i wonder if crendor knows about the vive game that lets you walk around ikea they even added meatballs
I did this for 'the meek shall inherit' quest, but i did it on warlock :P
What Mic do u use?
This was a truly great decision.
make a 3 cost or lower minons only deck
Since this deck is so much "front-loaded" damage, you should take out Sir Finley and toss in a nat pagle for the draw. You do burn several cards early. despite the "one" theme.
13:45 Crendor with the Tibetan throat singing
Why would someone ever use the bootybay over the evil heckler?
Lower cost
Dakota Powell What? Booty costs 5 while Heckler costs 4, it's the otherway around....
Did not watch the whole video so not sure whether it's related, but here are a few reasons:
- does not have the heckler card
- plays holy wrath
- tries to get a great five drop with recombobulator or great six drop with evolve
- wants to win more jousts
Did you just make a tavern brawl?
0:50 "what if this was like a challenge?" i did this just a few days ago because i got the "meek inherit.." daily quest (summon 40 minions that cost 2 or less) I used my pally and wrecked.
I went in thinking "ba ha gonna get face-rolled with these lost cost mininons" but i soundly smashed my 1st game, and went all "hmm this isn't half bad lemme try it again" ended up going 4-1 when i hit the quest reward.
at one point i ended up stuck because i had a full board, they had no minions and i was approaching hand limit. (GEAAAHHH) right? --anywho they then were nice enough to play a 6 hlth minion. so yup. sacrifice, sac sac sac etc. clear board with 9 mana and 7 cards that cost 2 or less. :D played my hand they surrendered with 18 - 7 health - them. :D
Next try "The Terrible Two's", 2 cost-ers* only, that might be pretty neat.
*(had to hyphen, tablet freaks out if I don't)
putting out this legend murlock in second game was a big missplay
I love the end of the first game!
Make an all 10 cost deck.. it could be a druid with mana crystal spells (spells dont count toward 10 cost limit :P)
And that, Cren, is why you dont get rid of the best hero power in the game.
Holy shit Crendor, you actually won. I guess even "fun decks" can be competitive in some degree.
Wait for legion
At rank 24*
And lost 4 other games. Wouldn't call that competitive at all.
rank 24 is the same as competitive cs:go with unranked
+STALKER Pavlov unranked places you with ranked players...
Wtf. Why didn't the priest from the 2nd game holy fire the taunt then attack the wolf with the berserker???
Because ranks below 20 are normally not paying much attention to dmg value
People below rank 20 are in general prone to doing some weird shit. I helped my mom rank up yesterday and at rank 23 a mage suicided a Reckless Rocketeer into Psychotron's divine shield. I don't think they used the mage hero power once that game. It was bizarre.
+OonaKonna started a new account and the first ranked game the dude backstabed his own footman
Now you gotta make a 2, 3, 4, and 5 cost deck.
I dunno if there's enough for anything else q.q
To be fair, 1 and 2 cost cards are way undercosted so winning makes sense.
It's why zoo works q.q
+Nedim Lerzan Hallaçlı zoo is always a top tier deck, and has been for over one and a half years
6:15 is the best part.
You were finally in one of sparktv's videos :D
I wonder how a deck of 15 one cost cards and 15 seven+ cards would do
By the way in that priest game, the turn before he cleared your board you had lethal.
Yeah if he had killed off a minion or 2 (the initiate has to be one of them) he could have used brave archer to deal 2 damage each turn and he only had to deal 4 damage.
Erik Holtrop not even, at 12:25 all he had to do was suicide the initiate into the beserker then every minion would gain 1 attack. With every minion on the board, including windfury its 12 damage and with the extra board space he empties his hand and press the hero power for an extra two damage. He was like 3 over lethal
You're confusing the initiate with Spawn of N'zoth. The initiate only buffs one friendly random minion by +1,+1 when it dies. So the play he made was the arguably the best play he could've made against a priest.
Dimistry1 fuck I'm stupid, thanks for pointing that out. I blame that on my undiagnosed dyslexia /s
So I've tried this pretty much exact same deck and I will say before I watch the video that card draw is a massive issue.
Lets see....
why does his hearthstone videos have such high contrast? or is it just me?
Stealth the footman, stealth the footman, stealth the... GOD DAMMIT.
What's the point in playing a C'Thun deck in wild mode?
With this deck you should use your heropower every turn! I think turn 4 was not a perfect.
Why didn't you put any leper gnomes in?!?! :(
def would have done this with warlock so you don't run out of cards
this kind of deck is super competitive just with warlock cause you can constantly be putting out low cost minions plus warlock has good class cards for it any type of hunter deck that runs all 1 cost is just face hunter really
Crendor can you do a deck with only +spell damage and spells plz
I've done It
Warrior could be fun with N'zoth first mate and execute
the best aspect of this deck is that you could flood the board and use an initiate to buff them, you didnt use that aspect once, and even ignored it multiple times, painful to watch
try Shaman with evolve and what not
He's recommending we play aggro! He's a witch!
Sadly one of the only ways to play now. With the C'thun nonsense you need to kill before 10 mana now cause thats just an I win button. The C'thun mechanic isnt just an over powered card it even more so influenced people to play more aggro decks... exactly what this game didnt need.
+DeadlyPeanut1 I was an aggro player before WotG
you and about anyone else who cared enough to level the ranks
+DeadlyPeanut1 I've lost to multiple mages as a C'thun deck and lost to a shittier C'thun priest that a friend used but added in Mind control... Oh, hunter's mark works.
Tigerre Lell'shoran Lost as in lost AFTER playing C'thun ?. Im sure its possible , I dont like hunter so I dont have hunters mark. Mind control ive done a few times but the battlecry alone screws you a lot of the time.
Its hearthstone yes if the stars align you can still lose but im sure the statistics on C'thun decks are after C'thun is played said person goes on to win the vast majority of the time.
Im not really saying C'thun decks are over powered, they are verses slow decks where C'thun has a chance to be played. The deck im running now ruins C'thun decks cause there usually dead before turn 10 it was designed for that in mind cause thats all I was running into was cookie cutter C'thun crap it was getting boring
Im saying the C'thun mechanic and C'thun decks even more so promote people to play aggro decks to get the sub turn 10 kill which overall I think promotes just stale uncreative game play. Though I am quite fond of my deck I run now because Its fairly unique,
All you needed was an arcane blast and you're done
literally just zoo
if you want to play something like this you need insane card draw. also the 1/1 deathrattle into a 5/5 should be good in this.
He costs 4 though
oh wait, nevermind. i mixed it up with the warlock 1/1 dr....
I'd use Warlock since your hand is usually empty
or use shaman for taunt and totems then use primal fusion to buff and most of the time u get to hero power each turn u could probably have a few totems p.s rockbiter weapon as well so shaman seems best class for one drop
*The Power of One*