GEAR & STATS GUIDE for BEGINNERS | Dragonheir Silent Gods
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- Опубликовано: 22 май 2024
- Dragonheir Silent Gods - Gearing and Stat Guide for Beginners
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Today in Dragonheir silent gods we'll discuss gearing and stats for beginners to the game. Enjoy!
#dragonheir #dragonheirsilentgods #dragonheirpartner Игры
Not going to lie. In one of your previous videos, you mentioned the enlightenment of gear and what exactly it was. After playing the game for 3 seasons, I couldn't find out anything at all on what it was. Thank you for finally explaining it to me
If you click on the “?” on the hero page, it shows you recommendations on which attributes to focus on for the different attacks/defenses.
Ash , pump some more videos man , cuz you are a little bit late , Skratch for exemple is allrady in S3 , my god wat takes you so long to start this chanel ? So good to see you in hear !!
In most games the pie distribution for Crit Rate > Crit Dmg > Secondary Stats (Example: In WoW it' is Versatility or Mastery) in terms of a percent value point for point, when you have reached a certain breakpoint usually look something like 60% - 20% - 20%.
Meaning that the top priority and the highest valued stat is Crit Rate until you reach the breakpoint for Crit Rate, which usually sits at 60% where the value starts dropping point for point vs the other stats.
Ofc this is subject to change depending on a champions skill, some champions skillsets can skew this basic value distribution.
Like S1 Wild champion Tonalnan or S2 Iceblast champion Gerthin.
Tonalnan has a built in Crit Dmg ramp up mechanic added, which means that Tonalnan ofc has less value on building Crit Dmg on her gear.
Which in turn means she has a much higher upper limit for her dmg scaling thax to her ability to scale of a higher focus on the raw base stat of Attack.
And since Tonalnan's Battleskill gives her a + 20% Crit Rate for 5 sec on use it means that you also only ever need to build her for 80% Crit Rate on her gear in order to really maximize her potential.
I would argue that for the early game, because we don't have the stat values to reach the amount of Crit Rate needed to actually benefit from the Crits reliably, i find it way more beneficial to aim for accuracy on those champions that have important debuffs, like Iola. She brings way more value being able to place her debuff than getting her to crit.
i keep wondering, never actually thought about this since i don't play that long but should stats differ in PVP compaired to PVE?
i mean ive seen quite the amount of teams in pvp with gearstats that made no sense to me but totally owned me.
Sometimes u will have to put some HP stats or Defense stats to your DPS champions in order to make them survive the initial brunt of incoming dmg.
It all depends on what kind of comp u run, it's not all about dmg in pvp.
Still no alliance code
I killed the last boss 😅 now what