Fun fact for the Royal Revenant: they are weak to healing! Use the heal incantation to open it up for a critical hit and bring its health down IMMENSELY!
Their smaller variants with the bell or the one riding the horse also are weak to healing. It's a fun discovery to make the first time running out of flasks
there is a final deathbird in the consecrated snow area (the one requiring the haligtree medallion) at the northern end of the river at night, it has the highest stats of it's kind and a new spell to boot, I recommend going after it if you ever re-tread this boss ranking
i always spawn him in, run east up the cliffs near the one Knight staring off the cliff, and i shoot the bird with arrows from far up. only one breath attack can clip you, otherwise he's.... a sitting duck :D
Can't wait for the quality ranking! After thinking about it for a while, there were definitely some differences between it and my personal difficulty list, so I wanna see how different yours is.
Coming soon! I think quality is gonna be a lot more interesting. Difficulty varies greatly in this game based on when you face things and how progressed your build is. It's very open. Quality is less dependent on that
@@theDeModcracy Agreed. One thing I've noticed too is that for new players to Fromsoft games, even if Rennala didn't give them much trouble, it's consistently one of their favorite fights. I think that speaks to how well From handled the idea of spectacle in this game.
@@TheManofThings777 I think Rennala's cool because you end up finding a nice rhythm when fighting her and the fight feels pretty fair overall, specially once you learn it's better to just ignore her summons as much as possible.
Fallingstar Beast at the Volcano can be pretty easy on horseback when you summon mimic tear (that way you can actually get a window to get a hit in lmao) and when he's dead the beast should be at around half HP or so. In his 2nd phase he does two really, really easy to avoid attacks - the attack where he shoots his laser from afar and the attack where he just stays at one spot and rains thunder from the sky that tracks you. But it can't track you as long as you sprint with your hose, and the beast won't attack you with it's claws. I just fled all the time (his gravitation attack has ridiculous range, there's no way you could escape), waited for this one attack just to get 2 or 3 hits in and repeat. F this guy lmao he deserves a cheesy battle
@@musashi7070 which is why discussions about boss difficulty assume no summoning. And using summons for the main bosses takes the fun out of them. I did summon for that damn beast in the cave, but I refuse to ever use mimic tear.
The falling star beast in crystal tunnel took me the most attempts and caused the most frustration of all bosses except the Godskin Duo. The small arena + powerful wide attacks is utterly brutal man
Facts. Should have been a bigger arena. Also, there needed to be a bit of a delay with its attacks as soon as you enter the arena. Once you enter it IMMEDIATELY attacks you
I've taken on the outside "full size" version, I can only imagine what it's like with no space. (I'm sure it has a little less health, but I'm also sure it's still harder with no space) The Undead Giant Ball and CHAIN variation in Bloodborne was found in some chalices with a small circular room. In phase 2 when it spammed the spinning chain attack, I'm pretty sure the inside version of fallingstar is similar difficulty, if not harder. I'm not looking forward to that!
@@DigitalHaze65536 definitely harder. While that giant did more damage, it was really easy to dodge through the spinning ball attack if you were unlocked and rolled. This damn beast though... I still don't know how to dodge all of its attacks, and with no room TO dodge and its whole body being a hit box... ugh. I pulled out my summon for that, I don't even care. Fuck that thing
What makes it worse is if you're trying to fight it early on, there's no checkpoint nearby so you have to run past those obnoxious centipede enemies over and over again. I only bothered coming back to kill the thing when I needed the upgrade materials and it was still a pain.
The Crucible knights are actually one of my favorite enemies to fight, but that gank fight was one of the worst encounters for me. I fought them while each of their hits took near half of my health and I was only dealing a little over 300 damage after each *riposte*. I ditched dualwielding for the fight after several hours in favor of fishing parries off the sword wielder and using that talisman that recovers health after every successful riposte and the fight took forever.
I literally just got done with that fight. I’m surprised Elden Ring hasn’t handled bank fights, but there still incredibly annoying. I got so good at parrying, I would switch back between the knights without effort
Alecto was definitely way harder for me than the tree avatar but that might just be because I hate that enemy so much thanks to the invisible variants that drove me insane Kek. Also great list Dmod I really enjoy seeing your content because I love and missed ya!
IMO it’s that they gave her the speed and lightning fast attacks that come with the disadvantage of lower health, and gave her the health and damage of a tanky, slower one. I was lvl 152 with 50 vig, 70 faith and a +10 winged scythe, but still spent ten straight minutes chipping away at her bar with backstabs.
Great list! Fallingstar Beast gave me so much trouble, especially the Mt Gelmir version. Eventually I realized that the way he swings his head (right before he attacks) is the direction you need to dodge to. Felt like a high stakes game of Simon Says lmao
Nice catch! I noticed that for his charge as well on Mt. Gelmir. Didn't know it applied to other attacks as well. Hopefully he'll kick my butt less next time with that tip
There is a really cheese strat with the fallingstae beast. If you use the weapon art that generates homing magic blades. You can just roll towards him. The blades will target his head, and after a set round, break his guard
Ohhh my God, I definitely didn't expect you to rank the Fallingstar Beast as a mini boss! That thing (I only fought the Full Grown variant near the Volcano Manor) is no joke, it should be an actual boss instead of a mini boss.
The only Fallingstar Beast that gave me trouble was the one in Sellia's Crystal Tunnel. And honestly, it's just the damn arena. The beast takes up about a quarter of it, and with such restricted space, it becomes a gank fight as the camera does everything it can to murder you as well.
The first one i met was the one in front of volcano manor and it was the first and so far the only boss that made ma actually give up and go do something else
Maybe i was underleveled or my playstyle was perfect for it to counter but the Plateu one kicked my ass for an hour straight and i had to summon to win. The last bits of health it had was some of the most intense and heart-pumping monents i had in this game as even one attempt to hit it may well have ended up in a miserable death.
The Falling Star beast is outrageous lol. I never got caught in the chest early, so I didn’t come across that mine in Caelid until I was actually IN Caelid, post Rennala, but I was still shocked by his difficulty. It’s like they put the wrong boss at the end of that dungeon lol
Agreed I was lvl 200 my vigor at 70 and that boss could still 2 shot me and was fast af luckily I learnt his timings and managed to deal with it but it's harsh
I beat the full-grown on horseback, the trick is to bait the charge, and follow it while it was charging the air then do some attacks and repeat, double jump to dodge tail swipe, put it on the lower ground of the arena so the tail can be avoided easier with jumping, 2nd phase is even easier, just bait the charge and the laser. Also, you can bait the beast to attack while riding torrent close to the attack range then run away and quickly turn back once it finished the attack combo. I beat the full grown when I was like lvl 70 or so with a +6 halberd. I don't remember much about the Caelid version, but it didn't take me long, 5-6 tries maybe or less than 10. I was around lvl 50 or something. I did both fight with summon with +0 wolves
Fallingstar Beast at the Volcano can be pretty easy on horseback when you summon mimic tear (that way you can actually get a window to get a hit in lmao) and when he's dead the beast should be at around half HP or so. In his 2nd phase he does two really, really easy to avoid attacks - the attack where he shoots his laser from afar and the attack where he just stays at one spot and rains thunder from the sky that tracks you. But it can't track you as long as you sprint with your hose, and the beast won't attack you with it's claws. I just fled all the time (his gravitation attack has ridiculous range, there's no way you could escape), waited for this one attack just to get 2 or 3 hits in and repeat. F this guy lmao he deserves a cheesy battle
Just bait out the gravity ightning attack then run in on torrent, hit 2 or 3x's, rinse and repeat i beat him at level 27 with a +4 Lordsworn GS, his jawbone nakes bosses later on trivial if you level it and use the weapon art on their head
@@georgerolandallen I know, I just wanted to mention that I don't really see a point in going solo with the more unfair bosses like the Fallingstar Beast, some bosses with their ridiculous unpredictable delays or duo bosses that were just thrown together without making one of them less aggressive. People use cheesy ways to fight them, clip them into the environment etc., so I don't understand why anyone would refuse to use the summons against the more unfair bosses haha
Definitely agree here. Really quite liked Tibia Mariner when I rolled up on him early on, he's got more of a slower pace I'd say but it was still enjoyable.
I love how the experiences with these games vary so much. I thought Ancient Hero of Zamor of childsplay, but Alecto just embarrassed me lol. The mountaintop Death Bird also gutted me and I loved every moment of it.
I didn’t have much trouble with the ancient hero of zamor either, but somehow had a lot of trouble with the magma wyrm. To be fair the first place I fought it I was hugely underlevelled but I could never seem to get a good grasp of when it’s safe to attack/heal
Sounds like masochism to me. I can thoroughly say I did not enjoy the just unfun stupid death chicken. Even when I dodged it perfectly it felt terrible.
Can't say I had any of these problems with fallingstars, only real hits I found myself taking were the spells. Think the mistake a lot of people make on it is trying to roll into some of the attacks like the charge, when you can just sprint to the side and roll under the jaw if it would clip you. #1 for me would be the bell bearing hunter, specifically the Caelid one that does about 1000 damage a hit.
Taking down Fallingstar beast massively underleveled was one of the most satisfying victories in this game, I had it's entire moveset and dodge times memorized, because I could not take more than 2 hits lol. This dude was like real boss levels of challenge, it was very fun
The divine bridge golem was my first encounter with a golem, and I thought it was really difficult until I realized that my weapon could knock it down with two charged heavy attacks, and the time it took to get up after a critical was more than long enough to hit the ankles with both charged heavy attacks. This was specifically with a greathammer, I know that some weapons like the Winged Scythe take more attacks to knock them down, so it's harder to exploit the getup time, but with a heavy hitter, golems in general become laughingstocks.
Fallingstar is basically anti-DeMod haha; he hard-punishes any attempt at greed, so the most straightforward way to beat him is to settle for a single hit after his attacks and then back off. Once I figured out to just do one leaping slash and then bail, I felt it made this miniboss a lot more manageable; they just took forever. For some reason, for me, Roundtable Vyke in the Lord Contender Evergaol has been my hardest miniboss; something about his timings just breaks my brain. Anyways, love the list as always Demod, I've just been running your ranking lists on repeat while I play through this awesome game! Can't wait for the quality rankings!
I totally agree, some bosses just break you with their attack pattern. I just could not grasp Mohg's attack pattern at all. I'm still not done with the game yet, as I don't get much time to play it consistently, but he's been my most challenging fight so far and I'm not looking forward to the later version of his fight.
Can’t wait to see how these bosses rankings change in the future and it would be great to see you rank every boss from all the souls game and elden ring I’d love to see your opinion on where they would place among the other games
I found crucible knight after having only leveled up once. I decided I was going to beat it and learned all of it's attacks. I parried it probably around 30 times in the fight that I eventually beat it on. Edit: If anybody is interested I uploaded a video on my channel showing the entire attempt. I'm not planning on making a channel and uploading videos or anything, but I figured that based on this thread some people may be interested.
I had a similar experience with Cemetery Shade, I fought one in Caelid, it's by itself, and it took me a good 45-60 minutes to beat, I tried all kinds of strategies but eventually I just decided that I would just parry it to death
Man i had something similar! Didn’t find out the solo fight was a thing, was busy learning its attacks in the misbegotten warrior x crucible knight fight 😅
Awesome ranking! I was happy to see the #1 spot, as I found it pretty early and had 50+ attempts before finally killing it. Easily one of the most memorable beatdowns I received.
I was so glad I chose to do a sorcerer build when I first met Fallingstar Beast in the bowl at Mt. Gelmir. At first I saw the monster and the arena and bailed out immediately, saying "No thanks, FromSoft!" But then later I went back up and just rode circles around spamming glintstone shards until that awful thing wasn't there anymore. By the time I went to Selia Crystal Tunnel I was able to just delete that one with a couple kamehameha blasts.
DUDE! Demodcracy i’ve been watching your videos since like 2015 when i first got into the souls series and I love coming back and watching your ranking videos anytime a new soulsbourne game comes out. it fills me with joy and nostalgia. I hope things are going well for you and thanks for the great content my man
Great Video as always. The first erdtree Avatar I encountered was in Caelid and it used Scarlettrot, for the longest time I had huge respect for them afterwards xD. I also expected Alecto higher, had a lot of trouble with her.
The Fallingstar Beast fight is proof to me that playstyle is everything when it comes to boss difficulty. I found the indoor variant to be only moderately difficult. His weakness? Shield pokes. A huge portion of his attacks are purely physical, and do not have quick enough follow-ups to prevent you from raising your shield again, so if you have a 100 phys block shield and a thrusting sword or spear, you can pretty much just walk up and start poking him from behind relative safety. His barbed tail attacks build up bleed, but I found those easy enough to read to dodge through them most of the time, and the few that I couldn't consistently dodge didn't build up bleeds fast enough to ever proc it on me. As a result, only his gravity attacks really gave me any trouble, and it only took a handful of lives to learn those. The small arena worked against it, ensuring I was never too far away during its recovery frames to poke it once or twice, so in the end, it was just a matter of patience. The outdoor version gave me considerably more trouble, as its attacks would often carry it too far away for my pokes to reach it. But eventually, I realized that Moonveil's vertical weapon art reached high enough to consistently hit its head and that, as they say, was that.
Alecto's a she. All black knife assassins are. The summon you get, Tiche, is actually her daughter who got killed trying to protect her mother while they were fleeing from the capital during the Night of the Black Knives.
The erdtree avatar is literally invalidated by black flame. Killed the one in Caelid really early and got a huge rune boost. If you're having trouble with that fight just circle around the tree and spam black flame
Good to know, thanks. But I've found that by the 4th or 5th one, you've seen all it's gonna do, and just gotta execute. It's a trial-and-error boss sometimes. Still, maybe this will help out those magic bois and girls out there!
the only annoying part about tree avatar is when youre playing melee and he spams the stomp (with rot) and missle attack. im forced to run away and wait everytime, get 2 hits or so and he does it all over again, other than that, he is fairly easy, just takes unnecessarily long
@@youyouranxiety7309 The ones with the Rot stomp can actually just be dodged through by dodging diagonally right to get to their side and rotate around them. You can even get a punish or two in after the dodge. If they chain the Rot stomp back to back, I have always had enough time that the first Rot stomp has cleared up so you can just keep rotating around them.
Love the vid as always, DeMod! Good to see that the issues I had in the fights against the kindred, crucible knight and revenant weren’t just me being greedy! It was me being greedy AND them being strong. Also, Falling star is RIDICULOUS
I'm really looking forward to your quality videos, my opinions on boss quality in this game has been constantly shifting across multiple playthroughs, so I'm quite curious to see how you feel about certain fights.
I feel the main bosses have pretty good quality but the mini bosses you have to fight over a hundred rehashes which drags most of them so far down in quality they’re barley enjoyable
Hey Demod, glad to see you back making that juicy content again!! So I wanted to point out when you talked about Fallingstar, you said you don't know how you would get a jump attack off: a lot of his ground aoe can be jumped over to avoid, letting you dodge and attack at the same time. And his charge too. Jump attacks have been my bread and butter all game, and when you see how much stuff you can avoid by jumping, it's a game changer. Troll's giant aoe, jump it. Margit's hammer aoe, crucible knight's stomp, Radahn's horizontal swings. There's so much you can avoid with a jump, which is great design by Fromsoft.
Their ankles are made of glass and you can easily stagger them with two charged attacks from even small weapons. I think Demod's tiering is useful as an initial impression but hampered greatly by him approaching the game as if it's DS3 (i.e. not using new mechanics as much as he could to his advantage.) But I don't blame him, I think most returning players did that for quite a while too, myself included.
So just gotta say I've seen many boss rankings already for these games but the detail, descriptions, and info on strategy given by you always prove to be the best in regards to every From Software to date. Thank you for your content and the amazing work and detail you put into all these great videos
My love for the souls borne franchise and this channel are one and the same. Every time a new game comes out I’m beyond excited to dive into my first playthrough and knowing these videos are soon to come, and then every time I watch one I just wanna play again :)
I found fallingstar really tough too for the small dungeon. In the fight later found that being able to poke him in the eye when he charges was a game changer.
Fallingstar Beast in that specific dungeon was the first time and even now with 150 hours in the only time (along with Malenia) where I had to take a breather just due to how frustrated I got about their difficulty
As always, great video DeModcracy. You're the reason I dove into all the From Software games after playing DS3 first, and I couldn't be happier! I'm really looking forward to community rankings of quality and difficulty, as well as your personal opinion on where Elden Ring stands comparatives to the other Souls / Bloodborne / Sekiro titles. But I am ESPECIALLY looking forward to how you rank the bosses of these games against other titles, such as Melania vs Orphan of Kos for difficulty. Keep up the great work, your efforts are truly appreciated!
Really interested in the quality rankings. To be perfectly honest, the mini bosses are my biggest mark against the game; seeing them constantly reused, especially as basic enemies, lowers the impact of the boss fights, and some of the repeats are among the most thoughtless ganks in the series. Curious if that’s an opinion shared by others or not.
Yeah, specially with the Cemetery Shade tbh, but the fact that so many enemies are reused is certainly one of the things I don't really like about this game.
I actually completely disagree, I thought a lot of the re-uses ties different areas of the map together, and cemented some interesting lore (like tree sentinel being an erdtree/morgott minion and its presence earlygame indicating their influence), but your opinion's obvs still totally valid
Oh yeah. I’ve had enough once I saw the two Iron Maiden’s as a boss. Plus two Crucibles plus god knows how many evil cat ganks. I’m sure I’m missing others. Oh yeah double pumpkin too
The mini-bosses are just not that cool. Many lack interesting moves and none have a cool arena or buildup. What I love in bloodborne (havent played DS or Sekiro) is that every boss is capping off an area and they are all unique designs with epic music and arenas (some exceptions). With this game a lot of mini bosses are just reused enemies that aren't special at all with sometimes trivial difficulty (with double greatsword I could chain stagger quite a lot of them into a visceral and they would be dead without attacking)
I know they’re tough, but man…I love the Black Knives. Alecto especially. Her use of Maliketh’s moves just are cool when you know that the Knives stole a fragment of death from him. They’re Elden Ring’s Nazgul with Morgul Blades, haha. I also love the Fallingstar Beast and the Godskin apostles so much.
Thanks for always putting out amazing content. You are the reason I started playing these games because I saw your dark souls 3 ranking back in the day. Keep up the great work and I can't wait for the quality ranking to see your opinions!
I remember fighting him and playing like a little bitch and dying over and over. Finally, I just said fuck it and went full ham on him and beat him without taking damage. Dudes a pushover once you stop giving him the control in the fight. This is coming from someone who is absolute dogshit at Sekiro's combat lol, I found it over all leagues harder than the Soulsbourne games as I just never really grasped the combat overall. Not that I'm good at souls games either to be fair haha
Fun fact, Alecto helped me beat Malenia, I was struggling with him with my twin blade bleed build, but there was a message that said “try cold” so I put on the ice spear ash of war and it WRECKED HIM, I later tried the same Ash on Malenia after 30 attempts and it staggers her on most hits in fact you can stay out of range of her flower bloom and spam it til you cause a poise break on her to get even more hits in
The Grafted Scion first encounter and rematch must be a complete reference to Vanguard. The castle you find one in (your possible second encounter) is called Stormveil.
@@theDeModcracy Personally I found Barricade Shield trivializes the Grafted Scion cause he does the stagger thing that happens upon hitting a solid enough surface. So I just guard countered him to death without taking any damage and Barricade Shield also increases the guard ability of your shield so the stamina damage for multihit move is easily ignored.
I honestly think the 3 crystallians (the crystalian spear, staff and circle) in sellia hideaway is the hardest boss in this series. Unironically took nearly 50 tries, gank boss from ds2 dlc but in a much smaller arena.
The tactic I used for fallingstar beast was staying on his side right next to his stomach and aggressively rolling through all his tail attacks and side body bashes to just wail on him. Also for a magic build his charges are a decent time to get some fast spells on especially ones with delayed effects. Also rolling directly through his pincers was the most reliable way I found to counter those stupid charge hit boxes.
i literally said to myself “hey i wonder if DeModcracy finished that countdown for hardest mini bosses” and i see this video was uploaded 30 minutes ago! can’t wait to see the hardest mini boss!
Found Fallingstar Beast to require a complete switch up in strategies. I'm too used to these games guiding you to dodge a boss's combo then take advantage of an opening. Playing at midrange, rushing FSB with jump heavy attacks and then dodging its follow up seemed the most reliable, surprisingly easy to stagger given its size and damage resistance. Took me 3/4 jump heavy attacks at a time to stagger. When you do stagger don't go for the critical strike, wail away at the head from the side and you'll do way more damage. The jump roll attack FSB does leaves the best opening as it's close to you and doesn't tend to combo that into anything. For the ones in the craters they tend to whiff a lot of their melee attacks if you're above or below them so try to play at just past the steepest parts of the crater. Its 3 strike magic attack has a tiny delay on it, so if you get caught by the first strike you have to wait half a second before dodging or it'll combo you into the 2nd and 3rd. Roll the first 2, sprint out of the larger AOE third, have to run in 1 direction or you'll get caught. When it does its 2nd phase big gravity AOE you just need to pick a direction and sprint out of it. Even if it's smack bang in the middle of the room in the Crystal Tunnel arena you'll have room at the edge to be safe. If you have sorceries this is a massive opening as it's completely static, in range and doesn't use any other attacks while it's channelling and using its big magic AOE.
The first Falling Star Beast I fought was the Mt Gelmir one. I found it extremely hard, until I figured out the trick. If you hit his head during his charge, it does good damage and staggers the boss. They all became trivial from there on thanks to one weapon: Moonveil. I’d run around until it charges, slap it with a Transcient Moonlight, repeat. God bless that katana.
Crucible Knight was indeed the first gaol boss I found, slightly after beating Margit. This was my first souls game, and after 30 minutes and finally taking him down, it really clicked with me why people enjoy these games. Learning him was SO much fun and I felt so good after taking him down.
I believe you have an I-frame when hopping on or off Torrent. Hard to time, but can be used when you want to fight horseback but the boss has one move or so that you can't dodge on Torrent.
It’s weird how different bosses are for some people. I found falling Star beast easy abs actually first tried it. Note that I was over leveled however, and used the mimic summon to draw most of its damage. Using the mimic halves the difficulty of most bosses since it makes them not acutely attack you
For the Fallingstar Beast I really learned how to fight it on horseback during the encounter in Mt. Gelmir. You have to remember that Torrent can double jump and that can get over a lot of his attacks. I believe the bowl-shaped design of that arena is intentional because it will grant you more than sufficient height if you time your jumps when it's running through the deepest part of the bowl while the player stays on a more elevated area. Once this clicked for me, it became my favorite horseback fight in the game for me as it was enormously satisfying to gracefully jump over the savage bull-beetle-star-rock monster.
I think you hit on, during the Crucible Knight discussion, why I really don't mind the repeat bosses in this game that everyone's complaining about. The evolution of your knowledge of their movesets, plus the minute variations in each rematch, keeps them fresh and interesting each time. I especially love the Crucible Knight and Godskin apostle fights.
As a caster, wormface was laughably easy. He doesn't have any real way to compensate for your range on horseback. Fallingstar beast is just as hard however
Completely agree with your #1 pick. I only did the one on the mountain in my first playthrough, and I waited until after I beat the last boss. Then, on my second character, I found the one in the cave and he is an absolute nightmare
Playing this game through a second time without using mimic tears, I really appreciated the difficulty and tight mechanics of a lot of the late-game bosses, especially Mohg and Lichdragon
I made a point not to use the ashes first time through because I was worried it would trivialize the difficulty. Seeing what Mimic Tear does to some bosses is wild lol
@@theDeModcracy Just give mimic tear a couple bleed katanas and let him solo a play through. I was messing around with it in new game plus, he solo killed Radahn.
I encountered the crucible knight in stormveil very early in my play through. I lost count of how many times I died to him but eventually I learned and memorized all his attack patterns. It is the fight that truly reawakened my Dark Souls reflexes. When I encountered more of them later I made it my mission to wipe them off the face of the earth while wearing their armor to boot
They're weak to Strike damage if you have a weapon with that. Otherwise you have to stagger them to make them weak which is very hard in the trio fight. That said I just threw out Flame Of Frenzy every time I got a chance and eventually staggered them all with it, then went in with my melee weapon.
I think the Crystaline fight where you fight 3 of them and they build scarlet rot insanely quickly is top 10. Did not see in previous video, I guess you did not encounter them, they are pretty hidden. It is infinitely harder than the single or even the duo encounter
Finding a Death Rite Bird outside in Caelid shaved more lives off me than I care to admit. Much as I love field bosses in concept, without a designated boss arena with proper structure, I found bosses clipping on and off environmental objects far too often and causing their hitboxes to jank up and down in a major shitshow, not to mention randomly getting stuck on an object you behind you that you couldn't see. It made it feel like some fights' difficulty was compounded by having to fight against the environment as well.
In those moments I started to say to myself that the Dark Souls gameplay was contradicting the open world setting at times. As much as I love the open world in Elden Ring, I can't help but think that the areas you fight these bosses in can kill you faster than the bosses themselves.
Excellent work as always Demod I'm really loving elden ring its one of those games that I start playing at 6pm and when I look down at my phone when I think it's only been an hour or two it's 6am this game is so addictive
Fallingstar Beast seems like it should be done on foot. The way it seemed to turn on a dime to hit me felt like I'd rather have the I-frames than Torrent's speed. Talk about the Erdtree Avatars taking the Asylum Demon from Dark Souls, imagine how they took some of the moveset from Sekiro's Burning Bull and gave it powerful gravity magic. Another great job! Can't wait for the quality rankings!
I found that range worked pretty well against fallingstar, if you just were patient enough to make sure you don't get charged. It definitely is much, much more difficult on melee builds though.
I'm willing to admit that I was one of those people who attacked Tree Sentinel right at the start, and oh man, I must have died over 20 times on my first playthrough! Same with the tutorial Grafted Scion. However, I was able to find that if you bait out some of their longer combos by sticking to their right sides and then run behind them, you're able to get a couple hits in before backing off and repeating. This strategy helped me beat Grafted after a couple attempts and Tree Sentinel on my first try on a second playthrough.
Don’t forget to jump over attacks dmod. Falling star was still really hard for me, but being able to jump over the Vordt-style charge and a few of the magic ground attacks made it much easier
I know Demod didn't really enjoy the area rankings but does anyone else feel like this is a great game to revive that? Even if he did just the legacy dungeons I'd love to hear him talk about the design.
Hard to argue with the top 2. The Fallingstar Beast is a massive challenge. I find the combo of its relentless attacks, impenetrable exterior and some of the small areas you fight in make it one of the hardest ‘mini bosses’. Definitely boss quality. Like many, I’m sure, I entered Dragonbarrow far too early due to a quest and got wrecked by that Gargoyle/Bird! That was a very important lesson.
On my newest character, I'm exploring each area completely one at a time before moving on to the next in the recommended progression path. In my previous characters, I would discover a random cave in Limgrave at level 150, and stomp the boss in two hits. This playthrough has been very interesting thus far, because facing these bosses at their recommended level is proving to be very balanced.
For Erdtree Avatar, I've found that its butt slam attack is completely safe if you are behind it, which means you just need to double roll (roll to its side when it slams on the ground and then immediately roll again to its back when the splashing AOE comes out) and you get 2 to 3 free punishes. And the AI makes it spam this move if you're really close to it, so after I found out about this 'safe zone' it's become a punching bag pretty much. Just double roll, punish its back, wait for the butt slam then double roll and punish again. Hope this helps.
15:10 mainly during tail swipes, the i-frames on the ump are monstrous even if they are present only on the lower ppart of our body, and the heavy jump attacks can stagger virtuall anything while also allowing decently fast pulling out, they are actuall more safe than it looks(even if not as safe as an R1, obviously)
(14:26) I beat Falling Star Beast at the crater by walking (yes, walking) backward along the rim of the crater and ranging him. He seems to have problems charging (and tail whipping) effectively on the uneven, slope. North to South, he's tough. But, East to West on uneven terrain, he's mitigated.
Crazy how these lists are so subjective to different players because we all have our weaknesses😂. I melted Fallingstar Beast, but got absolutely wrecked by some of the earlier bosses on this list. I'm really bad against bosses with delayed wind-ups, but being a Dex/int build my attack times are different at the cost of guard break at times. Early game I probably died to Magma Wyrm and Omenkiller way more than any of the other ones on this list. Thinking about giving Kindred another shot. Quality content as always brother 🤙
Black Blade Kindred was the boss I killed immediately before beating the game. What a challenge for having first faced it about 1/3 into my playthrough.
The main thing about the number 1 choice is that many a player likely miss (by kicking down a ladder for quicker access to the upper mines) the shortcut. To this end, the run back with those cheap pest arrow projectile spams can eat away precious health, and adding to the intimidation factor by the need for precise jumps to get to the boss the traditional method. If one fight needed a statue of Marika, it’s this one… Still I find the fight fun (after like 15 attempts) mostly because his second phase is easier due to the Demon Prince’s huge laser like attack that allows you to smack him 3-4 times even with a heavy weapon. The rolling jump in both phases is also quite punishable if you roll towards him at the apex of his jump.
The falling star beast got a huge nerf. The crystal tunnel one at least and I beat it first try. Was quite surprised to see it as number 1. The new one is actually smaller, less aggressive and has less health and doesn’t have a second phase. It was actually a mistake and they used the Mt gelmir variant which the weren’t supposed to.
Your elden ring rankings have me realizing how little of the game I've seen. Its staggering realizing I have 30 hours logged and I haven't seen even half of these battles.
Fun fact for the Royal Revenant: they are weak to healing!
Use the heal incantation to open it up for a critical hit and bring its health down IMMENSELY!
Woah that's an amazing interaction
Yes 👍 only way I could kill this thing
Good, fuck those things (I don't have healing magic, so I just spam high stagger weapon arts)
Just use it twice for insta KO. It gives it like a 10 second stun so do it once and load up another. Thank god for messages before the boss fog.
Their smaller variants with the bell or the one riding the horse also are weak to healing. It's a fun discovery to make the first time running out of flasks
there is a final deathbird in the consecrated snow area (the one requiring the haligtree medallion) at the northern end of the river at night, it has the highest stats of it's kind and a new spell to boot, I recommend going after it if you ever re-tread this boss ranking
That fight was such a pain
Him and the bell bearing hunter in dragonbarrow took me a long time
Loved that fight, better than some actual main bosses
i always spawn him in, run east up the cliffs near the one Knight staring off the cliff, and i shoot the bird with arrows from far up. only one breath attack can clip you, otherwise he's.... a sitting duck :D
Can't wait for the quality ranking! After thinking about it for a while, there were definitely some differences between it and my personal difficulty list, so I wanna see how different yours is.
Coming soon! I think quality is gonna be a lot more interesting. Difficulty varies greatly in this game based on when you face things and how progressed your build is. It's very open. Quality is less dependent on that
@@theDeModcracy Agreed. One thing I've noticed too is that for new players to Fromsoft games, even if Rennala didn't give them much trouble, it's consistently one of their favorite fights. I think that speaks to how well From handled the idea of spectacle in this game.
@@TheManofThings777 Rennala and Rykard are AMAZING fights by the sheer spectacle and impact of the battles, even if they're a little easy.
Quality drops off for me past the second fight with Morgott. Can’t say I enjoyed any boss very much after him
@@TheManofThings777 I think Rennala's cool because you end up finding a nice rhythm when fighting her and the fight feels pretty fair overall, specially once you learn it's better to just ignore her summons as much as possible.
I couldn't believe falling star was only a mini boss. The one ontop of the mountain wrecked me longer then nearly any main boss
Fallingstar Beast at the Volcano can be pretty easy on horseback when you summon mimic tear (that way you can actually get a window to get a hit in lmao) and when he's dead the beast should be at around half HP or so. In his 2nd phase he does two really, really easy to avoid attacks - the attack where he shoots his laser from afar and the attack where he just stays at one spot and rains thunder from the sky that tracks you. But it can't track you as long as you sprint with your hose, and the beast won't attack you with it's claws. I just fled all the time (his gravitation attack has ridiculous range, there's no way you could escape), waited for this one attack just to get 2 or 3 hits in and repeat. F this guy lmao he deserves a cheesy battle
the one on the mountain top is a full boss, the other ones are minibosses
@@bighatastrea mimic tear makes every boss easy
@@Eclipsed_Embers it bothers me that there's another one! wtf. I beat two of them and thought I was done with that shit for the rest of the game
@@musashi7070 which is why discussions about boss difficulty assume no summoning. And using summons for the main bosses takes the fun out of them. I did summon for that damn beast in the cave, but I refuse to ever use mimic tear.
The falling star beast in crystal tunnel took me the most attempts and caused the most frustration of all bosses except the Godskin Duo. The small arena + powerful wide attacks is utterly brutal man
Facts. Should have been a bigger arena. Also, there needed to be a bit of a delay with its attacks as soon as you enter the arena. Once you enter it IMMEDIATELY attacks you
I've taken on the outside "full size" version, I can only imagine what it's like with no space. (I'm sure it has a little less health, but I'm also sure it's still harder with no space) The Undead Giant Ball and CHAIN variation in Bloodborne was found in some chalices with a small circular room. In phase 2 when it spammed the spinning chain attack, I'm pretty sure the inside version of fallingstar is similar difficulty, if not harder. I'm not looking forward to that!
@@DigitalHaze65536 definitely harder. While that giant did more damage, it was really easy to dodge through the spinning ball attack if you were unlocked and rolled. This damn beast though... I still don't know how to dodge all of its attacks, and with no room TO dodge and its whole body being a hit box... ugh. I pulled out my summon for that, I don't even care. Fuck that thing
What makes it worse is if you're trying to fight it early on, there's no checkpoint nearby so you have to run past those obnoxious centipede enemies over and over again. I only bothered coming back to kill the thing when I needed the upgrade materials and it was still a pain.
@@androidtechgeek getting to the fight and already being down one flask is some bs man
The Crucible knights are actually one of my favorite enemies to fight, but that gank fight was one of the worst encounters for me. I fought them while each of their hits took near half of my health and I was only dealing a little over 300 damage after each *riposte*. I ditched dualwielding for the fight after several hours in favor of fishing parries off the sword wielder and using that talisman that recovers health after every successful riposte and the fight took forever.
I literally just got done with that fight. I’m surprised Elden Ring hasn’t handled bank fights, but there still incredibly annoying. I got so good at parrying, I would switch back between the knights without effort
i killed the spear dude first and shot arrows at the other dude until he died fuck them lmao
The first Crucible in the gaol is my favorite fight too. Hated the double variant
In fights like that I just summoned spirit ashes without a pang of guilt. If the game would gank me then I'd gank it back!
This is great game design
Alecto was definitely way harder for me than the tree avatar but that might just be because I hate that enemy so much thanks to the invisible variants that drove me insane Kek. Also great list Dmod I really enjoy seeing your content because I love and missed ya!
You've probably learned this by now, but there's a torch you can grab near the capital from a merchant that illuminates the invisible ones. Cheers!
IMO it’s that they gave her the speed and lightning fast attacks that come with the disadvantage of lower health, and gave her the health and damage of a tanky, slower one. I was lvl 152 with 50 vig, 70 faith and a +10 winged scythe, but still spent ten straight minutes chipping away at her bar with backstabs.
Alecto at 9?! I thought that was certainly the hardest evergoal boss. I had a tough time with it
I'm still having a tough time with him, he's mega fast and relentless. Windows of opportunity are minimal.
*her
@@MrSanghelios See, she's that fast, I cant even tell what gender she is. I'm sure i heard she identifies as a he/him though lol
@@StewartyMac lmfao dude
That’s my only complaint for this ranking as well. Alecto is by far the hardest evergaol boss and should have been top 5 at the very least.
Great list! Fallingstar Beast gave me so much trouble, especially the Mt Gelmir version. Eventually I realized that the way he swings his head (right before he attacks) is the direction you need to dodge to. Felt like a high stakes game of Simon Says lmao
Nice catch! I noticed that for his charge as well on Mt. Gelmir. Didn't know it applied to other attacks as well. Hopefully he'll kick my butt less next time with that tip
There is a really cheese strat with the fallingstae beast. If you use the weapon art that generates homing magic blades. You can just roll towards him. The blades will target his head, and after a set round, break his guard
For the Mt. Gelmir fight you can get up close on Torrent, use Rotten Breath, then kite him out on Torrent
Ohhh my God, I definitely didn't expect you to rank the Fallingstar Beast as a mini boss!
That thing (I only fought the Full Grown variant near the Volcano Manor) is no joke, it should be an actual boss instead of a mini boss.
Pretty sure the Full Grown IS an actual boss, while the ones that are just Fallingstar Beasts are the Minis
@@omnibeta1876 it’s the exact same thing
Ah yeah, half my excitement for Elden ring was knowing Demod was coming back with some fresh souls content. 🔥 as always
I heard the ah yeah 👍
Plus Vaati, SunlightBlade and SilverMont!
Sunlight's community compilations will be so good.
The only Fallingstar Beast that gave me trouble was the one in Sellia's Crystal Tunnel. And honestly, it's just the damn arena. The beast takes up about a quarter of it, and with such restricted space, it becomes a gank fight as the camera does everything it can to murder you as well.
I first tried the one in the tunnel but the plateau one took me 4-5 tries, had to actually learn the dodge timings that time
Sometimes it feels like the one in Sellia's Crystal Tunnel attacks on frame 1 upon entering the fog gate
@@ph43draaa I almost beat him on my first try, but then got oneshotted in seconds when I came the through the door the second time
The first one i met was the one in front of volcano manor and it was the first and so far the only boss that made ma actually give up and go do something else
Maybe i was underleveled or my playstyle was perfect for it to counter but the Plateu one kicked my ass for an hour straight and i had to summon to win. The last bits of health it had was some of the most intense and heart-pumping monents i had in this game as even one attempt to hit it may well have ended up in a miserable death.
The Falling Star beast is outrageous lol. I never got caught in the chest early, so I didn’t come across that mine in Caelid until I was actually IN Caelid, post Rennala, but I was still shocked by his difficulty. It’s like they put the wrong boss at the end of that dungeon lol
Agreed I was lvl 200 my vigor at 70 and that boss could still 2 shot me and was fast af luckily I learnt his timings and managed to deal with it but it's harsh
we need a boss for this dungeon
all we've got is this one the arena too small for it tho
we need to get this out put it in there
The Caelid version is basically every bad thing about Elden Ring distilled down to a single fight.
how was the experience with the full grown?
I beat the full-grown on horseback, the trick is to bait the charge, and follow it while it was charging the air then do some attacks and repeat, double jump to dodge tail swipe, put it on the lower ground of the arena so the tail can be avoided easier with jumping, 2nd phase is even easier, just bait the charge and the laser. Also, you can bait the beast to attack while riding torrent close to the attack range then run away and quickly turn back once it finished the attack combo. I beat the full grown when I was like lvl 70 or so with a +6 halberd.
I don't remember much about the Caelid version, but it didn't take me long, 5-6 tries maybe or less than 10. I was around lvl 50 or something. I did both fight with summon with +0 wolves
Thank you for not making me feel crazy about how tough Full-Grown Fallingstar Beast is. I've beaten Malenia and still can't get that thing to half HP.
Fallingstar Beast at the Volcano can be pretty easy on horseback when you summon mimic tear (that way you can actually get a window to get a hit in lmao) and when he's dead the beast should be at around half HP or so. In his 2nd phase he does two really, really easy to avoid attacks - the attack where he shoots his laser from afar and the attack where he just stays at one spot and rains thunder from the sky that tracks you. But it can't track you as long as you sprint with your hose, and the beast won't attack you with it's claws. I just fled all the time (his gravitation attack has ridiculous range, there's no way you could escape), waited for this one attack just to get 2 or 3 hits in and repeat. F this guy lmao he deserves a cheesy battle
Just bait out the gravity ightning attack then run in on torrent, hit 2 or 3x's, rinse and repeat i beat him at level 27 with a +4 Lordsworn GS, his jawbone nakes bosses later on trivial if you level it and use the weapon art on their head
Dodge roll
@@bighatastrea Lol mimic tear makes every boss easy I imagine op is going solo
@@georgerolandallen I know, I just wanted to mention that I don't really see a point in going solo with the more unfair bosses like the Fallingstar Beast, some bosses with their ridiculous unpredictable delays or duo bosses that were just thrown together without making one of them less aggressive. People use cheesy ways to fight them, clip them into the environment etc., so I don't understand why anyone would refuse to use the summons against the more unfair bosses haha
In past games I found we didn’t stray far from each others opinions, I find it very interesting that my boss opinions differ a lot in this game.
There’s just so many options on which variant you find and when, that I think will greatly change each player’s perspective on the mini bosses.
I disagreed with a lot of his rankings, but I used Mimic Tear lmao.
@@prodbyANT well it just got nerfed so maybe you will start agreeing lol
Definitely agree here. Really quite liked Tibia Mariner when I rolled up on him early on, he's got more of a slower pace I'd say but it was still enjoyable.
@@Law-Kell what was it like before and how did it get nerfed i haven’t got it yet
I love how the experiences with these games vary so much. I thought Ancient Hero of Zamor of childsplay, but Alecto just embarrassed me lol. The mountaintop Death Bird also gutted me and I loved every moment of it.
I didn’t have much trouble with the ancient hero of zamor either, but somehow had a lot of trouble with the magma wyrm. To be fair the first place I fought it I was hugely underlevelled but I could never seem to get a good grasp of when it’s safe to attack/heal
Alecto made me his bitch LMFAO
@@Nihil975 Their first phase funnily enough with the laurence entire body hit box crawl is the hardest part - second phase is a breeze.
Sounds like masochism to me. I can thoroughly say I did not enjoy the just unfun stupid death chicken. Even when I dodged it perfectly it felt terrible.
Same, the Ancient Heroes seemed super easy. They were tough as lategame enemies but easy as minibosses. Alecto was brutal.
Can't say I had any of these problems with fallingstars, only real hits I found myself taking were the spells. Think the mistake a lot of people make on it is trying to roll into some of the attacks like the charge, when you can just sprint to the side and roll under the jaw if it would clip you.
#1 for me would be the bell bearing hunter, specifically the Caelid one that does about 1000 damage a hit.
completely correct
Taking down Fallingstar beast massively underleveled was one of the most satisfying victories in this game, I had it's entire moveset and dodge times memorized, because I could not take more than 2 hits lol. This dude was like real boss levels of challenge, it was very fun
The divine bridge golem was my first encounter with a golem, and I thought it was really difficult until I realized that my weapon could knock it down with two charged heavy attacks, and the time it took to get up after a critical was more than long enough to hit the ankles with both charged heavy attacks. This was specifically with a greathammer, I know that some weapons like the Winged Scythe take more attacks to knock them down, so it's harder to exploit the getup time, but with a heavy hitter, golems in general become laughingstocks.
I could do this with an Uchikatana actually. Once I figured out you could do this I never took damage again.
I has fought the two giants near castle morne before finding that chest, and the fight was pretty trivial. I only had a +1 greatsword.
Fallingstar is basically anti-DeMod haha; he hard-punishes any attempt at greed, so the most straightforward way to beat him is to settle for a single hit after his attacks and then back off. Once I figured out to just do one leaping slash and then bail, I felt it made this miniboss a lot more manageable; they just took forever. For some reason, for me, Roundtable Vyke in the Lord Contender Evergaol has been my hardest miniboss; something about his timings just breaks my brain.
Anyways, love the list as always Demod, I've just been running your ranking lists on repeat while I play through this awesome game! Can't wait for the quality rankings!
I totally agree, some bosses just break you with their attack pattern. I just could not grasp Mohg's attack pattern at all. I'm still not done with the game yet, as I don't get much time to play it consistently, but he's been my most challenging fight so far and I'm not looking forward to the later version of his fight.
Vyke is no pushover, Demod ranked him low but imo he was much harder than half of the list here
oh. That explains why he was so easy for me. That's just how I play the game normally.
Can’t wait to see how these bosses rankings change in the future and it would be great to see you rank every boss from all the souls game and elden ring I’d love to see your opinion on where they would place among the other games
I found crucible knight after having only leveled up once. I decided I was going to beat it and learned all of it's attacks. I parried it probably around 30 times in the fight that I eventually beat it on.
Edit: If anybody is interested I uploaded a video on my channel showing the entire attempt. I'm not planning on making a channel and uploading videos or anything, but I figured that based on this thread some people may be interested.
Legend
I feel that I sailed through the beginning mainly brute forcing them the knight forced me to learn parrying it was so satisfying
Hahaha no better story of gitting good than having to parry a tough boss 30 times at level 2
I had a similar experience with Cemetery Shade, I fought one in Caelid, it's by itself, and it took me a good 45-60 minutes to beat, I tried all kinds of strategies but eventually I just decided that I would just parry it to death
Man i had something similar! Didn’t find out the solo fight was a thing, was busy learning its attacks in the misbegotten warrior x crucible knight fight 😅
Can we just shoutout DeModcracy for the constant amazing content
Legit, one of the reason I got into the souls series was his videos.
@@ZeeMinion he actually taught me how to analyze a fight, look for lore, and appreciate the games more
It's so good I wish he talks about Black Myth Wukong (the greatest souls like game to ever come out)
Awesome ranking! I was happy to see the #1 spot, as I found it pretty early and had 50+ attempts before finally killing it. Easily one of the most memorable beatdowns I received.
I was so glad I chose to do a sorcerer build when I first met Fallingstar Beast in the bowl at Mt. Gelmir. At first I saw the monster and the arena and bailed out immediately, saying "No thanks, FromSoft!" But then later I went back up and just rode circles around spamming glintstone shards until that awful thing wasn't there anymore. By the time I went to Selia Crystal Tunnel I was able to just delete that one with a couple kamehameha blasts.
DUDE! Demodcracy i’ve been watching your videos since like 2015 when i first got into the souls series and I love coming back and watching your ranking videos anytime a new soulsbourne game comes out. it fills me with joy and nostalgia. I hope things are going well for you and thanks for the great content my man
Great Video as always.
The first erdtree Avatar I encountered was in Caelid and it used Scarlettrot, for the longest time I had huge respect for them afterwards xD.
I also expected Alecto higher, had a lot of trouble with her.
The Fallingstar Beast fight is proof to me that playstyle is everything when it comes to boss difficulty. I found the indoor variant to be only moderately difficult. His weakness? Shield pokes. A huge portion of his attacks are purely physical, and do not have quick enough follow-ups to prevent you from raising your shield again, so if you have a 100 phys block shield and a thrusting sword or spear, you can pretty much just walk up and start poking him from behind relative safety. His barbed tail attacks build up bleed, but I found those easy enough to read to dodge through them most of the time, and the few that I couldn't consistently dodge didn't build up bleeds fast enough to ever proc it on me. As a result, only his gravity attacks really gave me any trouble, and it only took a handful of lives to learn those. The small arena worked against it, ensuring I was never too far away during its recovery frames to poke it once or twice, so in the end, it was just a matter of patience.
The outdoor version gave me considerably more trouble, as its attacks would often carry it too far away for my pokes to reach it. But eventually, I realized that Moonveil's vertical weapon art reached high enough to consistently hit its head and that, as they say, was that.
you used moonveil, thus invalidating this comment
@@Silancet I'm sorry FromSoft put a strong weapon in the game? If they didn't want me to use it, maybe they shouldn't have made it like that
Alecto's a she. All black knife assassins are. The summon you get, Tiche, is actually her daughter who got killed trying to protect her mother while they were fleeing from the capital during the Night of the Black Knives.
Really excited for the quality and community rankings :) didn’t realize how much I missed this till now
The erdtree avatar is literally invalidated by black flame. Killed the one in Caelid really early and got a huge rune boost. If you're having trouble with that fight just circle around the tree and spam black flame
Fire in general! I two shotted the Consecrated Snowfield one using the Great Wyrm's boss spell. Was shocked to see its health be deleted.
Good to know, thanks. But I've found that by the 4th or 5th one, you've seen all it's gonna do, and just gotta execute. It's a trial-and-error boss sometimes. Still, maybe this will help out those magic bois and girls out there!
the only annoying part about tree avatar is when youre playing melee and he spams the stomp (with rot) and missle attack. im forced to run away and wait everytime, get 2 hits or so and he does it all over again, other than that, he is fairly easy, just takes unnecessarily long
@@youyouranxiety7309 The ones with the Rot stomp can actually just be dodged through by dodging diagonally right to get to their side and rotate around them. You can even get a punish or two in after the dodge. If they chain the Rot stomp back to back, I have always had enough time that the first Rot stomp has cleared up so you can just keep rotating around them.
Love the vid as always, DeMod! Good to see that the issues I had in the fights against the kindred, crucible knight and revenant weren’t just me being greedy!
It was me being greedy AND them being strong.
Also, Falling star is RIDICULOUS
I'm really looking forward to your quality videos, my opinions on boss quality in this game has been constantly shifting across multiple playthroughs, so I'm quite curious to see how you feel about certain fights.
I'm in the same boat. I saved quality rankings for later so I could take more time to digest everything.
I feel the main bosses have pretty good quality but the mini bosses you have to fight over a hundred rehashes which drags most of them so far down in quality they’re barley enjoyable
Hey Demod, glad to see you back making that juicy content again!!
So I wanted to point out when you talked about Fallingstar, you said you don't know how you would get a jump attack off: a lot of his ground aoe can be jumped over to avoid, letting you dodge and attack at the same time. And his charge too. Jump attacks have been my bread and butter all game, and when you see how much stuff you can avoid by jumping, it's a game changer. Troll's giant aoe, jump it. Margit's hammer aoe, crucible knight's stomp, Radahn's horizontal swings. There's so much you can avoid with a jump, which is great design by Fromsoft.
Golem at 15 is CRAZY!! I’ve never struggled with those enemies and always destroyed them super quick.
Their ankles are made of glass and you can easily stagger them with two charged attacks from even small weapons. I think Demod's tiering is useful as an initial impression but hampered greatly by him approaching the game as if it's DS3 (i.e. not using new mechanics as much as he could to his advantage.) But I don't blame him, I think most returning players did that for quite a while too, myself included.
So just gotta say I've seen many boss rankings already for these games but the detail, descriptions, and info on strategy given by you always prove to be the best in regards to every From Software to date. Thank you for your content and the amazing work and detail you put into all these great videos
My love for the souls borne franchise and this channel are one and the same. Every time a new game comes out I’m beyond excited to dive into my first playthrough and knowing these videos are soon to come, and then every time I watch one I just wanna play again :)
at the edge of my seat for the past 3 weeks waiting for a quality ranking. I hope it comes out amazing
Falling Star Beast was one hell of a tough boss to face. Knowing there's more after facing the one from the mountain...ima be facing a nightmare
I found fallingstar really tough too for the small dungeon. In the fight later found that being able to poke him in the eye when he charges was a game changer.
Fallingstar Beast in that specific dungeon was the first time and even now with 150 hours in the only time (along with Malenia) where I had to take a breather just due to how frustrated I got about their difficulty
15.) (0:12) Guardian Golem
14.) (0:57) Cemetery Shade
13.) (2:21) Alecto, Black Knife Ringleader
12.) (3:08) Ancient Hero of Zamor
11.) (4:43) Erdtree Avatar
10.) (5:31) Abductor Virgins
9.) (6:24) Wormface
8.) (7:12) Royal Revenant
7.) (7:55) Bell Bearing Hunter
6.) (8:42) Deathbird
5.) (9:38) Grafted Scion
4.) (10:44) Crucible Knight
3.) (12:11) Tree Sentinel
2.) (13:25) Black Blade Kindred
1.) (14:21) Fallingstar Beast
I’d have to disagree, I think the death bird in the mountain of giants is easily one of the hardest mini boss I’ve ever faced in any series
The one in the Consecrated Snowfields was the toughest open world enemy that I fought and was one of the very last bosses I beat before starting NG+
Just get gud bro
As always, great video DeModcracy. You're the reason I dove into all the From Software games after playing DS3 first, and I couldn't be happier!
I'm really looking forward to community rankings of quality and difficulty, as well as your personal opinion on where Elden Ring stands comparatives to the other Souls / Bloodborne / Sekiro titles. But I am ESPECIALLY looking forward to how you rank the bosses of these games against other titles, such as Melania vs Orphan of Kos for difficulty.
Keep up the great work, your efforts are truly appreciated!
Really interested in the quality rankings. To be perfectly honest, the mini bosses are my biggest mark against the game; seeing them constantly reused, especially as basic enemies, lowers the impact of the boss fights, and some of the repeats are among the most thoughtless ganks in the series. Curious if that’s an opinion shared by others or not.
Yeah, specially with the Cemetery Shade tbh, but the fact that so many enemies are reused is certainly one of the things I don't really like about this game.
I actually completely disagree, I thought a lot of the re-uses ties different areas of the map together, and cemented some interesting lore (like tree sentinel being an erdtree/morgott minion and its presence earlygame indicating their influence), but your opinion's obvs still totally valid
Oh yeah. I’ve had enough once I saw the two Iron Maiden’s as a boss. Plus two Crucibles plus god knows how many evil cat ganks. I’m sure I’m missing others. Oh yeah double pumpkin too
Its correct. The reuse of bosses made this game terrible for alot of people. Alot of threads complaining about this issue
The mini-bosses are just not that cool. Many lack interesting moves and none have a cool arena or buildup. What I love in bloodborne (havent played DS or Sekiro) is that every boss is capping off an area and they are all unique designs with epic music and arenas (some exceptions). With this game a lot of mini bosses are just reused enemies that aren't special at all with sometimes trivial difficulty (with double greatsword I could chain stagger quite a lot of them into a visceral and they would be dead without attacking)
I know they’re tough, but man…I love the Black Knives. Alecto especially. Her use of Maliketh’s moves just are cool when you know that the Knives stole a fragment of death from him. They’re Elden Ring’s Nazgul with Morgul Blades, haha. I also love the Fallingstar Beast and the Godskin apostles so much.
Interesting, I consider Alecto The Assassin to be the hardest of all.
I believe him to be harder than malenia
Thanks for always putting out amazing content. You are the reason I started playing these games because I saw your dark souls 3 ranking back in the day. Keep up the great work and I can't wait for the quality ranking to see your opinions!
Best ranking channel in the internet
Best Channel on the internet if you ask me
Too bad we can't get it out of there
@Uncle Cheezboiga LOL. thanks everyone. too kind
I look forward to the continuation of this series every week! Welcome back king, we all love the boss rankings
The #1 hardest miniboss in elden ring is pale in comparison to long schlong Seven Spear Yamauichi from Sekiro the first time you fight him.
I remember fighting him and playing like a little bitch and dying over and over. Finally, I just said fuck it and went full ham on him and beat him without taking damage. Dudes a pushover once you stop giving him the control in the fight. This is coming from someone who is absolute dogshit at Sekiro's combat lol, I found it over all leagues harder than the Soulsbourne games as I just never really grasped the combat overall. Not that I'm good at souls games either to be fair haha
Disagree, hardly found him hard. Found Tree Sentinel, Death Rite bird, Alecto, and others significantly harder.
Fun fact, Alecto helped me beat Malenia, I was struggling with him with my twin blade bleed build, but there was a message that said “try cold” so I put on the ice spear ash of war and it WRECKED HIM, I later tried the same Ash on Malenia after 30 attempts and it staggers her on most hits in fact you can stay out of range of her flower bloom and spam it til you cause a poise break on her to get even more hits in
Alecto is a woman and u summon black knife tiche nit alecto
The Grafted Scion first encounter and rematch must be a complete reference to Vanguard. The castle you find one in (your possible second encounter) is called Stormveil.
Oh man that's a great catch. I wonder if it's coincidental or not
@@theDeModcracy Personally I found Barricade Shield trivializes the Grafted Scion cause he does the stagger thing that happens upon hitting a solid enough surface. So I just guard countered him to death without taking any damage and Barricade Shield also increases the guard ability of your shield so the stamina damage for multihit move is easily ignored.
So many bosses in this game, been watching you since 2016 so it’s great to see you back at it
I honestly think the 3 crystallians (the crystalian spear, staff and circle) in sellia hideaway is the hardest boss in this series. Unironically took nearly 50 tries, gank boss from ds2 dlc but in a much smaller arena.
The tactic I used for fallingstar beast was staying on his side right next to his stomach and aggressively rolling through all his tail attacks and side body bashes to just wail on him. Also for a magic build his charges are a decent time to get some fast spells on especially ones with delayed effects. Also rolling directly through his pincers was the most reliable way I found to counter those stupid charge hit boxes.
i literally said to myself “hey i wonder if DeModcracy finished that countdown for hardest mini bosses” and i see this video was uploaded 30 minutes ago! can’t wait to see the hardest mini boss!
Found Fallingstar Beast to require a complete switch up in strategies. I'm too used to these games guiding you to dodge a boss's combo then take advantage of an opening. Playing at midrange, rushing FSB with jump heavy attacks and then dodging its follow up seemed the most reliable, surprisingly easy to stagger given its size and damage resistance. Took me 3/4 jump heavy attacks at a time to stagger. When you do stagger don't go for the critical strike, wail away at the head from the side and you'll do way more damage. The jump roll attack FSB does leaves the best opening as it's close to you and doesn't tend to combo that into anything. For the ones in the craters they tend to whiff a lot of their melee attacks if you're above or below them so try to play at just past the steepest parts of the crater.
Its 3 strike magic attack has a tiny delay on it, so if you get caught by the first strike you have to wait half a second before dodging or it'll combo you into the 2nd and 3rd. Roll the first 2, sprint out of the larger AOE third, have to run in 1 direction or you'll get caught. When it does its 2nd phase big gravity AOE you just need to pick a direction and sprint out of it. Even if it's smack bang in the middle of the room in the Crystal Tunnel arena you'll have room at the edge to be safe. If you have sorceries this is a massive opening as it's completely static, in range and doesn't use any other attacks while it's channelling and using its big magic AOE.
Also, if you can get point blank when it uses the laser, it’s too high to hit you unless you jump, so you can use that for an opening as well
The first Falling Star Beast I fought was the Mt Gelmir one. I found it extremely hard, until I figured out the trick. If you hit his head during his charge, it does good damage and staggers the boss. They all became trivial from there on thanks to one weapon: Moonveil. I’d run around until it charges, slap it with a Transcient Moonlight, repeat. God bless that katana.
Crucible Knight was indeed the first gaol boss I found, slightly after beating Margit.
This was my first souls game, and after 30 minutes and finally taking him down, it really clicked with me why people enjoy these games. Learning him was SO much fun and I felt so good after taking him down.
I believe you have an I-frame when hopping on or off Torrent. Hard to time, but can be used when you want to fight horseback but the boss has one move or so that you can't dodge on Torrent.
You get a lot more than 1/60th of a second when mounting torrent lol. The i-frames you get from mounting are similar to a regular roll.
Yeah I found it very useful against the Draconic Tree Sentinel with his lightning attack.
Now that “all” the bosses and mini-bosses have been covered, I’m noticing a severe lack of Cleanrot Knight.
Fallingstar beast is harder than Astel. Cant convince me otherwise
Amen brother
The Fully Grown Fallingstar felt absolutely impossible at first but once I finally beat him I felt untouchable
It’s weird how different bosses are for some people. I found falling Star beast easy abs actually first tried it. Note that I was over leveled however, and used the mimic summon to draw most of its damage. Using the mimic halves the difficulty of most bosses since it makes them not acutely attack you
For the Fallingstar Beast I really learned how to fight it on horseback during the encounter in Mt. Gelmir. You have to remember that Torrent can double jump and that can get over a lot of his attacks. I believe the bowl-shaped design of that arena is intentional because it will grant you more than sufficient height if you time your jumps when it's running through the deepest part of the bowl while the player stays on a more elevated area. Once this clicked for me, it became my favorite horseback fight in the game for me as it was enormously satisfying to gracefully jump over the savage bull-beetle-star-rock monster.
I love how the fromsoft team tried to make different kinds of bosses. the glass Canon idea was pretty fun
I think you hit on, during the Crucible Knight discussion, why I really don't mind the repeat bosses in this game that everyone's complaining about. The evolution of your knowledge of their movesets, plus the minute variations in each rematch, keeps them fresh and interesting each time. I especially love the Crucible Knight and Godskin apostle fights.
As a caster, wormface was laughably easy. He doesn't have any real way to compensate for your range on horseback. Fallingstar beast is just as hard however
Completely agree with your #1 pick. I only did the one on the mountain in my first playthrough, and I waited until after I beat the last boss. Then, on my second character, I found the one in the cave and he is an absolute nightmare
Playing this game through a second time without using mimic tears, I really appreciated the difficulty and tight mechanics of a lot of the late-game bosses, especially Mohg and Lichdragon
I made a point not to use the ashes first time through because I was worried it would trivialize the difficulty. Seeing what Mimic Tear does to some bosses is wild lol
@@theDeModcracy Just give mimic tear a couple bleed katanas and let him solo a play through. I was messing around with it in new game plus, he solo killed Radahn.
@@theDeModcracy yeah saw a video of a mimic tear soloing Malenia.
@@takoen_taotaan What build was the mimic using? Bleed right?
@@justmonika2345 no the one i saw was a magic build.
I encountered the crucible knight in stormveil very early in my play through. I lost count of how many times I died to him but eventually I learned and memorized all his attack patterns. It is the fight that truly reawakened my Dark Souls reflexes. When I encountered more of them later I made it my mission to wipe them off the face of the earth while wearing their armor to boot
The three putrid crystalians are insanely difficult. More so than any of these bosses I'd say
They're weak to Strike damage if you have a weapon with that. Otherwise you have to stagger them to make them weak which is very hard in the trio fight. That said I just threw out Flame Of Frenzy every time I got a chance and eventually staggered them all with it, then went in with my melee weapon.
a lot of dodging and running. I focused the mage first, then the blades then the spears. Was somewhat difficult but doable (at like level 105 😂)
Yeah i only beat them first try because i was way over leveled when i found them.
I think the Crystaline fight where you fight 3 of them and they build scarlet rot insanely quickly is top 10. Did not see in previous video, I guess you did not encounter them, they are pretty hidden. It is infinitely harder than the single or even the duo encounter
Jesus loves you
Ok
Finding a Death Rite Bird outside in Caelid shaved more lives off me than I care to admit. Much as I love field bosses in concept, without a designated boss arena with proper structure, I found bosses clipping on and off environmental objects far too often and causing their hitboxes to jank up and down in a major shitshow, not to mention randomly getting stuck on an object you behind you that you couldn't see. It made it feel like some fights' difficulty was compounded by having to fight against the environment as well.
In those moments I started to say to myself that the Dark Souls gameplay was contradicting the open world setting at times. As much as I love the open world in Elden Ring, I can't help but think that the areas you fight these bosses in can kill you faster than the bosses themselves.
yeah that one was hard. But its weapon is amazing
Excellent work as always Demod I'm really loving elden ring its one of those games that I start playing at 6pm and when I look down at my phone when I think it's only been an hour or two it's 6am this game is so addictive
Fallingstar Beast seems like it should be done on foot. The way it seemed to turn on a dime to hit me felt like I'd rather have the I-frames than Torrent's speed. Talk about the Erdtree Avatars taking the Asylum Demon from Dark Souls, imagine how they took some of the moveset from Sekiro's Burning Bull and gave it powerful gravity magic.
Another great job! Can't wait for the quality rankings!
I found that range worked pretty well against fallingstar, if you just were patient enough to make sure you don't get charged. It definitely is much, much more difficult on melee builds though.
crucible knight duo was one of the most fun encounters for me in elden ring. it permanently made me better at the game more than any other boss
The only one from those i dont dare to fight alone is those black blades kindreds
I'm willing to admit that I was one of those people who attacked Tree Sentinel right at the start, and oh man, I must have died over 20 times on my first playthrough! Same with the tutorial Grafted Scion. However, I was able to find that if you bait out some of their longer combos by sticking to their right sides and then run behind them, you're able to get a couple hits in before backing off and repeating. This strategy helped me beat Grafted after a couple attempts and Tree Sentinel on my first try on a second playthrough.
Don’t forget to jump over attacks dmod. Falling star was still really hard for me, but being able to jump over the Vordt-style charge and a few of the magic ground attacks made it much easier
fallingstar beast is definitely my favourite miniboss type in elden ring, it's so cool, and i love the boss theme
I know Demod didn't really enjoy the area rankings but does anyone else feel like this is a great game to revive that? Even if he did just the legacy dungeons I'd love to hear him talk about the design.
Hard to argue with the top 2.
The Fallingstar Beast is a massive challenge. I find the combo of its relentless attacks, impenetrable exterior and some of the small areas you fight in make it one of the hardest ‘mini bosses’. Definitely boss quality.
Like many, I’m sure, I entered Dragonbarrow far too early due to a quest and got wrecked by that Gargoyle/Bird! That was a very important lesson.
On my newest character, I'm exploring each area completely one at a time before moving on to the next in the recommended progression path. In my previous characters, I would discover a random cave in Limgrave at level 150, and stomp the boss in two hits.
This playthrough has been very interesting thus far, because facing these bosses at their recommended level is proving to be very balanced.
It's quite amazing how the experience can differ.
Looking forward to the quality and community rankings.
For Erdtree Avatar, I've found that its butt slam attack is completely safe if you are behind it, which means you just need to double roll (roll to its side when it slams on the ground and then immediately roll again to its back when the splashing AOE comes out) and you get 2 to 3 free punishes. And the AI makes it spam this move if you're really close to it, so after I found out about this 'safe zone' it's become a punching bag pretty much. Just double roll, punish its back, wait for the butt slam then double roll and punish again. Hope this helps.
15:10
mainly during tail swipes, the i-frames on the ump are monstrous even if they are present only on the lower ppart of our body, and the heavy jump attacks can stagger virtuall anything while also allowing decently fast pulling out, they are actuall more safe than it looks(even if not as safe as an R1, obviously)
(14:26) I beat Falling Star Beast at the crater by walking (yes, walking) backward along the rim of the crater and ranging him. He seems to have problems charging (and tail whipping) effectively on the uneven, slope. North to South, he's tough. But, East to West on uneven terrain, he's mitigated.
Crazy how these lists are so subjective to different players because we all have our weaknesses😂. I melted Fallingstar Beast, but got absolutely wrecked by some of the earlier bosses on this list. I'm really bad against bosses with delayed wind-ups, but being a Dex/int build my attack times are different at the cost of guard break at times. Early game I probably died to Magma Wyrm and Omenkiller way more than any of the other ones on this list. Thinking about giving Kindred another shot. Quality content as always brother 🤙
Fighting the fallingstar beast in that cavern was like mario fighting bowser in a broom closet.
That fallingstar beast atop Mt Gelmir is truly titanic
Black Blade Kindred was the boss I killed immediately before beating the game. What a challenge for having first faced it about 1/3 into my playthrough.
looking forward to the community's ranking as well as possibly your ranking of bosses across all the games
The main thing about the number 1 choice is that many a player likely miss (by kicking down a ladder for quicker access to the upper mines) the shortcut.
To this end, the run back with those cheap pest arrow projectile spams can eat away precious health, and adding to the intimidation factor by the need for precise jumps to get to the boss the traditional method. If one fight needed a statue of Marika, it’s this one…
Still I find the fight fun (after like 15 attempts) mostly because his second phase is easier due to the Demon Prince’s huge laser like attack that allows you to smack him 3-4 times even with a heavy weapon.
The rolling jump in both phases is also quite punishable if you roll towards him at the apex of his jump.
The falling star beast got a huge nerf. The crystal tunnel one at least and I beat it first try. Was quite surprised to see it as number 1. The new one is actually smaller, less aggressive and has less health and doesn’t have a second phase. It was actually a mistake and they used the Mt gelmir variant which the weren’t supposed to.
Your elden ring rankings have me realizing how little of the game I've seen. Its staggering realizing I have 30 hours logged and I haven't seen even half of these battles.