i cant believe people really think this game needs better infantry combat. i like how clear and non obstructed your view is. Id guess the majority of people asking for it are the ones you see getting farmed of HABs again and again, n00bs
It literally makes it more realistic and more tactical with a far heavier emphasis on teamwork and coordination. It'll be far superior with more fulfilling gunfights instead of a more run and gun type of experience similar to how it is now.
@@ByZHellas How is moving at a snails pace and having your weapon jump around tactical. Modern combat is heavily mobile and deadly fast (watch some trench clearing videos coming out of Ukraine). There are some parts which involve waiting around, but in a match which is an hour and 30 minutes max there is literally only so much that can be done. And I don't know what you people mean by satisfying gunfights. The only satisfying part is winning. No one likes getting shot at and suppressed, especially to the point where no you cant see the color on your own screen. The update doesn't even touch vehicles or the bulletproof rocket magnets they call helicopters.
@@retroplayer56 The gunplay now is just more arcadey than it is realistic. The literal goal they are going for is more teamwork so that suppression is an actual tool to use to elongate and make said gunfights more enjoyable not getting tapped once by someone you cant see. It's gonna be so much better when you're forced to work together instead of having the ability to be a one man rogue killing machine. And yes the gunfights are more satisfying due to the fact that they are longer and require more tactical prowess and outflanking of the enemy. The satisfying part is getting kills sure, but it's also fun when you're being pinned down and trying to outflank your team. It just sounds like you enjoy PvP instead of the actual teamwork part of it. Or at least a dumbed down teamwork part of it which is definitely not what they were going for in their initial vision. And in regards to your Ukraine trench footage comment, yes those are quick CQB engagements, but they also last a while with them slowly advancing through trenches and being cautious. You can still do that, it's just that medium to long distance engagements will require much more coordination to win, and it is more realistic because those gunfights don't necessarily end in a squad wiped, but one squad withdrawing due to being disadvantaged or running dry on ammo. It is more realistic, and the gunplay is going to be superior. Also they are barely turning down player speed lol
@@Carrot0069 Roger that, thanks for the reply. The video was entertaining regardless. I will keep an eye out for a new vid from you for a few days as I wake up or go to bed with nothing to do.
It's amazing how you manage to convey so much personality without saying a single word.
The scenario at 0:55 is the funniest shit I've seen in Squad in a while.
haven't played this game in 3 years, it looks different. liked and subscribed. Im thinkin i will give a shot again.
Just inhale it!... continues to blow tf up lmao that was top tier
Carrot!!! One of the best gamers I know!!!! I love your videos man!!!!!
That poor helo pilot, he pulled out his finger gun instead of his real one
waiting to murder than pilot desperately trying to repair his shot down heli behind enemy lines surrounded and alone was TOXIC
good vid again buddy, keep it up love what i see
i cant believe people really think this game needs better infantry combat. i like how clear and non obstructed your view is. Id guess the majority of people asking for it are the ones you see getting farmed of HABs again and again, n00bs
nah man it'll be cool
@@walkerrich96 itll be a blurry mess. none of those nice rotor shots will be repeatable because of new suppression. Vehicles will run rampant
It literally makes it more realistic and more tactical with a far heavier emphasis on teamwork and coordination. It'll be far superior with more fulfilling gunfights instead of a more run and gun type of experience similar to how it is now.
@@ByZHellas How is moving at a snails pace and having your weapon jump around tactical. Modern combat is heavily mobile and deadly fast (watch some trench clearing videos coming out of Ukraine). There are some parts which involve waiting around, but in a match which is an hour and 30 minutes max there is literally only so much that can be done. And I don't know what you people mean by satisfying gunfights. The only satisfying part is winning. No one likes getting shot at and suppressed, especially to the point where no you cant see the color on your own screen. The update doesn't even touch vehicles or the bulletproof rocket magnets they call helicopters.
@@retroplayer56 The gunplay now is just more arcadey than it is realistic. The literal goal they are going for is more teamwork so that suppression is an actual tool to use to elongate and make said gunfights more enjoyable not getting tapped once by someone you cant see. It's gonna be so much better when you're forced to work together instead of having the ability to be a one man rogue killing machine. And yes the gunfights are more satisfying due to the fact that they are longer and require more tactical prowess and outflanking of the enemy. The satisfying part is getting kills sure, but it's also fun when you're being pinned down and trying to outflank your team. It just sounds like you enjoy PvP instead of the actual teamwork part of it. Or at least a dumbed down teamwork part of it which is definitely not what they were going for in their initial vision. And in regards to your Ukraine trench footage comment, yes those are quick CQB engagements, but they also last a while with them slowly advancing through trenches and being cautious. You can still do that, it's just that medium to long distance engagements will require much more coordination to win, and it is more realistic because those gunfights don't necessarily end in a squad wiped, but one squad withdrawing due to being disadvantaged or running dry on ammo. It is more realistic, and the gunplay is going to be superior. Also they are barely turning down player speed lol
Hey dude! Great video, can I ask what graphic settings you are using please?
Shadows on Medium then everything else on epic
0:44 its better if you Ram the heli to conserve ammo, and its more satisfying XD
got a Sub!!!
so the suppresson and optics didnt make it into this playtest?
This is just normal Squad Ganeplay,I feel it may be a while before we see the the suppression changes added into Live
What computer do you have and how do you record so good looking gameplay?
My Pc is rather midrange only a 5600x + 6700xt I just crank my in game settings to epic and my GPUS recording software to the max bitrate.
men
Is this old footage? I'm not noticing any of the suppression rework mechanics at play in this vid
This is just basic live squad footage, Playtest video comes tomorrow maybe..
@@Carrot0069 Roger that, thanks for the reply. The video was entertaining regardless. I will keep an eye out for a new vid from you for a few days as I wake up or go to bed with nothing to do.
@@mayakuma thats overhaul its not out yet fully
I wouldn't have shot the pilot.