for the percentages on the items, every item you find in chests and such has an upper limit and lower limit on each of its stats. The higher the stat rolled on the item, the higher the percentage. Loving the series!!
That makes a lot of sense. I'll prioritize higher percentage gear! I'm really enjoying playing and making these videos, so there will be many more to come.
@@pyroswarm Percentage only matters for comparing multiple of the same item; you shouldn't use it to compare different items, since the base stats are what really matters.
5:40 when something like this happens, you usually don’t have to fully relic. Just try /class to unload the area. If that doesn’t work, you can switch worlds and if that also doesn’t work, then you can relog. If nothing works, just do /kill and start over again.
so... the way spell damage is based on weapon damage is interesting each spell just takes the dps value as base ignoring the weapons elements (those matter for the basic attack) and each spell has a ratio of elements that is applied for the attack (for example the lingering aoe after your meteor does like 30% or so as fire damage) most classes give you somehow access to all elements through spells and their effects but that also means you can never purely use one element
Good stuff! Can't make the stream sadly, but I hope it goes well.
for the percentages on the items, every item you find in chests and such has an upper limit and lower limit on each of its stats. The higher the stat rolled on the item, the higher the percentage. Loving the series!!
That makes a lot of sense. I'll prioritize higher percentage gear!
I'm really enjoying playing and making these videos, so there will be many more to come.
@@pyroswarm Percentage only matters for comparing multiple of the same item; you shouldn't use it to compare different items, since the base stats are what really matters.
@@pxlpkr that makes sense too, I'll look at both flat stats and percentages 😂
5:40 when something like this happens, you usually don’t have to fully relic. Just try /class to unload the area. If that doesn’t work, you can switch worlds and if that also doesn’t work, then you can relog. If nothing works, just do /kill and start over again.
Thank you!
so... the way spell damage is based on weapon damage is interesting
each spell just takes the dps value as base ignoring the weapons elements (those matter for the basic attack) and each spell has a ratio of elements that is applied for the attack (for example the lingering aoe after your meteor does like 30% or so as fire damage)
most classes give you somehow access to all elements through spells and their effects but that also means you can never purely use one element
That makes a lot of sense. Thank you for the info
nice build
Is this THE holyhoward? When's the next video?
I'm really looking forward to desk jockey junpscare 2.