It does seem a bit rough by the end. Lots of death traps and destroying/removing items. Definitely think the meat grinder playstyle the module recommends in the intro is a good mind set to have, especially for the final dungeon.
@@GreenDM personally I'd massively shorten the tomb. I love everything before the tomb. Great flavor, fun and interesting sandbox, vibrant world. But the endless dungeon crawl ruins the adventure by the end. You'll end up with players asking "how long until we're done and can play something else?". Seriously, use everything EXCEPT the tomb stuff, come up with a new campaign premise and make a small, Tomb-Of-Annihilation-inspired dungeon/forgotten city that houses your endgame.
My group just finished ToA tonight, I was a player, not the GM. Our GM really cut things back, as we are more story driven rather than dungeon dwellers. After listening to your recap, I'm very glad with how our GM used this as the backbone for our story but added a bunch of his own ideas as well as things that related to our characters.
I mean, I kinda love this adventure. For one, it's basically D&D goes Indiana Jones. Lost cities, jungles, racing other factions... it's a very fun thing to pitch to players :) Second, I love how it leans into the inherent silliness that D&D sometimes rails against. Dinosaur races? Hell yeah. Goblin battle stacks? No doubt. All the weird shit in the tomb? Why not, let's go! Been prepping to run this for a group, and it's been a delight to read.
5:47 😂 I have never laughed this hard at a well-done echo effect and I'm instantly hooked. Helps that I'm planning a similar adventure and already interested but I sing your praises! 🎉 Well done 👍
Perhaps...random question what is your Intelligence saving throw modifier? Just for academic purposes of course. And do you have enough HP to survive a 10d10 piercing damage attack? Again, purely academic.
Really hope you've got more content on the way, mate, I love this channel! Watching your "So you want to run..." videos on repeat: the editing, the comedy - they're just such good quality 💪
I remember running this game and the players didn't give a flying f*@k about the Death Curse and I had to make up a new plot hook. It devolved into Monster Hunter: Chult Edition. 1 player got a Chocobo for her race animal. (Which costed 2K gold) 1 player got a Yoshi-saurus. (A rare breed that requires combing the jungle) 1 player got a telepathic talking triceratops. (Basically donkey from Shrek). 1 player got Blue from Jerassic World. My players loved the level 1 to 5 short adventure. I decided to retcon the Death Curse from happening. The villain of the game was essentially the Undead IRS whom the Warlocke and Sorcerer made a pact with a Lich whom resided in the jungle. I changed it to Azalin Rex because I couldn't pronounce the module's official Lich character for a few months. So on a side note, the players became wealthy individuals and took their mounts with them back to the Sword Coast. The "Jurassic Battle Swingers" made a name for themselves... or JBS. The players named themselves that because they wanted to avoid a zombie Horde and the Fighter suggested using dangling vines I muttered as filler description. Then had a chance sequence of a giant murder pterodactyl which I ripped off the giant eagle from Curse of Strahd. After that, the table made 'swingers' jokes and I had an NPC joked about their actions. Then I find out a week later the Bard proudly repeat the name in public. "We'll swing there, and everywhere. Got a old lady who needs help, we'll swing over there." - Bard. After killing me with their humor. College life was about to ramp up. So I wrote a final badass race which had 3 players knocked out the race. To which the Bard was the one to win for the team. The players loved it, I got to read the end of the adventure. And we'll return to these characters once most of them graduate. Chult is one hell of an awesome location.
This was the 1st ever game I played in D&D..... & HOO-BOY! what a mistake that was! *11 sessions in, a player playing a Homebrew sorceress w. Main Character Syndrome murders my character (a Monk with a Homebrew class) at Nangnangs temple then tries to pass off to the Yuan-Ti as an ally & get the team to surrender..... which fails spectacularly! Made to sit out the game but now in a 2nd session in a Homebrew campaign
6 sessions in, two of my characters are dead, one to a random encounter and the other to not being able to make 4 strength roles with a 8 in strength, one player got their character aged up to near death, irreversibly and 4 players left and i just quit, very fun campaign…not
Oh lord. Yay tomb of annihilation has a lot of old school traps and design in there that kill characters quick. Definitely need to have in the campaign assumptions this is a high lethality adventure (which it doesnt explain well) or have a DM that changes some of the encounters to be less surprise kill boxes.
I played in this module as a cleric... and there was not a whole lot of obvious direction to the story that I noticed... or perhaps the DM didn't say much of it? I don't know I got distracted a lot by our guide being an utterly useless pos and never having enough cleric spells to keep people conscious.
I bought this to start running as a game in between games. In case someone can't make our typical session so players don't miss out on our current story. I was going to just fill them in on the previous 2 chapters of ToA and start them on chapter 3. They're currently level 5, very close to level 6 PCs. Looking for feedback here. Any thoughts?
I think just starting with the hex crawl part and transitioning into the big dungeon seems like a good idea to me. That is the most interesting part of the adventure to me, unless your players REALLY like dino racing lol. Just make sure the characters have purpose for doing the hex crawl and make sure the players want to do the hex crawl and a really big dangerous dungeon. With that you should be at least good to start!
I have to admit that our current run through of Tomb is really throwing up issues. The difficulty curve is all over the place and we haven't really come across anything that has really been a stand out 'wow' event. The whole experience is traipsing through the jungle getting random combat encounter after random combat encounter. The GM actually faced a player rebellion over the complete lack of magic items as well. I don't know if it's intentional but we hit level 6 with a bag of holding, a cloak of resistance and a +1 shield. I did discuss this with the GM as it felt impossible that we'd missed all of these cool locations loaded with awesome magic items and he pretty much said 'there's nothing to find in the locations you've visited'. When I was sold the campaign it sounded like Jurassic Park and Indiana Jones but it's been so weirdly random. We meet characters and they sound like they might be important to the plot then we never see them again. We go to places that seem like they'll be epic, there's a couple of combat encounters and nothing in the way of reward, just another dozen or so combat encounters to get to the next location. Maybe we've missed stuff (I keep telling myself that every week) and that's why the whole experience just feels a bit disconnected. In some essence the campaign has been reduced to a slog through a jungle as we just hack our way towards the Tomb, hoping to get the experience over as soon as we can do.
It is unfortunate that this book has a lot of combat encounters for the hex crawl and dungeons, and leaves a lot of the social and wonderous exploration for the DM to fill in. Seems like they put a lot of effort into the final dungeon, but did not think of how to make the lead up to it as exciting and interesting as possible. Also that final dungeon wishes for your death so bad lol.
Yeaaah... this module sucks. It's one thing to make a punishing dungeon full of bad game design (some people want that so chef don't judge) but then it has the GALL to give you 0 loot for your efforts unless the DM goes out of their way to take the "option" the book clearly doesn't want you to take of letting them keep the god items. Which aren't great anyway!
Hi. I recently saw your videos. And I think they are really really good and even getting better over time. I like the newer ones even more. I can understand if you are getting tiered of RUclips. And that making them takes a lot of your time. But I just want to say, that I, and a lot of other people had a great time watching. And I really hope you continue. I wish you all the best
Idk maybe I'll play this module some day so I shouldn't watch it because of the spoilers. Watches it anyway. Yeah I don't think watching this video gives you a leg up...
The "Let the body hit the floor" jokes crackt me up. I need to watch the videos more than one time because english is not my mothertongue, so I don´t understand everything at the first time in that speed.But I really enjoy it :D I love the small gags (same with "Downtown" in out of the abyss). Cool video and funny explanation!
@@GreenDM it helps, that I learned English at school and consume more and more English videos. But I missed a lot of jokes because of my lack with vocabulary. And what is grammar?! XD But yeah, Enjoy your seria for the campaigns, so thank you for the videos! :)
We got to floor 5 of the dungeon. We booked it and barely detoured and I think the wizard contractor was still very very close to being dead. We did almost nothing in town except rent npcs. That tomb was just too wild.
@GreenDM yeah, we ran through like 8 characters through the campaign. Floor 5 was the final tpk. Back on topic, though, that timer sucks. Even sprinting, we nearly ran out of time.
@@W0lfMan26 It'd be awesome to have like another 40-60 days, so you have a little wiggle room to do side quests for expedition funds and maybe pursue one or two red herrings before finding the right path to Omu.
The adventure that everyone dreams of playing - until they actually play it
It does seem a bit rough by the end. Lots of death traps and destroying/removing items. Definitely think the meat grinder playstyle the module recommends in the intro is a good mind set to have, especially for the final dungeon.
@@GreenDM personally I'd massively shorten the tomb. I love everything before the tomb. Great flavor, fun and interesting sandbox, vibrant world. But the endless dungeon crawl ruins the adventure by the end. You'll end up with players asking "how long until we're done and can play something else?". Seriously, use everything EXCEPT the tomb stuff, come up with a new campaign premise and make a small, Tomb-Of-Annihilation-inspired dungeon/forgotten city that houses your endgame.
My group just finished ToA tonight, I was a player, not the GM. Our GM really cut things back, as we are more story driven rather than dungeon dwellers. After listening to your recap, I'm very glad with how our GM used this as the backbone for our story but added a bunch of his own ideas as well as things that related to our characters.
Basically: Make 5 extra characters cuz you will die a loot.
Your channel is criminally underrated. Your content is funny, concise, and the production quality is above channels with 1mil subscribers
Thank you!
I mean, I kinda love this adventure.
For one, it's basically D&D goes Indiana Jones. Lost cities, jungles, racing other factions... it's a very fun thing to pitch to players :)
Second, I love how it leans into the inherent silliness that D&D sometimes rails against. Dinosaur races? Hell yeah. Goblin battle stacks? No doubt. All the weird shit in the tomb? Why not, let's go!
Been prepping to run this for a group, and it's been a delight to read.
Pitching this to players as Indiana Jones dnd is a great idea!
I just noticed Port Nyanzaru is in the shape of a dinosaur.
That's adorable.
WHAT! I did not notice this.
How have I never seen this!!!
5:47 😂 I have never laughed this hard at a well-done echo effect and I'm instantly hooked. Helps that I'm planning a similar adventure and already interested but I sing your praises! 🎉 Well done 👍
This is such an underrated channel, wish you to be blessed by the algorithm
Curse of Strahd got to 40k views, so I think these blessings are working!
Dude I just decided to run this yesterday - are you a mind flayer who has been reading my mind to maximize my loyalty as a subscriber?
Perhaps...random question what is your Intelligence saving throw modifier? Just for academic purposes of course. And do you have enough HP to survive a 10d10 piercing damage attack? Again, purely academic.
Really hope you've got more content on the way, mate, I love this channel! Watching your "So you want to run..." videos on repeat: the editing, the comedy - they're just such good quality 💪
Thank you! Editing decent into Avernus right now!
I call the Soul Monger a vacuum cleaner because it's easy to explain it like that. :D
I remember running this game and the players didn't give a flying f*@k about the Death Curse and I had to make up a new plot hook. It devolved into Monster Hunter: Chult Edition.
1 player got a Chocobo for her race animal. (Which costed 2K gold)
1 player got a Yoshi-saurus. (A rare breed that requires combing the jungle)
1 player got a telepathic talking triceratops. (Basically donkey from Shrek).
1 player got Blue from Jerassic World.
My players loved the level 1 to 5 short adventure. I decided to retcon the Death Curse from happening.
The villain of the game was essentially the Undead IRS whom the Warlocke and Sorcerer made a pact with a Lich whom resided in the jungle. I changed it to Azalin Rex because I couldn't pronounce the module's official Lich character for a few months.
So on a side note, the players became wealthy individuals and took their mounts with them back to the Sword Coast. The "Jurassic Battle Swingers" made a name for themselves... or JBS.
The players named themselves that because they wanted to avoid a zombie Horde and the Fighter suggested using dangling vines I muttered as filler description. Then had a chance sequence of a giant murder pterodactyl which I ripped off the giant eagle from Curse of Strahd. After that, the table made 'swingers' jokes and I had an NPC joked about their actions. Then I find out a week later the Bard proudly repeat the name in public.
"We'll swing there, and everywhere. Got a old lady who needs help, we'll swing over there." - Bard.
After killing me with their humor. College life was about to ramp up. So I wrote a final badass race which had 3 players knocked out the race. To which the Bard was the one to win for the team. The players loved it, I got to read the end of the adventure. And we'll return to these characters once most of them graduate.
Chult is one hell of an awesome location.
Yooo! You made dino racing THE ADVENTURE?!?! Legend!
Great video! Insanely entertaining!
Thank you!
This makes me wanna buy the module and run it- I know my players would hate it but in a good way
Do it! Lure them in with dinosaurs races, then send them into the jungle!
Being a DM currently running this module makes the video even funnier
This adventure is WILD! Hope you and your table enjoy it!
This channel needs more subs wtf
If I made more videos, maybe the algorithm would agree!
Phenomenal rundown vid!
Yo these are awesome, please do Storm King’s Thunder next!
Actually reading that one now! In the middle of editing a Descent into Avenues one though 😅
@@GreenDM honestly, these are all dope. Can’t wait for the next one!
This is probably really entertaining for people who've actually played the campaign.
3:04 lmao!
😄
I wish I could like this 100 times! THANK YOU Green DM! 😊
Comments are worth 100 likes!
Win or lose due to it, racing dinosaurs is never a waste of time.
So true. dino racing is cool. wish the adventure had more about it.
Finally a new one 👍
It's been so long!
A basement full of lobsters give me dark souls flashbacks
Ay these videos are pretty funny
Thank you!
That 8 minutes felt like an hour
But…. Racing dinosaurs!
great video
Great comment!
This was the 1st ever game I played in D&D..... & HOO-BOY! what a mistake that was!
*11 sessions in, a player playing a Homebrew sorceress w. Main Character Syndrome murders my character (a Monk with a Homebrew class) at Nangnangs temple then tries to pass off to the Yuan-Ti as an ally & get the team to surrender..... which fails spectacularly!
Made to sit out the game but now in a 2nd session in a Homebrew campaign
Hope the new campaign goes better!
6:03 Tsuyu Asui!!!!!!!
Frog!
6 sessions in, two of my characters are dead, one to a random encounter and the other to not being able to make 4 strength roles with a 8 in strength, one player got their character aged up to near death, irreversibly and 4 players left and i just quit, very fun campaign…not
Oh lord. Yay tomb of annihilation has a lot of old school traps and design in there that kill characters quick. Definitely need to have in the campaign assumptions this is a high lethality adventure (which it doesnt explain well) or have a DM that changes some of the encounters to be less surprise kill boxes.
I want to play this
It has some really fun locations! Problem with playing it is getting through the Schedule of Annihilation that happens before every DnD campaign.
Deez are getting good
Thank you! Trying to add new effects and editing techniques everytime.
I played in this module as a cleric... and there was not a whole lot of obvious direction to the story that I noticed... or perhaps the DM didn't say much of it? I don't know I got distracted a lot by our guide being an utterly useless pos and never having enough cleric spells to keep people conscious.
I bought this to start running as a game in between games. In case someone can't make our typical session so players don't miss out on our current story. I was going to just fill them in on the previous 2 chapters of ToA and start them on chapter 3. They're currently level 5, very close to level 6 PCs.
Looking for feedback here. Any thoughts?
I think just starting with the hex crawl part and transitioning into the big dungeon seems like a good idea to me. That is the most interesting part of the adventure to me, unless your players REALLY like dino racing lol.
Just make sure the characters have purpose for doing the hex crawl and make sure the players want to do the hex crawl and a really big dangerous dungeon. With that you should be at least good to start!
Ha! I'm sure at least a couple will enjoy the dino racing. I'll check out the hex crawl section. Thanks!
I have to admit that our current run through of Tomb is really throwing up issues. The difficulty curve is all over the place and we haven't really come across anything that has really been a stand out 'wow' event. The whole experience is traipsing through the jungle getting random combat encounter after random combat encounter. The GM actually faced a player rebellion over the complete lack of magic items as well. I don't know if it's intentional but we hit level 6 with a bag of holding, a cloak of resistance and a +1 shield. I did discuss this with the GM as it felt impossible that we'd missed all of these cool locations loaded with awesome magic items and he pretty much said 'there's nothing to find in the locations you've visited'.
When I was sold the campaign it sounded like Jurassic Park and Indiana Jones but it's been so weirdly random. We meet characters and they sound like they might be important to the plot then we never see them again. We go to places that seem like they'll be epic, there's a couple of combat encounters and nothing in the way of reward, just another dozen or so combat encounters to get to the next location. Maybe we've missed stuff (I keep telling myself that every week) and that's why the whole experience just feels a bit disconnected. In some essence the campaign has been reduced to a slog through a jungle as we just hack our way towards the Tomb, hoping to get the experience over as soon as we can do.
It is unfortunate that this book has a lot of combat encounters for the hex crawl and dungeons, and leaves a lot of the social and wonderous exploration for the DM to fill in. Seems like they put a lot of effort into the final dungeon, but did not think of how to make the lead up to it as exciting and interesting as possible. Also that final dungeon wishes for your death so bad lol.
🦓🦓
Yeaaah... this module sucks. It's one thing to make a punishing dungeon full of bad game design (some people want that so chef don't judge) but then it has the GALL to give you 0 loot for your efforts unless the DM goes out of their way to take the "option" the book clearly doesn't want you to take of letting them keep the god items. Which aren't great anyway!
5e Tomb of annihilation is garbage
I was just thinking about getting ToA. Everything has aligned perfectly.
Not too perfectly I hope. Don't want to get teleported to Victorian London 😆
I played it as high elf evocation wizard. Best campaign of my life. Nearly died numerous times and even managed to take Vorn for my own control
This guy deserves so many more subscribers.
If I made videos more than once every two months, perhaps RUclips recommendations would agree 😅
@@GreenDM what campaign are you reading us next?
@@penitentestudios1492 Decent into Avernus
@@GreenDM interesting, can't wait
Nice, actually running this for my group now. Accurate as always lol
Hope it goes well. Especially the zombie dinosaur fights!
Oh, this is a pick-me-up after a terrible day at work
Work suck, dino racing good!
Hi. I recently saw your videos. And I think they are really really good and even getting better over time. I like the newer ones even more. I can understand if you are getting tiered of RUclips. And that making them takes a lot of your time. But I just want to say, that I, and a lot of other people had a great time watching. And I really hope you continue. I wish you all the best
Thank you!
I love these so much. Super helpful for my 1498DR campaign. Any chance we get SKT?
Always a chance! Just got to make these faster than Wotc releases modules and I might get through the backlog of campaigns.
Idk maybe I'll play this module some day so I shouldn't watch it because of the spoilers.
Watches it anyway.
Yeah I don't think watching this video gives you a leg up...
Yeah 8 minutes isnt gunna spoil much. At least not spoil much in a way that makes perfect sense!
Another one
ALGORITHM LETS GOOOOO
Algorithm power HHHAAAAAAAAAA!
Why not play tomb of horrors?
2:47 OMG its an old style power hammer! Not as quick as the pneumatic ones we have today but its still a powerhammer!
POOOOWER!
Sounds super fun up until the actual tomb.
Green DM: Evil cat people but the weaker Version:
Me: Oh thank god !!!
The "Let the body hit the floor" jokes crackt me up.
I need to watch the videos more than one time because english is not my mothertongue, so I don´t understand everything at the first time in that speed.But I really enjoy it :D
I love the small gags (same with "Downtown" in out of the abyss).
Cool video and funny explanation!
Watching videos in a second language must be really hard! Glad you liked it!
@@GreenDM it helps, that I learned English at school and consume more and more English videos. But I missed a lot of jokes because of my lack with vocabulary. And what is grammar?! XD
But yeah, Enjoy your seria for the campaigns, so thank you for the videos! :)
We got to floor 5 of the dungeon. We booked it and barely detoured and I think the wizard contractor was still very very close to being dead. We did almost nothing in town except rent npcs. That tomb was just too wild.
Floor 5 is deep! It does get pretty wild in there.
@GreenDM yeah, we ran through like 8 characters through the campaign. Floor 5 was the final tpk.
Back on topic, though, that timer sucks. Even sprinting, we nearly ran out of time.
@@W0lfMan26 It'd be awesome to have like another 40-60 days, so you have a little wiggle room to do side quests for expedition funds and maybe pursue one or two red herrings before finding the right path to Omu.
We made it to the door, We killed each other.
Also of all the encounters deaf remember catapulting a village.
hahahha amazing video!
Thank you!
Welcome to the Jungle, we have Fun and Games ... and Dinosaur Races
Damn cool concept, but this campaign towards the latter half fucking *SUCKS*