Dark Souls to Elden Ring

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  • Опубликовано: 11 сен 2024
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    #darksouls #eldenring
    Other Videos in Series:
    Elden Ring: An Imperfect Masterpiece - • Elden Ring An Imperfec...
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    Elden Ring's Creator Hidetaka Miyazaki - • Elden Ring's Creator H...
    Elden Ring was released earlier this year to great critical and commercial success. As someone who had been playing the Soulsbourne games for years, I was happy to see so many new people interact with this style of game. To celebrate that, I wanted to make a video series about; how we got to Elden Ring, what lessons were learned along the way, who is the mastermind behind it all, and what the future looks like post-Elden Ring. This is the third video in the series. If you enjoy the video, please remember to like and subscribe, so you'll know when the next one is released.
    Previously we spoke about FromSoftware's run-up to Demon's Souls. How they kept trying this RPG idea they had but struggled to find meaningful success until Demon's Souls and what was different from their previous attempts. But when people refer to a Soulslike or another game similar to FromSoftware's formula, they’re often refering to Dark Souls. So what was it that pushed Dark Souls to even greater success than Demon's Souls?
    First, the obvious out of the way, Demon's Souls was published by Sony and was, therefore, a platform exclusive to the Playstation 3. And while the Playstation 3 was a popular console, Sony had not quite seen the same runaway success as they did in previous generations or generations to come. Simply put, fewer people had access to Demon's Souls. Whereas Dark Souls was published by Namco Bandi and released across multiple platforms. Now, this inherently means that Dark Souls could reach more people. But to attribute FromSoftware's success and the success of this beloved franchise purely to more people having access is doing them a disservice. So what was it? What changed between Demon's Souls and Dark Souls that catapulted the series?
    If you are one of the many people who fell in love with the Souls series but never played Demon's Souls, be it before your time or you simply didn't have a Playstation. This may surprise you, but Demon's Souls was not an open-world game. Don't get me wrong, Dark Souls isn't an open-world game either, but it has an open structure. Whereas in Demon's Souls, you had a hub called the Nexus, where you picked the level you had access to. Loaded into said level, played it all the way through, fought the boss at the end unlocking sub levels, then loaded back into the Nexus where after a bit of chit chat you would load to that new sub-level or a new level entirely. And If you're annoyed at the number of times I've said load, it's because I mean load as in, hard loading screen load. You could select a level you completed previously, but there wasn't much else to do except farm some additional souls. And more often than not, once you completed a level, you were done. Dark Souls greatly improved on this formula.

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