【3ds Max Creative Modeling】
HTML-код
- Опубликовано: 6 янв 2025
- 00:00
First let's open 3D Max 2025 software,
首先,打開 3DS Max 2025 軟體。
You’ll see a very big viewport over here, called Perspective View.
您會看到一個非常大的視窗,稱為Perspective View。
We need to switch the big viewport to be 4 viewports,
我們需要將這個大視窗切換成 四視窗模式。
please press this button over here.
按下這個按鈕,
You’ll switch to 4 viewports,
畫面將切換為四個視窗:
which are Top View, Front View, Left View and Perspective View.
上視圖(Top View)、前視圖(Front View)、左視圖(Left View)、透視圖(Perspective View)
00:31
So first step you need is to make a Plane,
第一步是創建一個 平面(Plane)。
On your screen you can see a panel over here,
在螢幕上,您可以看到一個面板,
there's a button called Plane.
其中有一個按鈕標示為 Plane。
You need to press your left mouse button, Click and hold it.
按下左鍵,並按住不放。
Move it from left to the right,
將滑鼠從 左邊拖到右邊,
And move it from top to the bottom again.
再從 上面拖到下面。
Still hold that, when you feel the size is alright,
繼續按住,直到您認為尺寸合適,
Just release the button.
然後釋放滑鼠按鈕。
01:07
And now you see F22 Fighter’s pictures,
接著,您會看到一張 F22 戰鬥機的圖片。
Just drop it on the Plane.
將圖片拖放到平面上。
You’ll see picture over here.
現在,您會看到圖片顯示在平面上。
Now you can use this Zoom button to change the size of this plane, this object,
您可以使用 縮放(Zoom) 按鈕來改變平面的大小,
And use this Pan to pam the view.
並使用 平移(Pan) 工具來移動視角。
You can also use this Orbit button to change the view of the whole scene.
您也可以使用 軌道(Orbit) 按鈕來改變整個場景的視角,
Adjust the viewport a little bit.
然後稍微調整一下視窗。
1:56
First at all, choose this Move tool,
首先選擇 移動(Move)工具,
click on our plane, and click Z.
點擊我們的平面,然後按 Z 鍵。
Move plane a little bit down.
將平面稍微向下移動。
And choose Top View, press G to make the Grid disappear
接著切換到 上視圖(Top View),按 G 鍵讓網格消失。
02:27
Okay, now let's make a cube.
現在,讓我們創建一個 立方體(Cube)。
On this panel we choose Box,
在面板上選擇 Box。
And I just like you make a plane.
和製作平面一樣,按住滑鼠左鍵,
Hold your left mouse button,
將滑鼠從 左邊拖到右邊,
Move it from the left to the right, from the top to the bottom, and release it.
然後從 上面拖到下面,再釋放。
Now switch back to the 4 views,
現在切換回四視窗,
You’ll see a box over here.
您會在畫面中看到一個立方體。
02:59
Now we start to edit this cube or you can call the it polygon.
現在我們開始編輯這個立方體,也可以稱為多邊形(Polygon)。
Fist at all, click this,
首先,點擊這裡,
And press the right button of your mouse, there is an order called Convert to,
然後按下滑鼠右鍵,選擇 Convert to
Convert to the second thing. It is called Convert To Editable Poly.
再選擇第二個選項 Convert To Editable Poly。
Now you will have a lot of Editing tools you can use.
這樣您就會獲得許多可用的編輯工具。
Fist at all, you choose this, it is called polygon, click this polygon
首先,選擇 多邊形(Polygon),
And it is a tool called Extrude
點擊多邊形,然後選擇 拉伸(Extrude) 工具,
Make this a little bit long.
將多邊形稍微拉長。
But now you cannot see the Extruded polygon,
但現在您可能看不到拉伸的多邊形,
So now I need you to switch to the Top View and press the F4 button on your keyboard.
所以需要切換到 上視圖(Top View) 並按鍵盤上的 F4。
You’ll see the polygon you just extruded over here.
您將看到剛剛拉伸的多邊形。
And you can just keep editing your cube.
繼續編輯您的立方體。
4:10
you can also select Perspective View and press F4,
您也可以切換到 透視圖(Perspective View) 並按 F4,
And to see the extruded surfaces over here.
查看拉伸的表面。
Now we can make wings on your spaceship,
現在,我們來製作飛船的翅膀。
And still choose the polygon,
仍然選擇多邊形,
Use this Select tool selects 1 polygon and it turn it to the back.
使用選擇工具(Select Tool)選擇一個多邊形,將它轉到後面。
Holy your control key on keyboards,
按住鍵盤上的 Ctrl 鍵,
Select your second polygon,
選擇第二個多邊形,
now you have 2 polygons.
現在您已經選中兩個多邊形。
When you select 2 polygons, and to use an Extrude tool,
當您選擇兩個多邊形並使用 拉伸工具(Extrude) 時,
It’ll make the wing on double side.
會同時在兩側創建翅膀。
Okay, you make 2 wings.
好的,現在您有了兩個翅膀。
5:14
Now you need to adjust the wing a little bit.
現在需要稍微調整翅膀。
First at all, you switch from the polygon to the vertex,
首先,從多邊形切換到 頂點(Vertex),
And that you choose this vertex, and still hold a control key to select the second vertex.
選擇一個頂點,然後按住 Ctrl 鍵選擇第二個頂點。
Use this Move tool to move it back.
使用移動工具將它們向後移動,
And we just to adjust a shape to move shape to make it more like your F-22 as well.
調整形狀,使其更像 F-22 飛機的翅膀。
6:28
But if you want to move your 2 vertices together,
如果想同時移動兩個頂點,
you need to use this tool, which is called Scale, you need to make scale.
需要使用 縮放(Scale)工具,
And the move will be equal.
這樣移動會更加均勻。
Now, I switch back to the polygon,
現在切換回多邊形,
choose this polygon, extrude, extrude and extrude.
選擇多邊形並多次拉伸。
Go back to the Top View switch to the vertex tool.
切換回 上視圖(Top View),然後選擇 頂點工具(Vertex Tool)。
Your scale, Scary it to be smaller, smaller, and very smaller.
縮小頂點,讓形狀越來越小。